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Crushinton's loot filter (strict) - Jan 2017

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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # ===============================================================================================================
  3. # NeverSink's Indepth Loot Filter - for Path of Exile
  4. # ===============================================================================================================
  5. # VERSION:4.42
  6. # TYPE:SEMI-STRICT
  7. # STYLE:NORMAL
  8. # AUTHOR:NeverSink
  9. # BUILDNOTES:Filter improved with NeverSink's Filterpolish tool (v0.2)
  10. # ------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. # ------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16. # ------------------------------------
  17. # INSTALLATION / UPDATE :
  18. # ------------------------------------
  19. #
  20. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  21. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  22. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  23. # ------------------------------------
  24. # CONTACT - if you want to get notifications about updates or just get in touch:
  25. # ------------------------------------
  26. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  27. #
  28. # REDDIT: NeverSinkDev
  29. # GITHUB: NeverSinkDev
  30. # EMAIL : NeverSinkGaming-at-gmail.com
  31. # TWITTER: @NeverSinkGaming
  32. # ===============================================================================================================
  33. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  34. # ===============================================================================================================
  35. #
  36. # [[0100]] Global override section - add your rules here
  37. # [[0200]] Recipes, Magic and Normal items (endgame!)
  38. # [0201] 6-Linked items
  39. # [0202] 5-Linked items
  40. # [0203] 6-Socket Items
  41. # [0204] Exclusive bases: Atlas bases, talismans
  42. # [0205] Corrupted Amulets
  43. # [0206] 83/84+ Endgame crafting rules
  44. # [0207] Chancing items
  45. # [0208] 60+ Crafting rules for 60++ trinkets
  46. # [0209] Warband items
  47. # [0210] Remaining crafting rules - add your own bases here!
  48. # [0211] Chisel recipe items
  49. # [0212] Chromatic recipe items ("RGB Recipe")
  50. # [0213] Endgame-start 4-links
  51. # [0214] Animate Weapon script - deactivated by default
  52. # [0215] Remaining exceptions
  53. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  54. # [[0400]] Currency - PART 1 - Common currency
  55. # [[0500]] RARE ITEMS (ENDGAME)
  56. # [0501] Rare Atlas bases (84+)
  57. # [0502] Rare crafting bases
  58. # [0503] T1 rare items
  59. # [0504] T2 rare items
  60. # [0505] Breach Rings
  61. # [0506] Amulets, Jewels, Rings, Belts
  62. # [0507] 1H Daggers
  63. # [0508] 1H Claws
  64. # [0509] 1H Wands
  65. # [0510] 1H Swords and Foils
  66. # [0511] 1H Axes and Maces
  67. # [0512] 1H Sceptres
  68. # [0513] 2H Staves
  69. # [0514] 2H Swords, Axes, Maces
  70. # [0515] 2H Bows
  71. # [0516] AR: Gloves, Boots, Helmets
  72. # [0517] AR: Body Armors
  73. # [0518] OH: Shields
  74. # [0519] OH: Quivers
  75. # [0520] Rare endgame items - remaining rules
  76. # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  77. # [[0700]] Gems
  78. # [0701] Value gems
  79. # [0702] Other gems
  80. # [[0800]] FLASKS (Endgame rules)
  81. # [[0900]] HIDE LAYER 3: Random Endgame Flasks
  82. # [[1000]] Maps, fragments and labyrinth items
  83. # [1001] Labyrinth items, Offerings and Unique Maps
  84. # [1002] Top tier maps (T15-16)
  85. # [1003] High tier maps(T11-14)
  86. # [1004] Mid tier maps (T6-10)
  87. # [1005] Low tier maps (T1-T5)
  88. # [1006] Map fragments
  89. # [[1100]] Currency - PART 2 - Rare currency
  90. # [1101] Regular Rare Currency
  91. # [1102] Top Currency
  92. # [1103] Essence Tier List
  93. # [1104] Special items
  94. # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  95. # [1201] Exceptions to prevent ident. mistakes
  96. # [1202] T1 - Top tier cards
  97. # [1203] T2 - Great cards
  98. # [1204] T3 - Decent cards
  99. # [1205] T5 - Format trash tier cards... before
  100. # [1206] T4 - ...showing the remaining cards
  101. # [[1300]] Currency - PART 4 - remaining items
  102. # [[1400]] Uniques!
  103. # [1401] Exceptions
  104. # [1402] Tier 1 uniques
  105. # [1403] Tier 2 uniques
  106. # [1404] Prophecy-Material Uniques
  107. # [1405] Random Uniques
  108. # [[1500]] Exceptions - Quest Items etc.
  109. # [[1600]] LEVELING - Flasks
  110. # [1601] Hide outdated flasks
  111. # [1602] Hybrid flasks (normal)
  112. # [1603] Hybrid flasks (magic)
  113. # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
  114. # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
  115. # [1606] Show remaining flasks
  116. # [[1700]] LEVELING - RARES
  117. # [1701] Leveling rares - tier list
  118. # [1702] Leveling rares - remaining rules
  119. # [[1800]] LEVELING - Useful items
  120. # [1801] Jewellery
  121. # [1802] Boots
  122. # [1803] Caster weapons
  123. # [1804] Linked gear
  124. # [1805] 20% quality items for those strange people who want them
  125. # [[1900]] Levelling - normal and magic item progression
  126. # [1901] Normal items - First 12 levels - exceptions
  127. # [1902] Normal weapons - progression
  128. # [1903] Magic items - progression
  129. # [[2000]] HIDE LAYER 5 - Remaining Items
  130. # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
  131. # [[2200]] Special thanks to!
  132. # ===============================================================================================================
  133. # [[0100]] Global override section - add your rules here
  134.  
  135. Show #RAID
  136. BaseType "Shaped Mesa Map"
  137. Class "Maps"
  138. SetTextColor 255 190 0 # TEXTCOLOR: Cosmetic: Black Text
  139. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  140. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  141. SetFontSize 45
  142.  
  143.  
  144. Show # 6 - Links
  145. LinkedSockets = 6
  146. Rarity < Unique
  147. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  148. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  149. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  150. SetFontSize 45
  151. PlayAlertSound 6 300
  152.  
  153. Show # 5 - Links
  154. LinkedSockets = 5
  155. Rarity < Unique
  156. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  157. SetFontSize 40
  158. PlayAlertSound 2 300
  159.  
  160. Show # 6 - Sockets - best crafting armors
  161. Sockets = 6
  162. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  163. Rarity <= Rare
  164. ItemLevel >= 84
  165. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  166. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  167. SetFontSize 43
  168. PlayAlertSound 2 300
  169.  
  170. Show # 6 - Sockets - best crafting weapons
  171. Sockets = 6
  172. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  173. Rarity <= Rare
  174. ItemLevel >= 83
  175. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  176. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  177. SetFontSize 42
  178. PlayAlertSound 2 300
  179.  
  180. Show # 6 - Sockets
  181. Sockets = 6
  182. Rarity = Rare
  183. ItemLevel >= 75
  184. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  185. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  186. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  187. SetFontSize 40
  188. PlayAlertSound 2 300
  189.  
  190. Show # 6 - Sockets
  191. Sockets = 6
  192. Rarity <= Rare
  193. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  194. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  195. SetFontSize 40
  196. PlayAlertSound 2 300
  197.  
  198. Show # $crafting, egc, top
  199. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  200. Rarity < Rare
  201. ItemLevel >= 84
  202. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  203. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  204. SetFontSize 45
  205. PlayAlertSound 2 300
  206.  
  207. Show # $crafting, egc, top
  208. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  209. Rarity < Rare
  210. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  211. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  212. SetFontSize 42
  213. PlayAlertSound 2 300
  214.  
  215. Show # $crafting, egc, top
  216. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  217. Rarity < Rare
  218. ItemLevel >= 84
  219. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  220. SetFontSize 42
  221.  
  222. Hide # $crafting, egc, top
  223. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  224. Rarity < Rare
  225. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  226. SetFontSize 38
  227.  
  228. Show
  229. BaseType "Talisman"
  230. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  231. SetBorderColor 109 200 130 # BORDERCOLOR: Cosmetic: Talisman
  232. SetFontSize 40
  233. PlayAlertSound 2 300
  234.  
  235. Show # $crafting, trinkets, regal %D3
  236. Corrupted True
  237. Class "Amulet" "Belt"
  238. Rarity < Rare
  239. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  240. SetFontSize 34
  241.  
  242. Show # $crafting, egc, top
  243. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  244. Rarity < Rare
  245. ItemLevel >= 84
  246. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  247. SetFontSize 40
  248.  
  249. Hide # $crafting, egc %D3
  250. Class "Rings" "Amulet" "Belts"
  251. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  252. Rarity < Rare
  253. ItemLevel >= 84
  254. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  255. SetFontSize 38
  256.  
  257. Hide # $crafting, egc %D2
  258. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  259. Rarity < Rare
  260. ItemLevel >= 84
  261. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  262. SetFontSize 36
  263.  
  264. Hide # $crafting, egc %D2
  265. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil"
  266. Rarity < Rare
  267. ItemLevel >= 83
  268. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  269. SetFontSize 36
  270.  
  271. Show # $chancing (with sound), top %D3
  272. BaseType "Sorcerer Boots"
  273. Rarity = Normal
  274. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  275. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  276. SetFontSize 38
  277. PlayAlertSound 7 300
  278.  
  279. Show # $chancing (with sound), top %D3
  280. BaseType "Leather Belt"
  281. Rarity = Normal
  282. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  283. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  284. SetFontSize 38
  285. PlayAlertSound 7 300
  286.  
  287. Hide # $trinkets, jewels
  288. Class "Jewel"
  289. Rarity <= Magic
  290. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  291. SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
  292. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  293. SetFontSize 36
  294.  
  295. Hide # $crafting, trinkets, regal %D2
  296. Class "Rings" "Amulet" "Belts"
  297. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  298. Rarity = Normal
  299. ItemLevel >= 75
  300. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  301. SetFontSize 34
  302.  
  303. Show
  304. Identified True
  305. Corrupted False
  306. Class "Helmets" "Boots"
  307. Rarity = Magic
  308. ItemLevel = 82
  309. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  310. SetFontSize 34
  311.  
  312. Show
  313. Identified True
  314. Corrupted False
  315. Class "Daggers" "Wands" "Sceptres"
  316. Rarity = Magic
  317. ItemLevel = 84
  318. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  319. SetFontSize 34
  320.  
  321. Hide
  322. Identified True
  323. Corrupted False
  324. Class "Helmets" "Boots"
  325. Rarity = Magic
  326. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  327. SetFontSize 34
  328.  
  329. Hide
  330. Identified True
  331. Corrupted False
  332. Class "Daggers" "Wands" "Sceptres"
  333. Rarity = Magic
  334. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  335. SetFontSize 34
  336.  
  337. Hide # $crafting, nonmf %D2
  338. BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  339. Rarity < Rare
  340. ItemLevel >= 75
  341. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  342. SetFontSize 32
  343.  
  344. Hide # $chisel, recipes, top %D3
  345. Quality = 20
  346. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  347. Rarity = Magic
  348. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  349. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  350. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  351. SetFontSize 38
  352.  
  353. Hide # $chisel, recipes, top %D3
  354. Quality = 20
  355. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  356. Rarity = Normal
  357. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  358. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  359. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  360. SetFontSize 38
  361.  
  362. Hide # $chisel, recipes %D3
  363. Quality > 17
  364. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  365. Rarity = Magic
  366. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  367. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  368. SetFontSize 36
  369.  
  370. Hide # $chisel, recipes %D3
  371. Quality > 14
  372. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  373. Rarity = Normal
  374. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  375. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  376. SetFontSize 36
  377.  
  378. Hide # $chisel, recipes %D2
  379. Quality > 11
  380. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  381. Rarity = Magic
  382. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  383. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  384. SetFontSize 32
  385.  
