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Nov 27th, 2013
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  1. IL-5 Ocula
  2. Category: Scout
  3. Stats:
  4. Max Health: 950
  5. Power Weapon Regen Rate: 10
  6. Power Weapon Regen Rate (when Recently Consumed): 4
  7. Power Shield Regen Rate: 130
  8. Power Shield Regen Rate (when Recently Consumed): 0
  9. Power Engine Regen Rate: 5
  10. Power Engine Regen Rate (when Recently Consumed): 2
  11. Booster Activation Power Cost: 5
  12. Booster Power Per-Second Consumption: 10
  13. Power Engine Regen High Power Multiplier (OBSOLETE?): 1
  14. Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
  15. Power Shield Regen High Power Multiplier (OBSOLETE?): 1
  16. Booster Speed Multiplier: 3.2
  17. Booster Maneuverability Modifier: 0.25
  18. Booster Acceleration: 10
  19. Booster Maneuverability Regain Time: 1.5
  20. Ship Evasion: 0.1
  21. Engine Speed Modifier at Max Power: 1.2
  22. Engine Speed Modifier at Min Power: 0.9
  23. Sensor Detection Radius: 175
  24. Sensor Communication Range: 100
  25. Sensor Focused Detection Range: 200
  26. Sensor Focused Detection Arc: 15
  27. Sensor Signature: 0
  28. Sensor Dampening: 0
  29. Weapon Max Power: 100
  30. Shields Max Power (Capacity): 2600
  31. Engines Max Power: 100
  32. Turn Rate Modifier: 1
  33. Power Weapon Regen Delay: 1.5
  34. Power Engine Regen Delay: 3
  35. Power Shield Regen Delay: 6
  36. Shield Bleed Through: 0
  37. Ship Damage Reduction: 0
  38. Engine Speed Multiplier: 1
  39. Strafe Modifier: 1
  40. Shield Strength Modifier at Min Power: 0.9
  41. Shield Strength Modifier at Max Power: 1.2
  42. Shield Strength Modifier at Default Power: 1
  43. Weapon Damage Modifier at Min Power: 0.9
  44. Weapon Damage Modifier at Max Power: 1.2
  45. Weapon Damage Modifier at Default Power: 1
  46. Crit Chance: 0
  47. Crit Chance Reduction: 0
  48. field_4000004CF472A732: 0.8
  49. field_4000004CF472A733: 0.2
  50. field_4000004CF472A734: 2
  51. field_4000004CF472A735: 2
  52. field_4000004CF472A736: 125
  53. field_4000004CF472A737: 45
  54. field_4000004CF472A739: 1
  55. field_4000004CF472A73A: 0.021
  56. field_4000004CF472A73B: 1
  57. field_4000004CF472A73C: 1
  58. field_4000004CF472A73D: 0.1
  59. field_4000004D09F84BEA: 0.6
  60. field_4000004D09F84BEB: 0.6
  61. field_4000004D09F84BEC: 1.6
  62. Engine Base Speed: 6.5
  63. field_4000004D0CBD3849: 4.3
  64. field_4000004D0CBD384A: 2.2
  65. field_4000004D0CBD384B: 0.72
  66. field_4000004D0CBD384C: 0.9
  67. Yaw: 1.08
  68. field_4000004D0CBD384E: 0.6
  69. field_4000004D0CBD384F: 1.2
  70. field_4000004D0CBD3850: 1.5
  71. Pitch: 1.8
  72. field_4000004D0CBD3852: 0.6
  73.  
  74. PrimaryWeapon (1)
  75. Burst Laser Cannon
  76. Available: True
  77. Base:
  78. TalentTree(5)
  79. Row 1
  80. Blaster damage increased by 5%. (Self)
  81. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  82. Row 2
  83. Critical hit chance increased by 10%. (Self)
  84. Crit_Chance: 0.1 (AddToCurrent)
  85. Row 3
  86. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  87. Weapon_Firing_Arc: 1 (AddToCurrent)
  88. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  89. Row 4
  90. Blaster damage ignores 100% of enemy armor. (Self)
  91. Weapon_Armor_Penetration: 1 (AddToCurrent)
  92. Shield piercing increased by 10%. (Self)
  93. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  94. Row 5
  95. Blaster damage to enemy ship hulls increased by 18%. (Self)
  96. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  97. Blaster damage to enemy ship shields increased by 18%. (Self)
  98. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  99.  
