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Feb 3rd, 2013
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  1. 1>------ Build started: Project: agi, Configuration: Release ARM ------
  2. 2>------ Build started: Project: agos, Configuration: Release ARM ------
  3. 3>------ Build started: Project: cge, Configuration: Release ARM ------
  4. 4>------ Build started: Project: cine, Configuration: Release ARM ------
  5. 5>------ Build started: Project: composer, Configuration: Release ARM ------
  6. 6>------ Build started: Project: cruise, Configuration: Release ARM ------
  7. 7>------ Build started: Project: draci, Configuration: Release ARM ------
  8. 8>------ Build started: Project: drascula, Configuration: Release ARM ------
  9. 1> agi.cpp
  10. 3> bitmap.cpp
  11. 2> agos.cpp
  12. 4> anim.cpp
  13. 5> composer.cpp
  14. 6> actor.cpp
  15. 8> actors.cpp
  16. 7> animation.cpp
  17. 1> checks.cpp
  18. 4> bg.cpp
  19. 6> background.cpp
  20. 3> cge.cpp
  21. 2> animation.cpp
  22. 8> animation.cpp
  23. 5> detection.cpp
  24. 6> backgroundIncrust.cpp
  25. 4> bg_list.cpp
  26. 1> console.cpp
  27. 7> barchive.cpp
  28. 8> console.cpp
  29. 2> charset-fontdata.cpp
  30. 3> cge_main.cpp
  31. 5> graphics.cpp
  32. 5> resource.cpp
  33. 5> scripting.cpp
  34. 5> scripting.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  35. 5> composer.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\composer.lib
  36. 3> console.cpp
  37. 3> detection.cpp
  38. 3> events.cpp
  39. 3> fileio.cpp
  40. 3> game.cpp
  41. 2> charset.cpp
  42. 2> contain.cpp
  43. 2> cursor.cpp
  44. 2> debug.cpp
  45. 2> debugger.cpp
  46. 2> detection.cpp
  47. 8> converse.cpp
  48. 8> detection.cpp
  49. 8> drascula.cpp
  50. 8> graphics.cpp
  51. 8> interface.cpp
  52. 8> objects.cpp
  53. 7> console.cpp
  54. 7> detection.cpp
  55. 7> draci.cpp
  56. 7> font.cpp
  57. 7> game.cpp
  58. 7> mouse.cpp
  59. 1> cycle.cpp
  60. 1> detection.cpp
  61. 1> global.cpp
  62. 1> graphics.cpp
  63. 1> id.cpp
  64. 4> cine.cpp
  65. 4> console.cpp
  66. 4> detection.cpp
  67. 4> gfx.cpp
  68. 4> main_loop.cpp
  69. 4> msg.cpp
  70. 6> cell.cpp
  71. 6> cruise.cpp
  72. 6> cruise_main.cpp
  73. 6> ctp.cpp
  74. 6> dataLoader.cpp
  75. 6> debugger.cpp
  76. 6> decompiler.cpp
  77. 8> palette.cpp
  78. 1> inv.cpp
  79. 9>------ Build started: Project: dreamweb, Configuration: Release ARM ------
  80. 4> object.cpp
  81. 7> music.cpp
  82. 2> draw.cpp
  83. 6> delphine-unpack.cpp
  84. 8> resource.cpp
  85. 3> snail.cpp
  86. 1> keyboard.cpp
  87. 6> detection.cpp
  88. 7> saveload.cpp
  89. 4> pal.cpp
  90. 2> event.cpp
  91. 9> backdrop.cpp
  92. 8> rooms.cpp
  93. 7> screen.cpp
  94. 1> loader_v1.cpp
  95. 4> part.cpp
  96. 3> sound.cpp
  97. 6> font.cpp
  98. 9> console.cpp
  99. 8> saveload.cpp
  100. 2> feeble.cpp
  101. 7> script.cpp
  102. 1> loader_v2.cpp
  103. 9> detection.cpp
  104. 4> prc.cpp
  105. 6> function.cpp
  106. 3> talk.cpp
  107. 8> sound.cpp
  108. 2> gfx.cpp
  109. 7> sound.cpp
  110. 1> loader_v3.cpp
  111. 4> rel.cpp
  112. 6> gfxModule.cpp
  113. 9> dreamweb.cpp
  114. 8> talk.cpp
  115. 2> icons.cpp
  116. 3> text.cpp
  117. 7> sprite.cpp
  118. 1> logic.cpp
  119. 4> saveload.cpp
  120. 6> linker.cpp
  121. 2> input.cpp
  122. 9> keypad.cpp
  123. 3> vga13h.cpp
  124. 7> surface.cpp
  125. 1> lzw.cpp
  126. 6> mainDraw.cpp
  127. 4> script_fw.cpp
  128. 7> walking.cpp
  129. 3> vmenu.cpp
  130. 9> monitor.cpp
  131. 2> input_pn.cpp
  132. 6> menu.cpp
  133. 1> menu.cpp
  134. 2> installshield_cab.cpp
  135. 9> mouse.cpp
  136. 4> script_os.cpp
  137. 3> walk.cpp
  138. 2> items.cpp
  139. 6> mouse.cpp
  140. 1> motion.cpp
  141. 9> newplace.cpp
  142. 4> sound.cpp
  143. 2> menus.cpp
  144. 1> objects.cpp
  145. 6> object.cpp
  146. 9> object.cpp
  147. 4> texte.cpp
  148. 2> midi.cpp
  149. 1> op_cmd.cpp
  150. 9> pathfind.cpp
  151. 6> Compiling...
  152. 6> overlay.cpp
  153. 4> unpack.cpp
  154. 1> op_dbg.cpp
  155. 9> people.cpp
  156. 6> perso.cpp
  157. 4> Compiling...
  158. 4> various.cpp
  159. 8> talk.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  160. 7> walking.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  161. 9> print.cpp
  162. 6> polys.cpp
  163. 8> drascula.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\drascula.lib
  164. 6> saveload.cpp
  165. 9> rain.cpp
  166. 2> Compiling...
  167. 2> midiparser_s1d.cpp
  168. 1> Compiling...
