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Jul 30th, 2016
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C# 0.31 KB | None | 0 0
  1. return (int)(value * //The ratio of power.
  2.                 GetExpectedStat(_owner.BasicData.Experience.Level) * //The expected stat for the level.
  3.                 Constants.EquipStatScale * //How much to scale the stat by.
  4.                 (2f- GetProfileModifier(type))); //The modifier for the stat profile. Higher base stats = less you get from weapons.
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