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  1. /*
  2.  
  3.             _____           _     _      
  4.             |  __ \         | |   (_)      
  5.             | |  | |_ __ ___| |__  _ _ __  
  6.             | |  | | '__/ _ \ '_ \| | '_ \
  7.             | |__| | | |  __/ |_) | | | | |
  8.             |_____/|_|  \___|_.__/|_|_| |_|
  9.  
  10.                     ©Drebin 2012
  11.                    
  12.                 Textdraw Flags V 1.0
  13.  
  14. */
  15. //===============================================================
  16. //---------------------------------------------------------------
  17. //===============================================================
  18. #include <a_samp>
  19.  
  20. #define FLAG_TYPE_GERMANY           0
  21. #define FLAG_TYPE_NETHERLANDS       1
  22. #define FLAG_TYPE_RUSSIA            2
  23. #define FLAG_TYPE_AUSTRIA           3
  24. #define FLAG_TYPE_BULGARIA          4
  25. #define FLAG_TYPE_LITHUANIA         5  
  26. #define FLAG_TYPE_ESTONIA           6
  27. #define FLAG_TYPE_LUXEMBOURG        7
  28. #define FLAG_TYPE_HUNGARY           8
  29. #define FLAG_TYPE_ARMENIA           9
  30. #define FLAG_TYPE_POLAND            10
  31. #define FLAG_TYPE_CZECH_REPUBLIC    11
  32. #define FLAG_TYPE_UKRAINE           12
  33. #define FLAG_TYPE_ITALY             13
  34. #define FLAG_TYPE_FRANCE            14
  35. #define FLAG_TYPE_IRELAND           15
  36. #define FLAG_TYPE_ROMANIA           16
  37. #define FLAG_TYPE_BELGIUM           17
  38. #define FLAG_TYPE_SWEDEN            18
  39. #define FLAG_TYPE_FINLAND           19
  40. #define FLAG_TYPE_DENMARK           20
  41. #define FLAG_TYPE_NORWAY            21
  42. #define FLAG_TYPE_ICELAND           22
  43. #define FLAG_TYPE_SPAIN             23
  44. #define FLAG_TYPE_USA               24
  45. #define FLAG_TYPE_SWITZERLAND       25
  46. #define FLAG_TYPE_ENGLAND           26
  47. #define FLAG_TYPE_CANADA            27
  48. #define FLAG_TYPE_BRAZIL            28
  49. #define FLAG_TYPE_TURKEY            29
  50. #define FLAG_TYPE_JAPAN             30
  51. #define FLAG_TYPE_CHINA             31
  52. #define FLAG_TYPE_ARGENTINIA        32
  53. #define FLAG_TYPE_PORTUGAL          33
  54.  
  55. //===========================================================
  56. //      Enum to save whether a flag is shown or not
  57. //===========================================================
  58. enum shownFlags {
  59.     Germany,
  60.     Netherlands,
  61.     Russia,
  62.     Austria,
  63.     Bulgaria,
  64.     Lithuania,
  65.     Estonia,
  66.     Luxembourg,
  67.     Hungary,
  68.     Armenia,
  69.     Poland,
  70.     CzechRepublic,
  71.     Ukraine,
  72.     Italy,
  73.     France,
  74.     Ireland,
  75.     Romania,
  76.     Belgium,
  77.     Sweden,
  78.     Finland,
  79.     Denmark,
  80.     Norway,
  81.     Iceland,
  82.     Spain,
  83.     USA,
  84.     Switzerland,
  85.     England,
  86.     Canada,
  87.     Brazil,
  88.     Turkey,
  89.     Japan,
  90.     China,
  91.     Argentinia,
  92.     Portugal
  93. }
  94. new flag_S[MAX_PLAYERS][shownFlags];
  95.  
  96. //===========================================================
  97. //          The arrays to store the textdraw IDs
  98. //===========================================================
  99. new PlayerText:flag_Germany[MAX_PLAYERS][3];
  100. new PlayerText:flag_Netherlands[MAX_PLAYERS][3];
  101. new PlayerText:flag_Russia[MAX_PLAYERS][3];
  102. new PlayerText:flag_Austria[MAX_PLAYERS][3];
  103. new PlayerText:flag_Bulgaria[MAX_PLAYERS][3];
  104. new PlayerText:flag_Lithuania[MAX_PLAYERS][3];
  105. new PlayerText:flag_Estonia[MAX_PLAYERS][3];
  106. new PlayerText:flag_Luxembourg[MAX_PLAYERS][3];
  107. new PlayerText:flag_Hungary[MAX_PLAYERS][3];
  108. new PlayerText:flag_Armenia[MAX_PLAYERS][3];
  109. new PlayerText:flag_Poland[MAX_PLAYERS][2];
  110. new PlayerText:flag_CzechRepublic[MAX_PLAYERS][7];
  111. new PlayerText:flag_Ukraine[MAX_PLAYERS][2];
  112. new PlayerText:flag_Italy[MAX_PLAYERS][3];
  113. new PlayerText:flag_France[MAX_PLAYERS][3];
  114. new PlayerText:flag_Ireland[MAX_PLAYERS][3];
  115. new PlayerText:flag_Romania[MAX_PLAYERS][3];
  116. new PlayerText:flag_Belgium[MAX_PLAYERS][3];
  117. new PlayerText:flag_Sweden[MAX_PLAYERS][3];
  118. new PlayerText:flag_Finland[MAX_PLAYERS][3];
  119. new PlayerText:flag_Denmark[MAX_PLAYERS][3];
  120. new PlayerText:flag_Norway[MAX_PLAYERS][6];
  121. new PlayerText:flag_Iceland[MAX_PLAYERS][6];
  122. new PlayerText:flag_Spain[MAX_PLAYERS][3];
  123. new PlayerText:flag_USA[MAX_PLAYERS][9];
  124. new PlayerText:flag_Switzerland[MAX_PLAYERS][2];
  125. new PlayerText:flag_England[MAX_PLAYERS][3];
  126. new PlayerText:flag_Canada[MAX_PLAYERS][8];
  127. new PlayerText:flag_Brazil[MAX_PLAYERS][13];
  128. new PlayerText:flag_Turkey[MAX_PLAYERS][3];
  129. new PlayerText:flag_Japan[MAX_PLAYERS][2];
  130. new PlayerText:flag_China[MAX_PLAYERS][6];
  131. new PlayerText:flag_Argentinia[MAX_PLAYERS][3];
  132. new PlayerText:flag_Portugal[MAX_PLAYERS][3];
  133.  
  134. //===========================================================
  135. //          The clickable boxes ontop of the flags
  136. //===========================================================
  137. new PlayerText:FLAG_GERMANY[MAX_PLAYERS];
  138. new PlayerText:FLAG_NETHERLANDS[MAX_PLAYERS];
  139. new PlayerText:FLAG_RUSSIA[MAX_PLAYERS];
  140. new PlayerText:FLAG_AUSTRIA[MAX_PLAYERS];
  141. new PlayerText:FLAG_BULGARIA[MAX_PLAYERS];
  142. new PlayerText:FLAG_LITHUANIA[MAX_PLAYERS];
  143. new PlayerText:FLAG_ESTONIA[MAX_PLAYERS];
  144. new PlayerText:FLAG_LUXEMBOURG[MAX_PLAYERS];
  145. new PlayerText:FLAG_HUNGARY[MAX_PLAYERS];
  146. new PlayerText:FLAG_ARMENIA[MAX_PLAYERS];
  147. new PlayerText:FLAG_POLAND[MAX_PLAYERS];
  148. new PlayerText:FLAG_CZECH_REPUBLIC[MAX_PLAYERS];
  149. new PlayerText:FLAG_UKRAINE[MAX_PLAYERS];
  150. new PlayerText:FLAG_ITALY[MAX_PLAYERS];
  151. new PlayerText:FLAG_FRANCE[MAX_PLAYERS];
  152. new PlayerText:FLAG_IRELAND[MAX_PLAYERS];
  153. new PlayerText:FLAG_ROMANIA[MAX_PLAYERS];
  154. new PlayerText:FLAG_BELGIUM[MAX_PLAYERS];
  155. new PlayerText:FLAG_SWEDEN[MAX_PLAYERS];
  156. new PlayerText:FLAG_FINLAND[MAX_PLAYERS];
  157. new PlayerText:FLAG_DENMARK[MAX_PLAYERS];
  158. new PlayerText:FLAG_NORWAY[MAX_PLAYERS];
  159. new PlayerText:FLAG_ICELAND[MAX_PLAYERS];
  160. new PlayerText:FLAG_SPAIN[MAX_PLAYERS];
  161. new PlayerText:FLAG_USA[MAX_PLAYERS];
  162. new PlayerText:FLAG_SWITZERLAND[MAX_PLAYERS];
  163. new PlayerText:FLAG_ENGLAND[MAX_PLAYERS];
  164. new PlayerText:FLAG_CANADA[MAX_PLAYERS];
  165. new PlayerText:FLAG_BRAZIL[MAX_PLAYERS];
  166. new PlayerText:FLAG_TURKEY[MAX_PLAYERS];
  167. new PlayerText:FLAG_JAPAN[MAX_PLAYERS];
  168. new PlayerText:FLAG_CHINA[MAX_PLAYERS];
  169. new PlayerText:FLAG_ARGENTINIA[MAX_PLAYERS];
  170. new PlayerText:FLAG_PORTUGAL[MAX_PLAYERS];
  171.  
  172. forward TextDrawFlagShowForPlayer(playerid, flagtype, Float:X, Float:Y, clickable);
  173. public TextDrawFlagShowForPlayer(playerid, flagtype, Float:X, Float:Y, clickable)
  174. {
  175.     switch(flagtype)
  176.     {
  177.         case FLAG_TYPE_GERMANY:         f_showGermany(playerid, Float:X, Float:Y, clickable);
  178.         case FLAG_TYPE_NETHERLANDS:     f_showNetherlands(playerid, Float:X, Float:Y, clickable);
  179.         case FLAG_TYPE_RUSSIA:          f_showRussia(playerid, Float:X, Float:Y, clickable);
  180.         case FLAG_TYPE_AUSTRIA:         f_showAustria(playerid, Float:X, Float:Y, clickable);
  181.         case FLAG_TYPE_BULGARIA:        f_showBulgaria(playerid, Float:X, Float:Y, clickable);
  182.         case FLAG_TYPE_LITHUANIA:       f_showLithuania(playerid, Float:X, Float:Y, clickable);
  183.         case FLAG_TYPE_ESTONIA:         f_showEstonia(playerid, Float:X, Float:Y, clickable);
  184.         case FLAG_TYPE_LUXEMBOURG:      f_showLuxembourg(playerid, Float:X, Float:Y, clickable);
  185.         case FLAG_TYPE_HUNGARY:         f_showHungary(playerid, Float:X, Float:Y, clickable);
  186.         case FLAG_TYPE_ARMENIA:         f_showArmenia(playerid, Float:X, Float:Y, clickable);
  187.         case FLAG_TYPE_POLAND:          f_showPoland(playerid, Float:X, Float:Y, clickable);
  188.         case FLAG_TYPE_CZECH_REPUBLIC:  f_showCzechRepublic(playerid, Float:X, Float:Y, clickable);
  189.         case FLAG_TYPE_UKRAINE:         f_showUkraine(playerid, Float:X, Float:Y, clickable);
  190.         case FLAG_TYPE_ITALY:           f_showItaly(playerid, Float:X, Float:Y, clickable);
  191.         case FLAG_TYPE_FRANCE:          f_showFrance(playerid, Float:X, Float:Y, clickable);
  192.         case FLAG_TYPE_IRELAND:         f_showIreland(playerid, Float:X, Float:Y, clickable);
  193.         case FLAG_TYPE_ROMANIA:         f_showRomania(playerid, Float:X, Float:Y, clickable);
  194.         case FLAG_TYPE_BELGIUM:         f_showBelgium(playerid, Float:X, Float:Y, clickable);
  195.         case FLAG_TYPE_SWEDEN:          f_showSweden(playerid, Float:X, Float:Y, clickable);
  196.         case FLAG_TYPE_FINLAND:         f_showFinland(playerid, Float:X, Float:Y, clickable);
  197.         case FLAG_TYPE_DENMARK:         f_showDenmark(playerid, Float:X, Float:Y, clickable);
  198.         case FLAG_TYPE_NORWAY:          f_showNorway(playerid, Float:X, Float:Y, clickable);
  199.         case FLAG_TYPE_ICELAND:         f_showIceland(playerid, Float:X, Float:Y, clickable);
  200.         case FLAG_TYPE_SPAIN:           f_showSpain(playerid, Float:X, Float:Y, clickable);
  201.         case FLAG_TYPE_USA:             f_showUSA(playerid, Float:X, Float:Y, clickable);
  202.         case FLAG_TYPE_SWITZERLAND:     f_showSwitzerland(playerid, Float:X, Float:Y, clickable);
  203.         case FLAG_TYPE_ENGLAND:         f_showEngland(playerid, Float:X, Float:Y, clickable);
  204.         case FLAG_TYPE_CANADA:          f_showCanada(playerid, Float:X, Float:Y, clickable);
  205.         case FLAG_TYPE_BRAZIL:          f_showBrazil(playerid, Float:X, Float:Y, clickable);
  206.         case FLAG_TYPE_TURKEY:          f_showTurkey(playerid, Float:X, Float:Y, clickable);
  207.         case FLAG_TYPE_JAPAN:           f_showJapan(playerid, Float:X, Float:Y, clickable);
  208.         case FLAG_TYPE_CHINA:           f_showChina(playerid, Float:X, Float:Y, clickable);
  209.         case FLAG_TYPE_ARGENTINIA:      f_showArgentinia(playerid, Float:X, Float:Y, clickable);
  210.         case FLAG_TYPE_PORTUGAL:        f_showPortugal(playerid, Float:X, Float:Y, clickable);
  211.     }
  212. }
  213.  
  214.  
  215. forward TextDrawFlagHideForPlayer(playerid, flagtype);
  216. public TextDrawFlagHideForPlayer(playerid, flagtype)
  217. {
  218.     switch(flagtype)
  219.     {
  220.         case FLAG_TYPE_GERMANY:         f_hideGermany(playerid);
  221.         case FLAG_TYPE_NETHERLANDS:     f_hideNetherlands(playerid);
  222.         case FLAG_TYPE_RUSSIA:          f_hideRussia(playerid);
  223.         case FLAG_TYPE_AUSTRIA:         f_hideAustria(playerid);
  224.         case FLAG_TYPE_BULGARIA:        f_hideBulgaria(playerid);
  225.         case FLAG_TYPE_LITHUANIA:       f_hideLithuania(playerid);
  226.         case FLAG_TYPE_ESTONIA:         f_hideEstonia(playerid);
  227.         case FLAG_TYPE_LUXEMBOURG:      f_hideLuxembourg(playerid);
  228.         case FLAG_TYPE_HUNGARY:         f_hideHungary(playerid);
  229.         case FLAG_TYPE_ARMENIA:         f_hideArmenia(playerid);
  230.         case FLAG_TYPE_POLAND:          f_hidePoland(playerid);
  231.         case FLAG_TYPE_CZECH_REPUBLIC:  f_hideCzechRepublic(playerid);
  232.         case FLAG_TYPE_UKRAINE:         f_hideUkraine(playerid);
  233.         case FLAG_TYPE_ITALY:           f_hideItaly(playerid);
  234.         case FLAG_TYPE_FRANCE:          f_hideFrance(playerid);
  235.         case FLAG_TYPE_IRELAND:         f_hideIreland(playerid);
  236.         case FLAG_TYPE_ROMANIA:         f_hideRomania(playerid);
  237.         case FLAG_TYPE_BELGIUM:         f_hideBelgium(playerid);
  238.         case FLAG_TYPE_SWEDEN:          f_hideSweden(playerid);
  239.         case FLAG_TYPE_FINLAND:         f_hideFinland(playerid);
  240.         case FLAG_TYPE_DENMARK:         f_hideDenmark(playerid);
  241.         case FLAG_TYPE_NORWAY:          f_hideNorway(playerid);
  242.         case FLAG_TYPE_ICELAND:         f_hideIceland(playerid);
  243.         case FLAG_TYPE_SPAIN:           f_hideSpain(playerid);
  244.         case FLAG_TYPE_USA:             f_hideUSA(playerid);
  245.         case FLAG_TYPE_SWITZERLAND:     f_hideSwitzerland(playerid);
  246.         case FLAG_TYPE_ENGLAND:         f_hideEngland(playerid);
  247.         case FLAG_TYPE_CANADA:          f_hideCanada(playerid);
  248.         case FLAG_TYPE_BRAZIL:          f_hideBrazil(playerid);
  249.         case FLAG_TYPE_TURKEY:          f_hideTurkey(playerid);
  250.         case FLAG_TYPE_JAPAN:           f_hideJapan(playerid);
  251.         case FLAG_TYPE_CHINA:           f_hideChina(playerid);
  252.         case FLAG_TYPE_ARGENTINIA:      f_hideArgentinia(playerid);
  253.         case FLAG_TYPE_PORTUGAL:        f_hidePortugal(playerid);
  254.     }
  255.     return 1;
  256. }
  257.  
  258. stock f_showGermany(playerid, Float:X, Float:Y, clickable)
  259. {
  260.     if(flag_S[playerid][Germany] == 1) return 1;
  261.     flag_Germany[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  262.     PlayerTextDrawLetterSize(                           playerid, flag_Germany[playerid][0], 0.500000, 1.000000);
  263.     PlayerTextDrawUseBox(                               playerid, flag_Germany[playerid][0], 1);
  264.     PlayerTextDrawBoxColor(                             playerid, flag_Germany[playerid][0], 255);
  265.     PlayerTextDrawTextSize(                             playerid, flag_Germany[playerid][0], 33.0, 55.000000);
  266.     PlayerTextDrawAlignment(                            playerid, flag_Germany[playerid][0], 2);
  267.  
