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  1. #include <a_samp>
  2. #include <zcmd>
  3.  
  4. //Player Textdraws:
  5.  
  6. new PlayerText:Textdraw0[MAX_PLAYERS];
  7. new PlayerText:Textdraw1[MAX_PLAYERS];
  8. new PlayerText:Textdraw2[MAX_PLAYERS];
  9. new PlayerText:Textdraw3[MAX_PLAYERS];
  10. new PlayerText:Textdraw4[MAX_PLAYERS];
  11. new PlayerText:Textdraw5[MAX_PLAYERS];
  12. new PlayerText:Textdraw6[MAX_PLAYERS];
  13. new PlayerText:Textdraw7[MAX_PLAYERS];
  14. new PlayerText:Textdraw8[MAX_PLAYERS];
  15. new PlayerText:Textdraw9[MAX_PLAYERS];
  16. new PlayerText:Textdraw10[MAX_PLAYERS];
  17. new PlayerText:Textdraw11[MAX_PLAYERS];
  18. new PlayerText:Textdraw12[MAX_PLAYERS];
  19. new PlayerText:Textdraw13[MAX_PLAYERS];
  20. new PlayerText:Textdraw14[MAX_PLAYERS];
  21. new PlayerText:Textdraw15[MAX_PLAYERS];
  22. new PlayerText:Textdraw16[MAX_PLAYERS];
  23. new PlayerText:Textdraw17[MAX_PLAYERS];
  24. new PlayerText:Textdraw18[MAX_PLAYERS];
  25. new PlayerText:Textdraw19[MAX_PLAYERS];
  26. new PlayerText:Textdraw20[MAX_PLAYERS];
  27. new PlayerText:Textdraw21[MAX_PLAYERS];
  28. new PlayerText:Textdraw22[MAX_PLAYERS];
  29. new PlayerText:Textdraw23[MAX_PLAYERS];
  30. new PlayerText:Textdraw24[MAX_PLAYERS];
  31. new PlayerText:Textdraw25[MAX_PLAYERS];
  32. new PlayerText:Textdraw26[MAX_PLAYERS];
  33. new PlayerText:Textdraw27[MAX_PLAYERS];
  34. new PlayerText:Textdraw28[MAX_PLAYERS];
  35.  
  36. public OnFilterScriptInit()
  37. {
  38.     print("|-____________________-|");
  39.     print("|-_Private200 Creation_-|");
  40.     print("|-_Cellphone TDs loaded_-|");
  41. //  PlayerTextdrawHide(playerid, Textdraw0[playerid]);
  42.     return 1;
  43. }
  44.  
  45. stock TDShow(playerid)
  46. {
  47.     PlayerTextDrawShow(playerid, Textdraw0[playerid]);
  48.     PlayerTextDrawShow(playerid, Textdraw1[playerid]);
  49.     PlayerTextDrawShow(playerid, Textdraw2[playerid]);
  50.     PlayerTextDrawShow(playerid, Textdraw3[playerid]);
  51.     PlayerTextDrawShow(playerid, Textdraw4[playerid]);
  52.     PlayerTextDrawShow(playerid, Textdraw5[playerid]);
  53.     PlayerTextDrawShow(playerid, Textdraw6[playerid]);
  54.     PlayerTextDrawShow(playerid, Textdraw7[playerid]);
  55.     PlayerTextDrawShow(playerid, Textdraw8[playerid]);
  56.     PlayerTextDrawShow(playerid, Textdraw9[playerid]);
  57.     PlayerTextDrawShow(playerid, Textdraw10[playerid]);
  58.     PlayerTextDrawShow(playerid, Textdraw11[playerid]);
  59.     PlayerTextDrawShow(playerid, Textdraw12[playerid]);
  60.     PlayerTextDrawShow(playerid, Textdraw13[playerid]);
  61.     PlayerTextDrawShow(playerid, Textdraw14[playerid]);
  62.     PlayerTextDrawShow(playerid, Textdraw15[playerid]);
  63.     PlayerTextDrawShow(playerid, Textdraw16[playerid]);
  64.     PlayerTextDrawShow(playerid, Textdraw17[playerid]);
  65.     PlayerTextDrawShow(playerid, Textdraw18[playerid]);
  66.     PlayerTextDrawShow(playerid, Textdraw19[playerid]);
  67.     PlayerTextDrawShow(playerid, Textdraw20[playerid]);
  68.     PlayerTextDrawShow(playerid, Textdraw21[playerid]);
  69.     PlayerTextDrawShow(playerid, Textdraw22[playerid]);
  70.     PlayerTextDrawShow(playerid, Textdraw23[playerid]);
  71.     PlayerTextDrawShow(playerid, Textdraw24[playerid]);
  72.     PlayerTextDrawShow(playerid, Textdraw25[playerid]);
  73.     PlayerTextDrawShow(playerid, Textdraw26[playerid]);
  74.     PlayerTextDrawShow(playerid, Textdraw27[playerid]);
  75.     PlayerTextDrawShow(playerid, Textdraw28[playerid]);
  76.     return 1;
  77. }
  78.  