  386. Hide # $chisel, recipes %D2
  387. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  388. Rarity = Normal
  389. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  390. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  391. SetFontSize 32
  392.  
  393. Hide # $rgb, small, lvl
  394. SocketGroup "RGB"
  395. Height <= 2
  396. Width <= 2
  397. Rarity < Rare
  398. ItemLevel <= 65
  399. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  400. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  401. SetFontSize 38
  402.  
  403. Hide # $rgb, small, lvl
  404. SocketGroup "RGB"
  405. Height <= 3
  406. Width <= 1
  407. Rarity < Rare
  408. ItemLevel <= 65
  409. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  410. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  411. SetFontSize 38
  412.  
  413. Hide # $rgb, bulky, lvl
  414. SocketGroup "RGB"
  415. Height >= 4
  416. Width >= 2
  417. Rarity < Rare
  418. ItemLevel <= 65
  419. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  420. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  421. SetFontSize 34
  422.  
  423. Hide # $rgb %D2
  424. SocketGroup "RGB"
  425. Rarity < Rare
  426. ItemLevel <= 65
  427. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  428. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  429. SetFontSize 36
  430.  
  431. Hide # $rgb, small %H3
  432. SocketGroup "RGB"
  433. Height <= 2
  434. Width <= 2
  435. Rarity < Rare
  436. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  437. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  438. SetFontSize 36
  439.  
  440. Hide # $rgb, small %H3
  441. SocketGroup "RGB"
  442. Height <= 3
  443. Width <= 1
  444. Rarity < Rare
  445. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  446. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  447. SetFontSize 36
  448.  
  449. Hide # $rgb, bulky
  450. SocketGroup "RGB"
  451. Height >= 4
  452. Width >= 2
  453. Rarity < Rare
  454. ItemLevel <= 65
  455. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  456. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  457. SetFontSize 30
  458.  
  459. Hide # $rgb, bulky %H1
  460. SocketGroup "RGB"
  461. Height >= 4
  462. Width >= 2
  463. Rarity < Rare
  464. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  465. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  466. SetFontSize 30
  467.  
  468. Hide # $rgb %H2
  469. SocketGroup "RGB"
  470. Rarity < Rare
  471. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  472. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  473. SetFontSize 32
  474.  
  475. Show # $crafting, exception
  476. BaseType "Sacrificial Garb"
  477. Rarity <= Rare
  478. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  479. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  480.  
  481. Show
  482. Class "Fishing Rod"
  483. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  484. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  485. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  486. SetFontSize 45
  487. PlayAlertSound 6 300
  488.  
  489. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  490. Hide # $meta, exception
  491. BaseType "Crude Bow"
  492. Rarity <= Rare
  493. ItemLevel >= 50
  494. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  495. SetFontSize 42
  496.  
  497. # Corrupted items with white sockets for offhand gem levelling.
  498. Show # %D3
  499. Sockets >= 3
  500. SocketGroup "W"
  501. Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws"
  502. Rarity < Rare
  503. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  504.  
  505. Hide # Minimize junk instead of hiding (if "Show")
  506. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  507. Rarity < Rare
  508. ItemLevel > 60
  509. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  510. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  511. SetFontSize 20
  512.  
  513. Show
  514. Class "Currency"
  515. BaseType "Orb of Chance"
  516. SetTextColor 210 178 135 # TEXTCOLOR: Low currency T1
  517. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  518. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  519. SetFontSize 40
  520.  
  521. Hide
  522. Class "Currency"
  523. BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  524. SetTextColor 210 178 135 # TEXTCOLOR: Low currency T1
  525. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  526. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  527. SetFontSize 40
  528.  
  529. Hide
  530. Class "Currency"
  531. BaseType "Orb of Transmutation" "Blacksmith's"
  532. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  533. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  534. SetFontSize 36
  535.  
  536. Hide # %H3
  537. Class "Currency"
  538. BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
  539. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  540. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  541. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  542.  
  543. Show # $crafting, egc, top
  544. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  545. Rarity = Rare
  546. ItemLevel >= 84
  547. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  548. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  549. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  550. SetFontSize 44
  551. PlayAlertSound 2 300
  552.  
  553. Show
  554. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  555. Rarity = Rare
  556. ItemLevel >= 84
  557. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  558. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  559. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  560. SetFontSize 42
  561.  
  562. Show # $great, armor, bulky
  563. BaseType "Vaal Regalia" "Hubris Circlet" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Vaal Spirit Shield" "Thorium Spirit Shield" "Fossilised Spirit Shield"
  564. Rarity = Rare
  565. ItemLevel >= 60
  566. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  567. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  568. SetBorderColor 255 165 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  569. SetFontSize 40
  570.  
  571.  
  572. Hide # $topcrafting, ilvl84 %D2
  573. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  574. Rarity = Rare
  575. ItemLevel >= 84
  576. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  577. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  578. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  579. SetFontSize 38
  580.  
  581. Hide # $topcrafting, ilvl84
  582. Class "Rings" "Amulet" "Belts"
  583. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  584. Rarity = Rare
  585. ItemLevel >= 84
  586. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  587. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  588. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  589. SetFontSize 40
  590.  
  591. Hide # $topcrafting, ilvl83 %D2
  592. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher"
  593. Rarity = Rare
  594. ItemLevel >= 83
  595. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  596. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  597. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  598. SetFontSize 38
  599.  
  600. Show # $crafting, egc, top
  601. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  602. Rarity = Rare
  603. ItemLevel >= 75
  604. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  605. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  606. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  607. SetFontSize 42
  608. PlayAlertSound 2 300
  609.  
  610. Show # $crafting, egc, top
  611. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  612. Rarity = Rare
  613. ItemLevel >= 75
  614. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  615. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  616. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  617. SetFontSize 40
  618.  
  619. Hide # $great, weapons, small
  620. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
  621. Rarity = Rare
  622. ItemLevel >= 75
  623. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  624. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  625. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  626. SetFontSize 38
  627.  
  628. Hide # $great, weapons, bulky
  629. BaseType "Harbinger Bow"
  630. Rarity = Rare
  631. ItemLevel >= 75
  632. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  633. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  634. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  635. SetFontSize 38
  636.  
  637. Hide # $great, armor, small
  638. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal Burgonet"
  639. Rarity = Rare
  640. ItemLevel >= 75
  641. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  642. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  643. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  644. SetFontSize 38
  645.  
  646. Hide # $great, armor, bulky
  647. BaseType "Vaal Regalia"
  648. Rarity = Rare
  649. ItemLevel >= 75
  650. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  651. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  652. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  653. SetFontSize 38
  654.  
  655. Show # $crafting, egc, top
  656. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  657. Rarity = Rare
  658. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  659. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  660. SetFontSize 42
  661. PlayAlertSound 2 300
  662.  
  663. Show # $crafting, egc, top
  664. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  665. Rarity = Rare
  666. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  667. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  668. SetFontSize 40
  669.  
  670. Hide # $great, weapons, small
  671. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
  672. Rarity = Rare
  673. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  674. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  675. SetFontSize 38
  676.  
  677. Hide # $great, weapons, bulky
  678. BaseType "Harbinger Bow"
  679. Rarity = Rare
  680. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  681. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  682. SetFontSize 38
  683.  
  684. Hide # $great, armor, small
  685. BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  686. Rarity = Rare
  687. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  688. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  689. SetFontSize 38
  690.  
  691. Hide # $great, armor, bulky
  692. BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
  693. Rarity = Rare
  694. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  695. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  696. SetFontSize 38
  697.  
  698. Hide # $great, weapons, small
  699. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
  700. Rarity = Rare
  701. ItemLevel >= 75
  702. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  703. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  704. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  705. SetFontSize 36
  706.  
  707. Hide # $great, weapons, bulky
  708. BaseType "Vaal Axe" "Coronal Maul"
  709. Rarity = Rare
  710. ItemLevel >= 75
  711. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  712. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  713. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  714. SetFontSize 36
  715.  
  716. Hide # $great, armor, small
  717. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  718. Rarity = Rare
  719. ItemLevel >= 75
  720. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  721. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  722. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  723. SetFontSize 36
  724.  
  725. Hide # $great, armor, bulky
  726. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  727. Rarity = Rare
  728. ItemLevel >= 75
  729. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  730. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  731. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  732. SetFontSize 36
  733.  
  734. Hide # $great, weapons, small
  735. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
  736. Rarity = Rare
  737. ItemLevel >= 65
  738. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  739. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  740. SetFontSize 36
  741.  
  742. Hide # $great, weapons, bulky
  743. BaseType "Vaal Axe" "Coronal Maul"
  744. Rarity = Rare
  745. ItemLevel >= 65
  746. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  747. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  748. SetFontSize 36
  749.  
  750. Hide # $great, armor, small
  751. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  752. Rarity = Rare
  753. ItemLevel >= 65
  754. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  755. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  756. SetFontSize 36
  757.  
  758. Hide # $great, armor, bulky
  759. BaseType "Assassin's Garb" "Glorious Plate"
  760. Rarity = Rare
  761. ItemLevel >= 65
  762. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  763. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  764. SetFontSize 36
  765.  
  766. Hide # $great, tiny, breach
  767. Class "Rings"
  768. BaseType "Breach"
  769. Rarity <= Rare
  770. ItemLevel >= 75
  771. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  772. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  773. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  774. SetFontSize 40
  775.  
  776.  
  777. Hide # $topcrafting, ilvl84 #RAID
  778. Class "Rings" "Amulet"
  779. Rarity = Rare
  780. ItemLevel >= 75
  781. SetTextColor 255 255 119 # TEXTCOLOR: Rares - Level - 75+
  782. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  783. SetBorderColor 255 165 0 # BORDERCOLOR: Crafting: T2
  784. SetFontSize 40
  785.  
  786. Show # $great, tiny, breach
  787. Class "Rings"
  788. BaseType "Breach"
  789. Rarity <= Rare
  790. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  791. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  792. SetFontSize 40
  793.  
  794. Show # $trinkets, jewels, tiny
  795. Class "Jewel"
  796. Rarity = Rare
  797. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  798. SetBackgroundColor 75 75 0 # BACKGROUND: Jewel: Rare
  799. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  800. SetFontSize 40
  801.  
  802. Hide # $great, tiny
  803. Class "Rings" "Amulets" "Belts"
  804. Rarity = Rare
  805. ItemLevel >= 75
  806. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  807. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  808. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  809. SetFontSize 40
  810.  
  811. Hide # $great, tiny
  812. Class "Rings" "Amulets" "Belts"
  813. Rarity = Rare
  814. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  815. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  816. SetFontSize 40
  817.  
  818. Hide # $good, small, autosmall %HB2
  819. DropLevel >= 60
  820. Class "Daggers"
  821. Rarity = Rare
  822. ItemLevel >= 72
  823. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  824. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  825. SetBorderColor 255 215 0 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  826. SetFontSize 35
  827.  
  828. Hide # $good, small, autosmall %HB2
  829. DropLevel >= 60
  830. Class "Daggers"
  831. Rarity = Rare
  832. ItemLevel >= 75
  833. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  834. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  835. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  836. SetFontSize 35
  837.  
  838. Hide # $good, small, autosmall %HB2
  839. DropLevel >= 60
  840. Class "Daggers"
  841. Rarity = Rare
  842. ItemLevel >= 65
  843. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  844. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  845. SetFontSize 35
  846.  
  847. Hide # $good, small, autosmall %HB2
  848. Class "Daggers"
  849. BaseType "Skean"
  850. Rarity = Rare
  851. ItemLevel >= 75
  852. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  853. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  854. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  855. SetFontSize 35
  856.  
  857. Hide # $good, small, autosmall %HB2
  858. Class "Daggers"
  859. BaseType "Skean"
  860. Rarity = Rare
  861. ItemLevel >= 65
  862. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  863. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  864. SetFontSize 35
  865.  
