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stuntdm

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Jun 13th, 2011
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  1. #include <a_samp>
  2.  
  3.  
  4. /*
  5. This Gamemode Was Made By Me richard .
  6. Please Do NOT do the folllowing:
  7. Sell/Buy this GM, dont take credit for this
  8.  
  9. You may edit this, but still dont take all the credit
  10. */
  11.  
  12. #pragma tabsize 0
  13. #define COLOR_GOLD 0xB8860BAA
  14. #define COLOR_GREY 0xAFAFAFAA
  15. #define COLOR_GREEN 0x33AA33AA
  16. #define COLOR_RED 0xAA3333AA
  17. #define COLOR_YELLOW 0xFFFF00AA
  18. #define COLOR_DARKBLUE 0x0000D0FF
  19. #define COLOR_WHITE 0xFFFFFFFF
  20. #define COLOR_LIGHTBLUE 0xBBFFFFFF
  21. #define COLOR_BLACK 0x000000FF
  22. new car[21];
  23. //new bcp[80];Will be used for admin */
  24. new test[110];
  25. new gate1;
  26. new gate2;
  27. new Wang[12];
  28. new Meh[888];
  29. //new PlayerName[MAX_PLAYER_NAME];
  30.  
  31. #define AddVehicle
  32. forward public OnVehicleSpwan(playerid, vehicleid);
  33. forward SetupPlayerForClassSelection(playerid);
  34. forward GameModeExitFunc();
  35. forward SendPlayerFormattedText(playerid, const str[], define);
  36. forward public SendAllFormattedText(playerid, const str[], define);
  37.  
  38. // This is a comment
  39. // uncomment the line below if you want to write a filterscript
  40. //#define FILTERSCRIPT
  41.  
  42. #if defined FILTERSCRIPT
  43.  
  44. public OnFilterScriptInit()
  45. {
  46. print("\n--------------------------------------");
  47. print(" Richi;s mode made by richi ");
  48. print("--------------------------------------\n");
  49. return 1;
  50. }
  51.  
  52. public OnFilterScriptExit()
  53. {
  54. return 1;
  55. }
  56.  
  57. #else
  58.  
  59. main()
  60. {
  61. print("\n--------------------------------------------------------------");
  62. print(" RICHI'S SERVER MADE BY RICHI");
  63. print("--------------------------------------------------------------\n");
  64. }
  65.  
  66. #endif
  67.  
  68.  
  69.  
  70. public OnGameModeInit()
  71. {
  72. AllowInteriorWeapons( 1 );
  73. UsePlayerPedAnims();
  74. //objects 82 objects 5357 4870
  75. CreateObject(2512, 1291.069458, 1361.461182, 18.035145, 0.0000, 0.0000, 90.0000);
  76. CreateObject(4828, 1432.235474, 1574.145874, 23.499571, 0.0000, 0.0000, 0.0000);
  77. CreateObject(3270, 1473.444580, 1381.538452, 8.630274, 0.0000, 0.0000, 101.2500);
  78. CreateObject(6052, 1474.595703, 1341.559082, 12.575761, 0.0000, 0.0000, 11.2500);
  79. CreateObject(13641, 1474.792969, 1316.997559, 11.539557, 0.0000, 0.0000, 90.0000);
  80. CreateObject(18451, 1388.823730, 1386.231934, 10.332739, 0.0000, 0.0000, 0.0000);
  81. CreateObject(1633, 1405.513672, 1385.451660, 11.120604, 0.0000, 0.0000, 0.0000);
  82. CreateObject(1634, 1372.176270, 1384.255981, 11.117630, 0.0000, 0.0000, 0.0000);
  83. CreateObject(3269, 1394.814941, 1564.978638, 9.312754, 0.0000, 0.0000, 33.7500);
  84. CreateObject(5155, 1437.674316, 1462.305176, 19.525728, 0.0000, 0.0000, 0.0000);
  85. CreateObject(1634, 1401.750854, 1462.764526, 11.117630, 0.0000, 0.0000, 270.0000);
  86. CreateObject(1634, 1429.640625, 1452.395752, 17.716385, 0.0000, 0.0000, 270.0000);
  87. CreateObject(1634, 1437.647827, 1452.847290, 21.309223, 0.0000, 0.0000, 270.0000);
  88. CreateObject(5152, 1442.953125, 1451.672485, 24.778126, 0.0000, 0.0000, 0.0000);
  89. CreateObject(18367, 1453.101685, 1450.294678, 26.012672, 0.0000, 0.0000, 90.0000);
  90. CreateObject(18367, 1481.616577, 1450.105347, 29.153027, 0.0000, 0.0000, 90.0000);
  91. CreateObject(18367, 1508.042114, 1450.192017, 32.146969, 0.0000, 0.0000, 90.0000);
  92. CreateObject(18367, 1538.797852, 1450.350220, 35.704174, 0.0000, 0.0000, 90.0000);
  93. CreateObject(1634, 1571.431274, 1450.342896, 40.267212, 0.0000, 0.0000, 270.0000);
  94. CreateObject(3566, 1666.304077, 1451.270020, 28.834160, 10.3132, 0.0000, 90.0000);
  95. CreateObject(3566, 1665.182617, 1444.147827, 28.641926, 10.3132, 0.0000, 90.0000);
  96. CreateObject(2669, 1662.834351, 1447.874878, 27.869940, 349.6868, 0.0000, 270.0000);
  97. CreateObject(18367, 1595.260742, 1440.681519, 32.388721, 0.0000, 0.0000, 270.0000);
  98. CreateObject(16367, 1562.795044, 1441.498291, 37.815147, 0.0000, 0.0000, 0.0000);
  99. CreateObject(13590, 1339.103760, 1368.009766, 11.396168, 0.0000, 0.0000, 0.0000);
  100. CreateObject(13647, 1282.738770, 1627.398804, 18.709654, 0.0000, 0.0000, 90.0000);
  101. CreateObject(13638, 1389.052490, 1772.062866, 12.417730, 0.0000, 0.0000, 0.0000);
  102. CreateObject(13638, 1395.754028, 1772.208130, 20.367697, 0.0000, 0.0000, 180.0000);
  103. CreateObject(13638, 1389.050293, 1772.189819, 28.242737, 0.0000, 0.0000, 359.9999);
  104. CreateObject(13638, 1394.256470, 1772.432373, 35.379272, 0.0000, 0.0000, 180.0000);
  105. CreateObject(13638, 1388.006592, 1772.361816, 43.321648, 0.0000, 0.0000, 0.0001);
  106. CreateObject(13636, 1431.342529, 1738.270874, 12.050705, 0.0000, 0.0000, 0.0000);
  107. CreateObject(13604, 1480.678223, 1585.081665, 11.370520, 0.0000, 0.0000, 0.0000);
  108. CreateObject(13604, 1480.129639, 1603.803589, 11.270521, 0.0000, 0.0000, 0.0000);
  109. CreateObject(3256, 1479.768066, 1697.222900, 9.700216, 0.0000, 0.0000, 90.0000);
  110. CreateObject(5152, 1479.367554, 1694.396118, 23.639988, 0.0000, 0.0000, 337.5000);
  111. CreateObject(17036, 1477.216553, 1529.723511, 7.187524, 0.0000, 0.0000, 90.0000);
  112. CreateObject(17457, 1479.369507, 1560.051392, 5.890801, 0.0000, 0.0000, 90.0000);
  113. CreateObject(9189, 1476.745483, 1807.030640, 16.808393, 0.0000, 0.0000, 191.2501);
  114. CreateObject(13666, 1460.995728, 1740.951782, 14.767825, 0.0000, 0.0000, 0.0000);
  115. CreateObject(13666, 1464.940063, 1740.555664, 14.695786, 0.0000, 0.0000, 0.0000);
  116. CreateObject(13666, 1468.716675, 1739.948364, 14.661619, 0.0000, 0.0000, 0.0000);
  117. CreateObject(13642, 1432.370483, 1685.552856, 12.148459, 0.0000, 0.0000, 0.0000);
  118. CreateObject(13607, 1548.725952, 1611.611816, 13.664351, 0.0000, 0.0000, 0.0000);
  119. CreateObject(969, 1326.166504, 1584.823853, 9.987190, 306.7150, 358.2811, 75.1746);
  120. CreateObject(969, 1323.509521, 1584.906006, 11.887161, 306.7150, 358.2811, 75.1746);
  121. CreateObject(1655, 1318.016357, 1590.460449, 16.245346, 18.0482, 0.0000, 76.1717);
  122. CreateObject(8395, 1387.826416, 1629.032593, -9.831223, 0.0000, 0.0000, 0.0000);
  123. CreateObject(1634, 1387.935181, 1583.171631, 15.084822, 0.0000, 0.0000, 0.0000);
  124. CreateObject(1684, 1389.745972, 1627.713867, 24.209908, 359.1406, 269.0040, 0.0000);
  125. CreateObject(1684, 1389.750977, 1630.210083, 24.170334, 359.1406, 269.0040, 0.0000);
  126. CreateObject(1684, 1386.605225, 1631.042358, 24.118612, 359.1406, 269.0040, 90.0000);
  127. CreateObject(1684, 1386.627686, 1628.138184, 24.265011, 359.1406, 269.0040, 90.0000);
  128. CreateObject(1684, 1386.674683, 1627.104126, 24.019316, 359.1406, 269.0040, 90.0000);
  129. CreateObject(1634, 1337.671387, 1649.450195, 14.949231, 0.0000, 0.0000, 0.0000);
  130. CreateObject(1634, 1347.357544, 1649.575195, 15.046061, 0.0000, 0.0000, 0.0000);
  131. CreateObject(1634, 1328.114746, 1649.129150, 14.824892, 0.0000, 0.0000, 0.0000);
  132. CreateObject(4589, 1530.223145, 1818.882568, 30.590008, 14.6104, 340.2330, 64.0622);
  133. CreateObject(4589, 1549.925415, 1926.004028, 77.042732, 14.6104, 340.2330, 64.0622);
  134. CreateObject(7010, 1564.390015, 1988.902588, 101.673927, 0.0000, 10.3132, 325.2359);
  135. CreateObject(8040, 1518.152832, 2036.654053, 97.084129, 0.0000, 359.1406, 323.9037);
  136. CreateObject(18609, 1561.729614, 1979.156494, 99.754059, 18.0482, 358.2811, 57.9688);
  137. CreateObject(1655, 1390.068848, 1649.173584, 10.862616, 0.0000, 0.0000, 180.0000);
  138. CreateObject(1655, 1398.870239, 1649.490112, 10.771669, 0.0000, 0.0000, 180.0000);
  139. CreateObject(1655, 1381.840576, 1649.075195, 10.828285, 0.0000, 0.0000, 180.0000);
  140. CreateObject(1655, 1373.014771, 1648.984131, 10.838245, 0.0000, 0.0000, 180.0000);
  141. CreateObject(10806, 1377.656372, 1262.193848, 40.995087, 63.7018, 64.4577, 120.8712);
  142. CreateObject(6997, 1263.145264, 1209.339966, 96.967247, 0.0000, 0.0000, 92.8191);
  143. //CreateObject(976, 1265.171143, 1217.149780, 91.652534, 0.0000, 0.0000, 179.9998);
  144. //CreateObject(993, 1266.684937, 1217.219238, 91.379303, 0.0000, 92.8191, 0.0000);
  145. CreateObject(4563, 1532.678711, 1523.869385, 29.476183, 0.0000, 307.5744, 270.0000);
  146. CreateObject(4563, 1532.307861, 1717.832397, 171.622131, 0.0000, 304.1367, 270.0000);
  147. CreateObject(4870, 1500.592896, 1759.996094, 294.441742, 0.0000, 0.0000, 90.0000);
  148. CreateObject(4870, 1576.455200, 1855.460449, 294.322723, 0.0000, 0.0000, 0.0000);
  149. CreateObject(4870, 1576.463135, 1865.739014, 304.144318, 90.2408, 0.0000, 0.0000);
  150. CreateObject(4870, 1575.929688, 1665.342896, 297.636749, 339.3735, 0.0000, 0.0000);
  151. CreateObject(4870, 1575.986206, 1649.266846, 308.222992, 313.5905, 0.0000, 0.0000);
  152. CreateObject(4870, 1576.109253, 1637.363159, 323.462097, 302.4178, 0.0000, 0.0000);
  153. CreateObject(4870, 1576.007813, 1628.693237, 340.989319, 290.3857, 0.0000, 0.0000);
  154. CreateObject(4870, 1576.047974, 1624.229858, 359.718445, 276.6347, 0.0000, 0.0000);
  155. CreateObject(4870, 1576.370361, 1621.968750, 378.979919, 276.6347, 0.0000, 0.0000);
  156. CreateObject(4870, 1576.361450, 1622.800781, 398.531616, 258.5865, 0.0000, 0.0000);
  157. CreateObject(4870, 1572.333862, 1759.437866, 294.536713, 0.0000, 0.0000, 90.0000);
  158. CreateObject(4870, 1591.798340, 1759.497070, 294.508118, 0.0000, 0.0000, 90.0000);
  159. CreateObject(4870, 1611.214478, 1758.626831, 294.404541, 0.0000, 0.0000, 90.0000);
  160. CreateObject(4870, 1630.577026, 1759.479492, 294.400940, 0.0000, 0.0000, 90.0000);
  161. CreateObject(4870, 1650.357788, 1759.553467, 294.450409, 0.0000, 0.0000, 90.0000);
  162. CreateObject(4870, 1552.881714, 1730.249268, 294.358154, 0.0000, 0.0000, 90.0000);
  163. CreateObject(4870, 1533.064331, 1730.192627, 294.313171, 0.0000, 0.0000, 90.0000);
  164. CreateObject(4870, 1517.097046, 1730.272217, 294.400269, 0.0000, 0.0000, 90.0000);
  165. CreateObject(4870, 1576.174683, 1820.068237, 300.111237, 324.7631, 0.0000, 180.0000);
  166. CreateObject(4870, 1576.588501, 1834.266846, 312.911621, 311.0122, 0.0000, 180.0000);
  167. CreateObject(4870, 1576.458984, 1845.747559, 328.671875, 301.5584, 0.0000, 180.0000);
  168. CreateObject(4870, 1576.647583, 1851.834595, 346.683655, 275.7753, 0.0000, 180.0000);
  169. CreateObject(4870, 1579.376221, 1854.515869, 364.746643, 275.7753, 0.0000, 180.0000);
  170. CreateObject(4870, 1482.534180, 1778.029419, 294.168060, 0.0000, 0.0000, 90.0000);
  171. CreateObject(979, 1566.536255, 1850.476074, 295.105560, 0.0000, 0.0000, 90.0000);
  172. CreateObject(979, 1566.600342, 1859.541260, 295.083557, 0.0000, 0.0000, 90.0000);
  173. CreateObject(979, 1562.595459, 1865.391113, 295.248871, 0.0000, 0.0000, 180.0000);
  174. CreateObject(979, 1553.394165, 1865.649780, 295.248871, 0.0000, 0.0000, 180.0000);
  175. CreateObject(979, 1544.378418, 1865.626221, 295.248871, 0.0000, 0.0000, 180.0000);
  176. CreateObject(979, 1535.064575, 1865.566772, 295.268555, 0.0000, 0.0000, 180.0000);
  177. CreateObject(979, 1525.743774, 1865.268799, 295.302094, 0.0000, 0.0000, 180.0000);
  178. CreateObject(979, 1476.077881, 1857.965698, 295.094208, 0.0000, 0.0000, 270.0000);
  179. CreateObject(979, 1476.128784, 1850.610840, 295.094208, 0.0000, 0.0000, 270.0000);
  180. CreateObject(3270, 1386.638916, 1415.553833, 11.105236, 0.0000, 0.0000, 112.5000);
  181. CreateObject(987, 1271.522705, 1218.651001, 88.784363, 0.0000, 268.8998, 11.2500);
  182. CreateObject(8673, 1212.629883, 1215.995239, 98.436867, 0.0000, 0.0000, 90.0000);
  183. CreateObject(10402, 1213.919067, 1166.941772, 99.004440, 0.0000, 0.0000, 94.2972);
  184. CreateObject(8311, 1215.393799, 1206.402832, 99.488152, 0.0000, 0.0000, 92.5783);
  185. CreateObject(8841, 1208.224487, 1227.717407, 100.296188, 0.0000, 0.0000, 0.0000);