  79. stock TDHide(playerid)
  80. {
  81.     PlayerTextDrawHide(playerid, Textdraw0[playerid]);
  82.     PlayerTextDrawHide(playerid, Textdraw1[playerid]);
  83.     PlayerTextDrawHide(playerid, Textdraw2[playerid]);
  84.     PlayerTextDrawHide(playerid, Textdraw3[playerid]);
  85.     PlayerTextDrawHide(playerid, Textdraw4[playerid]);
  86.     PlayerTextDrawHide(playerid, Textdraw5[playerid]);
  87.     PlayerTextDrawHide(playerid, Textdraw6[playerid]);
  88.     PlayerTextDrawHide(playerid, Textdraw7[playerid]);
  89.     PlayerTextDrawHide(playerid, Textdraw8[playerid]);
  90.     PlayerTextDrawHide(playerid, Textdraw9[playerid]);
  91.     PlayerTextDrawHide(playerid, Textdraw10[playerid]);
  92.     PlayerTextDrawHide(playerid, Textdraw11[playerid]);
  93.     PlayerTextDrawHide(playerid, Textdraw12[playerid]);
  94.     PlayerTextDrawHide(playerid, Textdraw13[playerid]);
  95.     PlayerTextDrawHide(playerid, Textdraw14[playerid]);
  96.     PlayerTextDrawHide(playerid, Textdraw15[playerid]);
  97.     PlayerTextDrawHide(playerid, Textdraw16[playerid]);
  98.     PlayerTextDrawHide(playerid, Textdraw17[playerid]);
  99.     PlayerTextDrawHide(playerid, Textdraw18[playerid]);
  100.     PlayerTextDrawHide(playerid, Textdraw19[playerid]);
  101.     PlayerTextDrawHide(playerid, Textdraw20[playerid]);
  102.     PlayerTextDrawHide(playerid, Textdraw21[playerid]);
  103.     PlayerTextDrawHide(playerid, Textdraw22[playerid]);
  104.     PlayerTextDrawHide(playerid, Textdraw23[playerid]);
  105.     PlayerTextDrawHide(playerid, Textdraw24[playerid]);
  106.     PlayerTextDrawHide(playerid, Textdraw25[playerid]);
  107.     PlayerTextDrawHide(playerid, Textdraw26[playerid]);
  108.     PlayerTextDrawHide(playerid, Textdraw27[playerid]);
  109.     PlayerTextDrawHide(playerid, Textdraw28[playerid]);
  110.     return 1;
  111. }
  112.  
  113. public OnPlayerConnect(playerid)
  114. {
  115.     Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 506.002532, 214.666656, "ld_pool:ball");
  116.     PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 0.000000);
  117.     PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 16.398239, 17.500000);
  118.     PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
  119.     PlayerTextDrawColor(playerid, Textdraw0[playerid], 255);
  120.     PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
  121.     PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
  122.     PlayerTextDrawFont(playerid, Textdraw0[playerid], 4);
  123.  