  100. Rapid-fire Laser Cannon
  101. Available: True
  102. Base:
  103. TalentTree(5)
  104. Row 1
  105. Blaster damage increased by 5%. (Self)
  106. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  107. Row 2
  108. The cost of using blasters is reduced by 10%. (Self)
  109. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  110. Row 3
  111. Blaster rate of fire increased by 8%. (Self)
  112. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  113. Row 4
  114. Critical hit chance increased by 10%. (Self)
  115. Crit_Chance: 0.1 (AddToCurrent)
  116. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  117. Weapon_Firing_Arc: 1 (AddToCurrent)
  118. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  119. Row 5
  120. Blaster damage to enemy ship hulls increased by 18%. (Self)
  121. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  122. Blaster damage to enemy ship shields increased by 18%. (Self)
  123. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  124.  
  125. Light Laser Cannon (Default)
  126. Available: True
  127. Base:
  128. TalentTree(5)
  129. Row 1
  130. Blaster damage increased by 5%. (Self)
  131. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  132. Row 2
  133. The cost of using blasters is reduced by 10%. (Self)
  134. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  135. Row 3
  136. Blaster rate of fire increased by 8%. (Self)
  137. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  138. Row 4
  139. Critical hit chance increased by 10%. (Self)
  140. Crit_Chance: 0.1 (AddToCurrent)
  141. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  142. Weapon_Firing_Arc: 1 (AddToCurrent)
  143. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  144. Row 5
  145. Blaster damage to enemy ship hulls increased by 18%. (Self)
  146. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  147. Blaster damage to enemy ship shields increased by 18%. (Self)
  148. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  149.  
  150. Quad Laser Cannon
  151. Available: True
  152. Base:
  153. TalentTree(5)
  154. Row 1
  155. Blaster rate of fire increased by 8%. (Self)
  156. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  157. Row 2
  158. Blaster range increased by 5%. (Self)
  159. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  160. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  161. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  162. Row 3
  163. Blaster damage increased by 5%. (Self)
  164. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  165. Row 4
  166. Critical hit chance increased by 10%. (Self)
  167. Crit_Chance: 0.1 (AddToCurrent)
  168. The cost of using blasters is reduced by 10%. (Self)
  169. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  170. Row 5
  171. Blaster damage to enemy ship hulls increased by 18%. (Self)
  172. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  173. Blaster damage to enemy ship shields increased by 18%. (Self)
  174. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  175.  
  176. SecondaryWeapon (1)
  177. Sabotage Probe
  178. Available: True
  179. Base:
  180. TalentTree(5)
  181. Row 1
  182. Lock on time reduced by 0.3 seconds (Self)
  183. Weapon_Lock_On_Time: -0.3 (AddToCurrent)
  184. Row 2
  185. Duration of the Sabotage Probe increased by 1 second. (Ship)
  186. Effect_Duration: 1 (AddToCurrent)
  187. Row 3
  188. Ability cooldown is reduced by 5 seconds. (Self)
  189. Weapon_Reload_Time: -5 (AddToCurrent)
  190. Row 4
  191. Target cannot use engine component ability while Sabotage Probe is active. (Ship)
  192. Range of Sabotage Probe increased by 500m (Self)
  193. Weapon_Range_Long: 5 (AddToCurrent)
  194. Row 5
  195. Target's engine speed reduced by 35% while Sabotage Probe is active. (Ship)
  196. Reduce the target's power regeneration rates by 30% while Sabotage Probe is active. (Ship)
  197.  
