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- options:
- prefix: &b&oBNW &8&l→
- noperm: &cUzgunum, Yetkiniz yok!
- # Kit Ayarlama Yeri Ayarlari Ayarlamalari Yukaridan ve Bu Kisimdan Yapabilirsin Diger Yerlere Bilgin Yoksa Dokunmani Onermem.
- jointogive: false
- deathtogive: false
- sword.slot: 0
- fns.slot: 1
- fishingrod.slot: 2
- bow.slot: 3
- helmet.mat: chain
- chestplate.mat: iron
- leggings.mat: iron
- boots.mat: iron
- sword.mat: iron
- sword.name: &7Murderer Weapon
- sword.lorename: &6You may kill someone with IsmetRG's Block-hit power!
- fns.name: &cBu&6rn&eer
- fns.lorename: &6Please don't burn yourself
- fishingrod.name: &9Enemy Pusher
- fishingrod.lorename: &6Try to push yourself
- bow.name: &4AWP | Dragon Lore
- bow.lorename: &6360 no scope
- arrow.number: 15
- arrow.number.save: 16
- arrow.slot: 8
- arrow.name: &2Green Arrow
- arrow.lorename: &6Hacker destroyer
- on rightclick on sign:
- line 3 of the clicked block is "&8[&eAyarla&8]":
- make player execute command "/starterkit save"
- stop
- line 3 of the clicked block is "&8[&eSıfırla&8]":
- make player execute command "/starterkit unsave"
- stop
- line 3 of the clicked block is "&8[&eAl&8]":
- execute console command "/strtdsjfsdfs %player%"
- stop
- line 3 of the clicked block is "&eKit Ayarlama":
- line 4 of the clicked block is "&eYerine Git":
- make player execute command "/starterkit saveplace"
- stop
- line 3 of the clicked block is "&4&lSpawna":
- line 4 of the clicked block is "&c&lGeri Don":
- send "{@prefix} &aSpawna Geri Dondun!"
- set {save.available.%player%} to false
- clear player's inventory
- make player execute command "/spawn"
- stop
- command /starterkit [<text>] [<player>]:
- trigger:
- if arg 1 is not "load" or "save" or "unsave" or "unsaveall" or "saveplace":
- send "{@prefix} &cYou did something wrong&8."
- stop
- if arg 1 is not set:
- send "{@prefix} &6Starterkit Commands"
- if player has the permission "starterkit.give":
- send "{@prefix} &7/starterkit load &8(&7<player>&8)"
- send "{@prefix} &7/starterkit unsaveall"
- send "{@prefix} &7/starterkit save"
- send "{@prefix} &7/starterkit unsave"
- send "{@prefix} &7/starterkit saveplace"
- stop
- if arg 1 is "load":
- if player has the permission "starterkit.give":
- if arg 2 is not set:
- if {kitinv.saved.%player%} is not set:
- clear the player's inventory
- message "{@prefix} &2Your starter kit succesfully loaded&8." to player
- set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
- set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
- set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
- set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
- set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
- equip player with {@helmet.mat} helmet
- equip player with {@chestplate.mat} chestplate
- equip player with {@leggings.mat} leggings
- equip player with {@boots.mat} boots
- stop
- else if {kitinv.saved.%player%} is set:
- message "{@prefix} &2Your starter kit succesfully loaded&8." to player
- clear the player's inventory
- equip player with {@helmet.mat} helmet
- equip player with {@chestplate.mat} chestplate
- equip player with {@leggings.mat} leggings
- equip player with {@boots.mat} boots
- set {_slot} to 0
- loop 36 times:
- set slot {_slot} of player to {kitinv.%{_slot}%.%player%}
- add 1 to {_slot}
- set slot 0 of player to {kitinv.slotzero.%player%}
- stop
- if arg 2 is set:
- if {kitinv.saved.%arg 2%} is not set:
- clear the arg 2's inventory
- message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
- message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
- set slot {@sword.slot} of arg 2 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
- set slot {@fns.slot} of arg 2 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
- set slot {@fishingrod.slot} of arg 2 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
- set slot {@bow.slot} of arg 2 to bow named "{@bow.name}" with lore "{@bow.lorename}"
- set slot {@arrow.slot} of arg 2 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
- equip arg 2 with {@helmet.mat} helmet
- equip arg 2 with {@chestplate.mat} chestplate
- equip arg 2 with {@leggings.mat} leggings
- equip arg 2 with {@boots.mat} boots
- stop
- else if {kitinv.saved.%arg 2%} is true:
- message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
- message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
- clear the arg 2's inventory
- equip arg 2 with {@helmet.mat} helmet
- equip arg 2 with {@chestplate.mat} chestplate
- equip arg 2 with {@leggings.mat} leggings
- equip arg 2 with {@boots.mat} boots
- set {_slot} to 0
- loop 36 times:
- set slot {_slot} of arg 2 to {kitinv.%{_slot}%.%arg 2%}
- add 1 to {_slot}
- set slot 0 of arg 2 to {kitinv.slotzero.%arg 2%}
- stop
- else:
- send "{@prefix} {@noperm}"
- if arg 1 is "saveplace":
- teleport player to {warp.saveplace}
- send "{@prefix} &2You are teleported to starterkit saveplace!"
