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- Command Reference:
- "sv_cheats 1": Required to use these commands
- "give": Place an item where the player is standing
- "ent_create": Place an item where the player is aiming
- "prop_dynamic_create": Create a model where the player is aiming
- "ent_remove_all": Specify a name (EG: env_smoketrail) to remove all instances of
- env_smoketrail - creates a small volume of smoke in the given location (Stays indefinitely)
- decoy_projectile - places a vertical decoy grenade that puffs a small stack of smoke in the air for 12 seconds, afterwards firing tiny embers into the air. (Stays indefinitely)
- flashbang_projectile - places a vertical flashbang that is set off after one second
- hostage_entity - places a hostage at your location
- chicken - Place two next to each other to create a ground marker (Useful for grenade prac, as they squark if hit)
- Useful models for "prop_dynamic_create":
- player/ctm_gign
- player/ctm_gsg9
- player/ctm_sas
- player/ctm_idf
- player/ctm_st6
- player/ctm_swat
- player/tm_anarchist
- player/tm_balkan
- player/tm_leet
- player/tm_phoenix
- player/tm_pirate
- player/tm_professional
- player/tm_separatist
- player/zombie
- props/props_gameplay/capture_flag (A pole with a CT flag on it)
- inventory_items/5_year_coin (Stays flat to the ground)
- effects/urban_puddle_model01a (Small flat puddle)
- effects/urban_puddle_model02a (Medium flat puddle)
- effects/urban_puddle_model03a (Large flat puddle)
- editor/playerstart (A player-height fluorescent crowbar-man)
- editor/axis_helper_thick (A thick "crosshair". Trick: Place a flag pole on the side of one of these to have a pole laying on the ground)
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