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  1. Executable: Doomsday Engine 1.9.10 (Stable 32-bit #721) Dec 21 2012 12:20:01.
  2. Command line (15 strings):
  3. 0: ..\Bin\Doomsday.exe
  4. 1: -basedir
  5. 2: G:\Doomsday/
  6. 3: -userdir
  7. 4: C:\Users\NomadSOulX\Documents\Doomsday Frontend\runtime/
  8. 5: -sfxchan
  9. 6: 16
  10. 7: -texcomp
  11. 8: -game
  12. 9: hexen
  13. 10: -iwad
  14. 11: G:\Doomsdaydata\wads\HEXEN.WAD
  15. 12: -v
  16. 13: -v
  17. 14: -v
  18. Sys_InitWindowManager: Using Qt window management.
  19. ^ > DefaultGLFormat: vsync on
  20. ^ : multisampling on (max)
  21. ^ : Applying new format...
  22. Initializing plugins...
  23. Library: Loading "(basedir)\Bin\plugins\audio_directsound.dll"
  24. ~Library: Unloading "(basedir)\Bin\plugins\audio_directsound.dll"
  25. Library: Loading "(basedir)\Bin\plugins\audio_fmod.dll"
  26. ~Library: Unloading "(basedir)\Bin\plugins\audio_fmod.dll"
  27. Library: Loading "(basedir)\Bin\plugins\audio_openal.dll"
  28. ~Library: Unloading "(basedir)\Bin\plugins\audio_openal.dll"
  29. Library: Loading "(basedir)\Bin\plugins\audio_winmm.dll"
  30. ~Library: Unloading "(basedir)\Bin\plugins\audio_winmm.dll"
  31. Library: Loading "(basedir)\Bin\plugins\dehread.dll"
  32. (id:1) dehread
  33. Library: Loading "(basedir)\Bin\plugins\doom.dll"
  34. (id:2) doom
  35. Library: Loading "(basedir)\Bin\plugins\heretic.dll"
  36. (id:3) heretic
  37. Library: Loading "(basedir)\Bin\plugins\hexen.dll"
  38. (id:4) hexen
  39. Library: Loading "(basedir)\Bin\plugins\wadmapconverter.dll"
  40. (id:5) wadmapconverter
  41. Canvas: swap interval: 1
  42. ^ : multisample: true
  43. applyWindowGeometry: Joystick_Init: D
  44. ^ : Joystick_Init: Failed to set axis 'RX' range (0x80070002: Not found).
  45. ^ : Joystick_Init: Failed to set axis 'RY' range (0x80070002: Not found).
  46. ^ : Joystick_Init: Failed to set axis 'Slider 1' range (0x80070002: Not found).
  47. ^ : Joystick_Init: Failed to set axis 'Slider 2' range (0x80070002: Not found).
  48. ^ : fullscreen mode (mode changed? true)
  49. ^ : widget is not visible, setting geometry to 1920x1080
  50. Window icon: (basedir)\data\graphics\doomsday.ico
  51. Loop function changed from 0x0 set to 0x419ff0.
  52. Starting LegacyCore event loop...
  53. Loop function changed from 0x419ff0 set to 0x0.
  54. Ignoring repeat alt up.
  55. Canvas: Drawing with default paint func.
  56. Display mode has changed.
  57. grabbing mouse (already grabbed? false)
  58. Canvas: Gained focus.
  59. ^ : windowFocusChanged focus:true fullscreen:true hidden:false minimized:false
  60. ^ : grabbing mouse (already grabbed? true)
  61. OpenGL information:
  62. Vendor: ATI Technologies Inc.
  63. Renderer: ATI Radeon HD 2600 PRO
  64. Version: 3.3.11653 Compatibility Profile Context
  65. Available Compressed Texture Formats: 16
  66. Available Texture Units: 8
  67. Maximum Texture Anisotropy: 16
  68. Maximum Texture Size: 8192
  69. Line Width Granularity: 0.1
  70. Line Width Range: 1.0...63.0
  71. Extensions:
  72. GL_AMDX_debug_output
  73. GL_AMDX_vertex_shader_tessellator
  74. GL_AMD_conservative_depth
  75. GL_AMD_debug_output
  76. GL_AMD_depth_clamp_separate
  77. GL_AMD_draw_buffers_blend
  78. GL_AMD_name_gen_delete
  79. GL_AMD_performance_monitor
  80. GL_AMD_pinned_memory
  81. GL_AMD_sample_positions
  82. GL_AMD_shader_stencil_export
  83. GL_AMD_vertex_shader_tessellator
  84. GL_ARB_ES2_compatibility
  85. GL_ARB_base_instance
  86. GL_ARB_blend_func_extended
  87. GL_ARB_color_buffer_float
  88. GL_ARB_compressed_texture_pixel_storage
  89. GL_ARB_conservative_depth
  90. GL_ARB_copy_buffer
  91. GL_ARB_depth_buffer_float
  92. GL_ARB_depth_clamp
  93. GL_ARB_depth_texture
  94. GL_ARB_draw_buffers
  95. GL_ARB_draw_buffers_blend
  96. GL_ARB_draw_elements_base_vertex
  97. GL_ARB_draw_instanced
  98. GL_ARB_explicit_attrib_location
  99. GL_ARB_fragment_coord_conventions
  100. GL_ARB_fragment_program
  101. GL_ARB_fragment_program_shadow
  102. GL_ARB_fragment_shader
  103. GL_ARB_framebuffer_object
  104. GL_ARB_framebuffer_sRGB
  105. GL_ARB_geometry_shader4
  106. GL_ARB_get_program_binary
  107. GL_ARB_half_float_pixel
  108. GL_ARB_half_float_vertex
  109. GL_ARB_imaging
  110. GL_ARB_instanced_arrays
  111. GL_ARB_internalformat_query
  112. GL_ARB_map_buffer_alignment
  113. GL_ARB_map_buffer_range
  114. GL_ARB_multisample
  115. GL_ARB_multitexture
  116. GL_ARB_occlusion_query
  117. GL_ARB_occlusion_query2
  118. GL_ARB_pixel_buffer_object
  119. GL_ARB_point_parameters
  120. GL_ARB_point_sprite
  121. GL_ARB_provoking_vertex
  122. GL_ARB_sampler_objects
  123. GL_ARB_seamless_cube_map
  124. GL_ARB_separate_shader_objects
  125. GL_ARB_shader_bit_encoding
  126. GL_ARB_shader_objects
  127. GL_ARB_shader_precision
  128. GL_ARB_shader_stencil_export
  129. GL_ARB_shader_texture_lod
  130. GL_ARB_shading_language_100
  131. GL_ARB_shading_language_420pack
  132. GL_ARB_shading_language_packing
  133. GL_ARB_shadow
  134. GL_ARB_shadow_ambient
  135. GL_ARB_sync
  136. GL_ARB_texture_border_clamp
  137. GL_ARB_texture_buffer_object
  138. GL_ARB_texture_buffer_object_rgb32
  139. GL_ARB_texture_compression
  140. GL_ARB_texture_compression_rgtc
  141. GL_ARB_texture_cube_map
  142. GL_ARB_texture_env_add
  143. GL_ARB_texture_env_combine
  144. GL_ARB_texture_env_crossbar
  145. GL_ARB_texture_env_dot3
  146. GL_ARB_texture_float
  147. GL_ARB_texture_mirrored_repeat
  148. GL_ARB_texture_multisample
