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- package com.dand0.ea;
- import net.minecraft.client.main.Main;
- import net.minecraft.client.renderer.texture.IIconRegister;
- import net.minecraft.creativetab.CreativeTabs;
- import net.minecraft.entity.Entity;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.item.ItemArmor;
- import net.minecraft.item.ItemStack;
- import net.minecraft.world.World;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- public class emeraldLeggins extends ItemArmor
- {
- public final int armorType() {
- return 2;
- }
- public emeraldLeggins(ArmorMaterial par2EnumArmorMaterial, int par3, int par4)
- {
- super(par2EnumArmorMaterial, par3, par4);
- this.setCreativeTab(CreativeTabs.tabCombat);
- }
- /*
- * Иконка
- */
- @SideOnly(Side.CLIENT)
- public void registerIcons(IIconRegister par1IconRegister)
- {
- this.itemIcon = par1IconRegister.registerIcon("ea:emeraldLeggins");
- }
- public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemStack)
- {
- /*
- * Любой эффект, когда броня одета (не вся, а только определенный предмет(в данном случае - шлем))
- */
- }
- /*
- * Текстура брони на игроке
- */
- public String getArmorTexture(ItemStack stack, Entity entity, int slot, int layer)
- {
- return "ea:textures/models/armor/EmeraldArmor.png";
- }
- }
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