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Kamen Rider Blade WIP

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  1. The year is 2004, and the world is much like the one you originally came from. However, the fate of mankind hangs in the balance as an ancient battle royale has begun once again in the present day. Ten thousand years ago, this battle raged between deathless creatures called the Undead in the name of supremacy over the planet. A singular Human Undead won the royale, and the rest were sealed away into cards while humans became the dominant species on the planet. Now, these Undead have been unsealed and the battle begins anew, with the fate of both humanity and the future of the planet at stake. To prevent this, a secret organization called BOARD has created the Rouse Card System to create two Kamen Riders by partially merging them with Category Ace Undead, giving them the power to fight and seal the Undead. Thus, Kamen Rider Blade and Kamen Rider Garren were born.
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  3. However, just a day ago, BOARD is annihilated by an Undead attack and an apparent betrayal by Kamen Rider Garren - Sakuya Tachibana - and many of the Undead are unsealed once again. The morning after this disaster, the Jumper arrives. What sort of hand will you play in this struggle, I wonder? You have +1000 Card Points to spend.
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  5. Age and gender are chosen freely. Try to have it make sense for your background.
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  7. Origins:
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  9. The Wild Card [Free] - You are the Joker, the wild card in this deck. You’re not literally the Joker Undead, but you’re a completely rogue element in this struggle - no family, no connections, no memories of life before in this world. What sort of hand will you play, Jumper?
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  11. BOARD Member [Free] - You were a member of BOARD, either as a third Kamen Rider or an acting member of the staff. Your organization has recently been destroyed, seemingly at the hands of Tachibana, and you’re stuck operating on your own. It seems Kenzaki is still active and fighting the Undead as Kamen Rider Blade. Will you aid him, or take this chance to follow your own way?
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  13. Civilian [Free] - You were just a face in the crowd, an ordinary person living day-to-day life until a voice reached out to you. A mysterious Undead compels you to fight for them, promising to give you the power you need to defend yourself and those you love, for the fate of all of humanity hangs in the balance. Perhaps they want to use you. Perhaps their offer is genuine. Either way, you will find yourself caught in the Battle Fight, and very soon.
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  16. Undead [400] - While most of the ancient Undead are but feral monsters, you are one of the many exceptions to this rule. You are the 54th Undead, similar to the Joker Undead but without the apocalyptic destiny tied to your existence. Perhaps you seek to win the Battle Fight as you were originally meant to. Or perhaps you’ve grown attached to humanity, and wish there was another way? Either way, your fate is etched into the result of the Battle Fight, and you will be in conflict with the Kamen Riders and other Undead. Since you are an Undead yourself, you can use Rouse Cards as part of your biology, as opposed to needing a Driver to fuse with the sealed Undead first. Your Undead form is based on a single earthborn animal or insect in a humanoid form.
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  18. Perks:
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  20. Stop Staring! [100 - Free for Wild Card] - ...Jumper. Jumper! Jumper, pay attention, already! You have a talent for being able to unnervingly, unblinkingly stare at someone for an incredibly long time. This tends to be very unsettling to whoever is looking back at you, especially during tense moments you shouldn’t be doing that. This also gives you a knack for non-verbal communication.
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  22. We’re Friends, Right? [200 - Discount for Wild Card] - Something you will notice very quickly in this world is that supposed allies tend to suffer from a lot of misunderstandings or forced conflict, and a lot of things could have been cleared up if they just talked to each other instead of punching it out. While not all conflict is unnecessary, you are good at defusing battles caused by misunderstandings or falsehoods, preventing friends from fighting or wasting energy on manipulations caused by an enemy. This also makes you good at teamwork or keeping groups together.
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  24. Ex Nihilo [400 - Discount for Wild Card] - What...where did Jumper come from?! No one is expecting you when you arrive. Unless someone went out of their way to prepare for you, your appearance and array of unique abilities come completely out of left field for your enemies. This makes you excellent at sneak attacks or surprising someone with a new ability, making them prone to panic or poor judgement when facing you. And despite showing yourself as a danger, people habitually forget or underestimate the threat you pose, not accounting for your actions in their plans. Only those who hold a blood vendetta or an absolute obsession will be ready for you.