  149. GL_ARB_texture_non_power_of_two
  150. GL_ARB_texture_rectangle
  151. GL_ARB_texture_rg
  152. GL_ARB_texture_rgb10_a2ui
  153. GL_ARB_texture_snorm
  154. GL_ARB_texture_storage
  155. GL_ARB_timer_query
  156. GL_ARB_transform_feedback2
  157. GL_ARB_transform_feedback3
  158. GL_ARB_transform_feedback_instanced
  159. GL_ARB_transpose_matrix
  160. GL_ARB_uniform_buffer_object
  161. GL_ARB_vertex_array_bgra
  162. GL_ARB_vertex_array_object
  163. GL_ARB_vertex_buffer_object
  164. GL_ARB_vertex_program
  165. GL_ARB_vertex_shader
  166. GL_ARB_vertex_type_2_10_10_10_rev
  167. GL_ARB_viewport_array
  168. GL_ARB_window_pos
  169. GL_ATI_draw_buffers
  170. GL_ATI_envmap_bumpmap
  171. GL_ATI_fragment_shader
  172. GL_ATI_meminfo
  173. GL_ATI_separate_stencil
  174. GL_ATI_texture_compression_3dc
  175. GL_ATI_texture_env_combine3
  176. GL_ATI_texture_float
  177. GL_ATI_texture_mirror_once
  178. GL_EXT_abgr
  179. GL_EXT_bgra
  180. GL_EXT_bindable_uniform
  181. GL_EXT_blend_color
  182. GL_EXT_blend_equation_separate
  183. GL_EXT_blend_func_separate
  184. GL_EXT_blend_minmax
  185. GL_EXT_blend_subtract
  186. GL_EXT_compiled_vertex_array
  187. GL_EXT_copy_buffer
  188. GL_EXT_copy_texture
  189. GL_EXT_direct_state_access
  190. GL_EXT_draw_buffers2
  191. GL_EXT_draw_instanced
  192. GL_EXT_draw_range_elements
  193. GL_EXT_fog_coord
  194. GL_EXT_framebuffer_blit
  195. GL_EXT_framebuffer_multisample
  196. GL_EXT_framebuffer_object
  197. GL_EXT_framebuffer_sRGB
  198. GL_EXT_geometry_shader4
  199. GL_EXT_gpu_program_parameters
  200. GL_EXT_gpu_shader4
  201. GL_EXT_histogram
  202. GL_EXT_multi_draw_arrays
  203. GL_EXT_packed_depth_stencil
  204. GL_EXT_packed_float
  205. GL_EXT_packed_pixels
  206. GL_EXT_pixel_buffer_object
  207. GL_EXT_point_parameters
  208. GL_EXT_provoking_vertex
  209. GL_EXT_rescale_normal
  210. GL_EXT_secondary_color
  211. GL_EXT_separate_specular_color
  212. GL_EXT_shadow_funcs
  213. GL_EXT_stencil_wrap
  214. GL_EXT_subtexture
  215. GL_EXT_texgen_reflection
  216. GL_EXT_texture3D
  217. GL_EXT_texture_array
  218. GL_EXT_texture_buffer_object
  219. GL_EXT_texture_compression_latc
  220. GL_EXT_texture_compression_rgtc
  221. GL_EXT_texture_compression_s3tc
  222. GL_EXT_texture_cube_map
  223. GL_EXT_texture_edge_clamp
  224. GL_EXT_texture_env_add
  225. GL_EXT_texture_env_combine
  226. GL_EXT_texture_env_dot3
  227. GL_EXT_texture_filter_anisotropic
  228. GL_EXT_texture_integer
  229. GL_EXT_texture_lod
  230. GL_EXT_texture_lod_bias
  231. GL_EXT_texture_mirror_clamp
  232. GL_EXT_texture_object
  233. GL_EXT_texture_rectangle
  234. GL_EXT_texture_sRGB
  235. GL_EXT_texture_shared_exponent
  236. GL_EXT_texture_snorm
  237. GL_EXT_texture_storage
  238. GL_EXT_texture_swizzle
  239. GL_EXT_timer_query
  240. GL_EXT_transform_feedback
  241. GL_EXT_vertex_array
  242. GL_EXT_vertex_array_bgra
  243. GL_IBM_texture_mirrored_repeat
  244. GL_KTX_buffer_region
  245. GL_NV_blend_square
  246. GL_NV_conditional_render
  247. GL_NV_copy_depth_to_color
  248. GL_NV_copy_image
  249. GL_NV_explicit_multisample
  250. GL_NV_float_buffer
  251. GL_NV_half_float
  252. GL_NV_primitive_restart
  253. GL_NV_texgen_reflection
  254. GL_NV_texture_barrier
  255. GL_SGIS_generate_mipmap
  256. GL_SGIS_texture_edge_clamp
  257. GL_SGIS_texture_lod
  258. GL_SUN_multi_draw_arrays
  259. GL_WIN_swap_hint
  260. WGL_EXT_swap_control
  261. Extensions (WGL):
  262. WGL_ARB_extensions_string
  263. WGL_ARB_pixel_format
  264. WGL_ATI_pixel_format_float
  265. WGL_ARB_pixel_format_float
  266. WGL_ARB_multisample
  267. WGL_EXT_swap_control
  268. WGL_EXT_swap_control_tear
  269. WGL_ARB_pbuffer
  270. WGL_ARB_render_texture
  271. WGL_ARB_make_current_read
  272. WGL_EXT_extensions_string
  273. WGL_ARB_buffer_region
  274. WGL_EXT_framebuffer_sRGB
  275. WGL_ATI_render_texture_rectangle
  276. WGL_EXT_pixel_format_packed_float
  277. WGL_I3D_genlock
  278. WGL_NV_swap_group
  279. WGL_ARB_create_context
  280. WGL_AMD_gpu_association
  281. WGL_AMDX_gpu_association
  282. WGL_ARB_create_context_profile
  283. WGL_NV_float_buffer
  284. Loop function changed from 0x0 set to 0x41aca0.
  285. Initializing Render subsystem...
  286. Render configuration:
  287. Multisampling: enabled (sf:0)
  288. Multitexturing: full
  289. Texture Anisotropy: variable
  290. Texture Compression: enabled
  291. Texture NPOT: enabled
  292. Setting up platform state...
  293. Initializing Input subsystem...
  294. Initializing Audio subsystem...
  295. Library: Loading "(basedir)\Bin\plugins\audio_fmod.dll"
  296. FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012.
  297. Audio configuration (by decreasing priority):
  298. CD : FMOD/CD
  299. Music: FMOD/Ext
  300. SFX : FMOD
  301. Initializing Sound Effects subsystem...
  302. Sfx_InitChannels: 16 channels.
  303. Sfx_StartRefresh: Driver does not require a refresh thread.
  304. Initializing Music subsystem...
  305. Initializing Network subsystem...
  306. Sys_Init: Done in 0.14 seconds.
  307. Scheme::addSearchPath: "$(App.DataPath)/" added to scheme 'Packages' (group:Default).
  308. ^ : "$(App.DataPath)/$(GamePlugin.Name)/" added to scheme 'Packages' (group:Default).
  309. ^ : "$(App.DefsPath)/" added to scheme 'Defs' (group:Default).
  310. ^ : "$(App.DefsPath)/$(GamePlugin.Name)/" added to scheme 'Defs' (group:Default).
  311. ^ : "$(App.DefsPath)/$(GamePlugin.Name)/$(Game.IdentityKey)/" added to scheme 'Defs'
  312. (group:Default).