  124.     Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 594.147949, 215.083343, "ld_pool:ball");
  125.     PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 0.000000);
  126.     PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 16.398239, 17.500000);
  127.     PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
  128.     PlayerTextDrawColor(playerid, Textdraw1[playerid], 255);
  129.     PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
  130.     PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
  131.     PlayerTextDrawFont(playerid, Textdraw1[playerid], 4);
  132.  
  133.     Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 594.147705, 392.416748, "ld_pool:ball");
  134.     PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.000000, 0.000000);
  135.     PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 16.398239, 17.500000);
  136.     PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
  137.     PlayerTextDrawColor(playerid, Textdraw2[playerid], 255);
  138.     PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
  139.     PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 0);
  140.     PlayerTextDrawFont(playerid, Textdraw2[playerid], 4);
  141.  
  142.     Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 506.191528, 392.666900, "ld_pool:ball");
  143.     PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.000000, 0.000000);
  144.     PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 16.398239, 17.500000);
  145.     PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
  146.     PlayerTextDrawColor(playerid, Textdraw3[playerid], 255);
  147.     PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
  148.     PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0);
  149.     PlayerTextDrawFont(playerid, Textdraw3[playerid], 4);
  150.  
  151.     Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 609.672058, 220.250000, "usebox");
  152.     PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.000000, 20.618520);
  153.     PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 506.814056, 0.000000);
  154.     PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
  155.     PlayerTextDrawColor(playerid, Textdraw4[playerid], 255);
  156.     PlayerTextDrawUseBox(playerid, Textdraw4[playerid], true);
  157.     PlayerTextDrawBoxColor(playerid, Textdraw4[playerid], 255);
  158.     PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
  159.     PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 0);
  160.     PlayerTextDrawFont(playerid, Textdraw4[playerid], 0);
  161.  
  162.     Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 594.679382, 229.000000, "usebox");
  163.     PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.000000, 18.998146);
  164.     PlayerTextDrawTextSize(playerid, Textdraw5[playerid], 608.483154, 0.000000);
  165.  
  166.     PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
  167.     PlayerTextDrawColor(playerid, Textdraw5[playerid], 0);
  168.     PlayerTextDrawUseBox(playerid, Textdraw5[playerid], true);
  169.     PlayerTextDrawBoxColor(playerid, Textdraw5[playerid], 255);
  170.     PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
  171.     PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 0);
  172.     PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 255);
  173.     PlayerTextDrawFont(playerid, Textdraw5[playerid], 0);
  174.  
  175.     Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 602.644409, 217.333343, "usebox");
  176.     PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.000000, 3.500370);
  177.     PlayerTextDrawTextSize(playerid, Textdraw6[playerid], 511.967773, 0.000000);
  178.     PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1);
  179.     PlayerTextDrawColor(playerid, Textdraw6[playerid], 0);
  180.     PlayerTextDrawUseBox(playerid, Textdraw6[playerid], true);
  181.     PlayerTextDrawBoxColor(playerid, Textdraw6[playerid], 255);
  182.     PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0);
  183.     PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 0);
  184.     PlayerTextDrawFont(playerid, Textdraw6[playerid], 0);
  185.  
  186.     Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 514.093688, 224.916656, "usebox");
  187.     PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.000000, 19.192594);
  188.     PlayerTextDrawTextSize(playerid, Textdraw7[playerid], 504.471435, 0.000000);
  189.     PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
  190.     PlayerTextDrawColor(playerid, Textdraw7[playerid], 0);
  191.     PlayerTextDrawUseBox(playerid, Textdraw7[playerid], true);
  192.     PlayerTextDrawBoxColor(playerid, Textdraw7[playerid], 255);
  193.     PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
  194.     PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 0);
  195.     PlayerTextDrawFont(playerid, Textdraw7[playerid], 0);
  196.  
  197.     Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 605.923889, 404.000000, "usebox");
  198.     PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.000000, 0.396297);
  199.     PlayerTextDrawTextSize(playerid, Textdraw8[playerid], 510.562194, 0.000000);
  200.     PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1);
  201.     PlayerTextDrawColor(playerid, Textdraw8[playerid], 0);
  202.     PlayerTextDrawUseBox(playerid, Textdraw8[playerid], true);
  203.     PlayerTextDrawBoxColor(playerid, Textdraw8[playerid], 255);
  204.     PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0);
  205.     PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 0);
  206.     PlayerTextDrawFont(playerid, Textdraw8[playerid], 0);
  207.  
