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- <!-- ================================================================
- Custom Ore Generation: RailCraft Module
- Generates:
- Quarry Stone, Sulfur, Poor Iron, Poor Gold, Poor Copper, Poor Tin,
- Poor Lead, Saltpeter, Remove Abyssal Stone, Abyssal Diamond, Abyssal
- Emerald, Abyssal Lapis Lazuli, Firestone
- ================================================================ -->
- <!-- Mod detection -->
- <IfModInstalled name="Railcraft">
- <!-- Starting Custom Ore Gen Configuration. -->
- <ConfigSection>
- <!-- Setup Screen Configuration -->
- <ConfigSection>
- <OptionDisplayGroup name='groupRailCraft' displayName='RailCraft' displayState='shown'>
- <Description>
- Distribution options for RailCraft Ores.
- </Description>
- </OptionDisplayGroup>
- <!-- Quarry Stone Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrQuarryStoneDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Quarry Stone is generated </Description>
- <DisplayName>RailCraft Quarry Stone</DisplayName>
- <Choice value='layeredVeins' displayValue='Layered Veins'>
- <Description>
- Layered Veins.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Quarry Stone is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrQuarryStoneFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Quarry Stone distributions </Description>
- <DisplayName>RailCraft Quarry Stone Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrQuarryStoneSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Quarry Stone distributions </Description>
- <DisplayName>RailCraft Quarry Stone Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Quarry Stone Configuration UI Complete -->
- <!-- Sulfur Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrSulfurDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Sulfur is generated </Description>
- <DisplayName>RailCraft Sulfur</DisplayName>
- <Choice value='sparseVeins' displayValue='Sparse Veins'>
- <Description>
- Sparse Veins.
- </Description>
- </Choice>
- <Choice value='hugeVeins' displayValue='Huge Veins'>
- <Description>
- Huge Veins.
- </Description>
- </Choice>
- <Choice value='strategicCloud' displayValue='Clouds'>
- <Description>
- Strategic Clouds.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Vanilla'>
- <Description>
- Vanilla-style clusters.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Sulfur is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrSulfurFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Sulfur distributions </Description>
- <DisplayName>RailCraft Sulfur Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrSulfurSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Sulfur distributions </Description>
- <DisplayName>RailCraft Sulfur Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Sulfur Configuration UI Complete -->
- <!-- Poor Iron Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrPoorIronDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Poor Iron is generated </Description>
- <DisplayName>RailCraft Poor Iron</DisplayName>
- <Choice value='layeredVeins' displayValue='Layered Veins'>
- <Description>
- Layered Veins.
- </Description>
- </Choice>
- <Choice value='hugeVeins' displayValue='Huge Veins'>
- <Description>
- Huge Veins.
- </Description>
- </Choice>
- <Choice value='strategicCloud' displayValue='Clouds'>
- <Description>
- Strategic Clouds.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Vanilla'>
- <Description>
- Vanilla-style clusters.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Poor Iron is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrPoorIronFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Poor Iron distributions </Description>
- <DisplayName>RailCraft Poor Iron Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrPoorIronSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Poor Iron distributions </Description>
- <DisplayName>RailCraft Poor Iron Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Poor Iron Configuration UI Complete -->
- <!-- Poor Gold Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrPoorGoldDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Poor Gold is generated </Description>
- <DisplayName>RailCraft Poor Gold</DisplayName>
- <Choice value='layeredVeins' displayValue='Layered Veins'>
- <Description>
- Layered Veins.
- </Description>
- </Choice>
- <Choice value='hugeVeins' displayValue='Huge Veins'>
- <Description>
- Huge Veins.
- </Description>
- </Choice>
- <Choice value='strategicCloud' displayValue='Clouds'>
- <Description>
- Strategic Clouds.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Vanilla'>
- <Description>
- Vanilla-style clusters.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Poor Gold is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrPoorGoldFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Poor Gold distributions </Description>
- <DisplayName>RailCraft Poor Gold Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrPoorGoldSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Poor Gold distributions </Description>
- <DisplayName>RailCraft Poor Gold Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Poor Gold Configuration UI Complete -->
- <!-- Poor Copper Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrPoorCopperDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Poor Copper is generated </Description>
- <DisplayName>RailCraft Poor Copper</DisplayName>
- <Choice value='layeredVeins' displayValue='Layered Veins'>
- <Description>
- Layered Veins.
- </Description>
- </Choice>
- <Choice value='hugeVeins' displayValue='Huge Veins'>
- <Description>
- Huge Veins.
- </Description>
- </Choice>
- <Choice value='strategicCloud' displayValue='Clouds'>
- <Description>
- Strategic Clouds.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Vanilla'>
- <Description>
- Vanilla-style clusters.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Poor Copper is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrPoorCopperFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Poor Copper distributions </Description>
- <DisplayName>RailCraft Poor Copper Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrPoorCopperSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Poor Copper distributions </Description>
- <DisplayName>RailCraft Poor Copper Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Poor Copper Configuration UI Complete -->
- <!-- Poor Tin Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrPoorTinDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Poor Tin is generated </Description>
- <DisplayName>RailCraft Poor Tin</DisplayName>
- <Choice value='layeredVeins' displayValue='Layered Veins'>
- <Description>
- Layered Veins.
- </Description>
- </Choice>
- <Choice value='hugeVeins' displayValue='Huge Veins'>
- <Description>
- Huge Veins.
- </Description>
- </Choice>
- <Choice value='strategicCloud' displayValue='Clouds'>
- <Description>
- Strategic Clouds.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Vanilla'>
- <Description>
- Vanilla-style clusters.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Poor Tin is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrPoorTinFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Poor Tin distributions </Description>
- <DisplayName>RailCraft Poor Tin Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrPoorTinSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Poor Tin distributions </Description>
- <DisplayName>RailCraft Poor Tin Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Poor Tin Configuration UI Complete -->
- <!-- Poor Lead Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrPoorLeadDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Poor Lead is generated </Description>
- <DisplayName>RailCraft Poor Lead</DisplayName>
- <Choice value='layeredVeins' displayValue='Layered Veins'>
- <Description>
- Layered Veins.
- </Description>
- </Choice>
- <Choice value='hugeVeins' displayValue='Huge Veins'>
- <Description>
- Huge Veins.
- </Description>
- </Choice>
- <Choice value='strategicCloud' displayValue='Clouds'>
- <Description>
- Strategic Clouds.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Vanilla'>
- <Description>
- Vanilla-style clusters.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Poor Lead is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrPoorLeadFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Poor Lead distributions </Description>
- <DisplayName>RailCraft Poor Lead Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrPoorLeadSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Poor Lead distributions </Description>
- <DisplayName>RailCraft Poor Lead Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Poor Lead Configuration UI Complete -->
- <!-- Saltpeter Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrSaltpeterDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Saltpeter is generated </Description>
- <DisplayName>RailCraft Saltpeter</DisplayName>
- <Choice value='layeredVeins' displayValue='Layered Veins'>
- <Description>
- Layered Veins.
- </Description>
- </Choice>
- <Choice value='hugeVeins' displayValue='Huge Veins'>
- <Description>
- Huge Veins.