  313. ^ : "$(App.DataPath)/graphics/" added to scheme 'Graphics' (group:Default).
  314. ^ : "$(App.DataPath)/$(GamePlugin.Name)/models/" added to scheme 'Models' (group:
  315. Default).
  316. ^ : "$(App.DataPath)/$(GamePlugin.Name)/models/$(Game.IdentityKey)/" added to scheme
  317. 'Models' (group:Default).
  318. ^ : "$(App.DataPath)/$(GamePlugin.Name)/sfx/" added to scheme 'Sfx' (group:Default).
  319. ^ : "$(App.DataPath)/$(GamePlugin.Name)/sfx/$(Game.IdentityKey)/" added to scheme 'Sfx'
  320. (group:Default).
  321. ^ : "$(App.DataPath)/$(GamePlugin.Name)/music/" added to scheme 'Music' (group:Default).
  322. ^ : "$(App.DataPath)/$(GamePlugin.Name)/music/$(Game.IdentityKey)/" added to scheme
  323. 'Music' (group:Default).
  324. ^ : "$(App.DataPath)/$(GamePlugin.Name)/textures/" added to scheme 'Textures' (group:
  325. Default).
  326. ^ : "$(App.DataPath)/$(GamePlugin.Name)/textures/$(Game.IdentityKey)/" added to scheme
  327. 'Textures' (group:Default).
  328. ^ : "$(App.DataPath)/$(GamePlugin.Name)/flats/" added to scheme 'Flats' (group:Default).
  329. ^ : "$(App.DataPath)/$(GamePlugin.Name)/flats/$(Game.IdentityKey)/" added to scheme
  330. 'Flats' (group:Default).
  331. ^ : "$(App.DataPath)/$(GamePlugin.Name)/patches/" added to scheme 'Patches' (group:
  332. Default).
  333. ^ : "$(App.DataPath)/$(GamePlugin.Name)/patches/$(Game.IdentityKey)/" added to scheme
  334. 'Patches' (group:Default).
  335. ^ : "$(App.DataPath)/$(GamePlugin.Name)/lightmaps/" added to scheme 'LightMaps' (group:
  336. Default).
  337. ^ : "$(App.DataPath)/fonts/" added to scheme 'Fonts' (group:Default).
  338. ^ : "$(App.DataPath)/$(GamePlugin.Name)/fonts/" added to scheme 'Fonts' (group:Default).
  339. ^ : "$(App.DataPath)/$(GamePlugin.Name)/fonts/$(Game.IdentityKey)/" added to scheme
  340. 'Fonts' (group:Default).
  341. Initializing Fonts collection...
  342. Loop interval changed to 16 ms.
  343. Loop function changed from 0x41aca0 set to 0x0.
  344. R_CreateFontFromFile > FS1::openFile:
  345. Trying "(basedir)\data\fonts\normal18.dfn"...
  346. R_CreateFontFromFile > Fonts::createFromFile > FS1::openFile:
  347. Trying "(basedir)\data\fonts\normal18.dfn"...
  348. R_CreateFontFromFile > Fonts::createFromFile:
  349. Uploading GL texture for font "System:normal18"...
  350. ^ : New font "System:normal18"
  351. FS1::openFile: Trying "(basedir)\data\graphics\loading1.png"...
  352. Image_LoadFromFile: Image_Load: size 256 x 256 depth 4 alpha true bytes 262144
  353. ^ : "(basedir)\data\graphics\loading1.png" (256x256)
  354. FS1::openFile: Trying "(basedir)\data\graphics\loading2.png"...
  355. Image_LoadFromFile: Image_Load: size 256 x 256 depth 4 alpha true bytes 262144
  356. ^ : "(basedir)\data\graphics\loading2.png" (256x256)
  357. Loop function changed from 0x0 set to 0x40b330.
  358. Initializing Resource subsystem...
  359. FS1::findPath: Using scheme 'Packages'...
  360. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  361. ^ : [ResolveError_ResolveSymbolError] (Uri::resolveSymbol) Symbol 'GamePlugin' did not
  362. resolve (no game plugin loaded)
  363. FS1::openFile: Trying "(basedir)\data\doomsday.pk3"...
  364. ^ : Trying "(basedir)\data\doomsday.pk3"...
  365. ^ > ZipFileType: Interpreted "(basedir)\data\doomsday.pk3".
  366. ^ : Interpreted "(basedir)\data\doomsday.pk3".
  367. Loading "(basedir)\data\doomsday.pk3"...
  368. DD_InitHelp: Reading help strings from read-only archive entry "data/cphelp.txt" at path
  369. "/data/doomsday.pk3/data/cphelp.txt" (out of archive in read-only native
  370. file "(basedir)\data\doomsday.pk3")
  371. Current window geometry: 0,0 1920x1080 (max:false)
  372. Normal window geometry: 288,162 1344x756
  373. Recycling 56 allocations/instances.
  374. FS1::openFile: Trying "%HOMEPATH%\Documents\Doomsday Frontend\runtime\startup.cfg"...
  375. ^ : Rebuilt hashMap for LumpIndex 0x2230188.
  376. Could not open: "startup.cfg"
  377. Initializing Textures subsystem...
  378. Initializing Materials collection...
  379. Initializing Binding subsystem...
  380. Deactivating binding context 'deui'...
  381. Deactivating binding context 'message'...
  382. Deactivating binding context 'chat'...
  383. Deactivating binding context 'shortcut'...
  384. Deactivating binding context 'gameui'...
  385. Deactivating binding context 'menu'...
  386. Deactivating binding context 'finale'...
  387. Deactivating binding context 'map-freepan'...
  388. Deactivating binding context 'map'...
  389. Deactivating binding context 'game'...
  390. Activating binding context 'game'...
  391. Fonts::resolveUri: "console18" not found, returning NOFONTID.
  392. R_CreateFontFromFile > FS1::openFile:
  393. Trying "(basedir)\data\Fonts\console18.dfn"...
  394. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  395. fonts\console18.dfn" (179214 bytes, compressed)
  396. [0 +179214]
  397. ^ : Cache miss on #8
  398. R_CreateFontFromFile > Fonts::createFromFile > FS1::openFile:
  399. Trying "(basedir)\data\Fonts\console18.dfn"...
  400. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  401. fonts\console18.dfn" (179214 bytes, compressed)
  402. [0 +179214]
  403. ^ : Cache miss on #8
  404. R_CreateFontFromFile > Fonts::createFromFile:
  405. Uploading GL texture for font "System:console18"...
  406. ^ : New font "System:console18"
  407. Fonts::resolveUri: "normal24" not found, returning NOFONTID.
  408. R_CreateFontFromFile > FS1::openFile:
  409. Trying "(basedir)\data\Fonts\normal24.dfn"...
  410. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  411. fonts\normal24.dfn" (280590 bytes, compressed)
  412. [0 +280590]
  413. ^ : Cache miss on #11
  414. R_CreateFontFromFile > Fonts::createFromFile > FS1::openFile:
  415. Trying "(basedir)\data\Fonts\normal24.dfn"...
  416. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  417. fonts\normal24.dfn" (280590 bytes, compressed)
  418. [0 +280590]
  419. ^ : Cache miss on #11
  420. R_CreateFontFromFile > Fonts::createFromFile:
  421. Uploading GL texture for font "System:normal24"...
  422. ^ : New font "System:normal24"