  186. CreateObject(973, 1221.626587, 1226.787231, 98.919868, 0.0000, 0.0000, 0.0000);
  187. CreateObject(973, 1229.248779, 1232.239380, 98.283447, 0.0000, 0.0000, 90.0000);
  188. CreateObject(973, 1234.937744, 1241.166748, 97.216805, 0.0000, 5.1566, 45.0000);
  189. CreateObject(973, 1260.680176, 1242.029663, 95.087860, 0.0000, 10.3132, 308.1246);
  190. CreateObject(973, 1265.908936, 1233.305298, 93.968605, 0.0000, 6.0161, 289.8443);
  191. //DM5 gate
  192. CreateObject(971, 964.46, 2158.81, 1011.03, 0.00, 0.00, 0.73);
  193. //classic cars
  194. Meh[87]=AddVehicle(603,-1668.7152,1221.3878,21.0007,233.1246,18,1); // classic phoenix
  195. Meh[88]=AddStaticVehicle(518,-1647.8594,1203.6965,20.8305,271.5041,17,1); // classic buccaneer
  196. Meh[89]=AddStaticVehicle(419,-1681.2813,1208.6289,20.9620,230.2961,47,76); // classic esperanto
  197. Meh[90]=AddStaticVehicle(533,-1664.9086,1225.7720,20.8710,229.6603,74,1); // classic feltzer
  198. Meh[91]=AddStaticVehicle(474,-1650.0930,1209.0717,20.9254,299.4089,105,1); // classic hermes
  199. Meh[92]=AddStaticVehicle(580,-1657.3926,1215.6582,20.9593,316.4313,81,81); // classic staff
  200. Meh[93]=AddStaticVehicle(517,-1647.4729,1205.0963,13.5333,257.0655,47,41); // classic maj
  201. Meh[94]=AddStaticVehicle(491,-1649.1106,1209.5150,13.4390,303.2650,71,72); // classic virgo
  202. Meh[95]=AddStaticVehicle(466,-1653.1534,1213.4952,13.4266,318.8655,78,76); // classic glendale
  203. Meh[96]=AddStaticVehicle(467,-1660.0498,1219.9977,13.4201,321.4486,60,1); // classic ocean
  204. Meh[97]=AddStaticVehicle(434,-1656.4651,1215.0172,7.2230,320.3278,4,4); // classic hotknife
  205. Meh[98]=AddStaticVehicle(555,-1649.8905,1211.1167,6.9397,269.5279,58,1); // classic windsor
  206. Meh[99]=AddStaticVehicle(483,-1653.7025,1208.8610,7.2488,227.1807,1,31); // classic camper
  207. Meh[100]=AddStaticVehicle(536,-1665.5708,1225.0818,13.4180,225.3225,12,1); // classic blade
  208. Meh[101]=AddStaticVehicle(575,-1663.7180,1214.7615,6.8635,251.8177,19,96); // classic broadway
  209. Meh[102]=AddStaticVehicle(534,-1657.5786,1217.1444,13.4028,318.2169,62,62); // classic remington
  210. Meh[103]=AddVehicle(567,-1655.6799,1214.7893,13.5521,317.3127,93,64); // classic savanna
  211. Meh[104]=AddStaticVehicle(535,-1653.4528,1213.7025,7.0193,312.3783,55,1); // classic slamvan
  212. Meh[105]=AddStaticVehicle(576,-1654.2958,1212.5063,20.7761,323.8997,72,1); // classic tornado
  213. Meh[106]=AddStaticVehicle(412,-1671.9071,1203.9630,13.5162,269.9035,10,8); // classic voodoo
  214. //wangcars
  215. Wang[1]=AddStaticVehicle(603,-1945.2222,265.6927,35.3220,87.3773,75,77); // wancars phoenix
  216. Wang[2]=AddStaticVehicle(402,-1946.7095,256.8563,35.3096,49.5815,22,22); // wancars buffalo
  217. Wang[3]=AddStaticVehicle(562,-1944.9238,270.3641,35.1400,91.7793,35,1); // wangcars elegy
  218. Wang[4]=AddStaticVehicle(565,-1945.1176,274.8915,35.1027,113.3993,62,62); // wangcars flash
  219. Wang[5]=AddStaticVehicle(559,-1945.3154,261.1312,35.1312,67.2761,68,8); // wangcars jester
  220. Wang[6]=AddStaticVehicle(560,-1950.6550,255.6114,35.1827,41.3784,9,39); // wangcars sultan
  221. Wang[7]=AddStaticVehicle(558,-1955.3143,255.8399,35.1041,33.3197,116,1); // wangcars uranus
  222. Wang[8]=AddStaticVehicle(429,-1959.8828,255.7230,35.1554,0.5319,13,13); // wangcars banshee
  223. Wang[9]=AddStaticVehicle(506,-1955.9410,305.6182,35.1796,158.1066,6,6); // wangcars supergt
  224. Wang[10]=AddStaticVehicle(451,-1959.1221,305.6446,35.1812,163.0038,18,18); // wangcars turismo
  225. Wang[11]=AddStaticVehicle(477,-1956.2332,285.3697,35.2307,29.2504,0,1); // wangcars zr350
  226. //arch
  227. test[12]=AddStaticVehicle(562,-2692.6372,204.1894,4.0008,1.7251,36,1); // Elegy
  228. test[13]=AddStaticVehicle(562,-2689.0559,204.9523,3.9932,1.8198,35,1); // Elegy
  229. test[14]=AddStaticVehicle(565,-2694.0957,226.6414,3.9541,89.9399,53,53); // Flash
  230. test[15]=AddStaticVehicle(565,-2687.2080,226.5811,3.9527,93.1038,62,62); // Flash
  231. test[16]=AddStaticVehicle(559,-2675.9153,204.6499,3.9929,6.5620,13,8); // Jester
  232. test[17]=AddStaticVehicle(559,-2679.8696,204.7821,3.9937,1.9285,22,1); // Jester
  233. test[18]=AddStaticVehicle(561,-2697.9307,236.7721,4.1420,180.3730,43,21); // Stratum
  234. test[19]=AddStaticVehicle(561,-2697.9583,230.8883,4.1419,181.5610,8,17); // Stratum
  235. test[20]=AddStaticVehicle(560,-2697.9526,204.8542,4.0340,357.9447,21,1); // Sultan
  236. test[21]=AddStaticVehicle(560,-2697.8704,198.5226,4.0327,2.0333,17,1); // Sultan
  237. test[22]=AddStaticVehicle(558,-2714.8330,223.5426,3.9448,182.6949,40,1); //Uranus
  238. test[23]=AddStaticVehicle(558,-2714.8926,228.7372,3.9596,182.2992,112,1); // Uranus
  239. //locolow
  240. test[24]=AddStaticVehicle(536,2635.8135,-2005.7687,13.2947,268.6986,26,96); // blade
  241. test[25]=AddStaticVehicle(536,2635.9551,-2001.9633,13.2917,269.9652,30,96); // blade
  242. test[26]=AddStaticVehicle(575,2644.7527,-1983.2051,13.1532,181.8062,31,64); // broadway
  243. test[27]=AddStaticVehicle(575,2644.9922,-1991.2043,13.1562,182.3771,25,96); // broadway
  244. test[28]=AddStaticVehicle(534,2649.8386,-1997.9755,13.2794,91.4829,53,53); // remington
  245. test[29]=AddStaticVehicle(534,2659.2766,-1998.5402,13.1908,90.1010,62,62); // remington
  246. test[30]=AddStaticVehicle(567,2664.3071,-2009.6962,13.3320,92.2836,102,114); // savanna
  247. test[31]=AddStaticVehicle(567,2657.6553,-2010.1079,13.4200,91.6776,114,1); // savanna
  248. test[32]=AddStaticVehicle(535,2652.1052,-2042.4882,13.3145,2.3822,28,1); // slamvan
  249. test[33]=AddStaticVehicle(535,2655.8508,-2049.2351,13.3974,357.7726,31,1); // slamvan
  250. test[34]=AddStaticVehicle(576,2660.6145,-2031.0314,13.1597,89.2730,74,8); // tornado
  251. test[35]=AddStaticVehicle(576,2653.0259,-2030.9111,13.1622,89.6949,75,96); // tornado
  252. test[36]=AddStaticVehicle(412,2660.1152,-2050.0068,13.4199,359.4049,25,8); // voodoo
  253. test[37]=AddStaticVehicle(412,2660.1692,-2041.9121,13.3878,359.6228,27,1); // voodoo
  254. //Stunt Bikes
  255. AddStaticVehicle(522,1632.6689,1618.4030,18.3889,90.9705,6,25); // NRG-500
  256. AddStaticVehicle(522,1632.4519,1620.1440,18.3842,93.4953,3,3); // NRG-500
  257. AddStaticVehicle(522,1632.5348,1621.6920,18.3867,90.0749,8,82); // NRG-500
  258. AddStaticVehicle(522,1632.5685,1623.4092,18.3964,96.1223,7,79); // NRG-500
  259. AddStaticVehicle(522,1632.4215,1624.9733,18.3847,89.2913,3,8); // NRG-500
  260. //cars about the place
  261. test[38]=AddStaticVehicle(444,1265.6389,1140.1149,92.8661,4.4283,32,53); // monster
  262. test[39]=AddStaticVehicle(545,1261.0776,1140.7402,93.0960,2.9618,37,1); // Linerunner
  263. test[40]=AddStaticVehicle(411,1256.9015,1140.0045,92.2177,2.0644,64,1); // inf
  264. test[41]=AddStaticVehicle(571,1254.4810,1136.9889,91.7618,5.8501,36,2); // kart
  265. test[42]=AddStaticVehicle(571,1252.7312,1137.0615,91.7745,4.3767,51,53); //
  266. test[43]=AddStaticVehicle(571,1252.2230,1141.9861,91.7747,3.2774,11,22); //
  267. test[44]=AddStaticVehicle(560,1249.5475,1139.4104,92.1950,4.7057,33,0); // slut
  268. test[45]=AddStaticVehicle(423,1245.8597,1139.0892,92.5130,2.6692,0,59); //
  269. test[46]=AddStaticVehicle(495,1228.3573,1152.1479,92.8368,91.8131,119,122); // sand
  270. test[47]=AddStaticVehicle(474,1227.5505,1155.8108,92.2530,93.4564,105,1); //
  271. test[48]=AddStaticVehicle(442,1226.1680,1159.8833,92.3178,93.6816,11,105); //
  272. test[49]=AddStaticVehicle(409,1227.6963,1163.2539,92.2906,90.2312,1,1); //
  273. test[50]=AddStaticVehicle(572,1223.4694,1167.0270,92.0706,94.8415,101,1); //
  274. test[51]=AddStaticVehicle(572,1226.4730,1167.4991,92.0706,95.7303,116,1); //
  275. test[52]=AddStaticVehicle(572,1230.3822,1167.5834,92.0705,91.9211,117,1); //
  276. test[53]=AddStaticVehicle(530,1223.3478,1184.6615,92.2535,94.2488,111,1); //
  277. test[54]=AddStaticVehicle(530,1227.1693,1185.1647,92.2532,94.0167,112,1); //
  278. test[55]=AddStaticVehicle(530,1230.1986,1184.9279,92.2574,88.5857,114,1); //
  279. test[56]=AddStaticVehicle(574,1222.5984,1188.7217,92.2158,93.6883,26,26); //
  280. test[57]=AddStaticVehicle(574,1226.5017,1188.6959,92.2158,94.2380,26,26); //
  281. test[58]=AddStaticVehicle(574,1229.7792,1188.7096,92.2158,86.8072,26,26); //
  282. test[59]=AddStaticVehicle(470,1224.1295,1192.3766,92.4884,93.9261,43,0); //
  283. test[60]=AddStaticVehicle(451,1224.1523,1196.3556,92.1972,92.2779,36,36); //
  284. test[61]=AddStaticVehicle(406,1276.9102,1224.3457,95.0980,1.9949,1,1); //
  285. test[62]=AddStaticVehicle(406,1283.7247,1223.4834,95.1072,6.6599,1,1); //
  286. AddStaticVehicle(463,1222.4047,1198.5857,92.0332,91.0299,84,84); //FreeWay No Mod
  287. AddStaticVehicle(463,1222.3494,1200.8799,92.0306,92.9448,7,7); //
  288. AddStaticVehicle(463,1225.8048,1201.0956,92.0308,94.4268,19,19); //
  289. AddStaticVehicle(463,1225.8350,1198.7247,92.0312,90.3450,11,11); //
  290. AddStaticVehicle(463,1228.7960,1200.8521,92.0309,92.9852,22,22); //
  291. AddStaticVehicle(463,1228.8577,1198.8032,92.0308,94.1989,36,36); //End of FreeWay's
  292. test[63]=AddStaticVehicle(431,1269.6257,1142.6365,92.5949,2.9461,75,59); //
  293. test[64]=AddStaticVehicle(555,1247.9664,1153.1545,92.1740,91.4038,60,1); //
  294. test[65]=AddStaticVehicle(411,1247.6215,1156.7582,92.2177,91.0401,106,1); //
  295. test[66]=AddStaticVehicle(411,1247.1274,1160.4434,92.2177,93.6609,64,1); //
  296. test[67]=AddStaticVehicle(411,1245.5310,1185.8335,92.2177,93.5220,75,1); //
  297. test[68]=AddStaticVehicle(411,1245.4038,1168.0098,92.2177,91.1337,12,1); //
  298. test[69]=AddStaticVehicle(411,1246.4630,1163.9115,92.2177,92.6977,80,1); //
  299. test[70]=AddStaticVehicle(444,1245.3958,1189.5605,92.8619,92.5777,32,32); //
  300. test[71]=AddStaticVehicle(444,1245.7731,1193.5897,92.8620,91.6811,32,14); //
  301. test[72]=AddStaticVehicle(419,1244.7916,1196.8148,92.2881,93.2493,33,75); //
  302. test[73]=AddStaticVehicle(402,1244.7993,1200.2188,92.3222,94.0766,22,22); //
  303. test[74]=AddStaticVehicle(402,1253.7302,1212.7916,92.3223,183.2746,90,90); //
  304. test[75]=AddStaticVehicle(402,1249.8118,1213.0273,92.3223,183.8350,39,39); //
  305. test[76]=AddStaticVehicle(402,1245.7910,1211.5636,92.3221,181.8864,30,30); //
  306. test[77]=AddStaticVehicle(402,1241.5543,1212.0106,92.3223,183.7512,98,98); //
  307. AddStaticVehicle(468,1261.4521,1202.9486,92.1593,97.3583,53,53); //Start of SA No Mods
  308. AddStaticVehicle(468,1261.8436,1200.1129,92.1625,94.8411,46,46); //
  309. AddStaticVehicle(468,1257.6448,1199.5941,92.1597,91.5085,53,53); //
  310. AddStaticVehicle(468,1259.0675,1202.7458,92.1508,93.7828,6,6); //
  311. AddStaticVehicle(468,1256.7703,1202.7668,92.1595,94.7361,46,46); //
  312. AddStaticVehicle(468,1259.8518,1199.6868,92.1595,82.4195,3,3); //end of SA No Mods
  313. test[78]=AddStaticVehicle(451,1260.0122,1187.1804,92.1994,92.9974,16,16); //
  314. test[79]=AddStaticVehicle(451,1259.7177,1190.4855,92.1973,91.1682,18,18); //
  315. test[80]=AddStaticVehicle(451,1259.2570,1197.8134,92.1972,93.7139,46,46); //
  316. test[81]=AddStaticVehicle(451,1259.6698,1194.0563,92.1990,93.0832,61,61); //
  317. test[82]=AddStaticVehicle(434,1261.7571,1153.7292,92.4620,94.8652,4,4); //
  318. test[83]=AddStaticVehicle(434,1261.4539,1157.7212,92.4613,89.5816,6,6); //
  319. test[84]=AddStaticVehicle(434,1261.6338,1161.5819,92.4593,90.6779,2,2); //
  320. test[85]=AddStaticVehicle(434,1261.4110,1164.7845,92.4532,90.4237,46,46); //
  321. test[86]=AddStaticVehicle(434,1261.4641,1168.5498,92.4568,91.9055,53,53); //
  322. AddStaticVehicle(522,1236.6650,1221.3767,92.0564,182.0152,51,118); // NRG's
  323. AddStaticVehicle(522,1235.1536,1220.9971,92.0589,177.0998,3,3); //
  324. AddStaticVehicle(522,1233.4653,1221.0381,92.0587,178.1217,3,8); //
  325. AddStaticVehicle(522,1231.4382,1220.9451,92.0633,172.3086,36,105); //
  326. AddStaticVehicle(522,1229.2107,1220.8046,92.0608,181.3634,51,118); //
  327. AddStaticVehicle(522,1227.2770,1220.9005,92.0559,173.3620,8,82); //
  328. AddStaticVehicle(522,1225.8070,1220.9684,92.0593,178.4606,7,79); //
  329. AddStaticVehicle(522,1223.9423,1220.7753,92.0595,171.8721,39,106); //