  198. Rocket Pods
  199. Available: True
  200. Base:
  201. TalentTree(5)
  202. Row 1
  203. Missiles damage ignores 100% of enemy armor. (Self)
  204. Weapon_Armor_Penetration: 1 (AddToCurrent)
  205. Row 2
  206. Missile rate of fire increased by 8%. (Self)
  207. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  208. Row 3
  209. Shield piercing increased by 10%. (Self)
  210. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  211. Row 4
  212. Firing arc increased by 4 degrees. (Self)
  213. Weapon_Firing_Arc: 2 (AddToCurrent)
  214. Ammunition capacity increased by 8. (Self)
  215. Ammo_Pool_Size: 8 (AddToCurrent)
  216. Row 5
  217. Increases the range of the rockets by 10%. (Self)
  218. Weapon_Range_Point_Blank: 0.1 (PercentOfCurrent)
  219. Weapon_Range_Mid: 0.1 (PercentOfCurrent)
  220. Weapon_Range_Long: 0.1 (PercentOfCurrent)
  221. Rocket pods cause additional damage over 5 seconds.
  222.  
  223. Cluster Missiles (Default)
  224. Available: True
  225. Base:
  226. TalentTree(5)
  227. Row 1
  228. Lock on time reduced by 14%. (Self)
  229. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  230. Row 2
  231. Shield piercing increased by 10%. (Self)
  232. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  233. Row 3
  234. Missile damage increased by 5%. (Self)
  235. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  236. Row 4
  237. Missile range increased by 5%. (Self)
  238. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  239. Ammunition capacity increased by 4. (Self)
  240. Ammo_Pool_Size: 4 (AddToCurrent)
  241. Row 5
  242. Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%. (Self)
  243. Ammo_Pool_Size: -0.5 (PercentOfCurrent)
  244. Missiles cause an additional 15% damage over 5 seconds. (Ship)
  245.  
  246. Engine (1)
  247. Koiogran Turn (Default)
  248. Available: True
  249. Base: A 180-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  250. TalentTree(3)
  251. Row 1
  252. Reduces the power cost of activating Koiogran Turn by 15. (Ship)
  253. Ability_Engine_Cost: -0.15 (AddToCurrent)
  254. Row 2
  255. Ability cooldown time reduced by 5 seconds. (Ship)
  256. Cooldown_Time: -5 (AddToCurrent)
  257. Row 3
  258. Engine speed increased by 10%. (Ship)
  259. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  260. Ship's turning rate increased by 10%. (Ship)
  261. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  262.  
  263. Retro Thrusters
  264. Available: True
  265. Base: Accelerates the ship in reverse for a short duration, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  266. TalentTree(3)
  267. Row 1
  268. Reduces the power cost of activating Retro Thrusters by 15. (Ship)
  269. Ability_Engine_Cost: -0.15 (AddToCurrent)
  270. Row 2
  271. Ability cooldown time reduced by 5 seconds. (Ship)
  272. Cooldown_Time: -5 (AddToCurrent)
  273. Row 3
  274. Ship's turning rate increased by 10%. (Ship)
  275. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  276. Engine power pool increased by 20%. (Ship)
  277. Engines_Max_Power: 0.2 (PercentOfCurrent)
  278.  
  279. Power Dive
  280. Available: True
  281. Base: A 90-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  282. TalentTree(3)
  283. Row 1
  284. Reduces the power cost of activating Power Dive by 15. (Ship)
  285. Ability_Engine_Cost: -0.15 (AddToCurrent)
  286. Row 2
  287. Ability cooldown time reduced by 5 seconds. (Ship)
  288. Cooldown_Time: -5 (AddToCurrent)
  289. Row 3
  290. Engine speed increased by 10%. (Ship)
  291. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  292. Ship's turning rate increased by 10%. (Ship)
  293. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  294.  
  295. Barrel Roll
  296. Available: True
  297. Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  298. TalentTree(3)
  299. Row 1
  300. Reduces the power cost of activating Barrel Roll by 15. (Ship)
  301. Ability_Engine_Cost: -0.15 (AddToCurrent)
  302. Row 2
  303. Ability cooldown time reduced by 5 seconds. (Ship)
  304. Cooldown_Time: -5 (AddToCurrent)
  305. Row 3
  306. Engine speed increased by 10%. (Ship)
  307. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  308. Ship's turning rate increased by 10%. (Ship)
  309. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  310.  
