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Kingdom Come console commands

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Oct 25th, 2014
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  1. wh_actor_GroundNormalBlendMultiplier = 1.5 []
  2. wh_ai_AddObstacle (Command)
  3. wh_ai_AllowPathFollowShortcuting = 1 []
  4. wh_ai_AutomaticMNMRebuild = 1 []
  5. WH_AI_BT_Node_Profile = 0 []
  6. WH_AI_BudgetEnabled = 0 []
  7. wh_ai_budgetsClearLog (Command)
  8. wh_ai_budgetsFlushLog (Command)
  9. wh_ai_CancelFindPathSliced (Command)
  10. WH_AI_CHM_ComputeZCoord = 1 []
  11. WH_AI_CHM_DebugDrawType = 1 []
  12. WH_AI_CHM_InspectorRange = 25 []
  13. WH_AI_CHM_ResampleFactor = 0.25 []
  14. WH_AI_CHM_ResamplePasses = 1 []
  15. WH_AI_CHM_SampleCount = 2 []
  16. WH_AI_CHM_ThreadCount = 1 []
  17. WH_AI_CHM_TileHeight = 1.85 []
  18. WH_AI_CHM_TileSize = 0.25 []
  19. WH_AI_CHM_ZDrawOffset = -5 []
  20. WH_AI_CoarseAnimations = 1 []
  21. WH_AI_Combat_DebugDraw = 0 []
  22. WH_AI_Combat_StoredRuns = 10 []
  23. WH_AI_ConsoleDebug = 0 []
  24. wh_ai_FindPath (Command)
  25. wh_ai_FindPathAgent = 1 []
  26. wh_ai_FindPathDebugReverse = 1 []
  27. wh_ai_FindPathDraw = 0 []
  28. wh_ai_FindPathHeuristicMultiplier = 0.999 []
  29. wh_ai_FindPathIncludeFlags = 1 []
  30. wh_ai_FindPathSliced (Command)
  31. wh_ai_FindPathSlicedIterations = 10 []
  32. wh_ai_FindPathTest (Command)
  33. wh_ai_FindPathUseMaterials = 0 []
  34. wh_ai_GenerateCombatHeatMap (Command)
  35. wh_ai_IgnorePathsWhenEuclDistIsLessThan = 15 []
  36. WH_AI_LinkArrowLength = 0.4 []
  37. WH_AI_LinkArrowWidth = 0.2 []
  38. WH_AI_LinkGizmo = 0 []
  39. WH_AI_LinkGizmoArrowHeadDistance = 2 []
  40. WH_AI_LinkGizmoSettings = 14 []
  41. WH_AI_LinkSpeed = 5 []
  42. WH_AI_LinkVisibility = 50 []
  43. wh_ai_LogBodiesFilter = []
  44. WH_AI_LogLevel = 1 []
  45. WH_AI_Module_Debug_Draw = 0 []
  46. wh_ai_NavMeshInUserData = 0 []
  47. wh_ai_OverrideMNM = 1 []
  48. wh_ai_PathDebugDraw = 0 []
  49. wh_ai_PathfindingIgnoreIncludeFlags = 0 []
  50. wh_ai_pathGeneratedPathMultiplier = 2 []
  51. wh_ai_PathManager_ClearAll (Command)
  52. wh_ai_PathMaxConnectionLength = 3.4 []
  53. wh_ai_PathMaxConnectionLengthOffmesh = 2 []
  54. wh_ai_pathSlicedDebugCurrentIterationCount = 0 []
  55. wh_ai_pathSlicedDebugEnabled = 0 []
  56. wh_ai_pathSlicedDebugNextIterations = 1 []
  57. wh_ai_PathUseOldHeuristic = 1 []
  58. WH_AI_Path_AllowPathConnectionsEnds = 9999999 []