  423. Fonts::resolveUri: "normalbold24" not found, returning NOFONTID.
  424. R_CreateFontFromFile > FS1::openFile:
  425. Trying "(basedir)\data\Fonts\normalbold24.dfn"...
  426. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  427. fonts\normalbold24.dfn" (320526 bytes,
  428. compressed) [0 +320526]
  429. ^ : Cache miss on #14
  430. R_CreateFontFromFile > Fonts::createFromFile > FS1::openFile:
  431. Trying "(basedir)\data\Fonts\normalbold24.dfn"...
  432. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  433. fonts\normalbold24.dfn" (320526 bytes,
  434. compressed) [0 +320526]
  435. ^ : Cache miss on #14
  436. R_CreateFontFromFile > Fonts::createFromFile:
  437. Uploading GL texture for font "System:normalbold24"...
  438. ^ : New font "System:normalbold24"
  439. Fonts::resolveUri: "normallight24" not found, returning NOFONTID.
  440. R_CreateFontFromFile > FS1::openFile:
  441. Trying "(basedir)\data\Fonts\normallight24.dfn"...
  442. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  443. fonts\normallight24.dfn" (280590 bytes,
  444. compressed) [0 +280590]
  445. ^ : Cache miss on #17
  446. R_CreateFontFromFile > Fonts::createFromFile > FS1::openFile:
  447. Trying "(basedir)\data\Fonts\normallight24.dfn"...
  448. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  449. fonts\normallight24.dfn" (280590 bytes,
  450. compressed) [0 +280590]
  451. ^ : Cache miss on #17
  452. R_CreateFontFromFile > Fonts::createFromFile:
  453. Uploading GL texture for font "System:normallight24"...
  454. ^ : New font "System:normallight24"
  455. Initializing InFine subsystem...
  456. Activating binding context 'finale'...
  457. Initializing UI subsystem...
  458. Recycling 26 allocations/instances.
  459. Loop function changed from 0x40b330 set to 0x0.
  460. Con_Busy: Was busy for 1.20 seconds.
  461. Loop function popped, now 0x41aca0.
  462. R_InitSystemTextures: Initializing System textures...
  463. Loop interval changed to 16 ms.
  464. Loop function changed from 0x41aca0 set to 0x0.
  465. R_CreateFontFromFile > FS1::openFile:
  466. Trying "(basedir)\data\fonts\normal18.dfn"...
  467. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  468. fonts\normal18.dfn" (185358 bytes, compressed)
  469. [0 +185358]
  470. ^ : Cache miss on #10
  471. FS1::openFile: Trying "(basedir)\data\fonts\normal18.dfn"...
  472. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  473. fonts\normal18.dfn" (185358 bytes, compressed)
  474. [0 +185358]
  475. ^ : Cache miss on #10
  476. Uploading GL texture for font "System:normal18"...
  477. FS1::openFile: Trying "(basedir)\data\graphics\loading1.png"...
  478. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  479. graphics\loading1.png" (10725 bytes,
  480. compressed) [0 +10725]
  481. ^ : Cache miss on #29
  482. Image_LoadFromFile: Image_Load: size 256 x 256 depth 4 alpha true bytes 262144
  483. ^ : "(basedir)\data\graphics\loading1.png" (256x256)
  484. FS1::openFile: Trying "(basedir)\data\graphics\loading2.png"...
  485. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  486. graphics\loading2.png" (9465 bytes, compressed)
  487. [0 +9465]
  488. ^ : Cache miss on #30
  489. Image_LoadFromFile: Image_Load: size 256 x 256 depth 4 alpha true bytes 262144
  490. ^ : "(basedir)\data\graphics\loading2.png" (256x256)
  491. Loop function changed from 0x0 set to 0x40b330.
  492. Recycling 14 allocations/instances.
  493. Loop function changed from 0x40b330 set to 0x0.
  494. Con_Busy: Was busy for 0.25 seconds.
  495. Loop function popped, now 0x41aca0.
  496. User supplied IWAD path: "G:/Doomsdaydata/wads/"
  497. Scheme::addSearchPath: "Packages:G:/Doomsdaydata/wads/" added to scheme 'Packages' (group:
  498. Default).
  499. Loop interval changed to 16 ms.
  500. Loop function changed from 0x41aca0 set to 0x0.
  501. R_CreateFontFromFile > FS1::openFile:
  502. Trying "(basedir)\data\fonts\normal18.dfn"...
  503. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  504. fonts\normal18.dfn" (185358 bytes, compressed)
  505. [0 +185358]
  506. ^ : Cache miss on #10
  507. FS1::openFile: Trying "(basedir)\data\graphics\loading1.png"...
  508. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  509. graphics\loading1.png" (10725 bytes,
  510. compressed) [0 +10725]
  511. ^ : Cache miss on #29
  512. Image_LoadFromFile: Image_Load: size 256 x 256 depth 4 alpha true bytes 262144
  513. ^ : "(basedir)\data\graphics\loading1.png" (256x256)
  514. FS1::openFile: Trying "(basedir)\data\graphics\loading2.png"...
  515. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  516. graphics\loading2.png" (9465 bytes, compressed)
  517. [0 +9465]
  518. ^ : Cache miss on #30
  519. Image_LoadFromFile: Image_Load: size 256 x 256 depth 4 alpha true bytes 262144
  520. ^ : "(basedir)\data\graphics\loading2.png" (256x256)
  521. Loop function changed from 0x0 set to 0x40b330.
  522. Locating "HACX - Twitch 'n Kill"...
  523. FS1::findPath: Using scheme 'Packages'...
  524. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  525. Recycling 5 allocations/instances.
  526. FS1::findPath > FS1::openFile: Trying "(basedir)\hacx.wad"...
  527. FS1::findPath: Using scheme 'Packages'...
  528. ^ > FS1::openFile: Trying "(basedir)\hacx.pk3"...
  529. FS1::findPath: Using scheme 'Packages'...
  530. ^ > FS1::openFile: Trying "(basedir)\hacx.zip"...
  531. FS1::findPath: Using scheme 'Packages'...
  532. ^ > FS1::openFile: Trying "(basedir)\hacx.wad"...
  533. FS1::findPath: Using scheme 'Packages'...
  534. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  535. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  536. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  537. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  538. Game: HACX - Twitch 'n Kill - Banjo Software
  539. IdentityKey: hacx
  540. Startup resources:
  541. ! hacx.wad - missing
  542. libdoom.pk3 - found data\jdoom\libdoom.pk3
  543. Status: Incomplete/Not playable
  544. Locating "Chex(R) Quest"...
  545. FS1::findPath: Using scheme 'Packages'...
  546. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  547. FS1::findPath > FS1::openFile: Trying "(basedir)\chex.wad"...
  548. FS1::findPath: Using scheme 'Packages'...
  549. ^ > FS1::openFile: Trying "(basedir)\chex.pk3"...
  550. FS1::findPath: Using scheme 'Packages'...
  551. ^ > FS1::openFile: Trying "(basedir)\chex.zip"...
  552. FS1::findPath: Using scheme 'Packages'...
  553. ^ > FS1::openFile: Trying "(basedir)\chex.wad"...
  554. FS1::findPath: Using scheme 'Packages'...
  555. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  556. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  557. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  558. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  559. Game: Chex(R) Quest - Digital Cafe
  560. IdentityKey: chex
  561. Startup resources:
  562. ! chex.wad - missing
  563. libdoom.pk3 - found data\jdoom\libdoom.pk3
  564. Status: Incomplete/Not playable
  565. Locating "Final DOOM: TNT: Evilution"...
  566. FS1::findPath: Using scheme 'Packages'...
  567. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  568. FS1::findPath > FS1::openFile: Trying "(basedir)\tnt.wad"...
