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- 1>------ Build started: Project: agi, Configuration: Release ARM ------
- 2>------ Build started: Project: agos, Configuration: Release ARM ------
- 3>------ Build started: Project: cge, Configuration: Release ARM ------
- 4>------ Build started: Project: cine, Configuration: Release ARM ------
- 5>------ Build started: Project: composer, Configuration: Release ARM ------
- 6>------ Build started: Project: cruise, Configuration: Release ARM ------
- 7>------ Build started: Project: draci, Configuration: Release ARM ------
- 8>------ Build started: Project: drascula, Configuration: Release ARM ------
- 1> agi.cpp
- 3> bitmap.cpp
- 2> agos.cpp
- 4> anim.cpp
- 5> composer.cpp
- 6> actor.cpp
- 8> actors.cpp
- 7> animation.cpp
- 1> checks.cpp
- 4> bg.cpp
- 6> background.cpp
- 3> cge.cpp
- 2> animation.cpp
- 8> animation.cpp
- 5> detection.cpp
- 6> backgroundIncrust.cpp
- 4> bg_list.cpp
- 1> console.cpp
- 7> barchive.cpp
- 8> console.cpp
- 2> charset-fontdata.cpp
- 3> cge_main.cpp
- 5> graphics.cpp
- 5> resource.cpp
- 5> scripting.cpp
- 5> scripting.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 5> composer.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\composer.lib
- 3> console.cpp
- 3> detection.cpp
- 3> events.cpp
- 3> fileio.cpp
- 3> game.cpp
- 2> charset.cpp
- 2> contain.cpp
- 2> cursor.cpp
- 2> debug.cpp
- 2> debugger.cpp
- 2> detection.cpp
- 8> converse.cpp
- 8> detection.cpp
- 8> drascula.cpp
- 8> graphics.cpp
- 8> interface.cpp
- 8> objects.cpp
- 7> console.cpp
- 7> detection.cpp
- 7> draci.cpp
- 7> font.cpp
- 7> game.cpp
- 7> mouse.cpp
- 1> cycle.cpp
- 1> detection.cpp
- 1> global.cpp
- 1> graphics.cpp
- 1> id.cpp
- 4> cine.cpp
- 4> console.cpp
- 4> detection.cpp
- 4> gfx.cpp
- 4> main_loop.cpp
- 4> msg.cpp
- 6> cell.cpp
- 6> cruise.cpp
- 6> cruise_main.cpp
- 6> ctp.cpp
- 6> dataLoader.cpp
- 6> debugger.cpp
- 6> decompiler.cpp
- 8> palette.cpp
- 1> inv.cpp
- 9>------ Build started: Project: dreamweb, Configuration: Release ARM ------
- 4> object.cpp
- 7> music.cpp
- 2> draw.cpp
- 6> delphine-unpack.cpp
- 8> resource.cpp
- 3> snail.cpp
- 1> keyboard.cpp
- 6> detection.cpp
- 7> saveload.cpp
- 4> pal.cpp
- 2> event.cpp
- 9> backdrop.cpp
- 8> rooms.cpp
- 7> screen.cpp
- 1> loader_v1.cpp
- 4> part.cpp
- 3> sound.cpp
- 6> font.cpp
- 9> console.cpp
- 8> saveload.cpp
- 2> feeble.cpp
- 7> script.cpp
- 1> loader_v2.cpp
- 9> detection.cpp
- 4> prc.cpp
- 6> function.cpp
- 3> talk.cpp
- 8> sound.cpp
- 2> gfx.cpp
- 7> sound.cpp
- 1> loader_v3.cpp
- 4> rel.cpp
- 6> gfxModule.cpp
- 9> dreamweb.cpp
- 8> talk.cpp
- 2> icons.cpp
- 3> text.cpp
- 7> sprite.cpp
- 1> logic.cpp
- 4> saveload.cpp
- 6> linker.cpp
- 2> input.cpp
- 9> keypad.cpp
- 3> vga13h.cpp
- 7> surface.cpp
- 1> lzw.cpp
- 6> mainDraw.cpp
- 4> script_fw.cpp
- 7> walking.cpp
- 3> vmenu.cpp
- 9> monitor.cpp
- 2> input_pn.cpp
- 6> menu.cpp
- 1> menu.cpp
- 2> installshield_cab.cpp
- 9> mouse.cpp
- 4> script_os.cpp
- 3> walk.cpp
- 2> items.cpp
- 6> mouse.cpp
- 1> motion.cpp
- 9> newplace.cpp
- 4> sound.cpp
- 2> menus.cpp
- 1> objects.cpp
- 6> object.cpp
- 9> object.cpp
- 4> texte.cpp
- 2> midi.cpp
- 1> op_cmd.cpp
- 9> pathfind.cpp
- 6> Compiling...
- 6> overlay.cpp
- 4> unpack.cpp
- 1> op_dbg.cpp
- 9> people.cpp
- 6> perso.cpp
- 4> Compiling...
- 4> various.cpp
- 8> talk.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 7> walking.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 9> print.cpp
- 6> polys.cpp
- 8> drascula.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\drascula.lib
- 6> saveload.cpp
- 9> rain.cpp
- 2> Compiling...
- 2> midiparser_s1d.cpp
- 1> Compiling...