- </Description>
- </Choice>
- <Choice value='strategicCloud' displayValue='Clouds'>
- <Description>
- Strategic Clouds.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Vanilla'>
- <Description>
- Vanilla-style clusters.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Saltpeter is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrSaltpeterFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Saltpeter distributions </Description>
- <DisplayName>RailCraft Saltpeter Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrSaltpeterSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Saltpeter distributions </Description>
- <DisplayName>RailCraft Saltpeter Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Saltpeter Configuration UI Complete -->
- <!-- Remove Abyssal Stone Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrRemoveAbyssalStoneDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Remove Abyssal Stone is generated </Description>
- <DisplayName>RailCraft Remove Abyssal Stone</DisplayName>
- <Choice value='substituteGen' displayValue='Substitute'>
- <Description>
- Simple substitution.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Remove Abyssal Stone is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrRemoveAbyssalStoneFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Remove Abyssal Stone distributions </Description>
- <DisplayName>RailCraft Remove Abyssal Stone Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrRemoveAbyssalStoneSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Remove Abyssal Stone distributions </Description>
- <DisplayName>RailCraft Remove Abyssal Stone Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Remove Abyssal Stone Configuration UI Complete -->
- <!-- Abyssal Diamond Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrAbyssalDiamondDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Abyssal Diamond is generated </Description>
- <DisplayName>RailCraft Abyssal Diamond</DisplayName>
- <Choice value='geodes' displayValue='Geodes'>
- <Description>
- Geodes.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Abyssal Diamond is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrAbyssalDiamondFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Abyssal Diamond distributions </Description>
- <DisplayName>RailCraft Abyssal Diamond Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrAbyssalDiamondSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Abyssal Diamond distributions </Description>
- <DisplayName>RailCraft Abyssal Diamond Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Abyssal Diamond Configuration UI Complete -->
- <!-- Abyssal Emerald Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrAbyssalEmeraldDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Abyssal Emerald is generated </Description>
- <DisplayName>RailCraft Abyssal Emerald</DisplayName>
- <Choice value='geodes' displayValue='Geodes'>
- <Description>
- Geodes.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Abyssal Emerald is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrAbyssalEmeraldFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Abyssal Emerald distributions </Description>
- <DisplayName>RailCraft Abyssal Emerald Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrAbyssalEmeraldSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Abyssal Emerald distributions </Description>
- <DisplayName>RailCraft Abyssal Emerald Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Abyssal Emerald Configuration UI Complete -->
- <!-- Abyssal Lapis Lazuli Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrAbyssalLapisLazuliDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Abyssal Lapis Lazuli is generated </Description>
- <DisplayName>RailCraft Abyssal Lapis Lazuli</DisplayName>
- <Choice value='geodes' displayValue='Geodes'>
- <Description>
- Geodes.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Abyssal Lapis Lazuli is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrAbyssalLapisLazuliFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Abyssal Lapis Lazuli distributions </Description>
- <DisplayName>RailCraft Abyssal Lapis Lazuli Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrAbyssalLapisLazuliSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Abyssal Lapis Lazuli distributions </Description>
- <DisplayName>RailCraft Abyssal Lapis Lazuli Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Abyssal Lapis Lazuli Configuration UI Complete -->
- <!-- Firestone Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='rlcrFirestoneDist' displayState='shown' displayGroup='groupRailCraft'>
- <Description> Controls how Firestone is generated </Description>
- <DisplayName>RailCraft Firestone</DisplayName>
- <Choice value='layeredVeins' displayValue='Layered Veins'>
- <Description>
- Layered Veins.
- </Description>
- </Choice>
- <Choice value='hugeVeins' displayValue='Huge Veins'>
- <Description>
- Huge Veins.
- </Description>
- </Choice>
- <Choice value='strategicCloud' displayValue='Clouds'>
- <Description>
- Strategic Clouds.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Vanilla'>
- <Description>
- Vanilla-style clusters.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Firestone is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='rlcrFirestoneFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Frequency multiplier for RailCraft Firestone distributions </Description>
- <DisplayName>RailCraft Firestone Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='rlcrFirestoneSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
- <Description> Size multiplier for RailCraft Firestone distributions </Description>
- <DisplayName>RailCraft Firestone Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Firestone Configuration UI Complete -->
- </ConfigSection>
- <!-- Setup Screen Complete -->
- <!-- Setup Overworld -->
- <IfCondition condition=':= ?COGActive'>
- <!-- Starting Original Overworld Ore Removal -->
- <Substitute name='rlcrOverworldOreSubstitute0' block='Railcraft:cube:6'>
- <Description>
- Replace vanilla-generated ore clusters.
- </Description>
- <Comment>
- The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
- </Comment>
- <Replaces block='minecraft:stone:0' />
- </Substitute>
- <Substitute name='rlcrOverworldOreSubstitute1' block='minecraft:stone'>
- <Description>
- Replace vanilla-generated ore clusters.
- </Description>
- <Comment>
- The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
- </Comment>
- <Replaces block='Railcraft:cube:7' />
- <Replaces block='Railcraft:ore:0' />
- <Replaces block='Railcraft:ore:7' />
- <Replaces block='Railcraft:ore:8' />
- <Replaces block='Railcraft:ore:9' />
- <Replaces block='Railcraft:ore:10' />
- <Replaces block='Railcraft:ore:11' />
- <Replaces block='Railcraft:ore:2' />
- <Replaces block='Railcraft:ore:3' />
- <Replaces block='Railcraft:ore:4' />
- </Substitute>
- <Substitute name='rlcrOverworldOreSubstitute2' block='minecraft:sandstone'>
- <Description>
- Replace vanilla-generated ore clusters.
- </Description>
- <Comment>
- The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
- </Comment>
- <Replaces block='Railcraft:ore:1' />
- </Substitute>
- <!-- Original Overworld Ore Removal Complete -->
- <!-- Adding ores -->
- <!-- Begin Quarry Stone Generation -->
- <!-- Begin Layered Veins distribution of Quarry Stone -->
- <IfCondition condition=':= rlcrQuarryStoneDist = "layeredVeins"'>
- <Veins name='rlcrQuarryStoneBaseVeins' block='Railcraft:cube:7' inherits='PresetLayeredVeins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 1 * 1 * rlcrQuarryStoneSize * _default_' range=':= 1 * 1 * rlcrQuarryStoneSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 64' range=':= 64' type='normal' scaleTo='SeaLevel'/>
- <Setting name='SegmentRadius' avg=':= 1 * 1 * rlcrQuarryStoneSize * _default_' range=':= 1 * 1 * rlcrQuarryStoneSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 1 * rlcrQuarryStoneFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- Begin Preferred Biome Distribution (Quarry Stone Layered Veins) Settings -->
- <Veins name='rlcrQuarryStonePrefersVeins' block='Railcraft:cube:7' inherits='rlcrQuarryStoneBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Mountain'/>
- </Veins>
- <!-- End Preferred Biome Distribution (Quarry Stone Layered Veins) Settings -->
- </IfCondition>
- <!-- End Layered Veins distribution of Quarry Stone -->
- <!-- End Quarry Stone Generation -->
- <!-- Begin Sulfur Generation -->
- <!-- Begin SparseVeins distribution of Sulfur -->
- <IfCondition condition=':= rlcrSulfurDist = "sparseVeins"'>
- <Veins name='rlcrSulfurBaseVeins' block='Railcraft:ore' inherits='PresetSparseVeins'>
- <Description>
- Large veins filled very lightly with ore. Because they contain less ore per volume,
- these veins are relatively wide and long. Mining the ore from them is time consuming
- compared to solid ore veins. They are also more difficult to follow, since it is
- harder to get an idea of their direction while mining.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * rlcrSulfurSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 60' range=':= 10' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * rlcrSulfurSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1.75 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 10.7 * rlcrSulfurFreq * _default_'/>
- <Setting name='BranchLength' avg=':= 0.45 * _default_' range=':= 0.45 * _default_'/>
- <Setting name='BranchHeightLimit' avg='10'/>
- <Setting name='BranchInclination' avg='0' range='0.35'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- Begin Preferred Biome Distribution (Sulfur Sparse Veins) Settings -->
- <Veins name='rlcrSulfurPrefersVeins' block='Railcraft:ore' inherits='rlcrSulfurBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Swamp'/>
- </Veins>
- <!-- End Preferred Biome Distribution (Sulfur Sparse Veins) Settings -->
- </IfCondition>
- <!-- End SparseVeins distribution of Sulfur -->
- <!-- Begin Huge Veins distribution of Sulfur -->
- <IfCondition condition=':= rlcrSulfurDist = "hugeVeins"'>
- <Veins name='rlcrSulfurBaseVeins' block='Railcraft:ore' inherits='PresetLayeredVeins'>
- <Description>
- Very large, extremely rare motherlodes. Each motherlode has many long slender branches - so thin that
- parts of the branch won't contain any ore at all. This, combined with the incredible length of the
- branches, makes them more challenging to follow underground. Once found, however, a motherlode contains
- enough ore to keep a player supplied for a very long time.
- The rarity of these veins might be too frustrating in a single-player setting. In SMP, though, teamwork
- could make finding them much easier and the motherlodes are big enough to supply several people without
- shortage. This might be a good way to add challenge to multiplayer worlds.