  59. WH_AI_Path_AllowPathConnectionsMiddle = 9999999 []
  60. wh_ai_PreferClosesPathOverRaycastedIfXTimesCloser = 2 []
  61. wh_ai_RebuildNavmesh (Command)
  62. wh_ai_RebuildNavmeshFromCache (Command)
  63. wh_ai_RecastDebugDraw = 0 []
  64. wh_ai_RecastDebugDrawMemory = 0 []
  65. wh_ai_RecastDebugDrawOpenList = 0 []
  66. wh_ai_RecastDebugDrawOpenListCosts = 0 []
  67. wh_ai_RecastDebugDrawSegmentSize = 512 []
  68. wh_ai_RecastDebugDrawZOffset = 0 []
  69. wh_ai_RecastTileDebugDraw = 0 []
  70. wh_ai_RecastTileDebugDrawRegion = -1 []
  71. wh_ai_ReloadConfiguration (Command)
  72. wh_ai_ReloadDB (Command)
  73. wh_ai_ReloadNavigationSettings (Command)
  74. wh_ai_RemoveAllObstacles (Command)
  75. wh_ai_ResampleCombatHeatMap (Command)
  76. wh_ai_ShowNavSOTrees = 0 []
  77. wh_ai_TooltipZoomThreshold = 0.75 []
  78. WH_AI_TreeBudget = 0.0001 []
  79. wh_ai_UpdateFindPathSliced (Command)
  80. wh_ai_UseBehaviorTreeCache = 1 []
  81. wh_ai_UseEdgeCrossingPrediction = 1 []
  82. wh_am_CCDFPS = 300 []
  83. wh_am_CCDPredCoef = 12 []
  84. wh_am_CCDPredLength = 0 []
  85. wh_am_DebugCollisions = 0 []
  86. wh_am_DrawCollisions = 0 []
  87. wh_am_DrawIntersections = 0 []
  88. wh_am_ForceCCD = 0 []
  89. wh_am_PreprocessingAnimations = 0 []
  90. WH_AreaNotifier_DebugDraw = 0 []
  91. WH_Audio_AudioModel = 2 []
  92. WH_Audio_DebugDraw = 0 []
  93. WH_Audio_OverrideCrySoundPerceptionMechanism = 0 []
  94. wh_bridle_DebugInfo = 0 []
  95. WH_BubbleLOD_DebugDraw = 0 []
  96. WH_BubbleLOD_Enable = 0 []
  97. WH_BubbleLOD_NumOfThreads = 0 []
  98. WH_BubbleLOD_Proximity = 0 []
  99. WH_BubbleLOD_UseThreads = 0 []
  100. wh_cam_DumpLocation = 0 []
  101. wh_cc_ClothingAM = 0 []
  102. wh_cc_DirtSystem = 0 []
  103. wh_cc_LRUCache = 0 []
  104. wh_cc_SkinAttachmentFlags = 0 []
  105. wh_cheat_addItem (Command)
  106. wh_cheat_money (Command)
  107. wh_cs_AddFilter (Command)
  108. wh_cs_AIAttackInterval = 8 []
  109. wh_cs_AIDelayedBlock = 0 []
  110. wh_cs_AIDelayedBlockInSlot = 0 []
  111. wh_cs_AIDelayedRiposteInSlot = 0 []
  112. wh_cs_AIDistanceTolerance = 0.3 []
  113. wh_cs_AIForceAttack = 0 []
  114. wh_cs_AIForceBlock = 0 []
  115. wh_cs_AIForceBlockMode = 0 []
  116. wh_cs_AIForceProfile = 1 []
  117. wh_cs_AIMoveDistance = 2.6 []
  118. wh_cs_AIMoveMode = 1 []
  119. wh_cs_AIMoveSpeed = 0.6 []
  120. wh_cs_AIMoveTimer = 4 []
  121. wh_cs_AIReblockMode = 0 []
  122. wh_cs_AISkillProfile = 1 []