- 1> op_test.cpp
- 6> script.cpp
- 9> saveload.cpp
- 10>------ Build started: Project: gob, Configuration: Release ARM ------
- 1> opcodes.cpp
- 7> draci.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\draci.lib
- 6> sound.cpp
- 9> sound.cpp
- 11>------ Build started: Project: groovie, Configuration: Release ARM ------
- 1> picture.cpp
- 6> stack.cpp
- 9> sprite.cpp
- 3> walk.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 6> staticres.cpp
- 1> preagi.cpp
- 2> oracle.cpp
- 9> stubs.cpp
- 1> preagi_mickey.cpp
- 2> pn.cpp
- 9> talk.cpp
- 3> cge.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\cge.lib
- 6> various.cpp
- 4> various.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 11> cell.cpp
- 2> res.cpp
- 10> batplayer.cpp
- 1> preagi_troll.cpp
- 11> cursor.cpp
- 9> titles.cpp
- 6> vars.cpp
- 4> cine.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\cine.lib
- 12>------ Build started: Project: hugo, Configuration: Release ARM ------
- 2> res_ami.cpp
- 10> demoplayer.cpp
- 11> debug.cpp
- 9> use.cpp
- 13>------ Build started: Project: kyra, Configuration: Release ARM ------
- 1> preagi_winnie.cpp
- 2> res_snd.cpp
- 11> detection.cpp
- 10> scnplayer.cpp
- 1> saveload.cpp
- 2> rooms.cpp
- 6> volume.cpp
- 11> font.cpp
- 13> animator_hof.cpp
- 2> saveload.cpp
- 11> graphics.cpp
- 10> detection.cpp
- 9> Compiling...
- 9> vgafades.cpp
- 1> sound.cpp
- 11> groovie.cpp
- 13> animator_lok.cpp
- 9> vgagrafx.cpp
- 10> diving.cpp
- 12> console.cpp
- 2> script.cpp
- 1> sound_2gs.cpp
- 11> lzss.cpp
- 13> animator_mr.cpp
- 2> script_dp.cpp
- 12> detection.cpp
- 10> evilfish.cpp
- 1> sound_coco3.cpp
- 11> music.cpp
- 10> meter.cpp
- 12> dialogs.cpp
- 2> script_e1.cpp
- 13> animator_tim.cpp
- 11> player.cpp
- 1> sound_midi.cpp
- 10> mouth.cpp
- 2> script_e2.cpp
- 13> animator_v2.cpp
- 11> resource.cpp
- 10> oko.cpp
- 12> display.cpp
- 1> sound_pcjr.cpp
- 2> script_ff.cpp
- 10> penetration.cpp
- 11> roq.cpp
- 13> debugger.cpp
- 12> file.cpp
- 2> script_pn.cpp
- 13> detection.cpp
- 1> sound_sarien.cpp
- 10> submarine.cpp
- 12> file_v1d.cpp
- 11> saveload.cpp
- 11> script.cpp
- 10> saveconverter.cpp
- 1> sprite.cpp
- 2> script_pp.cpp
- 12> file_v1w.cpp
- 2> script_s1.cpp
- 9> vgagrafx.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 10> saveconverter_v2.cpp
- 1> text.cpp
- 12> file_v2d.cpp
- 11> vdx.cpp
- 2> script_s2.cpp
- 9> dreamweb.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\dreamweb.lib
- 13> gui.cpp
- 10> saveconverter_v3.cpp
- 1> view.cpp
- 12> file_v2w.cpp
- 2> script_ww.cpp
- 13> gui_hof.cpp
- 10> saveconverter_v4.cpp
- 14>------ Build started: Project: lure, Configuration: Release ARM ------
- 1> wagparser.cpp
- 12> file_v3d.cpp
- 2> sound.cpp
- 10> savefile.cpp
- 1> words.cpp
- 13> gui_lok.cpp
- 12> hugo.cpp
- 2> string.cpp
- 10> savehandler.cpp
- 13> gui_lol.cpp
- 12> intro.cpp
- 10> saveload.cpp
- 12> inventory.cpp
- 13> gui_mr.cpp
- 2> Compiling...
- 2> string_pn.cpp
- 10> saveload_ajworld.cpp
- 14> animseq.cpp
- 12> mouse.cpp
- 2> subroutine.cpp
- 6> volume.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 1> words.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 10> saveload_fascin.cpp
- 13> gui_rpg.cpp
- 12> object.cpp
- 2> verb.cpp
- 14> debugger.cpp
- 6> cruise.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\cruise.lib
- 13> gui_v1.cpp
- 2> verb_pn.cpp
- 12> object_v1d.cpp
- 14> decode.cpp
- 1> agi.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\agi.lib
- 15>------ Build started: Project: made, Configuration: Release ARM ------
- 10> Compiling...
- 10> saveload_geisha.cpp
- 13> gui_v2.cpp
- 2> vga.cpp
- 12> object_v1w.cpp
- 16>------ Build started: Project: mohawk, Configuration: Release ARM ------
- 2> vga_e2.cpp
- 13> items_hof.cpp
- 10> saveload_inca2.cpp
- 14> detection.cpp
- 12> object_v2d.cpp
- 2> vga_ff.cpp
- 16> bitmap.cpp
- 10> saveload_playtoons.cpp
- 15> console.cpp
- 13> items_lok.cpp
- 2> vga_pn.cpp
- 12> object_v3d.cpp
- 14> disk.cpp
- 16> console.cpp
- 13> items_lol.cpp
- 10> saveload_v2.cpp
- 2> vga_s1.cpp
- 14> events.cpp
- 12> parser.cpp
- 16> cursors.cpp
- 2> vga_s2.cpp
- 13> items_mr.cpp
- 15> database.cpp
- 10> saveload_v3.cpp
- 16> detection.cpp
- 14> fights.cpp
- 11> vdx.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 2> vga_ww.cpp
- 13> items_v2.cpp
- 15> detection.cpp
- 10> saveload_v4.cpp
- 12> Compiling...