  866. Hide # $good, small, autosmall %HB2
  867. DropLevel >= 65
  868. Class "Claws"
  869. Rarity = Rare
  870. ItemLevel >= 75
  871. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  872. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  873. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  874. SetFontSize 35
  875.  
  876. Hide # $good, small, autosmall %HB2
  877. DropLevel >= 65
  878. Class "Claws"
  879. Rarity = Rare
  880. ItemLevel >= 65
  881. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  882. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  883. SetFontSize 35
  884.  
  885. Hide # $bad, small, autosmall %H1
  886. DropLevel < 52
  887. Class "Claws"
  888. Rarity = Rare
  889. ItemLevel >= 75
  890. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  891. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  892. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  893. SetFontSize 30
  894.  
  895. Hide # $bad, small, autosmall %H1
  896. DropLevel < 52
  897. Class "Claws"
  898. Rarity = Rare
  899. ItemLevel >= 65
  900. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  901. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  902. SetFontSize 30
  903.  
  904. Hide # $good, small, autosmall %HB2
  905. DropLevel >= 59
  906. Class "Wands"
  907. Rarity = Rare
  908. ItemLevel >= 75
  909. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  910. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  911. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  912. SetFontSize 35
  913.  
  914. Hide # $good, small, autosmall %HB2
  915. DropLevel >= 59
  916. Class "Wands"
  917. Rarity = Rare
  918. ItemLevel >= 65
  919. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  920. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  921. SetFontSize 35
  922.  
  923. Hide # $good, small %D2
  924. Height <= 3
  925. Width <= 1
  926. DropLevel >= 60
  927. Class "One Hand Swords"
  928. Rarity = Rare
  929. ItemLevel >= 75
  930. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  931. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  932. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  933. SetFontSize 35
  934.  
  935. Hide # $good %D2
  936. DropLevel >= 60
  937. Class "One Hand Swords"
  938. Rarity = Rare
  939. ItemLevel >= 75
  940. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  941. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  942. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  943. SetFontSize 32
  944.  
  945. Hide # $good, small %D2
  946. Height <= 3
  947. Width <= 1
  948. DropLevel >= 60
  949. Class "One Hand Swords"
  950. Rarity = Rare
  951. ItemLevel >= 65
  952. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  953. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  954. SetFontSize 35
  955.  
  956. Hide # $good %D2
  957. DropLevel >= 60
  958. Class "One Hand Swords"
  959. Rarity = Rare
  960. ItemLevel >= 65
  961. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  962. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  963. SetFontSize 32
  964.  
  965. Hide # $bad, small %H1
  966. Height <= 3
  967. Width <= 1
  968. DropLevel <= 56
  969. Class "One Hand Swords"
  970. Rarity = Rare
  971. ItemLevel >= 75
  972. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  973. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  974. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  975. SetFontSize 30
  976.  
  977. Hide # $bad %H1
  978. DropLevel <= 56
  979. Class "One Hand Swords"
  980. Rarity = Rare
  981. ItemLevel >= 75
  982. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  983. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  984. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  985. SetFontSize 28
  986.  
  987. Hide # $bad, small %H1
  988. Height <= 3
  989. Width <= 1
  990. DropLevel <= 56
  991. Class "One Hand Swords"
  992. Rarity = Rare
  993. ItemLevel >= 65
  994. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  995. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  996. SetFontSize 30
  997.  
  998. Hide # $bad %H1
  999. DropLevel <= 56
  1000. Class "One Hand Swords"
  1001. Rarity = Rare
  1002. ItemLevel >= 65
  1003. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1004. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1005. SetFontSize 28
  1006.  
  1007. # ------------------------------------
  1008. Hide # $good %HB2
  1009. Class "One Hand Axes"
  1010. BaseType "Siege Axe" "Vaal Hatchet"
  1011. Rarity = Rare
  1012. ItemLevel >= 75
  1013. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1014. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1015. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1016. SetFontSize 32
  1017.  
  1018. Hide # $good %HB2
  1019. Class "One Hand Axes"
  1020. BaseType "Siege Axe" "Vaal Hatchet"
  1021. Rarity = Rare
  1022. ItemLevel >= 65
  1023. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1024. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1025. SetFontSize 32
  1026.  
  1027. Hide # $good, small %D2
  1028. Height <= 3
  1029. Width <= 1
  1030. DropLevel >= 55
  1031. Class "One Hand Maces"
  1032. Rarity = Rare
  1033. ItemLevel >= 75
  1034. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1035. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1036. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1037. SetFontSize 35
  1038.  
  1039. Hide # $good %D2
  1040. DropLevel >= 66
  1041. Class "One Hand Maces"
  1042. Rarity = Rare
  1043. ItemLevel >= 75
  1044. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1045. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1046. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1047. SetFontSize 32
  1048.  
  1049. Hide # $good, small %D2
  1050. Height <= 3
  1051. Width <= 1
  1052. DropLevel >= 55
  1053. Class "One Hand Maces"
  1054. Rarity = Rare
  1055. ItemLevel >= 65
  1056. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1057. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1058. SetFontSize 35
  1059.  
  1060. Hide # $good %D2
  1061. DropLevel >= 66
  1062. Class "One Hand Maces"
  1063. Rarity = Rare
  1064. ItemLevel >= 65
  1065. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1066. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1067. SetFontSize 32
  1068.  
  1069. Hide # $bad, small %H1
  1070. Height <= 3
  1071. Width <= 1
  1072. DropLevel <= 56
  1073. Class "One Hand Maces" "One Hand Axes"
  1074. Rarity = Rare
  1075. ItemLevel >= 75
  1076. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1077. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1078. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1079. SetFontSize 30
  1080.  
  1081. Hide # $bad %H1
  1082. DropLevel <= 56
  1083. Class "One Hand Maces" "One Hand Axes"
  1084. Rarity = Rare
  1085. ItemLevel >= 75
  1086. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1087. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1088. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1089. SetFontSize 28
  1090.  
  1091. Hide # $bad, small %H1
  1092. Height <= 3
  1093. Width <= 1
  1094. DropLevel <= 56
  1095. Class "One Hand Maces" "One Hand Axes"
  1096. Rarity = Rare
  1097. ItemLevel >= 65
  1098. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1099. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1100. SetFontSize 30
  1101.  
  1102. Hide # $bad %H1
  1103. DropLevel <= 56
  1104. Class "One Hand Maces" "One Hand Axes"
  1105. Rarity = Rare
  1106. ItemLevel >= 65
  1107. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1108. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1109. SetFontSize 28
  1110.  
  1111. Hide # $good %HB2
  1112. DropLevel >= 64
  1113. Class "Sceptres"
  1114. Rarity = Rare
  1115. ItemLevel >= 75
  1116. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1117. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1118. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1119. SetFontSize 32
  1120.  
  1121. Hide # $good %HB2
  1122. DropLevel >= 64
  1123. Class "Sceptres"
  1124. Rarity = Rare
  1125. ItemLevel >= 65
  1126. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1127. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1128. SetFontSize 32
  1129.  
  1130. Hide # $good, spelldamage %HB2
  1131. Class "Sceptres"
  1132. BaseType "Opal Sceptre" "Crystal Sceptre"
  1133. Rarity = Rare
  1134. ItemLevel >= 75
  1135. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1136. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1137. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1138. SetFontSize 32
  1139.  
  1140. Hide # $good, spelldamage %HB2
  1141. Class "Sceptres"
  1142. BaseType "Opal Sceptre" "Crystal Sceptre"
  1143. Rarity = Rare
  1144. ItemLevel >= 65
  1145. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1146. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1147. SetFontSize 32
  1148.  
  1149. Hide # $good, bulky %D2
  1150. DropLevel >= 68
  1151. Class "Staves"
  1152. Rarity = Rare
  1153. ItemLevel >= 75
  1154. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1155. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1156. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1157. SetFontSize 30
  1158.  
  1159. Hide # $good, bulky %D2
  1160. DropLevel >= 68
  1161. Class "Staves"
  1162. Rarity = Rare
  1163. ItemLevel >= 65
  1164. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1165. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1166. SetFontSize 30
  1167.  
  1168. Hide # $good, bulky %D2
  1169. Class "Staves"
  1170. BaseType "Lathi"
  1171. Rarity = Rare
  1172. ItemLevel >= 75
  1173. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1174. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1175. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1176. SetFontSize 30
  1177.  
  1178. Hide # $good, bulky %D2
  1179. Class "Staves"
  1180. BaseType "Lathi"
  1181. Rarity = Rare
  1182. ItemLevel >= 65
  1183. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1184. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1185. SetFontSize 30
  1186.  
  1187. Hide # $bad, bulky %H1
  1188. DropLevel <= 56
  1189. Class "Staves"
  1190. Rarity = Rare
  1191. ItemLevel >= 75
  1192. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1193. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1194. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1195. SetFontSize 24
  1196.  
  1197. Hide # $bad, bulky %H1
  1198. DropLevel <= 56
  1199. Class "Staves"
  1200. Rarity = Rare
  1201. ItemLevel >= 65
  1202. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1203. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1204. SetFontSize 24
  1205.  
  1206. Hide # $good, bulky %D2
  1207. DropLevel >= 64
  1208. Class "Two Hand"
  1209. Rarity = Rare
  1210. ItemLevel >= 75
  1211. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1212. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1213. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1214. SetFontSize 30
  1215.  
  1216. Hide # $good, bulky %D2
  1217. DropLevel >= 64
  1218. Class "Two Hand"
  1219. Rarity = Rare
  1220. ItemLevel >= 65
  1221. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1222. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1223. SetFontSize 30
  1224.  
  1225. Hide # $bad, bulky %H1
  1226. DropLevel <= 56
  1227. Class "Two Hand"
  1228. Rarity = Rare
  1229. ItemLevel >= 75
  1230. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1231. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1232. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1233. SetFontSize 24
  1234.  
  1235. Hide # $bad, bulky %H1
  1236. DropLevel <= 56
  1237. Class "Two Hand"
  1238. Rarity = Rare
  1239. ItemLevel >= 65
  1240. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1241. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1242. SetFontSize 24
  1243.  
  1244. Hide # $good, bulky %D2
  1245. DropLevel >= 62
  1246. Class "Bows"
  1247. Rarity = Rare
  1248. ItemLevel >= 75
  1249. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1250. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1251. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1252. SetFontSize 30
  1253.  
  1254. Hide # $good, bulky %D2
  1255. DropLevel >= 62
  1256. Class "Bows"
  1257. Rarity = Rare
  1258. ItemLevel >= 65
  1259. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1260. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1261. SetFontSize 30
  1262.  
  1263. Hide # $bad, bulky %H1
  1264. DropLevel <= 50
  1265. Class "Bows"
  1266. Rarity = Rare
  1267. ItemLevel >= 75
  1268. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1269. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1270. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1271. SetFontSize 24
  1272.  
  1273. Hide # $bad, bulky %H1
  1274. DropLevel <= 50
  1275. Class "Bows"
  1276. Rarity = Rare
  1277. ItemLevel >= 65
  1278. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1279. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1280. SetFontSize 24
  1281.  
  1282. Hide # $good, small, autosmall %HB2
  1283. DropLevel >= 44
  1284. Class "Gloves" "Boots" "Helmets"
  1285. Rarity = Rare
  1286. ItemLevel >= 75
  1287. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1288. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1289. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1290. SetFontSize 35
  1291.  
  1292. Hide # $good, small, autosmall %HB2
  1293. DropLevel >= 44
  1294. Class "Gloves" "Boots" "Helmets"
  1295. Rarity = Rare
  1296. ItemLevel >= 65
  1297. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1298. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1299. SetFontSize 35
  1300.  