  330. AddStaticVehicle(522,1221.8895,1221.0082,92.0501,172.5229,6,25); // End of NRG
  331. car[1]=AddStaticVehicle(562,1259.6876,1193.8898,97.6288,91.3018,35,1); // this oneee
  332. car[2]=AddStaticVehicle(560,1241.9772,1213.3204,97.6330,180.1500,1,255); //
  333. car[3]=AddStaticVehicle(560,1246.1025,1213.1166,97.6265,180.7794,1,255); // 2
  334. car[4]=AddStaticVehicle(560,1249.9570,1212.1504,97.6345,186.6687,1,255); // 3
  335. car[5]=AddStaticVehicle(559,1254.0778,1213.1381,97.6264,184.0765,1,255); // 4
  336. car[6]=AddStaticVehicle(565,1259.5239,1201.1449,97.5919,95.2237,1,255); // 5
  337. car[7]=AddStaticVehicle(558,1259.1627,1197.6970,97.5994,91.0119,1,255); // 6
  338. car[8]=AddStaticVehicle(561,1259.7489,1189.8729,97.7839,91.8900,1,255); // 7
  339. car[9]=AddStaticVehicle(562,1260.2427,1186.1259,97.6300,93.7353,1,255); // 8
  340. car[10]=AddStaticVehicle(567,1245.4686,1185.4623,97.7495,94.3038,1,255); // 9
  341. car[11]=AddStaticVehicle(558,1244.8729,1189.6886,97.5509,91.4317,1,255); // 10
  342. car[12]=AddStaticVehicle(557,1245.2262,1193.2483,98.3449,93.1327,1,1); // 11
  343. car[13]=AddStaticVehicle(535,1244.5337,1196.8470,97.6458,93.4508,1,255); // 12
  344. car[14]=AddStaticVehicle(562,1244.5701,1200.6783,97.6282,91.0634,1,255); // 13
  345. //matts cars
  346. AddStaticVehicle(402,-225.8722,2594.1982,62.5348,359.8638,90,90); //
  347. AddStaticVehicle(522,-198.3303,2608.6653,62.2751,355.7894,3,3); // and the one above for Nado's GM
  348. AddStaticVehicle(540,-216.6064,2594.9697,62.5638,1.0345,53,53); //
  349. AddStaticVehicle(576,-234.4070,2608.6597,62.3092,359.0616,75,96); //
  350. AddStaticVehicle(476,290.2876,2536.8535,17.5268,178.2639,1,6); //
  351. AddStaticVehicle(512,-76.1396,2520.4692,16.7747,266.1068,15,123); //
  352. AddStaticVehicle(512,-78.7464,2487.7446,16.7682,271.6670,32,112); //
  353. AddStaticVehicle(512,-77.3279,2504.5000,16.7631,269.5048,45,88); //
  354. AddStaticVehicle(513,433.5301,2487.5396,17.1114,87.8685,21,36); //
  355. AddStaticVehicle(513,432.3456,2500.7546,17.0436,87.6592,21,34); //
  356. AddStaticVehicle(513,433.8189,2515.8518,17.1420,92.8947,30,34); //
  357. AddStaticVehicle(488,347.6830,2546.3335,16.9120,174.3779,2,29); //
  358. AddStaticVehicle(488,363.3804,2548.0256,16.7171,179.2563,2,26); //
  359. AddStaticVehicle(588,676.4653,1831.6459,5.1213,352.6102,1,1); //
  360. AddStaticVehicle(423,685.1343,1829.0896,5.2901,348.5265,1,53); //
  361. AddStaticVehicle(603,697.3652,1845.4867,5.5307,80.5659,75,77); //
  362. AddStaticVehicle(545,696.6918,1836.9044,5.2163,79.3868,47,1); //
  363. AddStaticVehicle(483,669.4164,1850.2985,5.1778,258.1447,1,20); //
  364. AddStaticVehicle(508,668.3781,1840.3014,5.5083,259.8156,1,1); //
  365. AddStaticVehicle(415,680.1910,1847.9982,5.2701,166.0832,36,1); //
  366. AddStaticVehicle(402,692.8204,1823.3591,5.1438,349.9379,22,22); //
  367. AddStaticVehicle(412,667.5058,1727.4828,6.8288,40.3852,27,1); //
  368. AddStaticVehicle(425,665.5348,1710.7260,11.4743,130.5782,43,0); //
  369. AddStaticVehicle(549,621.3682,1679.5768,6.6895,303.8486,72,39); //
  370. AddStaticVehicle(496,608.2484,1698.6392,6.7090,302.4854,66,72); //
  371. AddStaticVehicle(474,519.5965,1658.7186,12.2555,120.4340,110,1); //
  372. AddStaticVehicle(432,272.2501,2034.7618,17.6510,245.1690,43,0); //
  373. AddStaticVehicle(433,271.6910,2012.2672,18.0783,296.1925,43,0); //
  374. AddStaticVehicle(528,271.0107,2021.1299,17.6842,271.9445,10,113); //
  375. AddStaticVehicle(528,273.0019,1986.9777,17.6823,286.4635,55,122); //
  376. AddStaticVehicle(432,271.4076,2001.0508,17.6492,247.3792,43,0); //
  377. AddStaticVehicle(433,271.6397,1979.2960,18.0771,299.6868,43,0); //
  378. AddStaticVehicle(490,270.3055,1994.2594,17.7679,252.3259,0,0); //
  379. AddStaticVehicle(470,271.0145,1990.2335,17.6352,270.0638,43,0); //
  380. AddStaticVehicle(470,282.4296,2011.8721,17.6340,354.5230,43,0); //
  381. AddStaticVehicle(490,270.4407,1950.7972,17.7701,291.1657,0,0); //
  382. AddStaticVehicle(470,270.6341,1954.5006,17.6340,271.5296,43,0); //
  383. AddStaticVehicle(528,270.8090,1959.4260,17.6844,243.6181,7,30); //
  384. AddStaticVehicle(432,273.0724,1965.4242,17.6513,243.2335,43,0); //
  385. AddStaticVehicle(433,271.4694,1944.8333,18.0772,304.4258,43,0); //
  386. AddStaticVehicle(425,335.7032,1983.0542,18.2312,90.9484,43,0); //
  387. AddStaticVehicle(425,347.5479,1952.4595,18.6208,86.9083,43,0); //
  388. AddStaticVehicle(425,341.6879,1931.6190,18.2204,80.1102,43,0); //
  389. AddStaticVehicle(522,-79.2942,1339.9772,10.5962,4.2761,36,105); //
  390. AddStaticVehicle(423,-94.2496,1338.1586,10.4962,186.0095,1,5); //
  391. AddStaticVehicle(403,-175.9150,1217.4832,20.3470,90.4984,40,1); //
  392. AddStaticVehicle(403,-86.7535,1221.5276,20.3478,183.3905,101,1); //
  393. AddStaticVehicle(525,90.5396,1041.9475,13.4921,4.6647,17,20); //
  394. AddStaticVehicle(525,96.6166,1042.7180,13.4932,359.3966,18,20); //
  395. AddStaticVehicle(443,114.7877,1045.0583,14.2434,0.2844,20,1); //
  396. AddStaticVehicle(443,125.9568,1045.6809,14.2425,345.5570,24,1); //
  397. AddStaticVehicle(605,106.9874,1042.0232,13.4361,357.5477,111,103); //
  398. //gates
  399. gate1 = CreateObject(986, -2126.102295, -80.590179, 36.099136, 0.0000, 0.0000, 180.0000);
  400. // CreateObject(986, -2117.980225, -80.458771, 36.030979, 0.0000, 0.0000, 180.0000); this is where the gate moves too
  401. CreateObject(986, -2134.080811, -80.707214, 36.030979, 0.0000, 0.0000, 0.0000);
  402. // admin gates
  403. gate2 = CreateObject(976, 1265.696167, 1217.538696, 91.652534, 0.0000, 0.0000, 179.9998);
  404. //CreateObject(976, 1257.866943, 1217.141113, 91.870468, 0.0000, 0.0000, 180.0000);used to move admin gates.
  405. CreateObject(993, 1266.684937, 1217.219238, 91.379303, 0.0000, 92.8191, 0.0000);
  406.  
  407. // Player Class's
  408. AddPlayerClass(268,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  409. AddPlayerClass(269,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  410. AddPlayerClass(270,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  411. AddPlayerClass(271,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  412. AddPlayerClass(272,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  413. AddPlayerClass(283,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  414. AddPlayerClass(284,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  415. AddPlayerClass(285,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  416. AddPlayerClass(286,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  417. AddPlayerClass(287,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  418. AddPlayerClass(254,11214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  419. AddPlayerClass(255,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  420. AddPlayerClass(256,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  421. AddPlayerClass(257,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  422. AddPlayerClass(258,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  423. AddPlayerClass(259,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  424. AddPlayerClass(260,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  425. AddPlayerClass(261,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  426. AddPlayerClass(262,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  427. AddPlayerClass(263,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  428. AddPlayerClass(264,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  429. AddPlayerClass(274,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  430. AddPlayerClass(275,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  431. AddPlayerClass(276,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  432. AddPlayerClass(1,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  433. AddPlayerClass(2,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  434. AddPlayerClass(290,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  435. AddPlayerClass(291,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  436. AddPlayerClass(292,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  437. AddPlayerClass(293,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  438. AddPlayerClass(294,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  439. AddPlayerClass(295,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  440. AddPlayerClass(296,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  441. AddPlayerClass(297,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  442. AddPlayerClass(298,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  443. AddPlayerClass(299,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  444. AddPlayerClass(277,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  445. AddPlayerClass(278,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  446. AddPlayerClass(279,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  447. AddPlayerClass(288,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  448. AddPlayerClass(47,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  449. AddPlayerClass(48,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  450. AddPlayerClass(49,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  451. AddPlayerClass(50,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  452. AddPlayerClass(51,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  453. AddPlayerClass(52,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  454. AddPlayerClass(53,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  455. AddPlayerClass(54,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  456. AddPlayerClass(55,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  457. AddPlayerClass(56,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  458. AddPlayerClass(57,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  459. AddPlayerClass(58,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  460. AddPlayerClass(59,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  461. AddPlayerClass(60,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  462. AddPlayerClass(61,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  463. AddPlayerClass(62,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  464. AddPlayerClass(63,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  465. AddPlayerClass(64,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  466. AddPlayerClass(66,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  467. AddPlayerClass(67,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  468. AddPlayerClass(68,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  469. AddPlayerClass(69,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  470. AddPlayerClass(70,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  471. AddPlayerClass(71,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  472. AddPlayerClass(72,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  473. AddPlayerClass(73,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  474. AddPlayerClass(75,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  475. AddPlayerClass(76,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  476. AddPlayerClass(78,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  477. AddPlayerClass(79,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  478. AddPlayerClass(80,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  479. AddPlayerClass(81,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  480. AddPlayerClass(82,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  481. AddPlayerClass(83,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  482. AddPlayerClass(84,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  483. AddPlayerClass(85,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  484. AddPlayerClass(87,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  485. AddPlayerClass(88,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  486. AddPlayerClass(89,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  487. AddPlayerClass(91,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  488. AddPlayerClass(92,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  489. AddPlayerClass(93,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  