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- IL-5 Ocula
- Category: Scout
- Stats:
- Max Health: 950
- Power Weapon Regen Rate: 10
- Power Weapon Regen Rate (when Recently Consumed): 4
- Power Shield Regen Rate: 130
- Power Shield Regen Rate (when Recently Consumed): 0
- Power Engine Regen Rate: 5
- Power Engine Regen Rate (when Recently Consumed): 2
- Booster Activation Power Cost: 5
- Booster Power Per-Second Consumption: 10
- Power Engine Regen High Power Multiplier (OBSOLETE?): 1
- Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
- Power Shield Regen High Power Multiplier (OBSOLETE?): 1
- Booster Speed Multiplier: 3.2
- Booster Maneuverability Modifier: 0.25
- Booster Acceleration: 10
- Booster Maneuverability Regain Time: 1.5
- Ship Evasion: 0.1
- Engine Speed Modifier at Max Power: 1.2
- Engine Speed Modifier at Min Power: 0.9
- Sensor Detection Radius: 175
- Sensor Communication Range: 100
- Sensor Focused Detection Range: 200
- Sensor Focused Detection Arc: 15
- Sensor Signature: 0
- Sensor Dampening: 0
- Weapon Max Power: 100
- Shields Max Power (Capacity): 2600
- Engines Max Power: 100
- Turn Rate Modifier: 1
- Power Weapon Regen Delay: 1.5
- Power Engine Regen Delay: 3
- Power Shield Regen Delay: 6
- Shield Bleed Through: 0
- Ship Damage Reduction: 0
- Engine Speed Multiplier: 1
- Strafe Modifier: 1
- Shield Strength Modifier at Min Power: 0.9
- Shield Strength Modifier at Max Power: 1.2
- Shield Strength Modifier at Default Power: 1
- Weapon Damage Modifier at Min Power: 0.9
- Weapon Damage Modifier at Max Power: 1.2
- Weapon Damage Modifier at Default Power: 1
- Crit Chance: 0
- Crit Chance Reduction: 0
- field_4000004CF472A732: 0.8
- field_4000004CF472A733: 0.2
- field_4000004CF472A734: 2
- field_4000004CF472A735: 2
- field_4000004CF472A736: 125
- field_4000004CF472A737: 45
- field_4000004CF472A739: 1
- field_4000004CF472A73A: 0.021
- field_4000004CF472A73B: 1
- field_4000004CF472A73C: 1
- field_4000004CF472A73D: 0.1
- field_4000004D09F84BEA: 0.6
- field_4000004D09F84BEB: 0.6
- field_4000004D09F84BEC: 1.6
- Engine Base Speed: 6.5
- field_4000004D0CBD3849: 4.3
- field_4000004D0CBD384A: 2.2
- field_4000004D0CBD384B: 0.72
- field_4000004D0CBD384C: 0.9
- Yaw: 1.08
- field_4000004D0CBD384E: 0.6
- field_4000004D0CBD384F: 1.2
- field_4000004D0CBD3850: 1.5
- Pitch: 1.8
- field_4000004D0CBD3852: 0.6
- PrimaryWeapon (1)
- Burst Laser Cannon
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Blaster damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 2
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- Row 3
- Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
- Weapon_Firing_Arc: 1 (AddToCurrent)
- Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
- Row 4
- Blaster damage ignores 100% of enemy armor. (Self)
- Weapon_Armor_Penetration: 1 (AddToCurrent)
- Shield piercing increased by 10%. (Self)
- Weapon_Shield_Piercing: 0.1 (AddToCurrent)
- Row 5
- Blaster damage to enemy ship hulls increased by 18%. (Self)
- Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
- Blaster damage to enemy ship shields increased by 18%. (Self)
- Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
- Rapid-fire Laser Cannon
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Blaster damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 2
- The cost of using blasters is reduced by 10%. (Self)
- Weapon_Power_Draw: -0.1 (PercentOfCurrent)
- Row 3
- Blaster rate of fire increased by 8%. (Self)
- Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
- Row 4
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
- Weapon_Firing_Arc: 1 (AddToCurrent)
- Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
- Row 5
- Blaster damage to enemy ship hulls increased by 18%. (Self)
- Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
- Blaster damage to enemy ship shields increased by 18%. (Self)
- Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
- Light Laser Cannon (Default)
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Blaster damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 2
- The cost of using blasters is reduced by 10%. (Self)