  569. FS1::findPath: Using scheme 'Packages'...
  570. ^ > FS1::openFile: Trying "(basedir)\tnt.pk3"...
  571. FS1::findPath: Using scheme 'Packages'...
  572. ^ > FS1::openFile: Trying "(basedir)\tnt.zip"...
  573. FS1::findPath: Using scheme 'Packages'...
  574. ^ > FS1::openFile: Trying "(basedir)\tnt.wad"...
  575. FS1::findPath: Using scheme 'Packages'...
  576. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  577. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  578. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  579. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  580. Game: Final DOOM: TNT: Evilution - Team TNT
  581. IdentityKey: doom2-tnt
  582. Startup resources:
  583. ! tnt.wad - missing
  584. libdoom.pk3 - found data\jdoom\libdoom.pk3
  585. Status: Incomplete/Not playable
  586. Locating "Final DOOM: The Plutonia Experiment"...
  587. FS1::findPath: Using scheme 'Packages'...
  588. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  589. FS1::findPath > FS1::openFile: Trying "(basedir)\plutonia.wad"...
  590. FS1::findPath: Using scheme 'Packages'...
  591. ^ > FS1::openFile: Trying "(basedir)\plutonia.pk3"...
  592. FS1::findPath: Using scheme 'Packages'...
  593. ^ > FS1::openFile: Trying "(basedir)\plutonia.zip"...
  594. FS1::findPath: Using scheme 'Packages'...
  595. ^ > FS1::openFile: Trying "(basedir)\plutonia.wad"...
  596. FS1::findPath: Using scheme 'Packages'...
  597. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  598. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  599. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  600. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  601. Game: Final DOOM: The Plutonia Experiment - Dario Casali and Milo Casali
  602. IdentityKey: doom2-plut
  603. Startup resources:
  604. ! plutonia.wad - missing
  605. libdoom.pk3 - found data\jdoom\libdoom.pk3
  606. Status: Incomplete/Not playable
  607. Locating "DOOM 2: Hell on Earth"...
  608. FS1::findPath: Using scheme 'Packages'...
  609. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  610. FS1::findPath > FS1::openFile: Trying "(basedir)\doom2.wad"...
  611. FS1::findPath: Using scheme 'Packages'...
  612. ^ > FS1::openFile: Trying "(basedir)\doom2.pk3"...
  613. FS1::findPath: Using scheme 'Packages'...
  614. ^ > FS1::openFile: Trying "(basedir)\doom2.zip"...
  615. FS1::findPath: Using scheme 'Packages'...
  616. ^ > FS1::openFile: Trying "(basedir)\doom2.wad"...
  617. FS1::findPath: Using scheme 'Packages'...
  618. ^ > FS1::openFile: Trying "(basedir)\doom2f.wad"...
  619. FS1::findPath: Using scheme 'Packages'...
  620. ^ > FS1::openFile: Trying "(basedir)\doom2f.pk3"...
  621. FS1::findPath: Using scheme 'Packages'...
  622. ^ > FS1::openFile: Trying "(basedir)\doom2f.zip"...
  623. FS1::findPath: Using scheme 'Packages'...
  624. ^ > FS1::openFile: Trying "(basedir)\doom2f.wad"...
  625. FS1::findPath: Using scheme 'Packages'...
  626. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  627. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  628. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  629. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  630. Game: DOOM 2: Hell on Earth - id Software
  631. IdentityKey: doom2
  632. Startup resources:
  633. ! doom2.wad or doom2f.wad - missing
  634. libdoom.pk3 - found data\jdoom\libdoom.pk3
  635. Status: Incomplete/Not playable
  636. Locating "Ultimate DOOM"...
  637. FS1::findPath: Using scheme 'Packages'...
  638. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  639. FS1::findPath > FS1::openFile: Trying "(basedir)\doom.wad"...
  640. FS1::findPath: Using scheme 'Packages'...
  641. ^ > FS1::openFile: Trying "(basedir)\doom.pk3"...
  642. FS1::findPath: Using scheme 'Packages'...
  643. ^ > FS1::openFile: Trying "(basedir)\doom.zip"...
  644. FS1::findPath: Using scheme 'Packages'...
  645. ^ > FS1::openFile: Trying "(basedir)\doom.wad"...
  646. FS1::findPath: Using scheme 'Packages'...
  647. ^ > FS1::openFile: Trying "(basedir)\doomu.wad"...
  648. FS1::findPath: Using scheme 'Packages'...
  649. ^ > FS1::openFile: Trying "(basedir)\doomu.pk3"...
  650. FS1::findPath: Using scheme 'Packages'...
  651. ^ > FS1::openFile: Trying "(basedir)\doomu.zip"...
  652. FS1::findPath: Using scheme 'Packages'...
  653. ^ > FS1::openFile: Trying "(basedir)\doomu.wad"...
  654. FS1::findPath: Using scheme 'Packages'...
  655. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  656. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  657. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  658. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  659. Game: Ultimate DOOM - id Software
  660. IdentityKey: doom1-ultimate
  661. Startup resources:
  662. ! doom.wad or doomu.wad - missing
  663. libdoom.pk3 - found data\jdoom\libdoom.pk3
  664. Status: Incomplete/Not playable
  665. Locating "DOOM Registered"...
  666. FS1::findPath: Using scheme 'Packages'...
  667. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  668. FS1::findPath > FS1::openFile: Trying "(basedir)\doom.wad"...
  669. FS1::findPath: Using scheme 'Packages'...
  670. ^ > FS1::openFile: Trying "(basedir)\doom.pk3"...
  671. FS1::findPath: Using scheme 'Packages'...
  672. ^ > FS1::openFile: Trying "(basedir)\doom.zip"...
  673. FS1::findPath: Using scheme 'Packages'...
  674. ^ > FS1::openFile: Trying "(basedir)\doom.wad"...
  675. FS1::findPath: Using scheme 'Packages'...
  676. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  677. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  678. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  679. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  680. Game: DOOM Registered - id Software
  681. IdentityKey: doom1
  682. Startup resources:
  683. ! doom.wad - missing
  684. libdoom.pk3 - found data\jdoom\libdoom.pk3
  685. Status: Incomplete/Not playable
  686. Locating "DOOM Shareware"...
  687. FS1::findPath: Using scheme 'Packages'...
  688. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  689. FS1::findPath > FS1::openFile: Trying "(basedir)\doom1.wad"...
  690. FS1::findPath: Using scheme 'Packages'...
  691. ^ > FS1::openFile: Trying "(basedir)\doom1.pk3"...
  692. FS1::findPath: Using scheme 'Packages'...
  693. ^ > FS1::openFile: Trying "(basedir)\doom1.zip"...
  694. FS1::findPath: Using scheme 'Packages'...
  695. ^ > FS1::openFile: Trying "(basedir)\doom1.wad"...
  696. FS1::findPath: Using scheme 'Packages'...
  697. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  698. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  699. FS1::openFile: Trying "(basedir)\data\jdoom\libdoom.pk3"...
  700. ^ > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  701. Game: DOOM Shareware - id Software
  702. IdentityKey: doom1-share
  703. Startup resources:
  704. ! doom1.wad - missing
  705. libdoom.pk3 - found data\jdoom\libdoom.pk3
  706. Status: Incomplete/Not playable
  707. Locating "Heretic: Shadow of the Serpent Riders"...
  708. FS1::findPath: Using scheme 'Packages'...
  709. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  710. FS1::findPath > FS1::openFile: Trying "(basedir)\heretic.wad"...
