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- #Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
- Anvil_Limiter_Enabled: true
- Enchanting_Table_Limiter_Enabled: true
- Villager_Limiter_Enabled: true
- #I have had a number of reports about enchantments not being limited properly, if this is the case for you,
- #try setting this to true, otherwise it is best left false.
- Double_Check_Invent_Enabled: false
- #Should OP's have all beneficial enchantments by default?
- Default_OP_Permissions: true
- #Should the players be told when the enchantment is limited?
- SendMessage: false
- #This plugin can work in two ways:
- #Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
- #for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
- #any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
- #Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla
- #minecraft, for example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
- #is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
- #efficiency 5 (the vanilla amount) and effieciency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
- #for each additional level whereas 100 would mean its a guarantee of always increasing to the maximum possible value(in this case effieciency 10).
- #Armour Enchantments
- PROTECTION_ENVIRONMENTAL: 2
- PROTECTION_ENVIRONMENTAL_Chance: 40
- PROTECTION_FIRE: 1
- PROTECTION_FIRE_Chance: 40
- PROTECTION_FALL: 4
- PROTECTION_FALL_Chance: 20
- PROTECTION_EXPLOSIONS: 1
- PROTECTION_EXPLOSIONS_Chance: 40
- PROTECTION_PROJECTILE: 1
- PROTECTION_PROJECTILE_Chance: 40
- OXYGEN: 2
- OXYGEN_Chance: 20
- WATER_WORKER: 1
- WATER_WORKER_Chance: 10
- THORNS: 3
- THORNS_Chance: 0
- DEPTH_STRIDER: 3
- DEPTH_STRIDER_Chance: 0
- #Weapon Enchantments
- DAMAGE_ALL: 3
- DAMAGE_ALL_Chance: 5
- DAMAGE_UNDEAD: 4
- DAMAGE_UNDEAD_Chance: 40
- DAMAGE_ARTHROPODS: 4
- DAMAGE_ARTHROPODS_Chance: 45
- KNOCKBACK: 2
- KNOCKBACK_Chance: 60
- FIRE_ASPECT: 2
- FIRE_ASPECT_Chance: 30
- LOOT_BONUS_MOBS: 2
- LOOT_BONUS_MOBS_Chance: 30
- #Tool Enchantments
- DIG_SPEED: 4
- DIG_SPEED_Chance: 40
- SILK_TOUCH: 1
- SILK_TOUCH_Chance: 60
- LOOT_BONUS_BLOCKS: 3
- LOOT_BONUS_BLOCKS_Chance: 20
- #Bow Enchantments
- ARROW_DAMAGE: 3
- ARROW_DAMAGE_Chance: 40
- ARROW_KNOCKBACK: 2
- ARROW_KNOCKBACK_Chance: 0
- ARROW_FIRE: 1
- ARROW_FIRE_Chance: 20
- ARROW_INFINITE: 1
- ARROW_INFINITE_Chance: 5
- #Fishing Rod Enchantments
- LUCK: 1
- LUCK_Chance: 50
- LURE: 1
- LURE_Chance: 50
- #Universal Enchantments
- DURABILITY: 0
- DURABILITY_Chance: 0
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