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  1. // UNCOVERED CATEGORIES: Confirmation needed, Gameplay(missing, 1 page)
  2.  
  3. // Notes:
  4. // To [[Cysidus]]
  5. // The wiki uses Miscellaneous Items to cover (potions, other consumables, magicites, summoning tickets, keys, etc).
  6. // In the categories I made for the wiki, I used Category:Consumables to cover them all.
  7. // Its alright if you wish to change the labels, but if you do, please tell me what changes you made, thanks!
  8.  
  9. define Page = X
  10.  
  11. if(X is unreleased){
  12.  
  13. [[Category:Unreleased]]
  14.  
  15. }
  16.  
  17. if(X is a character){
  18.  
  19. // Monsters, Units and Espers.
  20. if(monster){
  21.  
  22. [[Category:Monsters]]
  23. define monster type = Z
  24. switch(Z){
  25.  
  26. case (X is a Aquatic) : [[Category:Aquatics]]
  27. case (X is a Avian) : [[Category:Avian]]
  28. case (X is a Beast) : [[Category:Beasts]]
  29. case (X is a Demon) : [[Category:Demons]]
  30. case (X is a Dragon) : [[Category:Dragons]]
  31. case (X is a Fairy) : [[Category:Fairies]]
  32. case (X is a Human) : [[Category:Humans]]
  33. case (X is a Insect) : [[Category:Insects]]
  34. case (X is a Machina) : [[Category:Machinas]]
  35. case (X is a Plantoid) : [[Category:Plantoids]]
  36. case (X is a Reaper) : [[Category:Reapers]]
  37. case (X is a Stone) : [[Category:Stones]]
  38.  
  39. }
  40.  
  41. }else if(unit){
  42.  
  43. [[Category:Units]]
  44.  
  45. }else if(esper){
  46.  
  47. [[Category:Espers]]
  48.  
  49. }else{
  50.  
  51. New Category!!!
  52.  
  53. }
  54.  
  55. }else if(X is an item){
  56.  
  57. // Something that is obtained and listed in one of the Inventories (Ability, Materials, Equipment, Items) or Magicites.
  58. // ---------------------------------------------------------------------------------------------------------------------
  59. [[Category:Items]]
  60.  
  61. if(X is an Equipment){
  62.  
  63. // Items that are listed in the 'Equipment' Inventory, alternatively these are items that can be equipped in the Equip menu>Equipment tab.
  64. // ---------------------------------------------------------------------------------------------------------------------------------------
  65. [[Category:Equipment]]
  66.  
  67. if(X is a Weapon){
  68.  
  69. [[Category:Weapons]]
  70. define weapon type = Z
  71. switch(Z){
  72.  
  73. case (X is a Dagger) : [[Category:Daggers]]
  74. case (X is a Sword) : [[Category:Swords]]
  75. case (X is a Great Sword) : [[Category:Great Swords]]
  76. case (X is a Katana) : [[Category:Katana]]
  77. case (X is a Staff) : [[Category:Staves]]
  78. case (X is a Rod) : [[Category:Rods]]
  79. case (X is a Bow) : [[Category:Bows]]
  80. case (X is an Axe) : [[Category:Axes]]
  81. case (X is a Hammer) : [[Category:Hammers]]
  82. case (X is a Spear) : [[Category:Spears]]
  83. case (X is a Harp) : [[Category:Harps]]
  84. case (X is a Whip) : [[Category:Whips]]
  85. case (X is a Throwing Weapon) : [[Category:Throwing Weapons]]
  86. case (X is a Gun) : [[Category:Guns]]
  87. case (X is a Mace) : [[Category:Maces]]
  88. case (X is a Fist Weapon) : [[Category:Fist Weapons]]
  89.  
  90. }
  91.  
  92. }else if(X is an Armor){
  93.  
  94. [[Category:Armors]]
  95. define weapon type = Z
  96. switch(Z){
  97.  
  98. case (X is a Light Shield) : [[Category:Light Shields]]
  99. case (X is a Heavy Shield) : [[Category:Heavy Shields]]
  100. case (X is a Hat) : [[Category:Hats]]
  101. case (X is a Helm) : [[Category:Helms]]
  102. case (X is a Clothes) : [[Category:Clothes]]
  103. case (X is a Robe) : [[Category:Robes]]
  104. case (X is a Light Armor) : [[Category:Light Armors]]
  105. case (X is a Heavy Armor) : [[Category:Heavy Armors]]
  106.  
  107. }
  108.  
  109. }else if(X is an Accessory){
  110.  
  111. [[Category:Accessories]]
  112.  
  113. }else{
  114.  
  115. New Category!?!
  116.  
  117. }
  118.  
  119. }else if(X is an Ability Materia){
  120.  
  121. // Items that are listed in the 'Abilities' Inventory, alternatively these are items that can be equipped in the Equip menu>Abilities tab.