- 12> parser_v1d.cpp
- 2> window.cpp
- 15> graphics.cpp
- 14> game.cpp
- 16> dialogs.cpp
- 2> zones.cpp
- 15> made.cpp
- 12> parser_v1w.cpp
- 10> saveload_v6.cpp
- 11> groovie.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\groovie.lib
- 16> graphics.cpp
- 15> music.cpp
- 14> hotspots.cpp
- 12> parser_v2d.cpp
- 10> saveload_v7.cpp
- 16> installer_archive.cpp
- 13> Compiling...
- 13> kyra_hof.cpp
- 17>------ Build started: Project: parallaction, Configuration: Release ARM ------
- 12> parser_v3d.cpp
- 15> pmvplayer.cpp
- 16> livingbooks.cpp
- 14> intro.cpp
- 10> adlib.cpp
- 12> route.cpp
- 15> redreader.cpp
- 13> kyra_lok.cpp
- 10> adlplayer.cpp
- 16> livingbooks_code.cpp
- 17> balloons.cpp
- 12> schedule.cpp
- 15> resource.cpp
- 14> lure.cpp
- 10> bgatmosphere.cpp
- 16> livingbooks_graphics.cpp
- 13> kyra_mr.cpp
- 15> screen.cpp
- 10> cdrom.cpp
- 12> sound.cpp
- 14> memory.cpp
- 10> infogrames.cpp
- 17> callables_br.cpp
- 15> screenfx.cpp
- 16> livingbooks_lbx.cpp
- 12> text.cpp
- 14> menu.cpp
- 13> kyra_rpg.cpp
- 15> script.cpp
- 17> callables_ns.cpp
- 12> util.cpp
- 16> mohawk.cpp
- 15> scriptfuncs.cpp
- 13> kyra_v1.cpp
- 17> debug.cpp
- 10> musplayer.cpp
- 14> palette.cpp
- 15> sound.cpp
- 16> resource.cpp
- 10> pcspeaker.cpp
- 17> detection.cpp
- 14> res.cpp
- 13> kyra_v2.cpp
- 10> protracker.cpp
- 17> dialogue.cpp
- 10> sound.cpp
- 13> lol.cpp
- 14> res_struct.cpp
- 17> disk.cpp
- 16> sound.cpp
- 10> soundblaster.cpp
- 17> disk_br.cpp
- 10> sounddesc.cpp
- 14> room.cpp
- 13> resource.cpp
- 16> video.cpp
- 10> soundmixer.cpp
- 17> disk_ns.cpp
- 16> view.cpp
- 13> resource_intern.cpp
- 10> Compiling...
- 10> anifile.cpp
- 17> exec.cpp
- 10> aniobject.cpp
- 17> exec_br.cpp
- 13> saveload.cpp
- 10> cheater.cpp
- 13> saveload_hof.cpp
- 17> exec_ns.cpp
- 10> cheater_geisha.cpp
- 14> screen.cpp
- 17> font.cpp
- 13> saveload_lok.cpp
- 10> cmpfile.cpp
- 15> sound.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 14> scripts.cpp
- 17> gfxbase.cpp
- 10> console.cpp
- 13> saveload_lol.cpp
- 14> sound.cpp
- 17> graphics.cpp
- 10> databases.cpp
- 15> made.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\made.lib
- 13> saveload_mr.cpp
- 17> gui.cpp
- 10> dataio.cpp
- 13> saveload_rpg.cpp
- 17> gui_br.cpp
- 10> dbase.cpp
- 10> decfile.cpp
- 18>------ Build started: Project: queen, Configuration: Release ARM ------
- 13> scene_hof.cpp
- 17> gui_ns.cpp
- 10> draw.cpp
- 2> zones.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 17> input.cpp
- 10> draw_bargon.cpp
- 13> scene_lok.cpp
- 18> bankman.cpp
- 17> inventory.cpp
- 18> command.cpp
- 10> draw_fascin.cpp
- 14> Compiling...
- 14> strings.cpp
- 13> scene_lol.cpp
- 2> agos.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\agos.lib
- 18> credits.cpp
- 10> draw_playtoons.cpp
- 14> surface.cpp
- 18> cutaway.cpp
- 13> scene_mr.cpp
- 10> draw_v1.cpp
- 18> debug.cpp
- 19>------ Build started: Project: saga, Configuration: Release ARM ------
- 17> Compiling...
- 17> objects.cpp
- 13> scene_rpg.cpp
- 10> draw_v2.cpp
- 18> display.cpp
- 17> parallaction.cpp
- 18> graphics.cpp
- 10> expression.cpp
- 17> parallaction_br.cpp
- 18> grid.cpp
- 10> game.cpp
- 18> input.cpp
- 17> parallaction_ns.cpp
- 18> journal.cpp
- 19> actor.cpp
- 13> Compiling...
- 13> scene_v1.cpp
- 10> global.cpp
- 17> parser.cpp
- 18> logic.cpp
- 13> scene_v2.cpp
- 10> gob.cpp
- 19> actor_path.cpp
- 17> parser_br.cpp
- 13> screen.cpp
- 18> midiadlib.cpp
- 18> music.cpp
- 19> actor_walk.cpp
- 10> Compiling...
