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- def MeleeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- return int((.25*((13/10)*(Attack+Strength)+Defense+Constitution+(.5*Prayer)))//1)
- def MagicLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- return int((.25*((13/10)*((3/2)*Magic)+Defense+Constitution+(.5*Prayer)))//1)
- def RangeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- return int((.25*((13/10)*((3/2)*Range)+Defense+Constitution+(.5*Prayer)))//1)
- def NextLevelMeleeAttStr(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Me=MeleeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Me+1==MeleeLevel(Attack+1, Strength, Defense, Constitution, Range, Magic, Prayer): return 1
- else: return 1+NextLevelMeleeAttStr(Attack+1, Strength, Defense, Constitution, Range, Magic, Prayer)
- def NextLevelMeleeDefCon(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Me=MeleeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Me+1==MeleeLevel(Attack, Strength, Defense+1, Constitution, Range, Magic, Prayer): return 1
- else: return 1+NextLevelMeleeDefCon(Attack, Strength, Defense+1, Constitution, Range, Magic, Prayer)
- def NextLevelMeleePray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Me=MeleeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Me+1==MeleeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer+1):return 1
- else: return 1+NextLevelMeleePray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer+1)
- def NextLevelMeleeMage(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Me=MeleeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if MagicLevel(Attack, Strength, Defense, Constitution, Range, Magic+1, Prayer)==Me+1: return 1
- else: return 1+NextLevelMeleeMage(Attack, Strength, Defense, Constitution, Range, Magic+1, Prayer)
- def NextLevelMeleeRange(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Me=MeleeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if RangeLevel(Attack, Strength, Defense, Constitution, Range+1, Magic, Prayer)==Me+1: return 1
- else: return 1+NextLevelMeleeRange(Attack, Strength, Defense, Constitution, Range+1, Magic, Prayer)
- def NextLevelMagicAttStr(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Ma=MagicLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Ma+1==MeleeLevel(Attack+1, Strength, Defense, Constitution, Range, Magic, Prayer): return 1
- else: return 1+NextLevelMagicAttStr(Attack+1, Strength, Defense, Constitution, Range, Magic, Prayer)
- def NextLevelMagicDefCon(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Ma=MagicLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Ma+1==MagicLevel(Attack, Strength, Defense+1, Constitution, Range, Magic, Prayer): return 1
- else: return 1+NextLevelMagicDefCon(Attack, Strength, Defense+1, Constitution, Range, Magic, Prayer)
- def NextLevelMagicPray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Ma=MagicLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Ma+1==MagicLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer+1):return 1
- else: return 1+NextLevelMagicPray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer+1)
- def NextLevelMagicMage(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Ma=MagicLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Ma+1==MagicLevel(Attack, Strength, Defense, Constitution, Range, Magic+1, Prayer): return 1
- else: return 1+NextLevelMagicMage(Attack, Strength, Defense, Constitution, Range, Magic+1, Prayer)
- def NextLevelMagicRange(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Ma=MagicLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if RangeLevel(Attack, Strength, Defense, Constitution, Range+1, Magic, Prayer)==Ma+1: return 1
- else: return 1+NextLevelMagicRange(Attack, Strength, Defense, Constitution, Range+1, Magic, Prayer)
- def NextLevelRangeAttStr(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Ra=RangeLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Ra+1==MeleeLevel(Attack+1, Strength, Defense, Constitution, Range, Magic, Prayer): return 1
- else: return 1+NextLevelRangeAttStr(Attack+1, Strength, Defense, Constitution, Range, Magic, Prayer)
- def NextLevelRangeDefCon(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Ra=RangeLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Ra+1==RangeLevel(Attack, Strength, Defense+1, Constitution, Range, Magic, Prayer): return 1
- else: return 1+NextLevelRangeDefCon(Attack, Strength, Defense+1, Constitution, Range, Magic, Prayer)
- def NextLevelRangePray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Ra=RangeLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Ra+1==RangeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer+1):return 1
- else: return 1+NextLevelRangePray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer+1)
- def NextLevelRangeMage(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Ra=RangeLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if Ra+1==MagicLevel(Attack, Strength, Defense, Constitution, Range, Magic+1, Prayer): return 1
