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Loremaster

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Jun 9th, 2014
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  1. Ground Units
  2.  
  3. Guardsman
  4. Cost: 5 Aureus
  5. Upkeep: 2 Aureus
  6. Production Time: 1 turns
  7. Type: Infantry
  8. Nationality: Universal
  9. Training: Recruit
  10. Attack Power: 1
  11. Defense Power: 2
  12. Special Abilities:
  13. Garrison - This unit gains a +2 to both attack and defense when defending a city or fort.
  14. Lawkeeper - This unit can keep the peace in the city that they are garrisoned in, reducing both revolt risk and crime.
  15.  
  16. Militia
  17. Cost: Free
  18. Upkeep: Free
  19. Production Time: (Special, see abilities)
  20. Type: Infantry
  21. Nationality: Universal
  22. Attack Power: 1
  23. Defense Power: 0
  24. Special Abilities
  25. ohlordohlordohlordohlord - This unit is very prone to breaking. Very.
  26. Plows into swords - If this unit is created, it will hamper the economy the region taken from.
  27. For God and Country - 2 of this unit is produced automatically and instantly in the event of a siege. They can also be produced instantly for the first 2 units before taking 1 turn each.
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