- 10> goblin.cpp
- 16> view.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 17> parser_ns.cpp
- 16> mohawk.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\mohawk.lib
- 13> screen_hof.cpp
- 18> musicdata.cpp
- 20>------ Build started: Project: sci, Configuration: Release ARM ------
- 19> animation.cpp
- 10> goblin_v1.cpp
- 18> queen.cpp
- 17> saveload.cpp
- 20> features.cpp
- 13> screen_lok.cpp
- 10> goblin_v2.cpp
- 19> console.cpp
- 17> sound_br.cpp
- 13> screen_lol.cpp
- 14> surface.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 20> file.cpp
- 10> goblin_v3.cpp
- 18> resource.cpp
- 14> lure.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\lure.lib
- 19> detection.cpp
- 13> screen_mr.cpp
- 10> goblin_v4.cpp
- 18> restables.cpp
- 17> sound_ns.cpp
- 20> gc.cpp
- 13> screen_v2.cpp
- 18> sound.cpp
- 19> events.cpp
- 10> hotspots.cpp
- 17> staticres.cpp
- 13> script.cpp
- 21>------ Build started: Project: scumm, Configuration: Release ARM ------
- 20> kernel.cpp
- 18> state.cpp
- 19> font.cpp
- 10> iniconfig.cpp
- 17> walk.cpp
- 18> talk.cpp
- 13> script_hof.cpp
- 10> init.cpp
- 21> baseball2001.cpp
- 20> kevent.cpp
- 19> font_map.cpp
- 18> Compiling...
- 18> walk.cpp
- 19> gfx.cpp
- 21> basketball.cpp
- 10> init_fascin.cpp
- 20> kfile.cpp
- 13> script_lok.cpp
- 10> init_geisha.cpp
- 21> football.cpp
- 19> image.cpp
- 13> script_lol.cpp
- 20> kgraphics.cpp
- 10> init_v1.cpp
- 19> input.cpp
- 21> funshop.cpp
- 10> init_v2.cpp
- 19> interface.cpp
- 20> klists.cpp
- 21> moonbase.cpp
- 13> script_mr.cpp
- 10> init_v3.cpp
- 20> kmath.cpp
- 19> introproc_ihnm.cpp
- 10> init_v4.cpp
- 21> puttrace.cpp
- 13> script_tim.cpp
- 10> init_v6.cpp
- 20> kmenu.cpp
- 19> introproc_ite.cpp
- 21> soccer.cpp
- 13> script_v1.cpp
- 10> init_v7.cpp
- 20> kmisc.cpp
- 21> animation_he.cpp
- 19> isomap.cpp
- 10> inter.cpp
- 21> cup_player_he.cpp
- 19> itedata.cpp
- 20> kmovement.cpp
- 10> inter_bargon.cpp
- 19> music.cpp
- 21> floodfill_he.cpp
- 20> kparse.cpp
- 13> script_v2.cpp
- 19> objectmap.cpp
- 21> logic_he.cpp
- 13> seqplayer.cpp
- 10> inter_fascin.cpp
- 20> kpathing.cpp
- 19> palanim.cpp
- 20> kscripts.cpp
- 13> sequences_hof.cpp
- 21> palette_he.cpp
- 18> walk.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 10> inter_geisha.cpp
- 20> ksound.cpp
- 21> resource_he.cpp
- 18> queen.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\queen.lib
- 13> sequences_lok.cpp
- 12> util.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 19> Compiling...
- 19> puzzle.cpp
- 20> kstring.cpp
- 21> script_v100he.cpp
- 19> render.cpp
- 12> hugo.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\hugo.lib
- 22>------ Build started: Project: sky, Configuration: Release ARM ------
- 13> sequences_lol.cpp
- 20> kvideo.cpp
- 19> resource.cpp
- 21> script_v60he.cpp
- 10> Compiling...
- 10> inter_inca2.cpp
- 20> message.cpp
- 19> resource_res.cpp
- 21> script_v70he.cpp
- 22> adlibchannel.cpp
- 10> inter_littlered.cpp
- 20> object.cpp
- 22> adlibmusic.cpp
- 23>------ Build started: Project: sword1, Configuration: Release ARM ------
- 19> resource_rsc.cpp
- 22> gmchannel.cpp
- 21> script_v71he.cpp
- 22> gmmusic.cpp
- 19> saga.cpp
- 10> inter_playtoons.cpp
- 20> Compiling...
- 20> savegame.cpp
- 13> Compiling...
- 13> sequences_mr.cpp
- 22> mt32music.cpp
- 21> script_v72he.cpp
- 22> musicbase.cpp
- 19> saveload.cpp
- 10> inter_v1.cpp
- 13> sequences_v2.cpp
- 22> autoroute.cpp
- 20> script.cpp
- 22> compact.cpp
- 19> scene.cpp
- 13> sound.cpp
- 20> script_patches.cpp
- 22> control.cpp
- 10> inter_v2.cpp
- 19> script.cpp
- 20> scriptdebug.cpp
- 13> sound_adlib.cpp
- 22> debug.cpp
- 10> inter_v3.cpp
- 22> detection.cpp
- 19> sfuncs.cpp
- 20> seg_manager.cpp
- 13> sound_amiga.cpp
- 21> script_v80he.cpp
- 22> disk.cpp
- 19> sfuncs_ihnm.cpp
- 10> inter_v4.cpp
- 13> sound_digital.cpp
- 21> script_v90he.cpp
- 20> segment.cpp
- 23> animation.cpp
- 22> grid.cpp
- 17> walk.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 22> hufftext.cpp
- 19> shorten.cpp
- 22> intro.cpp
- 23> console.cpp
- 10> inter_v5.cpp
- 20> selector.cpp
- 13> sound_lok.cpp
- 19> sndres.cpp
- 23> control.cpp
- 22> logic.cpp
- 17> parallaction.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\parallaction.lib
- 20> state.cpp
- 13> sound_lol.cpp
- 10> inter_v6.cpp
- 19> sound.cpp
- 21> Compiling...