  169. 1> op_test.cpp
  170. 6> script.cpp
  171. 9> saveload.cpp
  172. 10>------ Build started: Project: gob, Configuration: Release ARM ------
  173. 1> opcodes.cpp
  174. 7> draci.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\draci.lib
  175. 6> sound.cpp
  176. 9> sound.cpp
  177. 11>------ Build started: Project: groovie, Configuration: Release ARM ------
  178. 1> picture.cpp
  179. 6> stack.cpp
  180. 9> sprite.cpp
  181. 3> walk.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  182. 6> staticres.cpp
  183. 1> preagi.cpp
  184. 2> oracle.cpp
  185. 9> stubs.cpp
  186. 1> preagi_mickey.cpp
  187. 2> pn.cpp
  188. 9> talk.cpp
  189. 3> cge.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\cge.lib
  190. 6> various.cpp
  191. 4> various.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  192. 11> cell.cpp
  193. 2> res.cpp
  194. 10> batplayer.cpp
  195. 1> preagi_troll.cpp
  196. 11> cursor.cpp
  197. 9> titles.cpp
  198. 6> vars.cpp
  199. 4> cine.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\cine.lib
  200. 12>------ Build started: Project: hugo, Configuration: Release ARM ------
  201. 2> res_ami.cpp
  202. 10> demoplayer.cpp
  203. 11> debug.cpp
  204. 9> use.cpp
  205. 13>------ Build started: Project: kyra, Configuration: Release ARM ------
  206. 1> preagi_winnie.cpp
  207. 2> res_snd.cpp
  208. 11> detection.cpp
  209. 10> scnplayer.cpp
  210. 1> saveload.cpp
  211. 2> rooms.cpp
  212. 6> volume.cpp
  213. 11> font.cpp
  214. 13> animator_hof.cpp
  215. 2> saveload.cpp
  216. 11> graphics.cpp
  217. 10> detection.cpp
  218. 9> Compiling...
  219. 9> vgafades.cpp
  220. 1> sound.cpp
  221. 11> groovie.cpp
  222. 13> animator_lok.cpp
  223. 9> vgagrafx.cpp
  224. 10> diving.cpp
  225. 12> console.cpp
  226. 2> script.cpp
  227. 1> sound_2gs.cpp
  228. 11> lzss.cpp
  229. 13> animator_mr.cpp
  230. 2> script_dp.cpp
  231. 12> detection.cpp
  232. 10> evilfish.cpp
  233. 1> sound_coco3.cpp
  234. 11> music.cpp
  235. 10> meter.cpp
  236. 12> dialogs.cpp
  237. 2> script_e1.cpp
  238. 13> animator_tim.cpp
  239. 11> player.cpp
  240. 1> sound_midi.cpp
  241. 10> mouth.cpp
  242. 2> script_e2.cpp
  243. 13> animator_v2.cpp
  244. 11> resource.cpp
  245. 10> oko.cpp
  246. 12> display.cpp
  247. 1> sound_pcjr.cpp
  248. 2> script_ff.cpp
  249. 10> penetration.cpp
  250. 11> roq.cpp
  251. 13> debugger.cpp
  252. 12> file.cpp
  253. 2> script_pn.cpp
  254. 13> detection.cpp
  255. 1> sound_sarien.cpp
  256. 10> submarine.cpp
  257. 12> file_v1d.cpp
  258. 11> saveload.cpp
  259. 11> script.cpp
  260. 10> saveconverter.cpp
  261. 1> sprite.cpp
  262. 2> script_pp.cpp
  263. 12> file_v1w.cpp
  264. 2> script_s1.cpp
  265. 9> vgagrafx.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  266. 10> saveconverter_v2.cpp
  267. 1> text.cpp
  268. 12> file_v2d.cpp
  269. 11> vdx.cpp
  270. 2> script_s2.cpp
  271. 9> dreamweb.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\dreamweb.lib
  272. 13> gui.cpp
  273. 10> saveconverter_v3.cpp
  274. 1> view.cpp
  275. 12> file_v2w.cpp
  276. 2> script_ww.cpp
  277. 13> gui_hof.cpp
  278. 10> saveconverter_v4.cpp
  279. 14>------ Build started: Project: lure, Configuration: Release ARM ------
  280. 1> wagparser.cpp
  281. 12> file_v3d.cpp
  282. 2> sound.cpp
  283. 10> savefile.cpp
  284. 1> words.cpp
  285. 13> gui_lok.cpp
  286. 12> hugo.cpp
  287. 2> string.cpp
  288. 10> savehandler.cpp
  289. 13> gui_lol.cpp
  290. 12> intro.cpp
  291. 10> saveload.cpp
  292. 12> inventory.cpp
  293. 13> gui_mr.cpp
  294. 2> Compiling...
  295. 2> string_pn.cpp
  296. 10> saveload_ajworld.cpp
  297. 14> animseq.cpp
  298. 12> mouse.cpp
  299. 2> subroutine.cpp
  300. 6> volume.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  301. 1> words.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  302. 10> saveload_fascin.cpp
  303. 13> gui_rpg.cpp
  304. 12> object.cpp
  305. 2> verb.cpp
  306. 14> debugger.cpp
  307. 6> cruise.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\cruise.lib
  308. 13> gui_v1.cpp
  309. 2> verb_pn.cpp
  310. 12> object_v1d.cpp
  311. 14> decode.cpp
  312. 1> agi.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\agi.lib
  313. 15>------ Build started: Project: made, Configuration: Release ARM ------
  314. 10> Compiling...
  315. 10> saveload_geisha.cpp
  316. 13> gui_v2.cpp
  317. 2> vga.cpp
  318. 12> object_v1w.cpp
  319. 16>------ Build started: Project: mohawk, Configuration: Release ARM ------
  320. 2> vga_e2.cpp
  321. 13> items_hof.cpp
  322. 10> saveload_inca2.cpp
  323. 14> detection.cpp
  324. 12> object_v2d.cpp
  325. 2> vga_ff.cpp
  326. 16> bitmap.cpp
  327. 10> saveload_playtoons.cpp
  328. 15> console.cpp
  329. 13> items_lok.cpp
  330. 2> vga_pn.cpp
  331. 12> object_v3d.cpp
  332. 14> disk.cpp
  333. 16> console.cpp
  334. 13> items_lol.cpp
  335. 10> saveload_v2.cpp
  336. 2> vga_s1.cpp
  337. 14> events.cpp
  338. 12> parser.cpp
  339. 16> cursors.cpp
  340. 2> vga_s2.cpp
  341. 13> items_mr.cpp
  342. 15> database.cpp
  343. 10> saveload_v3.cpp
  344. 16> detection.cpp
  345. 14> fights.cpp
  346. 11> vdx.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  347. 2> vga_ww.cpp
  348. 13> items_v2.cpp
  349. 15> detection.cpp
  350. 10> saveload_v4.cpp
  351. 12> Compiling...
  352. 12> parser_v1d.cpp
  353. 2> window.cpp
  354. 15> graphics.cpp
  355. 14> game.cpp
  356. 16> dialogs.cpp
  357. 2> zones.cpp
  358. 15> made.cpp
  359. 12> parser_v1w.cpp
  360. 10> saveload_v6.cpp
  361. 11> groovie.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\groovie.lib
  362. 16> graphics.cpp
  363. 15> music.cpp
  364. 14> hotspots.cpp
  365. 12> parser_v2d.cpp
  366. 10> saveload_v7.cpp
  367. 16> installer_archive.cpp
  368. 13> Compiling...
