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- >[DLC] HEATHEN TRAIL<
- >PRE EMPTIVE RETRIBUTION<
- •Firestorm Class Frigate -> Small ship packs a wallop with that lance!
- >GATEWAY OF THE DAMNED<
- •[COMPLICATION] Skirmish with the Hollow Men (1400cp) -> Stop ltrying to strip this ship! There might be valuables, that I want!
- >CHOIR OF RIGHTEOUS FURY<
- •Celestian Arlissa Val'Rayan -> Sexy monocle wearing Adeptus Sororitas matriarch. Great at melee, but someone should tell her that being half blind isn't helpful for hitting with firearms!
- •Orders Hospitaler Initiate Lina -> Cute creepy medic with pixie look. Despite being so intellectually gifted, but socially? Not so much. •Orders Dialogous Initiate Fia -> Fit and smart? She's got the record keeping and quartermastering down pat. However she reads trashy romance novels, they're under her mattress. She also has GREEN HAIR?!
- •Orders Famulous Initiate Cierra -> Curvy and very friendly. Maybe a little too friendly, as in very clingy. At least she's top-tier chef and diplomat! >COURT OF THE HEATHEN STARS<
- •Oblivion The Third World (1600cp) -> Very dangerous! Lost a few dozen of my search party. Cause of death was unknown.
- - [SHIP UPGRADE] (Dark Eldar) Hull Reshaping -> Dark Eldar reshaped the LoT for bunch of slaves. Now looks like one of theirs, with bladed fins and sleek outlook. Handles like a oversized fighter, worth the thousands of people.
- >COMPLICATIONS<
- •Kheradruakh, the Decapitator -> Would like to keep my head. Gonna have to watch the shadows from now on.
- •Wrath's Carrion (1800cp) -> Begone pirates! This is my treasure not yours! MINE! ALL MINE!
- •Hollow Men (2100cp) -> Didn't learn your lesson the first time, did ya? Don't worry you'll get it sooner or later.
- >TREASURES OF THE STARS<
- -LIGHT OF TERRA-
- •Star Engine (1900cp) -> I was tempted to paint the LoT red, but these work out to be better.
- •Shock Prowl (1700cp) -> BEEP BEEP GET OUT MY WAY! COMING THROUGH!
- -PREEMPTIVE RETRIBUTION-
- •Star Engine (1500cp) -> I also was tempted to paint PER red. Found this spare backup instead.
- -WEAPONS & ITEMS-
- •The Pleician Tome (1000cp) -> Don't know what it does, maybe later I can figure it out.
- -BOUND DAEMON ENGINE-
- •The Heldrake (200cp) -> METAL DRAGON? FUCK YES! I now have a mechanical dragon, fire & all!
- >[DLC] GRAND DAY OUT<
- >COMPANION<
- •[TEMPORARY] Magus The Red -> Daemon Primarch, now just regular Primarch? This is scary
- >THE RIGHTEOUS PATH<
- -A SKY FULL OF STARS-
- •Burnscour (600cp) -> Acid rain, deadly plants and animals? At least Magus and Toby will help out, I'll try do my best.
- •Murdered World Of Jerazol (1000cp) -> At least it's better than last planet, just have to watch Magus' back as he tries find the thing.
- •Grace (1400cp) -> Cannibals with excellent weapons? Toby & Magus might not have problem, but I do! No protection here! Good thing most cannibals have crappy aim.
- •Zayth (1800cp) -> Toby sits this one out, Magus teleports us inside the warmachines directly. Only problem is fighting our way into the heart of things. Lucky for me this is my specialty.
- -FIENDS, FOES, TRAITORS & MADMEN-
- •The Burning Princess -> Crazy Alpha+ Pyrokinetic, Magus will have to keep her at bay. Toby & I will find our prize.
- •Magos Vathek -> Arch Heretek Necromancer with Frankenstein army. I wonder if they can recover when Toby is finished with them.
- •Coriolanus Vestra -> Arch Heretic ex missionary. Very dangerous fanatic that leads an army of other fanatics. Time to slice & dice!
- •Tobias Belsaco -> Former noble scion involved with the cold trade, has loyal warrior slaves and chained pack
- xenos. Great..
- >THE REWARDS OF HERESY<
- -PSYKANA OBSCURA-
- •Psychic Awakening (1700cp) -> Oh! I can feel my mind awakening again!