  1301. Hide # $bad, small, autosmall %H1
  1302. DropLevel <= 15
  1303. Class "Gloves" "Boots" "Helmets"
  1304. Rarity = Rare
  1305. ItemLevel >= 75
  1306. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1307. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1308. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1309. SetFontSize 30
  1310.  
  1311. Hide # $bad, small, autosmall %H1
  1312. DropLevel <= 15
  1313. Class "Gloves" "Boots" "Helmets"
  1314. Rarity = Rare
  1315. ItemLevel >= 65
  1316. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1317. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1318. SetFontSize 30
  1319.  
  1320. Hide # ok, hybrid %H1
  1321. Class "Body Armour"
  1322. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1323. Rarity = Rare
  1324. ItemLevel >= 75
  1325. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1326. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1327. SetFontSize 30
  1328.  
  1329. Hide # ok, hybrid %H1
  1330. Class "Body Armour"
  1331. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1332. Rarity = Rare
  1333. ItemLevel >= 65
  1334. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1335. SetFontSize 30
  1336.  
  1337. Hide # $good %HB2
  1338. DropLevel >= 60
  1339. Class "Body Armour"
  1340. Rarity = Rare
  1341. ItemLevel >= 75
  1342. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1343. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1344. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1345. SetFontSize 32
  1346.  
  1347. Hide # $good %HB2
  1348. DropLevel >= 60
  1349. Class "Body Armour"
  1350. Rarity = Rare
  1351. ItemLevel >= 65
  1352. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1353. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1354. SetFontSize 32
  1355.  
  1356. Hide # $bad %H1
  1357. DropLevel <= 47
  1358. Class "Body Armour"
  1359. Rarity = Rare
  1360. ItemLevel >= 75
  1361. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1362. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1363. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1364. SetFontSize 26
  1365.  
  1366. Hide # $bad %H1
  1367. DropLevel <= 47
  1368. Class "Body Armour"
  1369. Rarity = Rare
  1370. ItemLevel >= 65
  1371. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1372. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1373. SetFontSize 26
  1374.  
  1375. Hide # $good, small %HB2
  1376. Height <= 2
  1377. Width <= 2
  1378. DropLevel >= 66
  1379. Class "Shields"
  1380. Rarity = Rare
  1381. ItemLevel >= 75
  1382. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1383. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1384. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1385. SetFontSize 35
  1386.  
  1387. Hide # $good %D2
  1388. DropLevel >= 66
  1389. Class "Shields"
  1390. Rarity = Rare
  1391. ItemLevel >= 75
  1392. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1393. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1394. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1395. SetFontSize 32
  1396.  
  1397. Hide # $good, small %HB2
  1398. Height <= 2
  1399. Width <= 2
  1400. DropLevel >= 66
  1401. Class "Shields"
  1402. Rarity = Rare
  1403. ItemLevel >= 65
  1404. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1405. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1406. SetFontSize 35
  1407.  
  1408. Hide # $good %D2
  1409. DropLevel >= 66
  1410. Class "Shields"
  1411. Rarity = Rare
  1412. ItemLevel >= 65
  1413. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1414. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1415. SetFontSize 32
  1416.  
  1417. Hide # $good, small, autosmall %D2
  1418. DropLevel >= 55
  1419. Class "Shields"
  1420. BaseType "Spirit Shield"
  1421. Rarity = Rare
  1422. ItemLevel >= 75
  1423. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1424. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1425. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1426. SetFontSize 32
  1427.  
  1428. Hide # $good, small, autosmall %D2
  1429. DropLevel >= 55
  1430. Class "Shields"
  1431. BaseType "Spirit Shield"
  1432. Rarity = Rare
  1433. ItemLevel >= 65
  1434. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1435. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1436. SetFontSize 32
  1437.  
  1438. Hide # $ok, small, autosmall %D2
  1439. Class "Shields"
  1440. BaseType "Spirit Shield"
  1441. Rarity = Rare
  1442. ItemLevel >= 75
  1443. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1444. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1445. SetFontSize 30
  1446.  
  1447. Hide # $ok, small, autosmall %D2
  1448. Class "Shields"
  1449. BaseType "Spirit Shield"
  1450. Rarity = Rare
  1451. ItemLevel >= 65
  1452. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1453. SetFontSize 30
  1454.  
  1455. Hide # $good %D2
  1456. Class "Shields"
  1457. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1458. Rarity = Rare
  1459. ItemLevel >= 75
  1460. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1461. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1462. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1463. SetFontSize 32
  1464.  
  1465. Hide # $good %D2
  1466. Class "Shields"
  1467. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1468. Rarity = Rare
  1469. ItemLevel >= 65
  1470. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1471. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1472. SetFontSize 32
  1473.  
  1474. Hide # $good, small, autosmall %D2
  1475. DropLevel >= 60
  1476. Class "Shields"
  1477. BaseType "Buckler" "Spiked Shield"
  1478. Rarity = Rare
  1479. ItemLevel >= 75
  1480. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1481. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1482. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1483. SetFontSize 35
  1484.  
  1485. Hide # $good, small, autosmall %D2
  1486. DropLevel >= 60
  1487. Class "Shields"
  1488. BaseType "Buckler" "Spiked Shield"
  1489. Rarity = Rare
  1490. ItemLevel >= 65
  1491. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1492. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1493. SetFontSize 35
  1494.  
  1495. Hide # $bad, small %H1
  1496. Height <= 2
  1497. Width <= 2
  1498. DropLevel <= 50
  1499. Class "Shields"
  1500. Rarity = Rare
  1501. ItemLevel >= 75
  1502. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1503. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1504. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1505. SetFontSize 30
  1506.  
  1507. Hide # $bad %H1
  1508. DropLevel <= 50
  1509. Class "Shields"
  1510. Rarity = Rare
  1511. ItemLevel >= 75
  1512. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1513. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1514. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1515. SetFontSize 30
  1516.  
  1517. Hide # $bad, small %H1
  1518. Height <= 2
  1519. Width <= 2
  1520. DropLevel <= 50
  1521. Class "Shields"
  1522. Rarity = Rare
  1523. ItemLevel >= 65
  1524. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1525. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1526. SetFontSize 30
  1527.  
  1528. Hide # $bad %H1
  1529. DropLevel <= 50
  1530. Class "Shields"
  1531. Rarity = Rare
  1532. ItemLevel >= 65
  1533. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1534. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1535. SetFontSize 26
  1536.  
  1537. Hide # $good %HB2
  1538. Class "Quivers"
  1539. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1540. Rarity = Rare
  1541. ItemLevel >= 75
  1542. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1543. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1544. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1545. SetFontSize 32
  1546.  
  1547. Hide # $good %HB2
  1548. Class "Quivers"
  1549. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1550. Rarity = Rare
  1551. ItemLevel >= 65
  1552. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1553. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1554. SetFontSize 32
  1555.  
  1556. Hide # $small, ok %D2
  1557. Height <= 2
  1558. Width <= 2
  1559. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1560. Rarity = Rare
  1561. ItemLevel >= 75
  1562. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1563. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1564. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1565. SetFontSize 32
  1566.  
  1567. Hide # $small, ok %D2
  1568. Height <= 3
  1569. Width <= 1
  1570. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1571. Rarity = Rare
  1572. ItemLevel >= 75
  1573. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1574. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1575. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1576. SetFontSize 32
  1577.  
  1578. Hide # $ok, bulky %H1
  1579. Height >= 4
  1580. Width >= 2
  1581. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1582. Rarity = Rare
  1583. ItemLevel >= 75
  1584. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1585. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1586. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1587. SetFontSize 26
  1588.  
  1589. Hide # $ok, bulky %H1
  1590. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1591. Rarity = Rare
  1592. ItemLevel >= 75
  1593. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1594. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1595. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1596. SetFontSize 30
  1597.  
  1598. Hide # $small, ok %D2
  1599. Height <= 2
  1600. Width <= 2
  1601. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1602. Rarity = Rare
  1603. ItemLevel >= 65
  1604. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1605. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1606. SetFontSize 32
  1607.  
  1608. Hide # $small, ok %D2
  1609. Height <= 3
  1610. Width <= 1
  1611. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1612. Rarity = Rare
  1613. ItemLevel >= 65
  1614. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1615. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1616. SetFontSize 32
  1617.  
  1618. Hide # $ok, bulky %H1
  1619. Height >= 4
  1620. Width >= 2
  1621. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1622. Rarity = Rare
  1623. ItemLevel >= 75
  1624. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1625. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1626. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1627. SetFontSize 26
  1628.  
  1629. Hide # $ok %D2
  1630. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1631. Rarity = Rare
  1632. ItemLevel >= 75
  1633. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1634. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1635. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1636. SetFontSize 30
  1637.  
  1638. Hide # $ok %D2
  1639. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1640. Rarity = Rare
  1641. ItemLevel >= 65
  1642. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1643. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1644. SetFontSize 30
  1645.  
  1646. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1647. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1648. Rarity = Rare
  1649. ItemLevel >= 75
  1650. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1651. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1652. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1653. SetFontSize 26
  1654.  
  1655. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1656. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1657. Rarity = Rare
  1658. ItemLevel >= 65
  1659. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1660. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1661. SetFontSize 26
  1662.  
  1663. Show
  1664. Quality >= 15
  1665. Class "Gem"
  1666. BaseType "Empower" "Enlighten"
  1667. SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
  1668. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1669. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1670. SetFontSize 45
  1671. PlayAlertSound 6 300
  1672.  
  1673. Show
  1674. Quality >= 20
  1675. Class "Gem"
  1676. SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
  1677. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1678. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1679. SetFontSize 45
  1680.  
  1681. Show # Drop only good gems
  1682. Class "Gem"
  1683. BaseType "Vaal Breach"
  1684. SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
  1685. SetBackgroundColor 65 20 80
  1686. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1687. SetFontSize 42
  1688.  
  1689. Show # Drop only good gems
  1690. Class "Gem"
  1691. BaseType "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
  1692. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1693. SetFontSize 42
  1694. PlayAlertSound 1 79
  1695.  
  1696. Show # Drop only good gems
  1697. Class "Gem"
  1698. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
  1699. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1700. SetFontSize 42
  1701.  
  1702. Show
  1703. Quality >= 14
  1704. Class "Gems"
  1705. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1706. SetFontSize 40
  1707. PlayAlertSound 2 300
  1708.  
  1709. Show
  1710. Quality >= 10
  1711. Class "Gems"
  1712. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1713. SetFontSize 40
  1714.  
  1715. Show # Drop only meh gems
  1716. Class "Gem"
  1717. BaseType "Vaal Haste" "Vaal Discipline"
  1718. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1719. SetFontSize 38
  1720. PlayAlertSound 3 79
  1721.  
  1722. Hide # Drop only meh gems
  1723. Class "Gem"
  1724. BaseType "Vaal"
  1725. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1726. SetFontSize 38
  1727.  
  1728. Hide # %H3
  1729. Class "Gems"
  1730. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1731. SetFontSize 34
  1732.  
  1733. Hide # $flask, recipe, glass, top
  1734. Quality = 20
  1735. BaseType "Flask"
  1736. Rarity = Normal
  1737. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1738. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1739. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1740. SetFontSize 38
  1741.  
  1742. Hide # $flask, recipe, glass, top
  1743. Quality = 20
  1744. BaseType "Flask"
  1745. Rarity = Magic
  1746. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1747. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1748. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1749. SetFontSize 38
  1750.  
  1751. Hide # $flask, recipe, glass
  1752. Quality >= 15
  1753. BaseType "Flask"
  1754. Rarity <= Magic
  1755. ItemLevel < 60
  1756. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1757. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1758. SetFontSize 40
  1759.  
  1760. Hide # $flask, utility, lvl, top
  1761. Quality >= 1
  1762. BaseType "Quicksilver Flask" "Silver Flask"
  1763. Rarity <= Magic
  1764. ItemLevel >= 5
  1765. ItemLevel < 60
  1766. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1767. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1768. SetFontSize 42
  1769.  