490. AddPlayerClass(95,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  491. AddPlayerClass(96,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  492. AddPlayerClass(97,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  493. AddPlayerClass(98,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  494. AddPlayerClass(99,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  495. AddPlayerClass(100,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  496. AddPlayerClass(101,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  497. AddPlayerClass(102,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  498. AddPlayerClass(103,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  499. AddPlayerClass(104,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  500. AddPlayerClass(105,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  501. AddPlayerClass(106,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  502. AddPlayerClass(107,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  503. AddPlayerClass(108,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  504. AddPlayerClass(109,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  505. AddPlayerClass(110,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  506. AddPlayerClass(111,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  507. AddPlayerClass(112,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  508. AddPlayerClass(113,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  509. AddPlayerClass(114,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  510. AddPlayerClass(115,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  511. AddPlayerClass(116,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  512. AddPlayerClass(117,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  513. AddPlayerClass(118,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  514. AddPlayerClass(120,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  515. AddPlayerClass(121,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  516. AddPlayerClass(122,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  517. AddPlayerClass(123,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  518. AddPlayerClass(124,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  519. AddPlayerClass(125,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  520. AddPlayerClass(126,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  521. AddPlayerClass(127,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  522. AddPlayerClass(128,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  523. AddPlayerClass(129,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  524. AddPlayerClass(131,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  525. AddPlayerClass(133,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  526. AddPlayerClass(134,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  527. AddPlayerClass(135,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  528. AddPlayerClass(136,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  529. AddPlayerClass(137,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  530. AddPlayerClass(138,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  531. AddPlayerClass(139,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  532. AddPlayerClass(140,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  533. AddPlayerClass(141,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  534. AddPlayerClass(142,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  535. AddPlayerClass(143,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  536. AddPlayerClass(144,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  537. AddPlayerClass(145,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  538. AddPlayerClass(146,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  539. AddPlayerClass(147,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  540. AddPlayerClass(148,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  541. AddPlayerClass(150,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  542. AddPlayerClass(151,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  543. AddPlayerClass(152,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  544. AddPlayerClass(153,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  545. AddPlayerClass(154,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  546. AddPlayerClass(155,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  547. AddPlayerClass(156,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  548. AddPlayerClass(157,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  549. AddPlayerClass(158,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  550. AddPlayerClass(159,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  551. AddPlayerClass(160,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  552. AddPlayerClass(161,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  553. AddPlayerClass(162,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  554. AddPlayerClass(163,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  555. AddPlayerClass(164,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  556. AddPlayerClass(165,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  557. AddPlayerClass(166,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  558. AddPlayerClass(167,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  559. AddPlayerClass(168,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  560. AddPlayerClass(169,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  561. AddPlayerClass(170,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  562. AddPlayerClass(171,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  563. AddPlayerClass(172,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  564. AddPlayerClass(173,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  565. AddPlayerClass(174,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  566. AddPlayerClass(175,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  567. AddPlayerClass(176,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  568. AddPlayerClass(177,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  569. AddPlayerClass(178,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  570. AddPlayerClass(179,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  571. AddPlayerClass(180,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  572. AddPlayerClass(181,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  573. AddPlayerClass(182,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  574. AddPlayerClass(183,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  575. AddPlayerClass(184,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  576. AddPlayerClass(185,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  577. AddPlayerClass(186,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  578. AddPlayerClass(187,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  579. AddPlayerClass(188,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  580. AddPlayerClass(189,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  581. AddPlayerClass(190,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  582. AddPlayerClass(191,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  583. AddPlayerClass(192,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  584. AddPlayerClass(193,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  585. AddPlayerClass(194,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  586. AddPlayerClass(195,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  587. AddPlayerClass(196,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  588. AddPlayerClass(197,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  589. AddPlayerClass(198,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  590. AddPlayerClass(199,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  591. AddPlayerClass(200,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  592. AddPlayerClass(201,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  593. AddPlayerClass(202,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  594. AddPlayerClass(203,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  595. AddPlayerClass(204,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  596. AddPlayerClass(205,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  597. AddPlayerClass(206,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  598. AddPlayerClass(207,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  599. AddPlayerClass(209,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  600. AddPlayerClass(210,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  601. AddPlayerClass(211,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  602. AddPlayerClass(212,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  603. AddPlayerClass(213,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  604. AddPlayerClass(214,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  605. AddPlayerClass(215,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  606. AddPlayerClass(216,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  607. AddPlayerClass(217,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  608. AddPlayerClass(218,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  609. AddPlayerClass(219,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  610. AddPlayerClass(220,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  611. AddPlayerClass(221,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  612. AddPlayerClass(222,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  613. AddPlayerClass(223,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  614. AddPlayerClass(224,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  615. AddPlayerClass(225,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  616. AddPlayerClass(226,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  617. AddPlayerClass(227,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  618. AddPlayerClass(228,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  619. AddPlayerClass(229,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  620. AddPlayerClass(230,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  621. AddPlayerClass(231,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  622. AddPlayerClass(232,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  623. AddPlayerClass(233,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  624. AddPlayerClass(234,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  625. AddPlayerClass(235,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  626. AddPlayerClass(236,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  627. AddPlayerClass(237,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  628. AddPlayerClass(238,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  629. AddPlayerClass(239,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  630. AddPlayerClass(240,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  631. AddPlayerClass(241,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  632. AddPlayerClass(242,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  633. AddPlayerClass(243,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  634. AddPlayerClass(244,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  635. AddPlayerClass(245,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  636. AddPlayerClass(246,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  637. AddPlayerClass(247,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  638. AddPlayerClass(248,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  639. AddPlayerClass(249,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  640. AddPlayerClass(250,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  641. AddPlayerClass(251,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  642. AddPlayerClass(253,1214.2095,1223.7678,92.4906,218.0674,0,0,0,0,0,0);
  643. // Don't use these lines if it's a filterscript
  644. SetGameModeText("Richis Stunt&dm mode");
  645. return 1;
  646. }
  647.  