- •Veteran Of The Psychic Wars (Pyrokinesis) (1400cp) -> BURN BABY BURN!
- •Veteran Of The Psychic Wars (Biomancy) (1100cp) -> Flesh and Blood are my playthings now!
- •Veteran Of The Psychic Wars (Telepathy) (800cp) -> It's great to be a telepath again.
- •Veteran Of The Psychic Wars (Telekinesis) (500cp) -> Love having my telekinesis back, its been way too long!
- •Psychic Supremacy (0cp) -> THE POWER, UNLIMITED POWER! Having Alpha level power was a major step up.
- >ONE FINAL REWARD<
- •Pentalich Lance -> Earth, Water, Fire, Air in a lance strike? How awesome is that?
- >[DLC] LORD OF THE IRON LINE<
- >"GOT SOME RARE THINGS TO SALE"<
- •A Crate Of Squat-Thrust Brand Power Bars (900cp) -> If Cierra can't make something out these, then at least Toby is gonna have something to eat. >AN ANCIENT & HARDY PEOPLE<
- •Clan Zutik - [SPECIAL ABILITY] Ratling Snipers do 2 automatic damage to an opponent per turn.
- >BEHOLD THE DOOMTRAIN!<
- •The Cab
- •Cyclops
- •Deus Vult Singularity Engine
- •Void Shield Array
- •Supply Trailer x5
- •Crew Quarters
- •Grudgekeeper Artillery Platform
- •Hellfire Missile Launcher
- •Hearthlord Plasma Beam
- >THE JOURNEY<
- 1. 26 Radium Cannon - Hyperirradiated solid projectile that's irradiates surrounding area. Ordnance 5, Damage 1d2. Each successful hit adds another 1d2 of damage. One hit does 1d2, a second hit will cause 2d2, a third hit will cause 3d3 and so on. (19)
- 2. 61 The Bronze MaliFecT (18)
- 3. Running Out of Brew -8 crew (14 crew) (17)
- 4. Murder Hobos (16)
- 5. Guerrilla Strikes -1 Crew (13) -2 Supplies (13)
- 6. Feral Nomads (12)
- 7. Mine Field -4 Crew (10 crew) (11)
- 8. Ratling Celebration +3 Supplies +2 Crew (12 Crew) (13)
- >MISSION COMPLETE<
- -A WINNER IS YOU!-
- •'Wrath of Grungi' Mega Cannon -> Six Barrels of energy death, and known to strip void shields in single volley? This is going save my goose!
- •Convert To LoT Components -> Landtrain who needs it? When you got a kick ass ship?
- >[DLC] SKY FULL OF STEEL<
- >THE HOUSES<
- •House Cawdor - Pyroil Slugs (1400cp) -> Space fire somehow makes sense.
- >PAY 2 WIN<
- -AGILITY-
- •Catfall (1350cp) -> Great for landing on your feet and not getting splattered from a fall.
- •Jump Back (1250cp) -> Woah son, that almost hit me.
- •Leap (1150cp) -> Able to leap tall buildings in a single leap! Not really but able to leap really good is always a bonus.
- •Sprint (1050cp) -> Sometimes you just need to run away.
- •Dodge (900cp) -> If you can dodge a brick you can dodge a bolter's bolt.
- •Combat Master (800cp) -> I know kungfu! Able to fight multiple opponents off at same time is lifesaving.
- -CYBERNETICS-
- •Nerve Wiring (400cp) -> Painful but now I'm able to react quicker, essential for when everything is trying to kill you.
- >THANK YOU COME AGAIN!<
- >COMPLICATIONS<
- •Karloth Valois, The Zombie Lord (900cp) -> George Romero called, he wants his extra back.
- •The Glow (1100cp) -> Radioactive stuff glows green, just like in my comics. How quaint.
- •Hive Quake (1300cp) -> If you can dodge a bolter's bolt you can dodge house size slabs of debris.
- >THE SECOND FALL OF THE DEADLORD<
- -THE WYRD STAFF OF KARLOTH VALOIS-
- •Two Minor Powers
- -Energy Absorption -> Sheer amount of energy weapons available, this can come in handy.
- -Radiogenic -> If it's green it's good for you! Well not you, but me.
- •Weapon Jinx -> You owe me a coke! Seriously put down that junk in your hands and get me one.
- •Fearful Aura -> Am I scary yet?
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