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log file - fs2_open

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Dec 6th, 2015
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.3.20151121
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 60
  9. -spec_static 0.8
  10. -spec_point 0.6
  11. -spec_tube 0.4
  12. -ambient_factor 75
  13. -mod bpcomplete,mediavps_2014
  14. -window
  15. Building file index...
  16. Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio1.vp' with a checksum of 0xa2a5cf62
  17. Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio2.vp' with a checksum of 0x95eef367
  18. Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio3.vp' with a checksum of 0x4d0b11bf
  19. Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-core.vp' with a checksum of 0x29fecfea
  20. Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-fs2blue.vp' with a checksum of 0x3f46ef36
  21. Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals1.vp' with a checksum of 0x5fbf4e1c
  22. Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals2.vp' with a checksum of 0x492d5a6d
  23. Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals3.vp' with a checksum of 0x0377b653
  24. Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals4.vp' with a checksum of 0x7d3d2824
  25. Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  26. Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  27. Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  28. Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
  29. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  30. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  31. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  32. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  33. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  34. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  35. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  36. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  37. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  38. Searching root 'C:\Games\Freespace 2\bpcomplete\' ... 0 files
  39. Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio1.vp' ... 755 files
  40. Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio2.vp' ... 691 files
  41. Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio3.vp' ... 1783 files
  42. Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-core.vp' ... 222 files
  43. Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-fs2blue.vp' ... 42 files
  44. Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals1.vp' ... 1534 files
  45. Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals2.vp' ... 418 files
  46. Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals3.vp' ... 2411 files
  47. Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals4.vp' ... 402 files
  48. Searching root 'C:\Games\Freespace 2\mediavps_2014\' ... 0 files
  49. Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
  50. Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
  51. Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
  52. Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
  53. Searching root 'C:\Games\Freespace 2\' ... 15 files
  54. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  55. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  56. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  57. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  58. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  59. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  60. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  61. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  62. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  63. Found 25 roots and 20218 files.
  64. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  65. Setting language to English
  66. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  67. Game Settings Table: Using Standard Loops For SEXP Arguments
  68. Game Settings Table: Using standard event chaining behavior
  69. Game Settings Table: External shaders are DISABLED
  70. Game Settings Table: Removed extension on default campaign file name bp
  71. Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
  72. Game Settings Table: Setting shield pain flash factor to -1.00
  73. Initializing OpenAL...
  74. OpenAL Vendor : Creative Labs Inc.
  75. OpenAL Renderer : Software
  76. OpenAL Version : 1.1
  77.  
  78. Found extension "ALC_EXT_EFX".
  79. You are not using OpenAL Soft. Disabling enhanced sound.
  80.  
  81. Sample rate: 44100 (44100)
  82. EFX enabled: NO
  83. Playback device: Generic Software on Speaker/HP (Realtek High Definition Audio)
  84. Capture device: Microphone (Realtek High Defini
  85. ... OpenAL successfully initialized!
  86. Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  87. Initializing WGL...
  88. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  89. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  90. OpenGL Vendor : Intel
  91. OpenGL Renderer : Intel(R) HD Graphics 4000
  92. OpenGL Version : 4.0.0 - Build 10.18.10.4276
  93.  
  94. Using extension "GL_EXT_fog_coord".
  95. Using extension "GL_ARB_multitexture".
  96. Using extension "GL_ARB_texture_env_add".
  97. Using extension "GL_ARB_texture_compression".
  98. Using extension "GL_EXT_texture_compression_s3tc".
  99. Using extension "GL_EXT_texture_filter_anisotropic".
  100. Using extension "GL_ARB_texture_env_combine".
  101. Using extension "GL_EXT_compiled_vertex_array".
  102. Using extension "GL_EXT_draw_range_elements".
  103. Unable to find extension "GL_ARB_texture_mirrored_repeat".
  104. Using extension "GL_ARB_texture_non_power_of_two".
  105. Using extension "GL_ARB_vertex_buffer_object".
  106. Using extension "GL_ARB_pixel_buffer_object".
  107. Using extension "GL_SGIS_generate_mipmap".
  108. Using extension "GL_EXT_framebuffer_object".
  109. Using extension "GL_ARB_texture_rectangle".
  110. Using extension "GL_EXT_bgra".
  111. Using extension "GL_ARB_texture_cube_map".
  112. Using extension "GL_EXT_texture_lod_bias".
  113. Using extension "GL_ARB_point_sprite".
  114. Using extension "GL_ARB_shading_language_100".
  115. Using extension "GL_ARB_shader_objects".
  116. Using extension "GL_ARB_vertex_shader".
  117. Using extension "GL_ARB_fragment_shader".
  118. Unable to find extension "GL_ATI_shader_texture_lod".
  119. Using extension "GL_ARB_texture_float".
  120. Using extension "GL_ARB_draw_elements_base_vertex".
  121. Using extension "GL_EXT_framebuffer_blit".
  122. Using extension "GL_EXT_geometry_shader4".
  123. Using extension "GL_EXT_texture_array".
  124. Using extension "GL_ARB_uniform_buffer_object".
  125. Using extension "GL_EXT_transform_feedback".
  126. Using extension "GL_ARB_draw_instanced".
  127. Using extension "GL_ARB_texture_buffer_object".
  128. Found special extension function "wglSwapIntervalEXT".
  129.  
  130. Compiling new shader:
  131. Particle Effects
  132. Loading built-in default shader for: effect-v.sdr
  133. Loading built-in default shader for: effect-particle-f.sdr
  134. Shader Variant Features:
  135. Compiling new shader:
  136. Particle Effects
  137. Loading built-in default shader for: effect-v.sdr
  138. Loading built-in default shader for: effect-particle-f.sdr
  139. Loading built-in default shader for: effect-screen-g.sdr
  140. Shader Variant Features:
  141. Geometry shader point-based particles
  142. Compiling new shader:
  143. Distortion Effects
  144. Loading built-in default shader for: effect-distort-v.sdr
  145. Loading built-in default shader for: effect-distort-f.sdr
  146. Shader Variant Features:
  147. Compiling new shader:
  148. Deferred Lighting
  149. Loading built-in default shader for: deferred-v.sdr
  150. Loading built-in default shader for: deferred-f.sdr
  151. Shader Variant Features:
  152. Compiling new shader:
  153. Clear Deferred Lighting Buffer
  154. Loading built-in default shader for: deferred-clear-v.sdr
  155. Loading built-in default shader for: deferred-clear-f.sdr
  156. Shader Variant Features:
  157.  
  158. Max texture units: 8 (16)
  159. Max client texture states: 8 (8)
  160. Max elements vertices: 1048576
  161. Max elements indices: 1048576
  162. Max texture size: 16384x16384
  163. Max render buffer size: 16384x16384
  164. Can use compressed textures: YES
  165. Texture compression available: YES
  166. Post-processing enabled: NO
  167. Using trilinear texture filter.
  168. OpenGL Shader Version: 4.00 - Build 10.18.10.4276
  169. ... OpenGL init is complete!
  170. Size of bitmap info = 797 KB
  171. Size of bitmap extra info = 52 bytes
  172. ANI cursorweb with size 24x24 (25.0% wasted)
  173. GRAPHICS: Initializing default colors...
  174. SCRIPTING: Beginning initialization sequence...
  175. SCRIPTING: Beginning Lua initialization...
  176. LUA: Opening LUA state...
  177. LUA: Initializing base Lua libraries...
  178. LUA: Beginning ADE initialization
  179. ADE: Initializing enumeration constants...
  180. ADE: Assigning Lua session...
  181. SCRIPTING: Beginning main hook parse sequence....
  182. Wokka! Error opening file (scripting.tbl)!
  183. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  184. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  185. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  186. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  187. TBM => Starting parse of 'zmisc-sct.tbm' ...
  188. TBM => Starting parse of 'tdefense-sct.tbm' ...
  189. TBM => Starting parse of 'shipsaveload-sct.tbm' ...
  190. TBM => Starting parse of 'scrollwrite-sct.tbm' ...
  191. TBM => Starting parse of 'proBox-sct.tbm' ...
  192. TBM => Starting parse of 'parsecfg-sct.tbm' ...
  193. TBM => Starting parse of 'journal-sct.tbm' ...
  194. TBM => Starting parse of 'intron-sct.tbm' ...
  195. TBM => Starting parse of 'imonitor-sct.tbm' ...
  196. TBM => Starting parse of 'cloak-sct.tbm' ...
  197. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  198. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  199. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  200. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  201. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  202. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  203. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  204. TBM => Starting parse of 'axui-sct.tbm' ...
  205. TBM => Starting parse of 'axmsg-sct.tbm' ...
  206. SCRIPTING: Inititialization complete.
  207. SCRIPTING: Splash screen overrides checked
  208. SCRIPTING: Splash hook has been run
  209. SCRIPTING: Splash screen conditional hook has been run
  210. Using high memory settings...
  211. Wokka! Error opening file (interface.tbl)!
  212. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  213. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  214. TBM => Starting parse of 'bp-sdf.tbm' ...
  215. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  216. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  217. TBM => Starting parse of 'bp-snd.tbm' ...
  218. Windows reported 16 joysticks, we found 0
  219. Current soundtrack set to -1 in event_music_reset_choices
  220. TBM => Starting parse of 'bp-mus.tbm' ...
  221. TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
  222. TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
  223. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  224. TBM => Starting parse of 'bp2-mfl.tbm' ...
  225. Wokka! Error opening file (armor.tbl)!
  226. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  227. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  228. TBM => Starting parse of 'bp2-amr.tbm' ...
  229. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  230. TBM => Starting parse of 'bp-aip.tbm' ...
  231. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  232. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  233. TBM => Starting parse of 'bp2-wxp.tbm' ...
  234. TBM => Starting parse of 'bp-wxp.tbm' ...
  235. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  236. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  237. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  238. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  239. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  240. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  241. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  242. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  243. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  244. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  245. BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
  246. BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
  247. BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
  248. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 17 fps.
  249. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
  250. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  251. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  252. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  253. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  254. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
  255. TBM => Starting parse of 'mv_root-wep.tbm' ...
  256. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  257. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  258. TBM => Starting parse of 'bp-wep.tbm' ...
  259. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  260. TBM => Starting parse of 'bp2-obt.tbm' ...
  261. TBM => Starting parse of 'mv_root-shp.tbm' ...
  262. TBM => Starting parse of 'radar-shp.tbm' ...
  263. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  264. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  265. TBM => Starting parse of 'shipsave-shp.tbm' ...
  266. TBM => Starting parse of 'bp-shp.tbm' ...
  267. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  268. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  269. Particle effect for impact spew disabled on ship 'The GRID'.
  270. Particle effect for damage spew disabled on ship 'The GRID'.
  271. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  272. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  273. ANI objective1 with size 149x21 (34.4% wasted)
  274. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  275. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  276. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  277. ANI head1 with size 164x132 (48.4% wasted)
  278. ANI support1 with size 108x24 (25.0% wasted)
  279. ANI damage1 with size 148x25 (21.9% wasted)
  280. ANI wingman1 with size 71x53 (17.2% wasted)
  281. ANI wingman2 with size 35x53 (17.2% wasted)
  282. ANI wingman3 with size 14x53 (17.2% wasted)
  283. ANI toggle1 with size 57x20 (37.5% wasted)
  284. ANI weapons1 with size 126x30 (6.3% wasted)
  285. ANI weapons1_b with size 150x30 (6.3% wasted)
  286. ANI weapons3 with size 138x17 (46.9% wasted)
  287. ANI weapons3_b with size 150x17 (46.9% wasted)
  288. ANI netlag1 with size 29x30 (6.3% wasted)
  289. ANI targhit1 with size 31x21 (34.4% wasted)
  290. ANI time1 with size 47x23 (28.1% wasted)
  291. ANI targetview1 with size 137x156 (39.1% wasted)
  292. ANI targetview2 with size 4x96 (25.0% wasted)
  293. ANI targetview3 with size 7x20 (37.5% wasted)
  294. ANI 2_energy2 with size 86x96 (25.0% wasted)
  295. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  296. ANI 2_leftarc with size 103x252 (1.6% wasted)
  297. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  298. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  299. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  300. ANI 2_lead1 with size 26x26 (18.8% wasted)
  301. ANI 2_lock1 with size 56x53 (17.2% wasted)
  302. ANI 2_lockspin with size 100x100 (21.9% wasted)
  303. ANI energy1 with size 12x41 (35.9% wasted)
  304. ANI 2_radar1 with size 209x170 (33.6% wasted)
  305. TBM => Starting parse of 'mv_effects-str.tbm' ...
  306. TBM => Starting parse of 'bp2-str.tbm' ...
  307. TBM => Starting parse of 'bp-str.tbm' ...
  308. TABLES => Starting parse of 'ssm.tbl'...
  309. Found an SSM entry without a name. Assigning "SSM 0".
  310. Found an SSM entry without a name. Assigning "SSM 1".
  311. loading animated cursor "cursor"
  312. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  313. TBM => Starting parse of 'bp-main-hall.tbm' ...
  314. MediaVPs: Explosions script loaded!
  315. MediaVPs: Flaming debris script loaded!
  316. y: 0
  317. h: 900
  318. y_aspect: 1.171875
  319. x: 200
  320. w: 1200
  321. x_aspect: 1.171875
  322. Ships.tbl is : VALID
  323. Weapons.tbl is : VALID
  324. cfile_init() took 546
  325. TrackIR Init Failed - 1
  326. Compiling new shader:
  327. Video Playback
  328. Loading built-in default shader for: video-v.sdr
  329. Loading built-in default shader for: video-f.sdr
  330. Shader Variant Features:
  331. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  332. PLR => Loading 'Hieronymous.plr' with version 2...
  333. PLR => Parsing: Flags...
  334. PLR => Parsing: Info...
  335. PLR => Parsing: Scoring...
  336. PLR => Parsing: ScoringMulti...
  337. PLR => Parsing: HUD...
  338. PLR => Parsing: Variables...
  339. PLR => Parsing: Multiplayer...
  340. PLR => Parsing: Controls...
  341. PLR => Parsing: Settings...
  342. PLR => Loading complete!
  343. PLR => Verifying 'Caspian.plr' with version 2...
  344. PLR => Parsing: Flags...
  345. PLR => Parsing: Info...
  346. PLR => Verifying complete!
  347. PLR => Verifying 'Count Z - fs2.plr' with version 2...
  348. PLR => Parsing: Flags...
  349. PLR => Parsing: Info...
  350. PLR => Verifying complete!
  351. PLR => Verifying 'Hieronymous.plr' with version 2...
  352. PLR => Parsing: Flags...
  353. PLR => Parsing: Info...
  354. PLR => Verifying complete!
  355. Beginning JSON Parse for imonitor.cfg
  356. No path specified, assuming data/config...
  357. File exists, decoding... success!
  358. PLR => Verifying 'Caspian.plr' with version 2...
  359. PLR => Parsing: Flags...
  360. PLR => Parsing: Info...
  361. PLR => Verifying complete!
  362. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  363. PLR => Loading 'Caspian.plr' with version 2...
  364. PLR => Parsing: Flags...
  365. PLR => Parsing: Info...
  366. PLR => Parsing: Scoring...
  367. PLR => Parsing: ScoringMulti...
  368. PLR => Parsing: HUD...
  369. PLR => Parsing: Variables...
  370. PLR => Parsing: Multiplayer...
  371. PLR => Parsing: Controls...
  372. PLR => Parsing: Settings...
  373. PLR => Loading complete!
  374. CSG => Loading 'Caspian.FreeSpace2.csg' with version 5...
  375. CSG => Parsing: Flags...
  376. CSG => Parsing: Info...
  377. CSG => Parsing: Missions...
  378. CSG => Parsing: Techroom...
  379. CSG => Parsing: Loadout...
  380. CSG => Parsing: Scoring...
  381. CSG => Parsing: RedAlert...
  382. CSG => Parsing: HUD...
  383. CSG => Parsing: Variables...
  384. CSG => Parsing: Settings...
  385. CSG => Parsing: Controls...
  386. CSG => Parsing: Cutscenes...
  387. CSG => Parsing: Last Missions...
  388. Someone passed an extension to bm_load for file 'hammer1.pcx'
  389. CSG => Loading complete!
  390. CSG => Loading 'Caspian.FreeSpace2.csg' with version 5...
  391. CSG => Parsing: Flags...
  392. CSG => Parsing: Info...
  393. CSG => Parsing: Missions...
  394. CSG => Parsing: Techroom...
  395. CSG => Parsing: Loadout...
  396. CSG => Parsing: Scoring...
  397. CSG => Parsing: RedAlert...
  398. CSG => Parsing: HUD...
  399. CSG => Parsing: Variables...
  400. CSG => Parsing: Settings...
  401. CSG => Parsing: Controls...
  402. CSG => Parsing: Cutscenes...
  403. CSG => Parsing: Last Missions...
  404. Someone passed an extension to bm_load for file 'hammer1.pcx'
  405. CSG => Loading complete!
  406. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  407. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  408. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  409. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  410. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  411. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  412. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  413. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  414. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  415. Frame 0 too long!!: frametime = 0.307 (0.307)
  416. Frame 0 too long!!: frametime = 0.337 (0.337)
  417. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  418. CSG => Loading 'Caspian.FreeSpace2.csg' with version 5...
  419. CSG => Parsing: Flags...
  420. CSG => Parsing: Info...
  421. CSG => Parsing: Missions...
  422. CSG => Parsing: Techroom...
  423. CSG => Parsing: Loadout...
  424. CSG => Parsing: Scoring...
  425. CSG => Parsing: RedAlert...
  426. CSG => Parsing: HUD...
  427. CSG => Parsing: Variables...
  428. CSG => Parsing: Settings...
  429. CSG => Parsing: Controls...
  430. CSG => Parsing: Cutscenes...
  431. CSG => Parsing: Last Missions...
  432. Someone passed an extension to bm_load for file 'hammer1.pcx'
  433. CSG => Loading complete!
  434. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  435. =================== STARTING LEVEL LOAD ==================
  436. Reassigning player to squadron 53rd Hammerheads
  437. Someone passed an extension to bm_load for file 'hammer1.pcx'
  438. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  439. Starting model page in...
  440. Beginning level bitmap paging...
  441. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  442. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  443. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  444. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  445. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  446. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  447. Loading warp model
  448. Loading model 'warp.pof'
  449. Compiling new shader:
  450. Model Rendering
  451. Loading built-in default shader for: main-v.sdr
  452. Loading built-in default shader for: main-f.sdr
  453. Loading built-in default shader for: main-g.sdr
  454. Geometry shader failed to compile:
  455. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  456. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  457. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  458.  
  459.  