  268.     flag_Germany[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 13.0, "_");
  269.     PlayerTextDrawLetterSize(                           playerid, flag_Germany[playerid][1], 0.500000, 1.000000);
  270.     PlayerTextDrawUseBox(                               playerid, flag_Germany[playerid][1], 1);
  271.     PlayerTextDrawBoxColor(                             playerid, flag_Germany[playerid][1], -16776961);
  272.     PlayerTextDrawTextSize(                             playerid, flag_Germany[playerid][1], 33.0, 54.000000);
  273.     PlayerTextDrawAlignment(                            playerid, flag_Germany[playerid][1], 2);
  274.  
  275.     flag_Germany[playerid][2] = CreatePlayerTextDraw(   playerid, X, Y + 26.0, "_");
  276.     PlayerTextDrawLetterSize(                           playerid, flag_Germany[playerid][2], 0.500000, 1.000000);
  277.     PlayerTextDrawUseBox(                               playerid, flag_Germany[playerid][2], 1);
  278.     PlayerTextDrawBoxColor(                             playerid, flag_Germany[playerid][2], -65281);
  279.     PlayerTextDrawTextSize(                             playerid, flag_Germany[playerid][2], 33.0, 54.000000);
  280.     PlayerTextDrawAlignment(                            playerid, flag_Germany[playerid][2], 2);
  281.    
  282.     FLAG_GERMANY[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  283.     PlayerTextDrawAlignment(                            playerid, FLAG_GERMANY[playerid], 2);
  284.     PlayerTextDrawLetterSize(                           playerid, FLAG_GERMANY[playerid], 0.500000, 3.900000);
  285.     PlayerTextDrawUseBox(                               playerid, FLAG_GERMANY[playerid], 1);
  286.     PlayerTextDrawBoxColor(                             playerid, FLAG_GERMANY[playerid], 0);
  287.     PlayerTextDrawTextSize(                             playerid, FLAG_GERMANY[playerid], 33.0, 54.5);
  288.    
  289.     PlayerTextDrawSetSelectable(playerid, FLAG_GERMANY[playerid], 1);
  290.     PlayerTextDrawShow(playerid, flag_Germany[playerid][0]);
  291.     PlayerTextDrawShow(playerid, flag_Germany[playerid][1]);
  292.     PlayerTextDrawShow(playerid, flag_Germany[playerid][2]);
  293.     if(clickable)
  294.     {
  295.         PlayerTextDrawShow(playerid, FLAG_GERMANY[playerid]);
  296.     }
  297.     flag_S[playerid][Germany] = 1;
  298.     return 1;
  299. }
  300.  
  301. stock f_showNetherlands(playerid, Float:X, Float:Y, clickable)
  302. {
  303.     if(flag_S[playerid][Netherlands] == 1) return 1;
  304.     flag_Netherlands[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  305.     PlayerTextDrawAlignment(                                playerid, flag_Netherlands[playerid][0], 2);
  306.     PlayerTextDrawLetterSize(                               playerid, flag_Netherlands[playerid][0], 0.500000, 1.000000);
  307.     PlayerTextDrawUseBox(                                   playerid, flag_Netherlands[playerid][0], 1);
  308.     PlayerTextDrawBoxColor(                                 playerid, flag_Netherlands[playerid][0], -16776961);
  309.     PlayerTextDrawTextSize(                                 playerid, flag_Netherlands[playerid][0], 33.0, 54.000000);
  310.  
  311.     flag_Netherlands[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 13.0, "_");
  312.     PlayerTextDrawAlignment(                                playerid, flag_Netherlands[playerid][1], 2);
  313.     PlayerTextDrawLetterSize(                               playerid, flag_Netherlands[playerid][1], 0.500000, 1.000000);
  314.     PlayerTextDrawUseBox(                                   playerid, flag_Netherlands[playerid][1], 1);
  315.     PlayerTextDrawBoxColor(                                 playerid, flag_Netherlands[playerid][1], -1);
  316.     PlayerTextDrawTextSize(                                 playerid, flag_Netherlands[playerid][1], 33.0, 54.000000);
  317.  
  318.     flag_Netherlands[playerid][2] = CreatePlayerTextDraw(   playerid, X, Y + 26.0, "_");
  319.     PlayerTextDrawAlignment(                                playerid, flag_Netherlands[playerid][2], 2);
  320.     PlayerTextDrawLetterSize(                               playerid, flag_Netherlands[playerid][2], 0.500000, 1.000000);
  321.     PlayerTextDrawUseBox(                                   playerid, flag_Netherlands[playerid][2], 1);
  322.     PlayerTextDrawBoxColor(                                 playerid, flag_Netherlands[playerid][2], 65535);
  323.     PlayerTextDrawTextSize(                                 playerid, flag_Netherlands[playerid][2], 33.0, 54.000000);
  324.    
  325.     FLAG_NETHERLANDS[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  326.     PlayerTextDrawAlignment(                                playerid, FLAG_NETHERLANDS[playerid], 2);
  327.     PlayerTextDrawLetterSize(                               playerid, FLAG_NETHERLANDS[playerid], 0.500000, 3.900000);
  328.     PlayerTextDrawUseBox(                                   playerid, FLAG_NETHERLANDS[playerid], 1);
  329.     PlayerTextDrawBoxColor(                                 playerid, FLAG_NETHERLANDS[playerid], 0);
  330.     PlayerTextDrawTextSize(                                 playerid, FLAG_NETHERLANDS[playerid], 33.0, 54.5);
  331.    
  332.     PlayerTextDrawSetSelectable(playerid, FLAG_NETHERLANDS[playerid], 1);
  333.     PlayerTextDrawShow(playerid, flag_Netherlands[playerid][0]);
  334.     PlayerTextDrawShow(playerid, flag_Netherlands[playerid][1]);
  335.     PlayerTextDrawShow(playerid, flag_Netherlands[playerid][2]);
  336.     if(clickable)
  337.     {
  338.         PlayerTextDrawShow(playerid, FLAG_NETHERLANDS[playerid]);
  339.     }
  340.     flag_S[playerid][Netherlands] = 1;
  341.     return 1;
  342. }
  343.  
  344. stock f_showRussia(playerid, Float:X, Float:Y, clickable)
  345. {
  346.     if(flag_S[playerid][Russia] == 1) return 1;
  347.     flag_Russia[playerid][0] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  348.     PlayerTextDrawLetterSize(                           playerid, flag_Russia[playerid][0], 0.500000, 1.000000);
  349.     PlayerTextDrawUseBox(                               playerid, flag_Russia[playerid][0], 1);
  350.     PlayerTextDrawBoxColor(                             playerid, flag_Russia[playerid][0], -1);
  351.     PlayerTextDrawAlignment(                            playerid, flag_Russia[playerid][0], 2);
  352.     PlayerTextDrawTextSize(                             playerid, flag_Russia[playerid][0], 33.0, 54.000000);
  353.  
  354.     flag_Russia[playerid][1] = CreatePlayerTextDraw(    playerid, X, Y + 13.0, "_");
  355.     PlayerTextDrawLetterSize(                           playerid, flag_Russia[playerid][1], 0.500000, 1.000000);
  356.     PlayerTextDrawUseBox(                               playerid, flag_Russia[playerid][1], 1);
  357.     PlayerTextDrawBoxColor(                             playerid, flag_Russia[playerid][1], 65535);
  358.     PlayerTextDrawAlignment(                            playerid, flag_Russia[playerid][1], 2);
  359.     PlayerTextDrawTextSize(                             playerid, flag_Russia[playerid][1], 33.0, 54.000000);
  360.  
  361.     flag_Russia[playerid][2] = CreatePlayerTextDraw(    playerid, X, Y + 26.0, "_");
  362.     PlayerTextDrawLetterSize(                           playerid, flag_Russia[playerid][2], 0.500000, 1.000000);
  363.     PlayerTextDrawUseBox(                               playerid, flag_Russia[playerid][2], 1);
  364.     PlayerTextDrawBoxColor(                             playerid, flag_Russia[playerid][2], -16776961);
  365.     PlayerTextDrawAlignment(                            playerid, flag_Russia[playerid][2], 2);
  366.     PlayerTextDrawTextSize(                             playerid, flag_Russia[playerid][2], 33.0, 54.000000);
  367.    
  368.     FLAG_RUSSIA[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  369.     PlayerTextDrawAlignment(                            playerid, FLAG_RUSSIA[playerid], 2);
  370.     PlayerTextDrawLetterSize(                           playerid, FLAG_RUSSIA[playerid], 0.500000, 3.900000);
  371.     PlayerTextDrawUseBox(                               playerid, FLAG_RUSSIA[playerid], 1);
  372.     PlayerTextDrawBoxColor(                             playerid, FLAG_RUSSIA[playerid], 0);
  373.     PlayerTextDrawAlignment(                            playerid, FLAG_RUSSIA[playerid], 2);
  374.     PlayerTextDrawTextSize(                             playerid, FLAG_RUSSIA[playerid], 33.0, 54.5);
  375.    
  376.     PlayerTextDrawSetSelectable(playerid, FLAG_RUSSIA[playerid], 1);
  377.     PlayerTextDrawShow(playerid, flag_Russia[playerid][0]);
  378.     PlayerTextDrawShow(playerid, flag_Russia[playerid][1]);
  379.     PlayerTextDrawShow(playerid, flag_Russia[playerid][2]);
  380.     if(clickable)
  381.     {
  382.         PlayerTextDrawShow(playerid, FLAG_RUSSIA[playerid]);
  383.     }
  384.     flag_S[playerid][Russia] = 1;
  385.     return 1;
  386. }
  387.  
  388. stock f_showAustria(playerid, Float:X, Float:Y, clickable)
  389. {
  390.     if(flag_S[playerid][Austria] == 1) return 1;
  391.     flag_Austria[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  392.     PlayerTextDrawLetterSize(                           playerid, flag_Austria[playerid][0], 0.500000, 1.000000);
  393.     PlayerTextDrawUseBox(                               playerid, flag_Austria[playerid][0], 1);
  394.     PlayerTextDrawAlignment(                            playerid, flag_Austria[playerid][0], 2);
  395.     PlayerTextDrawBoxColor(                             playerid, flag_Austria[playerid][0], -669121025);
  396.     PlayerTextDrawTextSize(                             playerid, flag_Austria[playerid][0], 33.0, 54.000000);
  397.  
  398.     flag_Austria[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 13.0, "_");
  399.     PlayerTextDrawLetterSize(                           playerid, flag_Austria[playerid][1], 0.500000, 1.000000);
  400.     PlayerTextDrawUseBox(                               playerid, flag_Austria[playerid][1], 1);
  401.     PlayerTextDrawAlignment(                            playerid, flag_Austria[playerid][1], 2);
  402.     PlayerTextDrawBoxColor(                             playerid, flag_Austria[playerid][1], -1);
  403.     PlayerTextDrawTextSize(                             playerid, flag_Austria[playerid][1], 33.0, 54.000000);
  404.  
  405.     flag_Austria[playerid][2] = CreatePlayerTextDraw(   playerid, X, Y + 26.0, "_");
  406.     PlayerTextDrawLetterSize(                           playerid, flag_Austria[playerid][2], 0.500000, 1.000000);
  407.     PlayerTextDrawUseBox(                               playerid, flag_Austria[playerid][2], 1);
  408.     PlayerTextDrawAlignment(                            playerid, flag_Austria[playerid][2], 2);
  409.     PlayerTextDrawBoxColor(                             playerid, flag_Austria[playerid][2], -669121025);
  410.     PlayerTextDrawTextSize(                             playerid, flag_Austria[playerid][2], 33.0, 54.000000);
  411.    
  412.     FLAG_AUSTRIA[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  413.     PlayerTextDrawAlignment(                            playerid, FLAG_AUSTRIA[playerid], 2);
  414.     PlayerTextDrawLetterSize(                           playerid, FLAG_AUSTRIA[playerid], 0.500000, 3.900000);
  415.     PlayerTextDrawUseBox(                               playerid, FLAG_AUSTRIA[playerid], 1);
  416.     PlayerTextDrawAlignment(                            playerid, FLAG_AUSTRIA[playerid], 2);
  417.     PlayerTextDrawBoxColor(                             playerid, FLAG_AUSTRIA[playerid], 0);
  418.     PlayerTextDrawTextSize(                             playerid, FLAG_AUSTRIA[playerid], 33.0, 54.5);
  419.    
  420.     PlayerTextDrawSetSelectable(playerid, FLAG_AUSTRIA[playerid], 1);
  421.     PlayerTextDrawShow(playerid, flag_Austria[playerid][0]);
  422.     PlayerTextDrawShow(playerid, flag_Austria[playerid][1]);
  423.     PlayerTextDrawShow(playerid, flag_Austria[playerid][2]);
  424.     if(clickable)
  425.     {
  426.         PlayerTextDrawShow(playerid, FLAG_AUSTRIA[playerid]);
  427.     }
  428.     flag_S[playerid][Austria] = 1;
  429.     return 1;
  430. }
  431.  
  432. stock f_showBulgaria(playerid, Float:X, Float:Y, clickable)
  433. {
  434.     if(flag_S[playerid][Bulgaria] == 1) return 1;
  435.     flag_Bulgaria[playerid][0] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  436.     PlayerTextDrawLetterSize(                           playerid, flag_Bulgaria[playerid][0], 0.500000, 1.000000);
  437.     PlayerTextDrawUseBox(                               playerid, flag_Bulgaria[playerid][0], 1);
  438.     PlayerTextDrawBoxColor(                             playerid, flag_Bulgaria[playerid][0], -1);
  439.     PlayerTextDrawTextSize(                             playerid, flag_Bulgaria[playerid][0], 33.0, 54.000000);
  440.     PlayerTextDrawAlignment(                            playerid, flag_Bulgaria[playerid][0], 2);
  441.  
  442.     flag_Bulgaria[playerid][1] = CreatePlayerTextDraw(  playerid, X, Y + 13.0, "_");
  443.     PlayerTextDrawLetterSize(                           playerid, flag_Bulgaria[playerid][1], 0.500000, 1.000000);
  444.     PlayerTextDrawUseBox(                               playerid, flag_Bulgaria[playerid][1], 1);
  445.     PlayerTextDrawBoxColor(                             playerid, flag_Bulgaria[playerid][1], 9858815);
  446.     PlayerTextDrawTextSize(                             playerid, flag_Bulgaria[playerid][1], 33.0, 54.000000);
  447.     PlayerTextDrawAlignment(                            playerid, flag_Bulgaria[playerid][1], 2);
  448.  
  449.     flag_Bulgaria[playerid][2] = CreatePlayerTextDraw(  playerid, X, Y + 26.0, "_");
  450.     PlayerTextDrawLetterSize(                           playerid, flag_Bulgaria[playerid][2], 0.500000, 1.000000);
  451.     PlayerTextDrawSetShadow(                            playerid, flag_Bulgaria[playerid][2], 1);
  452.     PlayerTextDrawUseBox(                               playerid, flag_Bulgaria[playerid][2], 1);
  453.     PlayerTextDrawBoxColor(                             playerid, flag_Bulgaria[playerid][2], -702147841);
  454.     PlayerTextDrawTextSize(                             playerid, flag_Bulgaria[playerid][2], 33.0, 54.000000);
  455.     PlayerTextDrawAlignment(                            playerid, flag_Bulgaria[playerid][2], 2);
  456.    
  457.     FLAG_BULGARIA[playerid] = CreatePlayerTextDraw(playerid, X, Y, "_");
  458.     PlayerTextDrawAlignment(                            playerid, FLAG_BULGARIA[playerid], 2);
  459.     PlayerTextDrawLetterSize(                           playerid, FLAG_BULGARIA[playerid], 0.500000, 3.900000);
  460.     PlayerTextDrawUseBox(                               playerid, FLAG_BULGARIA[playerid], 1);
  461.     PlayerTextDrawAlignment(                            playerid, FLAG_BULGARIA[playerid], 2);
  462.     PlayerTextDrawBoxColor(                             playerid, FLAG_BULGARIA[playerid], 0);
  463.     PlayerTextDrawTextSize(                             playerid, FLAG_BULGARIA[playerid], 33.0, 54.5);
  464.    
  465.     PlayerTextDrawSetSelectable(playerid, FLAG_BULGARIA[playerid], 1);
  466.     PlayerTextDrawShow(playerid, flag_Bulgaria[playerid][0]);
  467.     PlayerTextDrawShow(playerid, flag_Bulgaria[playerid][1]);
  468.     PlayerTextDrawShow(playerid, flag_Bulgaria[playerid][2]);
  469.     if(clickable)
  470.     {
  471.         PlayerTextDrawShow(playerid, FLAG_BULGARIA[playerid]);
  472.     }
  473.     flag_S[playerid][Bulgaria] = 1;
  474.     return 1;
  475. }
  476.  
  477. stock f_showLithuania(playerid, Float:X, Float:Y, clickable)
  478. {
  479.     if(flag_S[playerid][Lithuania] == 1) return 1;
  480.     flag_Lithuania[playerid][0] = CreatePlayerTextDraw( playerid, X, Y, "_");
  481.     PlayerTextDrawLetterSize(                           playerid, flag_Lithuania[playerid][0], 0.500000, 1.000000);
  482.     PlayerTextDrawSetShadow(                            playerid, flag_Lithuania[playerid][0], 1);
  483.     PlayerTextDrawUseBox(                               playerid, flag_Lithuania[playerid][0], 1);
  484.     PlayerTextDrawBoxColor(                             playerid, flag_Lithuania[playerid][0], -38202369);
  485.     PlayerTextDrawTextSize(                             playerid, flag_Lithuania[playerid][0], 33.0, 54.000000);
  486.     PlayerTextDrawAlignment(                            playerid, flag_Lithuania[playerid][0], 2);
  487.  
  488.     flag_Lithuania[playerid][1] = CreatePlayerTextDraw( playerid, X, Y + 13.0, "_");
  489.     PlayerTextDrawLetterSize(                           playerid, flag_Lithuania[playerid][1], 0.500000, 1.000000);
  490.     PlayerTextDrawSetShadow(                            playerid, flag_Lithuania[playerid][1], 1);
  491.     PlayerTextDrawUseBox(                               playerid, flag_Lithuania[playerid][1], 1);
  492.     PlayerTextDrawBoxColor(                             playerid, flag_Lithuania[playerid][1], 6964479);
  493.     PlayerTextDrawTextSize(                             playerid, flag_Lithuania[playerid][1], 33.0, 54.000000);
  494.     PlayerTextDrawAlignment(                            playerid, flag_Lithuania[playerid][1], 2);
  495.  