- set {save.available.%player%} to true
- clear the player's inventory
- if arg 1 is "save":
- if arg 2 is not set:
- if {save.available.%player%} is true:
- if player has 1 {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}":
- if player has 1 flint and steel named "{@fns.name}" with lore "{@fns.lorename}":
- if player has 1 bow named "{@bow.name}" with lore "{@bow.lorename}":
- if player has {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}":
- set {_kitinvslot} to 0
- loop 36 times:
- set {kitinv.%{_slot}%.%player%} to slot {_slot} of player
- add 1 to {_slot}
- set {kitinv.saved.%player%} to true
- set {kitinv.slotzero.%player%} to slot 0 of player
- wait 5 ticks
- send "{@prefix} &cLoading..."
- wait 10 ticks
- send "{@prefix} &eKitini Basariyla Kaydettin!"
- stop
- else:
- send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!"
- else:
- send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!"
- else:
- send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!"
- else:
- send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!"
- else:
- send "{@prefix} &cKit Ayarlamak Icin Kit Ayarla Bolgesine Gitmelisin!"
- if arg 1 is "unsave":
- delete {kitinv.saved.%player%}
- wait 5 ticks
- send "{@prefix} &cLoading..."
- wait 10 ticks
- clear the player's inventory
- set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
- set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
- set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
- set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
- set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
- equip player with {@helmet.mat} helmet
- equip player with {@chestplate.mat} chestplate
- equip player with {@leggings.mat} leggings
- equip player with {@boots.mat} boots
- send "{@prefix} &eYou've successfully unsaved your inventory!"
- stop
- if arg 1 is "unsaveall":
- if player has the permission "strtrkt.give":
- loop all players:
- delete {kitinv.saved.%loop-player%}
- wait 5 ticks
- send "{@prefix} &cLoading..."
- wait 10 ticks
- loop all players:
- clear the loop-player's inventory
- set slot {@sword.slot} of loop-player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
- set slot {@fns.slot} of loop-player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
- set slot {@fishingrod.slot} of loop-player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
- set slot {@bow.slot} of loop-player to bow named "{@bow.name}" with lore "{@bow.lorename}"
- set slot {@arrow.slot} of loop-player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
- equip loop-player with {@helmet.mat} helmet
- equip loop-player with {@chestplate.mat} chestplate
- equip loop-player with {@leggings.mat} leggings
- equip loop-player with {@boots.mat} boots
- send "{@prefix} &eYou've successfully unsaved your inventory!"
- stop
- else:
- send "{@prefix} {@noperm}"
- command /strtdsjfsdfs [<player>]:
- permission: console.anan
- executable by: console
- trigger:
- if {kitinv.saved.%arg 1%} is not set:
- clear the arg 1's inventory
- message "{@prefix} &2%arg 1%'s starter kit succesfully loaded&8." to player
- message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
- set slot {@sword.slot} of arg 1 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
- set slot {@fns.slot} of arg 1 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
- set slot {@fishingrod.slot} of arg 1 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
- set slot {@bow.slot} of arg 1 to bow named "{@bow.name}" with lore "{@bow.lorename}"
- set slot {@arrow.slot} of arg 1 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
- equip arg 1 with {@helmet.mat} helmet
- equip arg 1 with {@chestplate.mat} chestplate
- equip arg 1 with {@leggings.mat} leggings
- equip arg 1 with {@boots.mat} boots
- stop
- else if {kitinv.saved.%arg 1%} is true:
- message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
- clear the arg 1's inventory
- equip arg 1 with {@helmet.mat} helmet
- equip arg 1 with {@chestplate.mat} chestplate
- equip arg 1 with {@leggings.mat} leggings
- equip arg 1 with {@boots.mat} boots
- set {_slot} to 0
- loop 36 times:
- set slot {_slot} of arg 1 to {kitinv.%{_slot}%.%arg 1%}
- add 1 to {_slot}
- set slot 0 of arg 1 to {kitinv.slotzero.%arg 1%}
- stop
- command /starterkitbolge [<text>]:
- permission: starterkit.admin
- permission message: &cUzgunum, Yetkiniz yok!
- trigger:
- if arg 1 is not set:
- send "Komut Kullanimi: /starterkitbolge"
- if arg 1 is "ayarla":
- if player have the permission "starterkit.admin":
- set {warp.saveplace} to location of player
- send "{@prefix} &aBasariyla alani sectin!"
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