- 21> sound_he.cpp
- 22> mouse.cpp
- 23> debug.cpp
- 24>------ Build started: Project: sword2, Configuration: Release ARM ------
- 19> sprite.cpp
- 23> detection.cpp
- 20> static_selectors.cpp
- 22> rnc_deco.cpp
- 13> sound_midi.cpp
- 10> inter_v7.cpp
- 21> sprite_he.cpp
- 22> screen.cpp
- 19> sthread.cpp
- 23> eventman.cpp
- 22> sky.cpp
- 21> wiz_he.cpp
- 23> logic.cpp
- 10> map.cpp
- 13> sound_pcspk.cpp
- 20> vm.cpp
- 10> map_v1.cpp
- 23> memman.cpp
- 13> sound_towns.cpp
- 21> imuse.cpp
- 23> menu.cpp
- 20> vm_types.cpp
- 10> map_v2.cpp
- 23> mouse.cpp
- 21> imuse_part.cpp
- 24> animation.cpp
- 13> sprites.cpp
- 20> workarounds.cpp
- 21> imuse_player.cpp
- 10> mult.cpp
- 23> music.cpp
- 22> Compiling...
- 22> sound.cpp
- 24> anims.cpp
- 20> animate.cpp
- 13> sprites_lol.cpp
- 23> objectman.cpp
- 21> instrument.cpp
- 22> text.cpp
- 10> mult_v1.cpp
- 24> console.cpp
- 23> resman.cpp
- 21> pcspk.cpp
- 13> sprites_rpg.cpp
- 20> cache.cpp
- 24> controls.cpp
- 23> router.cpp
- 13> staticres.cpp
- 21> sysex_samnmax.cpp
- 20> compare.cpp
- 10> mult_v2.cpp
- 24> debug.cpp
- 23> screen.cpp
- 21> sysex_scumm.cpp
- 21> dimuse.cpp
- 20> controls16.cpp
- 24> events.cpp
- 23> sound.cpp
- 13> staticres_lol.cpp
- 24> function.cpp
- 23> staticres.cpp
- 21> dimuse_bndmgr.cpp
- 20> coordadjuster.cpp
- 10> palanim.cpp
- 24> header.cpp
- 23> sword1.cpp
- 13> staticres_rpg.cpp
- 21> dimuse_codecs.cpp
- 10> resources.cpp
- 20> cursor.cpp
- 24> icons.cpp
- 21> dimuse_music.cpp
- 23> text.cpp
- 10> rxyfile.cpp
- 13> text.cpp
- 24> interpreter.cpp
- 22> text.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 20> font.cpp
- 24> layers.cpp
- 10> scenery.cpp
- 21> dimuse_script.cpp
- 13> text_hof.cpp
- 20> fontsjis.cpp
- 22> sky.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\sky.lib
- 25>------ Build started: Project: teenagent, Configuration: Release ARM ------
- 24> logic.cpp
- 21> dimuse_sndmgr.cpp
- 13> text_lok.cpp
- 10> Compiling...
- 10> scenery_v1.cpp
- 20> Compiling...
- 20> maciconbar.cpp
- 24> maketext.cpp
- 21> dimuse_tables.cpp
- 10> scenery_v2.cpp
- 24> memory.cpp
- 21> dimuse_track.cpp
- 13> Compiling...
- 13> text_lol.cpp
- 20> menu.cpp
- 25> actor.cpp
- 10> script.cpp
- 24> menu.cpp
- 21> insane.cpp
- 24> mouse.cpp
- 19> sthread.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 13> text_mr.cpp
- 25> animation.cpp
- 10> surface.cpp
- 20> paint.cpp
- 25> callbacks.cpp
- 24> music.cpp
- 10> totfile.cpp
- 21> insane_ben.cpp
- 13> text_rpg.cpp
- 20> paint16.cpp
- 19> saga.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\saga.lib
- 24> palette.cpp
- 25> console.cpp
- 10> util.cpp
- 24> protocol.cpp
- 13> timer.cpp
- 20> palette.cpp
- 25> detection.cpp
- 10> variables.cpp
- 24> render.cpp
- 13> timer_hof.cpp
- 26>------ Build started: Project: tinsel, Configuration: Release ARM ------
- 10> video.cpp
- 25> dialog.cpp
- 20> picture.cpp
- 13> timer_lok.cpp
- 23> text.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 10> video_v1.cpp
- 25> font.cpp
- 20> portrait.cpp
- 21> Compiling...
- 21> insane_enemy.cpp
- 13> timer_lol.cpp
- 23> sword1.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\sword1.lib
- 25> inventory.cpp
- 10> video_v2.cpp
- 24> Compiling...