  122. // ----------------------------------------------------------------------------------------------------------------------------------------
  123. [[Category:Ability Materia]]
  124.  
  125. }else if(X is a Material){
  126.  
  127. // Items that are listed in the 'Materials' Inventory.
  128. // -----------------------------------------------------
  129. [[Category:Materials]]
  130.  
  131. // The following series of if-else checks is used to determine items listed in the 'Materials' Inventory that aren't used for awakening or crafting.
  132. // (Ex: Standard Mogcake Box)
  133. // Another check will be used in the general tags for items, since there are crafting materials that aren't listed in 'Material' in-game.
  134. // (Ex. Broadswords, Void Vessel, Red Magicite)
  135. if(X is used in Crafting){
  136.  
  137. [[Category:Crafting Materials]]
  138.  
  139. }else if(X is used in Awakening){
  140.  
  141. [[Category:Awakening Materials]]
  142.  
  143. }else{
  144.  
  145. [[Category:Other Materials]]
  146.  
  147. }
  148.  
  149. }else if(X is a Miscellaneous Item){
  150.  
  151. // Items that are listed in the 'Items' Inventory.
  152. [[Category:Consumables]]
  153. if(X is a damage inducing consumable){
  154.  
  155. [[Category:Damage Consumables]]
  156.  
  157. }else if(X is a HP/MP recovering consumable){
  158.  
  159. [[Category:Recovery Consumables]]
  160.  
  161. }else if(X is a status recovering consumable){
  162.  
  163. [[Category:Status Recovery Consumables]]
  164.  
  165. }else if(X is a consumable that debuffs, buffs or allows the use of a skill){
  166.  
  167. [[Category:Support Consumables]]
  168.  
  169. }else if(X is a type of Magicite){
  170.  
  171. [[Category:Magicites]]
  172.  
  173. }else{
  174.  
  175. [[Category:Other Consumables]]
  176.  
  177. }
  178.  
  179. }
  180.  
  181. // -----------------------------------------------------------------------------------------------------------------
  182. // General Tags for Items
  183. // -----------------------------------------------------------------------------------------------------------------
  184. // Due to exceptions such as Broadsword, Red Megacite, Void Vessels; another check for crafting materials is done.
  185. if(X is used in Crafting){
  186. [[Category:Crafting Materials]]
  187. }else if(X is used in Awakening){
  188. [[Category:Awakening Materials]]
  189. }
  190. if(X is purchasable in a bundle in the 'Shop' menu){
  191. [[Category:Premium Bundles]]
  192. }
  193. if(X is craftable){
  194. [[Category:Craftables]]
  195. }
  196. if(X is purchasable in a (Town) Shop using Gil){
  197. [[Category:Purchasable]]
  198. }
  199. if(X is obtainable due to an event){
  200. // Either a reward for an event, an item only available for purchase/exchange in an event, etc.
  201. [[Category:Event-based Items]]
  202. }
  203. if(X is used in a quest){
  204. [[Category:Quest Items]]
  205. }
  206. if(X is obtained as a Trust Master Reward){
  207. [[Category:Trust Master Reward]]
  208. }
  209.  
  210. }
  211.  
  212. if(X is an ability){
  213.  
  214. // Did not use if-else since, Ability Materia can be classified as Ability and Item.
  215. [[Category:Abilities]]
  216. if(X is a Magic Ability){
  217.  
  218. [[Category:Magic]]
  219. if(X is a Black Magic Ability){
  220.  
  221. [[Category:Black Magic]]
  222. define black magic level = Y
  223. [[Category:Black Magic Level Y]]
  224.  
  225. }else if(X is a White Magic Ability){
  226.  
  227. [[Category:White Magic]]
  228. define white magic level = Y
  229. [[Category:White Magic Level Y]]
  230.  
  231. }else if(X is a Green Magic Ability){
  232.  
  233. [[Category:Green Magic]]
  234. define green magic level = Y
  235. [[Category:Green Magic Level Y]]
  236.  
  237. }
  238.  
  239. }else if(X is a passive Special Ability){
  240.  
  241. [[Category:Special Abilities (Passive)]]
  242.  
  243. }else if(X is an active Special Ability){
  244.  
  245. [[Category:Special Abilities (Active)]]
  246.  
  247. }
  248.  
  249. // ----------------------------
  250. // General Tags for Abilities
  251. // ----------------------------
  252. if(X can be accessed thru the help of an Equipment){
  253. [[Category:Equipment-based Abilities]]
  254. }
  255. if(X can be accessed thru the help of an Esper){
  256. [[Category:Esper-based Abilities]]
  257. }
  258.  
  259. }
  260.  
  261. if(X is a guide){
  262.  
  263. [[Category:Guides]]
  264.  
  265. }
  266.  
  267. if(X remains untagged){
  268.  
  269. New Category!?!
  270.  
  271. }
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