- Credit: based on feedback by dyrewulf from the MC forums.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * rlcrSulfurSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 60' range=':= 10' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * rlcrSulfurSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1.75 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 10.7 * rlcrSulfurFreq * _default_'/>
- <Setting name='BranchLength' avg=':= 0.45 * _default_' range=':= 0.45 * _default_'/>
- <Setting name='BranchHeightLimit' avg='10'/>
- <Setting name='BranchInclination' avg='0' range='0.35'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Sulfur Huge Vein Hint Veins -->
- <Veins name='rlcrSulfurBaseHintVeins' block='Railcraft:ore' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Sulfur Huge Vein Hint Veins -->
- </Veins>
- <!-- Begin Preferred Biome Distribution (Sulfur Huge Veins) Settings -->
- <Veins name='rlcrSulfurPrefersVeins' block='Railcraft:ore' inherits='rlcrSulfurBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Swamp'/>
- <!-- Begin Sulfur Huge Vein Hint Veins -->
- <Veins name='rlcrSulfurPrefersHintVeins' block='Railcraft:ore' inherits='rlcrSulfurBaseHintVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Swamp'/>
- </Veins>
- <!-- End Sulfur Huge Vein Hint Veins -->
- </Veins>
- <!-- End Preferred Biome Distribution (Sulfur Huge Veins) Settings -->
- </IfCondition>
- <!-- End Huge Veins distribution of Sulfur -->
- <!-- Begin StrategicCloud distribution of Sulfur -->
- <IfCondition condition=':= rlcrSulfurDist = "strategicCloud"'>
- <Cloud name='rlcrSulfurBaseCloud' block='Railcraft:ore' inherits='PresetStrategicCloud'>
- <Description>
- Large irregular clouds filled lightly with ore. These are huge, spanning several
- adjacent chunks, and consequently rather rare. They contain a sizeable amount of
- ore, but it takes some time and effort to mine due to low density.
- The intent for strategic clouds is that the player will need to actively search for
- one and then set up a semi-permanent mining base and spend some time actually mining
- the ore.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='CloudRadius' avg=':= 1 * 1.2 * rlcrSulfurSize * _default_' range=':= 1 * 1.2 * rlcrSulfurSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 1 * 1.2 * rlcrSulfurSize * _default_' range=':= 1 * 1.2 * rlcrSulfurSize * _default_'/>
- <Setting name='CloudHeight' avg='60' range='10' type='normal' scaleTo='SeaLevel'/>
- <Setting name='OreDensity' avg=':= 1 * 0.75 * _default_' range=':= _default_'/>
- <Setting name='CloudThickness' avg=':= 1 * 1 * 1.2 * rlcrSulfurSize * _default_' range=':= 1 * 1 * 1.2 * rlcrSulfurSize * _default_'/>
- <Setting name='DistributionFrequency' avg=':= 1 * 5 * rlcrSulfurFreq *_default_'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Sulfur Strategic Cloud Hint Veins -->
- <Veins name='rlcrSulfurBaseHintVeins' block='Railcraft:ore' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Sulfur Strategic Cloud Hint Veins -->
- </Cloud>
- </IfCondition>
- <!-- End StrategicCloud distribution of Sulfur -->
- <!-- Begin Vanilla distribution of Sulfur -->
- <IfCondition condition=':= rlcrSulfurDist = "vanillaStdGen"'>
- <StandardGen name='rlcrSulfurBaseStandard' block='Railcraft:ore' inherits='PresetStandardGen'>
- <Description>
- This mimics vanilla ore generation.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='Size' avg=':= 1 * 2 * rlcrSulfurSize * _default_'/>
- <Setting name='Height' avg=':= 60' range=':= 10' type='normal'/>
- <Setting name='Frequency' avg=':= 1 * 1 * rlcrSulfurFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- </StandardGen>
- </IfCondition>
- <!-- End Vanilla distribution of Sulfur -->
- <!-- End Sulfur Generation -->
- <!-- Begin Poor Iron Generation -->
- <!-- Begin LayeredVeins distribution of Poor Iron -->
- <IfCondition condition=':= rlcrPoorIronDist = "layeredVeins"'>
- <Veins name='rlcrPoorIronBaseVeins' block='Railcraft:ore:7' inherits='PresetLayeredVeins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel'/>
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorIronFreq * _default_'/>
- <Setting name='BranchHeightLimit' avg='10.5'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- Begin Preferred Biome Distribution (Poor Iron Layered Veins) Settings -->
- <Veins name='rlcrPoorIronPrefersVeins' block='Railcraft:ore:7' inherits='rlcrPoorIronBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- </Veins>
- <!-- End Preferred Biome Distribution (Poor Iron Layered Veins) Settings -->
- </IfCondition>
- <!-- End LayeredVeins distribution of Poor Iron -->
- <!-- Begin Huge Veins distribution of Poor Iron -->
- <IfCondition condition=':= rlcrPoorIronDist = "hugeVeins"'>
- <Veins name='rlcrPoorIronBaseVeins' block='Railcraft:ore:7' inherits='PresetLayeredVeins'>
- <Description>
- Very large, extremely rare motherlodes. Each motherlode has many long slender branches - so thin that
- parts of the branch won't contain any ore at all. This, combined with the incredible length of the
- branches, makes them more challenging to follow underground. Once found, however, a motherlode contains
- enough ore to keep a player supplied for a very long time.
- The rarity of these veins might be too frustrating in a single-player setting. In SMP, though, teamwork
- could make finding them much easier and the motherlodes are big enough to supply several people without
- shortage. This might be a good way to add challenge to multiplayer worlds.
- Credit: based on feedback by dyrewulf from the MC forums.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorIronFreq * _default_'/>
- <Setting name='BranchHeightLimit' avg='10.5'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Poor Iron Huge Vein Hint Veins -->
- <Veins name='rlcrPoorIronBaseHintVeins' block='Railcraft:ore:7' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Poor Iron Huge Vein Hint Veins -->
- </Veins>
- <!-- Begin Preferred Biome Distribution (Poor Iron Huge Veins) Settings -->
- <Veins name='rlcrPoorIronPrefersVeins' block='Railcraft:ore:7' inherits='rlcrPoorIronBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- <!-- Begin Poor Iron Huge Vein Hint Veins -->
- <Veins name='rlcrPoorIronPrefersHintVeins' block='Railcraft:ore:7' inherits='rlcrPoorIronBaseHintVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- </Veins>
- <!-- End Poor Iron Huge Vein Hint Veins -->
- </Veins>
- <!-- End Preferred Biome Distribution (Poor Iron Huge Veins) Settings -->
- </IfCondition>
- <!-- End Huge Veins distribution of Poor Iron -->
- <!-- Begin StrategicCloud distribution of Poor Iron -->
- <IfCondition condition=':= rlcrPoorIronDist = "strategicCloud"'>
- <Cloud name='rlcrPoorIronBaseCloud' block='Railcraft:ore:7' inherits='PresetStrategicCloud'>
- <Description>
- Large irregular clouds filled lightly with ore. These are huge, spanning several
- adjacent chunks, and consequently rather rare. They contain a sizeable amount of
- ore, but it takes some time and effort to mine due to low density.
