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Fuel System By Awankz

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Nov 18th, 2013
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  1. //FUEL SYSTEM BY AWANKZ
  2. //DONT REMOVE CREDITS
  3. //SIMPLE FS ONLY
  4.  
  5. #include <a_samp>
  6. new fuel[MAX_VEHICLES]; //fuel per vehicle
  7. forward timer_fuel_lower(); //timer for lowering the fuel value
  8. forward timer_refuel(playerid); //timer to refuel vehicle
  9. new isrefuelling[MAX_PLAYERS] = 0; //bool to check if player is already refuelling
  10. new Text:td_fuel[MAX_PLAYERS];
  11.  
  12. public OnFilterScriptInit()//when the filterscript loads
  13. {
  14. for(new i=0;i<MAX_VEHICLES;i++) {
  15. fuel[i] = 100; //sets every car's fuel to 100 in a loop
  16. }
  17. SetTimer("timer_fuel_lower",15000,true); //sets the timer to drop the fuel
  18. return 1;
  19. }
  20.  
  21. public OnPlayerSpawn(playerid)
  22. {
  23. td_fuel[playerid] = TextDrawCreate(45,324,"Fuel: 100"); //create the textdraw at position
  24. TextDrawBackgroundColor(td_fuel[playerid],0x00000033); //setting an nice backgroundcolor
  25. TextDrawFont(td_fuel[playerid],3); //font type of textdraw
  26. TextDrawLetterSize(td_fuel[playerid],0.699999,1.700000); //size...
  27. TextDrawColor(td_fuel[playerid],0x000000ff); //color
  28. TextDrawSetShadow(td_fuel[playerid],3); //dropping the shadow
  29. return 1;
  30. }
  31.  
  32. public OnPlayerStateChange(playerid, newstate, oldstate)
  33. {
  34. if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
  35. {
  36. new vid = GetPlayerVehicleID(playerid);
  37. new string[125];format(string,sizeof string,"Fuel:%i",fuel[vid]); //quickly doing a small update on fuel (so it wont jump from 100 to its real value)
  38. TextDrawSetString(td_fuel[playerid],string);
  39. TextDrawShowForPlayer(playerid,td_fuel[playerid]); //showing if an player is a driver or passenger of the ar
  40. } else {
  41. TextDrawHideForPlayer(playerid,td_fuel[playerid]); //hiding if a player isnt driving/or an passenger
  42. }
  43. return 1;
  44. }
  45.  
  46. public OnPlayerCommandText(playerid,cmdtext[]) {
  47.  
  48. if (!strcmp("/refuel",cmdtext,true,7)) {
  49. if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFFC800FF,"You are not in an vehicle!"); //if a player isnt in a vehicle, it stops here
  50. if (isrefuelling[playerid]) return SendClientMessage(playerid,0xFFC800FF,"You are already refuelling!"); //if a player is already refuelling, it stops here
  51. if (GetPlayerMoney(playerid) - 80 <0) return SendClientMessage(playerid,0xFFC800FF,"You dont have enough money!"); //if a player doesnt have $80 anymore, it stops here
  52. GivePlayerMoney(playerid,-80); //Sets the player's cash -$80
  53. SetCameraBehindPlayer(playerid); //Sets the camera behind the player (looks better because the player will be frozen for a few secs)
  54. TogglePlayerControllable(playerid,0); //freezes the player so he cant drive and refuel at the same time
  55. isrefuelling[playerid] = 1; //setting isrefuelling to 1 so the player cant spam /refuel
  56. TextDrawSetString(td_fuel[playerid],"Refuelling..."); //changing textdraw to /refuel
  57. SetTimerEx("timer_refuel",4500,false,"i",playerid); //setting refueltimer
  58. return 1;
  59. }
  60.  
  61. return 0;
  62. }
  63.  
  64. public timer_fuel_lower()
  65. {
  66. for(new i=0;i<MAX_PLAYERS;i++) { //loop for all players
  67. if (isrefuelling[i]) continue; //stop when a player is already refuelling
  68. new vid = GetPlayerVehicleID(i); //getting vehicle ID
  69. if (GetPlayerVehicleSeat(i) == 0) { //if the player is a driver (it should only lower the fuel when theres an driver!)
  70. fuel[vid] = fuel[vid] -1; //lowering fuel value
  71. if (fuel[vid]<1) //if fuel is empty
  72. {
  73. fuel[vid] = 0; //setting fuel to 0 (else the timer will set it to -1 -2 -3 etc before removing player)
  74. RemovePlayerFromVehicle(i); //remove player out of vehicle
  75. GameTextForPlayer(i,"~r~You are out of ~w~fuel~r~!",5000,4); //show text
  76. }
  77. }
  78. new string[125];format(string,sizeof string,"Fuel:%i",fuel[vid]); //preparing string with next fuel value
  79. TextDrawSetString(td_fuel[i],string); //updating textdraw
  80. }
  81. return 1;
  82. }
  83.  
  84. public timer_refuel(playerid)
  85. {
  86. new vid = GetPlayerVehicleID(playerid);
  87. fuel[vid] = fuel[vid] = 100; //restoring fuel to 100
  88. isrefuelling[playerid] = 0;//resetting anti-spam thingy :3
  89. TextDrawSetString(td_fuel[playerid],"Fuel:100"); //small update on textdraw
  90. TogglePlayerControllable(playerid,1); //unfreeze player
  91. }
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