  460. ERROR! Unable to create fragment shader!
  461. Compiling new shader:
  462. Model Rendering
  463. Loading built-in default shader for: main-v.sdr
  464. Loading built-in default shader for: main-f.sdr
  465. Shader Variant Features:
  466. Lighting
  467. Animated Effects
  468. Clip Plane
  469. Compiling new shader:
  470. Model Rendering
  471. Loading built-in default shader for: main-v.sdr
  472. Loading built-in default shader for: main-f.sdr
  473. Shader Variant Features:
  474. Lighting
  475. Fog Effect
  476. Animated Effects
  477. Clip Plane
  478. Compiling new shader:
  479. Model Rendering
  480. Loading built-in default shader for: main-v.sdr
  481. Loading built-in default shader for: main-f.sdr
  482. Shader Variant Features:
  483. Lighting
  484. Deferred lighting
  485. Clip Plane
  486. Compiling new shader:
  487. Model Rendering
  488. Loading built-in default shader for: main-v.sdr
  489. Loading built-in default shader for: main-f.sdr
  490. Shader Variant Features:
  491. Lighting
  492. Fog Effect
  493. Deferred lighting
  494. Clip Plane
  495. Compiling new shader:
  496. Model Rendering
  497. Loading built-in default shader for: main-v.sdr
  498. Loading built-in default shader for: main-f.sdr
  499. Shader Variant Features:
  500. Lighting
  501. Animated Effects
  502. Submodel Transforms
  503. Clip Plane
  504. Compiling new shader:
  505. Model Rendering
  506. Loading built-in default shader for: main-v.sdr
  507. Loading built-in default shader for: main-f.sdr
  508. Shader Variant Features:
  509. Lighting
  510. Fog Effect
  511. Animated Effects
  512. Submodel Transforms
  513. Clip Plane
  514. Compiling new shader:
  515. Model Rendering
  516. Loading built-in default shader for: main-v.sdr
  517. Loading built-in default shader for: main-f.sdr
  518. Shader Variant Features:
  519. Lighting
  520. Submodel Transforms
  521. Clip Plane
  522. Compiling new shader:
  523. Model Rendering
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader Variant Features:
  527. Lighting
  528. Fog Effect
  529. Submodel Transforms
  530. Clip Plane
  531. Compiling new shader:
  532. Model Rendering
  533. Loading built-in default shader for: main-v.sdr
  534. Loading built-in default shader for: main-f.sdr
  535. Shader Variant Features:
  536. Lighting
  537. Animated Effects
  538. Deferred lighting
  539. Submodel Transforms
  540. Clip Plane
  541. Compiling new shader:
  542. Model Rendering
  543. Loading built-in default shader for: main-v.sdr
  544. Loading built-in default shader for: main-f.sdr
  545. Shader Variant Features:
  546. Lighting
  547. Fog Effect
  548. Animated Effects
  549. Deferred lighting
  550. Submodel Transforms
  551. Clip Plane
  552. Compiling new shader:
  553. Model Rendering
  554. Loading built-in default shader for: main-v.sdr
  555. Loading built-in default shader for: main-f.sdr
  556. Shader Variant Features:
  557. Lighting
  558. Deferred lighting
  559. Submodel Transforms
  560. Clip Plane
  561. Compiling new shader:
  562. Model Rendering
  563. Loading built-in default shader for: main-v.sdr
  564. Loading built-in default shader for: main-f.sdr
  565. Shader Variant Features:
  566. Lighting
  567. Fog Effect
  568. Deferred lighting
  569. Submodel Transforms
  570. Clip Plane
  571. 300
  572. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  573. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  574. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  575. SHOCKWAVE => Loading default shockwave animation...
  576. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  577. SHOCKWAVE => Default animation load: SUCCEEDED!!
  578. MISSION LOAD: 'SM1-02.fs2'
  579. Hmmm... Extension passed to mission_load...
  580. Reassigning player to squadron 53rd Hammerheads
  581. Someone passed an extension to bm_load for file 'hammer1.pcx'
  582. Using alternate ship type name: NTSG Alastor
  583. Using alternate ship type name: NTSG Alastor
  584. Using alternate ship type name: NTSG Alastor
  585. Using alternate ship type name: NTSG Alastor
  586. Using alternate ship type name: Unknown
  587. Using alternate ship type name: NTFr Triton
  588. Using alternate ship type name: NTFr Poseidon
  589. Using alternate ship type name: NTF Loki
  590. Using alternate ship type name: NTF Loki
  591. Using alternate ship type name: NTFr Poseidon
  592. Using alternate ship type name: NTF Loki
  593. Using alternate ship type name: NTF Loki
  594. Using alternate ship type name: NTF Loki
  595. Using alternate ship type name: NTF Loki
  596. Using alternate ship type name: NTF Loki
  597. Using alternate ship type name: NTF Loki
  598. Using alternate ship type name: NTF Loki
  599. Using alternate ship type name: NTF Loki
  600. Using alternate ship type name: NTF Loki
  601. Using alternate ship type name: NTF Loki
  602. Starting mission message count : 638
  603. Ending mission message count : 674
  604. Current soundtrack set to -1 in event_music_reset_choices
  605. Loading model 'fighter2t-05.pof'
  606. Compiling new shader:
  607. Model Rendering
  608. Loading built-in default shader for: main-v.sdr
  609. Loading built-in default shader for: main-f.sdr
  610. Loading built-in default shader for: main-g.sdr
  611. Geometry shader failed to compile:
  612. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  613. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  614. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  615.  
  616.  
  617. ERROR! Unable to create fragment shader!
  618. Compiling new shader:
  619. Model Rendering
  620. Loading built-in default shader for: main-v.sdr
  621. Loading built-in default shader for: main-f.sdr
  622. Shader Variant Features:
  623. Lighting
  624. Diffuse Mapping
  625. Glow Mapping
  626. Specular Mapping
  627. Normal Mapping
  628. Environment Mapping
  629. Animated Effects
  630. Clip Plane
  631. Compiling new shader:
  632. Model Rendering
  633. Loading built-in default shader for: main-v.sdr
  634. Loading built-in default shader for: main-f.sdr
  635. Shader Variant Features:
  636. Lighting
  637. Fog Effect
  638. Diffuse Mapping
  639. Glow Mapping
  640. Specular Mapping
  641. Normal Mapping
  642. Environment Mapping
  643. Animated Effects
  644. Clip Plane
  645. Compiling new shader:
  646. Model Rendering
  647. Loading built-in default shader for: main-v.sdr
  648. Loading built-in default shader for: main-f.sdr
  649. Shader Variant Features:
  650. Lighting
  651. Diffuse Mapping
  652. Glow Mapping
  653. Specular Mapping
  654. Normal Mapping
  655. Environment Mapping
  656. Deferred lighting
  657. Clip Plane
  658. Compiling new shader:
  659. Model Rendering
  660. Loading built-in default shader for: main-v.sdr
  661. Loading built-in default shader for: main-f.sdr
  662. Shader Variant Features:
  663. Lighting
  664. Fog Effect
  665. Diffuse Mapping
  666. Glow Mapping
  667. Specular Mapping
  668. Normal Mapping
  669. Environment Mapping
  670. Deferred lighting
  671. Clip Plane
  672. Compiling new shader:
  673. Model Rendering
  674. Loading built-in default shader for: main-v.sdr
  675. Loading built-in default shader for: main-f.sdr
  676. Shader Variant Features:
  677. Lighting
  678. Diffuse Mapping
  679. Glow Mapping
  680. Specular Mapping
  681. Normal Mapping
  682. Environment Mapping
  683. Animated Effects
  684. Submodel Transforms
  685. Clip Plane
  686. Compiling new shader:
  687. Model Rendering
  688. Loading built-in default shader for: main-v.sdr
  689. Loading built-in default shader for: main-f.sdr
  690. Shader Variant Features:
  691. Lighting
  692. Fog Effect
  693. Diffuse Mapping
  694. Glow Mapping
  695. Specular Mapping
  696. Normal Mapping
  697. Environment Mapping
  698. Animated Effects
  699. Submodel Transforms
  700. Clip Plane
  701. Compiling new shader:
  702. Model Rendering
  703. Loading built-in default shader for: main-v.sdr
  704. Loading built-in default shader for: main-f.sdr
  705. Shader Variant Features:
  706. Lighting
  707. Diffuse Mapping
  708. Glow Mapping
  709. Specular Mapping
  710. Normal Mapping
  711. Environment Mapping
  712. Submodel Transforms
  713. Clip Plane
  714. Compiling new shader:
  715. Model Rendering
  716. Loading built-in default shader for: main-v.sdr
  717. Loading built-in default shader for: main-f.sdr
  718. Shader Variant Features:
  719. Lighting
  720. Fog Effect
  721. Diffuse Mapping
  722. Glow Mapping
  723. Specular Mapping
  724. Normal Mapping
  725. Environment Mapping
  726. Submodel Transforms
  727. Clip Plane
  728. Compiling new shader:
  729. Model Rendering
  730. Loading built-in default shader for: main-v.sdr
  731. Loading built-in default shader for: main-f.sdr
  732. Shader Variant Features:
  733. Lighting
  734. Diffuse Mapping
  735. Glow Mapping
  736. Specular Mapping
  737. Normal Mapping
  738. Environment Mapping
  739. Animated Effects
  740. Deferred lighting
  741. Submodel Transforms
  742. Clip Plane
  743. Compiling new shader:
  744. Model Rendering
  745. Loading built-in default shader for: main-v.sdr
  746. Loading built-in default shader for: main-f.sdr
  747. Shader Variant Features:
  748. Lighting
  749. Fog Effect
  750. Diffuse Mapping
  751. Glow Mapping
  752. Specular Mapping
  753. Normal Mapping
  754. Environment Mapping
  755. Animated Effects
  756. Deferred lighting
  757. Submodel Transforms
  758. Clip Plane
  759. Compiling new shader:
  760. Model Rendering
  761. Loading built-in default shader for: main-v.sdr
  762. Loading built-in default shader for: main-f.sdr
  763. Shader Variant Features:
  764. Lighting
  765. Diffuse Mapping
  766. Glow Mapping
  767. Specular Mapping
  768. Normal Mapping
  769. Environment Mapping
  770. Deferred lighting
  771. Submodel Transforms
  772. Clip Plane
  773. Compiling new shader:
  774. Model Rendering
  775. Loading built-in default shader for: main-v.sdr
  776. Loading built-in default shader for: main-f.sdr
  777. Shader Variant Features:
  778. Lighting
  779. Fog Effect
  780. Diffuse Mapping
  781. Glow Mapping
  782. Specular Mapping
  783. Normal Mapping
  784. Environment Mapping
  785. Deferred lighting
  786. Submodel Transforms
  787. Clip Plane
  788. Submodel 'detail3' is detail level 3 of 'detail0'
  789. Submodel 'detail2' is detail level 2 of 'detail0'
  790. Submodel 'detail1' is detail level 1 of 'detail0'
  791. Submodel 'detail3' is detail level 1 of 'detail2'
  792. Submodel 'detail3' is detail level 2 of 'detail1'
  793. Submodel 'detail2' is detail level 1 of 'detail1'
  794. Loading model 'tc2.pof'
  795. Compiling new shader:
  796. Model Rendering
  797. Loading built-in default shader for: main-v.sdr
  798. Loading built-in default shader for: main-f.sdr
  799. Loading built-in default shader for: main-g.sdr
  800. Geometry shader failed to compile:
  801. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  802. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  803. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  804.  
  805.  
  806. ERROR! Unable to create fragment shader!
  807. Compiling new shader:
  808. Model Rendering
  809. Loading built-in default shader for: main-v.sdr
  810. Loading built-in default shader for: main-f.sdr
  811. Loading built-in default shader for: main-g.sdr
  812. Geometry shader failed to compile:
  813. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  814. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  815. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  816.  
  817.  
  818. ERROR! Unable to create fragment shader!
  819. Submodel 'detail1' is detail level 1 of 'detail0'
  820. Submodel 'detail2' is detail level 2 of 'detail0'
  821. Submodel 'detail3' is detail level 3 of 'detail0'
  822. Submodel 'detail2' is detail level 1 of 'detail1'
  823. Submodel 'detail3' is detail level 2 of 'detail1'
  824. Submodel 'detail3' is detail level 1 of 'detail2'
  825. Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
  826. Loading model 'cargo03.pof'
  827. Compiling new shader:
  828. Model Rendering
  829. Loading built-in default shader for: main-v.sdr
  830. Loading built-in default shader for: main-f.sdr
  831. Loading built-in default shader for: main-g.sdr
  832. Geometry shader failed to compile:
  833. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  834. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  835. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  836.  
  837.  
  838. ERROR! Unable to create fragment shader!
  839. Submodel 'detail-2' is detail level 2 of 'detail-0'
  840. Submodel 'detail-1' is detail level 1 of 'detail-0'
  841. Submodel 'detail-3' is detail level 3 of 'detail-0'
  842. Submodel 'detail-3' is detail level 1 of 'detail-2'
  843. Submodel 'detail-2' is detail level 1 of 'detail-1'
  844. Submodel 'detail-3' is detail level 2 of 'detail-1'
  845. Loading model 'Alastor.pof'
  846. Compiling new shader:
  847. Model Rendering
  848. Loading built-in default shader for: main-v.sdr
  849. Loading built-in default shader for: main-f.sdr
  850. Loading built-in default shader for: main-g.sdr
  851. Geometry shader failed to compile:
  852. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  853. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  854. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  855.  
  856.  
  857. ERROR! Unable to create fragment shader!
  858. Compiling new shader:
  859. Model Rendering
  860. Loading built-in default shader for: main-v.sdr
  861. Loading built-in default shader for: main-f.sdr
  862. Loading built-in default shader for: main-g.sdr
  863. Geometry shader failed to compile:
  864. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  865. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  866. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  867.  
  868.  
  869. ERROR! Unable to create fragment shader!
  870. Compiling new shader:
  871. Model Rendering
  872. Loading built-in default shader for: main-v.sdr
  873. Loading built-in default shader for: main-f.sdr
  874. Loading built-in default shader for: main-g.sdr
  875. Geometry shader failed to compile:
  876. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  877. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  878. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  879.  
  880.  
  881. ERROR! Unable to create fragment shader!
  882. Compiling new shader:
  883. Model Rendering
  884. Loading built-in default shader for: main-v.sdr
  885. Loading built-in default shader for: main-f.sdr
  886. Shader Variant Features:
  887. Lighting
  888. Diffuse Mapping
  889. Glow Mapping
  890. Specular Mapping
  891. Environment Mapping
  892. Animated Effects
  893. Clip Plane
  894. Compiling new shader:
  895. Model Rendering
  896. Loading built-in default shader for: main-v.sdr
  897. Loading built-in default shader for: main-f.sdr
  898. Shader Variant Features:
  899. Lighting
  900. Fog Effect
  901. Diffuse Mapping
  902. Glow Mapping
  903. Specular Mapping
  904. Environment Mapping
  905. Animated Effects
  906. Clip Plane
  907. Compiling new shader:
  908. Model Rendering
  909. Loading built-in default shader for: main-v.sdr
  910. Loading built-in default shader for: main-f.sdr
  911. Shader Variant Features:
  912. Lighting
  913. Diffuse Mapping
  914. Glow Mapping
  915. Specular Mapping
  916. Environment Mapping
  917. Deferred lighting
  918. Clip Plane
  919. Compiling new shader:
  920. Model Rendering
  921. Loading built-in default shader for: main-v.sdr
  922. Loading built-in default shader for: main-f.sdr
  923. Shader Variant Features:
  924. Lighting
  925. Fog Effect
  926. Diffuse Mapping
  927. Glow Mapping
  928. Specular Mapping
  929. Environment Mapping
  930. Deferred lighting
  931. Clip Plane
  932. Compiling new shader:
  933. Model Rendering
  934. Loading built-in default shader for: main-v.sdr
  935. Loading built-in default shader for: main-f.sdr
  936. Shader Variant Features:
  937. Lighting
  938. Diffuse Mapping
  939. Glow Mapping
  940. Specular Mapping
  941. Environment Mapping
  942. Animated Effects
  943. Submodel Transforms
  944. Clip Plane
  945. Compiling new shader:
  946. Model Rendering
  947. Loading built-in default shader for: main-v.sdr
  948. Loading built-in default shader for: main-f.sdr
  949. Shader Variant Features:
  950. Lighting
  951. Fog Effect
  952. Diffuse Mapping
  953. Glow Mapping
  954. Specular Mapping
  955. Environment Mapping
  956. Animated Effects
  957. Submodel Transforms
  958. Clip Plane
  959. Compiling new shader:
  960. Model Rendering
  961. Loading built-in default shader for: main-v.sdr
  962. Loading built-in default shader for: main-f.sdr
  963. Shader Variant Features:
  964. Lighting
  965. Diffuse Mapping
  966. Glow Mapping
  967. Specular Mapping
  968. Environment Mapping
  969. Submodel Transforms
  970. Clip Plane
  971. Compiling new shader:
  972. Model Rendering
  973. Loading built-in default shader for: main-v.sdr
  974. Loading built-in default shader for: main-f.sdr
  975. Shader Variant Features:
  976. Lighting
  977. Fog Effect
  978. Diffuse Mapping
  979. Glow Mapping
  980. Specular Mapping
  981. Environment Mapping
  982. Submodel Transforms
  983. Clip Plane
  984. Compiling new shader:
  985. Model Rendering
  986. Loading built-in default shader for: main-v.sdr
  987. Loading built-in default shader for: main-f.sdr
  988. Shader Variant Features:
  989. Lighting
  990. Diffuse Mapping
  991. Glow Mapping
  992. Specular Mapping
  993. Environment Mapping
  994. Animated Effects
  995. Deferred lighting
  996. Submodel Transforms
  997. Clip Plane
  998. Compiling new shader:
  999. Model Rendering
  1000. Loading built-in default shader for: main-v.sdr
  1001. Loading built-in default shader for: main-f.sdr
  1002. Shader Variant Features:
  1003. Lighting
  1004. Fog Effect
  1005. Diffuse Mapping
  1006. Glow Mapping
  1007. Specular Mapping
  1008. Environment Mapping
  1009. Animated Effects
  1010. Deferred lighting
  1011. Submodel Transforms
  1012. Clip Plane
  1013. Compiling new shader:
  1014. Model Rendering
  1015. Loading built-in default shader for: main-v.sdr
  1016. Loading built-in default shader for: main-f.sdr
  1017. Shader Variant Features:
  1018. Lighting
  1019. Diffuse Mapping
  1020. Glow Mapping
  1021. Specular Mapping
  1022. Environment Mapping
  1023. Deferred lighting
  1024. Submodel Transforms
  1025. Clip Plane
  1026. Compiling new shader:
  1027. Model Rendering
  1028. Loading built-in default shader for: main-v.sdr
  1029. Loading built-in default shader for: main-f.sdr
  1030. Shader Variant Features:
  1031. Lighting
  1032. Fog Effect
  1033. Diffuse Mapping
  1034. Glow Mapping
  1035. Specular Mapping
  1036. Environment Mapping
  1037. Deferred lighting
  1038. Submodel Transforms
  1039. Clip Plane
  1040. Submodel 'detail1' is detail level 1 of 'detail0'
  1041. Submodel 'detail2' is detail level 2 of 'detail0'
  1042. Submodel 'detail3' is detail level 3 of 'detail0'
  1043. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1044. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1045. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  1046. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  1047. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1048. Submodel 'turret02c' is detail level 2 of 'turret02a'
  1049. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  1050. Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
  1051. Submodel 'detail2' is detail level 1 of 'detail1'
  1052. Submodel 'detail3' is detail level 2 of 'detail1'
  1053. Submodel 'detail3' is detail level 1 of 'detail2'
  1054. Loading model 'Base2r-01.pof'
  1055. Compiling new shader:
  1056. Model Rendering
  1057. Loading built-in default shader for: main-v.sdr
  1058. Loading built-in default shader for: main-f.sdr
  1059. Loading built-in default shader for: main-g.sdr
  1060. Geometry shader failed to compile:
  1061. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1062. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1063. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1064.  
  1065.  
  1066. ERROR! Unable to create fragment shader!
  1067. Compiling new shader:
  1068. Model Rendering
  1069. Loading built-in default shader for: main-v.sdr
  1070. Loading built-in default shader for: main-f.sdr
  1071. Loading built-in default shader for: main-g.sdr
  1072. Geometry shader failed to compile:
  1073. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1074. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1075. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1076.  
  1077.  
  1078. ERROR! Unable to create fragment shader!
  1079. Compiling new shader:
  1080. Model Rendering
  1081. Loading built-in default shader for: main-v.sdr
  1082. Loading built-in default shader for: main-f.sdr
  1083. Shader Variant Features:
  1084. Lighting
  1085. Diffuse Mapping
  1086. Specular Mapping
  1087. Normal Mapping
  1088. Environment Mapping
  1089. Animated Effects
  1090. Clip Plane
  1091. Compiling new shader:
  1092. Model Rendering
  1093. Loading built-in default shader for: main-v.sdr
  1094. Loading built-in default shader for: main-f.sdr
  1095. Shader Variant Features:
  1096. Lighting
  1097. Fog Effect
  1098. Diffuse Mapping
  1099. Specular Mapping
  1100. Normal Mapping
  1101. Environment Mapping
  1102. Animated Effects
  1103. Clip Plane
  1104. Compiling new shader:
  1105. Model Rendering
  1106. Loading built-in default shader for: main-v.sdr
  1107. Loading built-in default shader for: main-f.sdr
  1108. Shader Variant Features:
  1109. Lighting
  1110. Diffuse Mapping
  1111. Specular Mapping
  1112. Normal Mapping
  1113. Environment Mapping
  1114. Deferred lighting
  1115. Clip Plane
  1116. Compiling new shader:
  1117. Model Rendering
  1118. Loading built-in default shader for: main-v.sdr
  1119. Loading built-in default shader for: main-f.sdr
  1120. Shader Variant Features:
  1121. Lighting
  1122. Fog Effect
  1123. Diffuse Mapping
  1124. Specular Mapping
  1125. Normal Mapping
  1126. Environment Mapping
  1127. Deferred lighting
  1128. Clip Plane
  1129. Compiling new shader:
  1130. Model Rendering
  1131. Loading built-in default shader for: main-v.sdr
  1132. Loading built-in default shader for: main-f.sdr
  1133. Shader Variant Features:
  1134. Lighting
  1135. Diffuse Mapping
  1136. Specular Mapping
  1137. Normal Mapping
  1138. Environment Mapping
  1139. Animated Effects
  1140. Submodel Transforms
  1141. Clip Plane
  1142. Compiling new shader:
  1143. Model Rendering
  1144. Loading built-in default shader for: main-v.sdr
  1145. Loading built-in default shader for: main-f.sdr
  1146. Shader Variant Features:
  1147. Lighting
  1148. Fog Effect
  1149. Diffuse Mapping
  1150. Specular Mapping
  1151. Normal Mapping
  1152. Environment Mapping
  1153. Animated Effects
  1154. Submodel Transforms
  1155. Clip Plane
  1156. Compiling new shader:
  1157. Model Rendering
  1158. Loading built-in default shader for: main-v.sdr
  1159. Loading built-in default shader for: main-f.sdr
  1160. Shader Variant Features:
  1161. Lighting
  1162. Diffuse Mapping
  1163. Specular Mapping
  1164. Normal Mapping
  1165. Environment Mapping
  1166. Submodel Transforms
  1167. Clip Plane
  1168. Compiling new shader:
  1169. Model Rendering
  1170. Loading built-in default shader for: main-v.sdr
  1171. Loading built-in default shader for: main-f.sdr
  1172. Shader Variant Features:
  1173. Lighting
  1174. Fog Effect
  1175. Diffuse Mapping
  1176. Specular Mapping
  1177. Normal Mapping
  1178. Environment Mapping
  1179. Submodel Transforms
  1180. Clip Plane
  1181. Compiling new shader:
  1182. Model Rendering
  1183. Loading built-in default shader for: main-v.sdr
  1184. Loading built-in default shader for: main-f.sdr
  1185. Shader Variant Features:
  1186. Lighting
  1187. Diffuse Mapping
  1188. Specular Mapping
  1189. Normal Mapping
  1190. Environment Mapping
  1191. Animated Effects
  1192. Deferred lighting
  1193. Submodel Transforms
  1194. Clip Plane
  1195. Compiling new shader:
  1196. Model Rendering
  1197. Loading built-in default shader for: main-v.sdr
  1198. Loading built-in default shader for: main-f.sdr
  1199. Shader Variant Features:
  1200. Lighting
  1201. Fog Effect
  1202. Diffuse Mapping
  1203. Specular Mapping
  1204. Normal Mapping
  1205. Environment Mapping
  1206. Animated Effects
  1207. Deferred lighting
  1208. Submodel Transforms
  1209. Clip Plane
  1210. Compiling new shader:
  1211. Model Rendering
  1212. Loading built-in default shader for: main-v.sdr
  1213. Loading built-in default shader for: main-f.sdr
  1214. Shader Variant Features:
  1215. Lighting
  1216. Diffuse Mapping
  1217. Specular Mapping
  1218. Normal Mapping
  1219. Environment Mapping
  1220. Deferred lighting
  1221. Submodel Transforms
  1222. Clip Plane
  1223. Compiling new shader:
  1224. Model Rendering
  1225. Loading built-in default shader for: main-v.sdr
  1226. Loading built-in default shader for: main-f.sdr
  1227. Shader Variant Features:
  1228. Lighting
  1229. Fog Effect
  1230. Diffuse Mapping
  1231. Specular Mapping
  1232. Normal Mapping
  1233. Environment Mapping
  1234. Deferred lighting
  1235. Submodel Transforms
  1236. Clip Plane
  1237. Compiling new shader:
  1238. Model Rendering
  1239. Loading built-in default shader for: main-v.sdr
  1240. Loading built-in default shader for: main-f.sdr
  1241. Loading built-in default shader for: main-g.sdr
  1242. Geometry shader failed to compile:
  1243. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1244. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1245. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1246.  
  1247.  
  1248. ERROR! Unable to create fragment shader!
  1249. Compiling new shader:
  1250. Model Rendering
  1251. Loading built-in default shader for: main-v.sdr
  1252. Loading built-in default shader for: main-f.sdr
  1253. Loading built-in default shader for: main-g.sdr
  1254. Geometry shader failed to compile:
  1255. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1256. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1257. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1258.  
  1259.  
  1260. ERROR! Unable to create fragment shader!
  1261. Compiling new shader:
  1262. Model Rendering
  1263. Loading built-in default shader for: main-v.sdr
  1264. Loading built-in default shader for: main-f.sdr
  1265. Loading built-in default shader for: main-g.sdr
  1266. Geometry shader failed to compile:
  1267. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1268. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1269. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1270.  
  1271.  
  1272. ERROR! Unable to create fragment shader!
  1273. Compiling new shader:
  1274. Model Rendering
  1275. Loading built-in default shader for: main-v.sdr
  1276. Loading built-in default shader for: main-f.sdr
  1277. Loading built-in default shader for: main-g.sdr
  1278. Geometry shader failed to compile:
  1279. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1280. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1281. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1282.  
  1283.  
  1284. ERROR! Unable to create fragment shader!
  1285. Compiling new shader:
  1286. Model Rendering
  1287. Loading built-in default shader for: main-v.sdr
  1288. Loading built-in default shader for: main-f.sdr
  1289. Loading built-in default shader for: main-g.sdr
  1290. Geometry shader failed to compile:
  1291. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1292. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1293. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1294.  
  1295.  
  1296. ERROR! Unable to create fragment shader!
  1297. Compiling new shader:
  1298. Model Rendering
  1299. Loading built-in default shader for: main-v.sdr
  1300. Loading built-in default shader for: main-f.sdr
  1301. Loading built-in default shader for: main-g.sdr
  1302. Geometry shader failed to compile:
  1303. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1304. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1305. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1306.  
  1307.  
  1308. ERROR! Unable to create fragment shader!
  1309. Compiling new shader:
  1310. Model Rendering
  1311. Loading built-in default shader for: main-v.sdr
  1312. Loading built-in default shader for: main-f.sdr
  1313. Loading built-in default shader for: main-g.sdr
  1314. Geometry shader failed to compile:
  1315. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1316. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1317. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1318.  
  1319.  
  1320. ERROR! Unable to create fragment shader!
  1321. Compiling new shader:
  1322. Model Rendering
  1323. Loading built-in default shader for: main-v.sdr
  1324. Loading built-in default shader for: main-f.sdr
  1325. Shader Variant Features:
  1326. Lighting
  1327. Diffuse Mapping
  1328. Specular Mapping
  1329. Environment Mapping
  1330. Animated Effects
  1331. Clip Plane
  1332. Compiling new shader:
  1333. Model Rendering
  1334. Loading built-in default shader for: main-v.sdr
  1335. Loading built-in default shader for: main-f.sdr
  1336. Shader Variant Features:
  1337. Lighting
  1338. Fog Effect
  1339. Diffuse Mapping
  1340. Specular Mapping
  1341. Environment Mapping
  1342. Animated Effects
  1343. Clip Plane
  1344. Compiling new shader:
  1345. Model Rendering
  1346. Loading built-in default shader for: main-v.sdr
  1347. Loading built-in default shader for: main-f.sdr
  1348. Shader Variant Features:
  1349. Lighting
  1350. Diffuse Mapping
  1351. Specular Mapping
  1352. Environment Mapping
  1353. Deferred lighting
  1354. Clip Plane
  1355. Compiling new shader:
  1356. Model Rendering
  1357. Loading built-in default shader for: main-v.sdr
  1358. Loading built-in default shader for: main-f.sdr
  1359. Shader Variant Features:
  1360. Lighting
  1361. Fog Effect
  1362. Diffuse Mapping
  1363. Specular Mapping
  1364. Environment Mapping
  1365. Deferred lighting
  1366. Clip Plane
  1367. Compiling new shader:
  1368. Model Rendering
  1369. Loading built-in default shader for: main-v.sdr
  1370. Loading built-in default shader for: main-f.sdr
  1371. Shader Variant Features:
  1372. Lighting
  1373. Diffuse Mapping
  1374. Specular Mapping
  1375. Environment Mapping
  1376. Animated Effects
  1377. Submodel Transforms
  1378. Clip Plane
  1379. Compiling new shader:
  1380. Model Rendering
  1381. Loading built-in default shader for: main-v.sdr
  1382. Loading built-in default shader for: main-f.sdr
  1383. Shader Variant Features:
  1384. Lighting
  1385. Fog Effect
  1386. Diffuse Mapping
  1387. Specular Mapping
  1388. Environment Mapping
  1389. Animated Effects
  1390. Submodel Transforms
  1391. Clip Plane
  1392. Compiling new shader:
  1393. Model Rendering
  1394. Loading built-in default shader for: main-v.sdr
  1395. Loading built-in default shader for: main-f.sdr
  1396. Shader Variant Features:
  1397. Lighting
  1398. Diffuse Mapping
  1399. Specular Mapping
  1400. Environment Mapping
  1401. Submodel Transforms
  1402. Clip Plane
  1403. Compiling new shader:
  1404. Model Rendering
  1405. Loading built-in default shader for: main-v.sdr
  1406. Loading built-in default shader for: main-f.sdr
  1407. Shader Variant Features:
  1408. Lighting
  1409. Fog Effect
  1410. Diffuse Mapping
  1411. Specular Mapping
  1412. Environment Mapping
  1413. Submodel Transforms
  1414. Clip Plane
  1415. Compiling new shader:
  1416. Model Rendering
  1417. Loading built-in default shader for: main-v.sdr
  1418. Loading built-in default shader for: main-f.sdr
  1419. Shader Variant Features:
  1420. Lighting
  1421. Diffuse Mapping
  1422. Specular Mapping
  1423. Environment Mapping
  1424. Animated Effects
  1425. Deferred lighting
  1426. Submodel Transforms
  1427. Clip Plane
  1428. Compiling new shader:
  1429. Model Rendering
  1430. Loading built-in default shader for: main-v.sdr
  1431. Loading built-in default shader for: main-f.sdr
  1432. Shader Variant Features:
  1433. Lighting
  1434. Fog Effect
  1435. Diffuse Mapping
  1436. Specular Mapping
  1437. Environment Mapping
  1438. Animated Effects
  1439. Deferred lighting
  1440. Submodel Transforms
  1441. Clip Plane
  1442. Compiling new shader:
  1443. Model Rendering
  1444. Loading built-in default shader for: main-v.sdr
  1445. Loading built-in default shader for: main-f.sdr
  1446. Shader Variant Features:
  1447. Lighting
  1448. Diffuse Mapping
  1449. Specular Mapping
  1450. Environment Mapping
  1451. Deferred lighting
  1452. Submodel Transforms
  1453. Clip Plane
  1454. Compiling new shader:
  1455. Model Rendering
  1456. Loading built-in default shader for: main-v.sdr
  1457. Loading built-in default shader for: main-f.sdr
  1458. Shader Variant Features:
  1459. Lighting
  1460. Fog Effect
  1461. Diffuse Mapping
  1462. Specular Mapping
  1463. Environment Mapping
  1464. Deferred lighting
  1465. Submodel Transforms
  1466. Clip Plane
  1467. Compiling new shader:
  1468. Model Rendering
  1469. Loading built-in default shader for: main-v.sdr
  1470. Loading built-in default shader for: main-f.sdr
  1471. Loading built-in default shader for: main-g.sdr
  1472. Geometry shader failed to compile:
  1473. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1474. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1475. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1476.  
  1477.  
  1478. ERROR! Unable to create fragment shader!
  1479. Compiling new shader:
  1480. Model Rendering
  1481. Loading built-in default shader for: main-v.sdr
  1482. Loading built-in default shader for: main-f.sdr
  1483. Loading built-in default shader for: main-g.sdr
  1484. Geometry shader failed to compile:
  1485. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1486. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1487. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1488.  
  1489.  
  1490. ERROR! Unable to create fragment shader!
  1491. Compiling new shader:
  1492. Model Rendering
  1493. Loading built-in default shader for: main-v.sdr
  1494. Loading built-in default shader for: main-f.sdr
  1495. Loading built-in default shader for: main-g.sdr
  1496. Geometry shader failed to compile:
  1497. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1498. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1499. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1500.  
  1501.  
  1502. ERROR! Unable to create fragment shader!
  1503. Compiling new shader:
  1504. Model Rendering
  1505. Loading built-in default shader for: main-v.sdr
  1506. Loading built-in default shader for: main-f.sdr
  1507. Loading built-in default shader for: main-g.sdr
  1508. Geometry shader failed to compile:
  1509. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1510. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1511. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1512.  
  1513.  
  1514. ERROR! Unable to create fragment shader!
  1515. Compiling new shader:
  1516. Model Rendering
  1517. Loading built-in default shader for: main-v.sdr
  1518. Loading built-in default shader for: main-f.sdr
  1519. Loading built-in default shader for: main-g.sdr
  1520. Geometry shader failed to compile:
  1521. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1522. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1523. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1524.  
  1525.  
  1526. ERROR! Unable to create fragment shader!
  1527. Compiling new shader:
  1528. Model Rendering
  1529. Loading built-in default shader for: main-v.sdr
  1530. Loading built-in default shader for: main-f.sdr
  1531. Loading built-in default shader for: main-g.sdr
  1532. Geometry shader failed to compile:
  1533. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1534. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1535. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1536.  
  1537.  
  1538. ERROR! Unable to create fragment shader!
  1539. Compiling new shader:
  1540. Model Rendering
  1541. Loading built-in default shader for: main-v.sdr
  1542. Loading built-in default shader for: main-f.sdr
  1543. Loading built-in default shader for: main-g.sdr
  1544. Geometry shader failed to compile:
  1545. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1546. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1547. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1548.  
  1549.  
  1550. ERROR! Unable to create fragment shader!
  1551. Compiling new shader:
  1552. Model Rendering
  1553. Loading built-in default shader for: main-v.sdr
  1554. Loading built-in default shader for: main-f.sdr
  1555. Loading built-in default shader for: main-g.sdr
  1556. Geometry shader failed to compile:
  1557. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1558. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1559. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1560.  
  1561.  
  1562. ERROR! Unable to create fragment shader!
  1563. Compiling new shader:
  1564. Model Rendering
  1565. Loading built-in default shader for: main-v.sdr
  1566. Loading built-in default shader for: main-f.sdr
  1567. Loading built-in default shader for: main-g.sdr
  1568. Geometry shader failed to compile:
  1569. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1570. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1571. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1572.  
  1573.  
  1574. ERROR! Unable to create fragment shader!
  1575. Compiling new shader:
  1576. Model Rendering
  1577. Loading built-in default shader for: main-v.sdr
  1578. Loading built-in default shader for: main-f.sdr
  1579. Loading built-in default shader for: main-g.sdr
  1580. Geometry shader failed to compile:
  1581. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1582. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1583. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1584.  
  1585.  
  1586. ERROR! Unable to create fragment shader!
  1587. Compiling new shader:
  1588. Model Rendering
  1589. Loading built-in default shader for: main-v.sdr
  1590. Loading built-in default shader for: main-f.sdr
  1591. Loading built-in default shader for: main-g.sdr
  1592. Geometry shader failed to compile:
  1593. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1594. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1595. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1596.  
  1597.  
  1598. ERROR! Unable to create fragment shader!
  1599. Compiling new shader:
  1600. Model Rendering
  1601. Loading built-in default shader for: main-v.sdr
  1602. Loading built-in default shader for: main-f.sdr
  1603. Loading built-in default shader for: main-g.sdr
  1604. Geometry shader failed to compile:
  1605. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1606. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1607. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1608.  
  1609.  
  1610. ERROR! Unable to create fragment shader!
  1611. Compiling new shader:
  1612. Model Rendering
  1613. Loading built-in default shader for: main-v.sdr
  1614. Loading built-in default shader for: main-f.sdr
  1615. Loading built-in default shader for: main-g.sdr
  1616. Geometry shader failed to compile:
  1617. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1618. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1619. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1620.  
  1621.  
  1622. ERROR! Unable to create fragment shader!
  1623. Compiling new shader:
  1624. Model Rendering
  1625. Loading built-in default shader for: main-v.sdr
  1626. Loading built-in default shader for: main-f.sdr
  1627. Loading built-in default shader for: main-g.sdr
  1628. Geometry shader failed to compile:
  1629. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1630. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1631. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1632.  
  1633.  
  1634. ERROR! Unable to create fragment shader!
  1635. Compiling new shader:
  1636. Model Rendering
  1637. Loading built-in default shader for: main-v.sdr
  1638. Loading built-in default shader for: main-f.sdr
  1639. Loading built-in default shader for: main-g.sdr
  1640. Geometry shader failed to compile:
  1641. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1642. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1643. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1644.  
  1645.  
  1646. ERROR! Unable to create fragment shader!
  1647. Compiling new shader:
  1648. Model Rendering
  1649. Loading built-in default shader for: main-v.sdr
  1650. Loading built-in default shader for: main-f.sdr
  1651. Loading built-in default shader for: main-g.sdr
  1652. Geometry shader failed to compile:
  1653. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1654. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1655. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1656.  
  1657.  
  1658. ERROR! Unable to create fragment shader!
  1659. Compiling new shader:
  1660. Model Rendering
  1661. Loading built-in default shader for: main-v.sdr
  1662. Loading built-in default shader for: main-f.sdr
  1663. Loading built-in default shader for: main-g.sdr
  1664. Geometry shader failed to compile:
  1665. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1666. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1667. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1668.  
  1669.  
  1670. ERROR! Unable to create fragment shader!
  1671. Compiling new shader:
  1672. Model Rendering
  1673. Loading built-in default shader for: main-v.sdr
  1674. Loading built-in default shader for: main-f.sdr
  1675. Loading built-in default shader for: main-g.sdr
  1676. Geometry shader failed to compile:
  1677. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1678. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1679. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1680.  
  1681.  
  1682. ERROR! Unable to create fragment shader!
  1683. Compiling new shader:
  1684. Model Rendering
  1685. Loading built-in default shader for: main-v.sdr
  1686. Loading built-in default shader for: main-f.sdr
  1687. Loading built-in default shader for: main-g.sdr
  1688. Geometry shader failed to compile:
  1689. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1690. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1691. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1692.  
  1693.  
  1694. ERROR! Unable to create fragment shader!
  1695. Compiling new shader:
  1696. Model Rendering
  1697. Loading built-in default shader for: main-v.sdr
  1698. Loading built-in default shader for: main-f.sdr
  1699. Loading built-in default shader for: main-g.sdr
  1700. Geometry shader failed to compile:
  1701. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1702. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1703. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1704.  
  1705.  
  1706. ERROR! Unable to create fragment shader!
  1707. Compiling new shader:
  1708. Model Rendering
  1709. Loading built-in default shader for: main-v.sdr
  1710. Loading built-in default shader for: main-f.sdr
  1711. Loading built-in default shader for: main-g.sdr
  1712. Geometry shader failed to compile:
  1713. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1714. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1715. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1716.  
  1717.  
  1718. ERROR! Unable to create fragment shader!
  1719. Compiling new shader:
  1720. Model Rendering
  1721. Loading built-in default shader for: main-v.sdr
  1722. Loading built-in default shader for: main-f.sdr
  1723. Loading built-in default shader for: main-g.sdr
  1724. Geometry shader failed to compile:
  1725. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1726. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1727. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1728.  
  1729.  
  1730. ERROR! Unable to create fragment shader!
  1731. Compiling new shader:
  1732. Model Rendering
  1733. Loading built-in default shader for: main-v.sdr
  1734. Loading built-in default shader for: main-f.sdr
  1735. Loading built-in default shader for: main-g.sdr
  1736. Geometry shader failed to compile:
  1737. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1738. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1739. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1740.  
  1741.  
  1742. ERROR! Unable to create fragment shader!
  1743. Compiling new shader:
  1744. Model Rendering
  1745. Loading built-in default shader for: main-v.sdr
  1746. Loading built-in default shader for: main-f.sdr
  1747. Loading built-in default shader for: main-g.sdr
  1748. Geometry shader failed to compile:
  1749. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1750. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1751. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1752.  
  1753.  
  1754. ERROR! Unable to create fragment shader!
  1755. Compiling new shader:
  1756. Model Rendering
  1757. Loading built-in default shader for: main-v.sdr
  1758. Loading built-in default shader for: main-f.sdr
  1759. Loading built-in default shader for: main-g.sdr
  1760. Geometry shader failed to compile:
  1761. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1762. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1763. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1764.  
  1765.  
  1766. ERROR! Unable to create fragment shader!
  1767. Compiling new shader:
  1768. Model Rendering
  1769. Loading built-in default shader for: main-v.sdr
  1770. Loading built-in default shader for: main-f.sdr
  1771. Loading built-in default shader for: main-g.sdr
  1772. Geometry shader failed to compile:
  1773. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1774. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1775. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1776.  
  1777.  
  1778. ERROR! Unable to create fragment shader!
  1779. Compiling new shader:
  1780. Model Rendering
  1781. Loading built-in default shader for: main-v.sdr
  1782. Loading built-in default shader for: main-f.sdr
  1783. Loading built-in default shader for: main-g.sdr
  1784. Geometry shader failed to compile:
  1785. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1786. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1787. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1788.  
  1789.  
  1790. ERROR! Unable to create fragment shader!
  1791. Compiling new shader:
  1792. Model Rendering
  1793. Loading built-in default shader for: main-v.sdr
  1794. Loading built-in default shader for: main-f.sdr
  1795. Loading built-in default shader for: main-g.sdr
  1796. Geometry shader failed to compile:
  1797. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1798. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1799. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1800.  
  1801.  
  1802. ERROR! Unable to create fragment shader!
  1803. Compiling new shader:
  1804. Model Rendering
  1805. Loading built-in default shader for: main-v.sdr
  1806. Loading built-in default shader for: main-f.sdr
  1807. Loading built-in default shader for: main-g.sdr
  1808. Geometry shader failed to compile:
  1809. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1810. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1811. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1812.  
  1813.  
  1814. ERROR! Unable to create fragment shader!
  1815. Compiling new shader:
  1816. Model Rendering
  1817. Loading built-in default shader for: main-v.sdr
  1818. Loading built-in default shader for: main-f.sdr
  1819. Loading built-in default shader for: main-g.sdr
  1820. Geometry shader failed to compile:
  1821. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1822. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1823. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1824.  
  1825.  
  1826. ERROR! Unable to create fragment shader!
  1827. Compiling new shader:
  1828. Model Rendering
  1829. Loading built-in default shader for: main-v.sdr
  1830. Loading built-in default shader for: main-f.sdr
  1831. Loading built-in default shader for: main-g.sdr
  1832. Geometry shader failed to compile:
  1833. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1834. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1835. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1836.  
  1837.  
  1838. ERROR! Unable to create fragment shader!
  1839. Compiling new shader:
  1840. Model Rendering
  1841. Loading built-in default shader for: main-v.sdr
  1842. Loading built-in default shader for: main-f.sdr
  1843. Loading built-in default shader for: main-g.sdr
  1844. Geometry shader failed to compile:
  1845. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1846. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1847. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1848.  
  1849.  
  1850. ERROR! Unable to create fragment shader!
  1851. Compiling new shader:
  1852. Model Rendering
  1853. Loading built-in default shader for: main-v.sdr
  1854. Loading built-in default shader for: main-f.sdr
  1855. Loading built-in default shader for: main-g.sdr
  1856. Geometry shader failed to compile:
  1857. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1858. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1859. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1860.  
  1861.  
  1862. ERROR! Unable to create fragment shader!
  1863. Compiling new shader:
  1864. Model Rendering
  1865. Loading built-in default shader for: main-v.sdr
  1866. Loading built-in default shader for: main-f.sdr
  1867. Loading built-in default shader for: main-g.sdr
  1868. Geometry shader failed to compile:
  1869. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  1870. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1871. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  1872.  
  1873.  
  1874. ERROR! Unable to create fragment shader!
  1875. Compiling new shader:
  1876. Model Rendering
  1877. Loading built-in default shader for: main-v.sdr
  1878. Loading built-in default shader for: main-f.sdr
  1879. Shader Variant Features:
  1880. Lighting
  1881. Diffuse Mapping
  1882. Animated Effects
  1883. Clip Plane
  1884. Compiling new shader:
  1885. Model Rendering
  1886. Loading built-in default shader for: main-v.sdr
  1887. Loading built-in default shader for: main-f.sdr
  1888. Shader Variant Features:
  1889. Lighting
  1890. Fog Effect
  1891. Diffuse Mapping
  1892. Animated Effects
  1893. Clip Plane
  1894. Compiling new shader:
  1895. Model Rendering
  1896. Loading built-in default shader for: main-v.sdr
  1897. Loading built-in default shader for: main-f.sdr
  1898. Shader Variant Features:
  1899. Lighting
  1900. Diffuse Mapping
  1901. Deferred lighting
  1902. Clip Plane
  1903. Compiling new shader:
  1904. Model Rendering
  1905. Loading built-in default shader for: main-v.sdr
  1906. Loading built-in default shader for: main-f.sdr
  1907. Shader Variant Features:
  1908. Lighting
  1909. Fog Effect
  1910. Diffuse Mapping
  1911. Deferred lighting
  1912. Clip Plane
  1913. Compiling new shader:
  1914. Model Rendering
  1915. Loading built-in default shader for: main-v.sdr
  1916. Loading built-in default shader for: main-f.sdr
  1917. Shader Variant Features:
  1918. Lighting
  1919. Diffuse Mapping
  1920. Animated Effects
  1921. Submodel Transforms
  1922. Clip Plane
  1923. Compiling new shader:
  1924. Model Rendering
  1925. Loading built-in default shader for: main-v.sdr
  1926. Loading built-in default shader for: main-f.sdr
  1927. Shader Variant Features:
  1928. Lighting
  1929. Fog Effect
  1930. Diffuse Mapping
  1931. Animated Effects
  1932. Submodel Transforms
  1933. Clip Plane
  1934. Compiling new shader:
  1935. Model Rendering
  1936. Loading built-in default shader for: main-v.sdr
  1937. Loading built-in default shader for: main-f.sdr
  1938. Shader Variant Features:
  1939. Lighting
  1940. Diffuse Mapping
  1941. Submodel Transforms
  1942. Clip Plane
  1943. Compiling new shader:
  1944. Model Rendering
  1945. Loading built-in default shader for: main-v.sdr
  1946. Loading built-in default shader for: main-f.sdr
  1947. Shader Variant Features:
  1948. Lighting
  1949. Fog Effect
  1950. Diffuse Mapping
  1951. Submodel Transforms
  1952. Clip Plane
  1953. Compiling new shader:
  1954. Model Rendering
  1955. Loading built-in default shader for: main-v.sdr
  1956. Loading built-in default shader for: main-f.sdr
  1957. Shader Variant Features:
  1958. Lighting
  1959. Diffuse Mapping
  1960. Animated Effects
  1961. Deferred lighting
  1962. Submodel Transforms
  1963. Clip Plane
  1964. Compiling new shader:
  1965. Model Rendering
  1966. Loading built-in default shader for: main-v.sdr
  1967. Loading built-in default shader for: main-f.sdr
  1968. Shader Variant Features:
  1969. Lighting
  1970. Fog Effect
  1971. Diffuse Mapping
  1972. Animated Effects
  1973. Deferred lighting
  1974. Submodel Transforms
  1975. Clip Plane
  1976. Compiling new shader:
  1977. Model Rendering
  1978. Loading built-in default shader for: main-v.sdr
  1979. Loading built-in default shader for: main-f.sdr
  1980. Shader Variant Features:
  1981. Lighting
  1982. Diffuse Mapping
  1983. Deferred lighting
  1984. Submodel Transforms
  1985. Clip Plane
  1986. Compiling new shader:
  1987. Model Rendering
  1988. Loading built-in default shader for: main-v.sdr
  1989. Loading built-in default shader for: main-f.sdr
  1990. Shader Variant Features:
  1991. Lighting
  1992. Fog Effect
  1993. Diffuse Mapping
  1994. Deferred lighting
  1995. Submodel Transforms
  1996. Clip Plane
  1997. Compiling new shader:
  1998. Model Rendering
  1999. Loading built-in default shader for: main-v.sdr
  2000. Loading built-in default shader for: main-f.sdr
  2001. Loading built-in default shader for: main-g.sdr
  2002. Geometry shader failed to compile:
  2003. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2004. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2005. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2006.  
  2007.  
  2008. ERROR! Unable to create fragment shader!
  2009. Compiling new shader:
  2010. Model Rendering
  2011. Loading built-in default shader for: main-v.sdr
  2012. Loading built-in default shader for: main-f.sdr
  2013. Loading built-in default shader for: main-g.sdr
  2014. Geometry shader failed to compile:
  2015. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2016. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2017. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2018.  
  2019.  
  2020. ERROR! Unable to create fragment shader!
  2021. Compiling new shader:
  2022. Model Rendering
  2023. Loading built-in default shader for: main-v.sdr
  2024. Loading built-in default shader for: main-f.sdr
  2025. Loading built-in default shader for: main-g.sdr
  2026. Geometry shader failed to compile:
  2027. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2028. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2029. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2030.  
  2031.  
  2032. ERROR! Unable to create fragment shader!
  2033. Compiling new shader:
  2034. Model Rendering
  2035. Loading built-in default shader for: main-v.sdr
  2036. Loading built-in default shader for: main-f.sdr
  2037. Loading built-in default shader for: main-g.sdr
  2038. Geometry shader failed to compile:
  2039. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2040. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2041. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2042.  
  2043.  
  2044. ERROR! Unable to create fragment shader!
  2045. Compiling new shader:
  2046. Model Rendering
  2047. Loading built-in default shader for: main-v.sdr
  2048. Loading built-in default shader for: main-f.sdr
  2049. Loading built-in default shader for: main-g.sdr
  2050. Geometry shader failed to compile:
  2051. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2052. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2053. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2054.  
  2055.  
  2056. ERROR! Unable to create fragment shader!
  2057. Compiling new shader:
  2058. Model Rendering
  2059. Loading built-in default shader for: main-v.sdr
  2060. Loading built-in default shader for: main-f.sdr
  2061. Loading built-in default shader for: main-g.sdr
  2062. Geometry shader failed to compile:
  2063. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2064. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2065. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2066.  
  2067.  
  2068. ERROR! Unable to create fragment shader!
  2069. Compiling new shader:
  2070. Model Rendering
  2071. Loading built-in default shader for: main-v.sdr
  2072. Loading built-in default shader for: main-f.sdr
  2073. Loading built-in default shader for: main-g.sdr
  2074. Geometry shader failed to compile:
  2075. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2076. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2077. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2078.  
  2079.  
  2080. ERROR! Unable to create fragment shader!
  2081. Compiling new shader:
  2082. Model Rendering
  2083. Loading built-in default shader for: main-v.sdr
  2084. Loading built-in default shader for: main-f.sdr
  2085. Loading built-in default shader for: main-g.sdr
  2086. Geometry shader failed to compile:
  2087. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2088. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2089. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2090.  
  2091.  
  2092. ERROR! Unable to create fragment shader!
  2093. Compiling new shader:
  2094. Model Rendering
  2095. Loading built-in default shader for: main-v.sdr
  2096. Loading built-in default shader for: main-f.sdr
  2097. Loading built-in default shader for: main-g.sdr
  2098. Geometry shader failed to compile:
  2099. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2100. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2101. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2102.  
  2103.  
  2104. ERROR! Unable to create fragment shader!
  2105. Compiling new shader:
  2106. Model Rendering
  2107. Loading built-in default shader for: main-v.sdr
  2108. Loading built-in default shader for: main-f.sdr
  2109. Loading built-in default shader for: main-g.sdr
  2110. Geometry shader failed to compile:
  2111. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2112. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2113. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2114.  
  2115.  
  2116. ERROR! Unable to create fragment shader!
  2117. Compiling new shader:
  2118. Model Rendering
  2119. Loading built-in default shader for: main-v.sdr
  2120. Loading built-in default shader for: main-f.sdr
  2121. Loading built-in default shader for: main-g.sdr
  2122. Geometry shader failed to compile:
  2123. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2124. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2125. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2126.  
  2127.  
  2128. ERROR! Unable to create fragment shader!
  2129. Compiling new shader:
  2130. Model Rendering
  2131. Loading built-in default shader for: main-v.sdr
  2132. Loading built-in default shader for: main-f.sdr
  2133. Loading built-in default shader for: main-g.sdr
  2134. Geometry shader failed to compile:
  2135. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2136. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2137. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2138.  
  2139.  
  2140. ERROR! Unable to create fragment shader!
  2141. Compiling new shader:
  2142. Model Rendering
  2143. Loading built-in default shader for: main-v.sdr
  2144. Loading built-in default shader for: main-f.sdr
  2145. Loading built-in default shader for: main-g.sdr
  2146. Geometry shader failed to compile:
  2147. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2148. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2149. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2150.  
  2151.  
  2152. ERROR! Unable to create fragment shader!
  2153. Compiling new shader:
  2154. Model Rendering
  2155. Loading built-in default shader for: main-v.sdr
  2156. Loading built-in default shader for: main-f.sdr
  2157. Loading built-in default shader for: main-g.sdr
  2158. Geometry shader failed to compile:
  2159. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2160. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2161. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2162.  
  2163.  
  2164. ERROR! Unable to create fragment shader!
  2165. Potential problem found: Unrecognized subsystem type 'asteroid02a', believed to be in ship Base2r-01.pof
  2166. Potential problem found: Unrecognized subsystem type 'bunker01a', believed to be in ship Base2r-01.pof
  2167. Potential problem found: Unrecognized subsystem type 'bunker02a', believed to be in ship Base2r-01.pof
  2168. Potential problem found: Unrecognized subsystem type 'comtowera', believed to be in ship Base2r-01.pof
  2169. Potential problem found: Unrecognized subsystem type 'fighterbaya', believed to be in ship Base2r-01.pof
  2170. Potential problem found: Unrecognized subsystem type 'asteroid01a', believed to be in ship Base2r-01.pof
  2171. Unknown special object type $path29 while reading model Base2r-01.pof
  2172. Found live debris model for 'asteroid02a'
  2173. Found live debris model for 'asteroid02a'
  2174. Found live debris model for 'bunker01a'
  2175. Found live debris model for 'bunker02a'
  2176. Found live debris model for 'bunker02a'
  2177. Found live debris model for 'comtowera'
  2178. Found live debris model for 'comtowera'
  2179. Found live debris model for 'engine01a'
  2180. Found live debris model for 'engine01a'
  2181. Found live debris model for 'engine02a'
  2182. Found live debris model for 'engine02a'
  2183. Found live debris model for 'fighterbaya'
  2184. Found live debris model for 'asteroid01a'
  2185. Found live debris model for 'asteroid01a'
  2186. Found live debris model for 'asteroid01a'
  2187. Found live debris model for 'asteroid01a'
  2188. Found live debris model for 'asteroid01a'
  2189. Found live debris model for 'asteroid01a'
  2190. Found live debris model for 'asteroid01a'
  2191. Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea'
  2192. Submodel 'rcorvettec' is detail level 2 of 'rcorvettea'
  2193. Submodel 'rcorvetted' is detail level 3 of 'rcorvettea'
  2194. Submodel 'asteroid02b' is detail level 1 of 'asteroid02a'
  2195. Submodel 'asteroid02c' is detail level 2 of 'asteroid02a'
  2196. Submodel 'asteroid02d' is detail level 3 of 'asteroid02a'
  2197. Submodel 'bunker01b' is detail level 1 of 'bunker01a'
  2198. Submodel 'bunker01c' is detail level 2 of 'bunker01a'
  2199. Submodel 'bunker01d' is detail level 3 of 'bunker01a'
  2200. Submodel 'bunker02b' is detail level 1 of 'bunker02a'
  2201. Submodel 'bunker02c' is detail level 2 of 'bunker02a'
  2202. Submodel 'bunker02d' is detail level 3 of 'bunker02a'
  2203. Submodel 'comtowerb' is detail level 1 of 'comtowera'
  2204. Submodel 'comtowerc' is detail level 2 of 'comtowera'
  2205. Submodel 'comtowerd' is detail level 3 of 'comtowera'
  2206. Submodel 'engine01b' is detail level 1 of 'engine01a'
  2207. Submodel 'engine01c' is detail level 2 of 'engine01a'
  2208. Submodel 'engine01d' is detail level 3 of 'engine01a'
  2209. Submodel 'engine02b' is detail level 1 of 'engine02a'
  2210. Submodel 'engine02c' is detail level 2 of 'engine02a'
  2211. Submodel 'engine02d' is detail level 3 of 'engine02a'
  2212. Submodel 'fighterbayb' is detail level 1 of 'fighterbaya'
  2213. Submodel 'fighterbayc' is detail level 2 of 'fighterbaya'
  2214. Submodel 'fighterbayd' is detail level 3 of 'fighterbaya'
  2215. Submodel 'turret21b' is detail level 1 of 'turret21a'
  2216. Submodel 'turretarm21b' is detail level 1 of 'turretarm21a'
  2217. Submodel 'turret22b' is detail level 1 of 'turret22a'
  2218. Submodel 'turretarm22b' is detail level 1 of 'turretarm22a'
  2219. Submodel 'turret23b' is detail level 1 of 'turret23a'
  2220. Submodel 'turret24b' is detail level 1 of 'turret24a'
  2221. Submodel 'turret25b' is detail level 1 of 'turret25a'
  2222. Submodel 'turret26b' is detail level 1 of 'turret26a'
  2223. Submodel 'turret27b' is detail level 1 of 'turret27a'
  2224. Submodel 'asteroid01b' is detail level 1 of 'asteroid01a'
  2225. Submodel 'asteroid01c' is detail level 2 of 'asteroid01a'
  2226. Submodel 'asteroid01d' is detail level 3 of 'asteroid01a'
  2227. Submodel 'rcorvettec' is detail level 1 of 'rcorvetteb'
  2228. Submodel 'rcorvetted' is detail level 2 of 'rcorvetteb'
  2229. Submodel 'rcorvetted' is detail level 1 of 'rcorvettec'
  2230. Loading model 'freighter2t-01.pof'
  2231. Compiling new shader:
  2232. Model Rendering
  2233. Loading built-in default shader for: main-v.sdr
  2234. Loading built-in default shader for: main-f.sdr
  2235. Loading built-in default shader for: main-g.sdr
  2236. Geometry shader failed to compile:
  2237. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2238. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2239. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2240.  