  369. 13> kyra_hof.cpp
  370. 17>------ Build started: Project: parallaction, Configuration: Release ARM ------
  371. 12> parser_v3d.cpp
  372. 15> pmvplayer.cpp
  373. 16> livingbooks.cpp
  374. 14> intro.cpp
  375. 10> adlib.cpp
  376. 12> route.cpp
  377. 15> redreader.cpp
  378. 13> kyra_lok.cpp
  379. 10> adlplayer.cpp
  380. 16> livingbooks_code.cpp
  381. 17> balloons.cpp
  382. 12> schedule.cpp
  383. 15> resource.cpp
  384. 14> lure.cpp
  385. 10> bgatmosphere.cpp
  386. 16> livingbooks_graphics.cpp
  387. 13> kyra_mr.cpp
  388. 15> screen.cpp
  389. 10> cdrom.cpp
  390. 12> sound.cpp
  391. 14> memory.cpp
  392. 10> infogrames.cpp
  393. 17> callables_br.cpp
  394. 15> screenfx.cpp
  395. 16> livingbooks_lbx.cpp
  396. 12> text.cpp
  397. 14> menu.cpp
  398. 13> kyra_rpg.cpp
  399. 15> script.cpp
  400. 17> callables_ns.cpp
  401. 12> util.cpp
  402. 16> mohawk.cpp
  403. 15> scriptfuncs.cpp
  404. 13> kyra_v1.cpp
  405. 17> debug.cpp
  406. 10> musplayer.cpp
  407. 14> palette.cpp
  408. 15> sound.cpp
  409. 16> resource.cpp
  410. 10> pcspeaker.cpp
  411. 17> detection.cpp
  412. 14> res.cpp
  413. 13> kyra_v2.cpp
  414. 10> protracker.cpp
  415. 17> dialogue.cpp
  416. 10> sound.cpp
  417. 13> lol.cpp
  418. 14> res_struct.cpp
  419. 17> disk.cpp
  420. 16> sound.cpp
  421. 10> soundblaster.cpp
  422. 17> disk_br.cpp
  423. 10> sounddesc.cpp
  424. 14> room.cpp
  425. 13> resource.cpp
  426. 16> video.cpp
  427. 10> soundmixer.cpp
  428. 17> disk_ns.cpp
  429. 16> view.cpp
  430. 13> resource_intern.cpp
  431. 10> Compiling...
  432. 10> anifile.cpp
  433. 17> exec.cpp
  434. 10> aniobject.cpp
  435. 17> exec_br.cpp
  436. 13> saveload.cpp
  437. 10> cheater.cpp
  438. 13> saveload_hof.cpp
  439. 17> exec_ns.cpp
  440. 10> cheater_geisha.cpp
  441. 14> screen.cpp
  442. 17> font.cpp
  443. 13> saveload_lok.cpp
  444. 10> cmpfile.cpp
  445. 15> sound.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  446. 14> scripts.cpp
  447. 17> gfxbase.cpp
  448. 10> console.cpp
  449. 13> saveload_lol.cpp
  450. 14> sound.cpp
  451. 17> graphics.cpp
  452. 10> databases.cpp
  453. 15> made.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\made.lib
  454. 13> saveload_mr.cpp
  455. 17> gui.cpp
  456. 10> dataio.cpp
  457. 13> saveload_rpg.cpp
  458. 17> gui_br.cpp
  459. 10> dbase.cpp
  460. 10> decfile.cpp
  461. 18>------ Build started: Project: queen, Configuration: Release ARM ------
  462. 13> scene_hof.cpp
  463. 17> gui_ns.cpp
  464. 10> draw.cpp
  465. 2> zones.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  466. 17> input.cpp
  467. 10> draw_bargon.cpp
  468. 13> scene_lok.cpp
  469. 18> bankman.cpp
  470. 17> inventory.cpp
  471. 18> command.cpp
  472. 10> draw_fascin.cpp
  473. 14> Compiling...
  474. 14> strings.cpp
  475. 13> scene_lol.cpp
  476. 2> agos.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\agos.lib
  477. 18> credits.cpp
  478. 10> draw_playtoons.cpp
  479. 14> surface.cpp
  480. 18> cutaway.cpp
  481. 13> scene_mr.cpp
  482. 10> draw_v1.cpp
  483. 18> debug.cpp
  484. 19>------ Build started: Project: saga, Configuration: Release ARM ------
  485. 17> Compiling...
  486. 17> objects.cpp
  487. 13> scene_rpg.cpp
  488. 10> draw_v2.cpp
  489. 18> display.cpp
  490. 17> parallaction.cpp
  491. 18> graphics.cpp
  492. 10> expression.cpp
  493. 17> parallaction_br.cpp
  494. 18> grid.cpp
  495. 10> game.cpp
  496. 18> input.cpp
  497. 17> parallaction_ns.cpp
  498. 18> journal.cpp
  499. 19> actor.cpp
  500. 13> Compiling...
  501. 13> scene_v1.cpp
  502. 10> global.cpp
  503. 17> parser.cpp
  504. 18> logic.cpp
  505. 13> scene_v2.cpp
  506. 10> gob.cpp
  507. 19> actor_path.cpp
  508. 17> parser_br.cpp
  509. 13> screen.cpp
  510. 18> midiadlib.cpp
  511. 18> music.cpp
  512. 19> actor_walk.cpp
  513. 10> Compiling...
  514. 10> goblin.cpp
  515. 16> view.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  516. 17> parser_ns.cpp
  517. 16> mohawk.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\mohawk.lib
  518. 13> screen_hof.cpp
  519. 18> musicdata.cpp
  520. 20>------ Build started: Project: sci, Configuration: Release ARM ------
  521. 19> animation.cpp
  522. 10> goblin_v1.cpp
  523. 18> queen.cpp
  524. 17> saveload.cpp
  525. 20> features.cpp
  526. 13> screen_lok.cpp
  527. 10> goblin_v2.cpp
  528. 19> console.cpp
  529. 17> sound_br.cpp
  530. 13> screen_lol.cpp
  531. 14> surface.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  532. 20> file.cpp
  533. 10> goblin_v3.cpp
  534. 18> resource.cpp
  535. 14> lure.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\lure.lib
  536. 19> detection.cpp
  537. 13> screen_mr.cpp
  538. 10> goblin_v4.cpp
  539. 18> restables.cpp
  540. 17> sound_ns.cpp
  541. 20> gc.cpp
  542. 13> screen_v2.cpp
  543. 18> sound.cpp
  544. 19> events.cpp
  545. 10> hotspots.cpp
  546. 17> staticres.cpp
  547. 13> script.cpp
  548. 21>------ Build started: Project: scumm, Configuration: Release ARM ------
  549. 20> kernel.cpp
  550. 18> state.cpp
  551. 19> font.cpp
  552. 10> iniconfig.cpp
  553. 17> walk.cpp
  554. 18> talk.cpp
  555. 13> script_hof.cpp
  556. 10> init.cpp
  557. 21> baseball2001.cpp
  558. 20> kevent.cpp
  559. 19> font_map.cpp
  560. 18> Compiling...