  496.     flag_Lithuania[playerid][2] = CreatePlayerTextDraw( playerid, X, Y + 26.0, "_");
  497.     PlayerTextDrawLetterSize(                           playerid, flag_Lithuania[playerid][2], 0.500000, 1.000000);
  498.     PlayerTextDrawSetShadow(                            playerid, flag_Lithuania[playerid][2], 1);
  499.     PlayerTextDrawUseBox(                               playerid, flag_Lithuania[playerid][2], 1);
  500.     PlayerTextDrawBoxColor(                             playerid, flag_Lithuania[playerid][2], -1054396929);
  501.     PlayerTextDrawTextSize(                             playerid, flag_Lithuania[playerid][2], 33.0, 54.000000);
  502.     PlayerTextDrawAlignment(                            playerid, flag_Lithuania[playerid][2], 2);
  503.  
  504.     FLAG_LITHUANIA[playerid] = CreatePlayerTextDraw(playerid, X, Y, "_");
  505.     PlayerTextDrawAlignment(                            playerid, FLAG_LITHUANIA[playerid], 2);
  506.     PlayerTextDrawLetterSize(                           playerid, FLAG_LITHUANIA[playerid], 0.500000, 3.900000);
  507.     PlayerTextDrawUseBox(                               playerid, FLAG_LITHUANIA[playerid], 1);
  508.     PlayerTextDrawAlignment(                            playerid, FLAG_LITHUANIA[playerid], 2);
  509.     PlayerTextDrawBoxColor(                             playerid, FLAG_LITHUANIA[playerid], 0);
  510.     PlayerTextDrawTextSize(                             playerid, FLAG_LITHUANIA[playerid], 33.0, 54.5);
  511.    
  512.     PlayerTextDrawSetSelectable(                        playerid, FLAG_LITHUANIA[playerid], 1);
  513.     PlayerTextDrawShow(                                 playerid, flag_Lithuania[playerid][0]);
  514.     PlayerTextDrawShow(                                 playerid, flag_Lithuania[playerid][1]);
  515.     PlayerTextDrawShow(                                 playerid, flag_Lithuania[playerid][2]);
  516.     if(clickable)
  517.     {
  518.         PlayerTextDrawShow(playerid, FLAG_LITHUANIA[playerid]);
  519.     }
  520.     flag_S[playerid][Lithuania] = 1;
  521.     return 1;
  522. }
  523.  
  524. stock f_showEstonia(playerid, Float:X, Float:Y, clickable)
  525. {
  526.     if(flag_S[playerid][Estonia] == 1) return 1;
  527.     flag_Estonia[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  528.     PlayerTextDrawLetterSize(                           playerid, flag_Estonia[playerid][0], 0.500000, 1.000000);
  529.     PlayerTextDrawSetShadow(                            playerid, flag_Estonia[playerid][0], 1);
  530.     PlayerTextDrawUseBox(                               playerid, flag_Estonia[playerid][0], 1);
  531.     PlayerTextDrawBoxColor(                             playerid, flag_Estonia[playerid][0], 980796671);
  532.     PlayerTextDrawTextSize(                             playerid, flag_Estonia[playerid][0], 33.0, 54.000000);
  533.     PlayerTextDrawAlignment(                            playerid, flag_Estonia[playerid][0], 2);
  534.  
  535.     flag_Estonia[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 13.0, "_");
  536.     PlayerTextDrawLetterSize(                           playerid, flag_Estonia[playerid][1], 0.500000, 1.000000);
  537.     PlayerTextDrawSetShadow(                            playerid, flag_Estonia[playerid][1], 1);
  538.     PlayerTextDrawUseBox(                               playerid, flag_Estonia[playerid][1], 1);
  539.     PlayerTextDrawBoxColor(                             playerid, flag_Estonia[playerid][1], 255);
  540.     PlayerTextDrawTextSize(                             playerid, flag_Estonia[playerid][1], 33.0, 54.000000);
  541.     PlayerTextDrawAlignment(                            playerid, flag_Estonia[playerid][1], 2);
  542.  
  543.     flag_Estonia[playerid][2] = CreatePlayerTextDraw(   playerid, X, Y + 26.0, "_");
  544.     PlayerTextDrawLetterSize(                           playerid, flag_Estonia[playerid][2], 0.500000, 1.000000);
  545.     PlayerTextDrawSetShadow(                            playerid, flag_Estonia[playerid][2], 1);
  546.     PlayerTextDrawUseBox(                               playerid, flag_Estonia[playerid][2], 1);
  547.     PlayerTextDrawBoxColor(                             playerid, flag_Estonia[playerid][2], -1);
  548.     PlayerTextDrawTextSize(                             playerid, flag_Estonia[playerid][2], 33.0, 54.000000);
  549.     PlayerTextDrawAlignment(                            playerid, flag_Estonia[playerid][2], 2);
  550.    
  551.     FLAG_ESTONIA[playerid] = CreatePlayerTextDraw(playerid, X, Y, "_");
  552.     PlayerTextDrawAlignment(                            playerid, FLAG_ESTONIA[playerid], 2);
  553.     PlayerTextDrawLetterSize(                           playerid, FLAG_ESTONIA[playerid], 0.500000, 3.900000);
  554.     PlayerTextDrawUseBox(                               playerid, FLAG_ESTONIA[playerid], 1);
  555.     PlayerTextDrawAlignment(                            playerid, FLAG_ESTONIA[playerid], 2);
  556.     PlayerTextDrawBoxColor(                             playerid, FLAG_ESTONIA[playerid], 0);
  557.     PlayerTextDrawTextSize(                             playerid, FLAG_ESTONIA[playerid], 33.0, 54.5);
  558.    
  559.     PlayerTextDrawSetSelectable(playerid, FLAG_ESTONIA[playerid], 1);
  560.     PlayerTextDrawShow(playerid, flag_Estonia[playerid][0]);
  561.     PlayerTextDrawShow(playerid, flag_Estonia[playerid][1]);
  562.     PlayerTextDrawShow(playerid, flag_Estonia[playerid][2]);
  563.     if(clickable)
  564.     {
  565.         PlayerTextDrawShow(playerid, FLAG_ESTONIA[playerid]);
  566.     }
  567.     flag_S[playerid][Estonia] = 1;
  568.     return 1;
  569. }
  570.  
  571. stock f_showLuxembourg(playerid, Float:X, Float:Y, clickable)
  572. {
  573.     if(flag_S[playerid][Luxembourg] == 1) return 1;
  574.     flag_Luxembourg[playerid][0] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  575.     PlayerTextDrawLetterSize(                               playerid, flag_Luxembourg[playerid][0], 0.500000, 1.000000);
  576.     PlayerTextDrawUseBox(                                   playerid, flag_Luxembourg[playerid][0], 1);
  577.     PlayerTextDrawBoxColor(                                 playerid, flag_Luxembourg[playerid][0], -316065281);
  578.     PlayerTextDrawTextSize(                                 playerid, flag_Luxembourg[playerid][0], 33.0, 54.000000);
  579.     PlayerTextDrawAlignment(                                playerid, flag_Luxembourg[playerid][0], 2);
  580.  
  581.     flag_Luxembourg[playerid][1] = CreatePlayerTextDraw(    playerid, X, Y + 13.0, "_");
  582.     PlayerTextDrawLetterSize(                               playerid, flag_Luxembourg[playerid][1], 0.500000, 1.000000);
  583.     PlayerTextDrawUseBox(                                   playerid, flag_Luxembourg[playerid][1], 1);
  584.     PlayerTextDrawBoxColor(                                 playerid, flag_Luxembourg[playerid][1], -1);
  585.     PlayerTextDrawTextSize(                                 playerid, flag_Luxembourg[playerid][1], 33.0, 54.000000);
  586.     PlayerTextDrawAlignment(                                playerid, flag_Luxembourg[playerid][1], 2);
  587.  
  588.     flag_Luxembourg[playerid][2] = CreatePlayerTextDraw(    playerid, X, Y + 26.0, "_");
  589.     PlayerTextDrawLetterSize(                               playerid, flag_Luxembourg[playerid][2], 0.500000, 1.000000);
  590.     PlayerTextDrawUseBox(                                   playerid, flag_Luxembourg[playerid][2], 1);
  591.     PlayerTextDrawBoxColor(                                 playerid, flag_Luxembourg[playerid][2], 44302079);
  592.     PlayerTextDrawTextSize(                                 playerid, flag_Luxembourg[playerid][2], 33.0, 54.000000);
  593.     PlayerTextDrawAlignment(                                playerid, flag_Luxembourg[playerid][2], 2);
  594.    
  595.     FLAG_LUXEMBOURG[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  596.     PlayerTextDrawAlignment(                                playerid, FLAG_LUXEMBOURG[playerid], 2);
  597.     PlayerTextDrawLetterSize(                               playerid, FLAG_LUXEMBOURG[playerid], 0.500000, 3.900000);
  598.     PlayerTextDrawUseBox(                                   playerid, FLAG_LUXEMBOURG[playerid], 1);
  599.     PlayerTextDrawAlignment(                                playerid, FLAG_LUXEMBOURG[playerid], 2);
  600.     PlayerTextDrawBoxColor(                                 playerid, FLAG_LUXEMBOURG[playerid], 0);
  601.     PlayerTextDrawTextSize(                                 playerid, FLAG_LUXEMBOURG[playerid], 33.0, 54.5);
  602.    
  603.     PlayerTextDrawSetSelectable(playerid, FLAG_LUXEMBOURG[playerid], 1);
  604.     PlayerTextDrawShow(playerid, flag_Luxembourg[playerid][0]);
  605.     PlayerTextDrawShow(playerid, flag_Luxembourg[playerid][1]);
  606.     PlayerTextDrawShow(playerid, flag_Luxembourg[playerid][2]);
  607.     if(clickable)
  608.     {
  609.         PlayerTextDrawShow(playerid, FLAG_LUXEMBOURG[playerid]);
  610.     }
  611.     flag_S[playerid][Luxembourg] = 1;
  612.     return 1;
  613. }
  614.  
  615. stock f_showHungary(playerid, Float:X, Float:Y, clickable)
  616. {
  617.     if(flag_S[playerid][Hungary] == 1) return 1;
  618.     flag_Hungary[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  619.     PlayerTextDrawLetterSize(                           playerid, flag_Hungary[playerid][0], 0.500000, 1.000000);
  620.     PlayerTextDrawUseBox(                               playerid, flag_Hungary[playerid][0], 1);
  621.     PlayerTextDrawBoxColor(                             playerid, flag_Hungary[playerid][0], -769438465);
  622.     PlayerTextDrawTextSize(                             playerid, flag_Hungary[playerid][0], 33.0, 54.000000);
  623.     PlayerTextDrawAlignment(                            playerid, flag_Hungary[playerid][0], 2);
  624.  
  625.     flag_Hungary[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 13.0, "_");
  626.     PlayerTextDrawLetterSize(                           playerid, flag_Hungary[playerid][1], 0.500000, 1.000000);
  627.     PlayerTextDrawUseBox(                               playerid, flag_Hungary[playerid][1], 1);
  628.     PlayerTextDrawBoxColor(                             playerid, flag_Hungary[playerid][1], -1);
  629.     PlayerTextDrawTextSize(                             playerid, flag_Hungary[playerid][1], 33.0, 54.000000);
  630.     PlayerTextDrawAlignment(                            playerid, flag_Hungary[playerid][1], 2);
  631.  
  632.     flag_Hungary[playerid][2] = CreatePlayerTextDraw(   playerid, X, Y + 26.0, "_");
  633.     PlayerTextDrawLetterSize(                           playerid, flag_Hungary[playerid][2], 0.500000, 1.000000);
  634.     PlayerTextDrawUseBox(                               playerid, flag_Hungary[playerid][2], 1);
  635.     PlayerTextDrawBoxColor(                             playerid, flag_Hungary[playerid][2], 11355903);
  636.     PlayerTextDrawTextSize(                             playerid, flag_Hungary[playerid][2], 33.0, 54.000000);
  637.     PlayerTextDrawAlignment(                            playerid, flag_Hungary[playerid][2], 2);
  638.    
  639.     FLAG_HUNGARY[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  640.     PlayerTextDrawAlignment(                            playerid, FLAG_HUNGARY[playerid], 2);
  641.     PlayerTextDrawLetterSize(                           playerid, FLAG_HUNGARY[playerid], 0.500000, 3.900000);
  642.     PlayerTextDrawUseBox(                               playerid, FLAG_HUNGARY[playerid], 1);
  643.     PlayerTextDrawAlignment(                            playerid, FLAG_HUNGARY[playerid], 2);
  644.     PlayerTextDrawBoxColor(                             playerid, FLAG_HUNGARY[playerid], 0);
  645.     PlayerTextDrawTextSize(                             playerid, FLAG_HUNGARY[playerid], 33.0, 54.5);
  646.    
  647.     PlayerTextDrawSetSelectable(playerid, FLAG_HUNGARY[playerid], 1);
  648.     PlayerTextDrawShow(playerid, flag_Hungary[playerid][0]);
  649.     PlayerTextDrawShow(playerid, flag_Hungary[playerid][1]);
  650.     PlayerTextDrawShow(playerid, flag_Hungary[playerid][2]);
  651.     if(clickable)
  652.     {
  653.         PlayerTextDrawShow(playerid, FLAG_HUNGARY[playerid]);
  654.     }
  655.     flag_S[playerid][Hungary] = 1;
  656.     return 1;
  657. }
  658.  
  659. stock f_showArmenia(playerid, Float:X, Float:Y, clickable)
  660. {
  661.     if(flag_S[playerid][Armenia] == 1) return 1;
  662.     flag_Armenia[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  663.     PlayerTextDrawLetterSize(                           playerid, flag_Armenia[playerid][0], 0.500000, 1.000000);
  664.     PlayerTextDrawUseBox(                               playerid, flag_Armenia[playerid][0], 1);
  665.     PlayerTextDrawBoxColor(                             playerid, flag_Armenia[playerid][0], -16776961);
  666.     PlayerTextDrawTextSize(                             playerid, flag_Armenia[playerid][0], 33.0, 54.000000);
  667.     PlayerTextDrawAlignment(                            playerid, flag_Armenia[playerid][0], 2);
  668.  
  669.     flag_Armenia[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 13.0, "_");
  670.     PlayerTextDrawLetterSize(                           playerid, flag_Armenia[playerid][1], 0.500000, 1.000000);
  671.     PlayerTextDrawUseBox(                               playerid, flag_Armenia[playerid][1], 1);
  672.     PlayerTextDrawBoxColor(                             playerid, flag_Armenia[playerid][1], 43775);
  673.     PlayerTextDrawTextSize(                             playerid, flag_Armenia[playerid][1], 33.0, 54.000000);
  674.     PlayerTextDrawAlignment(                            playerid, flag_Armenia[playerid][1], 2);
  675.  
  676.     flag_Armenia[playerid][2] = CreatePlayerTextDraw(   playerid, X, Y + 26.0, "_");
  677.     PlayerTextDrawLetterSize(                           playerid, flag_Armenia[playerid][2], 0.500000, 1.000000);
  678.     PlayerTextDrawUseBox(                               playerid, flag_Armenia[playerid][2], 1);
  679.     PlayerTextDrawBoxColor(                             playerid, flag_Armenia[playerid][2], -6749953);
  680.     PlayerTextDrawTextSize(                             playerid, flag_Armenia[playerid][2], 33.0, 54.000000);
  681.     PlayerTextDrawAlignment(                            playerid, flag_Armenia[playerid][2], 2);
  682.    
  683.     FLAG_ARMENIA[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  684.     PlayerTextDrawAlignment(                            playerid, FLAG_ARMENIA[playerid], 2);
  685.     PlayerTextDrawLetterSize(                           playerid, FLAG_ARMENIA[playerid], 0.500000, 3.900000);
  686.     PlayerTextDrawUseBox(                               playerid, FLAG_ARMENIA[playerid], 1);
  687.     PlayerTextDrawAlignment(                            playerid, FLAG_ARMENIA[playerid], 2);
  688.     PlayerTextDrawBoxColor(                             playerid, FLAG_ARMENIA[playerid], 0);
  689.     PlayerTextDrawTextSize(                             playerid, FLAG_ARMENIA[playerid], 33.0, 54.5);
  690.    
  691.     PlayerTextDrawSetSelectable(playerid, FLAG_ARMENIA[playerid], 1);
  692.     PlayerTextDrawShow(playerid, flag_Armenia[playerid][0]);
  693.     PlayerTextDrawShow(playerid, flag_Armenia[playerid][1]);
  694.     PlayerTextDrawShow(playerid, flag_Armenia[playerid][2]);
  695.     if(clickable)
  696.     {
  697.         PlayerTextDrawShow(playerid, FLAG_ARMENIA[playerid]);
  698.     }
  699.     flag_S[playerid][Armenia] = 1;
  700.     return 1;
  701. }
  702.  
  703. stock f_showPoland(playerid, Float:X, Float:Y, clickable)
  704. {
  705.     if(flag_S[playerid][Poland] == 1) return 1;
  706.     flag_Poland[playerid][0] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  707.     PlayerTextDrawLetterSize(                           playerid, flag_Poland[playerid][0], 0.500000, 1.700000);
  708.     PlayerTextDrawUseBox(                               playerid, flag_Poland[playerid][0], 1);
  709.     PlayerTextDrawBoxColor(                             playerid, flag_Poland[playerid][0], -1);
  710.     PlayerTextDrawTextSize(                             playerid, flag_Poland[playerid][0], 33.0, 55.000000);
  711.     PlayerTextDrawAlignment(                            playerid, flag_Poland[playerid][0], 2);
  712.  