  1770. Hide # $flask, utility, lvl
  1771. BaseType "Quicksilver Flask" "Silver Flask"
  1772. Rarity <= Magic
  1773. ItemLevel < 60
  1774. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1775. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1776. SetFontSize 40
  1777.  
  1778. Hide # $flask, recipe, glass %D2
  1779. Quality >= 15
  1780. BaseType "Flask"
  1781. Rarity <= Magic
  1782. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1783. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1784. SetFontSize 38
  1785.  
  1786. Hide # $flask, recipe, glass
  1787. Quality > 1
  1788. BaseType "Flask"
  1789. Rarity <= Magic
  1790. ItemLevel < 60
  1791. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1792. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1793. SetFontSize 38
  1794.  
  1795. Hide # $flask, recipe, glass %D2
  1796. Quality >= 1
  1797. BaseType "Flask"
  1798. Rarity <= Magic
  1799. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1800. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1801.  
  1802. Hide # $flask, utility %D2
  1803. Class "Utility Flasks"
  1804. Rarity <= Magic
  1805. ItemLevel > 66
  1806. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1807. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1808.  
  1809. Hide # $flask, utility
  1810. Class "Utility Flasks"
  1811. Rarity <= Magic
  1812. ItemLevel < 67
  1813. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1814. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1815.  
  1816. Hide # $flask
  1817. BaseType "Flask"
  1818. Rarity <= Magic
  1819. ItemLevel >= 69
  1820. SetFontSize 20
  1821.  
  1822. Show # Maps:Unique
  1823. Class "Maps"
  1824. Rarity = Unique
  1825. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1826. SetFontSize 42
  1827. PlayAlertSound 4 300
  1828.  
  1829. Show
  1830. BaseType "Offering to the Goddess"
  1831. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1832. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  1833. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1834. SetFontSize 42
  1835. PlayAlertSound 4 300
  1836.  
  1837. Show
  1838. Class "Labyrinth"
  1839. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1840. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1841. SetFontSize 42
  1842.  
  1843. Show # Maps:T16
  1844. Class "Maps"
  1845. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  1846. SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1847. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1848. SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1849. SetFontSize 45
  1850. PlayAlertSound 6 300
  1851.  
  1852. Show # Maps:T15
  1853. DropLevel >= 82
  1854. Class "Maps"
  1855. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1856. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1857. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1858. SetFontSize 45
  1859. PlayAlertSound 6 300
  1860.  
  1861. Show # Maps:T14
  1862. DropLevel >= 81
  1863. Class "Maps"
  1864. SetTextColor 255 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1865. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1866. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1867. SetFontSize 45
  1868. PlayAlertSound 4 300
  1869.  
  1870. Show # Maps:T13
  1871. DropLevel >= 80
  1872. Class "Maps"
  1873. SetTextColor 255 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1874. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1875. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1876. SetFontSize 45
  1877. PlayAlertSound 4 300
  1878.  
  1879. Show # Maps:T12
  1880. DropLevel >= 79
  1881. Class "Maps"
  1882. SetTextColor 255 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1883. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1884. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1885. SetFontSize 45
  1886. PlayAlertSound 4 300
  1887.  
  1888. Show # Maps:T11
  1889. DropLevel >= 78
  1890. Class "Maps"
  1891. SetTextColor 255 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1892. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1893. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1894. SetFontSize 45
  1895. PlayAlertSound 4 300
  1896.  
  1897. Hide # Maps:T10
  1898. DropLevel >= 77
  1899. Class "Maps"
  1900. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1901. SetFontSize 45
  1902.  
  1903. Hide # Maps:T9
  1904. DropLevel >= 76
  1905. Class "Maps"
  1906. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1907. SetFontSize 39
  1908.  
  1909. Hide # Maps:T8
  1910. DropLevel >= 75
  1911. Class "Maps"
  1912. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1913. SetFontSize 38
  1914.  
  1915. Hide # Maps:T7
  1916. DropLevel >= 74
  1917. Class "Maps"
  1918. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1919. SetFontSize 38
  1920.  
  1921. Hide # Maps:T6
  1922. DropLevel >= 73
  1923. Class "Maps"
  1924. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1925. SetFontSize 38
  1926.  
  1927. Hide # Maps:T5 %H3
  1928. DropLevel >= 72
  1929. Class "Maps"
  1930. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1931. SetFontSize 36
  1932.  
  1933. Hide # Maps:T4 %H3
  1934. DropLevel >= 71
  1935. Class "Maps"
  1936. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1937. SetFontSize 36
  1938.  
  1939. Hide # Maps:T3 %H3
  1940. DropLevel >= 70
  1941. Class "Maps"
  1942. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1943. SetFontSize 36
  1944.  
  1945. Hide # Maps:T2 %H3
  1946. DropLevel = 69
  1947. Class "Maps"
  1948. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1949. SetFontSize 35
  1950.  
  1951. Hide # Maps:T1 %H3
  1952. DropLevel < 69
  1953. Class "Maps"
  1954. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1955. SetFontSize 35
  1956.  
  1957. Show # Safetyline
  1958. Class "Maps"
  1959. SetFontSize 42
  1960. PlayAlertSound 4 300
  1961.  
  1962. Show
  1963. BaseType "Breachstone"
  1964. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1965. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1966. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1967. SetFontSize 45
  1968. PlayAlertSound 6 300
  1969.  
  1970. Show
  1971. Class "Map Fragments"
  1972. BaseType "Mortal Hope" "Mortal Ignorance"
  1973. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1974. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1975. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1976. SetFontSize 45
  1977. PlayAlertSound 6 300
  1978.  
  1979. Show
  1980. Class "Map Fragments"
  1981. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1982. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1983. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1984. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1985. SetFontSize 45
  1986. PlayAlertSound 2 300
  1987.  
  1988. Show
  1989. Class "Map Fragments"
  1990. BaseType "Mortal"
  1991. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1992. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  1993. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1994. SetFontSize 44
  1995. PlayAlertSound 2 300
  1996.  
  1997. Show
  1998. Class "Map Fragments"
  1999. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  2000. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2001. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  2002. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2003. SetFontSize 44
  2004. PlayAlertSound 6 300
  2005.  
  2006. Show
  2007. Class "Map Fragments"
  2008. BaseType "Sacrifice at Midnight"
  2009. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2010. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  2011. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2012. SetFontSize 44
  2013. PlayAlertSound 2 300
  2014.  
  2015. Show
  2016. Class "Map Fragments"
  2017. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  2018. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  2019. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  2020. SetFontSize 38
  2021. PlayAlertSound 2 300
  2022.  
  2023. Show
  2024. Class "Currency"
  2025. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  2026. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2027. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  2028. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2029. SetFontSize 42
  2030. PlayAlertSound 2 300
  2031.  
  2032. Show
  2033. Class "Currency"
  2034. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  2035. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2036. SetBackgroundColor 213 159 0 # BACKGROUND: T3 Currency
  2037. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2038. SetFontSize 42
  2039. PlayAlertSound 2 300
  2040.  
  2041. Show # $top
  2042. Class "Currency"
  2043. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  2044. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2045. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2046. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2047. SetFontSize 45
  2048. PlayAlertSound 6 300
  2049.  
  2050. Show
  2051. Class "Currency"
  2052. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2053. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2054. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  2055. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2056. SetFontSize 42
  2057. PlayAlertSound 2 300
  2058.  
  2059. Show
  2060. Class "Currency"
  2061. BaseType "Screaming Essence of"
  2062. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2063. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  2064. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2065. SetFontSize 40
  2066. PlayAlertSound 2 300
  2067.  
  2068. Show
  2069. Class "Currency"
  2070. BaseType "Wailing Essence of"
  2071. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2072. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  2073. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2074. SetFontSize 38
  2075. PlayAlertSound 2 300
  2076.  
  2077. Show
  2078. Class "Currency"
  2079. BaseType "Weeping Essence of"
  2080. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2081. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2082. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2083. SetFontSize 36
  2084. PlayAlertSound 2 300
  2085.  
  2086. Show
  2087. Class "Currency"
  2088. BaseType "Muttering Essence of"
  2089. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2090. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2091. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2092. SetFontSize 36
  2093.  
  2094. Show
  2095. Class "Currency"
  2096. BaseType "Whispering Essence of"
  2097. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2098. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2099. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2100. SetFontSize 34
  2101.  
  2102. Show # Blessing
  2103. Class "Currency"
  2104. BaseType "Blessing"
  2105. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  2106. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2107. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  2108. SetFontSize 45
  2109. PlayAlertSound 6 300
  2110.  
  2111. Show # Splinter
  2112. Class "Currency"
  2113. BaseType "Splinter of Chayula"
  2114. SetTextColor 255 235 235 # TEXTCOLOR: Breach Currency
  2115. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2116. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  2117. SetFontSize 40
  2118. PlayAlertSound 2 100
  2119.  
  2120. Hide # Splinter
  2121. Class "Currency"
  2122. BaseType "Splinter"
  2123. SetTextColor 255 235 235 # TEXTCOLOR: Breach Currency
  2124. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2125. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  2126. SetFontSize 40
  2127.  
  2128.  
  2129. Show
  2130. Class "Currency"
  2131. BaseType "Perandus Coin"
  2132. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  2133. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2134. SetFontSize 38
  2135.  
  2136. Show
  2137. Class "Currency"
  2138. BaseType "Unshaping Orb" "Cartographer's Seal"
  2139. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2140. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  2141. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2142. SetFontSize 42
  2143. PlayAlertSound 2 300
  2144.  
  2145. Show
  2146. Class "Currency"
  2147. BaseType "Prophecy"
  2148. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2149. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2150. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2151. SetFontSize 40
  2152. PlayAlertSound 2 300
  2153.  
  2154. Show
  2155. Class "Divination"
  2156. BaseType "The Wolf's Shadow"
  2157. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2158. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2159. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  2160. SetFontSize 38
  2161. PlayAlertSound 2 300
  2162.  
  2163. Show
  2164. Class "Divination"
  2165. BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Formless Sea" "The Brittle Emperor" "The Immortal" "The Artist" "The Thaumaturgist" "Wealth and Power" "The Demoness" "Pride Before the Fall" "The Enlightened" "Heterochromia" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar"
  2166. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2167. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2168. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2169. SetFontSize 45
  2170. PlayAlertSound 6 300
  2171.  
  2172. Show
  2173. Class "Divination"
  2174. BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "Time-Lost Relic" "The Harvester" "The Hoarder" "Emperor of Purity" "The Chains that Bind" "The Warlord" "The Wolf" "The Fletcher" "The Aesthete" "Earth Drinker"
  2175. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2176. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2177. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  2178. SetFontSize 44
  2179. PlayAlertSound 2 300
  2180.  
  2181. Show
  2182. Class "Divination"
  2183. BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "The Stormcaller" "Glimmer of Hope" "The Tyrant" "The Cursed King" "The Avenger" "The Scavenger" "Lost Worlds" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Watcher" "The Soul" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "The Encroaching Darkness" "Hubris" "Jack in the Box" "The Traitor" "Assassin's Favour" "The Battle Born"
  2184. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2185. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2186. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2187. SetFontSize 40
  2188. PlayAlertSound 2 300
  2189.  
  2190. Hide # %H3
  2191. Class "Divination"
  2192. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift" "Death"
  2193. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2194. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2195. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2196. SetFontSize 32
  2197.  
  2198. Show
  2199. Class "Divination"
  2200. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2201. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2202. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  2203. SetFontSize 38
  2204. PlayAlertSound 2 300
  2205.  
  2206. Show # %H3
  2207. Class "Currency"
  2208. BaseType "Scroll Fragment"
  2209. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2210. SetFontSize 28
  2211.  