  648. public OnGameModeExit()
  649. {
  650. return 1;
  651. }
  652.  
  653. public OnPlayerRequestClass(playerid, classid)
  654. {
  655. SetPlayerFacingAngle(playerid,450.0);
  656. SetPlayerPos(playerid,1480.3228,1329.4628,29.3474);
  657. SetPlayerCameraPos(playerid,1474.3228,1329.4628,29.3474);
  658. SetPlayerCameraLookAt(playerid,1474.3228,1329.4628,29.3474);
  659. return 1;
  660. }
  661.  
  662. public OnPlayerRequestSpawn(playerid)
  663. {
  664. return 1;
  665. }
  666.  
  667. public OnPlayerConnect(playerid)
  668. {
  669. //SendClientMessage(playerid,COLOR_LIGHTBLUE, "This Server Is Currently Under Construction. (There might be a few restarts).");
  670. //SendClientMessage(playerid,COLOR_GREEN, "You Have To /Register Before spawning, If you are allready registed then you have to /Login.");
  671. return 1;
  672. }
  673.  
  674. public OnPlayerDisconnect(playerid, reason)
  675. {
  676. return 1;
  677. }
  678.  
  679. public OnPlayerSpawn(playerid)
  680. {
  681. return 1;
  682. }
  683.  
  684. public OnPlayerDeath(playerid, killerid, reason)
  685. {
  686. return 1;
  687. }
  688.  
  689. public OnVehicleSpawn(vehicleid)
  690. {
  691. return 1;
  692. }
  693.  
  694. public OnVehicleDeath(vehicleid, killerid)
  695. {
  696. return 1;
  697. }
  698.  
  699. public OnPlayerText(playerid, text[])
  700. {
  701. return 1;
  702. }
  703.  
  704. public OnPlayerPrivmsg(playerid, recieverid, text[])
  705. {
  706. return 1;
  707. }
  708.  
  709. public OnPlayerCommandText(playerid, cmdtext[])
  710. {
  711. new cmd[30];
  712. new idx;
  713. cmd = strtok(cmdtext, idx);
  714.  
  715.  
  716. //commands.
  717. if(strcmp(cmd, "/tele", true) == 0 || strcmp(cmd, "/teleport", true) == 0 || strcmp(cmd, "/teleports", true) == 0|| strcmp(cmdtext, "/teles", true)==0)
  718. {
  719. SendClientMessage(playerid, COLOR_RED, "-----------Teleports:-----------");
  720. SendClientMessage(playerid, 0xF5FF9FAA, "/Classic.");
  721. SendClientMessage(playerid, 0xF5FF9FAA, "/DM's DM1-5.");
  722. SendClientMessage(playerid, 0xF5FF9FAA, "/wangcars.");
  723. SendClientMessage(playerid, 0xF5FF9FAA, "/arch.");
  724. SendClientMessage(playerid, 0xF5FF9FAA, "/locolow.");
  725. SendClientMessage(playerid, 0xF5FF9FAA, "/lvap.");
  726. SendClientMessage(playerid, COLOR_GOLD, "More comming soon.");
  727. return 1;
  728. }
  729.  
  730. if(strcmp(cmd, "/Credit", true) == 0 || strcmp(cmdtext, "/Credits", true)==0)
  731. {
  732. SendClientMessage(playerid, COLOR_RED, "GameMode Made By richi ");
  733. SendClientMessage(playerid, COLOR_GOLD, "contacnt me for more info.");
  734. SendClientMessage(playerid, COLOR_GOLD, "Or/And Vist my samp page .");
  735. SendClientMessage(playerid, COLOR_GOLD, "Contact me at richisss@hotmail.");
  736. SendClientMessage(playerid, COLOR_GOLD, "Thanks for Downloading and using this GM.");
  737. SendClientMessage(playerid, COLOR_GREEN, "Please DON'T Change any thing Ive asked you not to change, Thanks [DIH]Killer__577!");
  738. return 1;
  739. }
  740.  
  741. if(strcmp(cmd, "/help", true) == 0)
  742. {
  743. SendClientMessage(playerid, COLOR_RED, "-----------Help:-----------");
  744. SendClientMessage(playerid, 0xF5FF9FAA, "Type: /rules to view the rules..");
  745. SendClientMessage(playerid, 0xF5FF9FAA, "Type: /help for help.");
  746. SendClientMessage(playerid, 0xF5FF9FAA, "Type: /tele For teleports.");
  747. SendClientMessage(playerid, 0xF5FF9FAA, "Type: /Admincommands for the list of rcon admin commands.");
  748. SendClientMessage(playerid, COLOR_GOLD, "More comming soon.");
  749. return 1;
  750. }
  751.  
  752. if(strcmp(cmd, "/Admincommands", true) == 0)
  753. {
  754. SendClientMessage(playerid, COLOR_RED, "-----------Admin Commands:-----------");
  755. SendClientMessage(playerid, 0xF5FF9FAA, "Type: /oa /ca opens gate too admin cars.");
  756. SendClientMessage(playerid, 0xF5FF9FAA, "Type: /od /cd opends/closes door at adh.");
  757. SendClientMessage(playerid, 0xF5FF9FAA, "Type: /ogd cgd Opens/closes Grarge door at adh.");
  758. SendClientMessage(playerid, 0xF5FF9FAA, "Type: /adh Teleport.");
  759. SendClientMessage(playerid, COLOR_GOLD, "More comming soon.");
  760. return 1;
  761. }
  762.  
  763. if(strcmp(cmd, "/rules", true) == 0)
  764. {
  765. SendClientMessage(playerid, COLOR_RED, "Server Rules (Ban/Kick/Mute):");
  766. SendClientMessage(playerid, COLOR_GOLD, "1.Cheating(Ban).");
  767. SendClientMessage(playerid, COLOR_GOLD, "2.Using server 'bugs'(Ban).");
  768. SendClientMessage(playerid, COLOR_GOLD, "3.Trying to login as rcon.(Ban).");
  769. SendClientMessage(playerid, COLOR_GOLD, "4.Killing On Stands.(Ban/Kick).");
  770. SendClientMessage(playerid, COLOR_GOLD, "5.Flood(Kick/Mute).");
  771. SendClientMessage(playerid, COLOR_GREEN, "Please Stick To These Rules. Thanks, Admins!");
  772. return 1;
  773. }
  774.  
  775. //teleports.
  776. if(strcmp(cmd, "/lvap", true) == 0)
  777. {
  778. new cartype = GetPlayerVehicleID(playerid);
  779. new State=GetPlayerState(playerid);
  780. SetPlayerInterior(playerid,0);
  781. {
  782. if(State!=PLAYER_STATE_DRIVER)
  783. {
  784. SetPlayerPos(playerid,1214.2095,1223.7678,92.4906);
  785. ResetPlayerWeapons(playerid);
  786. }
  787. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  788. {
  789. SetVehiclePos(cartype,1214.2095,1223.7678,92.4906);
  790. SetVehicleZAngle(cartype,270);
  791. }
  792. else
  793. {
  794. SetPlayerPos(playerid,1214.2095,1223.7678,92.4906);
  795. }
  796. GameTextForPlayer(playerid,"[] Welcome The Stunts.[]",2500,3);
  797. }
  798. return 1;
  799. }
  800.  
  801. if(strcmp(cmd, "/arch", true) == 0)
  802. {
  803. new cartype = GetPlayerVehicleID(playerid);
  804. new State=GetPlayerState(playerid);
  805. SetPlayerInterior(playerid,0);
  806. {
  807. if(State!=PLAYER_STATE_DRIVER)
  808. {
  809. SetPlayerPos(playerid,-2712.8408,217.7281,5.2436);
  810. ResetPlayerWeapons(playerid);
  811. }
  812. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  813. {
  814. SetVehiclePos(cartype,-2712.8408,217.7281,5.2436);
  815. SetVehicleZAngle(cartype,270);
  816. }
  817. else
  818. {
  819. SetPlayerPos(playerid,-2712.8408,217.7281,5.2436);
  820. }
  821. GameTextForPlayer(playerid,"Welcome to Arch []Angels",2500,3);
  822. }
  823. return 1;
  824. }
  825.  
  826. if(strcmp(cmd, "/locolow", true) == 0)
  827. {
  828. new cartype = GetPlayerVehicleID(playerid);
  829. new State=GetPlayerState(playerid);
  830. SetPlayerInterior(playerid,0);
  831. {
  832. if(State!=PLAYER_STATE_DRIVER)
  833. {
  834. SetPlayerPos(playerid,2645.1208,-2018.3188,13.3512);
  835. ResetPlayerWeapons(playerid);
  836. }
  837. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  838. {
  839. SetVehiclePos(cartype,2645.1208,-2018.3188,13.3512);
  840. SetVehicleZAngle(cartype,182.8156);
  841. }
  842. else
  843. {
  844. SetPlayerPos(playerid,2645.1208,-2018.3188,13.3512);
  845. }
  846. GameTextForPlayer(playerid,"Welcome to loco low garage",2500,3);
  847. }
  848. return 1;
  849. }
  850.  
  851. if(strcmp(cmd, "/classic", true) == 0)
  852. {
  853. new cartype = GetPlayerVehicleID(playerid);
  854. new State=GetPlayerState(playerid);
  855. SetPlayerInterior(playerid,0);
  856. {
  857. if(State!=PLAYER_STATE_DRIVER)
  858. {
  859. SetPlayerPos(playerid,-1650.9607,1226.8989,7.0391);
  860. ResetPlayerWeapons(playerid);
  861. }
  862. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  863. {
  864. SetVehiclePos(cartype,-1650.9607,1226.8989,7.0391);
  865. SetVehicleZAngle(cartype,270);
  866. }
  867. else
  868. {
  869. SetPlayerPos(playerid,-1650.9607,1226.8989,7.0391);
  870. }
  871. GameTextForPlayer(playerid,"Welcome to Cl []ssic Cars.",2500,3);
  872. }
  873. return 1;
  874. }
  875.  
  876. if(strcmp(cmd, "/wangcars", true) == 0 || strcmp(cmdtext, "/wang", true)==0)
  877. {
  878. new cartype = GetPlayerVehicleID(playerid);
  879. new State=GetPlayerState(playerid);
  880. SetPlayerInterior(playerid,0);
  881. ResetPlayerWeapons(playerid);
  882. {
  883. if(State!=PLAYER_STATE_DRIVER)
  884. {
  885. SetPlayerPos(playerid,-1974.2872,270.7369,35.1719);
  886. }
  887. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  888. {
  889. SetVehiclePos(cartype,-1974.2872,270.7369,35.1719);
  890. SetVehicleZAngle(cartype,359.7314);
  891. }
  892. else
  893. {
  894. SetPlayerPos(playerid,-1974.2872,270.7369,35.1719);
  895. }
  896. GameTextForPlayer(playerid,"Welcome to Wangcars",2500,3);
  897. }
  898. return 1;
  899. }
  900.  
  901. //the health and and armour was done with help from FUNExtreme THANKS
  902. //diableing the weapons with help from Marcel (Broekmans)
  903. if(strcmp(cmdtext,"/DM",true)==0)
  904. {
  905. SetPlayerPos(playerid,-2119.2554,-194.4700,35.3203);
  906. ResetPlayerWeapons(playerid);
  907. GameTextForPlayer(playerid,"Welcome to /DM",4000,6);
  908. GivePlayerWeapon(playerid, 26, 8000);
  909. GivePlayerWeapon(playerid, 32, 8000);
  910. SetPlayerHealth(playerid, 100.0);
  911. SetPlayerArmour(playerid, 100.0);
  912. return 1;
  913. }
  914.  