- The intent for strategic clouds is that the player will need to actively search for
- one and then set up a semi-permanent mining base and spend some time actually mining
- the ore.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='CloudRadius' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
- <Setting name='CloudHeight' avg='32' range='32' type='normal' scaleTo='SeaLevel'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='CloudThickness' avg=':= 3 * 1 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * 1 * rlcrPoorIronSize * _default_'/>
- <Setting name='DistributionFrequency' avg=':= 1 * 2.5 * rlcrPoorIronFreq *_default_'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Poor Iron Strategic Cloud Hint Veins -->
- <Veins name='rlcrPoorIronBaseHintVeins' block='Railcraft:ore:7' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Poor Iron Strategic Cloud Hint Veins -->
- </Cloud>
- </IfCondition>
- <!-- End StrategicCloud distribution of Poor Iron -->
- <!-- Begin Vanilla distribution of Poor Iron -->
- <IfCondition condition=':= rlcrPoorIronDist = "vanillaStdGen"'>
- <StandardGen name='rlcrPoorIronBaseStandard' block='Railcraft:ore:7' inherits='PresetStandardGen'>
- <Description>
- This mimics vanilla ore generation.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='Size' avg=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
- <Setting name='Height' avg=':= 32' range=':= 32' type='normal'/>
- <Setting name='Frequency' avg=':= 1 * 1 * rlcrPoorIronFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- </StandardGen>
- </IfCondition>
- <!-- End Vanilla distribution of Poor Iron -->
- <!-- End Poor Iron Generation -->
- <!-- Begin Poor Gold Generation -->
- <!-- Begin LayeredVeins distribution of Poor Gold -->
- <IfCondition condition=':= rlcrPoorGoldDist = "layeredVeins"'>
- <Veins name='rlcrPoorGoldBaseVeins' block='Railcraft:ore:8' inherits='PresetLayeredVeins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='normal' scaleTo='SeaLevel'/>
- <Setting name='SegmentRadius' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * rlcrPoorGoldFreq * _default_'/>
- <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
- <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
- <Setting name='BranchHeightLimit' avg='10'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- Begin Preferred Biome Distribution (Poor Gold Layered Veins) Settings -->
- <Veins name='rlcrPoorGoldPrefersVeins' block='Railcraft:ore:8' inherits='rlcrPoorGoldBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Forest'/>
- </Veins>
- <!-- End Preferred Biome Distribution (Poor Gold Layered Veins) Settings -->
- </IfCondition>
- <!-- End LayeredVeins distribution of Poor Gold -->
- <!-- Begin Huge Veins distribution of Poor Gold -->
- <IfCondition condition=':= rlcrPoorGoldDist = "hugeVeins"'>
- <Veins name='rlcrPoorGoldBaseVeins' block='Railcraft:ore:8' inherits='PresetLayeredVeins'>
- <Description>
- Very large, extremely rare motherlodes. Each motherlode has many long slender branches - so thin that
- parts of the branch won't contain any ore at all. This, combined with the incredible length of the
- branches, makes them more challenging to follow underground. Once found, however, a motherlode contains
- enough ore to keep a player supplied for a very long time.
- The rarity of these veins might be too frustrating in a single-player setting. In SMP, though, teamwork
- could make finding them much easier and the motherlodes are big enough to supply several people without
- shortage. This might be a good way to add challenge to multiplayer worlds.
- Credit: based on feedback by dyrewulf from the MC forums.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * rlcrPoorGoldFreq * _default_'/>
- <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
- <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
- <Setting name='BranchHeightLimit' avg='10'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Poor Gold Huge Vein Hint Veins -->
- <Veins name='rlcrPoorGoldBaseHintVeins' block='Railcraft:ore:8' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Poor Gold Huge Vein Hint Veins -->
- </Veins>
- <!-- Begin Preferred Biome Distribution (Poor Gold Huge Veins) Settings -->
- <Veins name='rlcrPoorGoldPrefersVeins' block='Railcraft:ore:8' inherits='rlcrPoorGoldBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Forest'/>
- <!-- Begin Poor Gold Huge Vein Hint Veins -->
- <Veins name='rlcrPoorGoldPrefersHintVeins' block='Railcraft:ore:8' inherits='rlcrPoorGoldBaseHintVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Forest'/>
- </Veins>
- <!-- End Poor Gold Huge Vein Hint Veins -->
- </Veins>
- <!-- End Preferred Biome Distribution (Poor Gold Huge Veins) Settings -->
- </IfCondition>
- <!-- End Huge Veins distribution of Poor Gold -->
- <!-- Begin StrategicCloud distribution of Poor Gold -->
- <IfCondition condition=':= rlcrPoorGoldDist = "strategicCloud"'>
- <Cloud name='rlcrPoorGoldBaseCloud' block='Railcraft:ore:8' inherits='PresetStrategicCloud'>
- <Description>
- Large irregular clouds filled lightly with ore. These are huge, spanning several
- adjacent chunks, and consequently rather rare. They contain a sizeable amount of
- ore, but it takes some time and effort to mine due to low density.
- The intent for strategic clouds is that the player will need to actively search for
- one and then set up a semi-permanent mining base and spend some time actually mining
- the ore.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='CloudRadius' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
- <Setting name='CloudHeight' avg='16' range='16' type='normal' scaleTo='SeaLevel'/>
- <Setting name='OreDensity' avg=':= 1 * 0.3 * _default_' range=':= _default_'/>
- <Setting name='CloudThickness' avg=':= 3 * 0.8 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * 0.8 * rlcrPoorGoldSize * _default_'/>
- <Setting name='DistributionFrequency' avg=':= 1 * 4.5 * rlcrPoorGoldFreq *_default_'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Poor Gold Strategic Cloud Hint Veins -->
- <Veins name='rlcrPoorGoldBaseHintVeins' block='Railcraft:ore:8' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Poor Gold Strategic Cloud Hint Veins -->
- </Cloud>
- </IfCondition>
- <!-- End StrategicCloud distribution of Poor Gold -->
- <!-- Begin Vanilla distribution of Poor Gold -->
- <IfCondition condition=':= rlcrPoorGoldDist = "vanillaStdGen"'>
- <StandardGen name='rlcrPoorGoldBaseStandard' block='Railcraft:ore:8' inherits='PresetStandardGen'>
- <Description>
- This mimics vanilla ore generation.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='Size' avg=':= 3 * 1 * rlcrPoorGoldSize * _default_'/>
- <Setting name='Height' avg=':= 16' range=':= 16' type='normal'/>
- <Setting name='Frequency' avg=':= 1 * 1 * rlcrPoorGoldFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- </StandardGen>
- </IfCondition>
- <!-- End Vanilla distribution of Poor Gold -->
- <!-- End Poor Gold Generation -->
- <!-- Begin Poor Copper Generation -->
- <!-- Begin LayeredVeins distribution of Poor Copper -->
- <IfCondition condition=':= rlcrPoorCopperDist = "layeredVeins"'>
- <Veins name='rlcrPoorCopperBaseVeins' block='Railcraft:ore:9' inherits='PresetLayeredVeins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel'/>
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorCopperFreq * _default_'/>
- <Setting name='BranchHeightLimit' avg='10.5'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- Begin Preferred Biome Distribution (Poor Copper Layered Veins) Settings -->
- <Veins name='rlcrPoorCopperPrefersVeins' block='Railcraft:ore:9' inherits='rlcrPoorCopperBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- </Veins>
- <!-- End Preferred Biome Distribution (Poor Copper Layered Veins) Settings -->
- </IfCondition>
- <!-- End LayeredVeins distribution of Poor Copper -->
- <!-- Begin Huge Veins distribution of Poor Copper -->
- <IfCondition condition=':= rlcrPoorCopperDist = "hugeVeins"'>
- <Veins name='rlcrPoorCopperBaseVeins' block='Railcraft:ore:9' inherits='PresetLayeredVeins'>
- <Description>
- Very large, extremely rare motherlodes. Each motherlode has many long slender branches - so thin that
- parts of the branch won't contain any ore at all. This, combined with the incredible length of the
- branches, makes them more challenging to follow underground. Once found, however, a motherlode contains
- enough ore to keep a player supplied for a very long time.
- The rarity of these veins might be too frustrating in a single-player setting. In SMP, though, teamwork
- could make finding them much easier and the motherlodes are big enough to supply several people without
- shortage. This might be a good way to add challenge to multiplayer worlds.
