Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- return (int)(value * //The ratio of power.
- GetExpectedStat(_owner.BasicData.Experience.Level) * //The expected stat for the level.
- Constants.EquipStatScale * //How much to scale the stat by.
- (2f- GetProfileModifier(type))); //The modifier for the stat profile. Higher base stats = less you get from weapons.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement