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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.3.20151121
- Passed cmdline options:
- -spec_exp 11
- -ogl_spec 60
- -spec_static 0.8
- -spec_point 0.6
- -spec_tube 0.4
- -ambient_factor 75
- -mod bpcomplete,mediavps_2014
- -window
- Building file index...
- Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio1.vp' with a checksum of 0xa2a5cf62
- Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio2.vp' with a checksum of 0x95eef367
- Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio3.vp' with a checksum of 0x4d0b11bf
- Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-core.vp' with a checksum of 0x29fecfea
- Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-fs2blue.vp' with a checksum of 0x3f46ef36
- Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals1.vp' with a checksum of 0x5fbf4e1c
- Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals2.vp' with a checksum of 0x492d5a6d
- Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals3.vp' with a checksum of 0x0377b653
- Found root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals4.vp' with a checksum of 0x7d3d2824
- Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
- Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
- Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
- Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
- Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\Freespace 2\bpcomplete\' ... 0 files
- Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio1.vp' ... 755 files
- Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio2.vp' ... 691 files
- Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-audio3.vp' ... 1783 files
- Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-core.vp' ... 222 files
- Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-fs2blue.vp' ... 42 files
- Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals1.vp' ... 1534 files
- Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals2.vp' ... 418 files
- Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals3.vp' ... 2411 files
- Searching root pack 'C:\Games\Freespace 2\bpcomplete\bpc-visuals4.vp' ... 402 files
- Searching root 'C:\Games\Freespace 2\mediavps_2014\' ... 0 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
- Searching root 'C:\Games\Freespace 2\' ... 15 files
- Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
- Found 25 roots and 20218 files.
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Removed extension on default campaign file name bp
- Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
- Game Settings Table: Setting shield pain flash factor to -1.00
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- You are not using OpenAL Soft. Disabling enhanced sound.
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speaker/HP (Realtek High Definition Audio)
- Capture device: Microphone (Realtek High Defini
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1600x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : Intel
- OpenGL Renderer : Intel(R) HD Graphics 4000
- OpenGL Version : 4.0.0 - Build 10.18.10.4276
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Unable to find extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Unable to find extension "GL_ATI_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Using extension "GL_EXT_geometry_shader4".
- Using extension "GL_EXT_texture_array".
- Using extension "GL_ARB_uniform_buffer_object".
- Using extension "GL_EXT_transform_feedback".
- Using extension "GL_ARB_draw_instanced".
- Using extension "GL_ARB_texture_buffer_object".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Loading built-in default shader for: effect-screen-g.sdr
- Shader Variant Features:
- Geometry shader point-based particles
- Compiling new shader:
- Distortion Effects
- Loading built-in default shader for: effect-distort-v.sdr
- Loading built-in default shader for: effect-distort-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Deferred Lighting
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Clear Deferred Lighting Buffer
- Loading built-in default shader for: deferred-clear-v.sdr
- Loading built-in default shader for: deferred-clear-f.sdr
- Shader Variant Features:
- Max texture units: 8 (16)
- Max client texture states: 8 (8)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- OpenGL Shader Version: 4.00 - Build 10.18.10.4276
- ... OpenGL init is complete!
- Size of bitmap info = 797 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'zmisc-sct.tbm' ...
- TBM => Starting parse of 'tdefense-sct.tbm' ...
- TBM => Starting parse of 'shipsaveload-sct.tbm' ...
- TBM => Starting parse of 'scrollwrite-sct.tbm' ...
- TBM => Starting parse of 'proBox-sct.tbm' ...
- TBM => Starting parse of 'parsecfg-sct.tbm' ...
- TBM => Starting parse of 'journal-sct.tbm' ...
- TBM => Starting parse of 'intron-sct.tbm' ...
- TBM => Starting parse of 'imonitor-sct.tbm' ...
- TBM => Starting parse of 'cloak-sct.tbm' ...
- TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
- TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
- TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
- TBM => Starting parse of 'bp2-equip-sct.tbm' ...
- TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'bp2-csc-sct.tbm' ...
- TBM => Starting parse of 'bp2-betty-sct.tbm' ...
- TBM => Starting parse of 'axui-sct.tbm' ...