  915. if(strcmp(cmdtext,"/DM2",true)==0)
  916. {
  917. SetPlayerPos(playerid,1371.6775,2195.3508,9.7578);
  918. ResetPlayerWeapons(playerid);
  919. GameTextForPlayer(playerid,"Welcome to /DM2",4000,6);
  920. GivePlayerWeapon(playerid, 26, 8000);
  921. GivePlayerWeapon(playerid, 32, 8000);
  922. SetPlayerHealth(playerid, 100.0);
  923. SetPlayerArmour(playerid, 100.0);
  924. return 1;
  925. }
  926.  
  927. if(strcmp(cmdtext,"/DM3",true)==0)
  928. {
  929. SetPlayerPos(playerid,2208.0815,2189.2583,103.8786);
  930. ResetPlayerWeapons(playerid);
  931. GameTextForPlayer(playerid,"Welcome to /DM3",4000,6);
  932. GivePlayerWeapon(playerid, 26, 8000);
  933. GivePlayerWeapon(playerid, 32, 8000);
  934. // GivePlayerWeapon(playerid, 23, 8000);
  935. return 1;
  936. }
  937.  
  938. if(strcmp(cmdtext,"/DM4",true)==0)
  939. {
  940. SetPlayerPos(playerid,2100.1074,2185.1470,13.4786);
  941. ResetPlayerWeapons(playerid);
  942. GameTextForPlayer(playerid,"Welcome to /DM4",4000,6);
  943. GivePlayerWeapon(playerid, 26, 8000);
  944. GivePlayerWeapon(playerid, 32, 8000);
  945. SetPlayerHealth(playerid, 100.0);
  946. SetPlayerArmour(playerid, 100.0);
  947. // GivePlayerWeapon(playerid, 23, 8000);
  948. return 1;
  949. }
  950.  
  951. if(strcmp(cmdtext,"/DM5",true)==0)
  952. {
  953. SetPlayerPos(playerid,962.1632,2098.9478,1011.0243);
  954. ResetPlayerWeapons(playerid);
  955. SetPlayerInterior(playerid,1);
  956. GameTextForPlayer(playerid,"Welcome to /DM5",4000,6);
  957. GivePlayerWeapon(playerid, 31, 8000);
  958. GivePlayerWeapon(playerid, 25, 8000);
  959. GivePlayerWeapon(playerid, 23, 8000);
  960. SetPlayerHealth(playerid, 100.0);
  961. SetPlayerArmour(playerid, 100.0);
  962. return 1;
  963. }
  964. //gates
  965. if (strcmp(cmdtext, "/odm", true) == 0)
  966. {
  967. if (IsPlayerAdmin(playerid))
  968. MoveObject(gate1,-2117.980225, -80.458771, 36.030979,5.5);
  969. return 1;
  970. }
  971.  
  972. if (strcmp(cmdtext, "/cdm", true) == 0)
  973. {
  974. if(IsPlayerAdmin(playerid))
  975. MoveObject(gate1,-2126.102295, -80.590179, 36.099136, 5.5);
  976. return 1;
  977. }
  978.  
  979. if (strcmp(cmdtext, "/oa", true) == 0)
  980. {
  981. if (IsPlayerAdmin(playerid))
  982. MoveObject(gate2,1257.866943, 1217.141113, 91.870468,5.5);
  983. return 1;
  984. }
  985.  
  986. if (strcmp(cmdtext, "/ca", true) == 0)
  987. {
  988. if(IsPlayerAdmin(playerid))
  989. MoveObject(gate2,1265.696167, 1217.538696, 91.652534, 5.5);
  990. return 1;
  991. }
  992. return 0;
  993. }
  994.  
  995. public OnPlayerInfoChange(playerid)
  996. {
  997. return 1;
  998. }
  999. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1000. {
  1001.  
  1002. AddVehicleComponent(Meh[1], 1010); // Nitro
  1003. AddVehicleComponent(Meh[1], 1097);//Rims
  1004.  
  1005.  
  1006. AddVehicleComponent(Meh[2], 1010); // Nitro
  1007. AddVehicleComponent(Meh[2], 1097);//Rims
  1008.  
  1009. AddVehicleComponent(Meh[4], 1010); // Nitro
  1010. AddVehicleComponent(Meh[4], 1097);//Rims
  1011.  
  1012.  
  1013. AddVehicleComponent(Meh[5], 1010); // Nitro
  1014. AddVehicleComponent(Meh[5], 1097);//Rims
  1015.  
  1016.  
  1017. AddVehicleComponent(Meh[6], 1010); // Nitro
  1018. AddVehicleComponent(Meh[6], 1097);//Rims
  1019.  
  1020.  
  1021. AddVehicleComponent(Meh[7], 1010); // Nitro
  1022. AddVehicleComponent(Meh[7], 1097);//Rims
  1023.  
  1024.  
  1025. AddVehicleComponent(Meh[8], 1010); // Nitro
  1026. AddVehicleComponent(Meh[8], 1097);//Rims
  1027.  
  1028.  
  1029. AddVehicleComponent(Meh[9], 1010); // Nitro
  1030. AddVehicleComponent(Meh[9], 1097);//Rims
  1031.  
  1032.  
  1033. AddVehicleComponent(Meh[10], 1010); // Nitro
  1034. AddVehicleComponent(Meh[10], 1097);//Rims
  1035.  
  1036.  
  1037. AddVehicleComponent(Meh[11], 1010); // Nitro
  1038. AddVehicleComponent(Meh[11], 1097);//Rims
  1039.  
  1040.  
  1041. AddVehicleComponent(Meh[12], 1010); // Nitro
  1042. AddVehicleComponent(Meh[12], 1097);//Rims
  1043.  
  1044.  
  1045. AddVehicleComponent(Meh[13], 1010); // Nitro
  1046. AddVehicleComponent(Meh[13], 1097);//Rims
  1047.  
  1048.  
  1049. AddVehicleComponent(Meh[14], 1010); // Nitro
  1050. AddVehicleComponent(Meh[14], 1097);//Rims
  1051.  
  1052.  
  1053. AddVehicleComponent(Meh[15], 1010); // Nitro
  1054. AddVehicleComponent(Meh[15], 1097);//Rims
  1055.  
  1056.  
  1057. AddVehicleComponent(Meh[16], 1010); // Nitro
  1058. AddVehicleComponent(Meh[16], 1097);//Rims
  1059.  
  1060.  
  1061. AddVehicleComponent(Meh[17], 1010); // Nitro
  1062. AddVehicleComponent(Meh[17], 1097);//Rims
  1063.  
  1064.  
  1065. AddVehicleComponent(Meh[18], 1010); // Nitro
  1066. AddVehicleComponent(Meh[18], 1097);//Rims
  1067.  
  1068.  
  1069. AddVehicleComponent(Meh[19], 1010); // Nitro
  1070. AddVehicleComponent(Meh[19], 1097);//Rims
  1071.  
  1072.  
  1073. AddVehicleComponent(Meh[20], 1010); // Nitro
  1074. AddVehicleComponent(Meh[20], 1097);//Rims
  1075.  
  1076.  
  1077. AddVehicleComponent(Meh[21], 1010); // Nitro
  1078. AddVehicleComponent(Meh[21], 1097);//Rims
  1079.  
  1080.  
  1081. //wangcars
  1082.  
  1083. AddVehicleComponent(Wang[1], 1010);// Nitro
  1084. AddVehicleComponent(Wang[1], 1097);//Rims
  1085. AddVehicleComponent(Wang[1], 1018);//UpSweep Exsorst
  1086.  
  1087.  
  1088. AddVehicleComponent(Wang[2], 1010); // Nitro
  1089. AddVehicleComponent(Wang[2], 1097);//Rims
  1090.  
  1091.  
  1092. AddVehicleComponent(Wang[3], 1010);// Nitro
  1093. AddVehicleComponent(Wang[3], 1097);//Rims
  1094. AddVehicleComponent(Wang[3], 1036);//Right side scirt
  1095. AddVehicleComponent(Wang[3], 1040);//left side scirt
  1096. AddVehicleComponent(Wang[3], 1037);//UpSweep Exsorst
  1097. AddVehicleComponent(Wang[3], 1038);//Roof Scoop
  1098.  
  1099.  
  1100. AddVehicleComponent(Wang[4], 1010); // Nitro
  1101. AddVehicleComponent(Wang[4], 1097);//Rims
  1102.  
  1103.  
  1104. AddVehicleComponent(Wang[5], 1010); // Nitro
  1105. AddVehicleComponent(Wang[5], 1097);//Rims
  1106.  
  1107.  
  1108. AddVehicleComponent(Wang[6], 1010); // Nitro
  1109. AddVehicleComponent(Wang[6], 1097);//Rims
  1110.  
  1111.  
  1112. AddVehicleComponent(Wang[7], 1010); // Nitro
  1113. AddVehicleComponent(Wang[7], 1097);//Rims
  1114.  
  1115.  
  1116. AddVehicleComponent(Wang[8], 1010); // Nitro
  1117. AddVehicleComponent(Wang[8], 1097);//Rims
  1118.  
  1119.  
  1120. AddVehicleComponent(Wang[9], 1010); // Nitro
  1121. AddVehicleComponent(Wang[9], 1097);//Rims
  1122.  
  1123.  
  1124. AddVehicleComponent(Wang[10], 1010); // Nitro
  1125. AddVehicleComponent(Wang[10], 1097);//Rims
  1126.  
  1127.  
  1128. AddVehicleComponent(Wang[11], 1010); // Nitro
  1129. AddVehicleComponent(Wang[11], 1097);//Rims
  1130.  
  1131.  
  1132. AddVehicleComponent(test[12], 1010); // Nitro
  1133. AddVehicleComponent(test[12], 1097);//Rims
  1134.  
  1135.  
  1136. AddVehicleComponent(test[13], 1010); // Nitro
  1137. AddVehicleComponent(test[13], 1097);//Rims
  1138.  
  1139.  
  1140. AddVehicleComponent(test[14], 1010); // Nitro
  1141. AddVehicleComponent(test[14], 1097);//Rims
  1142.  
  1143.  
  1144. AddVehicleComponent(test[15], 1010); // Nitro
  1145. AddVehicleComponent(test[15], 1097);//Rims
  1146.  
  1147. AddVehicleComponent(test[16], 1010); // Nitro
  1148. AddVehicleComponent(test[16], 1097);//Rims
  1149.  
  1150. AddVehicleComponent(test[17], 1010); // Nitro
  1151. AddVehicleComponent(test[17], 1097);//Rims
  1152.  
  1153. AddVehicleComponent(test[18], 1010); // Nitro
  1154. AddVehicleComponent(test[18], 1097);//Rims
  1155.  
  1156. AddVehicleComponent(test[19], 1010); // Nitro
  1157. AddVehicleComponent(test[19], 1097);//Rims
  1158.  
  1159. AddVehicleComponent(test[20], 1010); // Nitro
  1160. AddVehicleComponent(test[20], 1097);//Rims
  1161.  
  1162. AddVehicleComponent(test[21], 1010); // Nitro
  1163. AddVehicleComponent(test[21], 1097);//Rims
  1164.  
  1165. AddVehicleComponent(test[22], 1010); // Nitro
  1166. AddVehicleComponent(test[22], 1097);//Rims
  1167.  
  1168. AddVehicleComponent(test[23], 1010); // Nitro
  1169. AddVehicleComponent(test[23], 1097);//Rims
  1170.  
  1171. AddVehicleComponent(test[24], 1010); // Nitro
  1172. AddVehicleComponent(test[24], 1097);//Rims
  1173.  
  1174. AddVehicleComponent(test[25], 1010); // Nitro
  1175. AddVehicleComponent(test[25], 1097);//Rims
  1176.  
  1177. AddVehicleComponent(test[26], 1010); // Nitro
  1178. AddVehicleComponent(test[26], 1097);//Rims
  1179.  
  1180. AddVehicleComponent(test[27], 1010); // Nitro
  1181. AddVehicleComponent(test[27], 1097);//Rims
  1182.  
  1183. AddVehicleComponent(test[28], 1010); // Nitro
  1184. AddVehicleComponent(test[28], 1097);//Rims
  1185.  
  1186. AddVehicleComponent(test[29], 1010); // Nitro
  1187. AddVehicleComponent(test[29], 1097);//Rims
  1188.  
  1189. AddVehicleComponent(test[30], 1010); // Nitro
  1190. AddVehicleComponent(test[30], 1097);//Rims
  1191.  
  1192. AddVehicleComponent(test[31], 1010); // Nitro
  1193. AddVehicleComponent(test[31], 1097);//Rims
  1194.  