- 24> resman.cpp
- 26> actors.cpp
- 20> ports.cpp
- 27>------ Build started: Project: toon, Configuration: Release ARM ------
- 13> timer_mr.cpp
- 10> video_v6.cpp
- 21> insane_iact.cpp
- 25> music.cpp
- 24> router.cpp
- 13> timer_rpg.cpp
- 10> videoplayer.cpp
- 24> saveload.cpp
- 21> insane_scenes.cpp
- 20> screen.cpp
- 25> objects.cpp
- 26> adpcm.cpp
- 13> util.cpp
- 27> anim.cpp
- 25> pack.cpp
- 24> screen.cpp
- 21> channel.cpp
- 13> vqa.cpp
- 26> anim.cpp
- 21> codec1.cpp
- 25> resources.cpp
- 27> audio.cpp
- 21> codec37.cpp
- 24> scroll.cpp
- 26> background.cpp
- 13> wsamovie.cpp
- 21> codec47.cpp
- 25> scene.cpp
- 24> sound.cpp
- 27> character.cpp
- 21> imuse_channel.cpp
- 26> bg.cpp
- 25> segment.cpp
- 24> speech.cpp
- 21> saud_channel.cpp
- 27> console.cpp
- 26> bmv.cpp
- 25> surface.cpp
- 21> smush_font.cpp
- 24> sprite.cpp
- 27> conversation.cpp
- 25> surface_list.cpp
- 20> text16.cpp
- 26> cliprect.cpp
- 21> smush_mixer.cpp
- 24> startup.cpp
- 27> detection.cpp
- 25> teenagent.cpp
- 26> config.cpp
- 20> transitions.cpp
- 21> smush_player.cpp
- 24> sword2.cpp
- 27> drew.cpp
- 26> cursor.cpp
- 20> view.cpp
- 21> actor.cpp
- 24> sync.cpp
- 27> flux.cpp
- 26> debugger.cpp
- 24> walker.cpp
- 20> grammar.cpp
- 27> font.cpp
- 26> detection.cpp
- 20> said.cpp
- 27> hotspot.cpp
- 21> akos.cpp
- 26> dialogs.cpp
- 20> vocabulary.cpp
- 27> movie.cpp
- 21> base-costume.cpp
- 27> path.cpp
- 20> adlib.cpp
- 26> drives.cpp
- 21> bomp.cpp
- 27> picture.cpp
- 20> amigamac.cpp
- 26> effect.cpp
- 21> boxes.cpp
- 26> events.cpp
- 20> cms.cpp
- 21> camera.cpp
- 26> faders.cpp
- 20> fb01.cpp
- 27> resource.cpp
- 21> charset-fontdata.cpp
- 26> font.cpp
- 20> fmtowns.cpp
- 27> script.cpp
- 21> charset.cpp
- 26> graphics.cpp
- 27> script_func.cpp
- 25> teenagent.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 24> walker.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 21> Compiling...
- 21> costume.cpp
- 20> Compiling...
- 20> midi.cpp
- 25> teenagent.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\teenagent.lib
- 26> handle.cpp
- 27> state.cpp
- 21> cursor.cpp
- 20> pcjr.cpp
- 26> heapmem.cpp
- 27> text.cpp
- 20> audio.cpp
- 28>------ Build started: Project: touche, Configuration: Release ARM ------
- 24> sword2.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\sword2.lib
- 29>------ Build started: Project: tsage, Configuration: Release ARM ------
- 27> tools.cpp
- 21> debugger.cpp
- 20> midiparser_sci.cpp
- 28> console.cpp
- 29> blueforce_dialogs.cpp
- 26> Compiling...
- 26> mareels.cpp
- 28> detection.cpp
- 27> toon.cpp
- 21> detection.cpp
- 20> music.cpp
- 26> move.cpp
- 29> blueforce_logic.cpp
- 28> graphics.cpp
- 28> menu.cpp
- 20> soundcmd.cpp
- 26> multiobj.cpp
- 13> wsamovie.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 28> midi.cpp
- 26> music.cpp
- 28> opcodes.cpp
- 20> seq_decoder.cpp
- 29> blueforce_scenes0.cpp
- 20> console.cpp
- 26> object.cpp
- 21> dialogs.cpp
- 28> resource.cpp
- 26> palette.cpp
- 28> saveload.cpp
- 21> file.cpp
- 20>..\..\engines\sci\console.cpp(2653): warning C4065: switch statement contains 'default' but no 'case' labels
- 29> blueforce_scenes1.cpp
- 26> pcode.cpp
- 20> decompressor.cpp
- 28> staticres.cpp
- 21> file_nes.cpp
- 26> pdisplay.cpp
- 20> detection.cpp
- 28> touche.cpp
- 13> kyra.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\kyra.lib
- 21> gfx.cpp
- 29> blueforce_scenes2.cpp
- 26> play.cpp
- 21> gfx_towns.cpp
- 26> polygons.cpp
- 21> help.cpp
- 30>------ Build started: Project: tucker, Configuration: Release ARM ------
- 29> blueforce_scenes3.cpp
- 26> rince.cpp
- 21> input.cpp
- 26> saveload.cpp
- 20> event.cpp
- 21> midiparser_ro.cpp
- 29> blueforce_scenes4.cpp
- 26> savescn.cpp
- 21> nut_renderer.cpp
- 21> object.cpp
- 26> scene.cpp
- 21> palette.cpp
- 26> sched.cpp
- 26> scn.cpp
- 21> player_apple2.cpp
- 20> resource.cpp
- 29> blueforce_scenes5.cpp
- 26> scroll.cpp
- 21> player_mod.cpp
- 20> resource_audio.cpp
- 26> sound.cpp
- 21> player_nes.cpp
- 20> sci.cpp
- 29> blueforce_scenes6.cpp
- 21> player_pce.cpp
- 26> strres.cpp
- 30> console.cpp
- 27> toon.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 26> sysvar.cpp
- 20> util.cpp
- 27> toon.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\toon.lib
- 30> detection.cpp
- 29> blueforce_scenes7.cpp
- 21> player_sid.cpp
- 30> graphics.cpp
- 26> Compiling...
- 26> text.cpp
- 30> locations.cpp
- 29> blueforce_scenes8.cpp
- 26> timers.cpp
- 28> touche.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 30> resource.cpp
- 21> Compiling...
- 21> player_towns.cpp
- 26> tinlib.cpp
- 28> touche.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\touche.lib
- 30> saveload.cpp
- 21> player_v1.cpp
- 26> tinsel.cpp
- 29> blueforce_scenes9.cpp
- 30> sequences.cpp
- 21> player_v2.cpp
- 26> token.cpp
- 30> staticres.cpp
- 21> player_v2a.cpp
- 29> blueforce_speakers.cpp
- 30> tucker.cpp
- 21> player_v2base.cpp
- 21> player_v2cms.cpp
- 29> ringworld_demo.cpp
- 21> player_v3a.cpp
- 21> player_v4a.cpp
- 29> ringworld_dialogs.cpp
- 21> resource.cpp
- 29> ringworld_logic.cpp
- 21> resource_v2.cpp
- 21> resource_v3.cpp
- 29> ringworld_scenes1.cpp
- 21> resource_v4.cpp
- 21> room.cpp
- 29> ringworld_scenes10.cpp
- 30> tucker.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 29> ringworld_scenes2.cpp
- 21> saveload.cpp
- 30> tucker.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\tucker.lib
- 21> script.cpp
- 29> ringworld_scenes3.cpp
- 21> script_v0.cpp
- 20> util.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 21> script_v2.cpp
- 29> Compiling...