  208.     Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 607.329528, 240.666702, "usebox");
  209.     PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.000000, 15.940918);
  210.     PlayerTextDrawTextSize(playerid, Textdraw9[playerid], 509.156585, 0.000000);
  211.     PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1);
  212.     PlayerTextDrawColor(playerid, Textdraw9[playerid], 0);
  213.     PlayerTextDrawUseBox(playerid, Textdraw9[playerid], true);
  214.     PlayerTextDrawBoxColor(playerid, Textdraw9[playerid], -1);
  215.     PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0);
  216.     PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 0);
  217.     PlayerTextDrawFont(playerid, Textdraw9[playerid], 0);
  218.  
  219.     Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 550.980773, 391.416534, "ld_pool:ball");
  220.     PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.000000, 0.000000);
  221.     PlayerTextDrawTextSize(playerid, Textdraw10[playerid], 15.461227, 15.750040);
  222.     PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1);
  223.     PlayerTextDrawColor(playerid, Textdraw10[playerid], -1061109505);
  224.     PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0);
  225.     PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 0);
  226.     PlayerTextDrawFont(playerid, Textdraw10[playerid], 4);
  227.     PlayerTextDrawSetSelectable(playerid, Textdraw10[playerid], true);
  228.  
  229.     Textdraw11[playerid] = CreatePlayerTextDraw(playerid, 607.797973, 240.083328, "usebox");
  230.     PlayerTextDrawLetterSize(playerid, Textdraw11[playerid], 0.000000, 4.414813);
  231.     PlayerTextDrawTextSize(playerid, Textdraw11[playerid], 509.156646, 0.000000);
  232.     PlayerTextDrawAlignment(playerid, Textdraw11[playerid], 1);
  233.     PlayerTextDrawColor(playerid, Textdraw11[playerid], 0);
  234.     PlayerTextDrawUseBox(playerid, Textdraw11[playerid], true);
  235.     PlayerTextDrawBoxColor(playerid, Textdraw11[playerid], 102);
  236.     PlayerTextDrawSetShadow(playerid, Textdraw11[playerid], 0);
  237.     PlayerTextDrawSetOutline(playerid, Textdraw11[playerid], 0);
  238.     PlayerTextDrawFont(playerid, Textdraw11[playerid], 0);
  239.  
  240.     Textdraw12[playerid] = CreatePlayerTextDraw(playerid, 607.329467, 240.083328, "usebox");
  241.     PlayerTextDrawLetterSize(playerid, Textdraw12[playerid], 0.000000, 0.266665);
  242.     PlayerTextDrawTextSize(playerid, Textdraw12[playerid], 508.688140, 0.000000);
  243.     PlayerTextDrawAlignment(playerid, Textdraw12[playerid], 1);
  244.     PlayerTextDrawColor(playerid, Textdraw12[playerid], 0);
  245.     PlayerTextDrawUseBox(playerid, Textdraw12[playerid], true);
  246.     PlayerTextDrawBoxColor(playerid, Textdraw12[playerid], 102);
  247.     PlayerTextDrawSetShadow(playerid, Textdraw12[playerid], 0);
  248.     PlayerTextDrawSetOutline(playerid, Textdraw12[playerid], 0);
  249.     PlayerTextDrawFont(playerid, Textdraw12[playerid], 0);
  250.  
  251.     Textdraw13[playerid] = CreatePlayerTextDraw(playerid, 608.329467, 239.916671, "usebox");
  252.     PlayerTextDrawLetterSize(playerid, Textdraw13[playerid], 0.000000, 0.266665);
  253.     PlayerTextDrawTextSize(playerid, Textdraw13[playerid], 508.688140, 0.000000);
  254.     PlayerTextDrawAlignment(playerid, Textdraw13[playerid], 1);
  255.     PlayerTextDrawColor(playerid, Textdraw13[playerid], 0);
  256.     PlayerTextDrawUseBox(playerid, Textdraw13[playerid], true);
  257.     PlayerTextDrawBoxColor(playerid, Textdraw13[playerid], 102);
  258.     PlayerTextDrawSetShadow(playerid, Textdraw13[playerid], 0);
  259.     PlayerTextDrawSetOutline(playerid, Textdraw13[playerid], 0);
  260.     PlayerTextDrawFont(playerid, Textdraw13[playerid], 0);
  261.  