  561. 18> walk.cpp
  562. 19> gfx.cpp
  563. 21> basketball.cpp
  564. 10> init_fascin.cpp
  565. 20> kfile.cpp
  566. 13> script_lok.cpp
  567. 10> init_geisha.cpp
  568. 21> football.cpp
  569. 19> image.cpp
  570. 13> script_lol.cpp
  571. 20> kgraphics.cpp
  572. 10> init_v1.cpp
  573. 19> input.cpp
  574. 21> funshop.cpp
  575. 10> init_v2.cpp
  576. 19> interface.cpp
  577. 20> klists.cpp
  578. 21> moonbase.cpp
  579. 13> script_mr.cpp
  580. 10> init_v3.cpp
  581. 20> kmath.cpp
  582. 19> introproc_ihnm.cpp
  583. 10> init_v4.cpp
  584. 21> puttrace.cpp
  585. 13> script_tim.cpp
  586. 10> init_v6.cpp
  587. 20> kmenu.cpp
  588. 19> introproc_ite.cpp
  589. 21> soccer.cpp
  590. 13> script_v1.cpp
  591. 10> init_v7.cpp
  592. 20> kmisc.cpp
  593. 21> animation_he.cpp
  594. 19> isomap.cpp
  595. 10> inter.cpp
  596. 21> cup_player_he.cpp
  597. 19> itedata.cpp
  598. 20> kmovement.cpp
  599. 10> inter_bargon.cpp
  600. 19> music.cpp
  601. 21> floodfill_he.cpp
  602. 20> kparse.cpp
  603. 13> script_v2.cpp
  604. 19> objectmap.cpp
  605. 21> logic_he.cpp
  606. 13> seqplayer.cpp
  607. 10> inter_fascin.cpp
  608. 20> kpathing.cpp
  609. 19> palanim.cpp
  610. 20> kscripts.cpp
  611. 13> sequences_hof.cpp
  612. 21> palette_he.cpp
  613. 18> walk.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  614. 10> inter_geisha.cpp
  615. 20> ksound.cpp
  616. 21> resource_he.cpp
  617. 18> queen.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\queen.lib
  618. 13> sequences_lok.cpp
  619. 12> util.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  620. 19> Compiling...
  621. 19> puzzle.cpp
  622. 20> kstring.cpp
  623. 21> script_v100he.cpp
  624. 19> render.cpp
  625. 12> hugo.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\hugo.lib
  626. 22>------ Build started: Project: sky, Configuration: Release ARM ------
  627. 13> sequences_lol.cpp
  628. 20> kvideo.cpp
  629. 19> resource.cpp
  630. 21> script_v60he.cpp
  631. 10> Compiling...
  632. 10> inter_inca2.cpp
  633. 20> message.cpp
  634. 19> resource_res.cpp
  635. 21> script_v70he.cpp
  636. 22> adlibchannel.cpp
  637. 10> inter_littlered.cpp
  638. 20> object.cpp
  639. 22> adlibmusic.cpp
  640. 23>------ Build started: Project: sword1, Configuration: Release ARM ------
  641. 19> resource_rsc.cpp
  642. 22> gmchannel.cpp
  643. 21> script_v71he.cpp
  644. 22> gmmusic.cpp
  645. 19> saga.cpp
  646. 10> inter_playtoons.cpp
  647. 20> Compiling...
  648. 20> savegame.cpp
  649. 13> Compiling...
  650. 13> sequences_mr.cpp
  651. 22> mt32music.cpp
  652. 21> script_v72he.cpp
  653. 22> musicbase.cpp
  654. 19> saveload.cpp
  655. 10> inter_v1.cpp
  656. 13> sequences_v2.cpp
  657. 22> autoroute.cpp
  658. 20> script.cpp
  659. 22> compact.cpp
  660. 19> scene.cpp
  661. 13> sound.cpp
  662. 20> script_patches.cpp
  663. 22> control.cpp
  664. 10> inter_v2.cpp
  665. 19> script.cpp
  666. 20> scriptdebug.cpp
  667. 13> sound_adlib.cpp
  668. 22> debug.cpp
  669. 10> inter_v3.cpp
  670. 22> detection.cpp
  671. 19> sfuncs.cpp
  672. 20> seg_manager.cpp
  673. 13> sound_amiga.cpp
  674. 21> script_v80he.cpp
  675. 22> disk.cpp
  676. 19> sfuncs_ihnm.cpp
  677. 10> inter_v4.cpp
  678. 13> sound_digital.cpp
  679. 21> script_v90he.cpp
  680. 20> segment.cpp
  681. 23> animation.cpp
  682. 22> grid.cpp
  683. 17> walk.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  684. 22> hufftext.cpp
  685. 19> shorten.cpp
  686. 22> intro.cpp
  687. 23> console.cpp
  688. 10> inter_v5.cpp
  689. 20> selector.cpp
  690. 13> sound_lok.cpp
  691. 19> sndres.cpp
  692. 23> control.cpp
  693. 22> logic.cpp
  694. 17> parallaction.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\parallaction.lib
  695. 20> state.cpp
  696. 13> sound_lol.cpp
  697. 10> inter_v6.cpp
  698. 19> sound.cpp
  699. 21> Compiling...
  700. 21> sound_he.cpp
  701. 22> mouse.cpp
  702. 23> debug.cpp
  703. 24>------ Build started: Project: sword2, Configuration: Release ARM ------
  704. 19> sprite.cpp
  705. 23> detection.cpp
  706. 20> static_selectors.cpp
  707. 22> rnc_deco.cpp
  708. 13> sound_midi.cpp
  709. 10> inter_v7.cpp
  710. 21> sprite_he.cpp
  711. 22> screen.cpp
  712. 19> sthread.cpp
  713. 23> eventman.cpp
  714. 22> sky.cpp
  715. 21> wiz_he.cpp
  716. 23> logic.cpp
  717. 10> map.cpp
  718. 13> sound_pcspk.cpp
  719. 20> vm.cpp
  720. 10> map_v1.cpp
  721. 23> memman.cpp
  722. 13> sound_towns.cpp
  723. 21> imuse.cpp
  724. 23> menu.cpp
  725. 20> vm_types.cpp
  726. 10> map_v2.cpp
  727. 23> mouse.cpp
  728. 21> imuse_part.cpp
  729. 24> animation.cpp
  730. 13> sprites.cpp
  731. 20> workarounds.cpp
  732. 21> imuse_player.cpp
  733. 10> mult.cpp
  734. 23> music.cpp
  735. 22> Compiling...