  2212. Show # %H3
  2213. Class "Currency"
  2214. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2215.  
  2216. Show # %H3
  2217. Class "Stackable" "Currency"
  2218. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2219.  
  2220. Show
  2221. SocketGroup "WWWWWW"
  2222. BaseType "Simple Robe"
  2223. Rarity = Unique
  2224. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2225. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2226. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2227. SetFontSize 45
  2228. PlayAlertSound 6 300
  2229.  
  2230. Show # 6 - Links
  2231. LinkedSockets = 6
  2232. Rarity = Unique
  2233. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2234. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2235. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2236. SetFontSize 45
  2237. PlayAlertSound 6 300
  2238.  
  2239. Show # T1
  2240. BaseType "Sapphire Flask" "Topaz Flask" "Silver Flask" "Stibnite Flask" "Cutlass" "Jewelled Foil" "Prophecy Wand" "Slaughter Knife" "Karui Sceptre" "Jasper Chopper" "Siege Axe" "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Glorious Plate" "Gladiator Plate" "Deicide Mask" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Rawhide Boots" "Citrine Amulet"
  2241. Rarity = Unique
  2242. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2243. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2244. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2245. SetFontSize 45
  2246. PlayAlertSound 6 300
  2247.  
  2248. Show # 6 - Links
  2249. LinkedSockets = 5
  2250. Rarity = Unique
  2251. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2252. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2253. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2254. SetFontSize 45
  2255. PlayAlertSound 6 300
  2256.  
  2257. Show # T2
  2258. BaseType "Granite Flask" "Vaal Axe" "Vaal Sceptre" "Void Axe" "Fiend Dagger" "Imperial Staff" "Judgement Staff" "Midnight Blade" "Eternal Sword" "Imperial Skean" "Ebony Tower Shield" "Sacrificial Garb" "Ezomyte Tower Shield" "Vaal Regalia" "Titanium Spirit Shield" "Full Wyrmscale" "Varnished Coat" "Nightmare Bascinet" "Champion Kite Shield" "Ursine Pelt" "Penetrating Arrow Quiver" "Hubris Circlet" "Corrugated Buckler" "Deerskin Gloves" "Savant's Robe" "Two-Stone Ring" "Onyx Amulet" "Vanguard Belt" "Gold Ring"
  2259. Rarity = Unique
  2260. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2261. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2262. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2263. SetFontSize 42
  2264. PlayAlertSound 6 300
  2265.  
  2266. Show # TFated
  2267. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  2268. Rarity = Unique
  2269. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2270. SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
  2271. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2272. SetFontSize 40
  2273.  
  2274. Show # T3
  2275. Rarity = Unique
  2276. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2277. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  2278. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2279. SetFontSize 40
  2280.  
  2281. Show
  2282. Class "Quest" "Items"
  2283. BaseType "Shaper's Orb"
  2284. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2285. SetFontSize 44
  2286. PlayAlertSound 2 300
  2287.  
  2288. Show
  2289. Class "Quest" "Items"
  2290. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2291. SetFontSize 40
  2292.  
  2293. Show # $flask, lvl
  2294. Class "Life Flask" "Mana Flask"
  2295. BaseType "Flask"
  2296. BaseType "Small" "Medium" "Large" "Greater" "Grand"
  2297. ItemLevel >= 35
  2298. SetFontSize 20
  2299.  
  2300. Show # $flask, lvl
  2301. Class "Life Flask" "Mana Flask"
  2302. BaseType "Flask"
  2303. BaseType "Giant" "Colossal" "Sacred"
  2304. ItemLevel >= 53
  2305. SetFontSize 20
  2306.  
  2307. Show # $flask, lvl
  2308. Class "Hybrid Flask"
  2309. BaseType "Small"
  2310. Rarity = Normal
  2311. ItemLevel <= 15
  2312. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2313. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2314. SetFontSize 38
  2315.  
  2316. Show # $flask, lvl
  2317. Class "Hybrid Flask"
  2318. BaseType "Medium"
  2319. Rarity = Normal
  2320. ItemLevel <= 25
  2321. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2322. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2323. SetFontSize 38
  2324.  
  2325. Show # $flask, lvl
  2326. Class "Hybrid Flask"
  2327. BaseType "Large"
  2328. Rarity = Normal
  2329. ItemLevel <= 35
  2330. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2331. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2332. SetFontSize 38
  2333.  
  2334. Show # $flask, lvl
  2335. Class "Hybrid Flask"
  2336. BaseType "Colossal"
  2337. Rarity = Normal
  2338. ItemLevel <= 45
  2339. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2340. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2341. SetFontSize 38
  2342.  
  2343. Show # $flask, lvl
  2344. Class "Hybrid Flask"
  2345. BaseType "Sacred"
  2346. Rarity = Normal
  2347. ItemLevel <= 55
  2348. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2349. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2350. SetFontSize 38
  2351.  
  2352. Show # $flask, lvl
  2353. Class "Hybrid Flask"
  2354. BaseType "Hallowed"
  2355. Rarity = Normal
  2356. ItemLevel <= 67
  2357. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2358. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2359. SetFontSize 38
  2360.  
  2361. Show # $flask, lvl
  2362. Class "Hybrid Flask"
  2363. BaseType "Small"
  2364. Rarity = Magic
  2365. ItemLevel <= 15
  2366. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2367. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2368. SetFontSize 38
  2369.  
  2370. Show # $flask, lvl
  2371. Class "Hybrid Flask"
  2372. BaseType "Medium"
  2373. Rarity = Magic
  2374. ItemLevel <= 25
  2375. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2376. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2377. SetFontSize 38
  2378.  
  2379. Show # $flask, lvl
  2380. Class "Hybrid Flask"
  2381. BaseType "Large"
  2382. Rarity = Magic
  2383. ItemLevel <= 35
  2384. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2385. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2386. SetFontSize 38
  2387.  
  2388. Show # $flask, lvl
  2389. Class "Hybrid Flask"
  2390. BaseType "Colossal"
  2391. Rarity = Magic
  2392. ItemLevel <= 45
  2393. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2394. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2395. SetFontSize 38
  2396.  
  2397. Show # $flask, lvl
  2398. Class "Hybrid Flask"
  2399. BaseType "Sacred"
  2400. Rarity = Magic
  2401. ItemLevel <= 55
  2402. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2403. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2404. SetFontSize 38
  2405.  
  2406. Show # $flask, lvl
  2407. Class "Hybrid Flask"
  2408. BaseType "Hallowed"
  2409. Rarity = Magic
  2410. ItemLevel <= 66
  2411. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2412. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2413. SetFontSize 38
  2414.  
  2415. Show # $flask, lvl
  2416. Class "Flask"
  2417. BaseType "Small"
  2418. Rarity = Normal
  2419. ItemLevel <= 5
  2420. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2421. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2422. SetFontSize 38
  2423.  
  2424. Show # $flask, lvl
  2425. Class "Flask"
  2426. BaseType "Medium"
  2427. Rarity = Normal
  2428. ItemLevel <= 8
  2429. ItemLevel >= 3
  2430. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2431. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2432. SetFontSize 38
  2433.  
  2434. Show # $flask, lvl
  2435. Class "Flask"
  2436. BaseType "Large"
  2437. Rarity = Normal
  2438. ItemLevel <= 12
  2439. ItemLevel >= 5
  2440. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2441. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2442. SetFontSize 38
  2443.  
  2444. Show # $flask, lvl
  2445. Class "Flask"
  2446. BaseType "Greater"
  2447. Rarity = Normal
  2448. ItemLevel <= 18
  2449. ItemLevel >= 12
  2450. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2451. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2452. SetFontSize 38
  2453.  
  2454. Show # $flask, lvl
  2455. Class "Flask"
  2456. BaseType "Grand"
  2457. Rarity = Normal
  2458. ItemLevel <= 24
  2459. ItemLevel >= 18
  2460. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2461. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2462. SetFontSize 38
  2463.  
  2464. Show # $flask, lvl
  2465. Class "Flask"
  2466. BaseType "Giant"
  2467. Rarity = Normal
  2468. ItemLevel <= 30
  2469. ItemLevel >= 24
  2470. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2471. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2472. SetFontSize 38
  2473.  
  2474. Show # $flask, lvl
  2475. Class "Flask"
  2476. BaseType "Colossal"
  2477. Rarity = Normal
  2478. ItemLevel <= 37
  2479. ItemLevel >= 30
  2480. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2481. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2482. SetFontSize 38
  2483.  
  2484. Show # $flask, lvl
  2485. Class "Flask"
  2486. BaseType "Sacred"
  2487. Rarity = Normal
  2488. ItemLevel <= 42
  2489. ItemLevel >= 36
  2490. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2491. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2492. SetFontSize 38
  2493.  
  2494. Show # $flask, lvl
  2495. Class "Flask"
  2496. BaseType "Hallowed"
  2497. Rarity = Normal
  2498. ItemLevel <= 48
  2499. ItemLevel >= 42
  2500. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2501. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2502. SetFontSize 38
  2503.  
  2504. Show # $flask, lvl
  2505. Class "Flask"
  2506. BaseType "Sanctified"
  2507. Rarity = Normal
  2508. ItemLevel <= 55
  2509. ItemLevel >= 48
  2510. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2511. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2512. SetFontSize 38
  2513.  
  2514. Show # $flask, lvl
  2515. Class "Flask"
  2516. BaseType "Divine"
  2517. Rarity = Normal
  2518. ItemLevel <= 66
  2519. ItemLevel >= 60
  2520. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2521. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2522. SetFontSize 38
  2523.  
  2524. Show # $flask, lvl
  2525. Class "Flask"
  2526. BaseType "Eternal"
  2527. Rarity = Normal
  2528. ItemLevel <= 66
  2529. ItemLevel >= 65
  2530. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2531. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2532. SetFontSize 38
  2533.  
  2534. Show # $flask, lvl
  2535. Class "Flask"
  2536. BaseType "Small"
  2537. Rarity = Magic
  2538. ItemLevel <= 5
  2539. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2540. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2541. SetFontSize 38
  2542.  
  2543. Show # $flask, lvl
  2544. Class "Flask"
  2545. BaseType "Medium"
  2546. Rarity = Magic
  2547. ItemLevel <= 8
  2548. ItemLevel >= 3
  2549. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2550. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2551. SetFontSize 38
  2552.  
  2553. Show # $flask, lvl
  2554. Class "Flask"
  2555. BaseType "Large"
  2556. Rarity = Magic
  2557. ItemLevel <= 12
  2558. ItemLevel >= 5
  2559. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2560. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2561. SetFontSize 38
  2562.  
  2563. Show # $flask, lvl
  2564. Class "Flask"
  2565. BaseType "Greater"
  2566. Rarity = Magic
  2567. ItemLevel <= 18
  2568. ItemLevel >= 12
  2569. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2570. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2571. SetFontSize 38
  2572.  
  2573. Show # $flask, lvl
  2574. Class "Flask"
  2575. BaseType "Grand"
  2576. Rarity = Magic
  2577. ItemLevel <= 24
  2578. ItemLevel >= 18
  2579. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2580. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2581. SetFontSize 38
  2582.  
  2583. Show # $flask, lvl
  2584. Class "Flask"
  2585. BaseType "Giant"
  2586. Rarity = Magic
  2587. ItemLevel <= 30
  2588. ItemLevel >= 24
  2589. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2590. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2591. SetFontSize 38
  2592.  
  2593. Show # $flask, lvl
  2594. Class "Flask"
  2595. BaseType "Colossal"
  2596. Rarity = Magic
  2597. ItemLevel <= 37
  2598. ItemLevel >= 30
  2599. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2600. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2601. SetFontSize 38
  2602.  
  2603. Show # $flask, lvl
  2604. Class "Flask"
  2605. BaseType "Sacred"
  2606. Rarity = Magic
  2607. ItemLevel <= 42
  2608. ItemLevel >= 36
  2609. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2610. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2611. SetFontSize 38
  2612.  