- TBM => Starting parse of 'axmsg-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- TBM => Starting parse of 'bp-snd.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'bp-mus.tbm' ...
- TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
- TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'bp2-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp2-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'bp2-wxp.tbm' ...
- TBM => Starting parse of 'bp-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
- BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 17 fps.
- BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'bp2-obt.tbm' ...
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'shipsave-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- Particle effect for impact spew disabled on ship 'Moon Landscape'.
- Particle effect for damage spew disabled on ship 'Moon Landscape'.
- Particle effect for impact spew disabled on ship 'The GRID'.
- Particle effect for damage spew disabled on ship 'The GRID'.
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
- ANI objective1 with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
- ANI head1 with size 164x132 (48.4% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI weapons1 with size 126x30 (6.3% wasted)
- ANI weapons1_b with size 150x30 (6.3% wasted)
- ANI weapons3 with size 138x17 (46.9% wasted)
- ANI weapons3_b with size 150x17 (46.9% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bp2-str.tbm' ...
- TBM => Starting parse of 'bp-str.tbm' ...
- TABLES => Starting parse of 'ssm.tbl'...
- Found an SSM entry without a name. Assigning "SSM 0".
- Found an SSM entry without a name. Assigning "SSM 1".
- loading animated cursor "cursor"
- TBM => Starting parse of 'bp2-main-hall.tbm' ...
- TBM => Starting parse of 'bp-main-hall.tbm' ...
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- y: 0
- h: 900
- y_aspect: 1.171875
- x: 200
- w: 1200
- x_aspect: 1.171875
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 546
- TrackIR Init Failed - 1
- Compiling new shader:
- Video Playback
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Shader Variant Features:
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'Hieronymous.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'Caspian.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Count Z - fs2.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Hieronymous.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Beginning JSON Parse for imonitor.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- PLR => Verifying 'Caspian.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Caspian.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'Caspian.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- CSG => Loading 'Caspian.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Frame 0 too long!!: frametime = 0.307 (0.307)
- Frame 0 too long!!: frametime = 0.337 (0.337)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'Caspian.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Reassigning player to squadron 53rd Hammerheads
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Submodel Transforms
- Clip Plane
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'SM1-02.fs2'
- Hmmm... Extension passed to mission_load...
- Reassigning player to squadron 53rd Hammerheads
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- Using alternate ship type name: NTSG Alastor
- Using alternate ship type name: NTSG Alastor
- Using alternate ship type name: NTSG Alastor
- Using alternate ship type name: NTSG Alastor
- Using alternate ship type name: Unknown
- Using alternate ship type name: NTFr Triton
- Using alternate ship type name: NTFr Poseidon
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTFr Poseidon
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Starting mission message count : 638
- Ending mission message count : 674
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'fighter2t-05.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'tc2.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
- Loading model 'cargo03.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Loading model 'Alastor.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
- Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'Base2r-01.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Potential problem found: Unrecognized subsystem type 'asteroid02a', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'bunker01a', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'bunker02a', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'comtowera', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbaya', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'asteroid01a', believed to be in ship Base2r-01.pof
- Unknown special object type $path29 while reading model Base2r-01.pof
- Found live debris model for 'asteroid02a'
- Found live debris model for 'asteroid02a'
- Found live debris model for 'bunker01a'
- Found live debris model for 'bunker02a'
- Found live debris model for 'bunker02a'
- Found live debris model for 'comtowera'
- Found live debris model for 'comtowera'
- Found live debris model for 'engine01a'
- Found live debris model for 'engine01a'
- Found live debris model for 'engine02a'
- Found live debris model for 'engine02a'
- Found live debris model for 'fighterbaya'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea'
- Submodel 'rcorvettec' is detail level 2 of 'rcorvettea'