- Weapon_Power_Draw: -0.1 (PercentOfCurrent)
- Row 3
- Blaster rate of fire increased by 8%. (Self)
- Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
- Row 4
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
- Weapon_Firing_Arc: 1 (AddToCurrent)
- Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
- Row 5
- Blaster damage to enemy ship hulls increased by 18%. (Self)
- Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
- Blaster damage to enemy ship shields increased by 18%. (Self)
- Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
- Quad Laser Cannon
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Blaster rate of fire increased by 8%. (Self)
- Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
- Row 2
- Blaster range increased by 5%. (Self)
- Weapon_Range_Long: 0.05 (PercentOfCurrent)
- Weapon_Range_Mid: 0.05 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
- Row 3
- Blaster damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 4
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- The cost of using blasters is reduced by 10%. (Self)
- Weapon_Power_Draw: -0.1 (PercentOfCurrent)
- Row 5
- Blaster damage to enemy ship hulls increased by 18%. (Self)
- Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
- Blaster damage to enemy ship shields increased by 18%. (Self)
- Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
- SecondaryWeapon (1)
- Sabotage Probe
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Lock on time reduced by 0.3 seconds (Self)
- Weapon_Lock_On_Time: -0.3 (AddToCurrent)
- Row 2
- Duration of the Sabotage Probe increased by 1 second. (Ship)
- Effect_Duration: 1 (AddToCurrent)
- Row 3
- Ability cooldown is reduced by 5 seconds. (Self)
- Weapon_Reload_Time: -5 (AddToCurrent)
- Row 4
- Target cannot use engine component ability while Sabotage Probe is active. (Ship)
- Range of Sabotage Probe increased by 500m (Self)
- Weapon_Range_Long: 5 (AddToCurrent)
- Row 5
- Target's engine speed reduced by 35% while Sabotage Probe is active. (Ship)
- Reduce the target's power regeneration rates by 30% while Sabotage Probe is active. (Ship)
- Rocket Pods
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Missiles damage ignores 100% of enemy armor. (Self)
- Weapon_Armor_Penetration: 1 (AddToCurrent)
- Row 2
- Missile rate of fire increased by 8%. (Self)
- Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
- Row 3
- Shield piercing increased by 10%. (Self)
- Weapon_Shield_Piercing: 0.1 (AddToCurrent)
- Row 4
- Firing arc increased by 4 degrees. (Self)
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Ammunition capacity increased by 8. (Self)
- Ammo_Pool_Size: 8 (AddToCurrent)
- Row 5
- Increases the range of the rockets by 10%. (Self)
- Weapon_Range_Point_Blank: 0.1 (PercentOfCurrent)
- Weapon_Range_Mid: 0.1 (PercentOfCurrent)
- Weapon_Range_Long: 0.1 (PercentOfCurrent)
- Rocket pods cause additional damage over 5 seconds.
- Cluster Missiles (Default)
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Lock on time reduced by 14%. (Self)
- Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
- Row 2
- Shield piercing increased by 10%. (Self)
- Weapon_Shield_Piercing: 0.1 (AddToCurrent)
- Row 3
- Missile damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 4
- Missile range increased by 5%. (Self)
- Weapon_Range_Long: 0.05 (PercentOfCurrent)
- Ammunition capacity increased by 4. (Self)
- Ammo_Pool_Size: 4 (AddToCurrent)
- Row 5
- Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%. (Self)
- Ammo_Pool_Size: -0.5 (PercentOfCurrent)
- Missiles cause an additional 15% damage over 5 seconds. (Ship)
- Engine (1)
- Koiogran Turn (Default)
- Available: True
- Base: A 180-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
- TalentTree(3)
- Row 1
- Reduces the power cost of activating Koiogran Turn by 15. (Ship)
- Ability_Engine_Cost: -0.15 (AddToCurrent)
- Row 2
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 3
- Engine speed increased by 10%. (Ship)
- Engine_Speed_Multiplier: 0.1 (AddToCurrent)
- Ship's turning rate increased by 10%. (Ship)
- Turn_Rate_Modifier: 0.1 (AddToCurrent)
- Retro Thrusters
- Available: True