  311. Systems (1)
  312. Targeting Telemetry
  313. Available: True
  314. Base: Increases weapon accuracy by 10%, critical chance by 5%, and sensor range by 5000m for 10 seconds. Also removes cloaking effects from all enemies within 3000m.
  315. TalentTree(5)
  316. Row 1
  317. Ability cooldown time reduced by 15 seconds. (Ship)
  318. Cooldown_Time: -15 (AddToCurrent)
  319. Row 2
  320. Sensor radius increased by 5000 m. Enemy cloaking dispel radius increased by 2000 m. (Ship)
  321. Effect_Target:_AOE_Sphere_Radius_(Fixed_Modifier): 20 (AddToCurrent)
  322. Row 3
  323. Increases the duration of Targeting Telemetry by 5 seconds. (Ship)
  324. Effect_Duration: 5 (AddToCurrent)
  325. Row 4
  326. Targets within dispel radius have evasion reduced by 5% for the ability duration. (Ship)
  327. Evasion increased by 8% for the ability duration. (Ship)
  328. Row 5
  329. Critical magnitude increased by 25% and critical chance increased by an additional 10% for the duration of the ability. (Ship)
  330. Primary weapon range increased by 15% for the duration of the ability. (Ship)
  331.  
  332. Blaster Overcharge (Default)
  333. Available: True
  334. Base: Increases the rate of fire by 25% and weapon power regeneration by 15% for 9 seconds.
  335. TalentTree(5)
  336. Row 1
  337. Blaster Overcharge cooldown reduced by 20 seconds. (Ship)
  338. Cooldown_Time: -20 (AddToCurrent)
  339. Row 2
  340. Increases the chance to Crit by 10% while Blaster Overcharge is active. (Ship)
  341. Row 3
  342. Increases the Duration of Blaster Overcharge by 3 seconds. (Ship)
  343. Effect_Duration: 3 (AddToCurrent)
  344. Row 4
  345. Weapon power regenerates 15% faster while Blaster Overcharge is active. (Ship)
  346. Increases the rate of fire by 10% more while Blaster Overcharge is active. (Ship)
  347. Row 5
  348. Increases blaster damage by 10% while Blaster Overcharge is active. (Ship)
  349. Blaster range improved by 10% while Blaster Overcharge is active. (Ship)
  350.  
  351. Booster Recharge
  352. Available: True
  353. Base: Regenerates 5% engine power per second for 6 seconds.
  354. TalentTree(5)
  355. Row 1
  356. Ability cooldown time reduced by 5 seconds. (Ship)
  357. Cooldown_Time: -5 (AddToCurrent)
  358. Row 2
  359. Booster Recharge regenerates 50% more power while active. (Ship)
  360. Row 3
  361. Duration of the Booster Recharge increased by 2 seconds. (Ship)
  362. Effect_Duration: 2 (AddToCurrent)
  363. Row 4
  364. Engine power regeneration permanently increased by 10%. (Ship)
  365. Power_Engine_Regen_Rate: 0.1 (PercentOfCurrent)
  366. Engine power capacity permanently increased by 10%. (Ship)
  367. Engines_Max_Power: 0.1 (PercentOfCurrent)
  368. Row 5
  369. 20% of the engine power pool is instantly refilled when Booster Recharge is activated. (Ship)
  370. Weapon and shield power slowly regenerates while Booster Recharge is active. (Ship)
  371.  
  372. ShieldProjector (1)
  373. Directional Shield
  374. Available: True
  375. Base: Shifts shield strength and regen priority between fore and aft shields.
  376. TalentTree(3)
  377. Row 1
  378. The power cost of using the Directional Shield ability is removed. (Ship)
  379. Ability_Shields_Cost: -1 (PercentOfBase)
  380. Row 2
  381. Shield power pool increased by 10% . (Ship)
  382. Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
  383. Row 3
  384. Shield regeneration delay decreased by 3 seconds. (Ship)
  385. Power_Shield_Regen_Delay: -3 (AddToCurrent)
  386. Shield power pool regeneration rate increased by 10%. (Ship)
  387. Power_Shield_Regen_Rate: 0.1 (PercentOfCurrent)
  388.  