  2241.  
  2242. ERROR! Unable to create fragment shader!
  2243. Compiling new shader:
  2244. Model Rendering
  2245. Loading built-in default shader for: main-v.sdr
  2246. Loading built-in default shader for: main-f.sdr
  2247. Loading built-in default shader for: main-g.sdr
  2248. Geometry shader failed to compile:
  2249. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2250. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2251. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2252.  
  2253.  
  2254. ERROR! Unable to create fragment shader!
  2255. Compiling new shader:
  2256. Model Rendering
  2257. Loading built-in default shader for: main-v.sdr
  2258. Loading built-in default shader for: main-f.sdr
  2259. Shader Variant Features:
  2260. Lighting
  2261. Diffuse Mapping
  2262. Glow Mapping
  2263. Animated Effects
  2264. Clip Plane
  2265. Compiling new shader:
  2266. Model Rendering
  2267. Loading built-in default shader for: main-v.sdr
  2268. Loading built-in default shader for: main-f.sdr
  2269. Shader Variant Features:
  2270. Lighting
  2271. Fog Effect
  2272. Diffuse Mapping
  2273. Glow Mapping
  2274. Animated Effects
  2275. Clip Plane
  2276. Compiling new shader:
  2277. Model Rendering
  2278. Loading built-in default shader for: main-v.sdr
  2279. Loading built-in default shader for: main-f.sdr
  2280. Shader Variant Features:
  2281. Lighting
  2282. Diffuse Mapping
  2283. Glow Mapping
  2284. Deferred lighting
  2285. Clip Plane
  2286. Compiling new shader:
  2287. Model Rendering
  2288. Loading built-in default shader for: main-v.sdr
  2289. Loading built-in default shader for: main-f.sdr
  2290. Shader Variant Features:
  2291. Lighting
  2292. Fog Effect
  2293. Diffuse Mapping
  2294. Glow Mapping
  2295. Deferred lighting
  2296. Clip Plane
  2297. Compiling new shader:
  2298. Model Rendering
  2299. Loading built-in default shader for: main-v.sdr
  2300. Loading built-in default shader for: main-f.sdr
  2301. Shader Variant Features:
  2302. Lighting
  2303. Diffuse Mapping
  2304. Glow Mapping
  2305. Animated Effects
  2306. Submodel Transforms
  2307. Clip Plane
  2308. Compiling new shader:
  2309. Model Rendering
  2310. Loading built-in default shader for: main-v.sdr
  2311. Loading built-in default shader for: main-f.sdr
  2312. Shader Variant Features:
  2313. Lighting
  2314. Fog Effect
  2315. Diffuse Mapping
  2316. Glow Mapping
  2317. Animated Effects
  2318. Submodel Transforms
  2319. Clip Plane
  2320. Compiling new shader:
  2321. Model Rendering
  2322. Loading built-in default shader for: main-v.sdr
  2323. Loading built-in default shader for: main-f.sdr
  2324. Shader Variant Features:
  2325. Lighting
  2326. Diffuse Mapping
  2327. Glow Mapping
  2328. Submodel Transforms
  2329. Clip Plane
  2330. Compiling new shader:
  2331. Model Rendering
  2332. Loading built-in default shader for: main-v.sdr
  2333. Loading built-in default shader for: main-f.sdr
  2334. Shader Variant Features:
  2335. Lighting
  2336. Fog Effect
  2337. Diffuse Mapping
  2338. Glow Mapping
  2339. Submodel Transforms
  2340. Clip Plane
  2341. Compiling new shader:
  2342. Model Rendering
  2343. Loading built-in default shader for: main-v.sdr
  2344. Loading built-in default shader for: main-f.sdr
  2345. Shader Variant Features:
  2346. Lighting
  2347. Diffuse Mapping
  2348. Glow Mapping
  2349. Animated Effects
  2350. Deferred lighting
  2351. Submodel Transforms
  2352. Clip Plane
  2353. Compiling new shader:
  2354. Model Rendering
  2355. Loading built-in default shader for: main-v.sdr
  2356. Loading built-in default shader for: main-f.sdr
  2357. Shader Variant Features:
  2358. Lighting
  2359. Fog Effect
  2360. Diffuse Mapping
  2361. Glow Mapping
  2362. Animated Effects
  2363. Deferred lighting
  2364. Submodel Transforms
  2365. Clip Plane
  2366. Compiling new shader:
  2367. Model Rendering
  2368. Loading built-in default shader for: main-v.sdr
  2369. Loading built-in default shader for: main-f.sdr
  2370. Shader Variant Features:
  2371. Lighting
  2372. Diffuse Mapping
  2373. Glow Mapping
  2374. Deferred lighting
  2375. Submodel Transforms
  2376. Clip Plane
  2377. Compiling new shader:
  2378. Model Rendering
  2379. Loading built-in default shader for: main-v.sdr
  2380. Loading built-in default shader for: main-f.sdr
  2381. Shader Variant Features:
  2382. Lighting
  2383. Fog Effect
  2384. Diffuse Mapping
  2385. Glow Mapping
  2386. Deferred lighting
  2387. Submodel Transforms
  2388. Clip Plane
  2389. Compiling new shader:
  2390. Model Rendering
  2391. Loading built-in default shader for: main-v.sdr
  2392. Loading built-in default shader for: main-f.sdr
  2393. Loading built-in default shader for: main-g.sdr
  2394. Geometry shader failed to compile:
  2395. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2396. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2397. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2398.  
  2399.  
  2400. ERROR! Unable to create fragment shader!
  2401. Compiling new shader:
  2402. Model Rendering
  2403. Loading built-in default shader for: main-v.sdr
  2404. Loading built-in default shader for: main-f.sdr
  2405. Loading built-in default shader for: main-g.sdr
  2406. Geometry shader failed to compile:
  2407. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2408. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2409. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2410.  
  2411.  
  2412. ERROR! Unable to create fragment shader!
  2413. Submodel 'Detail1' is detail level 1 of 'Detail0'
  2414. Submodel 'Detail2' is detail level 2 of 'Detail0'
  2415. Submodel 'Detail3' is detail level 3 of 'Detail0'
  2416. Submodel 'Detail2' is detail level 1 of 'Detail1'
  2417. Submodel 'Detail3' is detail level 2 of 'Detail1'
  2418. Submodel 'Detail3' is detail level 1 of 'Detail2'
  2419. Loading model 'Poseidon.pof'
  2420. Compiling new shader:
  2421. Model Rendering
  2422. Loading built-in default shader for: main-v.sdr
  2423. Loading built-in default shader for: main-f.sdr
  2424. Loading built-in default shader for: main-g.sdr
  2425. Geometry shader failed to compile:
  2426. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2427. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2428. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2429.  
  2430.  
  2431. ERROR! Unable to create fragment shader!
  2432. Submodel 'detail1' is detail level 1 of 'detail0'
  2433. Submodel 'detail2' is detail level 2 of 'detail0'
  2434. Submodel 'detail3' is detail level 3 of 'detail0'
  2435. Submodel 'detail2' is detail level 1 of 'detail1'
  2436. Submodel 'detail3' is detail level 2 of 'detail1'
  2437. Submodel 'detail3' is detail level 1 of 'detail2'
  2438. Loading model 'fighter13.pof'
  2439. Compiling new shader:
  2440. Model Rendering
  2441. Loading built-in default shader for: main-v.sdr
  2442. Loading built-in default shader for: main-f.sdr
  2443. Loading built-in default shader for: main-g.sdr
  2444. Geometry shader failed to compile:
  2445. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2446. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2447. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2448.  
  2449.  
  2450. ERROR! Unable to create fragment shader!
  2451. Compiling new shader:
  2452. Model Rendering
  2453. Loading built-in default shader for: main-v.sdr
  2454. Loading built-in default shader for: main-f.sdr
  2455. Loading built-in default shader for: main-g.sdr
  2456. Geometry shader failed to compile:
  2457. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2458. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2459. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2460.  
  2461.  
  2462. ERROR! Unable to create fragment shader!
  2463. Compiling new shader:
  2464. Model Rendering
  2465. Loading built-in default shader for: main-v.sdr
  2466. Loading built-in default shader for: main-f.sdr
  2467. Loading built-in default shader for: main-g.sdr
  2468. Geometry shader failed to compile:
  2469. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2470. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2471. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2472.  
  2473.  
  2474. ERROR! Unable to create fragment shader!
  2475. Compiling new shader:
  2476. Model Rendering
  2477. Loading built-in default shader for: main-v.sdr
  2478. Loading built-in default shader for: main-f.sdr
  2479. Loading built-in default shader for: main-g.sdr
  2480. Geometry shader failed to compile:
  2481. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2482. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2483. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2484.  
  2485.  
  2486. ERROR! Unable to create fragment shader!
  2487. Submodel 'Detail1' is detail level 1 of 'Detail0'
  2488. Submodel 'Detail2' is detail level 2 of 'Detail0'
  2489. Submodel 'Detail3' is detail level 3 of 'Detail0'
  2490. Submodel 'Detail2' is detail level 1 of 'Detail1'
  2491. Submodel 'Detail3' is detail level 2 of 'Detail1'
  2492. Submodel 'Detail3' is detail level 1 of 'Detail2'
  2493. Loading model 'Medusa.pof'
  2494. Compiling new shader:
  2495. Model Rendering
  2496. Loading built-in default shader for: main-v.sdr
  2497. Loading built-in default shader for: main-f.sdr
  2498. Loading built-in default shader for: main-g.sdr
  2499. Geometry shader failed to compile:
  2500. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2501. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2502. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2503.  
  2504.  
  2505. ERROR! Unable to create fragment shader!
  2506. Compiling new shader:
  2507. Model Rendering
  2508. Loading built-in default shader for: main-v.sdr
  2509. Loading built-in default shader for: main-f.sdr
  2510. Loading built-in default shader for: main-g.sdr
  2511. Geometry shader failed to compile:
  2512. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2513. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2514. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2515.  
  2516.  
  2517. ERROR! Unable to create fragment shader!
  2518. Compiling new shader:
  2519. Model Rendering
  2520. Loading built-in default shader for: main-v.sdr
  2521. Loading built-in default shader for: main-f.sdr
  2522. Loading built-in default shader for: main-g.sdr
  2523. Geometry shader failed to compile:
  2524. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2525. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2526. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2527.  
  2528.  
  2529. ERROR! Unable to create fragment shader!
  2530. Compiling new shader:
  2531. Model Rendering
  2532. Loading built-in default shader for: main-v.sdr
  2533. Loading built-in default shader for: main-f.sdr
  2534. Loading built-in default shader for: main-g.sdr
  2535. Geometry shader failed to compile:
  2536. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2537. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2538. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2539.  
  2540.  
  2541. ERROR! Unable to create fragment shader!
  2542. Compiling new shader:
  2543. Model Rendering
  2544. Loading built-in default shader for: main-v.sdr
  2545. Loading built-in default shader for: main-f.sdr
  2546. Loading built-in default shader for: main-g.sdr
  2547. Geometry shader failed to compile:
  2548. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2549. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2550. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2551.  
  2552.  
  2553. ERROR! Unable to create fragment shader!
  2554. Compiling new shader:
  2555. Model Rendering
  2556. Loading built-in default shader for: main-v.sdr
  2557. Loading built-in default shader for: main-f.sdr
  2558. Loading built-in default shader for: main-g.sdr
  2559. Geometry shader failed to compile:
  2560. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2561. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2562. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2563.  
  2564.  
  2565. ERROR! Unable to create fragment shader!
  2566. Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
  2567. Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
  2568. Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
  2569. Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
  2570. Submodel 'detail1' is detail level 1 of 'detail0'
  2571. Submodel 'detail2' is detail level 2 of 'detail0'
  2572. Submodel 'detail3' is detail level 3 of 'detail0'
  2573. Submodel 'detail2' is detail level 1 of 'detail1'
  2574. Submodel 'detail3' is detail level 2 of 'detail1'
  2575. Submodel 'detail3' is detail level 1 of 'detail2'
  2576. OpenGL: Created 512x512 FBO!
  2577. Loading model 'Starfield.pof'
  2578. Compiling new shader:
  2579. Model Rendering
  2580. Loading built-in default shader for: main-v.sdr
  2581. Loading built-in default shader for: main-f.sdr
  2582. Loading built-in default shader for: main-g.sdr
  2583. Geometry shader failed to compile:
  2584. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2585. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2586. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2587.  
  2588.  
  2589. ERROR! Unable to create fragment shader!
  2590. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2591. ANI debris01 with size 51x38 (40.6% wasted)
  2592. ANI debris02 with size 26x19 (40.6% wasted)
  2593. ANI debris04 with size 36x27 (15.6% wasted)
  2594. Loading model 'astb03.pof'
  2595. Compiling new shader:
  2596. Model Rendering
  2597. Loading built-in default shader for: main-v.sdr
  2598. Loading built-in default shader for: main-f.sdr
  2599. Loading built-in default shader for: main-g.sdr
  2600. Geometry shader failed to compile:
  2601. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2602. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2603. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2604.  
  2605.  
  2606. ERROR! Unable to create fragment shader!
  2607. Submodel 'detail2' is detail level 2 of 'detail0'
  2608. Submodel 'detail1' is detail level 1 of 'detail0'
  2609. Submodel 'detail2' is detail level 1 of 'detail1'
  2610. Loading model 'astb02.pof'
  2611. Compiling new shader:
  2612. Model Rendering
  2613. Loading built-in default shader for: main-v.sdr
  2614. Loading built-in default shader for: main-f.sdr
  2615. Loading built-in default shader for: main-g.sdr
  2616. Geometry shader failed to compile:
  2617. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2618. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2619. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2620.  
  2621.  
  2622. ERROR! Unable to create fragment shader!
  2623. Submodel 'detail2' is detail level 2 of 'detail0'
  2624. Submodel 'detail1' is detail level 1 of 'detail0'
  2625. Submodel 'detail2' is detail level 1 of 'detail1'
  2626. Loading model 'astb01.pof'
  2627. Compiling new shader:
  2628. Model Rendering
  2629. Loading built-in default shader for: main-v.sdr
  2630. Loading built-in default shader for: main-f.sdr
  2631. Loading built-in default shader for: main-g.sdr
  2632. Geometry shader failed to compile:
  2633. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2634. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2635. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2636.  
  2637.  
  2638. ERROR! Unable to create fragment shader!
  2639. Submodel 'detail1' is detail level 1 of 'detail0'
  2640. Submodel 'detail2' is detail level 2 of 'detail0'
  2641. Submodel 'detail2' is detail level 1 of 'detail1'
  2642. =================== STARTING LEVEL DATA LOAD ==================
  2643. Loading model 'support2t-01.pof'
  2644. Compiling new shader:
  2645. Model Rendering
  2646. Loading built-in default shader for: main-v.sdr
  2647. Loading built-in default shader for: main-f.sdr
  2648. Loading built-in default shader for: main-g.sdr
  2649. Geometry shader failed to compile:
  2650. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2651. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2652. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2653.  
  2654.  
  2655. ERROR! Unable to create fragment shader!
  2656. Compiling new shader:
  2657. Model Rendering
  2658. Loading built-in default shader for: main-v.sdr
  2659. Loading built-in default shader for: main-f.sdr
  2660. Loading built-in default shader for: main-g.sdr
  2661. Geometry shader failed to compile:
  2662. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2663. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2664. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2665.  
  2666.  
  2667. ERROR! Unable to create fragment shader!
  2668. Compiling new shader:
  2669. Model Rendering
  2670. Loading built-in default shader for: main-v.sdr
  2671. Loading built-in default shader for: main-f.sdr
  2672. Loading built-in default shader for: main-g.sdr
  2673. Geometry shader failed to compile:
  2674. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2675. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2676. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2677.  
  2678.  
  2679. ERROR! Unable to create fragment shader!
  2680. Compiling new shader:
  2681. Model Rendering
  2682. Loading built-in default shader for: main-v.sdr
  2683. Loading built-in default shader for: main-f.sdr
  2684. Loading built-in default shader for: main-g.sdr
  2685. Geometry shader failed to compile:
  2686. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2687. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2688. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2689.  
  2690.  
  2691. ERROR! Unable to create fragment shader!
  2692. Compiling new shader:
  2693. Model Rendering
  2694. Loading built-in default shader for: main-v.sdr
  2695. Loading built-in default shader for: main-f.sdr
  2696. Loading built-in default shader for: main-g.sdr
  2697. Geometry shader failed to compile:
  2698. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2699. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2700. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2701.  
  2702.  
  2703. ERROR! Unable to create fragment shader!
  2704. Compiling new shader:
  2705. Model Rendering
  2706. Loading built-in default shader for: main-v.sdr
  2707. Loading built-in default shader for: main-f.sdr
  2708. Loading built-in default shader for: main-g.sdr
  2709. Geometry shader failed to compile:
  2710. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2711. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2712. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2713.  
  2714.  
  2715. ERROR! Unable to create fragment shader!
  2716. Compiling new shader:
  2717. Model Rendering
  2718. Loading built-in default shader for: main-v.sdr
  2719. Loading built-in default shader for: main-f.sdr
  2720. Loading built-in default shader for: main-g.sdr
  2721. Geometry shader failed to compile:
  2722. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2723. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2724. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2725.  
  2726.  
  2727. ERROR! Unable to create fragment shader!
  2728. Compiling new shader:
  2729. Model Rendering
  2730. Loading built-in default shader for: main-v.sdr
  2731. Loading built-in default shader for: main-f.sdr
  2732. Loading built-in default shader for: main-g.sdr
  2733. Geometry shader failed to compile:
  2734. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2735. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2736. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2737.  
  2738.  
  2739. ERROR! Unable to create fragment shader!
  2740. Compiling new shader:
  2741. Model Rendering
  2742. Loading built-in default shader for: main-v.sdr
  2743. Loading built-in default shader for: main-f.sdr
  2744. Loading built-in default shader for: main-g.sdr
  2745. Geometry shader failed to compile:
  2746. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2747. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2748. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2749.  
  2750.  
  2751. ERROR! Unable to create fragment shader!
  2752. Compiling new shader:
  2753. Model Rendering
  2754. Loading built-in default shader for: main-v.sdr
  2755. Loading built-in default shader for: main-f.sdr
  2756. Loading built-in default shader for: main-g.sdr
  2757. Geometry shader failed to compile:
  2758. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2759. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2760. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2761.  
  2762.  
  2763. ERROR! Unable to create fragment shader!
  2764. Compiling new shader:
  2765. Model Rendering
  2766. Loading built-in default shader for: main-v.sdr
  2767. Loading built-in default shader for: main-f.sdr
  2768. Loading built-in default shader for: main-g.sdr
  2769. Geometry shader failed to compile:
  2770. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2771. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2772. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2773.  
  2774.  
  2775. ERROR! Unable to create fragment shader!
  2776. Compiling new shader:
  2777. Model Rendering
  2778. Loading built-in default shader for: main-v.sdr
  2779. Loading built-in default shader for: main-f.sdr
  2780. Loading built-in default shader for: main-g.sdr
  2781. Geometry shader failed to compile:
  2782. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2783. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2784. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2785.  
  2786.  
  2787. ERROR! Unable to create fragment shader!
  2788. Compiling new shader:
  2789. Model Rendering
  2790. Loading built-in default shader for: main-v.sdr
  2791. Loading built-in default shader for: main-f.sdr
  2792. Loading built-in default shader for: main-g.sdr
  2793. Geometry shader failed to compile:
  2794. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2795. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2796. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2797.  
