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Jan 16th, 2017
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  1. //GS
  2. if(dialogid == DIALOG_KIPONUDA)
  3. {
  4. if(!response)
  5. {
  6. SCMF(ProdavacKuce[playerid],BELA,"{009C27}[GSRP]:{D8D8D8}%s{FF0000} Odbi Da kupi kukja",GetName(playerid));
  7. SCMF(playerid,BELA,"{009C27}[GSRP]:{D8D8D8}Odbivte da ja kupite kukjata od {FFFFFF}%s",GetName(ProdavacKuce[playerid]));
  8. CenaKuce[playerid] = 0;
  9. IDkuce[playerid] = 0;
  10. IgracKProdajesK[ProdavacKuce[playerid]] = 0;
  11. ProdavacKuce[playerid] = 0;
  12. }
  13. else
  14. {
  15. if(!ProxDetectorS(5.0,playerid,ProdavacKuce[playerid])) return SCM(playerid,BELA,"{FF4040}[GS-RP]>>[GRESKA]:{FFFFFF} Gazda na kukjata ne e blisku do vas!");
  16. if(GetPlayerMoney(playerid) < CenaKuce[playerid]) return SCM(playerid,BELA,"{FF4040}[GS-RP]>>[GRESKA]:{FFFFFF} Nemate dovolno pari za da ja kupite.");
  17. if(PlayerInfo[playerid][pLevel] < KucaInfo[IDkuce[playerid]][kLevel]) return SCM(playerid,BELA,"{FF4040}[GS-RP]>>[GRESKA]:{FFFFFF}Nemate dovolno golem level za ova kukja!");
  18. GivePlayerMoney(playerid,-CenaKuce[playerid]);
  19. GivePlayerMoney(ProdavacKuce[playerid],CenaKuce[playerid]);
  20. PlayerInfo[playerid][pPosedovanjeKuce] = IDkuce[playerid];
  21. PlayerInfo[ProdavacKuce[playerid]][pPosedovanjeKuce] = 0;
  22.  
  23. SCMF(ProdavacKuce[playerid],BELA,"{009C27}[GSRP]:{D8D8D8}%s{00C0FF} Ja prifati da ja kupi kukjata",GetName(playerid));
  24. SCMF(playerid,BELA, "{009C27}[GSRP]:{D8D8D8} ..Cestito.. , Kupivte kukja od {FFFFFF}%s!",GetName(ProdavacKuce[playerid]));
  25. SCM(playerid,BELA, "{009C27}[GSRP]:{D8D8D8} Za komandi na kukja koristete /kukja!");
  26. SCM(playerid,BELA, "{009C27}[GSRP]:{D8D8D8} Za vlez vo kukja koristete F ili ENTER!");
  27.  
  28. strmid(KucaInfo[IDkuce[playerid]][kVlasnik], ImeIgraca(playerid), 0, strlen(ImeIgraca(playerid)), 255);
  29. KuceLP(IDkuce[playerid]);
  30. SacuvajKucu(IDkuce[playerid]);
  31. OnPlayerUpdate(ProdavacKuce[playerid]);
  32. OnPlayerUpdate(playerid);
  33. IgracKProdajesK[ProdavacKuce[playerid]] = 0;
  34. IDkuce[playerid] = 0;
  35. CenaKuce[playerid] = 0;
  36. ProdavacKuce[playerid] = 0;
  37. }
  38. }
  39. //Vl
  40. if(dialogid == DIALOG_KIPONUDA)
  41. {
  42. if(!response)
  43. {
  44. SCMF(ProdavacKuce[playerid],COLOR_GRAD1,"%s odbi da kupi kukja.",GetName(playerid));
  45. SCMF(playerid,COLOR_GRAD1,"Odbivte da ja kupite kukjata od %s",GetName(ProdavacKuce[playerid]));
  46. CenaKuce[playerid] = 0;
  47. IDkuce[playerid] = 0;
  48. IgracKProdajesK[ProdavacKuce[playerid]] = 0;
  49. ProdavacKuce[playerid] = 0;
  50. }
  51. else
  52. {
  53. if(!ProxDetectorS(5.0,playerid,ProdavacKuce[playerid])) return SCM(playerid,BELA,"{0493E8}GRESKA:{FFFFFF}Gazda na kukjata ne e blisku do vas!");
  54. if(GetPlayerMoney(playerid) < CenaKuce[playerid]) return SCM(playerid,BELA,"{0493E8}GRESKA:{FFFFFF}Nemate dovolno pari za da ja kupite.");
  55. if(PlayerInfo[playerid][pLevel] < KucaInfo[IDkuce[playerid]][kLevel]) return SCM(playerid,BELA,"{0493E8}GRESKA:{FFFFFF}Nemate dovolno golem level za ova kukja!");
  56. GivePlayerMoney(playerid,-CenaKuce[playerid]);
  57. GivePlayerMoney(ProdavacKuce[playerid],CenaKuce[playerid]);
  58. PlayerInfo[playerid][pPosedovanjeKuce] = IDkuce[playerid];
  59. PlayerInfo[ProdavacKuce[playerid]][pPosedovanjeKuce] = 0;
  60.  
  61. SCMF(ProdavacKuce[playerid],COLOR_YELLOW,"%s ja prifati da ja kupi kukjata",GetName(playerid));
  62. SCMF(playerid,COLOR_YELLOW, "Cestito kupivte kukja od %s.",GetName(ProdavacKuce[playerid]));
  63. KUPUVA[ProdavacKuce[playerid]] = 0;
  64. strmid(KucaInfo[IDkuce[playerid]][kVlasnik], ImeIgraca(playerid), 0, strlen(ImeIgraca(playerid)), 255);
  65. KuceLP(IDkuce[playerid]);
  66. SacuvajKucu(IDkuce[playerid]);
  67. OnPlayerUpdate(ProdavacKuce[playerid]);
  68. OnPlayerUpdate(playerid);
  69. IgracKProdajesK[ProdavacKuce[playerid]] = 0;
  70. IDkuce[playerid] = 0;
  71. CenaKuce[playerid] = 0;
  72. ProdavacKuce[playerid] = 0;
  73. }
  74. }
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