  713.     flag_Poland[playerid][1] = CreatePlayerTextDraw(    playerid, X, Y + 19.5, "_");
  714.     PlayerTextDrawLetterSize(                           playerid, flag_Poland[playerid][1], 0.500000, 1.700000);
  715.     PlayerTextDrawUseBox(                               playerid, flag_Poland[playerid][1], 1);
  716.     PlayerTextDrawBoxColor(                             playerid, flag_Poland[playerid][1], -602653185);
  717.     PlayerTextDrawTextSize(                             playerid, flag_Poland[playerid][1], 33.0, 55.000000);
  718.     PlayerTextDrawAlignment(                            playerid, flag_Poland[playerid][1], 2);
  719.    
  720.     FLAG_POLAND[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  721.     PlayerTextDrawAlignment(                            playerid, FLAG_POLAND[playerid], 2);
  722.     PlayerTextDrawLetterSize(                           playerid, FLAG_POLAND[playerid], 0.500000, 3.900000);
  723.     PlayerTextDrawUseBox(                               playerid, FLAG_POLAND[playerid], 1);
  724.     PlayerTextDrawAlignment(                            playerid, FLAG_POLAND[playerid], 2);
  725.     PlayerTextDrawBoxColor(                             playerid, FLAG_POLAND[playerid], 0);
  726.     PlayerTextDrawTextSize(                             playerid, FLAG_POLAND[playerid], 33.0, 54.5);
  727.    
  728.     PlayerTextDrawSetSelectable(playerid, FLAG_POLAND[playerid], 1);
  729.     PlayerTextDrawShow(playerid, flag_Poland[playerid][0]);
  730.     PlayerTextDrawShow(playerid, flag_Poland[playerid][1]);
  731.     if(clickable)
  732.     {
  733.         PlayerTextDrawShow(playerid, FLAG_POLAND[playerid]);
  734.     }
  735.     flag_S[playerid][Poland] = 1;
  736.     return 1;
  737. }
  738.  
  739. stock f_showCzechRepublic(playerid, Float:X, Float:Y, clickable)
  740. {  
  741.     if(flag_S[playerid][CzechRepublic] == 1) return 1;
  742.     flag_CzechRepublic[playerid][0] = CreatePlayerTextDraw( playerid, X, Y, "_");
  743.     PlayerTextDrawAlignment(                                playerid, flag_CzechRepublic[playerid][0], 2);
  744.     PlayerTextDrawBackgroundColor(                          playerid, flag_CzechRepublic[playerid][0], 255);
  745.     PlayerTextDrawFont(                                     playerid, flag_CzechRepublic[playerid][0], 1);
  746.     PlayerTextDrawLetterSize(                               playerid, flag_CzechRepublic[playerid][0], 0.500000, 1.700000);
  747.     PlayerTextDrawColor(                                    playerid, flag_CzechRepublic[playerid][0], -1);
  748.     PlayerTextDrawSetOutline(                               playerid, flag_CzechRepublic[playerid][0], 0);
  749.     PlayerTextDrawSetProportional(                          playerid, flag_CzechRepublic[playerid][0], 1);
  750.     PlayerTextDrawSetShadow(                                playerid, flag_CzechRepublic[playerid][0], 1);
  751.     PlayerTextDrawUseBox(                                   playerid, flag_CzechRepublic[playerid][0], 1);
  752.     PlayerTextDrawBoxColor(                                 playerid, flag_CzechRepublic[playerid][0], -1);
  753.     PlayerTextDrawTextSize(                                 playerid, flag_CzechRepublic[playerid][0], 33.0, 55.000000);
  754.  
  755.     flag_CzechRepublic[playerid][1] = CreatePlayerTextDraw( playerid, X, Y + 19.5, "_");
  756.     PlayerTextDrawAlignment(                                playerid, flag_CzechRepublic[playerid][1], 2);
  757.     PlayerTextDrawBackgroundColor(                          playerid, flag_CzechRepublic[playerid][1], 255);
  758.     PlayerTextDrawFont(                                     playerid, flag_CzechRepublic[playerid][1], 1);
  759.     PlayerTextDrawLetterSize(                               playerid, flag_CzechRepublic[playerid][1], 0.500000, 1.700000);
  760.     PlayerTextDrawColor(                                    playerid, flag_CzechRepublic[playerid][1], 289767167);
  761.     PlayerTextDrawSetOutline(                               playerid, flag_CzechRepublic[playerid][1], 0);
  762.     PlayerTextDrawSetProportional(                          playerid, flag_CzechRepublic[playerid][1], 1);
  763.     PlayerTextDrawSetShadow(                                playerid, flag_CzechRepublic[playerid][1], 1);
  764.     PlayerTextDrawUseBox(                                   playerid, flag_CzechRepublic[playerid][1], 1);
  765.     PlayerTextDrawBoxColor(                                 playerid, flag_CzechRepublic[playerid][1], -686548993);
  766.     PlayerTextDrawTextSize(                                 playerid, flag_CzechRepublic[playerid][1], 33.0, 55.000000);
  767.  
  768.     flag_CzechRepublic[playerid][2] = CreatePlayerTextDraw( playerid, X - 18.5, Y - 20.5, ">");
  769.     PlayerTextDrawAlignment(                                playerid, flag_CzechRepublic[playerid][2], 2);
  770.     PlayerTextDrawBackgroundColor(                          playerid, flag_CzechRepublic[playerid][2], 255);
  771.     PlayerTextDrawFont(                                     playerid, flag_CzechRepublic[playerid][2], 1);
  772.     PlayerTextDrawLetterSize(                               playerid, flag_CzechRepublic[playerid][2], 1.209999, 7.999999);
  773.     PlayerTextDrawColor(                                    playerid, flag_CzechRepublic[playerid][2], 289767167);
  774.     PlayerTextDrawSetOutline(                               playerid, flag_CzechRepublic[playerid][2], 0);
  775.     PlayerTextDrawSetProportional(                          playerid, flag_CzechRepublic[playerid][2], 1);
  776.     PlayerTextDrawSetShadow(                                playerid, flag_CzechRepublic[playerid][2], 0);
  777.  
  778.     flag_CzechRepublic[playerid][3] = CreatePlayerTextDraw( playerid, X - 18.5, Y - 20.5, ">");
  779.     PlayerTextDrawAlignment(                                playerid, flag_CzechRepublic[playerid][3], 2);
  780.     PlayerTextDrawBackgroundColor(                          playerid, flag_CzechRepublic[playerid][3], 255);
  781.     PlayerTextDrawFont(                                     playerid, flag_CzechRepublic[playerid][3], 1);
  782.     PlayerTextDrawLetterSize(                               playerid, flag_CzechRepublic[playerid][3], 1.209999, 7.999999);
  783.     PlayerTextDrawColor(                                    playerid, flag_CzechRepublic[playerid][3], 289767167);
  784.     PlayerTextDrawSetOutline(                               playerid, flag_CzechRepublic[playerid][3], 0);
  785.     PlayerTextDrawSetProportional(                          playerid, flag_CzechRepublic[playerid][3], 1);
  786.     PlayerTextDrawSetShadow(                                playerid, flag_CzechRepublic[playerid][3], 0);
  787.  
  788.     flag_CzechRepublic[playerid][4] = CreatePlayerTextDraw( playerid, X - 17.5, Y - 7.5, ">");
  789.     PlayerTextDrawAlignment(                                playerid, flag_CzechRepublic[playerid][4], 2);
  790.     PlayerTextDrawBackgroundColor(                          playerid, flag_CzechRepublic[playerid][4], 255);
  791.     PlayerTextDrawFont(                                     playerid, flag_CzechRepublic[playerid][4], 1);
  792.     PlayerTextDrawLetterSize(                               playerid, flag_CzechRepublic[playerid][4], 0.859999, 5.300000);
  793.     PlayerTextDrawColor(                                    playerid, flag_CzechRepublic[playerid][4], 289767167);
  794.     PlayerTextDrawSetOutline(                               playerid, flag_CzechRepublic[playerid][4], 0);
  795.     PlayerTextDrawSetProportional(                          playerid, flag_CzechRepublic[playerid][4], 1);
  796.     PlayerTextDrawSetShadow(                                playerid, flag_CzechRepublic[playerid][4], 0);
  797.  
  798.     flag_CzechRepublic[playerid][5] = CreatePlayerTextDraw( playerid, X - 17.5, Y - 7.5, ">");
  799.     PlayerTextDrawAlignment(                                playerid, flag_CzechRepublic[playerid][5], 2);
  800.     PlayerTextDrawBackgroundColor(                          playerid, flag_CzechRepublic[playerid][5], 255);
  801.     PlayerTextDrawFont(                                     playerid, flag_CzechRepublic[playerid][5], 1);
  802.     PlayerTextDrawLetterSize(                               playerid, flag_CzechRepublic[playerid][5], 0.859999, 5.300000);
  803.     PlayerTextDrawColor(                                    playerid, flag_CzechRepublic[playerid][5], 289767167);
  804.     PlayerTextDrawSetOutline(                               playerid, flag_CzechRepublic[playerid][5], 0);
  805.     PlayerTextDrawSetProportional(                          playerid, flag_CzechRepublic[playerid][5], 1);
  806.     PlayerTextDrawSetShadow(                                playerid, flag_CzechRepublic[playerid][5], 0);
  807.  
  808.     flag_CzechRepublic[playerid][6] = CreatePlayerTextDraw( playerid, X - 23.0, Y + 9.5, "_");
  809.     PlayerTextDrawAlignment(                                playerid, flag_CzechRepublic[playerid][6], 2);
  810.     PlayerTextDrawBackgroundColor(                          playerid, flag_CzechRepublic[playerid][6], 255);
  811.     PlayerTextDrawFont(                                     playerid, flag_CzechRepublic[playerid][6], 1);
  812.     PlayerTextDrawLetterSize(                               playerid, flag_CzechRepublic[playerid][6], 0.859999, 2.000000);
  813.     PlayerTextDrawColor(                                    playerid, flag_CzechRepublic[playerid][6], 289767167);
  814.     PlayerTextDrawSetOutline(                               playerid, flag_CzechRepublic[playerid][6], 0);
  815.     PlayerTextDrawSetProportional(                          playerid, flag_CzechRepublic[playerid][6], 1);
  816.     PlayerTextDrawSetShadow(                                playerid, flag_CzechRepublic[playerid][6], 0);
  817.     PlayerTextDrawUseBox(                                   playerid, flag_CzechRepublic[playerid][6], 1);
  818.     PlayerTextDrawBoxColor(                                 playerid, flag_CzechRepublic[playerid][6], 289767167);
  819.     PlayerTextDrawTextSize(                                 playerid, flag_CzechRepublic[playerid][6], 343.000000, 10.000000);
  820.    
  821.     FLAG_CZECH_REPUBLIC[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  822.     PlayerTextDrawAlignment(                                    playerid, FLAG_CZECH_REPUBLIC[playerid], 2);
  823.     PlayerTextDrawLetterSize(                                   playerid, FLAG_CZECH_REPUBLIC[playerid], 0.500000, 3.900000);
  824.     PlayerTextDrawUseBox(                                       playerid, FLAG_CZECH_REPUBLIC[playerid], 1);
  825.     PlayerTextDrawAlignment(                                    playerid, FLAG_CZECH_REPUBLIC[playerid], 2);
  826.     PlayerTextDrawBoxColor(                                     playerid, FLAG_CZECH_REPUBLIC[playerid], 0);
  827.     PlayerTextDrawTextSize(                                     playerid, FLAG_CZECH_REPUBLIC[playerid], 33.0, 54.5);
  828.    
  829.     PlayerTextDrawSetSelectable(playerid, FLAG_CZECH_REPUBLIC[playerid], 1);
  830.     PlayerTextDrawShow(playerid, flag_CzechRepublic[playerid][0]);
  831.     PlayerTextDrawShow(playerid, flag_CzechRepublic[playerid][1]);
  832.     PlayerTextDrawShow(playerid, flag_CzechRepublic[playerid][2]);
  833.     PlayerTextDrawShow(playerid, flag_CzechRepublic[playerid][3]);
  834.     PlayerTextDrawShow(playerid, flag_CzechRepublic[playerid][4]);
  835.     PlayerTextDrawShow(playerid, flag_CzechRepublic[playerid][5]);
  836.     PlayerTextDrawShow(playerid, flag_CzechRepublic[playerid][6]);
  837.     if(clickable)
  838.     {
  839.         PlayerTextDrawShow(playerid, FLAG_CZECH_REPUBLIC[playerid]);
  840.     }
  841.     flag_S[playerid][CzechRepublic] = 1;
  842.     return 1;
  843. }
  844.  
  845. stock f_showUkraine(playerid, Float:X, Float:Y, clickable)
  846. {
  847.     if(flag_S[playerid][Ukraine] == 1) return 1;
  848.     flag_Ukraine[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  849.     PlayerTextDrawLetterSize(                           playerid, flag_Ukraine[playerid][0], 0.500000, 1.700000);
  850.     PlayerTextDrawUseBox(                               playerid, flag_Ukraine[playerid][0], 1);
  851.     PlayerTextDrawBoxColor(                             playerid, flag_Ukraine[playerid][0], 980796671);
  852.     PlayerTextDrawTextSize(                             playerid, flag_Ukraine[playerid][0], 33.0, 55.000000);
  853.     PlayerTextDrawAlignment(                            playerid, flag_Ukraine[playerid][0], 2);
  854.  
  855.     flag_Ukraine[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 19.5, "_");
  856.     PlayerTextDrawLetterSize(                           playerid, flag_Ukraine[playerid][1], 0.500000, 1.700000);
  857.     PlayerTextDrawUseBox(                               playerid, flag_Ukraine[playerid][1], 1);
  858.     PlayerTextDrawBoxColor(                             playerid, flag_Ukraine[playerid][1], -102951169);
  859.     PlayerTextDrawTextSize(                             playerid, flag_Ukraine[playerid][1], 33.0, 55.000000);
  860.     PlayerTextDrawAlignment(                            playerid, flag_Ukraine[playerid][1], 2);
  861.    
  862.     FLAG_UKRAINE[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  863.     PlayerTextDrawAlignment(                            playerid, FLAG_UKRAINE[playerid], 2);
  864.     PlayerTextDrawLetterSize(                           playerid, FLAG_UKRAINE[playerid], 0.500000, 3.900000);
  865.     PlayerTextDrawUseBox(                               playerid, FLAG_UKRAINE[playerid], 1);
  866.     PlayerTextDrawAlignment(                            playerid, FLAG_UKRAINE[playerid], 2);
  867.     PlayerTextDrawBoxColor(                             playerid, FLAG_UKRAINE[playerid], 0);
  868.     PlayerTextDrawTextSize(                             playerid, FLAG_UKRAINE[playerid], 33.0, 54.5);
  869.    
  870.     PlayerTextDrawSetSelectable(playerid, FLAG_UKRAINE[playerid], 1);
  871.     PlayerTextDrawShow(playerid, flag_Ukraine[playerid][0]);
  872.     PlayerTextDrawShow(playerid, flag_Ukraine[playerid][1]);
  873.     if(clickable)
  874.     {
  875.         PlayerTextDrawShow(playerid, FLAG_UKRAINE[playerid]);
  876.     }
  877.     flag_S[playerid][Ukraine] = 1;
  878.     return 1;
  879. }
  880.  
  881. stock f_showItaly(playerid, Float:X, Float:Y, clickable)
  882. {
  883.     if(flag_S[playerid][Italy] == 1) return 1;
  884.     flag_Italy[playerid][0] = CreatePlayerTextDraw(     playerid, X - 19.0, Y - 0.5, "_");
  885.     PlayerTextDrawAlignment(                            playerid, flag_Italy[playerid][0], 2);
  886.     PlayerTextDrawLetterSize(                           playerid, flag_Italy[playerid][0], 0.500000, 3.900000);
  887.     PlayerTextDrawUseBox(                               playerid, flag_Italy[playerid][0], 1);
  888.     PlayerTextDrawBoxColor(                             playerid, flag_Italy[playerid][0], 9586431);
  889.     PlayerTextDrawTextSize(                             playerid, flag_Italy[playerid][0], 33.0, 15.0);
  890.  
  891.     flag_Italy[playerid][1] = CreatePlayerTextDraw(     playerid, X, Y - 0.5, "_");
  892.     PlayerTextDrawAlignment(                            playerid, flag_Italy[playerid][1], 2);
  893.     PlayerTextDrawLetterSize(                           playerid, flag_Italy[playerid][1], 0.500000, 3.899999);
  894.     PlayerTextDrawUseBox(                               playerid, flag_Italy[playerid][1], 1);
  895.     PlayerTextDrawBoxColor(                             playerid, flag_Italy[playerid][1], -1);
  896.     PlayerTextDrawTextSize(                             playerid, flag_Italy[playerid][1], 33.0, 15.0);
  897.  
  898.     flag_Italy[playerid][2] = CreatePlayerTextDraw(     playerid, X + 19.0, Y - 0.5, "_");
  899.     PlayerTextDrawAlignment(                            playerid, flag_Italy[playerid][2], 2);
  900.     PlayerTextDrawLetterSize(                           playerid, flag_Italy[playerid][2], 0.500000, 3.899999);
  901.     PlayerTextDrawUseBox(                               playerid, flag_Italy[playerid][2], 1);
  902.     PlayerTextDrawBoxColor(                             playerid, flag_Italy[playerid][2], -836028417);
  903.     PlayerTextDrawTextSize(                             playerid, flag_Italy[playerid][2], 33.0, 15.0);
  904.    
  905.     FLAG_ITALY[playerid] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  906.     PlayerTextDrawAlignment(                            playerid, FLAG_ITALY[playerid], 2);
  907.     PlayerTextDrawLetterSize(                           playerid, FLAG_ITALY[playerid], 0.500000, 3.900000);
  908.     PlayerTextDrawUseBox(                               playerid, FLAG_ITALY[playerid], 1);
  909.     PlayerTextDrawAlignment(                            playerid, FLAG_ITALY[playerid], 2);
  910.     PlayerTextDrawBoxColor(                             playerid, FLAG_ITALY[playerid], 0);
  911.     PlayerTextDrawTextSize(                             playerid, FLAG_ITALY[playerid], 33.0, 54.5);
  912.    