  736. 22> sound.cpp
  737. 24> anims.cpp
  738. 20> animate.cpp
  739. 13> sprites_lol.cpp
  740. 23> objectman.cpp
  741. 21> instrument.cpp
  742. 22> text.cpp
  743. 10> mult_v1.cpp
  744. 24> console.cpp
  745. 23> resman.cpp
  746. 21> pcspk.cpp
  747. 13> sprites_rpg.cpp
  748. 20> cache.cpp
  749. 24> controls.cpp
  750. 23> router.cpp
  751. 13> staticres.cpp
  752. 21> sysex_samnmax.cpp
  753. 20> compare.cpp
  754. 10> mult_v2.cpp
  755. 24> debug.cpp
  756. 23> screen.cpp
  757. 21> sysex_scumm.cpp
  758. 21> dimuse.cpp
  759. 20> controls16.cpp
  760. 24> events.cpp
  761. 23> sound.cpp
  762. 13> staticres_lol.cpp
  763. 24> function.cpp
  764. 23> staticres.cpp
  765. 21> dimuse_bndmgr.cpp
  766. 20> coordadjuster.cpp
  767. 10> palanim.cpp
  768. 24> header.cpp
  769. 23> sword1.cpp
  770. 13> staticres_rpg.cpp
  771. 21> dimuse_codecs.cpp
  772. 10> resources.cpp
  773. 20> cursor.cpp
  774. 24> icons.cpp
  775. 21> dimuse_music.cpp
  776. 23> text.cpp
  777. 10> rxyfile.cpp
  778. 13> text.cpp
  779. 24> interpreter.cpp
  780. 22> text.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  781. 20> font.cpp
  782. 24> layers.cpp
  783. 10> scenery.cpp
  784. 21> dimuse_script.cpp
  785. 13> text_hof.cpp
  786. 20> fontsjis.cpp
  787. 22> sky.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\sky.lib
  788. 25>------ Build started: Project: teenagent, Configuration: Release ARM ------
  789. 24> logic.cpp
  790. 21> dimuse_sndmgr.cpp
  791. 13> text_lok.cpp
  792. 10> Compiling...
  793. 10> scenery_v1.cpp
  794. 20> Compiling...
  795. 20> maciconbar.cpp
  796. 24> maketext.cpp
  797. 21> dimuse_tables.cpp
  798. 10> scenery_v2.cpp
  799. 24> memory.cpp
  800. 21> dimuse_track.cpp
  801. 13> Compiling...
  802. 13> text_lol.cpp
  803. 20> menu.cpp
  804. 25> actor.cpp
  805. 10> script.cpp
  806. 24> menu.cpp
  807. 21> insane.cpp
  808. 24> mouse.cpp
  809. 19> sthread.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  810. 13> text_mr.cpp
  811. 25> animation.cpp
  812. 10> surface.cpp
  813. 20> paint.cpp
  814. 25> callbacks.cpp
  815. 24> music.cpp
  816. 10> totfile.cpp
  817. 21> insane_ben.cpp
  818. 13> text_rpg.cpp
  819. 20> paint16.cpp
  820. 19> saga.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\saga.lib
  821. 24> palette.cpp
  822. 25> console.cpp
  823. 10> util.cpp
  824. 24> protocol.cpp
  825. 13> timer.cpp
  826. 20> palette.cpp
  827. 25> detection.cpp
  828. 10> variables.cpp
  829. 24> render.cpp
  830. 13> timer_hof.cpp
  831. 26>------ Build started: Project: tinsel, Configuration: Release ARM ------
  832. 10> video.cpp
  833. 25> dialog.cpp
  834. 20> picture.cpp
  835. 13> timer_lok.cpp
  836. 23> text.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  837. 10> video_v1.cpp
  838. 25> font.cpp
  839. 20> portrait.cpp
  840. 21> Compiling...
  841. 21> insane_enemy.cpp
  842. 13> timer_lol.cpp
  843. 23> sword1.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\sword1.lib
  844. 25> inventory.cpp
  845. 10> video_v2.cpp
  846. 24> Compiling...
  847. 24> resman.cpp
  848. 26> actors.cpp
  849. 20> ports.cpp
  850. 27>------ Build started: Project: toon, Configuration: Release ARM ------
  851. 13> timer_mr.cpp
  852. 10> video_v6.cpp
  853. 21> insane_iact.cpp
  854. 25> music.cpp
  855. 24> router.cpp
  856. 13> timer_rpg.cpp
  857. 10> videoplayer.cpp
  858. 24> saveload.cpp
  859. 21> insane_scenes.cpp
  860. 20> screen.cpp
  861. 25> objects.cpp
  862. 26> adpcm.cpp
  863. 13> util.cpp
  864. 27> anim.cpp
  865. 25> pack.cpp
  866. 24> screen.cpp
  867. 21> channel.cpp
  868. 13> vqa.cpp
  869. 26> anim.cpp
  870. 21> codec1.cpp
  871. 25> resources.cpp
  872. 27> audio.cpp
  873. 21> codec37.cpp
  874. 24> scroll.cpp
  875. 26> background.cpp
  876. 13> wsamovie.cpp
  877. 21> codec47.cpp
  878. 25> scene.cpp
  879. 24> sound.cpp
  880. 27> character.cpp
  881. 21> imuse_channel.cpp
  882. 26> bg.cpp
  883. 25> segment.cpp
  884. 24> speech.cpp
  885. 21> saud_channel.cpp
  886. 27> console.cpp
  887. 26> bmv.cpp
  888. 25> surface.cpp
  889. 21> smush_font.cpp
  890. 24> sprite.cpp
  891. 27> conversation.cpp
  892. 25> surface_list.cpp
  893. 20> text16.cpp
  894. 26> cliprect.cpp
  895. 21> smush_mixer.cpp
  896. 24> startup.cpp
  897. 27> detection.cpp
  898. 25> teenagent.cpp
  899. 26> config.cpp
  900. 20> transitions.cpp
  901. 21> smush_player.cpp
  902. 24> sword2.cpp
  903. 27> drew.cpp
  904. 26> cursor.cpp
  905. 20> view.cpp
  906. 21> actor.cpp
  907. 24> sync.cpp
  908. 27> flux.cpp
  909. 26> debugger.cpp
  910. 24> walker.cpp
  911. 20> grammar.cpp
  912. 27> font.cpp
  913. 26> detection.cpp
  914. 20> said.cpp
  915. 27> hotspot.cpp
  916. 21> akos.cpp
  917. 26> dialogs.cpp
  918. 20> vocabulary.cpp
  919. 27> movie.cpp
  920. 21> base-costume.cpp
  921. 27> path.cpp
  922. 20> adlib.cpp
  923. 26> drives.cpp
  924. 21> bomp.cpp
  925. 27> picture.cpp
  926. 20> amigamac.cpp
  927. 26> effect.cpp
  928. 21> boxes.cpp
  929. 26> events.cpp
  930. 20> cms.cpp
  931. 21> camera.cpp
  932. 26> faders.cpp
  933. 20> fb01.cpp
  934. 27> resource.cpp
  935. 21> charset-fontdata.cpp
  936. 26> font.cpp
  937. 20> fmtowns.cpp
  938. 27> script.cpp
  939. 21> charset.cpp
  940. 26> graphics.cpp
  941. 27> script_func.cpp
  942. 25> teenagent.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  943. 24> walker.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  944. 21> Compiling...