  1195. AddVehicleComponent(test[32], 1010); // Nitro
  1196. AddVehicleComponent(test[32], 1097);//Rims
  1197.  
  1198. AddVehicleComponent(test[33], 1010); // Nitro
  1199. AddVehicleComponent(test[33], 1097);//Rims
  1200.  
  1201. AddVehicleComponent(test[34], 1010); // Nitro
  1202. AddVehicleComponent(test[34], 1097);//Rims
  1203.  
  1204. AddVehicleComponent(test[35], 1010); // Nitro
  1205. AddVehicleComponent(test[35], 1097);//Rims
  1206.  
  1207. AddVehicleComponent(test[36], 1010); // Nitro
  1208. AddVehicleComponent(test[36], 1097);//Rims
  1209.  
  1210. AddVehicleComponent(test[37], 1010); // Nitro
  1211. AddVehicleComponent(test[37], 1097);//Rims
  1212.  
  1213. AddVehicleComponent(test[38], 1010); // Nitro
  1214. AddVehicleComponent(test[38], 1097);//Rims
  1215.  
  1216. AddVehicleComponent(test[39], 1010); // Nitro
  1217. AddVehicleComponent(test[39], 1097);//Rims
  1218.  
  1219. AddVehicleComponent(test[40], 1010); // Nitro
  1220. AddVehicleComponent(test[40], 1097);//Rims
  1221.  
  1222. AddVehicleComponent(test[41], 1010); // Nitro
  1223. AddVehicleComponent(test[41], 1097);//Rims
  1224.  
  1225. AddVehicleComponent(test[42], 1010); // Nitro
  1226. AddVehicleComponent(test[42], 1097);//Rims
  1227.  
  1228. AddVehicleComponent(test[43], 1010); // Nitro
  1229. AddVehicleComponent(test[43], 1097);//Rims
  1230.  
  1231. AddVehicleComponent(test[44], 1010); // Nitro
  1232. AddVehicleComponent(test[44], 1097);//Rims
  1233.  
  1234. AddVehicleComponent(test[45], 1010); // Nitro
  1235. AddVehicleComponent(test[45], 1097);//Rims
  1236.  
  1237. AddVehicleComponent(test[46], 1010); // Nitro
  1238. AddVehicleComponent(test[46], 1097);//Rims
  1239.  
  1240. AddVehicleComponent(test[47], 1010); // Nitro
  1241. AddVehicleComponent(test[47], 1097);//Rims
  1242.  
  1243. AddVehicleComponent(test[48], 1010); // Nitro
  1244. AddVehicleComponent(test[48], 1097);//Rims
  1245.  
  1246. AddVehicleComponent(test[49], 1010); // Nitro
  1247. AddVehicleComponent(test[49], 1097);//Rims
  1248.  
  1249. AddVehicleComponent(test[50], 1010); // Nitro
  1250. AddVehicleComponent(test[50], 1097);//Rims
  1251.  
  1252. AddVehicleComponent(test[51], 1010); // Nitro
  1253. AddVehicleComponent(test[51], 1097);//Rims
  1254.  
  1255. AddVehicleComponent(test[52], 1010); // Nitro
  1256. AddVehicleComponent(test[52], 1097);//Rims
  1257.  
  1258. AddVehicleComponent(test[53], 1010); // Nitro
  1259. AddVehicleComponent(test[53], 1097);//Rims
  1260.  
  1261. AddVehicleComponent(test[54], 1010); // Nitro
  1262. AddVehicleComponent(test[54], 1097);//Rims
  1263.  
  1264. AddVehicleComponent(test[55], 1010); // Nitro
  1265. AddVehicleComponent(test[55], 1097);//Rims
  1266.  
  1267. AddVehicleComponent(test[56], 1010); // Nitro
  1268. AddVehicleComponent(test[56], 1097);//Rims
  1269.  
  1270. AddVehicleComponent(test[57], 1010); // Nitro
  1271. AddVehicleComponent(test[57], 1097);//Rims
  1272.  
  1273. AddVehicleComponent(test[58], 1010); // Nitro
  1274. AddVehicleComponent(test[58], 1097);//Rims
  1275.  
  1276. AddVehicleComponent(test[59], 1010); // Nitro
  1277. AddVehicleComponent(test[59], 1097);//Rims
  1278.  
  1279. AddVehicleComponent(test[60], 1010); // Nitro
  1280. AddVehicleComponent(test[60], 1097);//Rims
  1281.  
  1282. AddVehicleComponent(test[61], 1010); // Nitro
  1283. AddVehicleComponent(test[61], 1097);//Rims
  1284.  
  1285. AddVehicleComponent(test[62], 1010); // Nitro
  1286. AddVehicleComponent(test[62], 1097);//Rims
  1287.  
  1288. AddVehicleComponent(test[63], 1010); // Nitro
  1289. AddVehicleComponent(test[63], 1097);//Rims
  1290.  
  1291. AddVehicleComponent(test[64], 1010); // Nitro
  1292. AddVehicleComponent(test[64], 1097);//Rims
  1293.  
  1294. AddVehicleComponent(test[65], 1010); // Nitro
  1295. AddVehicleComponent(test[65], 1097);//Rims
  1296.  
  1297. AddVehicleComponent(test[66], 1010); // Nitro
  1298. AddVehicleComponent(test[66], 1097);//Rims
  1299.  
  1300. AddVehicleComponent(test[67], 1010); // Nitro
  1301. AddVehicleComponent(test[67], 1097);//Rims
  1302.  
  1303. AddVehicleComponent(test[68], 1010); // Nitro
  1304. AddVehicleComponent(test[68], 1097);//Rims
  1305.  
  1306. AddVehicleComponent(test[69], 1010); // Nitro
  1307. AddVehicleComponent(test[69], 1097);//Rims
  1308.  
  1309. AddVehicleComponent(test[70], 1010); // Nitro
  1310. AddVehicleComponent(test[70], 1097);//Rims
  1311.  
  1312. AddVehicleComponent(test[71], 1010); // Nitro
  1313. AddVehicleComponent(test[71], 1097);//Rims
  1314.  
  1315. AddVehicleComponent(test[72], 1010); // Nitro
  1316. AddVehicleComponent(test[72], 1097);//Rims
  1317.  
  1318. AddVehicleComponent(test[73], 1010); // Nitro
  1319. AddVehicleComponent(test[73], 1097);//Rims
  1320.  
  1321. AddVehicleComponent(test[74], 1010); // Nitro
  1322. AddVehicleComponent(test[74], 1097);//Rims
  1323.  
  1324. AddVehicleComponent(test[75], 1010); // Nitro
  1325. AddVehicleComponent(test[75], 1097);//Rims
  1326.  
  1327. AddVehicleComponent(test[76], 1010); // Nitro
  1328. AddVehicleComponent(test[76], 1097);//Rims
  1329.  
  1330. AddVehicleComponent(test[77], 1010); // Nitro
  1331. AddVehicleComponent(test[77], 1097);//Rims
  1332.  
  1333. AddVehicleComponent(test[78], 1010); // Nitro
  1334. AddVehicleComponent(test[78], 1097);//Rims
  1335.  
  1336. AddVehicleComponent(test[79], 1010); // Nitro
  1337. AddVehicleComponent(test[79], 1097);//Rims
  1338.  
  1339. AddVehicleComponent(test[80], 1010); // Nitro
  1340. AddVehicleComponent(test[80], 1097);//Rims
  1341.  
  1342. AddVehicleComponent(test[81], 1010); // Nitro
  1343. AddVehicleComponent(test[81], 1097);//Rims
  1344.  
  1345. AddVehicleComponent(test[82], 1010); // Nitro
  1346. AddVehicleComponent(test[82], 1097);//Rims
  1347.  
  1348. AddVehicleComponent(test[83], 1010); // Nitro
  1349. AddVehicleComponent(test[83], 1097);//Rims
  1350.  
  1351. AddVehicleComponent(test[84], 1010); // Nitro
  1352. AddVehicleComponent(test[84], 1097);//Rims
  1353.  
  1354. AddVehicleComponent(test[85], 1010); // Nitro
  1355. AddVehicleComponent(test[85], 1097);//Rims
  1356.  
  1357. AddVehicleComponent(test[86], 1010); // Nitro
  1358. AddVehicleComponent(test[86], 1097);//Rims
  1359.  
  1360. if (vehicleid == car[1])
  1361. {
  1362. if (IsPlayerAdmin(playerid))
  1363. AddVehicleComponent(car[1], 1010);// Nitro
  1364. AddVehicleComponent(car[1], 1097);//Rims
  1365. AddVehicleComponent(car[1], 1036);//Right side scirt
  1366. AddVehicleComponent(car[1], 1040);//left side scirt
  1367. AddVehicleComponent(car[1], 1037);//UpSweep Exsorst
  1368. AddVehicleComponent(car[1], 1038);//Roof Scoop
  1369. ChangeVehiclePaintjob(car[1],0);
  1370. //1
  1371. AddVehicleComponent(car[2], 1028);
  1372. AddVehicleComponent(car[2], 1030);
  1373. AddVehicleComponent(car[2], 1031);
  1374. AddVehicleComponent(car[2], 1138);
  1375. AddVehicleComponent(car[2], 1140);
  1376. AddVehicleComponent(car[2], 1170);
  1377. AddVehicleComponent(car[2], 1028);
  1378. AddVehicleComponent(car[2], 1030);
  1379. AddVehicleComponent(car[2], 1031);
  1380. AddVehicleComponent(car[2], 1138);
  1381. AddVehicleComponent(car[2], 1140);
  1382. AddVehicleComponent(car[2], 1170);
  1383. AddVehicleComponent(car[2], 1080);
  1384. AddVehicleComponent(car[2], 1086);
  1385. AddVehicleComponent(car[2], 1087);
  1386. AddVehicleComponent(car[2], 1010);
  1387. ChangeVehiclePaintjob(car[2],0);
  1388. //2
  1389. AddVehicleComponent(car[3], 1028);
  1390. AddVehicleComponent(car[3], 1030);
  1391. AddVehicleComponent(car[3], 1031);
  1392. AddVehicleComponent(car[3], 1138);
  1393. AddVehicleComponent(car[3], 1140);
  1394. AddVehicleComponent(car[3], 1170);
  1395. AddVehicleComponent(car[3], 1028);
  1396. AddVehicleComponent(car[3], 1030);
  1397. AddVehicleComponent(car[3], 1031);
  1398. AddVehicleComponent(car[3], 1138);
  1399. AddVehicleComponent(car[3], 1140);
  1400. AddVehicleComponent(car[3], 1170);
  1401. AddVehicleComponent(car[3], 1080);
  1402. AddVehicleComponent(car[3], 1086);
  1403. AddVehicleComponent(car[3], 1087);
  1404. AddVehicleComponent(car[3], 1010);
  1405. ChangeVehiclePaintjob(car[3],1);
  1406. //3
  1407. AddVehicleComponent(car[4], 1028);
  1408. AddVehicleComponent(car[4], 1030);
  1409. AddVehicleComponent(car[4], 1031);
  1410. AddVehicleComponent(car[4], 1138);
  1411. AddVehicleComponent(car[4], 1140);
  1412. AddVehicleComponent(car[4], 1170);
  1413. AddVehicleComponent(car[4], 1080);
  1414. AddVehicleComponent(car[4], 1086);
  1415. AddVehicleComponent(car[4], 1087);
  1416. AddVehicleComponent(car[4], 1010);
  1417. ChangeVehiclePaintjob(car[4],2);
  1418.  
  1419. //4
  1420.  