- Credit: based on feedback by dyrewulf from the MC forums.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorCopperFreq * _default_'/>
- <Setting name='BranchHeightLimit' avg='10.5'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Poor Copper Huge Vein Hint Veins -->
- <Veins name='rlcrPoorCopperBaseHintVeins' block='Railcraft:ore:9' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Poor Copper Huge Vein Hint Veins -->
- </Veins>
- <!-- Begin Preferred Biome Distribution (Poor Copper Huge Veins) Settings -->
- <Veins name='rlcrPoorCopperPrefersVeins' block='Railcraft:ore:9' inherits='rlcrPoorCopperBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- <!-- Begin Poor Copper Huge Vein Hint Veins -->
- <Veins name='rlcrPoorCopperPrefersHintVeins' block='Railcraft:ore:9' inherits='rlcrPoorCopperBaseHintVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- </Veins>
- <!-- End Poor Copper Huge Vein Hint Veins -->
- </Veins>
- <!-- End Preferred Biome Distribution (Poor Copper Huge Veins) Settings -->
- </IfCondition>
- <!-- End Huge Veins distribution of Poor Copper -->
- <!-- Begin StrategicCloud distribution of Poor Copper -->
- <IfCondition condition=':= rlcrPoorCopperDist = "strategicCloud"'>
- <Cloud name='rlcrPoorCopperBaseCloud' block='Railcraft:ore:9' inherits='PresetStrategicCloud'>
- <Description>
- Large irregular clouds filled lightly with ore. These are huge, spanning several
- adjacent chunks, and consequently rather rare. They contain a sizeable amount of
- ore, but it takes some time and effort to mine due to low density.
- The intent for strategic clouds is that the player will need to actively search for
- one and then set up a semi-permanent mining base and spend some time actually mining
- the ore.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='CloudRadius' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
- <Setting name='CloudHeight' avg='32' range='32' type='normal' scaleTo='SeaLevel'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='CloudThickness' avg=':= 3 * 1 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * 1 * rlcrPoorCopperSize * _default_'/>
- <Setting name='DistributionFrequency' avg=':= 1 * 2.5 * rlcrPoorCopperFreq *_default_'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Poor Copper Strategic Cloud Hint Veins -->
- <Veins name='rlcrPoorCopperBaseHintVeins' block='Railcraft:ore:9' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Poor Copper Strategic Cloud Hint Veins -->
- </Cloud>
- </IfCondition>
- <!-- End StrategicCloud distribution of Poor Copper -->
- <!-- Begin Vanilla distribution of Poor Copper -->
- <IfCondition condition=':= rlcrPoorCopperDist = "vanillaStdGen"'>
- <StandardGen name='rlcrPoorCopperBaseStandard' block='Railcraft:ore:9' inherits='PresetStandardGen'>
- <Description>
- This mimics vanilla ore generation.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='Size' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
- <Setting name='Height' avg=':= 32' range=':= 32' type='normal'/>
- <Setting name='Frequency' avg=':= 1 * 1 * rlcrPoorCopperFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- </StandardGen>
- </IfCondition>
- <!-- End Vanilla distribution of Poor Copper -->
- <!-- End Poor Copper Generation -->
- <!-- Begin Poor Tin Generation -->
- <!-- Begin LayeredVeins distribution of Poor Tin -->
- <IfCondition condition=':= rlcrPoorTinDist = "layeredVeins"'>
- <Veins name='rlcrPoorTinBaseVeins' block='Railcraft:ore:10' inherits='PresetLayeredVeins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel'/>
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorTinFreq * _default_'/>
- <Setting name='BranchHeightLimit' avg='10.5'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- Begin Preferred Biome Distribution (Poor Tin Layered Veins) Settings -->
- <Veins name='rlcrPoorTinPrefersVeins' block='Railcraft:ore:10' inherits='rlcrPoorTinBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- </Veins>
- <!-- End Preferred Biome Distribution (Poor Tin Layered Veins) Settings -->
- </IfCondition>
- <!-- End LayeredVeins distribution of Poor Tin -->
- <!-- Begin Huge Veins distribution of Poor Tin -->
- <IfCondition condition=':= rlcrPoorTinDist = "hugeVeins"'>
- <Veins name='rlcrPoorTinBaseVeins' block='Railcraft:ore:10' inherits='PresetLayeredVeins'>
- <Description>
- Very large, extremely rare motherlodes. Each motherlode has many long slender branches - so thin that
- parts of the branch won't contain any ore at all. This, combined with the incredible length of the
- branches, makes them more challenging to follow underground. Once found, however, a motherlode contains
- enough ore to keep a player supplied for a very long time.
- The rarity of these veins might be too frustrating in a single-player setting. In SMP, though, teamwork
- could make finding them much easier and the motherlodes are big enough to supply several people without
- shortage. This might be a good way to add challenge to multiplayer worlds.
- Credit: based on feedback by dyrewulf from the MC forums.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorTinFreq * _default_'/>
- <Setting name='BranchHeightLimit' avg='10.5'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Poor Tin Huge Vein Hint Veins -->
- <Veins name='rlcrPoorTinBaseHintVeins' block='Railcraft:ore:10' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Poor Tin Huge Vein Hint Veins -->
- </Veins>
- <!-- Begin Preferred Biome Distribution (Poor Tin Huge Veins) Settings -->
- <Veins name='rlcrPoorTinPrefersVeins' block='Railcraft:ore:10' inherits='rlcrPoorTinBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- <!-- Begin Poor Tin Huge Vein Hint Veins -->
- <Veins name='rlcrPoorTinPrefersHintVeins' block='Railcraft:ore:10' inherits='rlcrPoorTinBaseHintVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- </Veins>
- <!-- End Poor Tin Huge Vein Hint Veins -->
- </Veins>
- <!-- End Preferred Biome Distribution (Poor Tin Huge Veins) Settings -->
- </IfCondition>
- <!-- End Huge Veins distribution of Poor Tin -->
- <!-- Begin StrategicCloud distribution of Poor Tin -->
- <IfCondition condition=':= rlcrPoorTinDist = "strategicCloud"'>
- <Cloud name='rlcrPoorTinBaseCloud' block='Railcraft:ore:10' inherits='PresetStrategicCloud'>
- <Description>
- Large irregular clouds filled lightly with ore. These are huge, spanning several
- adjacent chunks, and consequently rather rare. They contain a sizeable amount of
- ore, but it takes some time and effort to mine due to low density.
- The intent for strategic clouds is that the player will need to actively search for
- one and then set up a semi-permanent mining base and spend some time actually mining
- the ore.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='CloudRadius' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
- <Setting name='CloudHeight' avg='32' range='32' type='normal' scaleTo='SeaLevel'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='CloudThickness' avg=':= 3 * 1 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * 1 * rlcrPoorTinSize * _default_'/>
- <Setting name='DistributionFrequency' avg=':= 1 * 2.5 * rlcrPoorTinFreq *_default_'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Poor Tin Strategic Cloud Hint Veins -->
- <Veins name='rlcrPoorTinBaseHintVeins' block='Railcraft:ore:10' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Poor Tin Strategic Cloud Hint Veins -->
- </Cloud>
- </IfCondition>
- <!-- End StrategicCloud distribution of Poor Tin -->
- <!-- Begin Vanilla distribution of Poor Tin -->
- <IfCondition condition=':= rlcrPoorTinDist = "vanillaStdGen"'>
- <StandardGen name='rlcrPoorTinBaseStandard' block='Railcraft:ore:10' inherits='PresetStandardGen'>
- <Description>
- This mimics vanilla ore generation.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='Size' avg=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
- <Setting name='Height' avg=':= 32' range=':= 32' type='normal'/>
- <Setting name='Frequency' avg=':= 1 * 1 * rlcrPoorTinFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- </StandardGen>
- </IfCondition>
- <!-- End Vanilla distribution of Poor Tin -->
- <!-- End Poor Tin Generation -->
- <!-- Begin Poor Lead Generation -->
- <!-- Begin LayeredVeins distribution of Poor Lead -->
- <IfCondition condition=':= rlcrPoorLeadDist = "layeredVeins"'>
- <Veins name='rlcrPoorLeadBaseVeins' block='Railcraft:ore:11' inherits='PresetLayeredVeins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel'/>
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorLeadFreq * _default_'/>
- <Setting name='BranchHeightLimit' avg='10.5'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- Begin Preferred Biome Distribution (Poor Lead Layered Veins) Settings -->
- <Veins name='rlcrPoorLeadPrefersVeins' block='Railcraft:ore:11' inherits='rlcrPoorLeadBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- </Veins>
- <!-- End Preferred Biome Distribution (Poor Lead Layered Veins) Settings -->
- </IfCondition>
- <!-- End LayeredVeins distribution of Poor Lead -->
- <!-- Begin Huge Veins distribution of Poor Lead -->
- <IfCondition condition=':= rlcrPoorLeadDist = "hugeVeins"'>
- <Veins name='rlcrPoorLeadBaseVeins' block='Railcraft:ore:11' inherits='PresetLayeredVeins'>
- <Description>
- Very large, extremely rare motherlodes. Each motherlode has many long slender branches - so thin that
- parts of the branch won't contain any ore at all. This, combined with the incredible length of the
- branches, makes them more challenging to follow underground. Once found, however, a motherlode contains
- enough ore to keep a player supplied for a very long time.