  945. 21> costume.cpp
  946. 20> Compiling...
  947. 20> midi.cpp
  948. 25> teenagent.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\teenagent.lib
  949. 26> handle.cpp
  950. 27> state.cpp
  951. 21> cursor.cpp
  952. 20> pcjr.cpp
  953. 26> heapmem.cpp
  954. 27> text.cpp
  955. 20> audio.cpp
  956. 28>------ Build started: Project: touche, Configuration: Release ARM ------
  957. 24> sword2.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\sword2.lib
  958. 29>------ Build started: Project: tsage, Configuration: Release ARM ------
  959. 27> tools.cpp
  960. 21> debugger.cpp
  961. 20> midiparser_sci.cpp
  962. 28> console.cpp
  963. 29> blueforce_dialogs.cpp
  964. 26> Compiling...
  965. 26> mareels.cpp
  966. 28> detection.cpp
  967. 27> toon.cpp
  968. 21> detection.cpp
  969. 20> music.cpp
  970. 26> move.cpp
  971. 29> blueforce_logic.cpp
  972. 28> graphics.cpp
  973. 28> menu.cpp
  974. 20> soundcmd.cpp
  975. 26> multiobj.cpp
  976. 13> wsamovie.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  977. 28> midi.cpp
  978. 26> music.cpp
  979. 28> opcodes.cpp
  980. 20> seq_decoder.cpp
  981. 29> blueforce_scenes0.cpp
  982. 20> console.cpp
  983. 26> object.cpp
  984. 21> dialogs.cpp
  985. 28> resource.cpp
  986. 26> palette.cpp
  987. 28> saveload.cpp
  988. 21> file.cpp
  989. 20>..\..\engines\sci\console.cpp(2653): warning C4065: switch statement contains 'default' but no 'case' labels
  990. 29> blueforce_scenes1.cpp
  991. 26> pcode.cpp
  992. 20> decompressor.cpp
  993. 28> staticres.cpp
  994. 21> file_nes.cpp
  995. 26> pdisplay.cpp
  996. 20> detection.cpp
  997. 28> touche.cpp
  998. 13> kyra.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\kyra.lib
  999. 21> gfx.cpp
  1000. 29> blueforce_scenes2.cpp
  1001. 26> play.cpp
  1002. 21> gfx_towns.cpp
  1003. 26> polygons.cpp
  1004. 21> help.cpp
  1005. 30>------ Build started: Project: tucker, Configuration: Release ARM ------
  1006. 29> blueforce_scenes3.cpp
  1007. 26> rince.cpp
  1008. 21> input.cpp
  1009. 26> saveload.cpp
  1010. 20> event.cpp
  1011. 21> midiparser_ro.cpp
  1012. 29> blueforce_scenes4.cpp
  1013. 26> savescn.cpp
  1014. 21> nut_renderer.cpp
  1015. 21> object.cpp
  1016. 26> scene.cpp
  1017. 21> palette.cpp
  1018. 26> sched.cpp
  1019. 26> scn.cpp
  1020. 21> player_apple2.cpp
  1021. 20> resource.cpp
  1022. 29> blueforce_scenes5.cpp
  1023. 26> scroll.cpp
  1024. 21> player_mod.cpp
  1025. 20> resource_audio.cpp
  1026. 26> sound.cpp
  1027. 21> player_nes.cpp
  1028. 20> sci.cpp
  1029. 29> blueforce_scenes6.cpp
  1030. 21> player_pce.cpp
  1031. 26> strres.cpp
  1032. 30> console.cpp
  1033. 27> toon.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  1034. 26> sysvar.cpp
  1035. 20> util.cpp
  1036. 27> toon.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\toon.lib
  1037. 30> detection.cpp
  1038. 29> blueforce_scenes7.cpp
  1039. 21> player_sid.cpp
  1040. 30> graphics.cpp
  1041. 26> Compiling...
  1042. 26> text.cpp
  1043. 30> locations.cpp
  1044. 29> blueforce_scenes8.cpp
  1045. 26> timers.cpp
  1046. 28> touche.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  1047. 30> resource.cpp
  1048. 21> Compiling...
  1049. 21> player_towns.cpp
  1050. 26> tinlib.cpp
  1051. 28> touche.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\touche.lib
  1052. 30> saveload.cpp
  1053. 21> player_v1.cpp
  1054. 26> tinsel.cpp
  1055. 29> blueforce_scenes9.cpp
  1056. 30> sequences.cpp
  1057. 21> player_v2.cpp
  1058. 26> token.cpp
  1059. 30> staticres.cpp
  1060. 21> player_v2a.cpp
  1061. 29> blueforce_speakers.cpp
  1062. 30> tucker.cpp
  1063. 21> player_v2base.cpp
  1064. 21> player_v2cms.cpp
  1065. 29> ringworld_demo.cpp
  1066. 21> player_v3a.cpp
  1067. 21> player_v4a.cpp
  1068. 29> ringworld_dialogs.cpp
  1069. 21> resource.cpp
  1070. 29> ringworld_logic.cpp
  1071. 21> resource_v2.cpp
  1072. 21> resource_v3.cpp
  1073. 29> ringworld_scenes1.cpp
  1074. 21> resource_v4.cpp
  1075. 21> room.cpp
  1076. 29> ringworld_scenes10.cpp
  1077. 30> tucker.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  1078. 29> ringworld_scenes2.cpp
  1079. 21> saveload.cpp
  1080. 30> tucker.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\tucker.lib
  1081. 21> script.cpp
  1082. 29> ringworld_scenes3.cpp
  1083. 21> script_v0.cpp
  1084. 20> util.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  1085. 21> script_v2.cpp
  1086. 29> Compiling...