  2613. Show # $flask, lvl
  2614. Class "Flask"
  2615. BaseType "Hallowed"
  2616. Rarity = Magic
  2617. ItemLevel <= 48
  2618. ItemLevel >= 42
  2619. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2620. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2621. SetFontSize 38
  2622.  
  2623. Show # $flask, lvl
  2624. Class "Flask"
  2625. BaseType "Sanctified"
  2626. Rarity = Magic
  2627. ItemLevel <= 55
  2628. ItemLevel >= 48
  2629. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2630. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2631. SetFontSize 38
  2632.  
  2633. Show # $flask, lvl
  2634. Class "Flask"
  2635. BaseType "Divine"
  2636. Rarity = Magic
  2637. ItemLevel <= 67
  2638. ItemLevel >= 60
  2639. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2640. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2641. SetFontSize 38
  2642.  
  2643. Show # $flask, lvl
  2644. Class "Flask"
  2645. BaseType "Eternal"
  2646. Rarity = Magic
  2647. ItemLevel <= 66
  2648. ItemLevel >= 65
  2649. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2650. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2651. SetFontSize 38
  2652.  
  2653. Show # $flask, lvl
  2654. BaseType "Flask"
  2655. Rarity <= Magic
  2656. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2657. SetFontSize 30
  2658.  
  2659. Show # $leveling, small, autosmall, bhg, great
  2660. Class "Boots"
  2661. Rarity = Rare
  2662. ItemLevel < 30
  2663. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2664. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2665. SetFontSize 40
  2666.  
  2667. Show # $leveling, small, autosmall, bhg, great
  2668. Class "Boots" "Helmets" "Gloves"
  2669. Rarity = Rare
  2670. ItemLevel < 65
  2671. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2672. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2673. SetFontSize 38
  2674.  
  2675. Show # $leveling, good, exception
  2676. Class "Sceptres" "Daggers" "Wands"
  2677. Rarity = Rare
  2678. ItemLevel < 65
  2679. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2680. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2681. SetFontSize 38
  2682.  
  2683. Show # $leveling, small, good
  2684. Height <= 3
  2685. Width <= 1
  2686. Rarity = Rare
  2687. ItemLevel < 10
  2688. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2689. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2690. SetFontSize 40
  2691.  
  2692. Show # $leveling, small, good
  2693. Height <= 2
  2694. Width <= 2
  2695. Rarity = Rare
  2696. ItemLevel < 10
  2697. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2698. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2699. SetFontSize 40
  2700.  
  2701. Show # $leveling, good
  2702. Rarity = Rare
  2703. ItemLevel < 10
  2704. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2705. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2706. SetFontSize 38
  2707.  
  2708. Show # $leveling, small, good
  2709. Height <= 2
  2710. Width <= 2
  2711. DropLevel > 5
  2712. Rarity = Rare
  2713. ItemLevel < 15
  2714. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2715. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2716. SetFontSize 38
  2717.  
  2718. Show # $leveling, small, good
  2719. Height <= 3
  2720. Width <= 1
  2721. DropLevel > 5
  2722. Rarity = Rare
  2723. ItemLevel < 15
  2724. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2725. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2726. SetFontSize 38
  2727.  
  2728. Show # $leveling, good
  2729. DropLevel > 5
  2730. Rarity = Rare
  2731. ItemLevel < 15
  2732. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2733. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2734. SetFontSize 35
  2735.  
  2736. Show # $leveling, small, good
  2737. Height <= 2
  2738. Width <= 2
  2739. DropLevel > 10
  2740. Rarity = Rare
  2741. ItemLevel < 20
  2742. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2743. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2744. SetFontSize 35
  2745.  
  2746. Show # $leveling, small, good
  2747. Height <= 3
  2748. Width <= 1
  2749. DropLevel > 10
  2750. Rarity = Rare
  2751. ItemLevel < 20
  2752. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2753. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2754. SetFontSize 35
  2755.  
  2756. Show # $leveling, good
  2757. DropLevel > 10
  2758. Rarity = Rare
  2759. ItemLevel < 20
  2760. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2761. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2762. SetFontSize 30
  2763.  
  2764. Show # $leveling, small, good
  2765. Height <= 2
  2766. Width <= 2
  2767. DropLevel > 15
  2768. Rarity = Rare
  2769. ItemLevel < 25
  2770. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2771. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2772. SetFontSize 35
  2773.  
  2774. Show # $leveling, small, good
  2775. Height <= 3
  2776. Width <= 1
  2777. DropLevel > 15
  2778. Rarity = Rare
  2779. ItemLevel < 25
  2780. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2781. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2782. SetFontSize 35
  2783.  
  2784. Show # $leveling, good
  2785. DropLevel > 15
  2786. Rarity = Rare
  2787. ItemLevel < 25
  2788. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2789. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2790. SetFontSize 30
  2791.  
  2792. Show # $leveling, small, good
  2793. Height <= 2
  2794. Width <= 2
  2795. DropLevel > 20
  2796. Rarity = Rare
  2797. ItemLevel < 30
  2798. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2799. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2800. SetFontSize 35
  2801.  
  2802. Show # $leveling, small, good
  2803. Height <= 3
  2804. Width <= 1
  2805. DropLevel > 20
  2806. Rarity = Rare
  2807. ItemLevel < 30
  2808. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2809. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2810. SetFontSize 35
  2811.  
  2812. Show # $leveling, good
  2813. DropLevel > 20
  2814. Rarity = Rare
  2815. ItemLevel < 30
  2816. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2817. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2818. SetFontSize 30
  2819.  
  2820. Show # $leveling, small, good
  2821. Height <= 2
  2822. Width <= 2
  2823. DropLevel > 25
  2824. Rarity = Rare
  2825. ItemLevel < 35
  2826. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2827. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2828. SetFontSize 35
  2829.  
  2830. Show # $leveling, small, good
  2831. Height <= 3
  2832. Width <= 1
  2833. DropLevel > 25
  2834. Rarity = Rare
  2835. ItemLevel < 35
  2836. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2837. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2838. SetFontSize 35
  2839.  
  2840. Show # $leveling, good
  2841. DropLevel > 25
  2842. Rarity = Rare
  2843. ItemLevel < 35
  2844. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2845. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2846. SetFontSize 30
  2847.  
  2848. Show # $leveling, small, good
  2849. Height <= 2
  2850. Width <= 2
  2851. DropLevel > 30
  2852. Rarity = Rare
  2853. ItemLevel < 40
  2854. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2855. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2856. SetFontSize 35
  2857.  
  2858. Show # $leveling, small, good
  2859. Height <= 3
  2860. Width <= 1
  2861. DropLevel > 30
  2862. Rarity = Rare
  2863. ItemLevel < 40
  2864. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2865. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2866. SetFontSize 35
  2867.  
  2868. Show # $leveling, good
  2869. DropLevel > 30
  2870. Rarity = Rare
  2871. ItemLevel < 40
  2872. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2873. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2874. SetFontSize 30
  2875.  
  2876. Show # $leveling, small, good
  2877. Height <= 2
  2878. Width <= 2
  2879. DropLevel > 35
  2880. Rarity = Rare
  2881. ItemLevel < 45
  2882. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2883. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2884. SetFontSize 35
  2885.  
  2886. Show # $leveling, small, good
  2887. Height <= 3
  2888. Width <= 1
  2889. DropLevel > 35
  2890. Rarity = Rare
  2891. ItemLevel < 45
  2892. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2893. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2894. SetFontSize 35
  2895.  
  2896. Show # $leveling, good
  2897. DropLevel > 35
  2898. Rarity = Rare
  2899. ItemLevel < 45
  2900. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2901. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2902. SetFontSize 30
  2903.  
  2904. Show # $leveling, small, good
  2905. Height <= 3
  2906. Width <= 1
  2907. DropLevel > 40
  2908. Rarity = Rare
  2909. ItemLevel < 50
  2910. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2911. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2912. SetFontSize 35
  2913.  
  2914. Show # $leveling, small, good
  2915. Height <= 2
  2916. Width <= 2
  2917. DropLevel > 40
  2918. Rarity = Rare
  2919. ItemLevel < 50
  2920. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2921. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2922. SetFontSize 35
  2923.  
  2924. Show # $leveling, good
  2925. DropLevel > 40
  2926. Rarity = Rare
  2927. ItemLevel < 50
  2928. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2929. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2930. SetFontSize 30
  2931.  
  2932. Show # $leveling, small, good
  2933. Height <= 2
  2934. Width <= 2
  2935. DropLevel > 45
  2936. Rarity = Rare
  2937. ItemLevel < 55
  2938. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2939. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2940. SetFontSize 35
  2941.  
  2942. Show # $leveling, small, good
  2943. Height <= 3
  2944. Width <= 1
  2945. DropLevel > 45
  2946. Rarity = Rare
  2947. ItemLevel < 55
  2948. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2949. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2950. SetFontSize 35
  2951.  
  2952. Show # $leveling, good
  2953. DropLevel > 45
  2954. Rarity = Rare
  2955. ItemLevel < 55
  2956. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2957. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2958. SetFontSize 30
  2959.  
  2960. Show # $leveling, small, good
  2961. Height <= 2
  2962. Width <= 2
  2963. DropLevel > 50
  2964. Rarity = Rare
  2965. ItemLevel < 60
  2966. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2967. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2968. SetFontSize 35
  2969.  
  2970. Show # $leveling, small, good
  2971. Height <= 3
  2972. Width <= 1
  2973. DropLevel > 50
  2974. Rarity = Rare
  2975. ItemLevel < 60
  2976. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2977. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2978. SetFontSize 35
  2979.  
  2980. Show # $leveling, good
  2981. DropLevel > 50
  2982. Rarity = Rare
  2983. ItemLevel < 60
  2984. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2985. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2986. SetFontSize 30
  2987.  
  2988. Show # $leveling, small, good
  2989. Height <= 2
  2990. Width <= 2
  2991. DropLevel > 55
  2992. Rarity = Rare
  2993. ItemLevel < 65
  2994. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2995. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2996. SetFontSize 35
  2997.  
  2998. Show # $leveling, small, good
  2999. Height <= 3
  3000. Width <= 1
  3001. DropLevel > 55
  3002. Rarity = Rare
  3003. ItemLevel < 65
  3004. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3005. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3006. SetFontSize 35
  3007.  
  3008. Show # $leveling, good
  3009. DropLevel > 55
  3010. Rarity = Rare
  3011. ItemLevel < 65
  3012. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3013. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3014. SetFontSize 30
  3015.  
  3016. Show # $leveling, small
  3017. Height <= 3
  3018. Width <= 1
  3019. Rarity = Rare
  3020. ItemLevel < 65
  3021. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3022. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3023. SetFontSize 35
  3024.  
  3025. Show # $leveling, small
  3026. Height <= 2
  3027. Width <= 2
  3028. Rarity = Rare
  3029. ItemLevel < 65
  3030. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3031. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3032. SetFontSize 35
  3033.  
  3034. Show # leveling, ok, small
  3035. Height <= 2
  3036. Width <= 2
  3037. Rarity = Rare
  3038. ItemLevel < 65
  3039. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3040. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3041. SetFontSize 30
  3042.  
  3043. Show # leveling, ok, small
  3044. Height <= 3
  3045. Width <= 1
  3046. Rarity = Rare
  3047. ItemLevel < 65
  3048. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3049. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3050. SetFontSize 30
  3051.  
  3052. Show # leveling, ok
  3053. Rarity = Rare
  3054. ItemLevel < 20
  3055. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3056. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3057. SetFontSize 35
  3058.  
  3059. Show # leveling, ok
  3060. Rarity = Rare
  3061. ItemLevel < 65
  3062. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3063. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3064. SetFontSize 32
  3065.  
