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  1. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
  2.  
  3. {$VERSION 3.1.0027}
  4. {$CLEO .cs}
  5.  
  6. //-------------MAIN---------------
  7. 0000: NOP
  8.  
  9. :NONAME_2
  10. wait 0
  11. if
  12. 0AB0: key_pressed 54
  13. jf @NONAME_2
  14. 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 10@ closest_ped_to 11@
  15. jump @NONAME_39
  16.  
  17. :NONAME_39
  18. wait 0
  19. if
  20. 056D: actor 11@ defined
  21. jf @NONAME_2
  22. if
  23. Actor.Driving(11@)
  24. jf @NONAME_2
  25. 03C0: $SATAN = actor 11@ car
  26. jump @NONAME_98
  27.  
  28. :NONAME_98
  29. if
  30. 056E: car $SATAN defined
  31. jump @NONAME_119
  32.  
  33. :NONAME_119
  34. wait 0
  35. if
  36. not Actor.InCar($SATAN)
  37. jf @NONAME_2
  38. if
  39. Actor.InCar($PLAYER_ACTOR, $LUCIFER)
  40. jf @NONAME_2
  41. 072A: put_actor $PLAYER_ACTOR into_car $SATAN driverseat
  42. wait 200
  43. 0407: store_coords_to 8@ 9@ 10@ from_car $SATAN with_offset 0.0 0.0 350.0
  44. Car.PutAt($SATAN, 8@, 9@, 10@)
  45. wait 500
  46. Car.Health($SATAN) = 2
  47. Car.Health($SATAN) = 1
  48. Car.Health($SATAN) = 0
  49. 0731: set_car $SATAN y_angle_to 180.0
  50. wait 150
  51. 04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
  52. 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 2@ 3@ 4@
  53. 00A1: put_actor $PLAYER_ACTOR at 2@ 3@ 4@
  54. jump @NONAME_2
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