  389. Quick-Charge Shield
  390. Available: True
  391. Base:
  392. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  393. Power_Shield_Regen_Rate: 0.45 (PercentOfCurrent)
  394. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.45 (PercentOfCurrent)
  395. TalentTree(3)
  396. Row 1
  397. Shield power pool regeneration amount increased by 6%. (Ship)
  398. Row 2
  399. Shield power pool regeneration rate increased by 15%. (Ship)
  400. Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
  401. Row 3
  402. Shields regen at 60% of normal while taking damage. (Ship)
  403. Power_Shield_Regen_Rate_(when_Recently_Consumed): 60 (AddToCurrent)
  404. Ability cooldown time reduced by 10 seconds. (Ship)
  405. Cooldown_Time: -10 (AddToCurrent)
  406.  
  407. Distortion Field (Default)
  408. Available: True
  409. Base:
  410. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  411. Ship_Evasion: 0.15 (PercentOfCurrent)
  412. TalentTree(3)
  413. Row 1
  414. Increases the chance enemies will miss you by 10% while the ability is in effect. (Ship)
  415. Row 2
  416. Ability cooldown time reduced by 10 seconds. (Ship)
  417. Cooldown_Time: -10 (AddToCurrent)
  418. Row 3
  419. Ability duration is increased by 3 seconds. (Ship)
  420. Effect_Duration: 3 (AddToCurrent)
  421. Distortion field disables missile lock of enemies currently targeting you. (Ship)
  422.  
  423. Reactor (1)
  424. Regeneration Reactor
  425. Available: True
  426. Base: Shield power pool regeneration rate increased by 8%.
  427. Power_Shield_Regen_Rate: 0.08 (PercentOfCurrent)
  428. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  429. TalentTree(3)
  430. Row 1
  431. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  432. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  433. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  434. Row 2
  435. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  436. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  437. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  438. Row 3
  439. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  440. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  441. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  442.  
  443. Large Reactor
  444. Available: True
  445. Base: Shield power pool increased by 8%.
  446. Shields_Max_Power_(Capacity): 0.08 (PercentOfCurrent)
  447. TalentTree(3)
  448. Row 1
  449. Shield power pool increased by an additional 4%. (Ship)
  450. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  451. Row 2
  452. Shield power pool increased by an additional 4%. (Ship)
  453. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  454. Row 3
  455. Shield power pool increased by an additional 4%. (Ship)
  456. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  457.  
  458. Turbo Reactor (Default)
  459. Available: True
  460. Base: Shield regeneration delay decreased by 24%.
  461. Power_Shield_Regen_Delay: -0.24 (PercentOfCurrent)
  462. TalentTree(3)
  463. Row 1
  464. Shield regeneration delay decreased by an additional 12%. (Ship)
  465. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  466. Row 2
  467. Shield regeneration delay decreased by an additional 12%. (Ship)
  468. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  469. Row 3
  470. Shield regeneration delay decreased by an additional 12%. (Ship)
  471. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  472.  
  473. Armor (1)
  474. Reinforced Armor (Default)
  475. Available: True
  476. Base: Increases the total amount of damage your hull can take by 8%.
  477. Max_Health: 0.08 (PercentOfCurrent)
  478. TalentTree(3)
  479. Row 1
  480. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  481. Max_Health: 0.04 (PercentOfCurrent)
  482. Row 2
  483. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  484. Max_Health: 0.04 (PercentOfCurrent)
  485. Row 3
  486. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  487. Max_Health: 0.04 (PercentOfCurrent)
  488.  
  489. Deflection Armor
  490. Available: True
  491. Base: Reduces the amount of damage done to your hull by 8%.
  492. Ship_Damage_Reduction: 0.08 (AddToCurrent)
  493. TalentTree(3)
  494. Row 1
  495. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  496. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  497. Row 2
  498. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  499. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  500. Row 3
  501. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  502. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  503.  