- Base: Accelerates the ship in reverse for a short duration, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
- TalentTree(3)
- Row 1
- Reduces the power cost of activating Retro Thrusters by 15. (Ship)
- Ability_Engine_Cost: -0.15 (AddToCurrent)
- Row 2
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 3
- Ship's turning rate increased by 10%. (Ship)
- Turn_Rate_Modifier: 0.1 (AddToCurrent)
- Engine power pool increased by 20%. (Ship)
- Engines_Max_Power: 0.2 (PercentOfCurrent)
- Power Dive
- Available: True
- Base: A 90-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
- TalentTree(3)
- Row 1
- Reduces the power cost of activating Power Dive by 15. (Ship)
- Ability_Engine_Cost: -0.15 (AddToCurrent)
- Row 2
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 3
- Engine speed increased by 10%. (Ship)
- Engine_Speed_Multiplier: 0.1 (AddToCurrent)
- Ship's turning rate increased by 10%. (Ship)
- Turn_Rate_Modifier: 0.1 (AddToCurrent)
- Barrel Roll
- Available: True
- Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
- TalentTree(3)
- Row 1
- Reduces the power cost of activating Barrel Roll by 15. (Ship)
- Ability_Engine_Cost: -0.15 (AddToCurrent)
- Row 2
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 3
- Engine speed increased by 10%. (Ship)
- Engine_Speed_Multiplier: 0.1 (AddToCurrent)
- Ship's turning rate increased by 10%. (Ship)
- Turn_Rate_Modifier: 0.1 (AddToCurrent)
- Systems (1)
- Targeting Telemetry
- Available: True
- Base: Increases weapon accuracy by 10%, critical chance by 5%, and sensor range by 5000m for 10 seconds. Also removes cloaking effects from all enemies within 3000m.
- TalentTree(5)
- Row 1
- Ability cooldown time reduced by 15 seconds. (Ship)
- Cooldown_Time: -15 (AddToCurrent)
- Row 2
- Sensor radius increased by 5000 m. Enemy cloaking dispel radius increased by 2000 m. (Ship)
- Effect_Target:_AOE_Sphere_Radius_(Fixed_Modifier): 20 (AddToCurrent)
- Row 3
- Increases the duration of Targeting Telemetry by 5 seconds. (Ship)
- Effect_Duration: 5 (AddToCurrent)
- Row 4
- Targets within dispel radius have evasion reduced by 5% for the ability duration. (Ship)
- Evasion increased by 8% for the ability duration. (Ship)
- Row 5
- Critical magnitude increased by 25% and critical chance increased by an additional 10% for the duration of the ability. (Ship)
- Primary weapon range increased by 15% for the duration of the ability. (Ship)
- Blaster Overcharge (Default)
- Available: True
- Base: Increases the rate of fire by 25% and weapon power regeneration by 15% for 9 seconds.
- TalentTree(5)
- Row 1
- Blaster Overcharge cooldown reduced by 20 seconds. (Ship)
- Cooldown_Time: -20 (AddToCurrent)
- Row 2
- Increases the chance to Crit by 10% while Blaster Overcharge is active. (Ship)
- Row 3
- Increases the Duration of Blaster Overcharge by 3 seconds. (Ship)
- Effect_Duration: 3 (AddToCurrent)
- Row 4
- Weapon power regenerates 15% faster while Blaster Overcharge is active. (Ship)
- Increases the rate of fire by 10% more while Blaster Overcharge is active. (Ship)
- Row 5
- Increases blaster damage by 10% while Blaster Overcharge is active. (Ship)
- Blaster range improved by 10% while Blaster Overcharge is active. (Ship)
- Booster Recharge
- Available: True
- Base: Regenerates 5% engine power per second for 6 seconds.
- TalentTree(5)
- Row 1
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 2
- Booster Recharge regenerates 50% more power while active. (Ship)
- Row 3
- Duration of the Booster Recharge increased by 2 seconds. (Ship)
- Effect_Duration: 2 (AddToCurrent)
- Row 4
- Engine power regeneration permanently increased by 10%. (Ship)
- Power_Engine_Regen_Rate: 0.1 (PercentOfCurrent)
- Engine power capacity permanently increased by 10%. (Ship)
- Engines_Max_Power: 0.1 (PercentOfCurrent)
- Row 5
- 20% of the engine power pool is instantly refilled when Booster Recharge is activated. (Ship)
- Weapon and shield power slowly regenerates while Booster Recharge is active. (Ship)
- ShieldProjector (1)
- Directional Shield
- Available: True
- Base: Shifts shield strength and regen priority between fore and aft shields.