  262.     Textdraw14[playerid] = CreatePlayerTextDraw(playerid, 609.329467, 239.750015, "usebox");
  263.     PlayerTextDrawLetterSize(playerid, Textdraw14[playerid], 0.000000, 0.266665);
  264.     PlayerTextDrawTextSize(playerid, Textdraw14[playerid], 508.688140, 0.000000);
  265.     PlayerTextDrawAlignment(playerid, Textdraw14[playerid], 1);
  266.     PlayerTextDrawColor(playerid, Textdraw14[playerid], 0);
  267.     PlayerTextDrawUseBox(playerid, Textdraw14[playerid], true);
  268.     PlayerTextDrawBoxColor(playerid, Textdraw14[playerid], 102);
  269.     PlayerTextDrawSetShadow(playerid, Textdraw14[playerid], 0);
  270.     PlayerTextDrawSetOutline(playerid, Textdraw14[playerid], 0);
  271.     PlayerTextDrawFont(playerid, Textdraw14[playerid], 0);
  272.  
  273.     Textdraw15[playerid] = CreatePlayerTextDraw(playerid, 512.093872, 236.833312, "NoSim");
  274.     PlayerTextDrawLetterSize(playerid, Textdraw15[playerid], 0.153420, 0.917496);
  275.     PlayerTextDrawAlignment(playerid, Textdraw15[playerid], 1);
  276.     PlayerTextDrawColor(playerid, Textdraw15[playerid], -1);
  277.     PlayerTextDrawSetShadow(playerid, Textdraw15[playerid], 0);
  278.     PlayerTextDrawSetOutline(playerid, Textdraw15[playerid], 1);
  279.     PlayerTextDrawBackgroundColor(playerid, Textdraw15[playerid], 51);
  280.     PlayerTextDrawFont(playerid, Textdraw15[playerid], 1);
  281.     PlayerTextDrawSetProportional(playerid, Textdraw15[playerid], 1);
  282.  
  283.     Textdraw16[playerid] = CreatePlayerTextDraw(playerid, 583.372192, 237.250000, "58%");
  284.     PlayerTextDrawLetterSize(playerid, Textdraw16[playerid], 0.130934, 0.800831);
  285.     PlayerTextDrawAlignment(playerid, Textdraw16[playerid], 1);
  286.     PlayerTextDrawColor(playerid, Textdraw16[playerid], -1);
  287.     PlayerTextDrawSetShadow(playerid, Textdraw16[playerid], 0);
  288.     PlayerTextDrawSetOutline(playerid, Textdraw16[playerid], 1);
  289.     PlayerTextDrawBackgroundColor(playerid, Textdraw16[playerid], 51);
  290.     PlayerTextDrawFont(playerid, Textdraw16[playerid], 1);
  291.     PlayerTextDrawSetProportional(playerid, Textdraw16[playerid], 1);
  292.  
  293.     Textdraw17[playerid] = CreatePlayerTextDraw(playerid, 605.455322, 241.250000, "usebox");
  294.     PlayerTextDrawLetterSize(playerid, Textdraw17[playerid], 0.000000, 0.007406);
  295.     PlayerTextDrawTextSize(playerid, Textdraw17[playerid], 593.021972, 0.000000);
  296.     PlayerTextDrawAlignment(playerid, Textdraw17[playerid], 1);
  297.     PlayerTextDrawColor(playerid, Textdraw17[playerid], -1);
  298.     PlayerTextDrawUseBox(playerid, Textdraw17[playerid], true);
  299.     PlayerTextDrawBoxColor(playerid, Textdraw17[playerid], -1);
  300.     PlayerTextDrawSetShadow(playerid, Textdraw17[playerid], 0);
  301.     PlayerTextDrawSetOutline(playerid, Textdraw17[playerid], 0);
  302.     PlayerTextDrawFont(playerid, Textdraw17[playerid], 0);
  303.  
