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- Ground Units
- Guardsman
- Cost: 5 Aureus
- Upkeep: 2 Aureus
- Production Time: 1 turns
- Type: Infantry
- Nationality: Universal
- Training: Recruit
- Attack Power: 1
- Defense Power: 2
- Special Abilities:
- Garrison - This unit gains a +2 to both attack and defense when defending a city or fort.
- Lawkeeper - This unit can keep the peace in the city that they are garrisoned in, reducing both revolt risk and crime.
- Militia
- Cost: Free
- Upkeep: Free
- Production Time: (Special, see abilities)
- Type: Infantry
- Nationality: Universal
- Attack Power: 1
- Defense Power: 0
- Special Abilities
- ohlordohlordohlordohlord - This unit is very prone to breaking. Very.
- Plows into swords - If this unit is created, it will hamper the economy the region taken from.
- For God and Country - 2 of this unit is produced automatically and instantly in the event of a siege. They can also be produced instantly for the first 2 units before taking 1 turn each.
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