- TalentTree(3)
- Row 1
- The power cost of using the Directional Shield ability is removed. (Ship)
- Ability_Shields_Cost: -1 (PercentOfBase)
- Row 2
- Shield power pool increased by 10% . (Ship)
- Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
- Row 3
- Shield regeneration delay decreased by 3 seconds. (Ship)
- Power_Shield_Regen_Delay: -3 (AddToCurrent)
- Shield power pool regeneration rate increased by 10%. (Ship)
- Power_Shield_Regen_Rate: 0.1 (PercentOfCurrent)
- Quick-Charge Shield
- Available: True
- Base:
- Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
- Power_Shield_Regen_Rate: 0.45 (PercentOfCurrent)
- Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.45 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield power pool regeneration amount increased by 6%. (Ship)
- Row 2
- Shield power pool regeneration rate increased by 15%. (Ship)
- Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
- Row 3
- Shields regen at 60% of normal while taking damage. (Ship)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 60 (AddToCurrent)
- Ability cooldown time reduced by 10 seconds. (Ship)
- Cooldown_Time: -10 (AddToCurrent)
- Distortion Field (Default)
- Available: True
- Base:
- Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
- Ship_Evasion: 0.15 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Increases the chance enemies will miss you by 10% while the ability is in effect. (Ship)
- Row 2
- Ability cooldown time reduced by 10 seconds. (Ship)
- Cooldown_Time: -10 (AddToCurrent)
- Row 3
- Ability duration is increased by 3 seconds. (Ship)
- Effect_Duration: 3 (AddToCurrent)
- Distortion field disables missile lock of enemies currently targeting you. (Ship)
- Reactor (1)
- Regeneration Reactor
- Available: True
- Base: Shield power pool regeneration rate increased by 8%.
- Power_Shield_Regen_Rate: 0.08 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield power pool regeneration rate increased by an additional 4%. (Ship)
- Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 2
- Shield power pool regeneration rate increased by an additional 4%. (Ship)
- Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 3
- Shield power pool regeneration rate increased by an additional 4%. (Ship)
- Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Large Reactor
- Available: True
- Base: Shield power pool increased by 8%.
- Shields_Max_Power_(Capacity): 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield power pool increased by an additional 4%. (Ship)
- Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
- Row 2
- Shield power pool increased by an additional 4%. (Ship)
- Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
- Row 3
- Shield power pool increased by an additional 4%. (Ship)
- Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
- Turbo Reactor (Default)
- Available: True
- Base: Shield regeneration delay decreased by 24%.
- Power_Shield_Regen_Delay: -0.24 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield regeneration delay decreased by an additional 12%. (Ship)
- Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
- Row 2
- Shield regeneration delay decreased by an additional 12%. (Ship)
- Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
- Row 3
- Shield regeneration delay decreased by an additional 12%. (Ship)
- Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
- Armor (1)
- Reinforced Armor (Default)
- Available: True
- Base: Increases the total amount of damage your hull can take by 8%.
- Max_Health: 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Increases the total amount of damage your hull can take by an additional 4%. (Ship)
- Max_Health: 0.04 (PercentOfCurrent)
- Row 2
- Increases the total amount of damage your hull can take by an additional 4%. (Ship)
- Max_Health: 0.04 (PercentOfCurrent)
- Row 3
- Increases the total amount of damage your hull can take by an additional 4%. (Ship)
- Max_Health: 0.04 (PercentOfCurrent)
- Deflection Armor
- Available: True
- Base: Reduces the amount of damage done to your hull by 8%.
- Ship_Damage_Reduction: 0.08 (AddToCurrent)
- TalentTree(3)
- Row 1
- Reduces the amount of damage done to your hull by an additional 4%. (Ship)
- Ship_Damage_Reduction: 0.04 (AddToCurrent)
- Row 2
- Reduces the amount of damage done to your hull by an additional 4%. (Ship)
- Ship_Damage_Reduction: 0.04 (AddToCurrent)
- Row 3
- Reduces the amount of damage done to your hull by an additional 4%. (Ship)
- Ship_Damage_Reduction: 0.04 (AddToCurrent)
- Lightweight Armor
- Available: True
- Base: Increases the chance enemies will miss you by 4%.