  304.     Textdraw18[playerid] = CreatePlayerTextDraw(playerid, 601.707153, 240.083328, "usebox");
  305.     PlayerTextDrawLetterSize(playerid, Textdraw18[playerid], 0.000000, 0.266665);
  306.     PlayerTextDrawTextSize(playerid, Textdraw18[playerid], 592.084960, 0.000000);
  307.     PlayerTextDrawAlignment(playerid, Textdraw18[playerid], 1);
  308.     PlayerTextDrawColor(playerid, Textdraw18[playerid], 0);
  309.     PlayerTextDrawUseBox(playerid, Textdraw18[playerid], true);
  310.     PlayerTextDrawBoxColor(playerid, Textdraw18[playerid], 102);
  311.     PlayerTextDrawSetShadow(playerid, Textdraw18[playerid], 0);
  312.     PlayerTextDrawSetOutline(playerid, Textdraw18[playerid], 0);
  313.     PlayerTextDrawFont(playerid, Textdraw18[playerid], 0);
  314.  
  315.     Textdraw19[playerid] = CreatePlayerTextDraw(playerid, 541.141906, 247.916610, "2:18");
  316.     PlayerTextDrawLetterSize(playerid, Textdraw19[playerid], 0.546513, 2.661668);
  317.     PlayerTextDrawAlignment(playerid, Textdraw19[playerid], 1);
  318.     PlayerTextDrawColor(playerid, Textdraw19[playerid], -1);
  319.     PlayerTextDrawSetShadow(playerid, Textdraw19[playerid], 0);
  320.     PlayerTextDrawSetOutline(playerid, Textdraw19[playerid], 1);
  321.     PlayerTextDrawBackgroundColor(playerid, Textdraw19[playerid], 51);
  322.     PlayerTextDrawFont(playerid, Textdraw19[playerid], 1);
  323.     PlayerTextDrawSetProportional(playerid, Textdraw19[playerid], 1);
  324.  
  325.     Textdraw20[playerid] = CreatePlayerTextDraw(playerid, 533.645812, 272.416564, "Friday, September 21");
  326.     PlayerTextDrawLetterSize(playerid, Textdraw20[playerid], 0.143114, 0.736665);
  327.     PlayerTextDrawAlignment(playerid, Textdraw20[playerid], 1);
  328.     PlayerTextDrawColor(playerid, Textdraw20[playerid], -1);
  329.     PlayerTextDrawSetShadow(playerid, Textdraw20[playerid], 0);
  330.     PlayerTextDrawSetOutline(playerid, Textdraw20[playerid], 1);
  331.     PlayerTextDrawBackgroundColor(playerid, Textdraw20[playerid], 51);
  332.     PlayerTextDrawFont(playerid, Textdraw20[playerid], 1);
  333.     PlayerTextDrawSetProportional(playerid, Textdraw20[playerid], 1);
  334.  
  335.     Textdraw21[playerid] = CreatePlayerTextDraw(playerid, 511.282562, 389.416687, "usebox");
  336.     PlayerTextDrawLetterSize(playerid, Textdraw21[playerid], 0.000000, -4.075930);
  337.     PlayerTextDrawTextSize(playerid, Textdraw21[playerid], 606.609069, 0.000000);
  338.     PlayerTextDrawAlignment(playerid, Textdraw21[playerid], 1);
  339.     PlayerTextDrawColor(playerid, Textdraw21[playerid], 0);
  340.     PlayerTextDrawUseBox(playerid, Textdraw21[playerid], true);
  341.     PlayerTextDrawBoxColor(playerid, Textdraw21[playerid], 102);
  342.     PlayerTextDrawSetShadow(playerid, Textdraw21[playerid], 0);
  343.     PlayerTextDrawSetOutline(playerid, Textdraw21[playerid], 0);
  344.     PlayerTextDrawFont(playerid, Textdraw21[playerid], 0);
  345.  