- The rarity of these veins might be too frustrating in a single-player setting. In SMP, though, teamwork
- could make finding them much easier and the motherlodes are big enough to supply several people without
- shortage. This might be a good way to add challenge to multiplayer worlds.
- Credit: based on feedback by dyrewulf from the MC forums.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorLeadFreq * _default_'/>
- <Setting name='BranchHeightLimit' avg='10.5'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Poor Lead Huge Vein Hint Veins -->
- <Veins name='rlcrPoorLeadBaseHintVeins' block='Railcraft:ore:11' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Poor Lead Huge Vein Hint Veins -->
- </Veins>
- <!-- Begin Preferred Biome Distribution (Poor Lead Huge Veins) Settings -->
- <Veins name='rlcrPoorLeadPrefersVeins' block='Railcraft:ore:11' inherits='rlcrPoorLeadBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- <!-- Begin Poor Lead Huge Vein Hint Veins -->
- <Veins name='rlcrPoorLeadPrefersHintVeins' block='Railcraft:ore:11' inherits='rlcrPoorLeadBaseHintVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- </Veins>
- <!-- End Poor Lead Huge Vein Hint Veins -->
- </Veins>
- <!-- End Preferred Biome Distribution (Poor Lead Huge Veins) Settings -->
- </IfCondition>
- <!-- End Huge Veins distribution of Poor Lead -->
- <!-- Begin StrategicCloud distribution of Poor Lead -->
- <IfCondition condition=':= rlcrPoorLeadDist = "strategicCloud"'>
- <Cloud name='rlcrPoorLeadBaseCloud' block='Railcraft:ore:11' inherits='PresetStrategicCloud'>
- <Description>
- Large irregular clouds filled lightly with ore. These are huge, spanning several
- adjacent chunks, and consequently rather rare. They contain a sizeable amount of
- ore, but it takes some time and effort to mine due to low density.
- The intent for strategic clouds is that the player will need to actively search for
- one and then set up a semi-permanent mining base and spend some time actually mining
- the ore.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='CloudRadius' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
- <Setting name='CloudHeight' avg='32' range='32' type='normal' scaleTo='SeaLevel'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='CloudThickness' avg=':= 3 * 1 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * 1 * rlcrPoorLeadSize * _default_'/>
- <Setting name='DistributionFrequency' avg=':= 1 * 2.5 * rlcrPoorLeadFreq *_default_'/>
- <Replaces block='minecraft:stone'/>
- <!-- Begin Poor Lead Strategic Cloud Hint Veins -->
- <Veins name='rlcrPoorLeadBaseHintVeins' block='Railcraft:ore:11' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:stone'/>
- </Veins>
- <!-- End Poor Lead Strategic Cloud Hint Veins -->
- </Cloud>
- </IfCondition>
- <!-- End StrategicCloud distribution of Poor Lead -->
- <!-- Begin Vanilla distribution of Poor Lead -->
- <IfCondition condition=':= rlcrPoorLeadDist = "vanillaStdGen"'>
- <StandardGen name='rlcrPoorLeadBaseStandard' block='Railcraft:ore:11' inherits='PresetStandardGen'>
- <Description>
- This mimics vanilla ore generation.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='Size' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
- <Setting name='Height' avg=':= 32' range=':= 32' type='normal'/>
- <Setting name='Frequency' avg=':= 1 * 1 * rlcrPoorLeadFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- </StandardGen>
- </IfCondition>
- <!-- End Vanilla distribution of Poor Lead -->
- <!-- End Poor Lead Generation -->
- <!-- Begin Saltpeter Generation -->
- <!-- Begin LayeredVeins distribution of Saltpeter -->
- <IfCondition condition=':= rlcrSaltpeterDist = "layeredVeins"'>
- <Veins name='rlcrSaltpeterBaseVeins' block='Railcraft:ore:1' inherits='PresetLayeredVeins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 1 * 1 * rlcrSaltpeterSize * _default_' range=':= 1 * 1 * rlcrSaltpeterSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 60' range=':= 10' type='normal' scaleTo='SeaLevel'/>
- <Setting name='SegmentRadius' avg=':= 1 * 1 * rlcrSaltpeterSize * _default_' range=':= 1 * 1 * rlcrSaltpeterSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1.75 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 10.7 * rlcrSaltpeterFreq * _default_'/>
- <Setting name='BranchLength' avg=':= 0.45 * _default_' range=':= 0.45 * _default_'/>
- <Setting name='BranchHeightLimit' avg='10'/>
- <Setting name='BranchInclination' avg='0' range='0.35'/>
- <Replaces block='minecraft:sandstone'/>
- </Veins>
- <!-- Begin Preferred Biome Distribution (Saltpeter Layered Veins) Settings -->
- <Veins name='rlcrSaltpeterPrefersVeins' block='Railcraft:ore:1' inherits='rlcrSaltpeterBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Desert'/>
- </Veins>
- <!-- End Preferred Biome Distribution (Saltpeter Layered Veins) Settings -->
- </IfCondition>
- <!-- End LayeredVeins distribution of Saltpeter -->
- <!-- Begin Huge Veins distribution of Saltpeter -->
- <IfCondition condition=':= rlcrSaltpeterDist = "hugeVeins"'>
- <Veins name='rlcrSaltpeterBaseVeins' block='Railcraft:ore:1' inherits='PresetLayeredVeins'>
- <Description>
- Very large, extremely rare motherlodes. Each motherlode has many long slender branches - so thin that
- parts of the branch won't contain any ore at all. This, combined with the incredible length of the
- branches, makes them more challenging to follow underground. Once found, however, a motherlode contains
- enough ore to keep a player supplied for a very long time.
- The rarity of these veins might be too frustrating in a single-player setting. In SMP, though, teamwork
- could make finding them much easier and the motherlodes are big enough to supply several people without
- shortage. This might be a good way to add challenge to multiplayer worlds.
- Credit: based on feedback by dyrewulf from the MC forums.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 1 * 1 * rlcrSaltpeterSize * _default_' range=':= 1 * 1 * rlcrSaltpeterSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 60' range=':= 10' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 1 * 1 * rlcrSaltpeterSize * _default_' range=':= 1 * 1 * rlcrSaltpeterSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1.75 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 1 * 10.7 * rlcrSaltpeterFreq * _default_'/>
- <Setting name='BranchLength' avg=':= 0.45 * _default_' range=':= 0.45 * _default_'/>
- <Setting name='BranchHeightLimit' avg='10'/>
- <Setting name='BranchInclination' avg='0' range='0.35'/>
- <Replaces block='minecraft:sandstone'/>
- <!-- Begin Saltpeter Huge Vein Hint Veins -->
- <Veins name='rlcrSaltpeterBaseHintVeins' block='Railcraft:ore:1' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:sandstone'/>
- </Veins>
- <!-- End Saltpeter Huge Vein Hint Veins -->
- </Veins>
- <!-- Begin Preferred Biome Distribution (Saltpeter Huge Veins) Settings -->
- <Veins name='rlcrSaltpeterPrefersVeins' block='Railcraft:ore:1' inherits='rlcrSaltpeterBaseVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <BiomeType name='Desert'/>
- <!-- Begin Saltpeter Huge Vein Hint Veins -->
- <Veins name='rlcrSaltpeterPrefersHintVeins' block='Railcraft:ore:1' inherits='rlcrSaltpeterBaseHintVeins'>
- <Description>
- Spawns 2 more times in preferred biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:sandstone'/>
- <BiomeType name='Desert'/>
- </Veins>
- <!-- End Saltpeter Huge Vein Hint Veins -->
- </Veins>
- <!-- End Preferred Biome Distribution (Saltpeter Huge Veins) Settings -->
- </IfCondition>
- <!-- End Huge Veins distribution of Saltpeter -->
- <!-- Begin StrategicCloud distribution of Saltpeter -->
- <IfCondition condition=':= rlcrSaltpeterDist = "strategicCloud"'>
- <Cloud name='rlcrSaltpeterBaseCloud' block='Railcraft:ore:1' inherits='PresetStrategicCloud'>
- <Description>
- Large irregular clouds filled lightly with ore. These are huge, spanning several
- adjacent chunks, and consequently rather rare. They contain a sizeable amount of
- ore, but it takes some time and effort to mine due to low density.