  504. Lightweight Armor
  505. Available: True
  506. Base: Increases the chance enemies will miss you by 4%.
  507. Ship_Evasion: 0.04 (AddToCurrent)
  508. TalentTree(3)
  509. Row 1
  510. Increases the chance enemies will miss you by an additional 2%. (Ship)
  511. Ship_Evasion: 0.02 (AddToCurrent)
  512. Row 2
  513. Increases the chance enemies will miss you by an additional 2%. (Ship)
  514. Ship_Evasion: 0.02 (AddToCurrent)
  515. Row 3
  516. Increases the chance enemies will miss you by an additional 2%. (Ship)
  517. Ship_Evasion: 0.02 (AddToCurrent)
  518.  
  519. Thruster (1)
  520. Speed Thrusters
  521. Available: True
  522. Base: Engine speed increased by 4%.
  523. Engine_Speed_Multiplier: 0.04 (AddToCurrent)
  524. TalentTree(3)
  525. Row 1
  526. Engine speed increased by an additional 2%. (Ship)
  527. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  528. Row 2
  529. Engine speed increased by an additional 2%. (Ship)
  530. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  531. Row 3
  532. Engine speed increased by an additional 2%. (Ship)
  533. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  534.  
  535. Power Thrusters
  536. Available: True
  537. Base: Engine power pool increased by 8%.
  538. Engines_Max_Power: 0.08 (PercentOfCurrent)
  539. TalentTree(3)
  540. Row 1
  541. Engine power pool increased by an additional 4%. (Ship)
  542. Engines_Max_Power: 0.04 (PercentOfCurrent)
  543. Row 2
  544. Engine power pool increased by an additional 4%. (Ship)
  545. Engines_Max_Power: 0.04 (PercentOfCurrent)
  546. Row 3
  547. Engine power pool increased by an additional 4%. (Ship)
  548. Engines_Max_Power: 0.04 (PercentOfCurrent)
  549.  
  550. Regeneration Thrusters (Default)
  551. Available: True
  552. Base: Engine power pool regeneration increased by 8%.
  553. Power_Engine_Regen_Rate: 0.08 (PercentOfCurrent)
  554. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  555. TalentTree(3)
  556. Row 1
  557. Engine power pool regeneration increased by an additional 4%. (Ship)
  558. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  559. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  560. Row 2
  561. Engine power pool regeneration increased by an additional 4%. (Ship)
  562. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  563. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  564. Row 3
  565. Engine power pool regeneration increased by an additional 4%. (Ship)
  566. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  567. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  568.  
  569. Turning Thrusters
  570. Available: True
  571. Base: Ship's turning rate increased by 4%.
  572. Turn_Rate_Modifier: 0.04 (AddToCurrent)
  573. TalentTree(3)
  574. Row 1
  575. Ship's turning rate increased by an additional 2%. (Ship)
  576. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  577. Row 2
  578. Ship's turning rate increased by an additional 2%. (Ship)
  579. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  580. Row 3
  581. Ship's turning rate increased by an additional 2%. (Ship)
  582. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  583.  
  584. Capacitor (1)
  585. Range Capacitor
  586. Available: True
  587. Base: Primary weapon range increased by 4%.
  588. Weapon_Range_Long: 0.04 (PercentOfCurrent)
  589. Weapon_Range_Mid: 0.04 (PercentOfCurrent)
  590. Weapon_Range_Point_Blank: 0.04 (PercentOfCurrent)
  591. TalentTree(3)
  592. Row 1
  593. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  594. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  595. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  596. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  597. Row 2
  598. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  599. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  600. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  601. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  602. Row 3
  603. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  604. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  605. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  606. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  607.  
  608. Damage Capacitor (Default)
  609. Available: True
  610. Base: Primary weapon damage increased by 4%.
  611. Weapon_Base_Damage: 0.04 (PercentOfCurrent)
  612. TalentTree(3)
  613. Row 1
  614. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  615. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  616. Row 2
  617. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  618. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  619. Row 3
  620. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  621. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  622.  
  623. Frequency Capacitor
  624. Available: True
  625. Base: Primary weapon rate of fire increased by 6%.
  626. Weapon_Rate_of_Fire: 0.06 (PercentOfCurrent)
  627. TalentTree(3)
  628. Row 1
  629. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  630. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  631. Row 2
  632. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  633. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  634. Row 3
  635. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  636. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
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