- Submodel 'rcorvetted' is detail level 3 of 'rcorvettea'
- Submodel 'asteroid02b' is detail level 1 of 'asteroid02a'
- Submodel 'asteroid02c' is detail level 2 of 'asteroid02a'
- Submodel 'asteroid02d' is detail level 3 of 'asteroid02a'
- Submodel 'bunker01b' is detail level 1 of 'bunker01a'
- Submodel 'bunker01c' is detail level 2 of 'bunker01a'
- Submodel 'bunker01d' is detail level 3 of 'bunker01a'
- Submodel 'bunker02b' is detail level 1 of 'bunker02a'
- Submodel 'bunker02c' is detail level 2 of 'bunker02a'
- Submodel 'bunker02d' is detail level 3 of 'bunker02a'
- Submodel 'comtowerb' is detail level 1 of 'comtowera'
- Submodel 'comtowerc' is detail level 2 of 'comtowera'
- Submodel 'comtowerd' is detail level 3 of 'comtowera'
- Submodel 'engine01b' is detail level 1 of 'engine01a'
- Submodel 'engine01c' is detail level 2 of 'engine01a'
- Submodel 'engine01d' is detail level 3 of 'engine01a'
- Submodel 'engine02b' is detail level 1 of 'engine02a'
- Submodel 'engine02c' is detail level 2 of 'engine02a'
- Submodel 'engine02d' is detail level 3 of 'engine02a'
- Submodel 'fighterbayb' is detail level 1 of 'fighterbaya'
- Submodel 'fighterbayc' is detail level 2 of 'fighterbaya'
- Submodel 'fighterbayd' is detail level 3 of 'fighterbaya'
- Submodel 'turret21b' is detail level 1 of 'turret21a'
- Submodel 'turretarm21b' is detail level 1 of 'turretarm21a'
- Submodel 'turret22b' is detail level 1 of 'turret22a'
- Submodel 'turretarm22b' is detail level 1 of 'turretarm22a'
- Submodel 'turret23b' is detail level 1 of 'turret23a'
- Submodel 'turret24b' is detail level 1 of 'turret24a'
- Submodel 'turret25b' is detail level 1 of 'turret25a'
- Submodel 'turret26b' is detail level 1 of 'turret26a'
- Submodel 'turret27b' is detail level 1 of 'turret27a'
- Submodel 'asteroid01b' is detail level 1 of 'asteroid01a'
- Submodel 'asteroid01c' is detail level 2 of 'asteroid01a'
- Submodel 'asteroid01d' is detail level 3 of 'asteroid01a'
- Submodel 'rcorvettec' is detail level 1 of 'rcorvetteb'
- Submodel 'rcorvetted' is detail level 2 of 'rcorvetteb'
- Submodel 'rcorvetted' is detail level 1 of 'rcorvettec'
- Loading model 'freighter2t-01.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'Poseidon.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'fighter13.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'Medusa.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
- Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
- Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
- Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- OpenGL: Created 512x512 FBO!
- Loading model 'Starfield.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- Loading model 'astb03.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'astb02.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'astb01.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Submodel 'bodyc' is detail level 1 of 'bodyb'
- Submodel 'bodyd' is detail level 2 of 'bodyb'
- Submodel 'bodyd' is detail level 1 of 'bodyc'
- Loading model 'Nephthys.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'uefsupport.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
- Allocating space for at least 146 new ship subsystems ... a total of 400 is now available (73 in-use).
- About to page in ships!
- ANI shield-f13 with size 112x93 (27.3% wasted)
- ANI shieldft-05 with size 112x93 (27.3% wasted)
- ANI shield-b04 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (thruster02.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (thruster02a.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- Loading model 'fighterflak.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Model fighterflak.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- BMPMAN: Found EFF (Particle_Blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
- Loading model 'Blip.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Submodel 'blipc' is detail level 1 of 'blipb'
- Submodel 'blipd' is detail level 2 of 'blipb'
- Submodel 'blipd' is detail level 1 of 'blipc'
- Loading model 'rockeye.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Tempest.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'NewHornet.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'crossbow.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- No subsystems found for model "crossbow.pof".
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'piranha.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'stilettoII.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
- Loading model 'cyclops.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Loading model 'cmeasure01.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Loading model 'VasudanCM.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'MX-50.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'Interceptor.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail-3' is detail level 1 of 'detail-2'
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- Loading model 'hornet.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
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- Loading model 'debris01.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- Loading model 'debris02.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Geometry shader failed to compile:
- ERROR: 0:18: 'gl_VerticesIn' : undeclared identifier
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- WARNING: 0:18: 'assign' : implicit type conversion allowed from GLSL 1.20
- ERROR! Unable to create fragment shader!