  123. wh_cs_BigTurnThreshold = 30 []
  124. wh_cs_BlockWithdrawalBlendWeight = 0.7 []
  125. wh_cs_camera_near = 0.05 []
  126. wh_cs_camera_offset = -0.15 []
  127. wh_cs_CombatCameraStyle = 1 []
  128. wh_cs_ComboSlotDuration = 0.5 []
  129. wh_cs_DebugAI = 0 []
  130. wh_cs_DebugAIForcePlayer = 0 []
  131. wh_cs_DebugDisableRiposteSlot = 1 []
  132. wh_cs_DebugDrawAlignment = 0 []
  133. wh_cs_DebugDrawAttackActions = 0 []
  134. wh_cs_DebugFilter = MODEL|ACTOR_ACTION|ACTOR_ACTION_HELPER|PROCEDURAL_CLIP|ALIGNMENT|TRIGGER|MODIFIER|COMBO_MANAGER|DEBUG_AI_BRAIN|RESTRICTION []
  135. wh_cs_DebugInfo = 0 []
  136. wh_cs_DebugInfoPosY = 50 []
  137. wh_cs_DebugPhys = 0 []
  138. wh_cs_DebugSwitch = 0 []
  139. wh_cs_DisableAlignment = 0 []
  140. wh_cs_DisableCombatCamera = 0 []
  141. wh_cs_DisableScripts = 0 []
  142. wh_cs_ForceGuardStance = -1 []
  143. wh_cs_ForceTurnAngleThreshold = 45 []
  144. wh_cs_ForceZone = -1 []
  145. wh_cs_FrontalDirectionLimit = 90 []
  146. wh_cs_HitReactions = 0 []
  147. wh_cs_MaxIdleTurnTimeout = 2 []
  148. wh_cs_MinIdleTurnTimeout = 1 []
  149. wh_cs_MinimalTurnThreshold = 20 []
  150. wh_cs_MinimalTurnThresholdByTime = 14 []
  151. wh_cs_OnlyBigTurns = 0 []
  152. wh_cs_OpponentManagerBruteForce = 1 []
  153. wh_cs_PerfectBlock_AISlotDurationMod = 0.5 []
  154. wh_cs_PerfectBlock_PLSlotDurationMod = 0.5 []
  155. wh_cs_PerfectBlock_WindowMod = 0.6 []
  156. wh_cs_PhysHitReaction_ImpactCoef = 15 []
  157. wh_cs_PhysSim = 0 []
  158. wh_cs_PhysWeaponColSim_ImpactCoef = 1 []
  159. wh_cs_PhysWeaponHitReaction_ImpactCoef = 3 []
  160. wh_cs_PlayerDistanceTolerance = 1.2 []
  161. wh_cs_PLDelayedBlockInSlot = -1 []
  162. wh_cs_PLDelayedRiposteInSlot = -1 []
  163. wh_cs_PLSkillProfile = 1 []
  164. wh_cs_PosAlignment_EndStifness = 0.05 []
  165. wh_cs_PosAlignment_ModeBlendTime = 0.1 []
  166. wh_cs_PosAlignment_StartStifness = 0.5 []
  167. wh_cs_ReloadDB (Command)
  168. wh_cs_RemoveFilter (Command)
  169. wh_cs_RiposteSlotDuration = 0.3 []
  170. wh_cs_Riposte_AISlotDurationMod = 0.5 []
  171. wh_cs_Riposte_PLSlotDurationMod = 0.5 []
  172. wh_cs_ShowSpatialGrid = 0 []
  173. wh_cs_TimeAlignment_AttackSpeedMod = 0.4 []
  174. wh_cs_TimeAlignment_BlockSpeedMod = 0.8 []
  175. wh_cs_TimeAlignment_MaxAttackSpeedBias = 2 []
  176. wh_cs_TimeAlignment_MaxBlockSpeedBias = 10 []
  177. wh_cs_TimeAlignment_MinAttackSpeedBias = 0.5 []
  178. wh_cs_TimeAlignment_MinBlockSpeedBias = 0.5 []