  2798.  
  2799. ERROR! Unable to create fragment shader!
  2800. Compiling new shader:
  2801. Model Rendering
  2802. Loading built-in default shader for: main-v.sdr
  2803. Loading built-in default shader for: main-f.sdr
  2804. Loading built-in default shader for: main-g.sdr
  2805. Geometry shader failed to compile:
  2806. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2807. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2808. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2809.  
  2810.  
  2811. ERROR! Unable to create fragment shader!
  2812. Compiling new shader:
  2813. Model Rendering
  2814. Loading built-in default shader for: main-v.sdr
  2815. Loading built-in default shader for: main-f.sdr
  2816. Loading built-in default shader for: main-g.sdr
  2817. Geometry shader failed to compile:
  2818. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2819. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2820. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2821.  
  2822.  
  2823. ERROR! Unable to create fragment shader!
  2824. Compiling new shader:
  2825. Model Rendering
  2826. Loading built-in default shader for: main-v.sdr
  2827. Loading built-in default shader for: main-f.sdr
  2828. Loading built-in default shader for: main-g.sdr
  2829. Geometry shader failed to compile:
  2830. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2831. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2832. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2833.  
  2834.  
  2835. ERROR! Unable to create fragment shader!
  2836. Compiling new shader:
  2837. Model Rendering
  2838. Loading built-in default shader for: main-v.sdr
  2839. Loading built-in default shader for: main-f.sdr
  2840. Loading built-in default shader for: main-g.sdr
  2841. Geometry shader failed to compile:
  2842. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2843. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2844. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2845.  
  2846.  
  2847. ERROR! Unable to create fragment shader!
  2848. Compiling new shader:
  2849. Model Rendering
  2850. Loading built-in default shader for: main-v.sdr
  2851. Loading built-in default shader for: main-f.sdr
  2852. Loading built-in default shader for: main-g.sdr
  2853. Geometry shader failed to compile:
  2854. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2855. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2856. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2857.  
  2858.  
  2859. ERROR! Unable to create fragment shader!
  2860. Compiling new shader:
  2861. Model Rendering
  2862. Loading built-in default shader for: main-v.sdr
  2863. Loading built-in default shader for: main-f.sdr
  2864. Loading built-in default shader for: main-g.sdr
  2865. Geometry shader failed to compile:
  2866. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2867. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2868. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2869.  
  2870.  
  2871. ERROR! Unable to create fragment shader!
  2872. Compiling new shader:
  2873. Model Rendering
  2874. Loading built-in default shader for: main-v.sdr
  2875. Loading built-in default shader for: main-f.sdr
  2876. Loading built-in default shader for: main-g.sdr
  2877. Geometry shader failed to compile:
  2878. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2879. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2880. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2881.  
  2882.  
  2883. ERROR! Unable to create fragment shader!
  2884. Submodel 'bodyb' is detail level 1 of 'bodya'
  2885. Submodel 'bodyc' is detail level 2 of 'bodya'
  2886. Submodel 'bodyd' is detail level 3 of 'bodya'
  2887. Submodel 'bodyc' is detail level 1 of 'bodyb'
  2888. Submodel 'bodyd' is detail level 2 of 'bodyb'
  2889. Submodel 'bodyd' is detail level 1 of 'bodyc'
  2890. Loading model 'Nephthys.pof'
  2891. Compiling new shader:
  2892. Model Rendering
  2893. Loading built-in default shader for: main-v.sdr
  2894. Loading built-in default shader for: main-f.sdr
  2895. Loading built-in default shader for: main-g.sdr
  2896. Geometry shader failed to compile:
  2897. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2898. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2899. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2900.  
  2901.  
  2902. ERROR! Unable to create fragment shader!
  2903. Compiling new shader:
  2904. Model Rendering
  2905. Loading built-in default shader for: main-v.sdr
  2906. Loading built-in default shader for: main-f.sdr
  2907. Loading built-in default shader for: main-g.sdr
  2908. Geometry shader failed to compile:
  2909. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2910. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2911. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2912.  
  2913.  
  2914. ERROR! Unable to create fragment shader!
  2915. Compiling new shader:
  2916. Model Rendering
  2917. Loading built-in default shader for: main-v.sdr
  2918. Loading built-in default shader for: main-f.sdr
  2919. Loading built-in default shader for: main-g.sdr
  2920. Geometry shader failed to compile:
  2921. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2922. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2923. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2924.  
  2925.  
  2926. ERROR! Unable to create fragment shader!
  2927. Submodel 'Detail1' is detail level 1 of 'Detail0'
  2928. Submodel 'Detail2' is detail level 2 of 'Detail0'
  2929. Submodel 'Detail3' is detail level 3 of 'Detail0'
  2930. Submodel 'Detail2' is detail level 1 of 'Detail1'
  2931. Submodel 'Detail3' is detail level 2 of 'Detail1'
  2932. Submodel 'Detail3' is detail level 1 of 'Detail2'
  2933. Loading model 'uefsupport.pof'
  2934. Compiling new shader:
  2935. Model Rendering
  2936. Loading built-in default shader for: main-v.sdr
  2937. Loading built-in default shader for: main-f.sdr
  2938. Loading built-in default shader for: main-g.sdr
  2939. Geometry shader failed to compile:
  2940. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2941. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2942. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2943.  
  2944.  
  2945. ERROR! Unable to create fragment shader!
  2946. Compiling new shader:
  2947. Model Rendering
  2948. Loading built-in default shader for: main-v.sdr
  2949. Loading built-in default shader for: main-f.sdr
  2950. Loading built-in default shader for: main-g.sdr
  2951. Geometry shader failed to compile:
  2952. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2953. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2954. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2955.  
  2956.  
  2957. ERROR! Unable to create fragment shader!
  2958. Compiling new shader:
  2959. Model Rendering
  2960. Loading built-in default shader for: main-v.sdr
  2961. Loading built-in default shader for: main-f.sdr
  2962. Loading built-in default shader for: main-g.sdr
  2963. Geometry shader failed to compile:
  2964. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2965. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2966. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2967.  
  2968.  
  2969. ERROR! Unable to create fragment shader!
  2970. Compiling new shader:
  2971. Model Rendering
  2972. Loading built-in default shader for: main-v.sdr
  2973. Loading built-in default shader for: main-f.sdr
  2974. Loading built-in default shader for: main-g.sdr
  2975. Geometry shader failed to compile:
  2976. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2977. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2978. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2979.  
  2980.  
  2981. ERROR! Unable to create fragment shader!
  2982. Compiling new shader:
  2983. Model Rendering
  2984. Loading built-in default shader for: main-v.sdr
  2985. Loading built-in default shader for: main-f.sdr
  2986. Loading built-in default shader for: main-g.sdr
  2987. Geometry shader failed to compile:
  2988. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  2989. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2990. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  2991.  
  2992.  
  2993. ERROR! Unable to create fragment shader!
  2994. Submodel 'detail1' is detail level 1 of 'detail0'
  2995. Submodel 'detail2' is detail level 2 of 'detail0'
  2996. Submodel 'detail2' is detail level 1 of 'detail1'
  2997. BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
  2998. BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
  2999. Allocating space for at least 146 new ship subsystems ... a total of 400 is now available (73 in-use).
  3000. About to page in ships!
  3001. ANI shield-f13 with size 112x93 (27.3% wasted)
  3002. ANI shieldft-05 with size 112x93 (27.3% wasted)
  3003. ANI shield-b04 with size 112x93 (27.3% wasted)
  3004. BMPMAN: Found EFF (thruster02.eff) with 30 frames at 15 fps.
  3005. BMPMAN: Found EFF (thruster02a.eff) with 30 frames at 15 fps.
  3006. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  3007. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  3008. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  3009. Loading model 'fighterflak.pof'
  3010. Compiling new shader:
  3011. Model Rendering
  3012. Loading built-in default shader for: main-v.sdr
  3013. Loading built-in default shader for: main-f.sdr
  3014. Loading built-in default shader for: main-g.sdr
  3015. Geometry shader failed to compile:
  3016. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3017. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3018. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3019.  
  3020.  
  3021. ERROR! Unable to create fragment shader!
  3022. Model fighterflak.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3023. BMPMAN: Found EFF (Particle_Blue.eff) with 11 frames at 22 fps.
  3024. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  3025. Loading model 'Blip.pof'
  3026. Compiling new shader:
  3027. Model Rendering
  3028. Loading built-in default shader for: main-v.sdr
  3029. Loading built-in default shader for: main-f.sdr
  3030. Loading built-in default shader for: main-g.sdr
  3031. Geometry shader failed to compile:
  3032. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3033. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3034. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3035.  
  3036.  
  3037. ERROR! Unable to create fragment shader!
  3038. Submodel 'blipb' is detail level 1 of 'blipa'
  3039. Submodel 'blipc' is detail level 2 of 'blipa'
  3040. Submodel 'blipd' is detail level 3 of 'blipa'
  3041. Submodel 'blipc' is detail level 1 of 'blipb'
  3042. Submodel 'blipd' is detail level 2 of 'blipb'
  3043. Submodel 'blipd' is detail level 1 of 'blipc'
  3044. Loading model 'rockeye.pof'
  3045. Compiling new shader:
  3046. Model Rendering
  3047. Loading built-in default shader for: main-v.sdr
  3048. Loading built-in default shader for: main-f.sdr
  3049. Loading built-in default shader for: main-g.sdr
  3050. Geometry shader failed to compile:
  3051. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3052. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3053. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3054.  
  3055.  
  3056. ERROR! Unable to create fragment shader!
  3057. Submodel 'detail1' is detail level 1 of 'detail0'
  3058. Submodel 'detail2' is detail level 2 of 'detail0'
  3059. Submodel 'detail2' is detail level 1 of 'detail1'
  3060. Loading model 'Tempest.pof'
  3061. Compiling new shader:
  3062. Model Rendering
  3063. Loading built-in default shader for: main-v.sdr
  3064. Loading built-in default shader for: main-f.sdr
  3065. Loading built-in default shader for: main-g.sdr
  3066. Geometry shader failed to compile:
  3067. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3068. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3069. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3070.  
  3071.  
  3072. ERROR! Unable to create fragment shader!
  3073. Submodel 'detail2' is detail level 1 of 'detail1'
  3074. Submodel 'detail2' is detail level 2 of 'detail0'
  3075. Submodel 'detail1' is detail level 1 of 'detail0'
  3076. Loading model 'NewHornet.pof'
  3077. Compiling new shader:
  3078. Model Rendering
  3079. Loading built-in default shader for: main-v.sdr
  3080. Loading built-in default shader for: main-f.sdr
  3081. Loading built-in default shader for: main-g.sdr
  3082. Geometry shader failed to compile:
  3083. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3084. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3085. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3086.  
  3087.  
  3088. ERROR! Unable to create fragment shader!
  3089. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3090. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3091. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3092. Loading model 'crossbow.pof'
  3093. Compiling new shader:
  3094. Model Rendering
  3095. Loading built-in default shader for: main-v.sdr
  3096. Loading built-in default shader for: main-f.sdr
  3097. Loading built-in default shader for: main-g.sdr
  3098. Geometry shader failed to compile:
  3099. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3100. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3101. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3102.  
  3103.  
  3104. ERROR! Unable to create fragment shader!
  3105. No subsystems found for model "crossbow.pof".
  3106. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3107. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3108. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3109. Loading model 'piranha.pof'
  3110. Compiling new shader:
  3111. Model Rendering
  3112. Loading built-in default shader for: main-v.sdr
  3113. Loading built-in default shader for: main-f.sdr
  3114. Loading built-in default shader for: main-g.sdr
  3115. Geometry shader failed to compile:
  3116. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3117. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3118. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3119.  
  3120.  
  3121. ERROR! Unable to create fragment shader!
  3122. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3123. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3124. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3125. Loading model 'stilettoII.pof'
  3126. Compiling new shader:
  3127. Model Rendering
  3128. Loading built-in default shader for: main-v.sdr
  3129. Loading built-in default shader for: main-f.sdr
  3130. Loading built-in default shader for: main-g.sdr
  3131. Geometry shader failed to compile:
  3132. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3133. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3134. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3135.  
  3136.  
  3137. ERROR! Unable to create fragment shader!
  3138. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3139. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3140. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3141. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  3142. Loading model 'cyclops.pof'
  3143. Compiling new shader:
  3144. Model Rendering
  3145. Loading built-in default shader for: main-v.sdr
  3146. Loading built-in default shader for: main-f.sdr
  3147. Loading built-in default shader for: main-g.sdr
  3148. Geometry shader failed to compile:
  3149. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3150. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3151. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3152.  
  3153.  
  3154. ERROR! Unable to create fragment shader!
  3155. Loading model 'cmeasure01.pof'
  3156. Compiling new shader:
  3157. Model Rendering
  3158. Loading built-in default shader for: main-v.sdr
  3159. Loading built-in default shader for: main-f.sdr
  3160. Loading built-in default shader for: main-g.sdr
  3161. Geometry shader failed to compile:
  3162. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3163. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3164. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3165.  
  3166.  
  3167. ERROR! Unable to create fragment shader!
  3168. Loading model 'VasudanCM.pof'
  3169. Compiling new shader:
  3170. Model Rendering
  3171. Loading built-in default shader for: main-v.sdr
  3172. Loading built-in default shader for: main-f.sdr
  3173. Loading built-in default shader for: main-g.sdr
  3174. Geometry shader failed to compile:
  3175. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3176. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3177. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3178.  
  3179.  
  3180. ERROR! Unable to create fragment shader!
  3181. Submodel 'detail1' is detail level 1 of 'detail0'
  3182. Loading model 'MX-50.pof'
  3183. Compiling new shader:
  3184. Model Rendering
  3185. Loading built-in default shader for: main-v.sdr
  3186. Loading built-in default shader for: main-f.sdr
  3187. Loading built-in default shader for: main-g.sdr
  3188. Geometry shader failed to compile:
  3189. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3190. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3191. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3192.  
  3193.  
  3194. ERROR! Unable to create fragment shader!
  3195. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3196. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3197. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3198. Loading model 'Interceptor.pof'
  3199. Compiling new shader:
  3200. Model Rendering
  3201. Loading built-in default shader for: main-v.sdr
  3202. Loading built-in default shader for: main-f.sdr
  3203. Loading built-in default shader for: main-g.sdr
  3204. Geometry shader failed to compile:
  3205. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3206. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3207. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3208.  
  3209.  
  3210. ERROR! Unable to create fragment shader!
  3211. Submodel 'detail-3' is detail level 1 of 'detail-2'
  3212. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3213. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3214. Submodel 'detail-3' is detail level 3 of 'detail-0'
  3215. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3216. Submodel 'detail-3' is detail level 2 of 'detail-1'
  3217. Loading model 'hornet.pof'
  3218. Compiling new shader:
  3219. Model Rendering
  3220. Loading built-in default shader for: main-v.sdr
  3221. Loading built-in default shader for: main-f.sdr
  3222. Loading built-in default shader for: main-g.sdr
  3223. Geometry shader failed to compile:
  3224. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3225. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3226. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3227.  
  3228.  
  3229. ERROR! Unable to create fragment shader!
  3230. Submodel 'detail-3' is detail level 1 of 'detail-2'
  3231. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3232. Submodel 'detail-3' is detail level 3 of 'detail-0'
  3233. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3234. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3235. Submodel 'detail-3' is detail level 2 of 'detail-1'
  3236. Loading model 'debris01.pof'
  3237. Compiling new shader:
  3238. Model Rendering
  3239. Loading built-in default shader for: main-v.sdr
  3240. Loading built-in default shader for: main-f.sdr
  3241. Loading built-in default shader for: main-g.sdr
  3242. Geometry shader failed to compile:
  3243. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3244. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3245. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3246.  
  3247.  
  3248. ERROR! Unable to create fragment shader!
  3249. Loading model 'debris02.pof'
  3250. Compiling new shader:
  3251. Model Rendering
  3252. Loading built-in default shader for: main-v.sdr
  3253. Loading built-in default shader for: main-f.sdr
  3254. Loading built-in default shader for: main-g.sdr
  3255. Geometry shader failed to compile:
  3256. ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
  3257. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3258. WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
  3259.  
  3260.  
  3261. ERROR! Unable to create fragment shader!
  3262. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  3263. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  3264. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  3265. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  3266. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  3267. BMPMAN: Found EFF (BP_Cmuzzle.eff) with 4 frames at 30 fps.
  3268. Paging in mission messages
  3269. Stopping model page in...
  3270. ANI objective1.ani with size 149x21 (34.4% wasted)
  3271. ANI head1.ani with size 164x132 (48.4% wasted)
  3272. ANI support1.ani with size 108x24 (25.0% wasted)
  3273. ANI damage1.ani with size 148x25 (21.9% wasted)
  3274. ANI wingman1.ani with size 71x53 (17.2% wasted)
  3275. ANI wingman2.ani with size 35x53 (17.2% wasted)
  3276. ANI wingman3.ani with size 14x53 (17.2% wasted)
  3277. ANI toggle1.ani with size 57x20 (37.5% wasted)
  3278. ANI weapons1.ani with size 126x30 (6.3% wasted)
  3279. ANI weapons1_b.ani with size 150x30 (6.3% wasted)
  3280. ANI weapons3.ani with size 138x17 (46.9% wasted)
  3281. ANI weapons3_b.ani with size 150x17 (46.9% wasted)
  3282. ANI netlag1.ani with size 29x30 (6.3% wasted)
  3283. ANI targhit1.ani with size 31x21 (34.4% wasted)
  3284. ANI time1.ani with size 47x23 (28.1% wasted)
  3285. ANI targetview1.ani with size 137x156 (39.1% wasted)
  3286. ANI targetview2.ani with size 4x96 (25.0% wasted)
  3287. ANI targetview3.ani with size 7x20 (37.5% wasted)
  3288. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  3289. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  3290. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  3291. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  3292. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  3293. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  3294. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  3295. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  3296. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  3297. ANI energy1.ani with size 12x41 (35.9% wasted)
  3298. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  3299. ANI debris01.ani with size 51x38 (40.6% wasted)
  3300. ANI debris02.ani with size 26x19 (40.6% wasted)
  3301. ANI debris04.ani with size 36x27 (15.6% wasted)
  3302. ANI shield-f13.ani with size 112x93 (27.3% wasted)
  3303. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  3304. ANI shield-b04.ani with size 112x93 (27.3% wasted)
  3305. User bitmap 'TMP256x256+8'
  3306. User bitmap 'TMP256x256+8'
  3307. User bitmap 'TMP512x512+8'
  3308. User bitmap 'TMP256x256+8'
  3309. Bmpman: 2550/4750 bitmap slots in use.
  3310. Ending level bitmap paging...
  3311. =================== ENDING LOAD ================
  3312. Real count = 375, Estimated count = 425
  3313. ================================================
  3314. SCRIPTING: Starting flashy deaths script loading
  3315.  
  3316. Class: gtf ulysses
  3317. DRM: 0.25
  3318. DE: 3
  3319. DM: 1
  3320.  
  3321. Class: gtf hercules
  3322. DRM: 0.25
  3323. DE: 3
  3324. DM: 1
  3325.  
  3326. Class: gtf hercules mark ii
  3327. DRM: 0.25
  3328. DE: 3
  3329. DM: 1
  3330.  
  3331. Class: gtf ares
  3332. DRM: 0.25
  3333. DE: 3
  3334. DM: 1
  3335.  
  3336. Class: gtf erinyes
  3337. DRM: 0.25
  3338. DE: 3
  3339. DM: 1
  3340.  
  3341. Class: gtf loki
  3342. DRM: 0.25
  3343. DE: 3
  3344. DM: 1
  3345.  
  3346. Class: gtf pegasus
  3347. DRM: 0.25
  3348. DE: 3
  3349. DM: 1
  3350.  