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (BP_Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
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- =================== ENDING LOAD ================
- Real count = 375, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
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- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: vishnan huge turret
- BEI: 0.2
- BEDu: 90
- BEDi: 45
- Class: hred
- BEI: 0.2
- BEDu: 800
- BEDi: 400
- Class: lrsred
- BEI: 0.2
- BEDu: 100
- BEDi: 50
- Class: terslashblue
- BEI: 0.2
- BEDu: 425
- BEDi: 212.5
- Class: bfblue
- BEI: 0.2
- BEDu: 2200
- BEDi: 1100
- Class: hblue
- BEI: 0.2
- BEDu: 1850
- BEDi: 925
- Class: bblue
- BEI: 0.2
- BEDu: 1500
- BEDi: 750
- Class: mblue
- BEI: 0.2
- BEDu: 900
- BEDi: 450
- Class: sblue
- BEI: 0.2
- BEDu: 320
- BEDi: 160
- Class: abeamtiny
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: sabeam
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: babeam
- BEI: 0.2
- BEDu: 870
- BEDi: 435
- Class: lrabeam
- BEI: 0.2
- BEDu: 2500
- BEDi: 1250
- Class: mass driver#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: gauss cannon#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: vishnan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: vishnan ultrabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: eos
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: supernova
- FR: 200
- FE: 7
- BEI: 0.6
- BEDu: 5000
- BEDi: 2500
- Class: apocalypse#karuna
- FR: 100
- FE: 7
- BEI: 0.6
- BEDu: 500
- BEDi: 250
- MediaVPs: Flaming debris script ACTIVE!
- Level load took 48.236000 seconds.
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- ANI iconfighter2t-05 with size 32x28 (12.5% wasted)
- ANI iconSD4 with size 56x24 (25.0% wasted)
- ANI iconScalpel with size 56x24 (25.0% wasted)
- ANI iconMX-64 with size 56x24 (25.0% wasted)
- ANI iconTempest with size 56x24 (25.0% wasted)
- ANI icont-cargoW with size 124x43 (32.8% wasted)
- ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
- ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted)
- ANI iconnavbuoy with size 17x33 (48.4% wasted)
- ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
- ANI Fadeiconnavbuoy.ani with size 17x33 (48.4% wasted)
- ANI icont-freightercw with size 209x59 (7.8% wasted)
- ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted)
- ANI Fadeicont-FreighterCW.ani with size 209x59 (7.8% wasted)
- ANI iconhighlight05 with size 206x206 (19.5% wasted)
- ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
- ANI icont-fightW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
- ANI iconhighlight02 with size 164x164 (35.9% wasted)
- ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
- AXEMPARSE: LOAD SUCESSFUL!
- y: 0
- h: 900
- y_aspect: 1.171875
- x: 200
- w: 1200
- x_aspect: 1.171875
- Frame 0 too long!!: frametime = 72.101 (72.101)
- ANI icont-cargoW.ani with size 124x43 (32.8% wasted)
- ANI iconnavbuoy.ani with size 17x33 (48.4% wasted)
- CSG => Saving 'Caspian.FreeSpace2.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- *****Initializing PromptBox System...
- LoadMsgBox called
- y: 0
- h: 900
- y_aspect: 1.171875
- x: 0
- w: 1600
- x_aspect: 1.5625
- Initializing Shivan Intron Response System
- BMPMAN: Found EFF (RMuzzle.eff) with 4 frames at 30 fps.
- Initializing AXMessage...
- Beginning JSON Parse for axmessage.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- Loaded axmessage config file
- Entering game at time = 104.610
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Frame 1 too long!!: frametime = 0.585 (0.585)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Clip Plane
- ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- proBoxOff called
- CSG => Loading 'Caspian.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- Frame 127 too long!!: frametime = 0.275 (0.275)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- PLR => Saving 'Caspian.plr' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 'Caspian.FreeSpace2.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Freeing all existing models...
- ... Log closed, Sun Dec 06 09:02:41 2015
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