  913.     PlayerTextDrawSetSelectable(playerid, FLAG_ITALY[playerid], 1);
  914.     PlayerTextDrawShow(playerid, flag_Italy[playerid][0]);
  915.     PlayerTextDrawShow(playerid, flag_Italy[playerid][1]);
  916.     PlayerTextDrawShow(playerid, flag_Italy[playerid][2]);
  917.     if(clickable)
  918.     {
  919.         PlayerTextDrawShow(playerid, FLAG_ITALY[playerid]);
  920.     }
  921.     flag_S[playerid][Italy] = 1;
  922.     return 1;
  923. }
  924.  
  925. stock f_showFrance(playerid, Float:X, Float:Y, clickable)
  926. {
  927.     if(flag_S[playerid][France] == 1) return 1;
  928.     flag_France[playerid][0] = CreatePlayerTextDraw(    playerid, X - 19.0, Y - 0.5, "_");
  929.     PlayerTextDrawAlignment(                            playerid, flag_France[playerid][0], 2);
  930.     PlayerTextDrawLetterSize(                           playerid, flag_France[playerid][0], 0.500000, 3.900000);
  931.     PlayerTextDrawUseBox(                               playerid, flag_France[playerid][0], 1);
  932.     PlayerTextDrawBoxColor(                             playerid, flag_France[playerid][0], 2138111);
  933.     PlayerTextDrawTextSize(                             playerid, flag_France[playerid][0], 33.0, 15.0);
  934.  
  935.     flag_France[playerid][1] = CreatePlayerTextDraw(    playerid, X, Y - 0.5, "_");
  936.     PlayerTextDrawAlignment(                            playerid, flag_France[playerid][1], 2);
  937.     PlayerTextDrawLetterSize(                           playerid, flag_France[playerid][1], 0.500000, 3.899998);
  938.     PlayerTextDrawUseBox(                               playerid, flag_France[playerid][1], 1);
  939.     PlayerTextDrawBoxColor(                             playerid, flag_France[playerid][1], -1);
  940.     PlayerTextDrawTextSize(                             playerid, flag_France[playerid][1], 33.0, 15.0);
  941.  
  942.     flag_France[playerid][2] = CreatePlayerTextDraw(    playerid, X + 19.0, Y - 0.5, "_");
  943.     PlayerTextDrawAlignment(                            playerid, flag_France[playerid][2], 2);
  944.     PlayerTextDrawLetterSize(                           playerid, flag_France[playerid][2], 0.500000, 3.899998);
  945.     PlayerTextDrawUseBox(                               playerid, flag_France[playerid][2], 1);
  946.     PlayerTextDrawBoxColor(                             playerid, flag_France[playerid][2], -198557185);
  947.     PlayerTextDrawTextSize(                             playerid, flag_France[playerid][2], 33.0, 15.0);
  948.    
  949.     FLAG_FRANCE[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  950.     PlayerTextDrawAlignment(                            playerid, FLAG_FRANCE[playerid], 2);
  951.     PlayerTextDrawLetterSize(                           playerid, FLAG_FRANCE[playerid], 0.500000, 3.900000);
  952.     PlayerTextDrawUseBox(                               playerid, FLAG_FRANCE[playerid], 1);
  953.     PlayerTextDrawAlignment(                            playerid, FLAG_FRANCE[playerid], 2);
  954.     PlayerTextDrawBoxColor(                             playerid, FLAG_FRANCE[playerid], 0);
  955.     PlayerTextDrawTextSize(                             playerid, FLAG_FRANCE[playerid], 33.0, 54.5);
  956.    
  957.     PlayerTextDrawSetSelectable(playerid, FLAG_FRANCE[playerid], 1);
  958.     PlayerTextDrawShow(playerid, flag_France[playerid][0]);
  959.     PlayerTextDrawShow(playerid, flag_France[playerid][1]);
  960.     PlayerTextDrawShow(playerid, flag_France[playerid][2]);
  961.     if(clickable)
  962.     {
  963.         PlayerTextDrawShow(playerid, FLAG_FRANCE[playerid]);
  964.     }
  965.     flag_S[playerid][France] = 1;
  966.     return 1;
  967. }
  968.  
  969. stock f_showIreland(playerid, Float:X, Float:Y, clickable)
  970. {
  971.     if(flag_S[playerid][Ireland] == 1) return 1;
  972.     flag_Ireland[playerid][0] = CreatePlayerTextDraw(   playerid, X - 19.0, Y - 0.5, "_");
  973.     PlayerTextDrawAlignment(                            playerid, flag_Ireland[playerid][0], 2);
  974.     PlayerTextDrawLetterSize(                           playerid, flag_Ireland[playerid][0], 0.500000, 3.900000);
  975.     PlayerTextDrawUseBox(                               playerid, flag_Ireland[playerid][0], 1);
  976.     PlayerTextDrawBoxColor(                             playerid, flag_Ireland[playerid][0], 9782271);
  977.     PlayerTextDrawTextSize(                             playerid, flag_Ireland[playerid][0], 33.0, 15.0);
  978.  
  979.     flag_Ireland[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y - 0.5, "_");
  980.     PlayerTextDrawAlignment(                            playerid, flag_Ireland[playerid][1], 2);
  981.     PlayerTextDrawLetterSize(                           playerid, flag_Ireland[playerid][1], 0.500000, 3.899998);
  982.     PlayerTextDrawUseBox(                               playerid, flag_Ireland[playerid][1], 1);
  983.     PlayerTextDrawBoxColor(                             playerid, flag_Ireland[playerid][1], -1);
  984.     PlayerTextDrawTextSize(                             playerid, flag_Ireland[playerid][1], 33.0, 15.0);
  985.  
  986.     flag_Ireland[playerid][2] = CreatePlayerTextDraw(   playerid, X + 19.0, Y - 0.5, "_");
  987.     PlayerTextDrawAlignment(                            playerid, flag_Ireland[playerid][2], 2);
  988.     PlayerTextDrawLetterSize(                           playerid, flag_Ireland[playerid][2], 0.500000, 3.899998);
  989.     PlayerTextDrawUseBox(                               playerid, flag_Ireland[playerid][2], 1);
  990.     PlayerTextDrawBoxColor(                             playerid, flag_Ireland[playerid][2], -9240321);
  991.     PlayerTextDrawTextSize(                             playerid, flag_Ireland[playerid][2], 33.0, 15.0);
  992.    
  993.     FLAG_IRELAND[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  994.     PlayerTextDrawAlignment(                            playerid, FLAG_IRELAND[playerid], 2);
  995.     PlayerTextDrawLetterSize(                           playerid, FLAG_IRELAND[playerid], 0.500000, 3.900000);
  996.     PlayerTextDrawUseBox(                               playerid, FLAG_IRELAND[playerid], 1);
  997.     PlayerTextDrawAlignment(                            playerid, FLAG_IRELAND[playerid], 2);
  998.     PlayerTextDrawBoxColor(                             playerid, FLAG_IRELAND[playerid], 0);
  999.     PlayerTextDrawTextSize(                             playerid, FLAG_IRELAND[playerid], 33.0, 54.5);
  1000.    
  1001.     PlayerTextDrawSetSelectable(playerid, FLAG_IRELAND[playerid], 1);
  1002.     PlayerTextDrawShow(playerid, flag_Ireland[playerid][0]);
  1003.     PlayerTextDrawShow(playerid, flag_Ireland[playerid][1]);
  1004.     PlayerTextDrawShow(playerid, flag_Ireland[playerid][2]);
  1005.     if(clickable)
  1006.     {
  1007.         PlayerTextDrawShow(playerid, FLAG_IRELAND[playerid]);
  1008.     }
  1009.     flag_S[playerid][Ireland] = 1;
  1010.     return 1;
  1011. }
  1012.  
  1013. stock f_showRomania(playerid, Float:X, Float:Y, clickable)
  1014. {
  1015.     if(flag_S[playerid][Romania] == 1) return 1;
  1016.     flag_Romania[playerid][0] = CreatePlayerTextDraw(   playerid, X - 19.0, Y - 0.5, "_");
  1017.     PlayerTextDrawAlignment(                            playerid, flag_Romania[playerid][0], 2);
  1018.     PlayerTextDrawLetterSize(                           playerid, flag_Romania[playerid][0], 0.500000, 3.900000);
  1019.     PlayerTextDrawUseBox(                               playerid, flag_Romania[playerid][0], 1);
  1020.     PlayerTextDrawBoxColor(                             playerid, flag_Romania[playerid][0], 2850815);
  1021.     PlayerTextDrawTextSize(                             playerid, flag_Romania[playerid][0], 33.0, 15.0);
  1022.  
  1023.     flag_Romania[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y - 0.5, "_");
  1024.     PlayerTextDrawAlignment(                            playerid, flag_Romania[playerid][1], 2);
  1025.     PlayerTextDrawLetterSize(                           playerid, flag_Romania[playerid][1], 0.500000, 3.899998);
  1026.     PlayerTextDrawUseBox(                               playerid, flag_Romania[playerid][1], 1);
  1027.     PlayerTextDrawBoxColor(                             playerid, flag_Romania[playerid][1], -53405953);
  1028.     PlayerTextDrawTextSize(                             playerid, flag_Romania[playerid][1], 33.0, 15.0);
  1029.  
  1030.     flag_Romania[playerid][2] = CreatePlayerTextDraw(   playerid, X + 19.0, Y - 0.5, "_");
  1031.     PlayerTextDrawAlignment(                            playerid, flag_Romania[playerid][2], 2);
  1032.     PlayerTextDrawLetterSize(                           playerid, flag_Romania[playerid][2], 0.500000, 3.899998);
  1033.     PlayerTextDrawUseBox(                               playerid, flag_Romania[playerid][2], 1);
  1034.     PlayerTextDrawBoxColor(                             playerid, flag_Romania[playerid][2], -837736705);
  1035.     PlayerTextDrawTextSize(                             playerid, flag_Romania[playerid][2], 33.0, 15.0);
  1036.    
  1037.     FLAG_ROMANIA[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  1038.     PlayerTextDrawAlignment(                            playerid, FLAG_ROMANIA[playerid], 2);
  1039.     PlayerTextDrawLetterSize(                           playerid, FLAG_ROMANIA[playerid], 0.500000, 3.900000);
  1040.     PlayerTextDrawUseBox(                               playerid, FLAG_ROMANIA[playerid], 1);
  1041.     PlayerTextDrawAlignment(                            playerid, FLAG_ROMANIA[playerid], 2);
  1042.     PlayerTextDrawBoxColor(                             playerid, FLAG_ROMANIA[playerid], 0);
  1043.     PlayerTextDrawTextSize(                             playerid, FLAG_ROMANIA[playerid], 33.0, 54.5);
  1044.    
  1045.     PlayerTextDrawSetSelectable(playerid, FLAG_ROMANIA[playerid], 1);
  1046.     PlayerTextDrawShow(playerid, flag_Romania[playerid][0]);
  1047.     PlayerTextDrawShow(playerid, flag_Romania[playerid][1]);
  1048.     PlayerTextDrawShow(playerid, flag_Romania[playerid][2]);
  1049.     if(clickable)
  1050.     {
  1051.         PlayerTextDrawShow(playerid, FLAG_ROMANIA[playerid]);
  1052.     }
  1053.     flag_S[playerid][Romania] = 1;
  1054.     return 1;
  1055. }
  1056.  
  1057. stock f_showBelgium(playerid, Float:X, Float:Y, clickable)
  1058. {
  1059.     if(flag_S[playerid][Belgium] == 1) return 1;
  1060.     flag_Belgium[playerid][0] = CreatePlayerTextDraw(   playerid, X - 19.0, Y - 0.5, "_");
  1061.     PlayerTextDrawAlignment(                            playerid, flag_Belgium[playerid][0], 2);
  1062.     PlayerTextDrawLetterSize(                           playerid, flag_Belgium[playerid][0], 0.500000, 3.900000);
  1063.     PlayerTextDrawUseBox(                               playerid, flag_Belgium[playerid][0], 1);
  1064.     PlayerTextDrawBoxColor(                             playerid, flag_Belgium[playerid][0], 255);
  1065.     PlayerTextDrawTextSize(                             playerid, flag_Belgium[playerid][0], 33.0, 15.0);
  1066.  
  1067.     flag_Belgium[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y - 0.5, "_");
  1068.     PlayerTextDrawAlignment(                            playerid, flag_Belgium[playerid][1], 2);
  1069.     PlayerTextDrawLetterSize(                           playerid, flag_Belgium[playerid][1], 0.500000, 3.899998);
  1070.     PlayerTextDrawUseBox(                               playerid, flag_Belgium[playerid][1], 1);
  1071.     PlayerTextDrawBoxColor(                             playerid, flag_Belgium[playerid][1], -2227969);
  1072.     PlayerTextDrawTextSize(                             playerid, flag_Belgium[playerid][1], 33.0, 15.0);
  1073.  
  1074.     flag_Belgium[playerid][2] = CreatePlayerTextDraw(   playerid, X + 19.0, Y - 0.5, "_");
  1075.     PlayerTextDrawAlignment(                            playerid, flag_Belgium[playerid][2], 2);
  1076.     PlayerTextDrawLetterSize(                           playerid, flag_Belgium[playerid][2], 0.500000, 3.899998);
  1077.     PlayerTextDrawUseBox(                               playerid, flag_Belgium[playerid][2], 1);
  1078.     PlayerTextDrawBoxColor(                             playerid, flag_Belgium[playerid][2], -301989633);
  1079.     PlayerTextDrawTextSize(                             playerid, flag_Belgium[playerid][2], 33.0, 15.0);
  1080.    
  1081.     FLAG_BELGIUM[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  1082.     PlayerTextDrawAlignment(                            playerid, FLAG_BELGIUM[playerid], 2);
  1083.     PlayerTextDrawLetterSize(                           playerid, FLAG_BELGIUM[playerid], 0.500000, 3.900000);
  1084.     PlayerTextDrawUseBox(                               playerid, FLAG_BELGIUM[playerid], 1);
  1085.     PlayerTextDrawAlignment(                            playerid, FLAG_BELGIUM[playerid], 2);
  1086.     PlayerTextDrawBoxColor(                             playerid, FLAG_BELGIUM[playerid], 0);
  1087.     PlayerTextDrawTextSize(                             playerid, FLAG_BELGIUM[playerid], 33.0, 54.5);
  1088.    
  1089.     PlayerTextDrawSetSelectable(playerid, FLAG_BELGIUM[playerid], 1);
  1090.     PlayerTextDrawShow(playerid, flag_Belgium[playerid][0]);
  1091.     PlayerTextDrawShow(playerid, flag_Belgium[playerid][1]);
  1092.     PlayerTextDrawShow(playerid, flag_Belgium[playerid][2]);
  1093.     if(clickable)
  1094.     {
  1095.         PlayerTextDrawShow(playerid, FLAG_BELGIUM[playerid]);
  1096.     }
  1097.     flag_S[playerid][Belgium] = 1;
  1098.     return 1;
  1099. }
  1100.  
  1101. stock f_showSweden(playerid, Float:X, Float:Y, clickable)
  1102. {
  1103.     if(flag_S[playerid][Sweden] == 1) return 1;
  1104.     flag_Sweden[playerid][0] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  1105.     PlayerTextDrawAlignment(                            playerid, flag_Sweden[playerid][0], 2);
  1106.     PlayerTextDrawLetterSize(                           playerid, flag_Sweden[playerid][0], 0.500000, 3.899899);
  1107.     PlayerTextDrawUseBox(                               playerid, flag_Sweden[playerid][0], 1);
  1108.     PlayerTextDrawBoxColor(                             playerid, flag_Sweden[playerid][0], 189827583);
  1109.     PlayerTextDrawTextSize(                             playerid, flag_Sweden[playerid][0], 33.0, 54.000000);
  1110.  
  1111.     flag_Sweden[playerid][1] = CreatePlayerTextDraw(    playerid, X, Y + 13.0, "_");
  1112.     PlayerTextDrawAlignment(                            playerid, flag_Sweden[playerid][1], 2);
  1113.     PlayerTextDrawLetterSize(                           playerid, flag_Sweden[playerid][1], 0.500000, 0.599900);
  1114.     PlayerTextDrawUseBox(                               playerid, flag_Sweden[playerid][1], 1);
  1115.     PlayerTextDrawBoxColor(                             playerid, flag_Sweden[playerid][1], -4128513);
  1116.     PlayerTextDrawTextSize(                             playerid, flag_Sweden[playerid][1], 33.0, 54.000000);
  1117.  
  1118.     flag_Sweden[playerid][2] = CreatePlayerTextDraw(    playerid, X - 8.0, Y, "_");
  1119.     PlayerTextDrawAlignment(                            playerid, flag_Sweden[playerid][2], 2);
  1120.     PlayerTextDrawLetterSize(                           playerid, flag_Sweden[playerid][2], 0.500000, 3.899899);
  1121.     PlayerTextDrawUseBox(                               playerid, flag_Sweden[playerid][2], 1);
  1122.     PlayerTextDrawBoxColor(                             playerid, flag_Sweden[playerid][2], -4128513);
  1123.     PlayerTextDrawTextSize(                             playerid, flag_Sweden[playerid][2], 33.0, 6.000000);
  1124.    
  1125.     FLAG_SWEDEN[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1126.     PlayerTextDrawAlignment(                            playerid, FLAG_SWEDEN[playerid], 2);
  1127.     PlayerTextDrawLetterSize(                           playerid, FLAG_SWEDEN[playerid], 0.500000, 3.900000);
  1128.     PlayerTextDrawUseBox(                               playerid, FLAG_SWEDEN[playerid], 1);
  1129.     PlayerTextDrawAlignment(                            playerid, FLAG_SWEDEN[playerid], 2);
  1130.     PlayerTextDrawBoxColor(                             playerid, FLAG_SWEDEN[playerid], 0);
  1131.     PlayerTextDrawTextSize(                             playerid, FLAG_SWEDEN[playerid], 33.0, 54.5);
  1132.    