  3351. Class: gtf perseus
  3352. DRM: 0.25
  3353. DE: 3
  3354. DM: 1
  3355.  
  3356. Class: gtf myrmidon
  3357. DRM: 0.25
  3358. DE: 3
  3359. DM: 1
  3360.  
  3361. Class: sf mara (terrans)
  3362. DRM: 0.25
  3363. DE: 3
  3364. DM: 1
  3365.  
  3366. Class: gtb artemis
  3367. DRM: 0.25
  3368. DE: 3
  3369. DM: 1
  3370.  
  3371. Class: gtb artemis d.h.
  3372. DRM: 0.25
  3373. DE: 3
  3374. DM: 1
  3375.  
  3376. Class: gtb medusa
  3377. DRM: 0.25
  3378. DE: 3
  3379. DM: 1
  3380.  
  3381. Class: gtb ursa
  3382. DRM: 0.25
  3383. DE: 3
  3384. DM: 1
  3385.  
  3386. Class: gtb zeus
  3387. DRM: 0.25
  3388. DE: 3
  3389. DM: 1
  3390.  
  3391. Class: gtb boanerges
  3392. DRM: 0.25
  3393. DE: 3
  3394. DM: 1
  3395.  
  3396. Class: gtdr amazon
  3397. DRM: 0.25
  3398. DE: 3
  3399. DM: 1
  3400.  
  3401. Class: gtdr amazon advanced
  3402. DRM: 0.25
  3403. DE: 3
  3404. DM: 1
  3405. FRM: 1
  3406. FE: 6
  3407. BE: 0.45
  3408. BEDu: 5000
  3409. BEDM: 2.5
  3410.  
  3411. Class: gts hygeia
  3412. DRM: 0.25
  3413. DE: 3
  3414. DM: 1
  3415. FRM: 1
  3416. FE: 6
  3417.  
  3418. Class: gtfr triton
  3419. DRM: 0.25
  3420. DE: 3
  3421. DM: 1
  3422. FRM: 1
  3423. FE: 6
  3424. BE: 0.45
  3425. BEDu: 5000
  3426. BEDM: 2.5
  3427.  
  3428. Class: tc-tri
  3429. DRM: 0.25
  3430. DE: 3
  3431. DM: 1
  3432. FRM: 1
  3433. FE: 6
  3434. BE: 0.4
  3435. BEDu: 4000
  3436. BEDM: 2.5
  3437.  
  3438. Class: gtfr poseidon
  3439. DRM: 0.25
  3440. DE: 3
  3441. DM: 1
  3442. FRM: 1
  3443. FE: 6
  3444.  
  3445. Class: tc 2
  3446. DRM: 0.25
  3447. DE: 3
  3448. DM: 1
  3449.  
  3450. Class: tsc 2
  3451. DRM: 0.25
  3452. DE: 3
  3453. DM: 1
  3454.  
  3455. Class: tac 1
  3456. DRM: 0.25
  3457. DE: 3
  3458. DM: 1
  3459.  
  3460. Class: ttc 1
  3461. DRM: 0.25
  3462. DE: 3
  3463. DM: 1
  3464.  
  3465. Class: gtc fenris
  3466. DRM: 0.25
  3467. DE: 3
  3468. DM: 1
  3469. FRM: 2
  3470. FE: 6
  3471. BE: 0.6
  3472. BEDu: 8000
  3473. BEDM: 2.5
  3474.  
  3475. Class: gtm hippocrates
  3476. DRM: 0.25
  3477. DE: 3
  3478. DM: 1
  3479. FRM: 1
  3480. FE: 6
  3481. BE: 0.6
  3482. BEDu: 8000
  3483. BEDM: 2.5
  3484.  
  3485. Class: gtc leviathan
  3486. DRM: 0.25
  3487. DE: 3
  3488. DM: 1
  3489. FRM: 2
  3490. FE: 6
  3491. BE: 0.6
  3492. BEDu: 8000
  3493. BEDM: 2.5
  3494.  
  3495. Class: gtsc faustus
  3496. DRM: 0.25
  3497. DE: 3
  3498. DM: 1
  3499. FRM: 1
  3500. FE: 6
  3501. BE: 0.6
  3502. BEDu: 8000
  3503. BEDM: 2.5
  3504.  
  3505. Class: gtg zephyrus
  3506. DRM: 0.25
  3507. DE: 3
  3508. DM: 1
  3509. FRM: 1
  3510. FE: 6
  3511. BE: 0.55
  3512. BEDu: 7000
  3513. BEDM: 2.5
  3514.  
  3515. Class: gta charybdis
  3516. DRM: 0.25
  3517. DE: 3
  3518. DM: 1
  3519. FRM: 1
  3520. FE: 6
  3521. BE: 0.5
  3522. BEDu: 6000
  3523. BEDM: 2.5
  3524.  
  3525. Class: gtd orion
  3526. DRM: 0.25
  3527. DE: 3
  3528. DM: 1
  3529. FRM: 2
  3530. FE: 6
  3531. BE: 0.7
  3532. BEDu: 10000
  3533. BEDM: 2.5
  3534.  
  3535. Class: gtd hecate
  3536. DRM: 0.25
  3537. DE: 3
  3538. DM: 1
  3539. FRM: 2
  3540. FE: 6
  3541. BE: 0.7
  3542. BEDu: 10000
  3543. BEDM: 2.5
  3544.  
  3545. Class: gtd orion#2 (bastion)
  3546. DRM: 0.25
  3547. DE: 3
  3548. DM: 1
  3549. FRM: 2
  3550. FE: 6
  3551. BE: 0.7
  3552. BEDu: 10000
  3553. BEDM: 2.5
  3554.  
  3555. Class: gtd hades
  3556. DRM: 0.25
  3557. DE: 3
  3558. DM: 1
  3559. FRM: 2
  3560. FE: 6
  3561. BE: 0.7
  3562. BEDu: 10000
  3563. BEDM: 2.5
  3564.  
  3565. Class: gti arcadia
  3566. DRM: 0.25
  3567. DE: 3
  3568. DM: 1
  3569. FRM: 2
  3570. FE: 6
  3571. BE: 0.7
  3572. BEDu: 10000
  3573. BEDM: 2.5
  3574.  
  3575. Class: gtva colossus
  3576. DRM: 0.25
  3577. DE: 3
  3578. DM: 1
  3579. FRM: 5
  3580. FE: 6
  3581. BE: 0.75
  3582. BEDu: 11000
  3583. BEDM: 2.5
  3584.  
  3585. Class: gtcv deimos
  3586. DRM: 0.25
  3587. DE: 3
  3588. DM: 1
  3589. FRM: 2
  3590. FE: 6
  3591. BE: 0.65
  3592. BEDu: 9000
  3593. BEDM: 2.5
  3594.  
  3595. Class: gtc aeolus
  3596. DRM: 0.25
  3597. DE: 3
  3598. DM: 1
  3599. FRM: 2
  3600. FE: 6
  3601. BE: 0.6
  3602. BEDu: 8000
  3603. BEDM: 2.5
  3604.  
  3605. Class: ntf iceni
  3606. DRM: 0.25
  3607. DE: 3
  3608. DM: 1
  3609. FRM: 2
  3610. FE: 6
  3611. BE: 0.65
  3612. BEDu: 9000
  3613. BEDM: 2.5
  3614.  
  3615. Class: ntf boadicea
  3616. DRM: 0.25
  3617. DE: 3
  3618. DM: 1
  3619. FRM: 2
  3620. FE: 6
  3621. BE: 0.6
  3622. BEDu: 8000
  3623. BEDM: 2.5
  3624.  
  3625. Class: gtt elysium
  3626. DRM: 0.25
  3627. DE: 3
  3628. DM: 1
  3629.  
  3630. Class: gtt argo
  3631. DRM: 0.25
  3632. DE: 3
  3633. DM: 1
  3634. FRM: 1
  3635. FE: 6
  3636. BE: 0.4
  3637. BEDu: 4000
  3638. BEDM: 2.5
  3639.  
  3640. Class: gti ganymede
  3641. DRM: 0.25
  3642. DE: 3
  3643. DM: 1
  3644. FRM: 2
  3645. FE: 6
  3646. BE: 0.7
  3647. BEDu: 10000
  3648. BEDM: 2.5
  3649.  
  3650. Class: knossos
  3651. DRM: 0.25
  3652. DE: 3
  3653. DM: 1
  3654. FRM: 5
  3655. FE: 6
  3656. BE: 0.8
  3657. BEDu: 12000
  3658. BEDM: 2.5
  3659.  
  3660. Class: gtsg watchdog
  3661. DRM: 0.25
  3662. DE: 3
  3663. DM: 1
  3664.  
  3665. Class: gtsg cerberus
  3666. DRM: 0.25
  3667. DE: 3
  3668. DM: 1
  3669.  
  3670. Class: gtsg alastor
  3671. DRM: 0.25
  3672. DE: 3
  3673. DM: 1
  3674.  
  3675. Class: gtep hermes
  3676. DRM: 0.25
  3677. DE: 3
  3678. DM: 1
  3679.  
  3680. Class: tc-meson bomb
  3681. FRM: 4
  3682. FE: 6
  3683. BE: 0.8
  3684. BEDu: 10000
  3685. BEDM: 10
  3686.  
  3687. Class: gtsg mjolnir
  3688. DRM: 0.25
  3689. DE: 3
  3690. DM: 1
  3691. FRM: 2
  3692. FE: 6
  3693. BE: 0.6
  3694. BEDu: 8000
  3695. BEDM: 2.5
  3696.  
  3697. Class: gtsg mjolnir#home
  3698. DRM: 0.25
  3699. DE: 3
  3700. DM: 1
  3701. FRM: 2
  3702. FE: 6
  3703. BE: 0.6
  3704. BEDu: 8000
  3705. BEDM: 2.5
  3706.  
  3707. Class: gvf seth
  3708. DRM: 0.25
  3709. DE: 3
  3710. DM: 1
  3711.  
  3712. Class: gvf horus
  3713. DRM: 0.25
  3714. DE: 3
  3715. DM: 1
  3716.  
  3717. Class: gvf thoth
  3718. DRM: 0.25
  3719. DE: 3
  3720. DM: 1
  3721.  
  3722. Class: gvf serapis
  3723. DRM: 0.25
  3724. DE: 3
  3725. DM: 1
  3726.  
  3727. Class: gvf tauret
  3728. DRM: 0.25
  3729. DE: 3
  3730. DM: 1
  3731.  
  3732. Class: gvb sekhmet
  3733. DRM: 0.25
  3734. DE: 3
  3735. DM: 1
  3736.  
  3737. Class: gvb osiris
  3738. DRM: 0.25
  3739. DE: 3
  3740. DM: 1
  3741.  
  3742. Class: gvb bakha
  3743. DRM: 0.25
  3744. DE: 3
  3745. DM: 1
  3746.  
  3747. Class: gvf ptah
  3748. DRM: 0.25
  3749. DE: 3
  3750. DM: 1
  3751.  
  3752. Class: gvs nephthys
  3753. DRM: 0.25
  3754. DE: 3
  3755. DM: 1
  3756. FRM: 1
  3757. FE: 6
  3758.  
  3759. Class: gvt isis
  3760. DRM: 0.25
  3761. DE: 3
  3762. DM: 1
  3763.  
  3764. Class: pvfr ma'at
  3765. DRM: 0.25
  3766. DE: 3
  3767. DM: 1
  3768. FRM: 1
  3769. FE: 6
  3770.  
  3771. Class: gvfr bes
  3772. DRM: 0.25
  3773. DE: 3
  3774. DM: 1
  3775. FRM: 1
  3776. FE: 6
  3777.  
  3778. Class: vac 5
  3779. DRM: 0.25
  3780. DE: 3
  3781. DM: 1
  3782.  
  3783. Class: vac 4
  3784. DRM: 0.25
  3785. DE: 3
  3786. DM: 1
  3787.  
  3788. Class: gvfr satis
  3789. DRM: 0.25
  3790. DE: 3
  3791. DM: 1
  3792. FRM: 1
  3793. FE: 6
  3794. BE: 0.45
  3795. BEDu: 5000
  3796. BEDM: 2.5
  3797.  
  3798. Class: gvg anuket
  3799. DRM: 0.25
  3800. DE: 3
  3801. DM: 1
  3802. FRM: 1
  3803. FE: 6
  3804. BE: 0.55
  3805. BEDu: 7000
  3806. BEDM: 2.5
  3807.  
  3808. Class: gvc aten
  3809. DRM: 0.25
  3810. DE: 3
  3811. DM: 1
  3812. FRM: 2
  3813. FE: 6
  3814. BE: 0.6
  3815. BEDu: 8000
  3816. BEDM: 2.5
  3817.  
  3818. Class: gvc mentu
  3819. DRM: 0.25
  3820. DE: 3
  3821. DM: 1
  3822. FRM: 2
  3823. FE: 6
  3824. BE: 0.6
  3825. BEDu: 8000
  3826. BEDM: 2.5
  3827.  
  3828. Class: gvcv sobek
  3829. DRM: 0.25
  3830. DE: 3
  3831. DM: 1
  3832. FRM: 2
  3833. FE: 6
  3834. BE: 0.65
  3835. BEDu: 9000
  3836. BEDM: 2.5
  3837.  
  3838. Class: gvd typhon
  3839. DRM: 0.25
  3840. DE: 3
  3841. DM: 1
  3842. FRM: 2
  3843. FE: 6
  3844. BE: 0.7
  3845. BEDu: 10000
  3846. BEDM: 2.5
  3847.  
  3848. Class: gvsg ankh
  3849. DRM: 0.25
  3850. DE: 3
  3851. DM: 1
  3852.  
  3853. Class: gvsg edjo
  3854. DRM: 0.25
  3855. DE: 3
  3856. DM: 1
  3857.  
  3858. Class: gvep ra
  3859. DRM: 0.25
  3860. DE: 3
  3861. DM: 1
  3862.  
  3863. Class: gva setekh
  3864. DRM: 0.25
  3865. DE: 3
  3866. DM: 1
  3867. FRM: 1
  3868. FE: 6
  3869. BE: 0.5
  3870. BEDu: 6000
  3871. BEDM: 2.5
  3872.  
  3873. Class: gvd hatshepsut
  3874. DRM: 0.25
  3875. DE: 3
  3876. DM: 1
  3877. FRM: 2
  3878. FE: 6
  3879. BE: 0.7
  3880. BEDu: 10000
  3881. BEDM: 2.5
  3882.  
  3883. Class: sf dragon
  3884. DRM: 0.25
  3885. DE: 3
  3886. DM: 1
  3887.  
  3888. Class: sf basilisk
  3889. DRM: 0.25
  3890. DE: 3
  3891. DM: 1
  3892.  
  3893. Class: sf manticore
  3894. DRM: 0.25
  3895. DE: 3
  3896. DM: 1
  3897.  
  3898. Class: sf aeshma
  3899. DRM: 0.25
  3900. DE: 3
  3901. DM: 1
  3902.  
  3903. Class: sf mara
  3904. DRM: 0.25
  3905. DE: 3
  3906. DM: 1
  3907.  
  3908. Class: sf astaroth
  3909. DRM: 0.25
  3910. DE: 3
  3911. DM: 1
  3912.  
  3913. Class: sb nephilim
  3914. DRM: 0.25
  3915. DE: 3
  3916. DM: 1
  3917.  
  3918. Class: sb taurvi
  3919. DRM: 0.25
  3920. DE: 3
  3921. DM: 1
  3922.  
  3923. Class: sb nahema
  3924. DRM: 0.25
  3925. DE: 3
  3926. DM: 1
  3927.  
  3928. Class: sb seraphim
  3929. DRM: 0.25
  3930. DE: 3
  3931. DM: 1
  3932.  
  3933. Class: st azrael
  3934. DRM: 0.25
  3935. DE: 3
  3936. DM: 1
  3937.  
  3938. Class: sfr dis
  3939. DRM: 0.25
  3940. DE: 3
  3941. DM: 1
  3942. FRM: 1
  3943. FE: 6
  3944. BE: 0.45
  3945. BEDu: 5000
  3946. BEDM: 2.5
  3947.  
  3948. Class: sac 3
  3949. DRM: 0.25
  3950. DE: 3
  3951. DM: 1
  3952. FRM: 1
  3953. FE: 6
  3954. BE: 0.4
  3955. BEDu: 4000
  3956. BEDM: 2.5
  3957.  
  3958. Class: sfr mephisto
  3959. DRM: 0.25
  3960. DE: 3
  3961. DM: 1
  3962. FRM: 1
  3963. FE: 6
  3964.  
  3965. Class: sc 5
  3966. DRM: 0.25
  3967. DE: 3
  3968. DM: 1
  3969.  
  3970. Class: sfr asmodeus
  3971. DRM: 0.25
  3972. DE: 3
  3973. DM: 1
  3974. FRM: 1
  3975. FE: 6
  3976. BE: 0.45
  3977. BEDu: 5000
  3978. BEDM: 2.5
  3979.  
  3980. Class: sac 2
  3981. DRM: 0.25
  3982. DE: 3
  3983. DM: 1
  3984.  
  3985. Class: sc lilith
  3986. DRM: 0.25
  3987. DE: 3
  3988. DM: 1
  3989. FRM: 2
  3990. FE: 6
  3991. BE: 0.6
  3992. BEDu: 8000
  3993. BEDM: 2.5
  3994.  
  3995. Class: sc rakshasa
  3996. DRM: 0.25
  3997. DE: 3
  3998. DM: 1
  3999. FRM: 2
  4000. FE: 6
  4001. BE: 0.6
  4002. BEDu: 8000
  4003. BEDM: 2.5
  4004.  
  4005. Class: sd demon
  4006. DRM: 0.25
  4007. DE: 3
  4008. DM: 1
  4009. FRM: 2
  4010. FE: 6
  4011. BE: 0.7
  4012. BEDu: 10000
  4013. BEDM: 2.5
  4014.  
  4015. Class: sd ravana
  4016. DRM: 0.25
  4017. DE: 3
  4018. DM: 1
  4019. FRM: 2
  4020. FE: 6
  4021. BE: 0.7
  4022. BEDu: 10000
  4023. BEDM: 2.5
  4024.  
  4025. Class: sd lucifer
  4026. DRM: 0.25
  4027. DE: 3
  4028. DM: 1
  4029. FRM: 2
  4030. FE: 6
  4031. BE: 0.7
  4032. BEDu: 10000
  4033. BEDM: 2.5
  4034.  
  4035. Class: ssg trident
  4036. DRM: 0.25
  4037. DE: 3
  4038. DM: 1
  4039.  
  4040. Class: ssg belial
  4041. DRM: 0.25
  4042. DE: 3
  4043. DM: 1
  4044.  
  4045. Class: ssg rahu
  4046. DRM: 0.25
  4047. DE: 3
  4048. DM: 1
  4049. FRM: 1
  4050. FE: 6
  4051. BE: 0.55
  4052. BEDu: 7000
  4053. BEDM: 2.5
  4054.  
  4055. Class: scv moloch
  4056. DRM: 0.25
  4057. DE: 3
  4058. DM: 1
  4059. FRM: 2
  4060. FE: 6
  4061. BE: 0.65
  4062. BEDu: 9000
  4063. BEDM: 2.5
  4064.  
  4065. Class: sj sathanas
  4066. DRM: 0.25
  4067. DE: 3
  4068. DM: 1
  4069. FRM: 5
  4070. FE: 6
  4071. BE: 0.75
  4072. BEDu: 11000
  4073. BEDM: 2.5
  4074.  
  4075. Class: shivan comm node
  4076. DRM: 0.25
  4077. DE: 3
  4078. DM: 1
  4079. FRM: 1
  4080. FE: 6
  4081. BE: 0.65
  4082. BEDu: 9000
  4083. BEDM: 2.5
  4084.  
