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- > UE4Editor-AIModule.dll!UAIPerceptionSystem::execRegisterPerceptionStimuliSource(FFrame & Stack, void * const Result) Line 17 C++
- UE4Editor-CoreUObject.dll!UFunction::Invoke(UObject * Obj, FFrame & Stack, void * const Result) Line 3713 C++
- UE4Editor-CoreUObject.dll!UObject::CallFunction(FFrame & Stack, void * const Result, UFunction * Function) Line 395 C++
- UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode(FFrame & Stack, void * const Result, bool bCanFailSilently) Line 1451 C++
- UE4Editor-CoreUObject.dll!UObject::execLetBool(FFrame & Stack, void * const Result) Line 1370 C++
- UE4Editor-CoreUObject.dll!UObject::ProcessInternal(FFrame & Stack, void * const Result) Line 602 C++
- UE4Editor-CoreUObject.dll!UObject::CallFunction(FFrame & Stack, void * const Result, UFunction * Function) Line 516 C++
- UE4Editor-CoreUObject.dll!UObject::ProcessInternal(FFrame & Stack, void * const Result) Line 602 C++
- UE4Editor-CoreUObject.dll!UFunction::Invoke(UObject * Obj, FFrame & Stack, void * const Result) Line 3713 C++
- UE4Editor-CoreUObject.dll!UObject::ProcessEvent(UFunction * Function, void * Parms) Line 924 C++
- UE4Editor-Engine.dll!AActor::ProcessEvent(UFunction * Function, void * Parameters) Line 529 C++
- UE4Editor-Engine.dll!AActor::PostActorConstruction() Line 2362 C++
- UE4Editor-Engine.dll!AActor::PostSpawnInitialize(const FVector & SpawnLocation, const FRotator & SpawnRotation, AActor * InOwner, APawn * InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction) Line 2318 C++
- UE4Editor-Engine.dll!UWorld::SpawnActor(UClass * Class, const FVector * Location, const FRotator * Rotation, const FActorSpawnParameters & SpawnParameters) Line 336 C++
- UE4Editor-CastleFight.dll!ABuildingUnitSpawner::SpawnUnit() Line 57 C++
- UE4Editor-Engine.dll!FTimerUnifiedDelegate::Execute() Line 38 C++
- UE4Editor-Engine.dll!FTimerManager::Tick(float DeltaTime) Line 515 C++
- UE4Editor-Engine.dll!UWorld::Tick(ELevelTick TickType, float DeltaSeconds) Line 1156 C++
- UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1329 C++
- UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 347 C++
- UE4Editor.exe!FEngineLoop::Tick() Line 2257 C++
- UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 142 C++
- UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 191 C++
- UE4Editor.exe!__tmainCRTStartup() Line 618 C
- kernel32.dll!00007ffa3b211611() Unknown
- ntdll.dll!00007ffa3e5164ad() Unknown
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