  179. wh_cs_TimeWarpFadeIn = 0.4 []
  180. wh_cs_TimeWarpFadeOut = 1 []
  181. wh_cs_TimeWarpFadeSpeed = 0.2 []
  182. wh_cs_UniversalValue0 = 0 []
  183. wh_cs_UniversalValue1 = 0 []
  184. wh_cs_UniversalValue2 = 0 []
  185. wh_cs_WeaponProcSolver = 1 []
  186. wh_cs_WeaponProcSolverColExtraOffset = 0 []
  187. wh_cs_WeaponProcSolverDebug = 0 []
  188. wh_cs_WeaponProcSolverFreezeRatio = 0 []
  189. wh_cs_WeaponProcSolverMethod = 1 []
  190. wh_cs_WeaponProcSolverNearColDist = 0.2 []
  191. wh_cs_WeaponProcSolverRecoilEffectDist = 0 []
  192. wh_cs_WeaponProcSolverRecoilEffectTime = 0.5 []
  193. wh_cs_WeaponProcSolverRecoveryTime = 0.1 []
  194. wh_cs_WeaponProcSolverRotRecoveryTime = 0.3 []
  195. wh_cs_WindowMinWeight = 0.5 []
  196. wh_db_ReloadObjectDatabase (Command)
  197. wh_dlg_CamParam1 = 0 []
  198. wh_dlg_CamParam2 = 0 []
  199. wh_dlg_ChatBubbles = 0 []
  200. wh_dlg_CollisionRadius = 0.15 []
  201. wh_dlg_DebugDrawCamera = 0 []
  202. wh_dlg_Enable = 1 []
  203. wh_dlg_ForceCamera = 0 []
  204. wh_dlg_ForcedTopic = 0 []
  205. wh_dlg_HeightCoef = 1.2 []
  206. wh_dlg_MinTimeToCut = 3.5 []
  207. wh_dlg_reload (Command)
  208. wh_dlg_request (Command)
  209. wh_dlg_RequestMaxAxisAngle = 45 []
  210. wh_dlg_RequestMaxDistance = 6.25 []
  211. wh_dlg_RequestMaxTotalAngle = 90 []
  212. wh_dlg_RequestTimeout = 10 []
  213. wh_dlg_TestMode = 0 []
  214. wh_ed_VariableContextReverseOrder = 0 []
  215. WH_Enable_FileProfiling = 0 []
  216. wh_ent_DebugAreaSpawn = 0 []
  217. wh_env_CloudDebug = 0 []
  218. wh_env_CloudMargin = 0.5 []
  219. wh_env_CloudRadius = 55000 []
  220. wh_env_CloudSize = 2000 []
  221. wh_env_CloudSpeed = 1 []
  222. wh_env_HDRPreset = []
  223. wh_env_RebuildClouds (Command)
  224. wh_env_RefreshCloudMaterials (Command)
  225. wh_env_reloadHDR (Command)
  226. wh_env_ResetOnGameEnd = 1 []
  227. wh_env_WeatherLookback = 0.5 []
  228. wh_env_WindAngle = 0 []
  229. wh_gfx_useSWF = 0 []
  230. WH_Grid_DebugDraw = 0 []
  231. wh_g_showHelp = 0 []
  232. wh_horse_CameraCentering = 0.2 []
  233. wh_horse_CameraCenteringTime = 0.5 []
  234. wh_horse_CollisionAvoidance = 1 []
  235. wh_horse_DebugControls = 0 []
  236. wh_horse_FollowPlayerTimer = 15 []
  237. wh_horse_ForceRoadMagnetism = 0 []
  238. wh_horse_HideReinsWhenMounted = 1 []
  239. wh_horse_Idle2MoveWithPlayer = 1 []
  240. wh_horse_RoadMagnetism = 1 []
  241. wh_horse_RoadMagnetismDebug = 0 []