  4085. Class: gtf aurora
  4086. DRM: 0.25
  4087. DE: 3
  4088. DM: 1
  4089.  
  4090. Class: gtf kulas
  4091. DRM: 0.25
  4092. DE: 3
  4093. DM: 1
  4094.  
  4095. Class: gtf comanche
  4096. DRM: 0.25
  4097. DE: 3
  4098. DM: 1
  4099.  
  4100. Class: gtf seminole
  4101. DRM: 0.25
  4102. DE: 3
  4103. DM: 1
  4104.  
  4105. Class: gtf cherokee
  4106. DRM: 0.25
  4107. DE: 3
  4108. DM: 1
  4109.  
  4110. Class: gtb yurok
  4111. DRM: 0.25
  4112. DE: 3
  4113. DM: 1
  4114.  
  4115. Class: gtb navajo
  4116. DRM: 0.25
  4117. DE: 3
  4118. DM: 1
  4119.  
  4120. Class: gtc hyperion
  4121. DRM: 0.25
  4122. DE: 3
  4123. DM: 1
  4124. FRM: 2
  4125. FE: 6
  4126. BE: 0.6
  4127. BEDu: 8000
  4128. BEDM: 2.5
  4129.  
  4130. Class: gtcv chimera
  4131. DRM: 0.25
  4132. DE: 3
  4133. DM: 1
  4134. FRM: 2
  4135. FE: 6
  4136. BE: 0.65
  4137. BEDu: 9000
  4138. BEDM: 2.5
  4139.  
  4140. Class: gtcv bellerophon
  4141. DRM: 0.25
  4142. DE: 3
  4143. DM: 1
  4144. FRM: 2
  4145. FE: 6
  4146. BE: 0.65
  4147. BEDu: 9000
  4148. BEDM: 2.5
  4149.  
  4150. Class: gtd titan
  4151. DRM: 0.25
  4152. DE: 3
  4153. DM: 1
  4154. FRM: 2
  4155. FE: 6
  4156. BE: 0.7
  4157. BEDu: 10000
  4158. BEDM: 2.5
  4159.  
  4160. Class: gtd raynor
  4161. DRM: 0.25
  4162. DE: 3
  4163. DM: 1
  4164. FRM: 2
  4165. FE: 6
  4166. BE: 0.7
  4167. BEDu: 10000
  4168. BEDM: 2.5
  4169.  
  4170. Class: gtl anemoi
  4171. DRM: 0.25
  4172. DE: 3
  4173. DM: 1
  4174. FRM: 2
  4175. FE: 6
  4176. BE: 0.7
  4177. BEDu: 10000
  4178. BEDM: 2.5
  4179.  
  4180. Class: orion refit
  4181. DRM: 0.25
  4182. DE: 3
  4183. DM: 1
  4184. FRM: 2
  4185. FE: 6
  4186. BE: 0.7
  4187. BEDu: 10000
  4188. BEDM: 2.5
  4189.  
  4190. Class: alliance jump gate
  4191. DRM: 0.25
  4192. DE: 3
  4193. DM: 1
  4194. FRM: 2
  4195. FE: 6
  4196. BE: 0.8
  4197. BEDu: 12000
  4198. BEDM: 2.5
  4199.  
  4200. Class: sj dante
  4201. DRM: 0.25
  4202. DE: 3
  4203. DM: 1
  4204. FRM: 5
  4205. FE: 6
  4206. BE: 0.75
  4207. BEDu: 11000
  4208. BEDM: 2.5
  4209.  
  4210. Class: vishnan preserver
  4211. DRM: 0.25
  4212. DE: 3
  4213. DM: 1
  4214. FRM: 5
  4215. FE: 6
  4216. BE: 0.75
  4217. BEDu: 11000
  4218. BEDM: 2.5
  4219.  
  4220. Class: vishnan arbiter
  4221. DRM: 0.25
  4222. DE: 3
  4223. DM: 1
  4224. FRM: 2
  4225. FE: 6
  4226. BE: 0.65
  4227. BEDu: 9000
  4228. BEDM: 2.5
  4229.  
  4230. Class: vishnan sacred keeper
  4231. DRM: 0.25
  4232. DE: 3
  4233. DM: 1
  4234. FRM: 2
  4235. FE: 6
  4236. BE: 0.7
  4237. BEDu: 10000
  4238. BEDM: 2.5
  4239.  
  4240. Class: vishnan missionary
  4241. DRM: 0.25
  4242. DE: 3
  4243. DM: 1
  4244.  
  4245. Class: vishnan preacher
  4246. DRM: 0.25
  4247. DE: 3
  4248. DM: 1
  4249.  
  4250. Class: vishnan seeker
  4251. DRM: 0.25
  4252. DE: 3
  4253. DM: 1
  4254.  
  4255. Class: vishnan inquisitor
  4256. DRM: 0.25
  4257. DE: 3
  4258. DM: 1
  4259.  
  4260. Class: vishnan protector
  4261. DRM: 0.25
  4262. DE: 3
  4263. DM: 1
  4264. FRM: 1
  4265. FE: 6
  4266. BE: 0.6
  4267. BEDu: 8000
  4268. BEDM: 2.5
  4269.  
  4270. Class: uefg karuna#aoa
  4271. DRM: 0.25
  4272. DE: 3
  4273. DM: 1
  4274. FRM: 2
  4275. FE: 6
  4276. BE: 0.65
  4277. BEDu: 9000
  4278. BEDM: 2.5
  4279.  
  4280. Class: sred
  4281. BEI: 0.2
  4282. BEDu: 200
  4283. BEDi: 100
  4284.  
  4285. Class: lred
  4286. BEI: 0.2
  4287. BEDu: 600
  4288. BEDi: 300
  4289.  
  4290. Class: bfred
  4291. BEI: 0.2
  4292. BEDu: 2100
  4293. BEDi: 1050
  4294.  
  4295. Class: terslash
  4296. BEI: 0.2
  4297. BEDu: 350
  4298. BEDi: 175
  4299.  
  4300. Class: lterslash
  4301. BEI: 0.2
  4302. BEDu: 150
  4303. BEDi: 75
  4304.  
  4305. Class: bfgreen
  4306. BEI: 0.2
  4307. BEDu: 1900
  4308. BEDi: 950
  4309.  
  4310. Class: lrbgreen
  4311. BEI: 0.2
  4312. BEDu: 1900
  4313. BEDi: 950
  4314.  
  4315. Class: bgreen
  4316. BEI: 0.2
  4317. BEDu: 1200
  4318. BEDi: 650
  4319.  
  4320. Class: sgreen
  4321. BEI: 0.2
  4322. BEDu: 210
  4323. BEDi: 105
  4324.  
  4325. Class: svas
  4326. BEI: 0.2
  4327. BEDu: 350
  4328. BEDi: 175
  4329.  
  4330. Class: bvas
  4331. BEI: 0.2
  4332. BEDu: 1100
  4333. BEDi: 550
  4334.  
  4335. Class: vslash
  4336. BEI: 0.2
  4337. BEDu: 750
  4338. BEDi: 375
  4339.  
  4340. Class: green beam
  4341. BEI: 0.2
  4342. BEDu: 200
  4343. BEDi: 100
  4344.  
  4345. Class: mjolnirbeam
  4346. BEI: 0.2
  4347. BEDu: 750
  4348. BEDi: 375
  4349.  
  4350. Class: mjolnirbeam#home
  4351. BEI: 0.2
  4352. BEDu: 400
  4353. BEDi: 200
  4354.  
  4355. Class: cyclops
  4356. FR: 100
  4357. FE: 6
  4358. BEI: 0.6
  4359. BEDu: 2000
  4360. BEDi: 1000
  4361.  
  4362. Class: cyclops#short
  4363. FR: 100
  4364. FE: 6
  4365. BEI: 0.6
  4366. BEDu: 2000
  4367. BEDi: 1000
  4368.  
  4369. Class: rebel bomb
  4370. FR: 100
  4371. FE: 6
  4372. BEI: 0.6
  4373. BEDu: 400
  4374. BEDi: 200
  4375.  
  4376. Class: helios
  4377. FR: 100
  4378. FE: 6
  4379. BEI: 0.6
  4380. BEDu: 6800
  4381. BEDi: 3400
  4382.  
  4383. Class: unknown bomb
  4384. FR: 100
  4385. FE: 6
  4386. BEI: 0.6
  4387. BEDu: 1500
  4388. BEDi: 750
  4389.  
  4390. Class: unknown megabomb
  4391. FR: 100
  4392. FE: 6
  4393. BEI: 0.6
  4394. BEDu: 3200
  4395. BEDi: 1600
  4396.  
  4397. Class: shivan bomb
  4398. FR: 100
  4399. FE: 6
  4400. BEI: 0.6
  4401. BEDu: 2000
  4402. BEDi: 1000
  4403.  
  4404. Class: shivan bomb#short
  4405. FR: 100
  4406. FE: 6
  4407. BEI: 0.6
  4408. BEDu: 2000
  4409. BEDi: 1000
  4410.  
  4411. Class: shivan weak bomb
  4412. FR: 100
  4413. FE: 6
  4414. BEI: 0.6
  4415. BEDu: 400
  4416. BEDi: 200
  4417.  
  4418. Class: shivan megabomb
  4419. FR: 100
  4420. FE: 6
  4421. BEI: 0.6
  4422. BEDu: 6800
  4423. BEDi: 3400
  4424.  
  4425. Class: fusion mortar
  4426. FR: 20
  4427. FE: 6
  4428. BEI: 0.2
  4429. BEDu: 80
  4430. BEDi: 40
  4431.  
  4432. Class: vasudan flux cannon
  4433. FR: 20
  4434. FE: 6
  4435. BEI: 0.4
  4436. BEDu: 500
  4437. BEDi: 250
  4438.  
  4439. Class: vishnan huge turret
  4440. BEI: 0.2
  4441. BEDu: 90
  4442. BEDi: 45
  4443.  
  4444. Class: hred
  4445. BEI: 0.2
  4446. BEDu: 800
  4447. BEDi: 400
  4448.  
  4449. Class: lrsred
  4450. BEI: 0.2
  4451. BEDu: 100
  4452. BEDi: 50
  4453.  
  4454. Class: terslashblue
  4455. BEI: 0.2
  4456. BEDu: 425
  4457. BEDi: 212.5
  4458.  
  4459. Class: bfblue
  4460. BEI: 0.2
  4461. BEDu: 2200
  4462. BEDi: 1100
  4463.  
  4464. Class: hblue
  4465. BEI: 0.2
  4466. BEDu: 1850
  4467. BEDi: 925
  4468.  
  4469. Class: bblue
  4470. BEI: 0.2
  4471. BEDu: 1500
  4472. BEDi: 750
  4473.  
  4474. Class: mblue
  4475. BEI: 0.2
  4476. BEDu: 900
  4477. BEDi: 450
  4478.  
  4479. Class: sblue
  4480. BEI: 0.2
  4481. BEDu: 320
  4482. BEDi: 160
  4483.  
  4484. Class: abeamtiny
  4485. BEI: 0.2
  4486. BEDu: 200
  4487. BEDi: 100
  4488.  
  4489. Class: sabeam
  4490. BEI: 0.2
  4491. BEDu: 400
  4492. BEDi: 200
  4493.  
  4494. Class: babeam
  4495. BEI: 0.2
  4496. BEDu: 870
  4497. BEDi: 435
  4498.  
  4499. Class: lrabeam
  4500. BEI: 0.2
  4501. BEDu: 2500
  4502. BEDi: 1250
  4503.  
  4504. Class: mass driver#karuna
  4505. BEI: 0.2
  4506. BEDu: 1200
  4507. BEDi: 600
  4508.  
  4509. Class: gauss cannon#karuna
  4510. BEI: 0.2
  4511. BEDu: 1200
  4512. BEDi: 600
  4513.  
  4514. Class: vishnan megabomb
  4515. FR: 100
  4516. FE: 6
  4517. BEI: 0.6
  4518. BEDu: 4100
  4519. BEDi: 2050
  4520.  
  4521. Class: vishnan ultrabomb
  4522. FR: 100
  4523. FE: 6
  4524. BEI: 0.6
  4525. BEDu: 4100
  4526. BEDi: 2050
  4527.  
  4528. Class: eos
  4529. FR: 150
  4530. FE: 7
  4531. BEI: 0.6
  4532. BEDu: 1000
  4533. BEDi: 500
  4534.  
  4535. Class: supernova
  4536. FR: 200
  4537. FE: 7
  4538. BEI: 0.6
  4539. BEDu: 5000
  4540. BEDi: 2500
  4541.  
  4542. Class: apocalypse#karuna
  4543. FR: 100
  4544. FE: 7
  4545. BEI: 0.6
  4546. BEDu: 500
  4547. BEDi: 250
  4548. MediaVPs: Flaming debris script ACTIVE!
  4549. Level load took 48.236000 seconds.
  4550. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  4551. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  4552. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  4553. ANI iconwing01 with size 32x28 (12.5% wasted)
  4554. ANI iconfighter2t-05 with size 32x28 (12.5% wasted)
  4555. ANI iconSD4 with size 56x24 (25.0% wasted)
  4556. ANI iconScalpel with size 56x24 (25.0% wasted)
  4557. ANI iconMX-64 with size 56x24 (25.0% wasted)
  4558. ANI iconTempest with size 56x24 (25.0% wasted)
  4559. ANI icont-cargoW with size 124x43 (32.8% wasted)
  4560. ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
  4561. ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted)
  4562. ANI iconnavbuoy with size 17x33 (48.4% wasted)
  4563. ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
  4564. ANI Fadeiconnavbuoy.ani with size 17x33 (48.4% wasted)
  4565. ANI icont-freightercw with size 209x59 (7.8% wasted)
  4566. ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted)
  4567. ANI Fadeicont-FreighterCW.ani with size 209x59 (7.8% wasted)
  4568. ANI iconhighlight05 with size 206x206 (19.5% wasted)
  4569. ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
  4570. ANI icont-fightW with size 51x54 (15.6% wasted)
  4571. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  4572. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  4573. ANI iconhighlight02 with size 164x164 (35.9% wasted)
  4574. ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
  4575. AXEMPARSE: LOAD SUCESSFUL!
  4576. y: 0
  4577. h: 900
  4578. y_aspect: 1.171875
  4579. x: 200
  4580. w: 1200
  4581. x_aspect: 1.171875
  4582. Frame 0 too long!!: frametime = 72.101 (72.101)
  4583. ANI icont-cargoW.ani with size 124x43 (32.8% wasted)
  4584. ANI iconnavbuoy.ani with size 17x33 (48.4% wasted)
  4585. CSG => Saving 'Caspian.FreeSpace2.csg' with version 5...
  4586. CSG => Saving: Flags...
  4587. CSG => Saving: Info...
  4588. CSG => Saving: Missions...
  4589. CSG => Saving: Techroom...
  4590. CSG => Saving: Loadout...
  4591. CSG => Saving: Scoring...
  4592. CSG => Saving: RedAlert...
  4593. CSG => Saving: HUD...
  4594. CSG => Saving: Variables...
  4595. CSG => Saving: Settings...
  4596. CSG => Saving: Controls...
  4597. CSG => Saving: Cutscenes...
  4598. CSG => Saving: Last Missions...
  4599. CSG => Saving complete!
  4600. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  4601. *****Initializing PromptBox System...
  4602. LoadMsgBox called
  4603. y: 0
  4604. h: 900
  4605. y_aspect: 1.171875
  4606. x: 0
  4607. w: 1600
  4608. x_aspect: 1.5625
  4609. Initializing Shivan Intron Response System
  4610. BMPMAN: Found EFF (RMuzzle.eff) with 4 frames at 30 fps.
  4611. Initializing AXMessage...
  4612. Beginning JSON Parse for axmessage.cfg
  4613. No path specified, assuming data/config...
  4614. File exists, decoding... success!
  4615. Loaded axmessage config file
  4616. Entering game at time = 104.610
  4617. Compiling new shader:
  4618. Model Rendering
  4619. Loading built-in default shader for: main-v.sdr
  4620. Loading built-in default shader for: main-f.sdr
  4621. Shader Variant Features:
  4622. Diffuse Mapping
  4623. Submodel Transforms
  4624. Clip Plane
  4625. Frame 1 too long!!: frametime = 0.585 (0.585)
  4626. Compiling new shader:
  4627. Model Rendering
  4628. Loading built-in default shader for: main-v.sdr
  4629. Loading built-in default shader for: main-f.sdr
  4630. Shader Variant Features:
  4631. Diffuse Mapping
  4632. Glow Mapping
  4633. Clip Plane
  4634. Compiling new shader:
  4635. Model Rendering
  4636. Loading built-in default shader for: main-v.sdr
  4637. Loading built-in default shader for: main-f.sdr
  4638. Shader Variant Features:
  4639. Diffuse Mapping
  4640. Glow Mapping
  4641. Submodel Transforms
  4642. Clip Plane
  4643. Compiling new shader:
  4644. Model Rendering
  4645. Loading built-in default shader for: main-v.sdr
  4646. Loading built-in default shader for: main-f.sdr
  4647. Shader Variant Features:
  4648. Diffuse Mapping
  4649. Clip Plane
  4650. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  4651. Compiling new shader:
  4652. Model Rendering
  4653. Loading built-in default shader for: main-v.sdr
  4654. Loading built-in default shader for: main-f.sdr
  4655. Shader Variant Features:
  4656. Diffuse Mapping
  4657. Deferred lighting
  4658. Clip Plane
  4659. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  4660. Unloading in mission messages
  4661. proBoxOff called
  4662. CSG => Loading 'Caspian.FreeSpace2.csg' with version 5...
  4663. CSG => Parsing: Flags...
  4664. CSG => Parsing: Info...
  4665. CSG => Parsing: Missions...
  4666. CSG => Parsing: Techroom...
  4667. CSG => Parsing: Loadout...
  4668. CSG => Parsing: Scoring...
  4669. CSG => Parsing: RedAlert...
  4670. CSG => Parsing: HUD...
  4671. CSG => Parsing: Variables...
  4672. CSG => Parsing: Settings...
  4673. CSG => Parsing: Controls...
  4674. CSG => Parsing: Cutscenes...
  4675. CSG => Parsing: Last Missions...
  4676. Someone passed an extension to bm_load for file 'hammer1.pcx'
  4677. CSG => Loading complete!
  4678. Frame 127 too long!!: frametime = 0.275 (0.275)
  4679. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  4680. PLR => Saving 'Caspian.plr' with version 2...
  4681. PLR => Saving: Flags...
  4682. PLR => Saving: Info...
  4683. PLR => Saving: Scoring...
  4684. PLR => Saving: ScoringMulti...
  4685. PLR => Saving: HUD...
  4686. PLR => Saving: Variables...
  4687. PLR => Saving: Multiplayer...
  4688. PLR => Saving: Controls...
  4689. PLR => Saving: Settings...
  4690. PLR => Saving complete!
  4691. CSG => Saving 'Caspian.FreeSpace2.csg' with version 5...
  4692. CSG => Saving: Flags...
  4693. CSG => Saving: Info...
  4694. CSG => Saving: Missions...
  4695. CSG => Saving: Techroom...
  4696. CSG => Saving: Loadout...
  4697. CSG => Saving: Scoring...
  4698. CSG => Saving: RedAlert...
  4699. CSG => Saving: HUD...
  4700. CSG => Saving: Variables...
  4701. CSG => Saving: Settings...
  4702. CSG => Saving: Controls...
  4703. CSG => Saving: Cutscenes...
  4704. CSG => Saving: Last Missions...
  4705. CSG => Saving complete!
  4706. Freeing all existing models...
  4707. ... Log closed, Sun Dec 06 09:02:41 2015
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