- 29> ringworld_scenes4.cpp
- 21> script_v3.cpp
- 21> script_v4.cpp
- 29> ringworld_scenes5.cpp
- 21> script_v5.cpp
- 20> sci.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\sci.lib
- 29> ringworld_scenes6.cpp
- 21> Compiling...
- 21> script_v6.cpp
- 21> script_v8.cpp
- 29> ringworld_scenes8.cpp
- 21> scumm.cpp
- 29> ringworld_speakers.cpp
- 21> sound.cpp
- 29> ringworld2_dialogs.cpp
- 21> string.cpp
- 29> ringworld2_logic.cpp
- 21> usage_bits.cpp
- 21> util.cpp
- 21> vars.cpp
- 29> ringworld2_scenes0.cpp
- 21> verbs.cpp
- 29> ringworld2_scenes1.cpp
- 29> ringworld2_scenes2.cpp
- 10> videoplayer.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 29> ringworld2_scenes3.cpp
- 29> ringworld2_speakers.cpp
- 10> gob.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\gob.lib
- 29> converse.cpp
- 29> core.cpp
- 29> debugger.cpp
- 29> detection.cpp
- 29> dialogs.cpp
- 26> token.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 29> events.cpp
- 26> tinsel.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\tinsel.lib
- 29> globals.cpp
- 21> verbs.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 29> graphics.cpp
- 21> scumm.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\scumm.lib
- 29> Compiling...
- 29> resources.cpp
- 29> saveload.cpp
- 29> scenes.cpp
- 29> sound.cpp
- 29> staticres.cpp
- 29> tsage.cpp
- 29> user_interface.cpp
- 29> user_interface.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 29> tsage.vcxproj -> C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\tsage.lib
- 31>------ Build started: Project: scummvm, Configuration: Release ARM ------
- 31> aac.cpp
- 31> adpcm.cpp
- 31> aiff.cpp
- 31> flac.cpp
- 31> iff_sound.cpp
- 31> mac_snd.cpp
- 31> mp3.cpp
- 31> qdm2.cpp
- 31> raw.cpp
- 31> voc.cpp
- 31> vorbis.cpp
- 31> wave.cpp
- 31> xa.cpp
- 31> infogrames.cpp
- 31> maxtrax.cpp
- 31> module.cpp
- 31> paula.cpp
- 31> protracker.cpp
- 31> rjp1.cpp
- 31> soundfx.cpp
- 31> Compiling...
- 31> tfmx.cpp
- 31> towns_audio.cpp
- 31> towns_euphony.cpp
- 31> towns_midi.cpp
- 31> towns_pc98_driver.cpp
- 31> towns_pc98_fmsynth.cpp
- 31> towns_pc98_plugins.cpp
- 31> AReverbModel.cpp
- 31> DelayReverb.cpp
- 31> FreeverbModel.cpp
- 31> LA32Ramp.cpp
- 31> Part.cpp
- 31> Partial.cpp
- 31> PartialManager.cpp
- 31> Poly.cpp
- 31> Synth.cpp
- 31> TVA.cpp
- 31> TVF.cpp
- 31> TVP.cpp
- 31> Tables.cpp
- 31> Compiling...
- 31> freeverb.cpp
- 31> dbopl.cpp
- 31> dosbox.cpp
- 31> mame.cpp
- 31> adlib.cpp
- 31> appleiigs.cpp
- 31> cms.cpp
- 31> eas.cpp
- 31> fluidsynth.cpp
- 31> mt32.cpp
- 31> pcspk.cpp
- 31> sid.cpp
- 31> wave6581.cpp
- 31> audiostream.cpp
- 31> fmopl.cpp
- 31> mididrv.cpp
- 31> midiparser.cpp
- 31> midiparser_smf.cpp
- 31> midiparser_xmidi.cpp
- 31> midiplayer.cpp
- 31> Compiling...
- 31> mixer.cpp
- 31> mpu401.cpp
- 31> musicplugin.cpp
- 31> null.cpp
- 31> rate.cpp
- 31> timestamp.cpp
- 31> default-audiocd.cpp
- 31> sdl-audiocd.cpp
- 31> default-events.cpp
- 31> sdl-events.cpp
- 31> windows-fs-factory.cpp
- 31> windows-fs.cpp
- 31> abstract-fs.cpp
- 31> stdiostream.cpp
- 31> sdl-graphics.cpp
- 31> surfacesdl-graphics.cpp
- 31> log.cpp
- 31> alsa.cpp
- 31> dmedia.cpp
- 31> seq.cpp
- 31> Compiling...