  242. wh_horse_RoadMagnetismMaxDelta = 0.75 []
  243. wh_horse_RoadMagnetismTriggerDelay = 2 []
  244. wh_horse_RotationMax = 1.9 []
  245. wh_horse_RotationMaxDelta = 1.9 []
  246. wh_iLogMaxTraceLevel = 2 [DUMPTODISK]
  247. wh_i_Debug = 0 []
  248. wh_loco_DebugInfo = 0 []
  249. WH_LOD_DebugDraw = 0 []
  250. wh_map_CursorAccMult = 5 []
  251. wh_map_DiscoverAll = 0 []
  252. wh_map_MapAccMult = 4 []
  253. wh_map_MapBlendMult = 2 []
  254. wh_map_MapScaleMult = 2 []
  255. wh_map_MoveCursorMult = 1 []
  256. wh_map_MoveCursorSens = 100 []
  257. wh_map_MoveMapMult = 300 []
  258. wh_map_MoveMapSens = 5 []
  259. wh_map_ScaleStep = 0.1 []
  260. wh_map_StickDeadZone = 0.001 []
  261. WH_MNM_TileAdjecancyTolerance = 0.1 []
  262. WH_MNM_TileBorderSize = 0.5 []
  263. WH_MNM_TriangulateSurfaceAlignHeuristic = 1 []
  264. WH_Move_AllowOffMeshNavigation = 0 []
  265. WH_Move_AllowTeleport = 0 []
  266. WH_Move_OffMeshStuckDetectionMultiplier = 2 []
  267. WH_Move_OffMesh_HorizontalSearchThreshold = 4 []
  268. WH_Move_OffMesh_VerticalSearchThreshold = 1 []
  269. wh_pl_AnimatedCameraBone = []
  270. wh_pl_DebugAlchemy = 0 []
  271. wh_pl_DebugFPC = 0 []
  272. wh_pl_DebugGun = 0 []
  273. wh_pl_DebugIKLimbs = 0 []
  274. wh_pl_DebugInteractor = 0 []
  275. wh_pl_DebugMovementDirs = 0 []
  276. wh_pl_DebugPicking = 0 []
  277. wh_pl_DebugPitchYaw = 0 []
  278. wh_pl_DebugView = 0 []
  279. wh_pl_DrawAnim = 1 []
  280. wh_pl_ExactPosDebug = 0 []
  281. wh_pl_FirstPersonCameraType = 1 []
  282. wh_pl_GatherRadius = 2 []
  283. wh_pl_hit (Command)
  284. wh_pl_InventoryDummy = 1 []
  285. wh_pl_NearZ = 0.1 []
  286. wh_pl_PickAlways = 0 []
  287. wh_pl_PickDistTolerance = 0.25 []
  288. wh_pl_PickupPriority = 0.9 []
  289. wh_pl_RespawnDistance = 2 []
  290. wh_pl_SharpeningCameraRotation = 0.2 []
  291. wh_pl_SharpeningDebugInfo = 0 []
  292. wh_pl_SharpeningDestructionAngle = 0.666667 []
  293. wh_pl_SharpeningEffDecMult = 0.5 []
  294. wh_pl_SharpeningEffIncMult = 0.5 []
  295. wh_pl_SharpeningIdealAngle = 0.5 []
  296. wh_pl_SharpeningParticleFailMult = 50 []
  297. wh_pl_SharpeningParticleNormalMult = 150 []
  298. wh_pl_SharpeningPedalSpeedInc = 0.1 []
  299. wh_pl_SharpeningPerSecSpeedMult = 0.1 []
  300. wh_pl_SharpeningPerSecSpeedPressMult = 0.1 []
  301. wh_pl_SharpeningPositionMult = 0.5 []
  302. wh_pl_SharpeningRotationMult = 0.5 []
  303. wh_pl_SharpeningUseBothSticks = 0 []
  304. wh_pl_ShowFireCursor = 0 []
