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Oct 9th, 2012
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  1. #version 400
  2.  
  3. layout(location=0) in vec4 in_Position;
  4. layout(location=3) in mat4 ModelMatrix;
  5. out vec4 ex_Color;
  6.  
  7. //uniform mat4 MVP;
  8. uniform mat4 VP;
  9. void main(void)
  10. {
  11.     gl_Position = (VP * ModelMatrix) * in_Position;
  12.     //gl_Position = MVP * in_Position;
  13.     ex_Color = vec4(normalize(in_Position));
  14. }
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