  1087. 29> ringworld_scenes4.cpp
  1088. 21> script_v3.cpp
  1089. 21> script_v4.cpp
  1090. 29> ringworld_scenes5.cpp
  1091. 21> script_v5.cpp
  1092. 20> sci.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\sci.lib
  1093. 29> ringworld_scenes6.cpp
  1094. 21> Compiling...
  1095. 21> script_v6.cpp
  1096. 21> script_v8.cpp
  1097. 29> ringworld_scenes8.cpp
  1098. 21> scumm.cpp
  1099. 29> ringworld_speakers.cpp
  1100. 21> sound.cpp
  1101. 29> ringworld2_dialogs.cpp
  1102. 21> string.cpp
  1103. 29> ringworld2_logic.cpp
  1104. 21> usage_bits.cpp
  1105. 21> util.cpp
  1106. 21> vars.cpp
  1107. 29> ringworld2_scenes0.cpp
  1108. 21> verbs.cpp
  1109. 29> ringworld2_scenes1.cpp
  1110. 29> ringworld2_scenes2.cpp
  1111. 10> videoplayer.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  1112. 29> ringworld2_scenes3.cpp
  1113. 29> ringworld2_speakers.cpp
  1114. 10> gob.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\gob.lib
  1115. 29> converse.cpp
  1116. 29> core.cpp
  1117. 29> debugger.cpp
  1118. 29> detection.cpp
  1119. 29> dialogs.cpp
  1120. 26> token.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  1121. 29> events.cpp
  1122. 26> tinsel.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\tinsel.lib
  1123. 29> globals.cpp
  1124. 21> verbs.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  1125. 29> graphics.cpp
  1126. 21> scumm.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\scumm.lib
  1127. 29> Compiling...
  1128. 29> resources.cpp
  1129. 29> saveload.cpp
  1130. 29> scenes.cpp
  1131. 29> sound.cpp
  1132. 29> staticres.cpp
  1133. 29> tsage.cpp
  1134. 29> user_interface.cpp
  1135. 29> user_interface.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  1136. 29> tsage.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\tsage.lib
  1137. 31>------ Build started: Project: scummvm, Configuration: Release ARM ------
  1138. 31> aac.cpp
  1139. 31> adpcm.cpp
  1140. 31> aiff.cpp
  1141. 31> flac.cpp
  1142. 31> iff_sound.cpp
  1143. 31> mac_snd.cpp
  1144. 31> mp3.cpp
  1145. 31> qdm2.cpp
  1146. 31> raw.cpp
  1147. 31> voc.cpp
  1148. 31> vorbis.cpp
  1149. 31> wave.cpp
  1150. 31> xa.cpp
  1151. 31> infogrames.cpp
  1152. 31> maxtrax.cpp
  1153. 31> module.cpp
  1154. 31> paula.cpp
  1155. 31> protracker.cpp
  1156. 31> rjp1.cpp
  1157. 31> soundfx.cpp
  1158. 31> Compiling...
  1159. 31> tfmx.cpp
  1160. 31> towns_audio.cpp
  1161. 31> towns_euphony.cpp
  1162. 31> towns_midi.cpp
  1163. 31> towns_pc98_driver.cpp
  1164. 31> towns_pc98_fmsynth.cpp
  1165. 31> towns_pc98_plugins.cpp
  1166. 31> AReverbModel.cpp
  1167. 31> DelayReverb.cpp
  1168. 31> FreeverbModel.cpp
  1169. 31> LA32Ramp.cpp
  1170. 31> Part.cpp
  1171. 31> Partial.cpp
  1172. 31> PartialManager.cpp
  1173. 31> Poly.cpp
  1174. 31> Synth.cpp
  1175. 31> TVA.cpp
  1176. 31> TVF.cpp
  1177. 31> TVP.cpp
  1178. 31> Tables.cpp
  1179. 31> Compiling...
  1180. 31> freeverb.cpp
  1181. 31> dbopl.cpp
  1182. 31> dosbox.cpp
  1183. 31> mame.cpp
  1184. 31> adlib.cpp
  1185. 31> appleiigs.cpp
  1186. 31> cms.cpp
  1187. 31> eas.cpp
  1188. 31> fluidsynth.cpp
  1189. 31> mt32.cpp
  1190. 31> pcspk.cpp
  1191. 31> sid.cpp
  1192. 31> wave6581.cpp
  1193. 31> audiostream.cpp
  1194. 31> fmopl.cpp
  1195. 31> mididrv.cpp
  1196. 31> midiparser.cpp
  1197. 31> midiparser_smf.cpp
  1198. 31> midiparser_xmidi.cpp
  1199. 31> midiplayer.cpp
  1200. 31> Compiling...
  1201. 31> mixer.cpp
  1202. 31> mpu401.cpp
  1203. 31> musicplugin.cpp
  1204. 31> null.cpp
  1205. 31> rate.cpp
  1206. 31> timestamp.cpp
  1207. 31> default-audiocd.cpp
  1208. 31> sdl-audiocd.cpp
  1209. 31> default-events.cpp
  1210. 31> sdl-events.cpp
  1211. 31> windows-fs-factory.cpp
  1212. 31> windows-fs.cpp
  1213. 31> abstract-fs.cpp
  1214. 31> stdiostream.cpp
  1215. 31> sdl-graphics.cpp
  1216. 31> surfacesdl-graphics.cpp
  1217. 31> log.cpp
  1218. 31> alsa.cpp
  1219. 31> dmedia.cpp
  1220. 31> seq.cpp
  1221. 31> Compiling...
  1222. 31> sndio.cpp
  1223. 31> stmidi.cpp
  1224. 31> timidity.cpp
  1225. 31> windows.cpp
  1226. 31> doublebuffersdl-mixer.cpp
  1227. 31> sdl-mixer.cpp
  1228. 31> sdl-mutex.cpp
  1229. 31> win32-main.cpp
  1230. 31> win32.cpp
  1231. 31> sdl.cpp
  1232. 31> sdl-provider.cpp
  1233. 31> win32-provider.cpp
  1234. 31> default-saves.cpp
  1235. 31> windows-saves.cpp
  1236. 31>C:\Program Files (x86)\Windows Kits\8.0\Include\um\winnt.h(1182): warning C4005: 'ARRAYSIZE' : macro redefinition
  1237. 31> C:\Users\Bartek\Desktop\scummvm-1.5.0\common/util.h(58) : see previous definition of 'ARRAYSIZE'
  1238. 31>D:\Programy\VS2011\VC\include\setjmp.h(122): warning C4005: 'setjmp' : macro redefinition
  1239. 31> C:\Users\Bartek\Desktop\scummvm-1.5.0\common/forbidden.h(189) : see previous definition of 'setjmp'
  1240. 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C2146: syntax error : missing ';' before identifier 'SYMBOL'
  1241. 31>D:\Programy\VS2011\VC\include\setjmp.h(175): warning C4229: anachronism used : modifiers on data are ignored
  1242. 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C2182: 'FORBIDDEN_look_at_common_forbidden_h_for_more_info' : illegal use of type 'void'
  1243. 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C2495: 'FORBIDDEN_look_at_common_forbidden_h_for_more_info' : '__declspec(noreturn)' can only be applied to function declarations or definitions
  1244. 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C2143: syntax error : missing ';' before '!'