- 31> sndio.cpp
- 31> stmidi.cpp
- 31> timidity.cpp
- 31> windows.cpp
- 31> doublebuffersdl-mixer.cpp
- 31> sdl-mixer.cpp
- 31> sdl-mutex.cpp
- 31> win32-main.cpp
- 31> win32.cpp
- 31> sdl.cpp
- 31> sdl-provider.cpp
- 31> win32-provider.cpp
- 31> default-saves.cpp
- 31> windows-saves.cpp
- 31>C:\Program Files (x86)\Windows Kits\8.0\Include\um\winnt.h(1182): warning C4005: 'ARRAYSIZE' : macro redefinition
- 31> C:\Users\Bartek\Desktop\scummvm-1.5.0\common/util.h(58) : see previous definition of 'ARRAYSIZE'
- 31>D:\Programy\VS2011\VC\include\setjmp.h(122): warning C4005: 'setjmp' : macro redefinition
- 31> C:\Users\Bartek\Desktop\scummvm-1.5.0\common/forbidden.h(189) : see previous definition of 'setjmp'
- 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C2146: syntax error : missing ';' before identifier 'SYMBOL'
- 31>D:\Programy\VS2011\VC\include\setjmp.h(175): warning C4229: anachronism used : modifiers on data are ignored
- 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C2182: 'FORBIDDEN_look_at_common_forbidden_h_for_more_info' : illegal use of type 'void'
- 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C2495: 'FORBIDDEN_look_at_common_forbidden_h_for_more_info' : '__declspec(noreturn)' can only be applied to function declarations or definitions
- 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C2143: syntax error : missing ';' before '!'
- 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 31>D:\Programy\VS2011\VC\include\setjmp.h(175): error C2059: syntax error : '%'
- 31> savefile.cpp
- 31> win32-taskbar.cpp
- 31> default-timer.cpp
- 31> sdl-timer.cpp
- 31> base-backend.cpp
- 31> modular-backend.cpp
- 31> Compiling...
- 31> commandLine.cpp
- 31> plugins.cpp
- 31> version.cpp
- 31> EventDispatcher.cpp
- 31> EventMapper.cpp
- 31> EventRecorder.cpp
- 31> archive.cpp
- 31> config-file.cpp
- 31> config-manager.cpp
- 31> coroutines.cpp
- 31> cosinetables.cpp
- 31> dcl.cpp
- 31> dct.cpp
- 31> debug.cpp
- 31> fft.cpp
- 31> file.cpp
- 31> fs.cpp
- 31> gui_options.cpp
- 31> hashmap.cpp
- 31> huffman.cpp
- 31> Compiling...
- 31> iff_container.cpp
- 31> language.cpp
- 31> localization.cpp
- 31> macresman.cpp
- 31> md5.cpp
- 31> memorypool.cpp
- 31> mutex.cpp
- 31> platform.cpp
- 31> random.cpp
- 31> rational.cpp
- 31> rdft.cpp
- 31> rendermode.cpp
- 31> sinetables.cpp
- 31> str.cpp
- 31> stream.cpp
- 31> system.cpp
- 31> textconsole.cpp
- 31> tokenizer.cpp
- 31> translation.cpp
- 31> unarj.cpp
- 31> Compiling...
- 31> unzip.cpp
- 31> util.cpp
- 31> winexe.cpp
- 31> winexe_ne.cpp
- 31> winexe_pe.cpp
- 31> xmlparser.cpp
- 31> zlib.cpp
- 31> advancedDetector.cpp
- 31> dialogs.cpp
- 31> engine.cpp
- 31> game.cpp
- 31> obsolete.cpp
- 31> savestate.cpp
- 31> bmp.cpp
- 31> jpeg.cpp
- 31> pict.cpp
- 31> png.cpp
- 31> bdf.cpp
- 31> consolefont.cpp
- 31> newfont.cpp
- 31> Compiling...
- 31> newfont_big.cpp
- 31> ttf.cpp
- 31> winfont.cpp
- 31> 2xsai.cpp
- 31> aspect.cpp
- 31> downscaler.cpp
- 31> hq2x.cpp
- 31> hq3x.cpp
- 31> scale2x.cpp
- 31> scale3x.cpp
- 31> scalebit.cpp
- 31> thumbnail_intern.cpp
- 31> VectorRenderer.cpp
- 31> VectorRendererSpec.cpp
- 31> conversion.cpp
- 31> cursorman.cpp
- 31> font.cpp
- 31> fontman.cpp
- 31> iff.cpp
- 31> maccursor.cpp
- 31> Compiling...
- 31> primitives.cpp
- 31> scaler.cpp
- 31> sjis.cpp
- 31> surface.cpp
- 31> thumbnail.cpp
- 31> wincursor.cpp
- 31> yuv_to_rgb.cpp
- 31> editable.cpp
- 31> edittext.cpp
- 31> list.cpp
- 31> popup.cpp
- 31> scrollbar.cpp
- 31> tab.cpp
- 31> ThemeEngine.cpp
- 31> ThemeEval.cpp
- 31> ThemeLayout.cpp
- 31> ThemeParser.cpp
- 31> Tooltip.cpp
- 31> about.cpp
- 31> browser.cpp
- 31> Compiling...
- 31> chooser.cpp
- 31> console.cpp
- 31> debugger.cpp
- 31> dialog.cpp
- 31> gui-manager.cpp
- 31> launcher.cpp
- 31> massadd.cpp
- 31> message.cpp
- 31> object.cpp
- 31> options.cpp
- 31> predictivedialog.cpp
- 31> saveload.cpp
- 31> themebrowser.cpp
- 31> widget.cpp
- 31> cdtoons.cpp
- 31> cinepak.cpp
- 31> indeo3.cpp
- 31> mjpeg.cpp
- 31> msrle.cpp
- 31> msvideo1.cpp
- 31> Compiling...
- 31> qtrle.cpp
- 31> rpza.cpp
- 31> smc.cpp
- 31> svq1.cpp
- 31> truemotion1.cpp
- 31> avi_decoder.cpp
- 31> bink_decoder.cpp
- 31> coktel_decoder.cpp
- 31> dxa_decoder.cpp
- 31> flic_decoder.cpp
- 31> psx_decoder.cpp
- 31> qt_decoder.cpp
- 31> smk_decoder.cpp
- 31> video_decoder.cpp
- ========== Build: 30 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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