  711. FS1::findPath: Using scheme 'Packages'...
  712. ^ > FS1::openFile: Trying "(basedir)\heretic.pk3"...
  713. FS1::findPath: Using scheme 'Packages'...
  714. ^ > FS1::openFile: Trying "(basedir)\heretic.zip"...
  715. FS1::findPath: Using scheme 'Packages'...
  716. ^ > FS1::openFile: Trying "(basedir)\heretic.wad"...
  717. FS1::findPath: Using scheme 'Packages'...
  718. FS1::openFile: Trying "(basedir)\data\jheretic\libheretic.pk3"...
  719. ^ > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  720. FS1::openFile: Trying "(basedir)\data\jheretic\libheretic.pk3"...
  721. ^ > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  722. Game: Heretic: Shadow of the Serpent Riders - Raven Software
  723. IdentityKey: heretic-ext
  724. Startup resources:
  725. ! heretic.wad - missing
  726. libheretic.pk3 - found data\jheretic\libheretic.pk3
  727. Status: Incomplete/Not playable
  728. Locating "Heretic Registered"...
  729. FS1::findPath: Using scheme 'Packages'...
  730. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  731. FS1::findPath > FS1::openFile: Trying "(basedir)\heretic.wad"...
  732. FS1::findPath: Using scheme 'Packages'...
  733. ^ > FS1::openFile: Trying "(basedir)\heretic.pk3"...
  734. FS1::findPath: Using scheme 'Packages'...
  735. ^ > FS1::openFile: Trying "(basedir)\heretic.zip"...
  736. FS1::findPath: Using scheme 'Packages'...
  737. ^ > FS1::openFile: Trying "(basedir)\heretic.wad"...
  738. FS1::findPath: Using scheme 'Packages'...
  739. FS1::openFile: Trying "(basedir)\data\jheretic\libheretic.pk3"...
  740. ^ > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  741. FS1::openFile: Trying "(basedir)\data\jheretic\libheretic.pk3"...
  742. ^ > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  743. Game: Heretic Registered - Raven Software
  744. IdentityKey: heretic
  745. Startup resources:
  746. ! heretic.wad - missing
  747. libheretic.pk3 - found data\jheretic\libheretic.pk3
  748. Status: Incomplete/Not playable
  749. Locating "Heretic Shareware"...
  750. FS1::findPath: Using scheme 'Packages'...
  751. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  752. FS1::findPath > FS1::openFile: Trying "(basedir)\heretic1.wad"...
  753. FS1::findPath: Using scheme 'Packages'...
  754. ^ > FS1::openFile: Trying "(basedir)\heretic1.pk3"...
  755. FS1::findPath: Using scheme 'Packages'...
  756. ^ > FS1::openFile: Trying "(basedir)\heretic1.zip"...
  757. FS1::findPath: Using scheme 'Packages'...
  758. ^ > FS1::openFile: Trying "(basedir)\heretic1.wad"...
  759. FS1::findPath: Using scheme 'Packages'...
  760. FS1::openFile: Trying "(basedir)\data\jheretic\libheretic.pk3"...
  761. ^ > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  762. FS1::openFile: Trying "(basedir)\data\jheretic\libheretic.pk3"...
  763. ^ > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  764. Game: Heretic Shareware - Raven Software
  765. IdentityKey: heretic-share
  766. Startup resources:
  767. ! heretic1.wad - missing
  768. libheretic.pk3 - found data\jheretic\libheretic.pk3
  769. Status: Incomplete/Not playable
  770. Locating "Hexen: Deathkings of the Dark Citadel"...
  771. FS1::findPath: Using scheme 'Packages'...
  772. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  773. FS1::findPath > FS1::openFile: Trying "(basedir)\hexen.wad"...
  774. FS1::findPath: Using scheme 'Packages'...
  775. ^ > FS1::openFile: Trying "(basedir)\hexen.pk3"...
  776. FS1::findPath: Using scheme 'Packages'...
  777. ^ > FS1::openFile: Trying "(basedir)\hexen.zip"...
  778. FS1::findPath: Using scheme 'Packages'...
  779. ^ > FS1::openFile: Trying "(basedir)\hexen.wad"...
  780. FS1::findPath: Using scheme 'Packages'...
  781. ^ > FS1::openFile: Trying "(basedir)\hexdd.wad"...
  782. FS1::findPath: Using scheme 'Packages'...
  783. ^ > FS1::openFile: Trying "(basedir)\hexdd.pk3"...
  784. FS1::findPath: Using scheme 'Packages'...
  785. ^ > FS1::openFile: Trying "(basedir)\hexdd.zip"...
  786. FS1::findPath: Using scheme 'Packages'...
  787. ^ > FS1::openFile: Trying "(basedir)\hexdd.wad"...
  788. FS1::findPath: Using scheme 'Packages'...
  789. FS1::openFile: Trying "(basedir)\data\jhexen\libhexen.pk3"...
  790. ^ > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  791. FS1::openFile: Trying "(basedir)\data\jhexen\libhexen.pk3"...
  792. ^ > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  793. Game: Hexen: Deathkings of the Dark Citadel - Raven Software
  794. IdentityKey: hexen-dk
  795. Startup resources:
  796. ! hexen.wad - missing
  797. ! hexdd.wad - missing
  798. libhexen.pk3 - found data\jhexen\libhexen.pk3
  799. Status: Incomplete/Not playable
  800. Locating "Hexen"...
  801. FS1::findPath: Using scheme 'Packages'...
  802. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  803. FS1::openFile: Trying "(basedir)\data\jhexen\libhexen.pk3"...
  804. ^ > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  805. FS1::openFile: Trying "(basedir)\data\jhexen\libhexen.pk3"...
  806. ^ > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  807. FS1::findPath: Using scheme 'Packages'...
  808. ^ > FS1::openFile: Trying "(basedir)\hexen.wad"...
  809. FS1::findPath: Using scheme 'Packages'...
  810. ^ > FS1::openFile: Trying "(basedir)\hexen.pk3"...
  811. FS1::findPath: Using scheme 'Packages'...
  812. ^ > FS1::openFile: Trying "(basedir)\hexen.zip"...
  813. FS1::findPath: Using scheme 'Packages'...
  814. ^ > FS1::openFile: Trying "(basedir)\hexen.wad"...
  815. Game: Hexen - Raven Software
  816. IdentityKey: hexen
  817. Startup resources:
  818. libhexen.pk3 - found data\jhexen\libhexen.pk3
  819. ! hexen.wad - missing
  820. Status: Incomplete/Not playable
  821. Locating "Hexen v1.0"...
  822. FS1::findPath: Using scheme 'Packages'...
  823. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  824. FS1::findPath > FS1::openFile: Trying "(basedir)\hexen.wad"...
  825. FS1::findPath: Using scheme 'Packages'...
  826. ^ > FS1::openFile: Trying "(basedir)\hexen.pk3"...
  827. FS1::findPath: Using scheme 'Packages'...
  828. ^ > FS1::openFile: Trying "(basedir)\hexen.zip"...
  829. FS1::findPath: Using scheme 'Packages'...
  830. ^ > FS1::openFile: Trying "(basedir)\hexen.wad"...
  831. FS1::findPath: Using scheme 'Packages'...
  832. FS1::openFile: Trying "(basedir)\data\jhexen\libhexen.pk3"...
  833. ^ > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  834. FS1::openFile: Trying "(basedir)\data\jhexen\libhexen.pk3"...
