Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Parkour moves:
- -climb
- top view side view
- .....#.. .........
- .....#.. .........
- .....#.. .........
- .....#.. .........
- ....@a.. .........
- .....#.. .........
- .....#.. ......a..
- .....#.. .....@#..
- a one tile high wall is climable (to point a) directly from the ground
- -catch
- top view side view
- ..#..#.. .........
- ..#..#.. .........
- ..#..#.. .........
- ..#..#.. .........
- ..#.@#.. .........
- ..#..#.. ..#cx.b..
- ..#..#.. ..#..a#..
- ..#..#.. ..#..@#..
- while in the jumping state, and touching the last z tile of a wall, the player should be able to catch the ledge (at point a)
- from point a, the player can either climb (to point b) or make a wall jump (via the x trajectory) and get to another catch move of a higher wall (point c)
- -jump
- top view side view
- ........ .........
- ........ .........
- ........ .........
- ..@..a.. .........
- ........ .........
- ........ ...xx....
- ........ ..@..a...
- ........ .........
- simple jump from a standing point (through trajectory x) to land at point a
- -runing jump
- top view side view
- ........ .........
- ........ .........
- ........ .........
- ..@>...@ .........
- ........ .........
- ........ ....xxx..
- ........ ..@>...a.
- ........ .........
- a runing jump is the same as the normal jump, except the x trajectory is longer, and you need one tile of free space to get a run up. The trajectory is longer thus enabling covering of more space to land (at point a)
- -wall jump
- top view side view
- .....#.. .........
- .....#.. .........
- .....#.. .........
- .....#.. .........
- ....@#.. .........
- .....#.. ...xx....
- .....#.. ..x..@#..
- .....#.. .a....#..
- -this shows the trajectory of a 2 tile wall jump and landing (at point a)
- -jump trajectory
- ..xx.....................
- .@..x....................
- .....x...................
- ......x..................
- ......x..................
- .......x.................
- .......x.................
- .......x.................
- ........x................
- ........x................
- ........x................
- ........x................
- .........x...............
- .........x...............
- .........x...............
- .........x...............
- .........x...............
- ..........a..............
- a normal jump trajectory, with the trajectory going straight down from point a, and while the player might not survive a great fall, landing in water can help with some higher jumps
- -runing jump trajectory
- ..xxx....................
- @>...x...................
- ......x..................
- .......x.................
- .......x.................
- ........x................
- .........x...............
- .........x...............
- .........x...............
- ..........x..............
- ..........x..............
- ..........x..............
- ..........x..............
- ...........x.............
- ...........x.............
- ...........x.............
- ...........x.............
- ...........x.............
- ............a............
- same as for normal jump, except that the trajectory is longer, thus covering more ground. The trajectory goes straight down after point a
- While the player can't make those moves if they don't have the parkour trait, adding foldable ladders and utilizing grapling hooks should help you scale walls.
Add Comment
Please, Sign In to add comment