  346.     Textdraw22[playerid] = CreatePlayerTextDraw(playerid, 589.525634, 364.916687, "usebox");
  347.     PlayerTextDrawLetterSize(playerid, Textdraw22[playerid], 0.000000, 1.562958);
  348.     PlayerTextDrawTextSize(playerid, Textdraw22[playerid], 511.499267, 0.000000);
  349.     PlayerTextDrawAlignment(playerid, Textdraw22[playerid], 1);
  350.     PlayerTextDrawColor(playerid, Textdraw22[playerid], 0);
  351.     PlayerTextDrawUseBox(playerid, Textdraw22[playerid], true);
  352.     PlayerTextDrawBoxColor(playerid, Textdraw22[playerid], 102);
  353.     PlayerTextDrawSetShadow(playerid, Textdraw22[playerid], 0);
  354.     PlayerTextDrawSetOutline(playerid, Textdraw22[playerid], 0);
  355.     PlayerTextDrawFont(playerid, Textdraw22[playerid], 0);
  356.  
  357.     Textdraw23[playerid] = CreatePlayerTextDraw(playerid, 605.049621, 364.749969, "usebox");
  358.     PlayerTextDrawLetterSize(playerid, Textdraw23[playerid], 0.000000, 1.562958);
  359.     PlayerTextDrawTextSize(playerid, Textdraw23[playerid], 587.868103, 0.000000);
  360.     PlayerTextDrawAlignment(playerid, Textdraw23[playerid], 1);
  361.     PlayerTextDrawColor(playerid, Textdraw23[playerid], 0);
  362.     PlayerTextDrawUseBox(playerid, Textdraw23[playerid], true);
  363.     PlayerTextDrawBoxColor(playerid, Textdraw23[playerid], 102);
  364.     PlayerTextDrawSetShadow(playerid, Textdraw23[playerid], 0);
  365.     PlayerTextDrawSetOutline(playerid, Textdraw23[playerid], 0);
  366.     PlayerTextDrawFont(playerid, Textdraw23[playerid], 0);
  367.  
  368.     Textdraw24[playerid] = CreatePlayerTextDraw(playerid, 590.336730, 366.333343, "Camera");
  369.     PlayerTextDrawLetterSize(playerid, Textdraw24[playerid], 0.087364, 1.349166);
  370.     PlayerTextDrawAlignment(playerid, Textdraw24[playerid], 1);
  371.     PlayerTextDrawColor(playerid, Textdraw24[playerid], -1);
  372.     PlayerTextDrawSetShadow(playerid, Textdraw24[playerid], 0);
  373.     PlayerTextDrawSetOutline(playerid, Textdraw24[playerid], 1);
  374.     PlayerTextDrawBackgroundColor(playerid, Textdraw24[playerid], 51);
  375.     PlayerTextDrawFont(playerid, Textdraw24[playerid], 1);
  376.     PlayerTextDrawSetProportional(playerid, Textdraw24[playerid], 1);
  377.  
  378.     Textdraw25[playerid] = CreatePlayerTextDraw(playerid, 548.295593, 366.083312, "usebox");
  379.     PlayerTextDrawLetterSize(playerid, Textdraw25[playerid], 0.000000, 1.303707);
  380.     PlayerTextDrawTextSize(playerid, Textdraw25[playerid], 513.373352, 0.000000);
  381.     PlayerTextDrawAlignment(playerid, Textdraw25[playerid], 1);
  382.     PlayerTextDrawColor(playerid, Textdraw25[playerid], 0);
  383.     PlayerTextDrawUseBox(playerid, Textdraw25[playerid], true);
  384.     PlayerTextDrawBoxColor(playerid, Textdraw25[playerid], -2139062017);
  385.     PlayerTextDrawSetShadow(playerid, Textdraw25[playerid], 0);
  386.     PlayerTextDrawSetOutline(playerid, Textdraw25[playerid], 0);
  387.     PlayerTextDrawFont(playerid, Textdraw25[playerid], 0);
  388.  
