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TiiP

[MAPA] Spawn Civil - www.homehots.net

Jul 17th, 2015
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Pawn 5.32 KB | None | 0 0
  1. /* Mapa por: ModaLoko */
  2.    AddStaticVehicleEx(462,1248.5000000,-1703.3000000,13.2000000,182.0000000,2,2,40000); //Faggio
  3.    AddStaticVehicleEx(462,1246.2000000,-1703.3000000,13.2000000,182.0000000,2,2,40000); //Faggio
  4.    AddStaticVehicleEx(462,1238.0996000,-1703.2998000,13.2000000,182.0000000,2,2,40000); //Faggio
  5.    AddStaticVehicleEx(462,1240.4004000,-1703.2998000,13.2000000,182.0000000,2,2,40000); //Faggio
  6.    AddStaticVehicleEx(468,1221.0000000,-1696.6000000,13.3000000,182.0000000,2,2,40000); //Sanchez
  7.    AddStaticVehicleEx(468,1218.9004000,-1696.5996000,13.3000000,182.0000000,2,2,40000); //Sanchez
  8.    AddStaticVehicleEx(468,1227.2000000,-1696.8000000,13.3000000,182.0000000,2,2,40000); //Sanchez
  9.    AddStaticVehicleEx(468,1225.0000000,-1696.7998000,13.3000000,182.0000000,2,2,40000); //Sanchez
  10.    AddStaticVehicleEx(468,1260.7002000,-1696.7998000,13.3000000,182.0000000,2,2,40000); //Sanchez
  11.    AddStaticVehicleEx(468,1262.4004000,-1696.7998000,13.3000000,182.0000000,2,2,40000); //Sanchez            
  12.    AddStaticVehicleEx(468,1267.4000000,-1696.8000000,13.3000000,182.0000000,2,2,40000); //Sanchez
  13.    AddStaticVehicleEx(468,1265.5996000,-1696.7998000,13.3000000,182.0000000,2,2,40000); //Sanchez
  14.    AddStaticVehicleEx(481,1214.9000000,-1696.4000000,13.2000000,178.0000000,2,2,40000); //BMX
  15.    AddStaticVehicleEx(565,1277.7000000,-1698.8000000,13.2000000,180.0000000,2,2,40000); //Flash
  16.    AddStaticVehicleEx(565,1208.0000000,-1698.5996000,13.2000000,180.0000000,2,2,40000); //Flash
  17.    AddStaticVehicleEx(481,1271.6000000,-1696.6000000,13.2000000,177.9950000,2,2,40000); //BMX
  18.    CreateObject(979,1254.8000000,-1707.3000000,13.2000000,0.0000000,0.0000000,180.2470000); //object(sub_roadleft) (2)
  19.    CreateObject(979,1214.6000000,-1707.3000000,13.2000000,0.0000000,0.0000000,180.2470000); //object(sub_roadleft) (3)
  20.    CreateObject(979,1271.8000000,-1707.3000000,13.2000000,0.0000000,0.0000000,180.2470000); //object(sub_roadleft) (4)
  21.    CreateObject(979,1231.5000000,-1707.2998000,13.2000000,0.0000000,0.0000000,180.2470000); //object(sub_roadleft) (5)
  22.    CreateObject(996,1239.6000000,-1702.1000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (1)
  23.    CreateObject(1623,1236.3000000,-1689.8000000,20.8000000,0.0000000,0.0000000,86.0000000); //object(nt_aircon3_01) (1)
  24.    CreateObject(1597,1254.8000000,-1712.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (1)
  25.    CreateObject(1597,1231.3000000,-1712.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (2)
  26.    CreateObject(1597,1214.2000000,-1712.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (3)
  27.    CreateObject(1597,1271.5000000,-1712.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (4)
  28.    CreateObject(1360,1248.9000000,-1696.2000000,13.3000000,0.0000000,0.0000000,89.5000000); //object(cj_bush_prop3) (2)
  29.    CreateObject(1360,1237.3000000,-1696.2000000,13.3000000,0.0000000,0.0000000,89.4950000); //object(cj_bush_prop3) (3)
  30.    CreateObject(1364,1254.8000000,-1696.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1)
  31.    CreateObject(1364,1232.5000000,-1695.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2)
  32.    CreateObject(1366,1234.6000000,-1706.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_firehydrant) (1)
  33.    CreateObject(1215,1251.6000000,-1695.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
  34.    CreateObject(1215,1235.3000000,-1695.7000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
  35.    CreateObject(1215,1250.4000000,-1712.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
  36.    CreateObject(1215,1226.9004000,-1712.2998000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
  37.    CreateObject(1215,1209.9004000,-1712.2998000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  38.    CreateObject(1215,1211.7000000,-1695.7000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  39.    CreateObject(1231,1216.6000000,-1699.0000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
  40.    CreateObject(1231,1270.6000000,-1698.7000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
  41.    CreateObject(1231,1229.7998000,-1698.7998000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
  42.    CreateObject(1231,1257.5996000,-1698.7002000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
  43.    CreateObject(1215,1267.2002000,-1712.2998000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
  44.    CreateObject(1215,1274.7002000,-1695.7998000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
  45.    CreateObject(1257,1197.9000000,-1705.4000000,13.8000000,0.0000000,0.0000000,90.7500000); //object(bustopm) (1)
  46.    CreateObject(1530,1257.3000000,-1696.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(tag_vagos) (1)
  47.    CreateObject(1529,1229.5000000,-1696.2998000,14.3000000,0.0000000,0.0000000,0.0000000); //object(tag_temple) (1)
  48.    CreateObject(1490,1222.8000000,-1695.1000000,14.5000000,0.0000000,0.0000000,93.9990000); //object(tag_01) (1)
  49.    CreateObject(1526,1263.6000000,-1695.1000000,15.0000000,0.0000000,0.0000000,91.0000000); //object(tag_rifa) (1)
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