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Oct 11th, 2014
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  1. <ryaxnb> as for Rare, MS was different then. Also, Rare always required Nintendo's close supervision to make good games.
  2. <ryaxnb> Some rare games don't age that well, and partially because Nintendo didn't cancel out rare's bad parts
  3. <ryaxnb> (E.g. DK64 collectathon)
  4. <ryaxnb> Nintendo and Rare's relationship was very mutual, and they aided each other in development. Mojang is totally independent and has strong staff.
  5. <ryaxnb> Rare also wasn't that good at creating their own unique characters or stories; they worked best with existing IP; often Nintendo IP.
  6. * AndroUser ([email protected]) has joined
  7. <ryaxnb> MS just didn't know what to do with Rare, especially since by 2001 Rare was best at making FPS games, but MS wanted them to make platformers, because they had Bungir for FPS games.
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