  1133.     PlayerTextDrawSetSelectable(playerid, FLAG_SWEDEN[playerid], 1);
  1134.     PlayerTextDrawShow(playerid, flag_Sweden[playerid][0]);
  1135.     PlayerTextDrawShow(playerid, flag_Sweden[playerid][1]);
  1136.     PlayerTextDrawShow(playerid, flag_Sweden[playerid][2]);
  1137.     if(clickable)
  1138.     {
  1139.         PlayerTextDrawShow(playerid, FLAG_SWEDEN[playerid]);
  1140.     }
  1141.     flag_S[playerid][Sweden] = 1;
  1142.     return 1;
  1143. }
  1144.  
  1145. stock f_showFinland(playerid, Float:X, Float:Y, clickable)
  1146. {
  1147.     if(flag_S[playerid][Finland] == 1) return 1;
  1148.     flag_Finland[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1149.     PlayerTextDrawAlignment(                            playerid, flag_Finland[playerid][0], 2);
  1150.     PlayerTextDrawLetterSize(                           playerid, flag_Finland[playerid][0], 0.500000, 3.899899);
  1151.     PlayerTextDrawUseBox(                               playerid, flag_Finland[playerid][0], 1);
  1152.     PlayerTextDrawBoxColor(                             playerid, flag_Finland[playerid][0], -1);
  1153.     PlayerTextDrawTextSize(                             playerid, flag_Finland[playerid][0], 33.0, 54.000000);
  1154.  
  1155.     flag_Finland[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 13.0, "_");
  1156.     PlayerTextDrawAlignment(                            playerid, flag_Finland[playerid][1], 2);
  1157.     PlayerTextDrawLetterSize(                           playerid, flag_Finland[playerid][1], 0.500000, 0.599900);
  1158.     PlayerTextDrawUseBox(                               playerid, flag_Finland[playerid][1], 1);
  1159.     PlayerTextDrawBoxColor(                             playerid, flag_Finland[playerid][1], 3506431);
  1160.     PlayerTextDrawTextSize(                             playerid, flag_Finland[playerid][1], 33.0, 54.000000);
  1161.  
  1162.     flag_Finland[playerid][2] = CreatePlayerTextDraw(   playerid, X - 8.0, Y, "_");
  1163.     PlayerTextDrawAlignment(                            playerid, flag_Finland[playerid][2], 2);
  1164.     PlayerTextDrawLetterSize(                           playerid, flag_Finland[playerid][2], 0.500000, 3.899899);
  1165.     PlayerTextDrawUseBox(                               playerid, flag_Finland[playerid][2], 1);
  1166.     PlayerTextDrawBoxColor(                             playerid, flag_Finland[playerid][2], 3506431);
  1167.     PlayerTextDrawTextSize(                             playerid, flag_Finland[playerid][2], 33.0, 6.000000);
  1168.    
  1169.     FLAG_FINLAND[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  1170.     PlayerTextDrawAlignment(                            playerid, FLAG_FINLAND[playerid], 2);
  1171.     PlayerTextDrawLetterSize(                           playerid, FLAG_FINLAND[playerid], 0.500000, 3.900000);
  1172.     PlayerTextDrawUseBox(                               playerid, FLAG_FINLAND[playerid], 1);
  1173.     PlayerTextDrawAlignment(                            playerid, FLAG_FINLAND[playerid], 2);
  1174.     PlayerTextDrawBoxColor(                             playerid, FLAG_FINLAND[playerid], 0);
  1175.     PlayerTextDrawTextSize(                             playerid, FLAG_FINLAND[playerid], 33.0, 54.5);
  1176.    
  1177.     PlayerTextDrawSetSelectable(playerid, FLAG_FINLAND[playerid], 1);
  1178.     PlayerTextDrawShow(playerid, flag_Finland[playerid][0]);
  1179.     PlayerTextDrawShow(playerid, flag_Finland[playerid][1]);
  1180.     PlayerTextDrawShow(playerid, flag_Finland[playerid][2]);
  1181.     if(clickable)
  1182.     {
  1183.         PlayerTextDrawShow(playerid, FLAG_FINLAND[playerid]);
  1184.     }
  1185.     flag_S[playerid][Finland] = 1;
  1186.     return 1;
  1187. }
  1188.  
  1189. stock f_showDenmark(playerid, Float:X, Float:Y, clickable)
  1190. {
  1191.     if(flag_S[playerid][Denmark] == 1) return 1;
  1192.     flag_Denmark[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1193.     PlayerTextDrawAlignment(                            playerid, flag_Denmark[playerid][0], 2);
  1194.     PlayerTextDrawLetterSize(                           playerid, flag_Denmark[playerid][0], 0.500000, 3.899899);
  1195.     PlayerTextDrawUseBox(                               playerid, flag_Denmark[playerid][0], 1);
  1196.     PlayerTextDrawBoxColor(                             playerid, flag_Denmark[playerid][0], -804506625);
  1197.     PlayerTextDrawTextSize(                             playerid, flag_Denmark[playerid][0], 33.0, 54.000000);
  1198.  
  1199.     flag_Denmark[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 13.0, "_");
  1200.     PlayerTextDrawAlignment(                            playerid, flag_Denmark[playerid][1], 2);
  1201.     PlayerTextDrawLetterSize(                           playerid, flag_Denmark[playerid][1], 0.500000, 0.599900);
  1202.     PlayerTextDrawUseBox(                               playerid, flag_Denmark[playerid][1], 1);
  1203.     PlayerTextDrawBoxColor(                             playerid, flag_Denmark[playerid][1], -1);
  1204.     PlayerTextDrawTextSize(                             playerid, flag_Denmark[playerid][1], 33.0, 54.000000);
  1205.  
  1206.     flag_Denmark[playerid][2] = CreatePlayerTextDraw(   playerid, X - 8.0, Y, "_");
  1207.     PlayerTextDrawAlignment(                            playerid, flag_Denmark[playerid][2], 2);
  1208.     PlayerTextDrawLetterSize(                           playerid, flag_Denmark[playerid][2], 0.500000, 3.899899);
  1209.     PlayerTextDrawUseBox(                               playerid, flag_Denmark[playerid][2], 1);
  1210.     PlayerTextDrawBoxColor(                             playerid, flag_Denmark[playerid][2], -1);
  1211.     PlayerTextDrawTextSize(                             playerid, flag_Denmark[playerid][2], 33.0, 6.000000);
  1212.    
  1213.     FLAG_DENMARK[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  1214.     PlayerTextDrawAlignment(                            playerid, FLAG_DENMARK[playerid], 2);
  1215.     PlayerTextDrawLetterSize(                           playerid, FLAG_DENMARK[playerid], 0.500000, 3.900000);
  1216.     PlayerTextDrawUseBox(                               playerid, FLAG_DENMARK[playerid], 1);
  1217.     PlayerTextDrawAlignment(                            playerid, FLAG_DENMARK[playerid], 2);
  1218.     PlayerTextDrawBoxColor(                             playerid, FLAG_DENMARK[playerid], 0);
  1219.     PlayerTextDrawTextSize(                             playerid, FLAG_DENMARK[playerid], 33.0, 54.5);
  1220.    
  1221.     PlayerTextDrawSetSelectable(playerid, FLAG_DENMARK[playerid], 1);
  1222.     PlayerTextDrawShow(playerid, flag_Denmark[playerid][0]);
  1223.     PlayerTextDrawShow(playerid, flag_Denmark[playerid][1]);
  1224.     PlayerTextDrawShow(playerid, flag_Denmark[playerid][2]);
  1225.     if(clickable)
  1226.     {
  1227.         PlayerTextDrawShow(playerid, FLAG_DENMARK[playerid]);
  1228.     }
  1229.     flag_S[playerid][Denmark] = 1;
  1230.     return 1;
  1231. }
  1232.  
  1233. stock f_showNorway(playerid, Float:X, Float:Y, clickable)
  1234. {
  1235.     if(flag_S[playerid][Norway] == 1) return 1;
  1236.     flag_Norway[playerid][0] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  1237.     PlayerTextDrawAlignment(                            playerid, flag_Norway[playerid][0], 2);
  1238.     PlayerTextDrawLetterSize(                           playerid, flag_Norway[playerid][0], 0.500000, 3.899899);
  1239.     PlayerTextDrawUseBox(                               playerid, flag_Norway[playerid][0], 1);
  1240.     PlayerTextDrawBoxColor(                             playerid, flag_Norway[playerid][0], -282382849);
  1241.     PlayerTextDrawTextSize(                             playerid, flag_Norway[playerid][0], 33.0, 54.000000);
  1242.  
  1243.     flag_Norway[playerid][1] = CreatePlayerTextDraw(    playerid, X, Y + 13.0, "_");
  1244.     PlayerTextDrawAlignment(                            playerid, flag_Norway[playerid][1], 2);
  1245.     PlayerTextDrawLetterSize(                           playerid, flag_Norway[playerid][1], 0.500000, 0.599900);
  1246.     PlayerTextDrawUseBox(                               playerid, flag_Norway[playerid][1], 1);
  1247.     PlayerTextDrawBoxColor(                             playerid, flag_Norway[playerid][1], -1);
  1248.     PlayerTextDrawTextSize(                             playerid, flag_Norway[playerid][1], 33.0, 54.000000);
  1249.  
  1250.     flag_Norway[playerid][2] = CreatePlayerTextDraw(    playerid, X - 8.0, Y, "_");
  1251.     PlayerTextDrawAlignment(                            playerid, flag_Norway[playerid][2], 2);
  1252.     PlayerTextDrawLetterSize(                           playerid, flag_Norway[playerid][2], 0.500000, 3.899899);
  1253.     PlayerTextDrawUseBox(                               playerid, flag_Norway[playerid][2], 1);
  1254.     PlayerTextDrawBoxColor(                             playerid, flag_Norway[playerid][2], -1);
  1255.     PlayerTextDrawTextSize(                             playerid, flag_Norway[playerid][2], 33.0, 6.000000);
  1256.  
  1257.     flag_Norway[playerid][3] = CreatePlayerTextDraw(    playerid, X, Y + 14.5, "_");
  1258.     PlayerTextDrawAlignment(                            playerid, flag_Norway[playerid][3], 2);
  1259.     PlayerTextDrawLetterSize(                           playerid, flag_Norway[playerid][3], 0.500000, 0.199900);
  1260.     PlayerTextDrawUseBox(                               playerid, flag_Norway[playerid][3], 1);
  1261.     PlayerTextDrawBoxColor(                             playerid, flag_Norway[playerid][3], 2648319);
  1262.     PlayerTextDrawTextSize(                             playerid, flag_Norway[playerid][3], 33.0, 54.000000);
  1263.  
  1264.     flag_Norway[playerid][4] = CreatePlayerTextDraw(    playerid, X - 8.0, Y, "_");
  1265.     PlayerTextDrawAlignment(                            playerid, flag_Norway[playerid][4], 2);
  1266.     PlayerTextDrawLetterSize(                           playerid, flag_Norway[playerid][4], 0.500000, 3.899899);
  1267.     PlayerTextDrawUseBox(                               playerid, flag_Norway[playerid][4], 1);
  1268.     PlayerTextDrawBoxColor(                             playerid, flag_Norway[playerid][4], 2648319);
  1269.     PlayerTextDrawTextSize(                             playerid, flag_Norway[playerid][4], 33.0, 4.000000);
  1270.  
  1271.     flag_Norway[playerid][5] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  1272.     PlayerTextDrawAlignment(                            playerid, flag_Norway[playerid][5], 2);
  1273.     PlayerTextDrawLetterSize(                           playerid, flag_Norway[playerid][5], 0.500000, 3.899899);
  1274.     PlayerTextDrawUseBox(                               playerid, flag_Norway[playerid][5], 1);
  1275.     PlayerTextDrawBoxColor(                             playerid, flag_Norway[playerid][5], 0);
  1276.     PlayerTextDrawTextSize(                             playerid, flag_Norway[playerid][5], 33.0, 54.000000);
  1277.    
  1278.     FLAG_NORWAY[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1279.     PlayerTextDrawAlignment(                            playerid, FLAG_NORWAY[playerid], 2);
  1280.     PlayerTextDrawLetterSize(                           playerid, FLAG_NORWAY[playerid], 0.500000, 3.900000);
  1281.     PlayerTextDrawUseBox(                               playerid, FLAG_NORWAY[playerid], 1);
  1282.     PlayerTextDrawAlignment(                            playerid, FLAG_NORWAY[playerid], 2);
  1283.     PlayerTextDrawBoxColor(                             playerid, FLAG_NORWAY[playerid], 0);
  1284.     PlayerTextDrawTextSize(                             playerid, FLAG_NORWAY[playerid], 33.0, 54.5);
  1285.    
  1286.     PlayerTextDrawSetSelectable(playerid, FLAG_NORWAY[playerid], 1);
  1287.     PlayerTextDrawShow(playerid, flag_Norway[playerid][0]);
  1288.     PlayerTextDrawShow(playerid, flag_Norway[playerid][1]);
  1289.     PlayerTextDrawShow(playerid, flag_Norway[playerid][2]);
  1290.     PlayerTextDrawShow(playerid, flag_Norway[playerid][3]);
  1291.     PlayerTextDrawShow(playerid, flag_Norway[playerid][4]);
  1292.     PlayerTextDrawShow(playerid, flag_Norway[playerid][5]);
  1293.     if(clickable)
  1294.     {
  1295.         PlayerTextDrawShow(playerid, FLAG_NORWAY[playerid]);
  1296.     }
  1297.     flag_S[playerid][Norway] = 1;
  1298.     return 1;
  1299. }
  1300.  
  1301. stock f_showIceland(playerid, Float:X, Float:Y, clickable)
  1302. {
  1303.     if(flag_S[playerid][Iceland] == 1) return 1;
  1304.     flag_Iceland[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1305.     PlayerTextDrawAlignment(                            playerid, flag_Iceland[playerid][0], 2);
  1306.     PlayerTextDrawLetterSize(                           playerid, flag_Iceland[playerid][0], 0.500000, 3.899899);
  1307.     PlayerTextDrawUseBox(                               playerid, flag_Iceland[playerid][0], 1);
  1308.     PlayerTextDrawBoxColor(                             playerid, flag_Iceland[playerid][0], 3708927);
  1309.     PlayerTextDrawTextSize(                             playerid, flag_Iceland[playerid][0], 33.0, 54.000000);
  1310.  
  1311.     flag_Iceland[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 13.0, "_");
  1312.     PlayerTextDrawAlignment(                            playerid, flag_Iceland[playerid][1], 2);
  1313.     PlayerTextDrawLetterSize(                           playerid, flag_Iceland[playerid][1], 0.500000, 0.599900);
  1314.     PlayerTextDrawUseBox(                               playerid, flag_Iceland[playerid][1], 1);
  1315.     PlayerTextDrawBoxColor(                             playerid, flag_Iceland[playerid][1], -1);
  1316.     PlayerTextDrawTextSize(                             playerid, flag_Iceland[playerid][1], 33.0, 54.000000);
  1317.  
  1318.     flag_Iceland[playerid][2] = CreatePlayerTextDraw(   playerid, X - 8.0, Y,  "_");
  1319.     PlayerTextDrawAlignment(                            playerid, flag_Iceland[playerid][2], 2);
  1320.     PlayerTextDrawLetterSize(                           playerid, flag_Iceland[playerid][2], 0.500000, 3.899899);
  1321.     PlayerTextDrawUseBox(                               playerid, flag_Iceland[playerid][2], 1);
  1322.     PlayerTextDrawBoxColor(                             playerid, flag_Iceland[playerid][2], -1);
  1323.     PlayerTextDrawTextSize(                             playerid, flag_Iceland[playerid][2], 33.0, 6.000000);
  1324.  
  1325.     flag_Iceland[playerid][3] = CreatePlayerTextDraw(   playerid, X, Y + 14.5, "_");
  1326.     PlayerTextDrawAlignment(                            playerid, flag_Iceland[playerid][3], 2);
  1327.     PlayerTextDrawLetterSize(                           playerid, flag_Iceland[playerid][3], 0.500000, 0.199900);
  1328.     PlayerTextDrawUseBox(                               playerid, flag_Iceland[playerid][3], 1);
  1329.     PlayerTextDrawBoxColor(                             playerid, flag_Iceland[playerid][3], -685233921);
  1330.     PlayerTextDrawTextSize(                             playerid, flag_Iceland[playerid][3], 33.0, 54.000000);
  1331.  
  1332.     flag_Iceland[playerid][4] = CreatePlayerTextDraw(   playerid, X - 8.0, Y, "_");
  1333.     PlayerTextDrawAlignment(                            playerid, flag_Iceland[playerid][4], 2);
  1334.     PlayerTextDrawLetterSize(                           playerid, flag_Iceland[playerid][4], 0.500000, 3.899899);
  1335.     PlayerTextDrawUseBox(                               playerid, flag_Iceland[playerid][4], 1);
  1336.     PlayerTextDrawBoxColor(                             playerid, flag_Iceland[playerid][4], -685233921);
  1337.     PlayerTextDrawTextSize(                             playerid, flag_Iceland[playerid][4], 33.0, 4.000000);
  1338.  
  1339.     flag_Iceland[playerid][5] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1340.     PlayerTextDrawAlignment(                            playerid, flag_Iceland[playerid][5], 2);
  1341.     PlayerTextDrawLetterSize(                           playerid, flag_Iceland[playerid][5], 0.500000, 3.899899);
  1342.     PlayerTextDrawBoxColor(                             playerid, flag_Iceland[playerid][5], 0);
  1343.     PlayerTextDrawTextSize(                             playerid, flag_Iceland[playerid][5], 33.0, 54.000000);
  1344.    
  1345.     FLAG_ICELAND[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  1346.     PlayerTextDrawAlignment(                            playerid, FLAG_ICELAND[playerid], 2);
  1347.     PlayerTextDrawLetterSize(                           playerid, FLAG_ICELAND[playerid], 0.500000, 3.900000);
  1348.     PlayerTextDrawUseBox(                               playerid, FLAG_ICELAND[playerid], 1);
  1349.     PlayerTextDrawAlignment(                            playerid, FLAG_ICELAND[playerid], 2);
  1350.     PlayerTextDrawBoxColor(                             playerid, FLAG_ICELAND[playerid], 0);
  1351.     PlayerTextDrawTextSize(                             playerid, FLAG_ICELAND[playerid], 33.0, 54.5);
  1352.    