  1245. 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1246. 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C2059: syntax error : '%'
  1247. 31> savefile.cpp
  1248. 31> win32-taskbar.cpp
  1249. 31> default-timer.cpp
  1250. 31> sdl-timer.cpp
  1251. 31> base-backend.cpp
  1252. 31> modular-backend.cpp
  1253. 31> Compiling...
  1254. 31> commandLine.cpp
  1255. 31> plugins.cpp
  1256. 31> version.cpp
  1257. 31> EventDispatcher.cpp
  1258. 31> EventMapper.cpp
  1259. 31> EventRecorder.cpp
  1260. 31> archive.cpp
  1261. 31> config-file.cpp
  1262. 31> config-manager.cpp
  1263. 31> coroutines.cpp
  1264. 31> cosinetables.cpp
  1265. 31> dcl.cpp
  1266. 31> dct.cpp
  1267. 31> debug.cpp
  1268. 31> fft.cpp
  1269. 31> file.cpp
  1270. 31> fs.cpp
  1271. 31> gui_options.cpp
  1272. 31> hashmap.cpp
  1273. 31> huffman.cpp
  1274. 31> Compiling...
  1275. 31> iff_container.cpp
  1276. 31> language.cpp
  1277. 31> localization.cpp
  1278. 31> macresman.cpp
  1279. 31> md5.cpp
  1280. 31> memorypool.cpp
  1281. 31> mutex.cpp
  1282. 31> platform.cpp
  1283. 31> random.cpp
  1284. 31> rational.cpp
  1285. 31> rdft.cpp
  1286. 31> rendermode.cpp
  1287. 31> sinetables.cpp
  1288. 31> str.cpp
  1289. 31> stream.cpp
  1290. 31> system.cpp
  1291. 31> textconsole.cpp
  1292. 31> tokenizer.cpp
  1293. 31> translation.cpp
  1294. 31> unarj.cpp
  1295. 31> Compiling...
  1296. 31> unzip.cpp
  1297. 31> util.cpp
  1298. 31> winexe.cpp
  1299. 31> winexe_ne.cpp
  1300. 31> winexe_pe.cpp
  1301. 31> xmlparser.cpp
  1302. 31> zlib.cpp
  1303. 31> advancedDetector.cpp
  1304. 31> dialogs.cpp
  1305. 31> engine.cpp
  1306. 31> game.cpp
  1307. 31> obsolete.cpp
  1308. 31> savestate.cpp
  1309. 31> bmp.cpp
  1310. 31> jpeg.cpp
  1311. 31> pict.cpp
  1312. 31> png.cpp
  1313. 31> bdf.cpp
  1314. 31> consolefont.cpp
  1315. 31> newfont.cpp
  1316. 31> Compiling...
  1317. 31> newfont_big.cpp
  1318. 31> ttf.cpp
  1319. 31> winfont.cpp
  1320. 31> 2xsai.cpp
  1321. 31> aspect.cpp
  1322. 31> downscaler.cpp
  1323. 31> hq2x.cpp
  1324. 31> hq3x.cpp
  1325. 31> scale2x.cpp
  1326. 31> scale3x.cpp
  1327. 31> scalebit.cpp
  1328. 31> thumbnail_intern.cpp
  1329. 31> VectorRenderer.cpp
  1330. 31> VectorRendererSpec.cpp
  1331. 31> conversion.cpp
  1332. 31> cursorman.cpp
  1333. 31> font.cpp
  1334. 31> fontman.cpp
  1335. 31> iff.cpp
  1336. 31> maccursor.cpp
  1337. 31> Compiling...
  1338. 31> primitives.cpp
  1339. 31> scaler.cpp
  1340. 31> sjis.cpp
  1341. 31> surface.cpp
  1342. 31> thumbnail.cpp
  1343. 31> wincursor.cpp
  1344. 31> yuv_to_rgb.cpp
  1345. 31> editable.cpp
  1346. 31> edittext.cpp
  1347. 31> list.cpp
  1348. 31> popup.cpp
  1349. 31> scrollbar.cpp
  1350. 31> tab.cpp
  1351. 31> ThemeEngine.cpp
  1352. 31> ThemeEval.cpp
  1353. 31> ThemeLayout.cpp
  1354. 31> ThemeParser.cpp
  1355. 31> Tooltip.cpp
  1356. 31> about.cpp
  1357. 31> browser.cpp
  1358. 31> Compiling...
  1359. 31> chooser.cpp
  1360. 31> console.cpp
  1361. 31> debugger.cpp
  1362. 31> dialog.cpp
  1363. 31> gui-manager.cpp
  1364. 31> launcher.cpp
  1365. 31> massadd.cpp
  1366. 31> message.cpp
  1367. 31> object.cpp
  1368. 31> options.cpp
  1369. 31> predictivedialog.cpp
  1370. 31> saveload.cpp
  1371. 31> themebrowser.cpp
  1372. 31> widget.cpp
  1373. 31> cdtoons.cpp
  1374. 31> cinepak.cpp
  1375. 31> indeo3.cpp
  1376. 31> mjpeg.cpp
  1377. 31> msrle.cpp
  1378. 31> msvideo1.cpp
  1379. 31> Compiling...
  1380. 31> qtrle.cpp
  1381. 31> rpza.cpp
  1382. 31> smc.cpp
  1383. 31> svq1.cpp
  1384. 31> truemotion1.cpp
  1385. 31> avi_decoder.cpp
  1386. 31> bink_decoder.cpp
  1387. 31> coktel_decoder.cpp
  1388. 31> dxa_decoder.cpp
  1389. 31> flic_decoder.cpp
  1390. 31> psx_decoder.cpp
  1391. 31> qt_decoder.cpp
  1392. 31> smk_decoder.cpp
  1393. 31> video_decoder.cpp
  1394. ========== Build: 30 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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