- The intent for strategic clouds is that the player will need to actively search for
- one and then set up a semi-permanent mining base and spend some time actually mining
- the ore.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='CloudRadius' avg=':= 1 * 1.2 * rlcrSaltpeterSize * _default_' range=':= 1 * 1.2 * rlcrSaltpeterSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 1 * 1.2 * rlcrSaltpeterSize * _default_' range=':= 1 * 1.2 * rlcrSaltpeterSize * _default_'/>
- <Setting name='CloudHeight' avg='60' range='10' type='normal' scaleTo='SeaLevel'/>
- <Setting name='OreDensity' avg=':= 1 * 0.75 * _default_' range=':= _default_'/>
- <Setting name='CloudThickness' avg=':= 1 * 1 * 1.2 * rlcrSaltpeterSize * _default_' range=':= 1 * 1 * 1.2 * rlcrSaltpeterSize * _default_'/>
- <Setting name='DistributionFrequency' avg=':= 1 * 5 * rlcrSaltpeterFreq *_default_'/>
- <Replaces block='minecraft:sandstone'/>
- <!-- Begin Saltpeter Strategic Cloud Hint Veins -->
- <Veins name='rlcrSaltpeterBaseHintVeins' block='Railcraft:ore:1' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:sandstone'/>
- </Veins>
- <!-- End Saltpeter Strategic Cloud Hint Veins -->
- </Cloud>
- </IfCondition>
- <!-- End StrategicCloud distribution of Saltpeter -->
- <!-- Begin Vanilla distribution of Saltpeter -->
- <IfCondition condition=':= rlcrSaltpeterDist = "vanillaStdGen"'>
- <StandardGen name='rlcrSaltpeterBaseStandard' block='Railcraft:ore:1' inherits='PresetStandardGen'>
- <Description>
- This mimics vanilla ore generation.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='Size' avg=':= 1 * 2 * rlcrSaltpeterSize * _default_'/>
- <Setting name='Height' avg=':= 60' range=':= 10' type='normal'/>
- <Setting name='Frequency' avg=':= 1 * 1 * rlcrSaltpeterFreq * _default_'/>
- <Replaces block='minecraft:sandstone'/>
- </StandardGen>
- </IfCondition>
- <!-- End Vanilla distribution of Saltpeter -->
- <!-- End Saltpeter Generation -->
- <!-- Begin Remove Abyssal Stone Generation -->
- <!-- Begin Substitute distribution of Remove Abyssal Stone -->
- <IfCondition condition=':= rlcrRemoveAbyssalStoneDist = "substituteGen"'>
- <Substitute name='rlcrRemoveAbyssalStoneBaseSubstitute' block='minecraft:stone'>
- <Description> This is a straight-up replacement of one block with another. </Description>
- <Replaces block='Railcraft:cube:6'/>
- </Substitute>
- </IfCondition>
- <!-- End Substitute distribution of Remove Abyssal Stone -->
- <!-- End Remove Abyssal Stone Generation -->
- <!-- Begin Abyssal Diamond Generation -->
- <!-- Begin Geodes distribution of Abyssal Diamond -->
- <IfCondition condition=':= rlcrAbyssalDiamondDist = "geodes"'>
- <!-- Begin Abyssal Diamond Geode Crust -->
- <Veins name='rlcrAbyssalDiamondBaseShell' block='Railcraft:cube:6' inherits='PresetSmallDeposits' seed='0x87B1'>
- <Description>
- The geode's outer shell, composed of the Pipe material.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 3 * 1 * rlcrAbyssalDiamondSize * _default_' range=':= 3 * 1 * rlcrAbyssalDiamondSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel' />
- <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalDiamondFreq * _default_'/>
- <Replaces block='minecraft:air'/>
- <Replaces block='minecraft:water'/>
- <Replaces block='minecraft:lava'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Ocean'/>
- </Veins>
- <!-- End Abyssal Diamond Geode Crust -->
- <!-- Begin Abyssal Diamond Geode Crystals -->
- <Veins name='rlcrAbyssalDiamondBaseCrystal' block='Railcraft:ore:2' inherits='PresetSmallDeposits' seed='0x87B1'>
- <Description>
- The geode's inner material, usually some form of crystal.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 1.5 * 3 * 1 * rlcrAbyssalDiamondSize * _default_' range=':= 3 * 1 * rlcrAbyssalDiamondSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel' />
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalDiamondFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Ocean'/>
- </Veins>
- <!-- End Abyssal Diamond Geode Crystals -->
- <!-- Begin Abyssal Diamond Geode Air Pocket -->
- <Veins name='rlcrAbyssalDiamondBaseAirBubble' block='minecraft:air' inherits='PresetSmallDeposits' seed='0x87B1'>
- <Description>
- The air pocket within the center of a geode.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrAbyssalDiamondSize * _default_' range=':= 3 * 1 * rlcrAbyssalDiamondSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrAbyssalDiamondSize * _default_' range=':= 3 * 1 * rlcrAbyssalDiamondSize * _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalDiamondFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Ocean'/>
- </Veins>
- <!-- End Abyssal Diamond Geode Air Pocket -->
- </IfCondition>
- <!-- End Geodes distribution of Abyssal Diamond -->
- <!-- End Abyssal Diamond Generation -->
- <!-- Begin Abyssal Emerald Generation -->
- <!-- Begin Geodes distribution of Abyssal Emerald -->
- <IfCondition condition=':= rlcrAbyssalEmeraldDist = "geodes"'>
- <!-- Begin Abyssal Emerald Geode Crust -->
- <Veins name='rlcrAbyssalEmeraldBaseShell' block='Railcraft:cube:6' inherits='PresetSmallDeposits' seed='0x778F'>
- <Description>
- The geode's outer shell, composed of the Pipe material.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 3 * 1 * rlcrAbyssalEmeraldSize * _default_' range=':= 3 * 1 * rlcrAbyssalEmeraldSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel' />
- <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalEmeraldFreq * _default_'/>
- <Replaces block='minecraft:air'/>
- <Replaces block='minecraft:water'/>
- <Replaces block='minecraft:lava'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Ocean'/>
- </Veins>
- <!-- End Abyssal Emerald Geode Crust -->
- <!-- Begin Abyssal Emerald Geode Crystals -->
- <Veins name='rlcrAbyssalEmeraldBaseCrystal' block='Railcraft:ore:3' inherits='PresetSmallDeposits' seed='0x778F'>
- <Description>
- The geode's inner material, usually some form of crystal.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 1.5 * 3 * 1 * rlcrAbyssalEmeraldSize * _default_' range=':= 3 * 1 * rlcrAbyssalEmeraldSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel' />
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalEmeraldFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Ocean'/>
- </Veins>
- <!-- End Abyssal Emerald Geode Crystals -->
- <!-- Begin Abyssal Emerald Geode Air Pocket -->
- <Veins name='rlcrAbyssalEmeraldBaseAirBubble' block='minecraft:air' inherits='PresetSmallDeposits' seed='0x778F'>
- <Description>
- The air pocket within the center of a geode.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrAbyssalEmeraldSize * _default_' range=':= 3 * 1 * rlcrAbyssalEmeraldSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrAbyssalEmeraldSize * _default_' range=':= 3 * 1 * rlcrAbyssalEmeraldSize * _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalEmeraldFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Ocean'/>
- </Veins>
- <!-- End Abyssal Emerald Geode Air Pocket -->
- </IfCondition>
- <!-- End Geodes distribution of Abyssal Emerald -->
- <!-- End Abyssal Emerald Generation -->
- <!-- Begin Abyssal Lapis Lazuli Generation -->
- <!-- Begin Geodes distribution of Abyssal Lapis Lazuli -->
- <IfCondition condition=':= rlcrAbyssalLapisLazuliDist = "geodes"'>
- <!-- Begin Abyssal Lapis Lazuli Geode Crust -->
- <Veins name='rlcrAbyssalLapisLazuliBaseShell' block='Railcraft:cube:6' inherits='PresetSmallDeposits' seed='0x1B21'>
- <Description>
- The geode's outer shell, composed of the Pipe material.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 3 * 1 * rlcrAbyssalLapisLazuliSize * _default_' range=':= 3 * 1 * rlcrAbyssalLapisLazuliSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel' />