- else: return 1+NextLevelRangeMage(Attack, Strength, Defense, Constitution, Range, Magic+1, Prayer)
- def NextLevelRangeRange(Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Ra=RangeLevel (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- if RangeLevel(Attack, Strength, Defense, Constitution, Range+1, Magic, Prayer)==Ra+1: return 1
- else: return 1+NextLevelRangeRange(Attack, Strength, Defense, Constitution, Range+1, Magic, Prayer)
- def RSLevel():
- Attack = int(input("Attack Level: "))
- Strength = int(input("Strength Level: "))
- Defense = int(input("Defense Level: "))
- Constitution = int(input("Constitution Level: "))
- Range = int(input("Range Level: "))
- Magic = int(input("Magic Level: "))
- Prayer = int(input("Prayer Level: "))
- Me=MeleeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- Ma=MagicLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- Ra=RangeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- return RSLevelRaw (Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- def RSLevelRaw (Attack, Strength, Defense, Constitution, Range, Magic, Prayer):
- Me=MeleeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- Ma=MagicLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- Ra=RangeLevel(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)
- print ("")
- print ("Your combat level is "+str(max([Me, Ma, Ra])))
- print ("")
- if Me==max([Me, Ma, Ra]):
- if Me==126: print ("You have reached the maximum level in F2P Runescape, congrats!")
- else:
- print ("To get to level "+str(Me+1)+", you need to achieve one of these:")
- if (NextLevelMeleeAttStr(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+Attack+Strength<(99*2):
- print (" "+str(NextLevelMeleeAttStr(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Attack or Strength Levels")
- if (NextLevelMeleeDefCon(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+Defense+Constitution<(99*2):
- print (" "+str(NextLevelMeleeDefCon(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Defense or Constitution Levels")
- if NextLevelMeleePray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)+Prayer<99:
- print (" "+str(NextLevelMeleePray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Prayer Levels")
- if NextLevelMeleeMage(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)+Magic<99:
- print (" "+str(NextLevelMeleeMage(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Magic Levels")
- if NextLevelMeleeRange(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)+Range<99:
- print (" "+str(NextLevelMeleeRange(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Range Levels")
- print ("Your combat level is melee based")
- elif Ma==max([Me, Ma, Ra]):
- print ("To get to level "+str(Ma+1)+", you need:")
- if (NextLevelMagicAttStr(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+Attack+Strength<(99*2):
- print (" "+str(NextLevelMagicAttStr(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Attack or Strength Levels")
- if (NextLevelMagicDefCon(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+Defense+Constitution<(99*2):
- print (" "+str(NextLevelMagicDefCon(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Defense or Constitution Levels")
- if NextLevelMagicPray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)+Prayer<99:
- print (" "+str(NextLevelMagicPray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Prayer Levels")
- if NextLevelMagicMage(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)+Magic<99:
- print (" "+str(NextLevelMagicMage(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Magic Levels")
- if NextLevelMagicRange(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)<99:
- print (" "+str(NextLevelMagicRange(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Range Levels")
- print ("Your combat level is magic based")
- elif Ra==max([Me, Ma, Ra]):
- print ("To get to level "+str(Ra+1)+", you need:")
- if (NextLevelRangeAttStr(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+Attack+Strength<(99*2):
- print (" "+str(NextLevelRangeAttStr(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Attack or Strength Levels")
- if (NextLevelRangeDefCon(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+Defense+Constitution<(99*2):
- print (" "+str(NextLevelRangeDefCon(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Defense or Constitution Levels")
- if NextLevelRangePray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)+Prayer<99:
- print (" "+str(NextLevelRangePray(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Prayer Levels")
- if NextLevelRangeMage(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)+Magic<99:
- print (" "+str(NextLevelRangeMage(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Magic Levels")
- if NextLevelRangeRange(Attack, Strength, Defense, Constitution, Range, Magic, Prayer)<99:
- print (" "+str(NextLevelRangeRange(Attack, Strength, Defense, Constitution, Range, Magic, Prayer))+" Range Levels")
- print ("Your combat level is range based")
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