  305. wh_pl_ShowHead = 0 []
  306. wh_pl_SkipTimeEnableOptiCVars = 1 []
  307. wh_pl_SkipTimeStep = 0.25 []
  308. wh_pl_StabilizationWeightMult = 1 []
  309. wh_pl_StateDebug = []
  310. wh_pl_StateEventDebug = []
  311. wh_pl_TurningAnimOff = 0 []
  312. wh_pl_VisualDebug = []
  313. wh_pl_VisualDebugLayout = []
  314. WH_Positioning_DebugDraw = 0 []
  315. wh_rpg_DebugSouls = 0 []
  316. wh_rpg_OneShotKill = 0 []
  317. wh_rpg_reload (Command)
  318. wh_rpg_SkipAll = 0 []
  319. wh_rpg_SkipEffectsOn = []
  320. wh_rpg_SkipFoodTimers = 1 []
  321. wh_rpg_SkipTimersOn = []
  322. wh_r_DynLightsTimeDiff = 0.01 []
  323. wh_r_ReflexLightDebug = 0 []
  324. wh_r_ReflexLightRes = 64 []
  325. WH_Sensations_DebugDraw = 0 []
  326. WH_Situations_Allow = 0 []
  327. WH_Situations_CompareSearchAlgs = 0 []
  328. WH_Situations_DebugDraw = 0 []
  329. WH_Situations_LogSearchStats = 0 []
  330. WH_SmartAreas_DebugDraw = 0 []
  331. wh_spawnItems (Command)
  332. wh_sys_DisableIdleMode = 0 []
  333. wh_sys_keybind_profile = []
  334. wh_sys_PreferredDB = XML []
  335. wh_sys_RandomSeed = 0 [REQUIRE_APP_RESTART]
  336. wh_sys_SQLBranch = [REQUIRE_APP_RESTART]
  337. wh_sys_SQLDatabase = [REQUIRE_APP_RESTART]
  338. wh_sys_SQLPassword = [REQUIRE_APP_RESTART]
  339. wh_sys_SQLServer = [REQUIRE_APP_RESTART]
  340. wh_sys_SQLUser = [REQUIRE_APP_RESTART]
  341. wh_sys_SQLWritable = 0 []
  342. wh_sys_startPointId = 0 []
  343. wh_tw_editmode = 0 []
  344. wh_ui_CopyrightMsgLeft = []
  345. wh_ui_CopyrightMsgRight = []
  346. wh_ui_HudElementsMask = 255 []
  347. wh_ui_InputDevice = 1 [DUMPTODISK]
  348. wh_ui_ShowCompass = 1 []
  349. wh_ui_ShowCursor = 1 []
  350. wh_ui_ShowDialog = 1 []
  351. wh_ui_ShowEventLog = 1 []
  352. wh_ui_ShowHealthBar = 1 []
  353. wh_ui_ShowHints = 1 []
  354. wh_ui_ShowHud = 1 []
  355. wh_ui_ShowInfo = 1 []
  356. wh_ui_ShowSubtitles = 1 []
  357. wh_ui_SubtitlesEnabled = 1 [DUMPTODISK]
  358. WH_VisualMap_DebugDraw = 0 []
  359. WH_VisualMap_Enabled = 1 []
  360. WH_VisualMap_ProcessingLimit = -1 []
  361. WH_VisualMap_TrackFrameCount = 60 []
  362. WH_VisualMap_UpdatePeriod = 1000 []
  363. wh_weaponSystemReload (Command)
  364. WH_Wrap_Ignore_Load_Fail = 1 []
  365. wh_w_DebugTrajectory = 0 []
  366. wh_w_ShotTest = 0 []
  367. wh_w_TrajectoryDashes = 0.5 []
  368. wh_w_TrajectoryGaps = 0.3 []
  369. wh_w_TrajectoryResolution = 0.03 []
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