  1353.     PlayerTextDrawSetSelectable(playerid, FLAG_ICELAND[playerid], 1);
  1354.     PlayerTextDrawShow(playerid, flag_Iceland[playerid][0]);
  1355.     PlayerTextDrawShow(playerid, flag_Iceland[playerid][1]);
  1356.     PlayerTextDrawShow(playerid, flag_Iceland[playerid][2]);
  1357.     PlayerTextDrawShow(playerid, flag_Iceland[playerid][3]);
  1358.     PlayerTextDrawShow(playerid, flag_Iceland[playerid][4]);
  1359.     PlayerTextDrawShow(playerid, flag_Iceland[playerid][5]);
  1360.     if(clickable)
  1361.     {
  1362.         PlayerTextDrawShow(playerid, FLAG_ICELAND[playerid]);
  1363.     }
  1364.     flag_S[playerid][Iceland] = 1;
  1365.     return 1;
  1366. }
  1367.  
  1368. stock f_showSpain(playerid, Float:X, Float:Y, clickable)
  1369. {
  1370.     if(flag_S[playerid][Spain] == 1) return 1;
  1371.     flag_Spain[playerid][0] = CreatePlayerTextDraw(     playerid, X, Y - 1.0, "_");
  1372.     PlayerTextDrawAlignment(                            playerid, flag_Spain[playerid][0], 2);
  1373.     PlayerTextDrawLetterSize(                           playerid, flag_Spain[playerid][0], 0.500000, 3.899899);
  1374.     PlayerTextDrawUseBox(                               playerid, flag_Spain[playerid][0], 1);
  1375.     PlayerTextDrawBoxColor(                             playerid, flag_Spain[playerid][0], -3931905);
  1376.     PlayerTextDrawTextSize(                             playerid, flag_Spain[playerid][0], 33.0, 54.000000);
  1377.  
  1378.     flag_Spain[playerid][1] = CreatePlayerTextDraw(     playerid, X, Y - 1.0, "_");
  1379.     PlayerTextDrawAlignment(                            playerid, flag_Spain[playerid][1], 2);
  1380.     PlayerTextDrawLetterSize(                           playerid, flag_Spain[playerid][1], 0.500000, 0.799900);
  1381.     PlayerTextDrawUseBox(                               playerid, flag_Spain[playerid][1], 1);
  1382.     PlayerTextDrawBoxColor(                             playerid, flag_Spain[playerid][1], -972349697);
  1383.     PlayerTextDrawTextSize(                             playerid, flag_Spain[playerid][1], 33.0, 54.000000);
  1384.  
  1385.     flag_Spain[playerid][2] = CreatePlayerTextDraw(     playerid, X, Y + 27.0, "_");
  1386.     PlayerTextDrawAlignment(                            playerid, flag_Spain[playerid][2], 2);
  1387.     PlayerTextDrawLetterSize(                           playerid, flag_Spain[playerid][2], 0.500000, 0.799900);
  1388.     PlayerTextDrawUseBox(                               playerid, flag_Spain[playerid][2], 1);
  1389.     PlayerTextDrawBoxColor(                             playerid, flag_Spain[playerid][2], -972349697);
  1390.     PlayerTextDrawTextSize(                             playerid, flag_Spain[playerid][2], 33.0, 54.000000);
  1391.    
  1392.     FLAG_SPAIN[playerid] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  1393.     PlayerTextDrawAlignment(                            playerid, FLAG_SPAIN[playerid], 2);
  1394.     PlayerTextDrawLetterSize(                           playerid, FLAG_SPAIN[playerid], 0.500000, 3.900000);
  1395.     PlayerTextDrawUseBox(                               playerid, FLAG_SPAIN[playerid], 1);
  1396.     PlayerTextDrawAlignment(                            playerid, FLAG_SPAIN[playerid], 2);
  1397.     PlayerTextDrawBoxColor(                             playerid, FLAG_SPAIN[playerid], 0);
  1398.     PlayerTextDrawTextSize(                             playerid, FLAG_SPAIN[playerid], 33.0, 54.5);
  1399.    
  1400.     PlayerTextDrawSetSelectable(playerid, FLAG_SPAIN[playerid], 1);
  1401.     PlayerTextDrawShow(playerid, flag_Spain[playerid][0]);
  1402.     PlayerTextDrawShow(playerid, flag_Spain[playerid][1]);
  1403.     PlayerTextDrawShow(playerid, flag_Spain[playerid][2]);
  1404.     if(clickable)
  1405.     {
  1406.         PlayerTextDrawShow(playerid, FLAG_SPAIN[playerid]);
  1407.     }
  1408.     flag_S[playerid][Spain] = 1;
  1409.     return 1;
  1410. }
  1411.  
  1412. stock f_showUSA(playerid, Float:X, Float:Y, clickable)
  1413. {
  1414.     if(flag_S[playerid][USA] == 1) return 1;
  1415.     flag_USA[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1416.     PlayerTextDrawAlignment(                        playerid, flag_USA[playerid][0], 2);
  1417.     PlayerTextDrawBackgroundColor(                  playerid, flag_USA[playerid][0], 255);
  1418.     PlayerTextDrawFont(                             playerid, flag_USA[playerid][0], 1);
  1419.     PlayerTextDrawLetterSize(                       playerid, flag_USA[playerid][0], 0.500000, 3.899899);
  1420.     PlayerTextDrawColor(                            playerid, flag_USA[playerid][0], -1);
  1421.     PlayerTextDrawSetOutline(                       playerid, flag_USA[playerid][0], 0);
  1422.     PlayerTextDrawSetProportional(                  playerid, flag_USA[playerid][0], 1);
  1423.     PlayerTextDrawSetShadow(                        playerid, flag_USA[playerid][0], 1);
  1424.     PlayerTextDrawUseBox(                           playerid, flag_USA[playerid][0], 1);
  1425.     PlayerTextDrawBoxColor(                         playerid, flag_USA[playerid][0], -1306381057);
  1426.     PlayerTextDrawTextSize(                         playerid, flag_USA[playerid][0], 33.0, 54.000000);
  1427.  
  1428.     flag_USA[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y + 3.0, "_");
  1429.     PlayerTextDrawAlignment(                        playerid, flag_USA[playerid][1], 2);
  1430.     PlayerTextDrawBackgroundColor(                  playerid, flag_USA[playerid][1], 255);
  1431.     PlayerTextDrawFont(                             playerid, flag_USA[playerid][1], 1);
  1432.     PlayerTextDrawLetterSize(                       playerid, flag_USA[playerid][1], 0.500000, -0.149900);
  1433.     PlayerTextDrawColor(                            playerid, flag_USA[playerid][1], -1);
  1434.     PlayerTextDrawSetOutline(                       playerid, flag_USA[playerid][1], 0);
  1435.     PlayerTextDrawSetProportional(                  playerid, flag_USA[playerid][1], 1);
  1436.     PlayerTextDrawSetShadow(                        playerid, flag_USA[playerid][1], 1);
  1437.     PlayerTextDrawUseBox(                           playerid, flag_USA[playerid][1], 1);
  1438.     PlayerTextDrawBoxColor(                         playerid, flag_USA[playerid][1], -1);
  1439.     PlayerTextDrawTextSize(                         playerid, flag_USA[playerid][1], 33.0, 54.000000);
  1440.  
  1441.     flag_USA[playerid][2] = CreatePlayerTextDraw(   playerid, X, Y + 9.0, "_");
  1442.     PlayerTextDrawAlignment(                        playerid, flag_USA[playerid][2], 2);
  1443.     PlayerTextDrawBackgroundColor(                  playerid, flag_USA[playerid][2], 255);
  1444.     PlayerTextDrawFont(                             playerid, flag_USA[playerid][2], 1);
  1445.     PlayerTextDrawLetterSize(                       playerid, flag_USA[playerid][2], 0.500000, -0.149900);
  1446.     PlayerTextDrawColor(                            playerid, flag_USA[playerid][2], -1);
  1447.     PlayerTextDrawSetOutline(                       playerid, flag_USA[playerid][2], 0);
  1448.     PlayerTextDrawSetProportional(                  playerid, flag_USA[playerid][2], 1);
  1449.     PlayerTextDrawSetShadow(                        playerid, flag_USA[playerid][2], 1);
  1450.     PlayerTextDrawUseBox(                           playerid, flag_USA[playerid][2], 1);
  1451.     PlayerTextDrawBoxColor(                         playerid, flag_USA[playerid][2], -1);
  1452.     PlayerTextDrawTextSize(                         playerid, flag_USA[playerid][2], 33.0, 54.000000);
  1453.  
  1454.     flag_USA[playerid][3] = CreatePlayerTextDraw(   playerid, X, Y + 15.0, "_");
  1455.     PlayerTextDrawAlignment(                        playerid, flag_USA[playerid][3], 2);
  1456.     PlayerTextDrawBackgroundColor(                  playerid, flag_USA[playerid][3], 255);
  1457.     PlayerTextDrawFont(                             playerid, flag_USA[playerid][3], 1);
  1458.     PlayerTextDrawLetterSize(                       playerid, flag_USA[playerid][3], 0.500000, -0.149900);
  1459.     PlayerTextDrawColor(                            playerid, flag_USA[playerid][3], -1);
  1460.     PlayerTextDrawSetOutline(                       playerid, flag_USA[playerid][3], 0);
  1461.     PlayerTextDrawSetProportional(                  playerid, flag_USA[playerid][3], 1);
  1462.     PlayerTextDrawSetShadow(                        playerid, flag_USA[playerid][3], 1);
  1463.     PlayerTextDrawUseBox(                           playerid, flag_USA[playerid][3], 1);
  1464.     PlayerTextDrawBoxColor(                         playerid, flag_USA[playerid][3], -1);
  1465.     PlayerTextDrawTextSize(                         playerid, flag_USA[playerid][3], 33.0, 54.000000);
  1466.  
  1467.     flag_USA[playerid][4] = CreatePlayerTextDraw(   playerid, X, Y + 21.0, "_");
  1468.     PlayerTextDrawAlignment(                        playerid, flag_USA[playerid][4], 2);
  1469.     PlayerTextDrawBackgroundColor(                  playerid, flag_USA[playerid][4], 255);
  1470.     PlayerTextDrawFont(                             playerid, flag_USA[playerid][4], 1);
  1471.     PlayerTextDrawLetterSize(                       playerid, flag_USA[playerid][4], 0.500000, -0.149900);
  1472.     PlayerTextDrawColor(                            playerid, flag_USA[playerid][4], -1);
  1473.     PlayerTextDrawSetOutline(                       playerid, flag_USA[playerid][4], 0);
  1474.     PlayerTextDrawSetProportional(                  playerid, flag_USA[playerid][4], 1);
  1475.     PlayerTextDrawSetShadow(                        playerid, flag_USA[playerid][4], 1);
  1476.     PlayerTextDrawUseBox(                           playerid, flag_USA[playerid][4], 1);
  1477.     PlayerTextDrawBoxColor(                         playerid, flag_USA[playerid][4], -1);
  1478.     PlayerTextDrawTextSize(                         playerid, flag_USA[playerid][4], 33.0, 54.000000);
  1479.  
  1480.     flag_USA[playerid][5] = CreatePlayerTextDraw(   playerid, X, Y + 27.0, "_");
  1481.     PlayerTextDrawAlignment(                        playerid, flag_USA[playerid][5], 2);
  1482.     PlayerTextDrawBackgroundColor(                  playerid, flag_USA[playerid][5], 255);
  1483.     PlayerTextDrawFont(                             playerid, flag_USA[playerid][5], 1);
  1484.     PlayerTextDrawLetterSize(                       playerid, flag_USA[playerid][5], 0.500000, -0.149900);
  1485.     PlayerTextDrawColor(                            playerid, flag_USA[playerid][5], -1);
  1486.     PlayerTextDrawSetOutline(                       playerid, flag_USA[playerid][5], 0);
  1487.     PlayerTextDrawSetProportional(                  playerid, flag_USA[playerid][5], 1);
  1488.     PlayerTextDrawSetShadow(                        playerid, flag_USA[playerid][5], 1);
  1489.     PlayerTextDrawUseBox(                           playerid, flag_USA[playerid][5], 1);
  1490.     PlayerTextDrawBoxColor(                         playerid, flag_USA[playerid][5], -1);
  1491.     PlayerTextDrawTextSize(                         playerid, flag_USA[playerid][5], 33.0, 54.000000);
  1492.  
  1493.     flag_USA[playerid][6] = CreatePlayerTextDraw(   playerid, X, Y + 33.0, "_");
  1494.     PlayerTextDrawAlignment(                        playerid, flag_USA[playerid][6], 2);
  1495.     PlayerTextDrawBackgroundColor(                  playerid, flag_USA[playerid][6], 255);
  1496.     PlayerTextDrawFont(                             playerid, flag_USA[playerid][6], 1);
  1497.     PlayerTextDrawLetterSize(                       playerid, flag_USA[playerid][6], 0.500000, -0.149900);
  1498.     PlayerTextDrawColor(                            playerid, flag_USA[playerid][6], -1);
  1499.     PlayerTextDrawSetOutline(                       playerid, flag_USA[playerid][6], 0);
  1500.     PlayerTextDrawSetProportional(                  playerid, flag_USA[playerid][6], 1);
  1501.     PlayerTextDrawSetShadow(                        playerid, flag_USA[playerid][6], 1);
  1502.     PlayerTextDrawUseBox(                           playerid, flag_USA[playerid][6], 1);
  1503.     PlayerTextDrawBoxColor(                         playerid, flag_USA[playerid][6], -1);
  1504.     PlayerTextDrawTextSize(                         playerid, flag_USA[playerid][6], 33.0, 54.000000);
  1505.  
  1506.     flag_USA[playerid][7] = CreatePlayerTextDraw(   playerid, X - 16.0, Y, "_");
  1507.     PlayerTextDrawAlignment(                        playerid, flag_USA[playerid][7], 2);
  1508.     PlayerTextDrawBackgroundColor(                  playerid, flag_USA[playerid][7], 255);
  1509.     PlayerTextDrawFont(                             playerid, flag_USA[playerid][7], 1);
  1510.     PlayerTextDrawLetterSize(                       playerid, flag_USA[playerid][7], 0.500000, 1.799898);
  1511.     PlayerTextDrawColor(                            playerid, flag_USA[playerid][7], -1);
  1512.     PlayerTextDrawSetOutline(                       playerid, flag_USA[playerid][7], 0);
  1513.     PlayerTextDrawSetProportional(                  playerid, flag_USA[playerid][7], 1);
  1514.     PlayerTextDrawSetShadow(                        playerid, flag_USA[playerid][7], 1);
  1515.     PlayerTextDrawUseBox(                           playerid, flag_USA[playerid][7], 1);
  1516.     PlayerTextDrawBoxColor(                         playerid, flag_USA[playerid][7], 5416447);
  1517.     PlayerTextDrawTextSize(                         playerid, flag_USA[playerid][7], 33.0, 22.000000);
  1518.  
  1519.     flag_USA[playerid][8] = CreatePlayerTextDraw(   playerid, X - 16.0, Y - 2.0, "]]]]]]~n~]]]]]~n~]]]]]]~n~]]]]]~n~]]]]]]~n~]]]]]~n~]]]]]]~n~]]]]]~n~]]]]]]");
  1520.     PlayerTextDrawAlignment(                        playerid, flag_USA[playerid][8], 2);
  1521.     PlayerTextDrawBackgroundColor(                  playerid, flag_USA[playerid][8], 255);
  1522.     PlayerTextDrawFont(                             playerid, flag_USA[playerid][8], 0);
  1523.     PlayerTextDrawLetterSize(                       playerid, flag_USA[playerid][8], 0.129998, 0.250000);
  1524.     PlayerTextDrawColor(                            playerid, flag_USA[playerid][8], -1);
  1525.     PlayerTextDrawSetOutline(                       playerid, flag_USA[playerid][8], 0);
  1526.     PlayerTextDrawSetProportional(                  playerid, flag_USA[playerid][8], 1);
  1527.     PlayerTextDrawSetShadow(                        playerid, flag_USA[playerid][8], 0);
  1528.    
  1529.     FLAG_USA[playerid] = CreatePlayerTextDraw(      playerid, X, Y, "_");
  1530.     PlayerTextDrawAlignment(                            playerid, FLAG_USA[playerid], 2);
  1531.     PlayerTextDrawLetterSize(                           playerid, FLAG_USA[playerid], 0.500000, 3.900000);
  1532.     PlayerTextDrawUseBox(                               playerid, FLAG_USA[playerid], 1);
  1533.     PlayerTextDrawAlignment(                            playerid, FLAG_USA[playerid], 2);
  1534.     PlayerTextDrawBoxColor(                             playerid, FLAG_USA[playerid], 0);
  1535.     PlayerTextDrawTextSize(                             playerid, FLAG_USA[playerid], 33.0, 54.5);
  1536.    
  1537.     PlayerTextDrawSetSelectable(playerid, FLAG_USA[playerid], 1);
  1538.     PlayerTextDrawShow(playerid, flag_USA[playerid][0]);
  1539.     PlayerTextDrawShow(playerid, flag_USA[playerid][1]);
  1540.     PlayerTextDrawShow(playerid, flag_USA[playerid][2]);
  1541.     PlayerTextDrawShow(playerid, flag_USA[playerid][3]);
  1542.     PlayerTextDrawShow(playerid, flag_USA[playerid][4]);
  1543.     PlayerTextDrawShow(playerid, flag_USA[playerid][5]);
  1544.     PlayerTextDrawShow(playerid, flag_USA[playerid][6]);
  1545.     PlayerTextDrawShow(playerid, flag_USA[playerid][7]);
  1546.     PlayerTextDrawShow(playerid, flag_USA[playerid][8]);
  1547.     if(clickable)
  1548.     {
  1549.         PlayerTextDrawShow(playerid, FLAG_USA[playerid]);
  1550.     }
  1551.     flag_S[playerid][USA] = 1;
  1552.     return 1;
  1553. }
  1554.  