  835. ^ > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  836. Game: Hexen v1.0 - Raven Software
  837. IdentityKey: hexen-v10
  838. Startup resources:
  839. ! hexen.wad - missing
  840. libhexen.pk3 - found data\jhexen\libhexen.pk3
  841. Status: Incomplete/Not playable
  842. Locating "Hexen 4-map Demo"...
  843. FS1::findPath: Using scheme 'Packages'...
  844. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  845. FS1::findPath > FS1::openFile: Trying "(basedir)\hexen.wad"...
  846. FS1::findPath: Using scheme 'Packages'...
  847. ^ > FS1::openFile: Trying "(basedir)\hexen.pk3"...
  848. FS1::findPath: Using scheme 'Packages'...
  849. ^ > FS1::openFile: Trying "(basedir)\hexen.zip"...
  850. FS1::findPath: Using scheme 'Packages'...
  851. ^ > FS1::openFile: Trying "(basedir)\hexen.wad"...
  852. FS1::findPath: Using scheme 'Packages'...
  853. ^ > FS1::openFile: Trying "(basedir)\machexendemo.wad"...
  854. FS1::findPath: Using scheme 'Packages'...
  855. ^ > FS1::openFile: Trying "(basedir)\machexendemo.pk3"...
  856. FS1::findPath: Using scheme 'Packages'...
  857. ^ > FS1::openFile: Trying "(basedir)\machexendemo.zip"...
  858. FS1::findPath: Using scheme 'Packages'...
  859. ^ > FS1::openFile: Trying "(basedir)\machexendemo.wad"...
  860. FS1::findPath: Using scheme 'Packages'...
  861. ^ > FS1::openFile: Trying "(basedir)\hexendemo.wad"...
  862. FS1::findPath: Using scheme 'Packages'...
  863. ^ > FS1::openFile: Trying "(basedir)\hexendemo.pk3"...
  864. FS1::findPath: Using scheme 'Packages'...
  865. ^ > FS1::openFile: Trying "(basedir)\hexendemo.zip"...
  866. FS1::findPath: Using scheme 'Packages'...
  867. ^ > FS1::openFile: Trying "(basedir)\hexendemo.wad"...
  868. FS1::findPath: Using scheme 'Packages'...
  869. FS1::openFile: Trying "(basedir)\data\jhexen\libhexen.pk3"...
  870. ^ > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  871. FS1::openFile: Trying "(basedir)\data\jhexen\libhexen.pk3"...
  872. ^ > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  873. Game: Hexen 4-map Demo - Raven Software
  874. IdentityKey: hexen-demo
  875. Startup resources:
  876. ! hexen.wad or machexendemo.wad or hexendemo.wad - missing
  877. libhexen.pk3 - found data\jhexen\libhexen.pk3
  878. Status: Incomplete/Not playable
  879. Locating "Hexen 4-map Beta Demo"...
  880. FS1::findPath: Using scheme 'Packages'...
  881. ^ > Scheme::rebuild: Rebuilding 'Packages'...
  882. FS1::findPath > FS1::openFile: Trying "(basedir)\hexen.wad"...
  883. FS1::findPath: Using scheme 'Packages'...
  884. ^ > FS1::openFile: Trying "(basedir)\hexen.pk3"...
  885. FS1::findPath: Using scheme 'Packages'...
  886. ^ > FS1::openFile: Trying "(basedir)\hexen.zip"...
  887. FS1::findPath: Using scheme 'Packages'...
  888. ^ > FS1::openFile: Trying "(basedir)\hexen.wad"...
  889. FS1::findPath: Using scheme 'Packages'...
  890. ^ > FS1::openFile: Trying "(basedir)\hexenbeta.wad"...
  891. FS1::findPath: Using scheme 'Packages'...
  892. ^ > FS1::openFile: Trying "(basedir)\hexenbeta.pk3"...
  893. FS1::findPath: Using scheme 'Packages'...
  894. ^ > FS1::openFile: Trying "(basedir)\hexenbeta.zip"...
  895. FS1::findPath: Using scheme 'Packages'...
  896. ^ > FS1::openFile: Trying "(basedir)\hexenbeta.wad"...
  897. FS1::findPath: Using scheme 'Packages'...
  898. ^ > FS1::openFile: Trying "(basedir)\machexendemo.wad"...
  899. FS1::findPath: Using scheme 'Packages'...
  900. ^ > FS1::openFile: Trying "(basedir)\machexendemo.pk3"...
  901. FS1::findPath: Using scheme 'Packages'...
  902. ^ > FS1::openFile: Trying "(basedir)\machexendemo.zip"...
  903. FS1::findPath: Using scheme 'Packages'...
  904. ^ > FS1::openFile: Trying "(basedir)\machexendemo.wad"...
  905. FS1::findPath: Using scheme 'Packages'...
  906. ^ > FS1::openFile: Trying "(basedir)\hexendemo.wad"...
  907. FS1::findPath: Using scheme 'Packages'...
  908. ^ > FS1::openFile: Trying "(basedir)\hexendemo.pk3"...
  909. FS1::findPath: Using scheme 'Packages'...
  910. ^ > FS1::openFile: Trying "(basedir)\hexendemo.zip"...
  911. FS1::findPath: Using scheme 'Packages'...
  912. ^ > FS1::openFile: Trying "(basedir)\hexendemo.wad"...
  913. FS1::findPath: Using scheme 'Packages'...
  914. FS1::openFile: Trying "(basedir)\data\jhexen\libhexen.pk3"...
  915. ^ > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  916. FS1::openFile: Trying "(basedir)\data\jhexen\libhexen.pk3"...
  917. ^ > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  918. Game: Hexen 4-map Beta Demo - Raven Software
  919. IdentityKey: hexen-betademo
  920. Startup resources:
  921. ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad - missing
  922. libhexen.pk3 - found data\jhexen\libhexen.pk3
  923. Status: Incomplete/Not playable
  924. Recycling 81 allocations/instances.
  925. Loop function changed from 0x40b330 set to 0x0.
  926. Con_Busy: Was busy for 0.61 seconds.
  927. Loop function popped, now 0x41aca0.
  928. FS1::openFile: Trying "%HOMEPATH%\Documents\Doomsday Frontend\runtime\autoexec.cfg"...
  929. Could not open: "autoexec.cfg"
  930. Initializing PatchComposite textures...
  931. loadCompositeTextureDefs > loadPatchNames > FS1::lumpNumForName:
  932. Rebuilt hashMap for LumpIndex 0x2230184.
  933. loadCompositeTextureDefs > loadPatchNames:
  934. [NotFoundError] (LumpIndex::lump) Invalid lump index -1, valid range: [0..44),
  935. ignoring.
  936. R_InitCompositeTextures: Done in 0 seconds.
  937. Initializing Flat textures...
  938. R_InitFlatTetxures: Done in 0 seconds.
  939. Initializing Sprite textures...
  940. R_InitSpriteTextures: Done in 0 seconds.
  941. Parsing definition files:
  942. FS1::findPath: Using scheme 'Defs'...
  943. ^ > Scheme::rebuild: Rebuilding 'Defs'...
  944. ^ : [ResolveError_ResolveSymbolError] (Uri::resolveSymbol) Symbol 'GamePlugin' did not
  945. resolve (no game plugin loaded)
  946. ^ : [ResolveError_ResolveSymbolError] (Uri::resolveSymbol) Symbol 'GamePlugin' did not
  947. resolve (no game plugin loaded)
  948. Processing 'defs\doomsday.ded'...
  949. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\doomsday.ded"...