  1421. AddVehicleComponent(car[5],1065);
  1422. AddVehicleComponent(car[5],1067);
  1423. AddVehicleComponent(car[5],1162);
  1424. AddVehicleComponent(car[5],1010);
  1425. AddVehicleComponent(car[5],1073);
  1426. ChangeVehiclePaintjob(car[5],1);
  1427. //5
  1428. AddVehicleComponent(car[6],1046);
  1429. AddVehicleComponent(car[6],1049);
  1430. AddVehicleComponent(car[6],1053);
  1431. AddVehicleComponent(car[6],1010);
  1432. AddVehicleComponent(car[6],1073);
  1433. ChangeVehiclePaintjob(car[6],1);
  1434. //6
  1435. AddVehicleComponent(car[7],1088);
  1436. AddVehicleComponent(car[7],1092);
  1437. AddVehicleComponent(car[7],1139);
  1438. AddVehicleComponent(car[7],1010);
  1439. AddVehicleComponent(car[7],1073);
  1440. ChangeVehiclePaintjob(car[7],1);
  1441. //7
  1442. AddVehicleComponent(car[8],1055);
  1443. AddVehicleComponent(car[8],1058);
  1444. AddVehicleComponent(car[8],1064);
  1445. AddVehicleComponent(car[8],1010);
  1446. AddVehicleComponent(car[8],1073);
  1447. ChangeVehiclePaintjob(car[8],1);
  1448. //8
  1449. AddVehicleComponent(car[9],1034);
  1450. AddVehicleComponent(car[9],1038);
  1451. AddVehicleComponent(car[9],1147);
  1452. AddVehicleComponent(car[9],1010);
  1453. AddVehicleComponent(car[9],1073);
  1454. ChangeVehiclePaintjob(car[9],1);
  1455. //9
  1456. AddVehicleComponent(car[10],1102);
  1457. AddVehicleComponent(car[10],1129);
  1458. AddVehicleComponent(car[10],1133);
  1459. AddVehicleComponent(car[10],1186);
  1460. AddVehicleComponent(car[10],1188);
  1461. AddVehicleComponent(car[10],1010);
  1462. AddVehicleComponent(car[10],1085);
  1463. AddVehicleComponent(car[10],1087);
  1464. AddVehicleComponent(car[10],1086);
  1465. ChangeVehiclePaintjob(car[10],1);
  1466. //10
  1467. AddVehicleComponent(car[11],1092);
  1468. AddVehicleComponent(car[11],1166);
  1469. AddVehicleComponent(car[11],1165);
  1470. AddVehicleComponent(car[11],1090);
  1471. AddVehicleComponent(car[11],1094);
  1472. AddVehicleComponent(car[11],1010);
  1473. AddVehicleComponent(car[11],1087);
  1474. AddVehicleComponent(car[11],1163);//some cool spiler like the one in LAdmin :D:D
  1475. AddVehicleComponent(car[11],1091);
  1476. ChangeVehiclePaintjob(car[11],2);
  1477. //11
  1478. AddVehicleComponent(car[12],1010);
  1479. AddVehicleComponent(car[12],1081);
  1480. //12
  1481. AddVehicleComponent(car[13],1109);
  1482. AddVehicleComponent(car[13],1115);
  1483. AddVehicleComponent(car[13],1117);
  1484. AddVehicleComponent(car[13],1073);
  1485. AddVehicleComponent(car[13],1010);
  1486. AddVehicleComponent(car[13],1087);
  1487. AddVehicleComponent(car[13],1114);
  1488. AddVehicleComponent(car[13],1081);
  1489. AddVehicleComponent(car[13],1119);
  1490. AddVehicleComponent(car[13],1121);
  1491. ChangeVehiclePaintjob(car[13],1);
  1492. //13
  1493. AddVehicleComponent(car[14],1034);
  1494. AddVehicleComponent(car[14],1038);
  1495. AddVehicleComponent(car[14],1147);
  1496. AddVehicleComponent(car[14],1010);
  1497. AddVehicleComponent(car[14],1073);
  1498. ChangeVehiclePaintjob(car[14],0);
  1499. }
  1500.  
  1501. /*
  1502. else if (vehicleid == car[2])
  1503. {
  1504. AddVehicleComponent(car[2], 1010);
  1505. AddVehicleComponent(car[2], 1097);
  1506. }
  1507. else if (vehicleid == car[6])
  1508. {
  1509. AddVehicleComponent(car[6], 1010);
  1510. AddVehicleComponent(car[6], 1097);
  1511. }
  1512. else if (vehicleid == car[12])
  1513. {
  1514. AddVehicleComponent(car[12], 1010);
  1515. AddVehicleComponent(car[12], 1097);
  1516. }
  1517. else if (vehicleid == car[13])
  1518. {
  1519. AddVehicleComponent(car[13], 1010);
  1520. AddVehicleComponent(car[13], 1097);
  1521. }
  1522. else if (vehicleid == car[14])
  1523. {
  1524. AddVehicleComponent(car[14], 1010);
  1525. AddVehicleComponent(car[14], 1097);
  1526. }
  1527. else if (vehicleid == car[15])
  1528. {
  1529. AddVehicleComponent(car[15], 1010);
  1530. AddVehicleComponent(car[15], 1097);
  1531. }
  1532. else if (vehicleid == car[16])
  1533. {
  1534. AddVehicleComponent(car[16], 1097);
  1535. }
  1536. else if (vehicleid == car[17])
  1537. {
  1538. AddVehicleComponent(car[17], 1010);
  1539. AddVehicleComponent(car[17], 1097);
  1540. }
  1541. else if (vehicleid == car[18])
  1542. {
  1543. AddVehicleComponent(car[18], 1010);
  1544. AddVehicleComponent(car[18], 1097);
  1545. }
  1546. else if (vehicleid == car[19])
  1547. {
  1548. AddVehicleComponent(car[19], 1010);
  1549. AddVehicleComponent(car[19], 1097);
  1550. }
  1551. else if (vehicleid == bcp[1])
  1552. {
  1553. AddVehicleComponent(bcp[1], 1010);
  1554. AddVehicleComponent(bcp[1], 1097);
  1555. }
  1556. else if (vehicleid == bcp[2])
  1557. {
  1558. AddVehicleComponent(bcp[2], 1010);
  1559. AddVehicleComponent(bcp[2], 1097);
  1560. }
  1561. else if (vehicleid == bcp[3])
  1562. {
  1563. AddVehicleComponent(bcp[3], 1010);
  1564. AddVehicleComponent(bcp[3], 1097);
  1565. }
  1566. else if (vehicleid == bcp[4])
  1567. {
  1568. AddVehicleComponent(bcp[4], 1010);
  1569. AddVehicleComponent(bcp[4], 1097);
  1570. }
  1571. else if (vehicleid == bcp[5])
  1572. {
  1573. AddVehicleComponent(bcp[5], 1010);
  1574. AddVehicleComponent(bcp[5], 1097);
  1575. }
  1576. else if (vehicleid == bcp[6])
  1577. {
  1578. AddVehicleComponent(bcp[6], 1010);
  1579. AddVehicleComponent(bcp[6], 1097);
  1580. }
  1581. else if (vehicleid == bcp[7])
  1582. {
  1583. AddVehicleComponent(bcp[7], 1010);
  1584. AddVehicleComponent(bcp[7], 1097);
  1585. }
  1586. else if (vehicleid == bcp[8])
  1587. {
  1588. AddVehicleComponent(bcp[8], 1010);
  1589. AddVehicleComponent(bcp[8], 1097);
  1590. }
  1591. else if (vehicleid == bcp[9])
  1592. {
  1593. AddVehicleComponent(bcp[9], 1010);
  1594. AddVehicleComponent(bcp[9], 1097);
  1595. }
  1596. else if (vehicleid == bcp[10])
  1597. {
  1598. AddVehicleComponent(bcp[10], 1010);
  1599. AddVehicleComponent(bcp[10], 1097);
  1600. }
  1601. else if (vehicleid == bcp[11])
  1602. {
  1603. AddVehicleComponent(bcp[11], 1010);
  1604. AddVehicleComponent(bcp[11], 1097);
  1605. }
  1606. else if (vehicleid == bcp[12])
  1607. {
  1608. AddVehicleComponent(bcp[12], 1010);
  1609. AddVehicleComponent(bcp[12], 1097);
  1610. }
  1611. else if (vehicleid == bcp[13])
  1612. {
  1613. AddVehicleComponent(bcp[13], 1010);
  1614. AddVehicleComponent(bcp[13], 1097);
  1615. }
  1616. else if (vehicleid == bcp[14])
  1617. {
  1618. AddVehicleComponent(bcp[14], 1010);
  1619. AddVehicleComponent(bcp[14], 1097);
  1620. }
  1621. else if (vehicleid == bcp[15])
  1622. {
  1623. AddVehicleComponent(bcp[15], 1010);
  1624. AddVehicleComponent(bcp[15], 1097);
  1625. }
  1626. else if (vehicleid == bcp[16])
  1627. {
  1628. AddVehicleComponent(bcp[16], 1097);
  1629. }
  1630. else if (vehicleid == bcp[17])
  1631. {
  1632. AddVehicleComponent(bcp[17], 1010);
  1633. AddVehicleComponent(bcp[17], 1097);
  1634. }
  1635. else if (vehicleid == bcp[18])
  1636. {
  1637. AddVehicleComponent(bcp[18], 1010);
  1638. AddVehicleComponent(bcp[18], 1097);
  1639. }
  1640. else if (vehicleid == bcp[19])
  1641. {
  1642. AddVehicleComponent(bcp[19], 1010);
  1643. AddVehicleComponent(bcp[19], 1097);
  1644. }
  1645. else if (vehicleid == bcp[20])
  1646. {
  1647. AddVehicleComponent(bcp[20], 1010);
  1648. AddVehicleComponent(bcp[20], 1097);
  1649. }
  1650. else if (vehicleid == bcp[21])
  1651. {
  1652. AddVehicleComponent(bcp[21], 1010);
  1653. AddVehicleComponent(bcp[21], 1097);
  1654. }
  1655. else if (vehicleid == bcp[22])
  1656. {
  1657. AddVehicleComponent(bcp[22], 1010);
  1658. AddVehicleComponent(bcp[22], 1097);
  1659. }
  1660. else if (vehicleid == bcp[23])
  1661. {
  1662. AddVehicleComponent(bcp[23], 1010);
  1663. AddVehicleComponent(bcp[23], 1097);
  1664. }
  1665. else if (vehicleid == bcp[24])
  1666. {
  1667. AddVehicleComponent(bcp[24], 1010);
  1668. AddVehicleComponent(bcp[24], 1097);
  1669. }
  1670. else if (vehicleid == bcp[25])
  1671. {
  1672. AddVehicleComponent(bcp[25], 1010);
  1673. AddVehicleComponent(bcp[25], 1097);
  1674. }*/
  1675. return 1;
  1676. }//Will be used for admin only cars.
  1677.  
  1678. public OnPlayerExitVehicle(playerid, vehicleid)
  1679. {
  1680. return 1;
  1681. }
  1682.  
  1683. public OnPlayerStateChange(playerid, newstate, oldstate)
  1684. {
  1685. return 1;
  1686. }
  1687.  
  1688. public OnPlayerEnterCheckpoint(playerid)
  1689. {
  1690. return 1;
  1691. }
  1692.  
  1693. public OnPlayerLeaveCheckpoint(playerid)
  1694. {
  1695. return 1;
  1696. }
  1697.  
  1698. public OnPlayerEnterRaceCheckpoint(playerid)
  1699. {
  1700. return 1;
  1701. }
  1702.  
  1703. public OnPlayerLeaveRaceCheckpoint(playerid)
  1704. {
  1705. return 1;
  1706. }
  1707.  
  1708. public OnRconCommand(cmd[])
  1709. {
  1710. return 1;
  1711. }
  1712.  
  1713. public OnObjectMoved(objectid)
  1714. {
  1715. return 1;
  1716. }
  1717.  
  1718. public OnPlayerObjectMoved(playerid, objectid)
  1719. {
  1720. return 1;
  1721. }
  1722.  
  1723. public OnPlayerPickUpPickup(playerid, pickupid)
  1724. {
  1725. return 1;
  1726. }
  1727.  
  1728. public OnPlayerSelectedMenuRow(playerid, row)
  1729. {
  1730. return 1;
  1731. }
  1732.  
  1733. public OnPlayerExitedMenu(playerid)
  1734. {
  1735. return 1;
  1736. }
  1737.  
  1738. strtok( const string[], &index, const seperator[] = " " )
  1739. {
  1740. new
  1741. index2,
  1742. result[ 30 ];
  1743.  
  1744. index2 = strfind(string, seperator, false, index);
  1745.  
  1746.  
  1747. if(index2 == -1)
  1748. {
  1749. if(strlen(string) > index)
  1750. {
  1751. strmid(result, string, index, strlen(string), 30);
  1752. index = strlen(string);
  1753. }
  1754. return result; // This string is empty, probably, if index came to an end
  1755. }
  1756. if(index2 > (index + 29))
  1757. {
  1758. index2 = index + 29;
  1759. strmid(result, string, index, index2, 30);
  1760. index = index2;
  1761. return result;
  1762. }
  1763. strmid(result, string, index, index2, 30);
  1764. index = index2 + 1;
  1765. return result;
  1766. }
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