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Machina Techs

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Aug 4th, 2016
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  1. Forging V
  2. Engineering V
  3. Infantry II
  4. Machinian Constructs V
  5. Efficiency V
  6. Power grid Optimization V (+12 power a /turn
  7. [Machinian heavy armor V]
  8. [Automization II, -2 ore/turn, +2 refined ore/turn]
  9. Heavy Drills V (+5 stone/turn)
  10. Autocannon V
  11. Workplace Efficiency V
  12. Modularization
  13. Aether Oscilator Disintegrators III,
  14. Agriculture III (+2 food/turn)
  15. Foraging I
  16. Shipbuilding I
  17. Conscription I
  18. Electronics I,
  19. 'Mad' Energy Weapons I
  20. Altech Renewable Energy I, (+1 power/turn)
  21. Programming I
  22. Albion Heavy Ships I
  23. [AI V]
  24. [Rocketry I]
  25. [Rockets I]
  26. Energy Weapons V
  27. Artillery I
  28. [Capitalism II](+4 currency a turn
  29. [Medicine I]
  30. [ALPENE III](1/4)
  31. [Self-repairing III]
  32. [Tactics II]
  33. [Tanks II]
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