  3066. Show # $trinkets, lvl
  3067. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3068. Rarity = Normal
  3069. ItemLevel < 12
  3070. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3071. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3072. SetFontSize 40
  3073.  
  3074. Show # $trinkets, lvl
  3075. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3076. ItemLevel < 12
  3077. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3078. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3079. SetFontSize 40
  3080.  
  3081. Show # $trinkets, lvl
  3082. Class "Rings" "Amulets" "Belts"
  3083. Rarity = Normal
  3084. ItemLevel < 15
  3085. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3086. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3087. SetFontSize 36
  3088.  
  3089. Show # $trinkets, lvl
  3090. Class "Rings" "Amulets" "Belts"
  3091. Rarity = Magic
  3092. ItemLevel < 20
  3093. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3094. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3095. SetFontSize 36
  3096.  
  3097. Show # $trinkets, lvl
  3098. Class "Rings" "Amulets" "Belts"
  3099. Rarity = Normal
  3100. ItemLevel < 35
  3101. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3102.  
  3103. Show # $trinkets, lvl
  3104. Class "Rings" "Amulets" "Belts"
  3105. Rarity = Magic
  3106. ItemLevel < 45
  3107. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3108. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3109. SetFontSize 34
  3110.  
  3111. Show # $trinkets, lvl, quivers
  3112. Class "Rings" "Amulets" "Belts" "Quivers"
  3113. Rarity = Magic
  3114. ItemLevel <= 66
  3115. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3116.  
  3117. Show # $lvl, small
  3118. LinkedSockets = 4
  3119. Class "Boots"
  3120. Rarity = Magic
  3121. ItemLevel < 67
  3122. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3123. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3124. SetFontSize 38
  3125.  
  3126. Show # $lvl, small
  3127. Class "Boots"
  3128. Rarity = Magic
  3129. ItemLevel < 25
  3130. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3131. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3132. SetFontSize 38
  3133.  
  3134. Show # $lvl, caster
  3135. LinkedSockets = 3
  3136. Class "Sceptres" "Wands" "Daggers"
  3137. Rarity <= Magic
  3138. ItemLevel < 35
  3139. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3140. SetFontSize 36
  3141.  
  3142. Show # $lvl, caster
  3143. Class "Sceptres" "Wands" "Daggers"
  3144. Rarity = Magic
  3145. ItemLevel < 25
  3146. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3147. SetFontSize 36
  3148.  
  3149. Show # $lvl, links
  3150. LinkedSockets >= 4
  3151. Rarity = Normal
  3152. ItemLevel <= 66
  3153. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3154. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3155. SetFontSize 36
  3156.  
  3157. Show # $lvl, links
  3158. LinkedSockets >= 4
  3159. Rarity = Magic
  3160. ItemLevel <= 66
  3161. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3162. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3163. SetFontSize 36
  3164.  
  3165. Show # $lvl, links
  3166. LinkedSockets >= 3
  3167. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3168. Rarity = Normal
  3169. ItemLevel <= 25
  3170. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3171. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3172. SetFontSize 36
  3173.  
  3174. Show # $lvl, links
  3175. LinkedSockets >= 3
  3176. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3177. Rarity = Magic
  3178. ItemLevel <= 25
  3179. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3180. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3181. SetFontSize 36
  3182.  
  3183. Show # $lvl, links
  3184. LinkedSockets >= 3
  3185. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3186. Rarity = Normal
  3187. ItemLevel <= 60
  3188. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3189. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3190.  
  3191. Show # $lvl, links
  3192. LinkedSockets >= 3
  3193. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3194. Rarity = Magic
  3195. ItemLevel <= 60
  3196. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3197. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3198.  
  3199. Show # $lvl, other
  3200. LinkedSockets >= 3
  3201. Rarity = Normal
  3202. ItemLevel < 12
  3203. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3204. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3205. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3206. SetFontSize 36
  3207.  
  3208. Show # $lvl, other
  3209. LinkedSockets >= 3
  3210. Rarity = Magic
  3211. ItemLevel < 12
  3212. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3213. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3214. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3215. SetFontSize 36
  3216.  
  3217. Show # $recipe, quality, lvl, nonmf
  3218. Quality = 20
  3219. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3220. Rarity <= Magic
  3221. ItemLevel <= 60
  3222. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3223. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3224.  
  3225. Show # $start, lvl, bulky
  3226. Height >= 3
  3227. Width = 2
  3228. Class "Body Armours" "Shields"
  3229. Rarity = Normal
  3230. ItemLevel < 12
  3231. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3232. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3233. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3234.  
  3235. Show # $start, lvl, bulky
  3236. Height >= 4
  3237. Width = 2
  3238. Rarity = Normal
  3239. ItemLevel < 12
  3240. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3241. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3242. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3243.  
  3244. Show # $start, lvl, small
  3245. Height <= 4
  3246. Width <= 1
  3247. Rarity = Normal
  3248. ItemLevel <= 12
  3249. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  3250. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3251. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3252.  
  3253. Show # $start, lvl, small
  3254. Height <= 2
  3255. Width <= 2
  3256. Rarity = Normal
  3257. ItemLevel <= 12
  3258. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  3259. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3260. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3261.  
  3262. Show # $start, lvl
  3263. Rarity = Normal
  3264. ItemLevel < 12
  3265. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3266. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3267. SetFontSize 32
  3268.  
  3269. Show
  3270. DropLevel >= 8
  3271. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3272. Rarity <= Magic
  3273. ItemLevel < 13
  3274. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3275. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3276. SetFontSize 32
  3277.  
  3278. Show
  3279. DropLevel >= 9
  3280. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3281. Rarity <= Magic
  3282. ItemLevel < 14
  3283. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3284. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3285. SetFontSize 32
  3286.  
  3287. Show
  3288. DropLevel >= 11
  3289. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3290. Rarity <= Magic
  3291. ItemLevel < 16
  3292. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3293. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3294. SetFontSize 32
  3295.  
  3296. Show
  3297. DropLevel >= 14
  3298. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3299. Rarity <= Magic
  3300. ItemLevel < 18
  3301. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3302. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3303. SetFontSize 30
  3304.  
  3305. Show
  3306. DropLevel >= 17
  3307. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3308. Rarity <= Magic
  3309. ItemLevel < 20
  3310. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3311. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3312. SetFontSize 30
  3313.  
  3314. Show
  3315. DropLevel >= 19
  3316. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3317. Rarity <= Magic
  3318. ItemLevel < 22
  3319. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3320. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3321. SetFontSize 30
  3322.  
  3323. Show
  3324. DropLevel >= 21
  3325. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3326. Rarity <= Magic
  3327. ItemLevel < 24
  3328. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3329. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3330. SetFontSize 30
  3331.  
  3332. Show
  3333. DropLevel >= 24
  3334. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3335. Rarity <= Magic
  3336. ItemLevel < 26
  3337. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3338. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3339. SetFontSize 30
  3340.  
  3341. Show
  3342. DropLevel >= 26
  3343. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3344. Rarity <= Magic
  3345. ItemLevel < 28
  3346. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3347. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3348. SetFontSize 30
  3349.  
  3350. Show
  3351. DropLevel >= 28
  3352. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3353. Rarity <= Magic
  3354. ItemLevel < 30
  3355. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3356. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3357. SetFontSize 30
  3358.  
  3359. Show
  3360. DropLevel >= 30
  3361. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3362. Rarity <= Magic
  3363. ItemLevel < 32
  3364. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3365. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3366. SetFontSize 30
  3367.  
  3368. Show
  3369. DropLevel >= 32
  3370. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3371. Rarity <= Magic
  3372. ItemLevel < 34
  3373. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3374. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3375. SetFontSize 30
  3376.  
  3377. Show
  3378. DropLevel >= 34
  3379. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3380. Rarity <= Magic
  3381. ItemLevel < 36
  3382. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3383. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3384. SetFontSize 30
  3385.  
  3386. Show
  3387. DropLevel >= 37
  3388. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3389. Rarity <= Magic
  3390. ItemLevel < 38
  3391. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3392. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3393. SetFontSize 30
  3394.  
  3395. Show
  3396. DropLevel >= 39
  3397. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3398. Rarity <= Magic
  3399. ItemLevel < 40
  3400. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3401. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3402. SetFontSize 30
  3403.  
  3404. Show
  3405. DropLevel >= 41
  3406. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3407. Rarity <= Magic
  3408. ItemLevel < 42
  3409. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3410. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3411. SetFontSize 30
  3412.  
  3413. Show
  3414. DropLevel >= 46
  3415. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3416. Rarity <= Magic
  3417. ItemLevel < 48
  3418. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3419. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3420. SetFontSize 30
  3421.  
  3422. Show
  3423. DropLevel >= 48
  3424. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3425. Rarity <= Magic
  3426. ItemLevel < 50
  3427. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3428. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3429. SetFontSize 30
  3430.  
  3431. Show
  3432. DropLevel >= 50
  3433. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3434. Rarity <= Magic
  3435. ItemLevel < 52
  3436. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3437. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3438. SetFontSize 30
  3439.  
  3440. Show
  3441. DropLevel >= 52
  3442. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3443. Rarity <= Magic
  3444. ItemLevel < 54
  3445. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3446. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3447. SetFontSize 30
  3448.  
  3449. Show
  3450. DropLevel >= 54
  3451. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3452. Rarity <= Magic
  3453. ItemLevel < 56
  3454. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3455. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3456. SetFontSize 30
  3457.  
  3458. Show
  3459. DropLevel >= 56
  3460. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3461. Rarity <= Magic
  3462. ItemLevel < 58
  3463. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3464. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3465. SetFontSize 30
  3466.  
  3467. Show
  3468. DropLevel >= 60
  3469. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3470. Rarity <= Magic
  3471. ItemLevel < 62
  3472. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3473. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3474. SetFontSize 30
  3475.  
  3476. Show
  3477. DropLevel >= 65
  3478. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3479. Rarity <= Magic
  3480. ItemLevel < 66
  3481. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3482. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3483. SetFontSize 30
  3484.  
  3485. Show
  3486. DropLevel >= 67
  3487. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3488. Rarity <= Magic
  3489. ItemLevel < 67
  3490. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3491. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3492. SetFontSize 30
  3493.  
  3494. Show # $start, lvl, bulky
  3495. Height >= 3
  3496. Width = 2
  3497. Class "Body Armours" "Shields"
  3498. Rarity = Magic
  3499. ItemLevel < 12
  3500. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3501. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3502. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3503.  
  3504. Show # $start, lvl, bulky
  3505. Height >= 4
  3506. Width = 2
  3507. Rarity = Magic
  3508. ItemLevel < 12
  3509. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3510. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3511. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3512.  
  3513. Show # $start, lvl, small
  3514. Height <= 4
  3515. Width <= 1
  3516. Rarity = Magic
  3517. ItemLevel <= 12
  3518. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3519. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3520. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3521.  
  3522. Show # $start, lvl, small
  3523. Height <= 2
  3524. Width <= 2
  3525. Rarity = Magic
  3526. ItemLevel <= 12
  3527. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3528. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3529. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3530.  
  3531. Show # $start, lvl
  3532. Rarity = Magic
  3533. ItemLevel < 12
  3534. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3535. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3536. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3537. SetFontSize 32
  3538.  
  3539. Show
  3540. Rarity = Magic
  3541. ItemLevel < 24
  3542. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3543. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3544. SetFontSize 32
  3545.  
  3546. Show
  3547. Rarity = Magic
  3548. ItemLevel < 36
  3549. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3550. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3551. SetFontSize 26
  3552.  
  3553. Hide # Minimize junk instead of hiding (if "Show")
  3554. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3555. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3556. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
  3557. SetFontSize 26
  3558.  
  3559. Show # SafetyLine!
  3560. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  3561. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  3562. SetFontSize 45
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