- <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalLapisLazuliFreq * _default_'/>
- <Replaces block='minecraft:air'/>
- <Replaces block='minecraft:water'/>
- <Replaces block='minecraft:lava'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Ocean'/>
- </Veins>
- <!-- End Abyssal Lapis Lazuli Geode Crust -->
- <!-- Begin Abyssal Lapis Lazuli Geode Crystals -->
- <Veins name='rlcrAbyssalLapisLazuliBaseCrystal' block='Railcraft:ore:4' inherits='PresetSmallDeposits' seed='0x1B21'>
- <Description>
- The geode's inner material, usually some form of crystal.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 1.5 * 3 * 1 * rlcrAbyssalLapisLazuliSize * _default_' range=':= 3 * 1 * rlcrAbyssalLapisLazuliSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel' />
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalLapisLazuliFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Ocean'/>
- </Veins>
- <!-- End Abyssal Lapis Lazuli Geode Crystals -->
- <!-- Begin Abyssal Lapis Lazuli Geode Air Pocket -->
- <Veins name='rlcrAbyssalLapisLazuliBaseAirBubble' block='minecraft:air' inherits='PresetSmallDeposits' seed='0x1B21'>
- <Description>
- The air pocket within the center of a geode.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrAbyssalLapisLazuliSize * _default_' range=':= 3 * 1 * rlcrAbyssalLapisLazuliSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrAbyssalLapisLazuliSize * _default_' range=':= 3 * 1 * rlcrAbyssalLapisLazuliSize * _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalLapisLazuliFreq * _default_'/>
- <Replaces block='minecraft:stone'/>
- <BiomeType name='Ocean'/>
- </Veins>
- <!-- End Abyssal Lapis Lazuli Geode Air Pocket -->
- </IfCondition>
- <!-- End Geodes distribution of Abyssal Lapis Lazuli -->
- <!-- End Abyssal Lapis Lazuli Generation -->
- <!-- Done adding ores -->
- </IfCondition>
- <!-- Overworld Setup Complete -->
- <!-- Setup Nether -->
- <IfCondition condition=':= dimension.generator = "HellRandomLevelSource"'>
- <!-- Starting Original Nether Ore Removal -->
- <Substitute name='rlcrNetherOreSubstitute0' block='minecraft:netherrack'>
- <Description>
- Replace vanilla-generated ore clusters.
- </Description>
- <Comment>
- The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
- </Comment>
- <Replaces block='Railcraft:ore:5' />
- </Substitute>
- <!-- Original Nether Ore Removal Complete -->
- <!-- Adding ores -->
- <!-- Begin Firestone Generation -->
- <!-- Begin LayeredVeins distribution of Firestone -->
- <IfCondition condition=':= rlcrFirestoneDist = "layeredVeins"'>
- <Veins name='rlcrFirestoneBaseVeins' block='Railcraft:ore:5' inherits='PresetLayeredVeins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='normal' scaleTo='SeaLevel'/>
- <Setting name='SegmentRadius' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 0.5 * 1 * rlcrFirestoneFreq * _default_'/>
- <Replaces block='minecraft:netherrack'/>
- </Veins>
- </IfCondition>
- <!-- End LayeredVeins distribution of Firestone -->
- <!-- Begin Huge Veins distribution of Firestone -->
- <IfCondition condition=':= rlcrFirestoneDist = "hugeVeins"'>
- <Veins name='rlcrFirestoneBaseVeins' block='Railcraft:ore:5' inherits='PresetLayeredVeins'>
- <Description>
- Very large, extremely rare motherlodes. Each motherlode has many long slender branches - so thin that
- parts of the branch won't contain any ore at all. This, combined with the incredible length of the
- branches, makes them more challenging to follow underground. Once found, however, a motherlode contains
- enough ore to keep a player supplied for a very long time.
- The rarity of these veins might be too frustrating in a single-player setting. In SMP, though, teamwork
- could make finding them much easier and the motherlodes are big enough to supply several people without
- shortage. This might be a good way to add challenge to multiplayer worlds.
- Credit: based on feedback by dyrewulf from the MC forums.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='MotherlodeSize' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='normal' scaleTo='SeaLevel' />
- <Setting name='SegmentRadius' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeFrequency' avg=':= 0.5 * 1 * rlcrFirestoneFreq * _default_'/>
- <Replaces block='minecraft:netherrack'/>
- <!-- Begin Firestone Huge Vein Hint Veins -->
- <Veins name='rlcrFirestoneBaseHintVeins' block='Railcraft:ore:5' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:netherrack'/>
- </Veins>
- <!-- End Firestone Huge Vein Hint Veins -->
- </Veins>
- </IfCondition>
- <!-- End Huge Veins distribution of Firestone -->
- <!-- Begin StrategicCloud distribution of Firestone -->
- <IfCondition condition=':= rlcrFirestoneDist = "strategicCloud"'>
- <Cloud name='rlcrFirestoneBaseCloud' block='Railcraft:ore:5' inherits='PresetStrategicCloud'>
- <Description>
- Large irregular clouds filled lightly with ore. These are huge, spanning several
- adjacent chunks, and consequently rather rare. They contain a sizeable amount of
- ore, but it takes some time and effort to mine due to low density.
- The intent for strategic clouds is that the player will need to actively search for
- one and then set up a semi-permanent mining base and spend some time actually mining
- the ore.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='CloudRadius' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
- <Setting name='CloudHeight' avg='120' range='120' type='normal' scaleTo='SeaLevel'/>
- <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
- <Setting name='CloudThickness' avg=':= 0.5 * 1 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * 1 * rlcrFirestoneSize * _default_'/>
- <Setting name='DistributionFrequency' avg=':= 0.5 * 1 * rlcrFirestoneFreq *_default_'/>
- <Replaces block='minecraft:netherrack'/>
- <!-- Begin Firestone Strategic Cloud Hint Veins -->
- <Veins name='rlcrFirestoneBaseHintVeins' block='Railcraft:ore:5' inherits='PresetHintVeins'>
- <Description>
- Single blocks, generously scattered through all heights (density is about that of vanilla iron ore).
- They will replace dirt and sandstone (but not grass or sand), so they can be found nearer
- to the surface than most ores. Intened to be used as a child distribution for large, rare strategic
- deposits that would otherwise be very difficult to find.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sandstone'/>
- <Replaces block='minecraft:netherrack'/>
- </Veins>
- <!-- End Firestone Strategic Cloud Hint Veins -->
- </Cloud>
- </IfCondition>
- <!-- End StrategicCloud distribution of Firestone -->
- <!-- Begin Vanilla distribution of Firestone -->
- <IfCondition condition=':= rlcrFirestoneDist = "vanillaStdGen"'>
- <StandardGen name='rlcrFirestoneBaseStandard' block='Railcraft:ore:5' inherits='PresetStandardGen'>
- <Description>
- This mimics vanilla ore generation.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60463F16</WireframeColor>
- <Setting name='Size' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
- <Setting name='Height' avg=':= 120' range=':= 120' type='normal'/>
- <Setting name='Frequency' avg=':= 0.5 * 1 * rlcrFirestoneFreq * _default_'/>
- <Replaces block='minecraft:netherrack'/>
- </StandardGen>
- </IfCondition>
- <!-- End Vanilla distribution of Firestone -->
- <!-- End Firestone Generation -->
- <!-- Done adding ores -->
- </IfCondition>
- <!-- Nether Setup Complete -->
- </ConfigSection>
- <!-- Custom Ore Gen Configuration Complete! -->
- </IfModInstalled>
- <!-- This file was made using the Sprocket Configuration Generator. -->
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