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spnidelman

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Nov 21st, 2016 (edited)
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  1. gc_gametype - enter either a string gametype name, or the numeric index
  2. gc_gametypelist - prints out a list of gametype names and their numeric indexes
  3. gc_gametype_maplist - prints out a list of gametypes, as well as the maps each supports, and whether or not the maps are installed, along with the workshop IDs associated with those maps
  4. gc_randomly_pick_gametype_and_map - defaults to 0 - if set to 1, then there will be no gametype and no map votes, instead the gamemode will pick a random gametype & map for it on it's own
  5. gc_meme_radio_chance - within the range of 1000, set to higher numbers for very funny memes! (defaults to 1)
  6. gc_team_damage - set to 0 to disable team damage (defaults to 1)
  7. gc_allow_gametype_votes - set to 0 to disable gametype votes, so you can have a server dedicated for a specific gametype (defaults to 1)
  8. gc_autopunish_teamdamage - adjust amount of tolerable team damage before an automatic vote kick is enabled (defaults to 300)
  9. gc_invincibility_time_period - set the time after spawn for which each player is invulnerable (for anti-spawn camp purposes, defaults to 3)
  10.  
  11. as of 1.03 there is a system for automatically updating the server title based on the current gametype and round being played, there are 3 server-side console variables for this:
  12. gc_auto_adjust_server_name - defaults to 0, set to 1 to enable this system
  13. gc_base_server_name - set this as the base server name
  14. gc_insert_to_front - defaults to 1, if set to 1 it will insert the game info in front of the server name
  15.  
  16. as of 1.04 there is the ability to enable proximity voice chat:
  17. proximity voice chat with 4 variables:
  18. gc_proximity_voicechat - if set to 1, nearby enemies will be able to hear other enemies speak
  19. gc_proximity_voicechat_distance - distance in source units within which players will hear other players
  20. gc_proximity_voicechat_global - if set to 1, everybody, including your team mates and your enemies, will only hear each other within the distance specified by gc_proximity_voicechat_distance
  21. gc_proximity_voicechat_directional - if set to 1, voice chat will be directional 3d sound (as described in the gmod wiki)
  22.  
  23. as of 1.09 there are a couple of new console variables:
  24. gc_door_move_speed - controls door open/close speed (defaults to 350)
  25. gc_rounds - controls how many rounds have to be played on the map before a gametype + map switch occurs
  26. gc_afk_timer - controls time in seconds that a player has to remain stationary (no input) for them to get kicked out (time is counted down only while the player is alive)
  27.  
  28. Gametypes list:
  29. 1 - Rush (onesiderush)
  30. 2 - Assault (assault)
  31. 3 - Urban Warfare (urbanwarfare)
  32. 4 - Ghetto Drug Bust (ghettodrugbust)
  33.  
  34.  
  35. Supported map list for gametypes:
  36. 1 - Rush (onesiderush)
  37. de_dust
  38. de_dust2
  39. cs_assault
  40. cs_compound
  41. cs_havana
  42. de_cbble
  43. de_inferno
  44. de_nuke
  45. de_port
  46. de_tides
  47. de_aztec
  48. de_chateau
  49. de_piranesi
  50. de_prodigy
  51. de_train
  52. de_secretcamp
  53. 2 - Assault (assault)
  54. cs_jungle
  55. cs_siege_2010
  56. gc_outpost
  57. de_desert_atrocity_v3
  58. 3 - Urban Warfare (urbanwarfare)
  59. ph_skyscraper_construct
  60. de_desert_atrocity_v3
  61. 4 - Ghetto Drug Bust (ghettodrugbust)
  62. cs_assault
  63. cs_compound
  64. cs_havana
  65. cs_militia
  66. cs_italy
  67. de_chateau
  68. de_inferno
  69. de_shanty_v3_fix
  70.  
  71. Server name auto-adjuster (updates the server name based on things like current round and current game type)
  72. gc_auto_adjust_server_name - defaults to 0, set to 1 to enable this system
  73. gc_base_server_name - set this as the base server name
  74. gc_insert_to_front - defaults to 1, if set to 1 it will insert the game info in front of the server name
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