  950. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  951. doomsday.ded" (152 bytes, compressed) [0 +152]
  952. ^ : Cache miss on #0
  953. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\doomsday.ded"...
  954. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  955. doomsday.ded" (152 bytes, compressed) [0 +152]
  956. ^ : Cache miss on #0
  957. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\doomsday.ded"...
  958. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  959. doomsday.ded" (152 bytes, compressed) [0 +152]
  960. ^ : Cache miss on #0
  961. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\flags.ded"...
  962. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  963. flags.ded" (8884 bytes, compressed) [0 +8884]
  964. ^ : Cache miss on #2
  965. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\flags.ded"...
  966. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  967. flags.ded" (8884 bytes, compressed) [0 +8884]
  968. ^ : Cache miss on #2
  969. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\flags.ded"...
  970. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  971. flags.ded" (8884 bytes, compressed) [0 +8884]
  972. ^ : Cache miss on #2
  973. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\xg.ded"...
  974. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  975. xg.ded" (12598 bytes, compressed) [0 +12598]
  976. ^ : Cache miss on #4
  977. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\xg.ded"...
  978. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  979. xg.ded" (12598 bytes, compressed) [0 +12598]
  980. ^ : Cache miss on #4
  981. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\xg.ded"...
  982. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  983. xg.ded" (12598 bytes, compressed) [0 +12598]
  984. ^ : Cache miss on #4
  985. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\materials.ded"...
  986. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  987. materials.ded" (1119 bytes, compressed) [0
  988. +1119]
  989. ^ : Cache miss on #3
  990. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\materials.ded"...
  991. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  992. materials.ded" (1119 bytes, compressed) [0
  993. +1119]
  994. ^ : Cache miss on #3
  995. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\materials.ded"...
  996. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  997. materials.ded" (1119 bytes, compressed) [0
  998. +1119]
  999. ^ : Cache miss on #3
  1000. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\finales.ded"...
  1001. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  1002. finales.ded" (356 bytes, compressed) [0 +356]
  1003. ^ : Cache miss on #1
  1004. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\finales.ded"...
  1005. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  1006. finales.ded" (356 bytes, compressed) [0 +356]
  1007. ^ : Cache miss on #1
  1008. Def_ReadProcessDED > FS1::openFile: Trying "(basedir)\defs\finales.ded"...
  1009. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\defs\
  1010. finales.ded" (356 bytes, compressed) [0 +356]
  1011. ^ : Cache miss on #1
  1012. Done in 0.02 seconds.
  1013. Definitions:
  1014. 0 animation groups
  1015. 0 composite fonts
  1016. 0 detail textures
  1017. 1 finales
  1018. 0 lights
  1019. 0 line types
  1020. 0 map infos
  1021. 4 materials
  1022. 0 models
  1023. 0 particle generators
  1024. 0 skies
  1025. 0 sector types
  1026. 0 songs
  1027. 0 sound effects
  1028. 0 sprite names
  1029. 0 states
  1030. 0 surface decorations
  1031. 0 surface reflections
  1032. 0 text strings
  1033. 0 texture environments
  1034. 0 things
  1035. Building Sprites...
  1036. buildSprites: Done in 0 seconds.
  1037. R_InitSprites: Done in 0 seconds.
  1038. Initializing Models...
  1039. Models_Init: Done in 0.009 seconds.
  1040. FS1::findPath: Using scheme 'Graphics'...
  1041. ^ > Scheme::rebuild: Rebuilding 'Graphics'...
  1042. FS1::findPath > FS1::openFile: Trying "(basedir)\background.png"...
  1043. FS1::findPath: Using scheme 'Graphics'...
  1044. ^ > FS1::openFile: Trying "(basedir)\background.tga"...
  1045. FS1::findPath: Using scheme 'Graphics'...
  1046. ^ > FS1::openFile: Trying "(basedir)\background.jpg"...
  1047. FS1::findPath: Using scheme 'Graphics'...
  1048. FS1::openFile: Trying "(basedir)\data\graphics\background.pcx"...
  1049. ^ > FileHandle::fromLump > Zip::readLump: "(basedir)\data\doomsday.pk3:(basedir)\data\
  1050. graphics\background.pcx" (254485 bytes,
  1051. compressed) [0 +254485]
  1052. ^ : Cache miss on #18
  1053. Image_LoadFromFile: "(basedir)\data\graphics\background.pcx" (512x512)
  1054. Automatic game selection failed.
  1055. Registered Games:
  1056. Key: '!'= Incomplete/Not playable '*'= Loaded
  1057. -----------------------------------------------------------------------------------------
  1058. ! chex Chex(R) Quest (Digital Cafe)
  1059. ! doom2 DOOM 2: Hell on Earth (id Software)
  1060. ! doom1 DOOM Registered (id Software)
  1061. ! doom1-share DOOM Shareware (id Software)
  1062. ! doom2-plut Final DOOM: The Plutonia Experiment (Dario Casali and Milo Casali)
  1063. ! doom2-tnt Final DOOM: TNT: Evilution (Team TNT)
  1064. ! hacx HACX - Twitch 'n Kill (Banjo Software)
  1065. ! heretic Heretic Registered (Raven Software)
  1066. ! heretic-share Heretic Shareware (Raven Software)
  1067. ! heretic-ext Heretic: Shadow of the Serpent Riders (Raven Software)
  1068. ! hexen Hexen (Raven Software)
  1069. ! hexen-betademo Hexen 4-map Beta Demo (Raven Software)
  1070. ! hexen-demo Hexen 4-map Demo (Raven Software)
  1071. ! hexen-v10 Hexen v1.0 (Raven Software)
  1072. ! hexen-dk Hexen: Deathkings of the Dark Citadel (Raven Software)
  1073. ! doom1-ultimate Ultimate DOOM (id Software)
  1074. -----------------------------------------------------------------------------------------
  1075. 0 of 16 games playable.
  1076. Use the 'load' command to load a game. For example: "load gamename".
  1077. Recycling 49 allocations/instances.
  1078. >quit
  1079. Event loop exited with code 0.
  1080. ~Library: Unloading "(basedir)\Bin\plugins\audio_fmod.dll"
  1081. Shutting down the console...
  1082. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  1083. Restoring original display mode due to shutdown.
  1084. Canvas: Lost focus.
  1085. ^ : ungrabbing mouse (presently grabbed? true)
  1086. ~Library: Unloading "(basedir)\Bin\plugins\dehread.dll"
  1087. ^ : Unloading "(basedir)\Bin\plugins\doom.dll"
  1088. ^ : Unloading "(basedir)\Bin\plugins\heretic.dll"
  1089. ^ : Unloading "(basedir)\Bin\plugins\hexen.dll"
  1090. ^ : Unloading "(basedir)\Bin\plugins\wadmapconverter.dll"
  1091. ~App > ~ArchiveFeed: Not updating archive in read-only native file "(basedir)\data\
  1092. doomsday.pk3" (not changed)
  1093. ^ : Not updating archive in read-only native file "(basedir)\data\jdoom\libdoom.pk3" (not
  1094. changed)
  1095. ^ : Not updating archive in read-only native file "(basedir)\data\jheretic\
  1096. libheretic.pk3" (not changed)
  1097. ^ : Not updating archive in read-only native file "(basedir)\data\jhexen\libhexen.pk3"
  1098. (not changed)
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