  389.     Textdraw26[playerid] = CreatePlayerTextDraw(playerid, 516.310485, 366.916687, "Slide to unlock");
  390.     PlayerTextDrawLetterSize(playerid, Textdraw26[playerid], 0.106573, 1.057499);
  391.     PlayerTextDrawAlignment(playerid, Textdraw26[playerid], 1);
  392.     PlayerTextDrawColor(playerid, Textdraw26[playerid], -1);
  393.     PlayerTextDrawSetShadow(playerid, Textdraw26[playerid], 0);
  394.     PlayerTextDrawSetOutline(playerid, Textdraw26[playerid], 1);
  395.     PlayerTextDrawBackgroundColor(playerid, Textdraw26[playerid], 51);
  396.     PlayerTextDrawFont(playerid, Textdraw26[playerid], 1);
  397.     PlayerTextDrawSetProportional(playerid, Textdraw26[playerid], 1);
  398.     PlayerTextDrawSetSelectable(playerid, Textdraw26[playerid], true);
  399.  
  400.     Textdraw27[playerid] = CreatePlayerTextDraw(playerid, 571.253295, 233.666671, "ld_pool:ball");
  401.     PlayerTextDrawLetterSize(playerid, Textdraw27[playerid], 0.000000, -0.122221);
  402.     PlayerTextDrawTextSize(playerid, Textdraw27[playerid], 548.043884, 0.000000);
  403.     PlayerTextDrawAlignment(playerid, Textdraw27[playerid], 1);
  404.     PlayerTextDrawColor(playerid, Textdraw27[playerid], 0);
  405.     PlayerTextDrawUseBox(playerid, Textdraw27[playerid], true);
  406.     PlayerTextDrawBoxColor(playerid, Textdraw27[playerid], -1);
  407.     PlayerTextDrawSetShadow(playerid, Textdraw27[playerid], 0);
  408.     PlayerTextDrawSetOutline(playerid, Textdraw27[playerid], 0);
  409.     PlayerTextDrawFont(playerid, Textdraw27[playerid], 0);
  410.  
  411.     Textdraw28[playerid] = CreatePlayerTextDraw(playerid, 541.610473, 231.583358, "ld_pool:ball");
  412.     PlayerTextDrawLetterSize(playerid, Textdraw28[playerid], 0.000000, 0.000000);
  413.     PlayerTextDrawTextSize(playerid, Textdraw28[playerid], 4.216690, 4.666666);
  414.     PlayerTextDrawAlignment(playerid, Textdraw28[playerid], 1);
  415.     PlayerTextDrawColor(playerid, Textdraw28[playerid], -1);
  416.     PlayerTextDrawSetShadow(playerid, Textdraw28[playerid], 0);
  417.     PlayerTextDrawSetOutline(playerid, Textdraw28[playerid], 0);
  418.     PlayerTextDrawFont(playerid, Textdraw28[playerid], 4);
  419.  
  420.     TDHide(playerid);
  421.     return 1;
  422. }
  423.  
  424. CMD:phone(playerid, params[])
  425. {
  426.     TDShow(playerid);
  427.     SelectTextDraw(playerid, 0xFF4040AA); // Making the textdraws selectable, remove if wanted.
  428.     return 1;
  429. }
  430.  
  431. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  432. {
  433.     if(playertextid == Textdraw10[playerid])
  434.     {
  435.         // Things to do when clicking the home button (the white button on bottom center)
  436.         CancelSelectTextDraw(playerid);
  437.         TDHide(playerid); //Removing the textdraws, upon to you what to do with it.
  438.     }
  439.     if(playertextid == Textdraw26[playerid])
  440.     {
  441.         // Things to do when clicking the unlock button (slide to unlock text)
  442.         CancelSelectTextDraw(playerid);
  443.         TDHide(playerid);//Removing the textdraws, upon to you what to do with it.
  444.     }
  445.     if(playertextid == Textdraw24[playerid])
  446.     {
  447.         // Things to do when clicking the camera button (Camera text on the right of the "slide to unlock")
  448.         CancelSelectTextDraw(playerid);
  449.         TDHide(playerid);//Removing the textdraws, upon to you what to do with it.
  450.     }
  451.     return 1;
  452. }
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