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- import java.util.Random;
- import java.util.ArrayList;
- import java.util.HashMap;
- /**
- * Write a description of class Swords here.
- *
- * @author (your name)
- * @version (a version number or a date)
- */
- public class Swords extends Item
- {
- // instance variables - replace the example below with your own
- private int dmg;
- ArrayList<String> swordNames = new ArrayList();
- HashMap<String,String> swordDesc = new HashMap<String,String>();
- /**
- * Constructor for objects of class Swords
- */
- public Swords()
- {
- generateSwordName();
- super(getRandomSword(), "asd", 40, 40, "Item");
- dmg = generateRandom(2, 50);
- }
- public int generateRandom(int Start, int End)
- {
- int START = Start;
- int END = End;
- Random random = new Random();
- long range = (long)END - (long)START +1;
- long fraction = (long)(range * random.nextDouble());
- int randomNumber = (int)(fraction + START);
- return randomNumber;
- }
- public void generateSwordName()
- {
- swordNames.add("Blade of Slimer");
- swordDesc.put("Blade of Slimer", new String("Blade of Slimer is a sword forged from the waste of Slimer, surprisingly durable."));
- swordNames.add("Thorny Farris");
- swordDesc.put("Thorny Farris", new String("A rose thorn was accidently dropped into a bottle of Farris, and a majestic sword emerged from the bottle"));
- swordNames.add("The Sword of Leah");
- swordDesc.put("The Sword of Leah", new String(" A sword carried by the Leah family for generations, later given the ability to cut through magic."));
- swordNames.add("Grayswandir");
- swordDesc.put("Grayswandir", new String("A sword used by Corwin of Amber. Grayswandir is associated with the moon and the night."));
- swordNames.add("Werewindle");
- swordDesc.put("Werewindle", new String("A sword used by Brand of Amber. Werewindle is associated with the sun and day."));
- swordNames.add("Dull Sword");
- swordDesc.put("Dull Sword", new String("A dull sword"));
- }
- public String getRandomSword()
- {
- int swordSize = swordNames.size()-1;
- String randomSwords = swordNames.get(generateRandom(0,swordSize));
- return randomSwords;
- }
- /**
- * Skriver ut informasjon om itemet.
- */
- public void print()
- {
- int minDmg = dmg - 2;
- int maxDmg = dmg + 2;
- System.out.println("########################");
- System.out.println("# Name of item: " + super.getName());
- System.out.println("# Item description: " + super.getDesc());
- System.out.println("# Sword damage: " + minDmg + "-" + maxDmg);
- System.out.println("# Item value: " + super.getValue() + " coins");
- System.out.println("# Item weight: " + super.getWeight() + "kg");
- System.out.println("########################");
- }
- }
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