- Ship_Evasion: 0.04 (AddToCurrent)
- TalentTree(3)
- Row 1
- Increases the chance enemies will miss you by an additional 2%. (Ship)
- Ship_Evasion: 0.02 (AddToCurrent)
- Row 2
- Increases the chance enemies will miss you by an additional 2%. (Ship)
- Ship_Evasion: 0.02 (AddToCurrent)
- Row 3
- Increases the chance enemies will miss you by an additional 2%. (Ship)
- Ship_Evasion: 0.02 (AddToCurrent)
- Thruster (1)
- Speed Thrusters
- Available: True
- Base: Engine speed increased by 4%.
- Engine_Speed_Multiplier: 0.04 (AddToCurrent)
- TalentTree(3)
- Row 1
- Engine speed increased by an additional 2%. (Ship)
- Engine_Speed_Multiplier: 0.02 (AddToCurrent)
- Row 2
- Engine speed increased by an additional 2%. (Ship)
- Engine_Speed_Multiplier: 0.02 (AddToCurrent)
- Row 3
- Engine speed increased by an additional 2%. (Ship)
- Engine_Speed_Multiplier: 0.02 (AddToCurrent)
- Power Thrusters
- Available: True
- Base: Engine power pool increased by 8%.
- Engines_Max_Power: 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Engine power pool increased by an additional 4%. (Ship)
- Engines_Max_Power: 0.04 (PercentOfCurrent)
- Row 2
- Engine power pool increased by an additional 4%. (Ship)
- Engines_Max_Power: 0.04 (PercentOfCurrent)
- Row 3
- Engine power pool increased by an additional 4%. (Ship)
- Engines_Max_Power: 0.04 (PercentOfCurrent)
- Regeneration Thrusters (Default)
- Available: True
- Base: Engine power pool regeneration increased by 8%.
- Power_Engine_Regen_Rate: 0.08 (PercentOfCurrent)
- Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Engine power pool regeneration increased by an additional 4%. (Ship)
- Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 2
- Engine power pool regeneration increased by an additional 4%. (Ship)
- Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 3
- Engine power pool regeneration increased by an additional 4%. (Ship)
- Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Turning Thrusters
- Available: True
- Base: Ship's turning rate increased by 4%.
- Turn_Rate_Modifier: 0.04 (AddToCurrent)
- TalentTree(3)
- Row 1
- Ship's turning rate increased by an additional 2%. (Ship)
- Turn_Rate_Modifier: 0.02 (AddToCurrent)
- Row 2
- Ship's turning rate increased by an additional 2%. (Ship)
- Turn_Rate_Modifier: 0.02 (AddToCurrent)
- Row 3
- Ship's turning rate increased by an additional 2%. (Ship)
- Turn_Rate_Modifier: 0.02 (AddToCurrent)
- Capacitor (1)
- Range Capacitor
- Available: True
- Base: Primary weapon range increased by 4%.
- Weapon_Range_Long: 0.04 (PercentOfCurrent)
- Weapon_Range_Mid: 0.04 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.04 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Primary weapon range increased by an additional 2%. (PrimaryWeapons)
- Weapon_Range_Long: 0.02 (PercentOfCurrent)
- Weapon_Range_Mid: 0.02 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
- Row 2
- Primary weapon range increased by an additional 2%. (PrimaryWeapons)
- Weapon_Range_Long: 0.02 (PercentOfCurrent)
- Weapon_Range_Mid: 0.02 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
- Row 3
- Primary weapon range increased by an additional 2%. (PrimaryWeapons)
- Weapon_Range_Long: 0.02 (PercentOfCurrent)
- Weapon_Range_Mid: 0.02 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
- Damage Capacitor (Default)
- Available: True
- Base: Primary weapon damage increased by 4%.
- Weapon_Base_Damage: 0.04 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
- Weapon_Base_Damage: 0.02 (PercentOfCurrent)
- Row 2
- Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
- Weapon_Base_Damage: 0.02 (PercentOfCurrent)
- Row 3
- Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
- Weapon_Base_Damage: 0.02 (PercentOfCurrent)
- Frequency Capacitor
- Available: True
- Base: Primary weapon rate of fire increased by 6%.
- Weapon_Rate_of_Fire: 0.06 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
- Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
- Row 2
- Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
- Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
- Row 3
- Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
- Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
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