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- // UNCOVERED CATEGORIES: Confirmation needed, Gameplay(missing, 1 page)
- // Notes:
- // To [[Cysidus]]
- // The wiki uses Miscellaneous Items to cover (potions, other consumables, magicites, summoning tickets, keys, etc).
- // In the categories I made for the wiki, I used Category:Consumables to cover them all.
- // Its alright if you wish to change the labels, but if you do, please tell me what changes you made, thanks!
- define Page = X
- if(X is unreleased){
- [[Category:Unreleased]]
- }
- if(X is a character){
- // Monsters, Units and Espers.
- if(monster){
- [[Category:Monsters]]
- define monster type = Z
- switch(Z){
- case (X is a Aquatic) : [[Category:Aquatics]]
- case (X is a Avian) : [[Category:Avian]]
- case (X is a Beast) : [[Category:Beasts]]
- case (X is a Demon) : [[Category:Demons]]
- case (X is a Dragon) : [[Category:Dragons]]
- case (X is a Fairy) : [[Category:Fairies]]
- case (X is a Human) : [[Category:Humans]]
- case (X is a Insect) : [[Category:Insects]]
- case (X is a Machina) : [[Category:Machinas]]
- case (X is a Plantoid) : [[Category:Plantoids]]
- case (X is a Reaper) : [[Category:Reapers]]
- case (X is a Stone) : [[Category:Stones]]
- }
- }else if(unit){
- [[Category:Units]]
- }else if(esper){
- [[Category:Espers]]
- }else{
- New Category!!!
- }
- }else if(X is an item){
- // Something that is obtained and listed in one of the Inventories (Ability, Materials, Equipment, Items) or Magicites.
- // ---------------------------------------------------------------------------------------------------------------------
- [[Category:Items]]
- if(X is an Equipment){
- // Items that are listed in the 'Equipment' Inventory, alternatively these are items that can be equipped in the Equip menu>Equipment tab.
- // ---------------------------------------------------------------------------------------------------------------------------------------
- [[Category:Equipment]]
- if(X is a Weapon){
- [[Category:Weapons]]
- define weapon type = Z
- switch(Z){
- case (X is a Dagger) : [[Category:Daggers]]
- case (X is a Sword) : [[Category:Swords]]
- case (X is a Great Sword) : [[Category:Great Swords]]
- case (X is a Katana) : [[Category:Katana]]
- case (X is a Staff) : [[Category:Staves]]
- case (X is a Rod) : [[Category:Rods]]
- case (X is a Bow) : [[Category:Bows]]
- case (X is an Axe) : [[Category:Axes]]
- case (X is a Hammer) : [[Category:Hammers]]
- case (X is a Spear) : [[Category:Spears]]
- case (X is a Harp) : [[Category:Harps]]
- case (X is a Whip) : [[Category:Whips]]
- case (X is a Throwing Weapon) : [[Category:Throwing Weapons]]
- case (X is a Gun) : [[Category:Guns]]
- case (X is a Mace) : [[Category:Maces]]
- case (X is a Fist Weapon) : [[Category:Fist Weapons]]
- }
- }else if(X is an Armor){
- [[Category:Armors]]
- define weapon type = Z
- switch(Z){
- case (X is a Light Shield) : [[Category:Light Shields]]
- case (X is a Heavy Shield) : [[Category:Heavy Shields]]
- case (X is a Hat) : [[Category:Hats]]
- case (X is a Helm) : [[Category:Helms]]
- case (X is a Clothes) : [[Category:Clothes]]
- case (X is a Robe) : [[Category:Robes]]
- case (X is a Light Armor) : [[Category:Light Armors]]
- case (X is a Heavy Armor) : [[Category:Heavy Armors]]
- }
- }else if(X is an Accessory){
- [[Category:Accessories]]
- }else{
- New Category!?!
- }
- }else if(X is an Ability Materia){
- // Items that are listed in the 'Abilities' Inventory, alternatively these are items that can be equipped in the Equip menu>Abilities tab.
- // ----------------------------------------------------------------------------------------------------------------------------------------
- [[Category:Ability Materia]]
- }else if(X is a Material){
- // Items that are listed in the 'Materials' Inventory.
- // -----------------------------------------------------
- [[Category:Materials]]
- // The following series of if-else checks is used to determine items listed in the 'Materials' Inventory that aren't used for awakening or crafting.
- // (Ex: Standard Mogcake Box)
- // Another check will be used in the general tags for items, since there are crafting materials that aren't listed in 'Material' in-game.
- // (Ex. Broadswords, Void Vessel, Red Magicite)
- if(X is used in Crafting){
- [[Category:Crafting Materials]]
- }else if(X is used in Awakening){
- [[Category:Awakening Materials]]
- }else{
- [[Category:Other Materials]]
- }
- }else if(X is a Miscellaneous Item){
- // Items that are listed in the 'Items' Inventory.
- [[Category:Consumables]]
- if(X is a damage inducing consumable){
- [[Category:Damage Consumables]]
- }else if(X is a HP/MP recovering consumable){
- [[Category:Recovery Consumables]]
- }else if(X is a status recovering consumable){
- [[Category:Status Recovery Consumables]]
- }else if(X is a consumable that debuffs, buffs or allows the use of a skill){
- [[Category:Support Consumables]]
- }else if(X is a type of Magicite){
- [[Category:Magicites]]
- }else{
- [[Category:Other Consumables]]
- }
- }
- // -----------------------------------------------------------------------------------------------------------------
- // General Tags for Items
- // -----------------------------------------------------------------------------------------------------------------
- // Due to exceptions such as Broadsword, Red Megacite, Void Vessels; another check for crafting materials is done.
- if(X is used in Crafting){
- [[Category:Crafting Materials]]
- }else if(X is used in Awakening){
- [[Category:Awakening Materials]]
- }
- if(X is purchasable in a bundle in the 'Shop' menu){
- [[Category:Premium Bundles]]
- }
- if(X is craftable){
- [[Category:Craftables]]
- }
- if(X is purchasable in a (Town) Shop using Gil){
- [[Category:Purchasable]]
- }
- if(X is obtainable due to an event){
- // Either a reward for an event, an item only available for purchase/exchange in an event, etc.
- [[Category:Event-based Items]]
- }
- if(X is used in a quest){
- [[Category:Quest Items]]
- }
- if(X is obtained as a Trust Master Reward){
- [[Category:Trust Master Reward]]
- }
- }
- if(X is an ability){
- // Did not use if-else since, Ability Materia can be classified as Ability and Item.
- [[Category:Abilities]]
- if(X is a Magic Ability){
- [[Category:Magic]]
- if(X is a Black Magic Ability){
- [[Category:Black Magic]]
- define black magic level = Y
- [[Category:Black Magic Level Y]]
- }else if(X is a White Magic Ability){
- [[Category:White Magic]]
- define white magic level = Y
- [[Category:White Magic Level Y]]
- }else if(X is a Green Magic Ability){
- [[Category:Green Magic]]
- define green magic level = Y
- [[Category:Green Magic Level Y]]
- }
- }else if(X is a passive Special Ability){
- [[Category:Special Abilities (Passive)]]
- }else if(X is an active Special Ability){
- [[Category:Special Abilities (Active)]]
- }
- // ----------------------------
- // General Tags for Abilities
- // ----------------------------
- if(X can be accessed thru the help of an Equipment){
- [[Category:Equipment-based Abilities]]
- }
- if(X can be accessed thru the help of an Esper){
- [[Category:Esper-based Abilities]]
- }
- }
- if(X is a guide){
- [[Category:Guides]]
- }
- if(X remains untagged){
- New Category!?!
- }
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