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Dec 19th, 2014
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  1. escape = false;
  2. publicVariable "escape";
  3.  
  4. _boxGear = execVM "weaponCache.sqf";
  5.  
  6. {
  7. if (side _x == east) then {
  8. _x execVM "aiGear.sqf";
  9. };
  10. } forEach allUnits;
  11.  
  12. while {!escape} do {
  13. _escapeCheck = true;
  14. { if (alive _x && vehicle _x != helo) then { _escapeCheck = false; } } forEach playableUnits;
  15.  
  16. if (_escapeCheck) then {
  17. escape = true;
  18. publicVariable "escape";
  19. };
  20. };
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