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- escape = false;
- publicVariable "escape";
- _boxGear = execVM "weaponCache.sqf";
- {
- if (side _x == east) then {
- _x execVM "aiGear.sqf";
- };
- } forEach allUnits;
- while {!escape} do {
- _escapeCheck = true;
- { if (alive _x && vehicle _x != helo) then { _escapeCheck = false; } } forEach playableUnits;
- if (_escapeCheck) then {
- escape = true;
- publicVariable "escape";
- };
- };
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