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  26. Jumper’s Wild [600 - Discount for Wild Card] - The Rouse Card system is humanity’s way of utilizing the sealed Undead and their unique powers. By partially fusing with a Category Ace Undead and channeling the powers of the other Undead through the device, one can become a Kamen Rider and fight these undying monsters head-on. Your unique nature has been applied to this - you have not only an in-depth understanding of the Rouse Card system, but you can adapt the system to work on other supernatural creatures. If you can capture a ‘base form’ creature to use as a Category Ace, you may transform into a unique Kamen Rider based on this species, and capture other variations of the same species for different card effects similar to the Rouse Cards, perhaps even things akin to Fusion Jack and Evolution King.
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  28. This is not without risks, however. The fusion system requires both a fearless state of mind and strong willpower - creatures that greatly overpower the user can take over their bodies, or even forcefully fuse with them wholesale if the process is botched hard enough. This is almost never beneficial for the user, in case it needs to be said. You must also be able to defeat and bring such creatures to near-death before sealing them, much like the Undead themselves.
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  30. Ride The Wind [100 - Free for BOARD Member] - A Kamen Rider of BOARD, whether you are one yourself, needs to arrive on the scene quickly to confront the Undead wherever they surface. And what better way is there to get around than on a motorcycle? You are now a talented motorcycle rider, and can do stunts with one very easily without much risk to yourself.
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  32. Discard & Draw [200 - Discount for BOARD Member] - There are times where you must push forward with hot-blooded determination, and times you must be cold as ice in your decisions. Like the turn of a card, you’ve learned how to tap into this. You now have the ability to get your emotions worked up into a frenzy, bringing your determination and boiling blood up to the surface at will, giving you the stubbornness to push forward against a task. You can also let yourself become calm, careful, controlled, and pragmatic in your emotions - able to carry out the most stomach-churning of actions without skipping a beat. You may flip between either states at will, or cancel them out immediately. Try not to wear yourself out from stress, though.
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  34. Blade Brave [400 - Discount for BOARD Member] - In order to fight the enemies of mankind and to properly use the Rider System, you must have a clear mind without fear or doubt. That is what you now possess, being able to clear your mind of any doubts or fears with but a moment’s concentration. Your willpower is much stronger, whether it is against hardship or attempts to control you, your mental strength as strong as hardened stone.
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  36. ELEMENTS [600 - Discount for BOARD Member] - You just have the strangest luck when it comes to unique powers or items. A Driver that can only be utilized by someone with a high fusion rate? Lucky you, that’s just what you have. A certain blood type? No, it works just fine in your hands. Gender? Eh, it can make an exception for you. Artifacts, items, and technology that have a ‘certain person’ requirement work just fine in your hands, even if you don’t quite fit the bill normally. Adverse side effects from trying to use said things just seem to slide off of you, as well. This doesn’t help against sentient or malicious forces, which may still deny you or even harm you if you aren’t prepared, but corrupting or restrictive forces have much less sway over you.
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  38. The Strongest! [100 - Free for Civilian] - When you make your debut, it should be a show-stopper...a moment that shows ‘you’, the person you really are. Upon introducing yourself to someone or a conflict, you are just charismatic and strong enough to make a strong first impression. This doesn’t enable you to defeat stronger foes or convince those far beyond you that you’re anything but a show off, but your first appearance will definitely leave an imprint on the memories of others.
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  40. Smiles in The Dark [200 - Discount for Civilian] - You look so weak in comparison to others, but only because they know so little of you and your strengths. Those who seek to tempt others into vice and evil will approach you easily, mistaking you for easy prey, striking deals with you to grant you power...whether or not you accept is in your hands, but they’ll quickly find they have made a grave mistake when you show your hand. Incidentally, this makes you good at telling when someone is lying to you or trying to swindle you out of something somehow. This effect can be toggled on and off.
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  42. A Royal Hand [400 - Discount for Civilian] - Evil is not a universal constant in all species, even those who are as mindless and monstrous as the many Undead. There is a spark of good or hesitation in all sentient beings, and somehow, you attract those towards yourself. Individuals who count as odd ‘exceptions’ to a rule - Undead always being driven monsters, demons always being evil made manifest, or kaijin who mindlessly follow orders - are pulled to you by the strings of fate. It may not even necessarily be those who have the capacity or desire for good, just those who are disenchanted with their current state of affairs and want something ‘else’. That something ‘else’ tends to align perfectly with your own goals. Be a hero, draw in heroic outcasts from a herd of monsters. Be a criminal, draw in the greedy and the adventurous. No matter from what walks of life they may have been born from, if some capacity for it exists, you’ll truly find your own birds of a feather.
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  44. For Those I Love [600 - Discount for Civilian] - Protecting those you love isn’t a weakness, and neither is bearing the resolve to fight for them. You will find that attempts to exploit your emotions or put your loved ones in danger are akin to trying to fight a storm with a twig, and things just don’t go the way your enemies expect - their erstwhile hostages escape, the memory of the worst moment of your life only makes you stronger and gives you more clarity, and so forth. Attempts to use your own ideals and emotions against you are turned upside-down, turning a losing situation into an advantageous one. The enemy won’t break you through the weakness of your soul - they’ll have to break you the old fashioned way.
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  46. Undying [Free and Restricted to Undead] - You are one of the Undead, created ten thousand years ago and now awakened to the present. As the name indicates, you are a creature that doesn’t know the true touch of death - your organs are vestigial and unnecessary, and your blood is instead a green ooze that sustains your body. You will not age a day, even with the passage of time, and may yet exist to see the day the stars go out. However, you are not invulnerable - you can still suffer pain and injury like any other being, and while you cannot be killed by physical damage, sustaining enough of it to put you into a ‘dying’ state will cause the seal around your waist to shatter, leaving your body immobilized and weakened. In this state, you are vulnerable to being truly killed or sealed away, the latter of which is a loss condition for your chain for the duration of the jump. You will need outside help from companions or allies, or a different way of cheating death should you be brought into this ‘defeated’ state.
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  48. You Need A Hobby [100, Free for Undead] - Might I reccomend photography? You have to live among humans during moments of rest in the Battle Fight, so you need ways to kill time and let your focus drift elsewhere. You have a year of experience in a mundane trade or hobby of your choosing, and are quick to learn more about it should you seek to focus on it further.
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  50. Part of the Family [200, Discount for Undead] - Humans are such strange creatures. How could such feeble beings become the dominant species of this world? But there is compassion and conviction behind their words and actions, and you find that this generosity is extended to you. You will find ordinary, mundane people in worlds you visit will reach out to you - offer you a place to stay, a chance to talk over tea, maybe even offer you a job. These won’t involve things like ancient conspiracies or military organizations, but it will do wonders to enrich your life in small ways - in addition to giving you places to be.
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  52. Where Is It…? [400, Discount for Undead] - Your mind is tempered by both experience in the Battle Fight and your nature as an Undead. By carefully watching the movements of an opponent or enemy, you can read their body language and accurately read their maneuvers and attacks with incredible precision, letting you easily keep initiative in a fight. In addition, if you’re looking for something specific on their person - a weak point, a particular organ carrying an antibody, or where they’re hiding a weapon - a few moments of keeping your gaze locked on them will let you accurately pinpoint where this specific item or element is. Note that this doesn’t create weak points or such items out of thin air - they have to exist in the first place to be found.
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  54. Category: King [600, Discount for Undead] - You stand head and shoulders above the other Undead. Your physical strength and durability is stronger than many others of your species, and your will is strong enough that you could likely overpower a helpless fool who tried to harness your power...at least, if being Sealed didn’t mean game over. In addition, the species you represent on Earth now acknowledges you as ‘King’, and members of that species will both go out of their way to protect you and obey simple commands you give them. The Undead, after all, represent individual species on Earth, and this is the kin you fight for.
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  56. If a Human takes this perk or you designate yourself as a Human Undead, you instead become a better specimen of human - stronger, faster, smarter, and a little better looking. While you’re not an unquestionable King of Mankind, you will find yourself more charismatic and persuasive when talking to other humans.
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