  1555. stock f_showSwitzerland(playerid, Float:X, Float:Y, clickable)
  1556. {
  1557.     if(flag_S[playerid][Switzerland] == 1) return 1;
  1558.     flag_Switzerland[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1559.     PlayerTextDrawAlignment(                                playerid, flag_Switzerland[playerid][0], 2);
  1560.     PlayerTextDrawBackgroundColor(                          playerid, flag_Switzerland[playerid][0], 255);
  1561.     PlayerTextDrawFont(                                     playerid, flag_Switzerland[playerid][0], 1);
  1562.     PlayerTextDrawLetterSize(                               playerid, flag_Switzerland[playerid][0], 0.500000, 3.899899);
  1563.     PlayerTextDrawColor(                                    playerid, flag_Switzerland[playerid][0], -1);
  1564.     PlayerTextDrawSetOutline(                               playerid, flag_Switzerland[playerid][0], 0);
  1565.     PlayerTextDrawSetProportional(                          playerid, flag_Switzerland[playerid][0], 1);
  1566.     PlayerTextDrawSetShadow(                                playerid, flag_Switzerland[playerid][0], 1);
  1567.     PlayerTextDrawUseBox(                                   playerid, flag_Switzerland[playerid][0], 1);
  1568.     PlayerTextDrawBoxColor(                                 playerid, flag_Switzerland[playerid][0], -718594305);
  1569.     PlayerTextDrawTextSize(                                 playerid, flag_Switzerland[playerid][0], 33.0, 54.000000);
  1570.  
  1571.     flag_Switzerland[playerid][1] = CreatePlayerTextDraw(   playerid, X - 3.0, Y - 5.0, "+");
  1572.     PlayerTextDrawAlignment(                                playerid, flag_Switzerland[playerid][1], 2);
  1573.     PlayerTextDrawBackgroundColor(                          playerid, flag_Switzerland[playerid][1], -1);
  1574.     PlayerTextDrawFont(                                     playerid, flag_Switzerland[playerid][1], 1);
  1575.     PlayerTextDrawLetterSize(                               playerid, flag_Switzerland[playerid][1], 1.179999, 4.899899);
  1576.     PlayerTextDrawColor(                                    playerid, flag_Switzerland[playerid][1], -1);
  1577.     PlayerTextDrawSetOutline(                               playerid, flag_Switzerland[playerid][1], 1);
  1578.     PlayerTextDrawSetProportional(                          playerid, flag_Switzerland[playerid][1], 1);
  1579.    
  1580.     FLAG_SWITZERLAND[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  1581.     PlayerTextDrawAlignment(                            playerid, FLAG_SWITZERLAND[playerid], 2);
  1582.     PlayerTextDrawLetterSize(                           playerid, FLAG_SWITZERLAND[playerid], 0.500000, 3.900000);
  1583.     PlayerTextDrawUseBox(                               playerid, FLAG_SWITZERLAND[playerid], 1);
  1584.     PlayerTextDrawAlignment(                            playerid, FLAG_SWITZERLAND[playerid], 2);
  1585.     PlayerTextDrawBoxColor(                             playerid, FLAG_SWITZERLAND[playerid], 0);
  1586.     PlayerTextDrawTextSize(                             playerid, FLAG_SWITZERLAND[playerid], 33.0, 54.5);
  1587.    
  1588.     PlayerTextDrawSetSelectable(playerid, FLAG_SWITZERLAND[playerid], 1);
  1589.     PlayerTextDrawShow(playerid, flag_Switzerland[playerid][0]);
  1590.     PlayerTextDrawShow(playerid, flag_Switzerland[playerid][1]);
  1591.     if(clickable)
  1592.     {
  1593.         PlayerTextDrawShow(playerid, FLAG_SWITZERLAND[playerid]);
  1594.     }
  1595.     flag_S[playerid][Switzerland] = 1;
  1596.     return 1;
  1597. }
  1598.  
  1599. stock f_showEngland(playerid, Float:X, Float:Y, clickable)
  1600. {
  1601.     if(flag_S[playerid][England] == 1) return 1;
  1602.     flag_England[playerid][0] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1603.     PlayerTextDrawAlignment(                            playerid, flag_England[playerid][0], 2);
  1604.     PlayerTextDrawBackgroundColor(                      playerid, flag_England[playerid][0], 255);
  1605.     PlayerTextDrawFont(                                 playerid, flag_England[playerid][0], 1);
  1606.     PlayerTextDrawLetterSize(                           playerid, flag_England[playerid][0], 0.500000, 3.899899);
  1607.     PlayerTextDrawColor(                                playerid, flag_England[playerid][0], -1);
  1608.     PlayerTextDrawSetOutline(                           playerid, flag_England[playerid][0], 0);
  1609.     PlayerTextDrawSetProportional(                      playerid, flag_England[playerid][0], 1);
  1610.     PlayerTextDrawSetShadow(                            playerid, flag_England[playerid][0], 1);
  1611.     PlayerTextDrawUseBox(                               playerid, flag_England[playerid][0], 1);
  1612.     PlayerTextDrawBoxColor(                             playerid, flag_England[playerid][0], -1);
  1613.     PlayerTextDrawTextSize(                             playerid, flag_England[playerid][0], 33.0, 54.000000);
  1614.  
  1615.     flag_England[playerid][1] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1616.     PlayerTextDrawAlignment(                            playerid, flag_England[playerid][1], 2);
  1617.     PlayerTextDrawBackgroundColor(                      playerid, flag_England[playerid][1], 255);
  1618.     PlayerTextDrawFont(                                 playerid, flag_England[playerid][1], 1);
  1619.     PlayerTextDrawLetterSize(                           playerid, flag_England[playerid][1], 0.500000, 3.899899);
  1620.     PlayerTextDrawColor(                                playerid, flag_England[playerid][1], -1);
  1621.     PlayerTextDrawSetOutline(                           playerid, flag_England[playerid][1], 0);
  1622.     PlayerTextDrawSetProportional(                      playerid, flag_England[playerid][1], 1);
  1623.     PlayerTextDrawSetShadow(                            playerid, flag_England[playerid][1], 1);
  1624.     PlayerTextDrawUseBox(                               playerid, flag_England[playerid][1], 1);
  1625.     PlayerTextDrawBoxColor(                             playerid, flag_England[playerid][1], -837737217);
  1626.     PlayerTextDrawTextSize(                             playerid, flag_England[playerid][1], 33.0, 10.000000);
  1627.  
  1628.     flag_England[playerid][2] = CreatePlayerTextDraw(   playerid, X, Y + 13.0, "_");
  1629.     PlayerTextDrawAlignment(                            playerid, flag_England[playerid][2], 2);
  1630.     PlayerTextDrawBackgroundColor(                      playerid, flag_England[playerid][2], 255);
  1631.     PlayerTextDrawFont(                                 playerid, flag_England[playerid][2], 1);
  1632.     PlayerTextDrawLetterSize(                           playerid, flag_England[playerid][2], 0.500000, 0.999899);
  1633.     PlayerTextDrawColor(                                playerid, flag_England[playerid][2], -1);
  1634.     PlayerTextDrawSetOutline(                           playerid, flag_England[playerid][2], 0);
  1635.     PlayerTextDrawSetProportional(                      playerid, flag_England[playerid][2], 1);
  1636.     PlayerTextDrawSetShadow(                            playerid, flag_England[playerid][2], 1);
  1637.     PlayerTextDrawUseBox(                               playerid, flag_England[playerid][2], 1);
  1638.     PlayerTextDrawBoxColor(                             playerid, flag_England[playerid][2], -837737217);
  1639.     PlayerTextDrawTextSize(                             playerid, flag_England[playerid][2], 33.0, 54.000000);
  1640.    
  1641.     FLAG_ENGLAND[playerid] = CreatePlayerTextDraw(  playerid, X, Y, "_");
  1642.     PlayerTextDrawAlignment(                            playerid, FLAG_ENGLAND[playerid], 2);
  1643.     PlayerTextDrawLetterSize(                           playerid, FLAG_ENGLAND[playerid], 0.500000, 3.900000);
  1644.     PlayerTextDrawUseBox(                               playerid, FLAG_ENGLAND[playerid], 1);
  1645.     PlayerTextDrawAlignment(                            playerid, FLAG_ENGLAND[playerid], 2);
  1646.     PlayerTextDrawBoxColor(                             playerid, FLAG_ENGLAND[playerid], 0);
  1647.     PlayerTextDrawTextSize(                             playerid, FLAG_ENGLAND[playerid], 33.0, 54.5);
  1648.    
  1649.     PlayerTextDrawSetSelectable(playerid, FLAG_ENGLAND[playerid], 1);
  1650.     PlayerTextDrawShow(playerid, flag_England[playerid][0]);
  1651.     PlayerTextDrawShow(playerid, flag_England[playerid][1]);
  1652.     PlayerTextDrawShow(playerid, flag_England[playerid][2]);
  1653.     if(clickable)
  1654.     {
  1655.         PlayerTextDrawShow(playerid, FLAG_ENGLAND[playerid]);
  1656.     }
  1657.     flag_S[playerid][England] = 1;
  1658.     return 1;
  1659. }
  1660.  
  1661. stock f_showCanada(playerid, Float:X, Float:Y, clickable)
  1662. {
  1663.     if(flag_S[playerid][Canada] == 1) return 1;
  1664.     flag_Canada[playerid][0] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  1665.     PlayerTextDrawAlignment(                            playerid, flag_Canada[playerid][0], 2);
  1666.     PlayerTextDrawBackgroundColor(                      playerid, flag_Canada[playerid][0], 255);
  1667.     PlayerTextDrawFont(                                 playerid, flag_Canada[playerid][0], 1);
  1668.     PlayerTextDrawLetterSize(                           playerid, flag_Canada[playerid][0], 0.500000, 3.899899);
  1669.     PlayerTextDrawColor(                                playerid, flag_Canada[playerid][0], -1);
  1670.     PlayerTextDrawSetOutline(                           playerid, flag_Canada[playerid][0], 0);
  1671.     PlayerTextDrawSetProportional(                      playerid, flag_Canada[playerid][0], 1);
  1672.     PlayerTextDrawSetShadow(                            playerid, flag_Canada[playerid][0], 1);
  1673.     PlayerTextDrawUseBox(                               playerid, flag_Canada[playerid][0], 1);
  1674.     PlayerTextDrawBoxColor(                             playerid, flag_Canada[playerid][0], -1);
  1675.     PlayerTextDrawTextSize(                             playerid, flag_Canada[playerid][0], 33.0, 54.000000);
  1676.  
  1677.     flag_Canada[playerid][1] = CreatePlayerTextDraw(    playerid, X - 21.0, Y, "_");
  1678.     PlayerTextDrawAlignment(                            playerid, flag_Canada[playerid][1], 2);
  1679.     PlayerTextDrawBackgroundColor(                      playerid, flag_Canada[playerid][1], 255);
  1680.     PlayerTextDrawFont(                                 playerid, flag_Canada[playerid][1], 1);
  1681.     PlayerTextDrawLetterSize(                           playerid, flag_Canada[playerid][1], 0.500000, 3.899899);
  1682.     PlayerTextDrawColor(                                playerid, flag_Canada[playerid][1], -1);
  1683.     PlayerTextDrawSetOutline(                           playerid, flag_Canada[playerid][1], 0);
  1684.     PlayerTextDrawSetProportional(                      playerid, flag_Canada[playerid][1], 1);
  1685.     PlayerTextDrawSetShadow(                            playerid, flag_Canada[playerid][1], 1);
  1686.     PlayerTextDrawUseBox(                               playerid, flag_Canada[playerid][1], 1);
  1687.     PlayerTextDrawBoxColor(                             playerid, flag_Canada[playerid][1], -16776961);
  1688.     PlayerTextDrawTextSize(                             playerid, flag_Canada[playerid][1], 33.0, 13.000000);
  1689.  
  1690.     flag_Canada[playerid][2] = CreatePlayerTextDraw(    playerid, X + 21.0, Y, "_");
  1691.     PlayerTextDrawAlignment(                            playerid, flag_Canada[playerid][2], 2);
  1692.     PlayerTextDrawBackgroundColor(                      playerid, flag_Canada[playerid][2], 255);
  1693.     PlayerTextDrawFont(                                 playerid, flag_Canada[playerid][2], 1);
  1694.     PlayerTextDrawLetterSize(                           playerid, flag_Canada[playerid][2], 0.500000, 3.899899);
  1695.     PlayerTextDrawColor(                                playerid, flag_Canada[playerid][2], -1);
  1696.     PlayerTextDrawSetOutline(                           playerid, flag_Canada[playerid][2], 0);
  1697.     PlayerTextDrawSetProportional(                      playerid, flag_Canada[playerid][2], 1);
  1698.     PlayerTextDrawSetShadow(                            playerid, flag_Canada[playerid][2], 1);
  1699.     PlayerTextDrawUseBox(                               playerid, flag_Canada[playerid][2], 1);
  1700.     PlayerTextDrawBoxColor(                             playerid, flag_Canada[playerid][2], -16776961);
  1701.     PlayerTextDrawTextSize(                             playerid, flag_Canada[playerid][2], 33.0, 13.000000);
  1702.  
  1703.     flag_Canada[playerid][3] = CreatePlayerTextDraw(    playerid, X, Y + 17.0, "_");
  1704.     PlayerTextDrawAlignment(                            playerid, flag_Canada[playerid][3], 2);
  1705.     PlayerTextDrawBackgroundColor(                      playerid, flag_Canada[playerid][3], 255);
  1706.     PlayerTextDrawFont(                                 playerid, flag_Canada[playerid][3], 1);
  1707.     PlayerTextDrawLetterSize(                           playerid, flag_Canada[playerid][3], 0.500000, 0.799899);
  1708.     PlayerTextDrawColor(                                playerid, flag_Canada[playerid][3], -16776961);
  1709.     PlayerTextDrawSetOutline(                           playerid, flag_Canada[playerid][3], 0);
  1710.     PlayerTextDrawSetProportional(                      playerid, flag_Canada[playerid][3], 1);
  1711.     PlayerTextDrawSetShadow(                            playerid, flag_Canada[playerid][3], 0);
  1712.     PlayerTextDrawUseBox(                               playerid, flag_Canada[playerid][3], 1);
  1713.     PlayerTextDrawBoxColor(                             playerid, flag_Canada[playerid][3], -16776961);
  1714.     PlayerTextDrawTextSize(                             playerid, flag_Canada[playerid][3], 8.000000, -2.000000);
  1715.  
  1716.     flag_Canada[playerid][4] = CreatePlayerTextDraw(    playerid, X, Y + 17.0, "_");
  1717.     PlayerTextDrawAlignment(                            playerid, flag_Canada[playerid][4], 2);
  1718.     PlayerTextDrawBackgroundColor(                      playerid, flag_Canada[playerid][4], 255);
  1719.     PlayerTextDrawFont(                                 playerid, flag_Canada[playerid][4], 1);
  1720.     PlayerTextDrawLetterSize(                           playerid, flag_Canada[playerid][4], 0.500000, 0.099899);
  1721.     PlayerTextDrawColor(                                playerid, flag_Canada[playerid][4], -16776961);
  1722.     PlayerTextDrawSetOutline(                           playerid, flag_Canada[playerid][4], 0);
  1723.     PlayerTextDrawSetProportional(                      playerid, flag_Canada[playerid][4], 1);
  1724.     PlayerTextDrawSetShadow(                            playerid, flag_Canada[playerid][4], 0);
  1725.     PlayerTextDrawUseBox(                               playerid, flag_Canada[playerid][4], 1);
  1726.     PlayerTextDrawBoxColor(                             playerid, flag_Canada[playerid][4], -16776961);
  1727.     PlayerTextDrawTextSize(                             playerid, flag_Canada[playerid][4], 8.000000, 5.000000);
  1728.  
  1729.     flag_Canada[playerid][5] = CreatePlayerTextDraw(    playerid, X - 0.1,Y + 9.0, "ld_beat:upr");
  1730.     PlayerTextDrawAlignment(                            playerid, flag_Canada[playerid][5], 2);
  1731.     PlayerTextDrawBackgroundColor(                      playerid, flag_Canada[playerid][5], 255);
  1732.     PlayerTextDrawFont(                                 playerid, flag_Canada[playerid][5], 4);
  1733.     PlayerTextDrawLetterSize(                           playerid, flag_Canada[playerid][5], 0.500000, 3.899899);
  1734.     PlayerTextDrawColor(                                playerid, flag_Canada[playerid][5], -16776961);
  1735.     PlayerTextDrawSetOutline(                           playerid, flag_Canada[playerid][5], 0);
  1736.     PlayerTextDrawSetProportional(                      playerid, flag_Canada[playerid][5], 1);
  1737.     PlayerTextDrawSetShadow(                            playerid, flag_Canada[playerid][5], 1);
  1738.     PlayerTextDrawUseBox(                               playerid, flag_Canada[playerid][5], 1);
  1739.     PlayerTextDrawBoxColor(                             playerid, flag_Canada[playerid][5], -16776961);
  1740.     PlayerTextDrawTextSize(                             playerid, flag_Canada[playerid][5], 8.000000, 12.000000);
  1741.  
  1742.     flag_Canada[playerid][6] = CreatePlayerTextDraw(    playerid, X - 7.0, Y + 9.0, "ld_beat:upl");
  1743.     PlayerTextDrawAlignment(                            playerid, flag_Canada[playerid][6], 2);
  1744.     PlayerTextDrawBackgroundColor(                      playerid, flag_Canada[playerid][6], 255);
  1745.     PlayerTextDrawFont(                                 playerid, flag_Canada[playerid][6], 4);
  1746.     PlayerTextDrawLetterSize(                           playerid, flag_Canada[playerid][6], 0.500000, 3.899899);
  1747.     PlayerTextDrawColor(                                playerid, flag_Canada[playerid][6], -16776961);
  1748.     PlayerTextDrawSetOutline(                           playerid, flag_Canada[playerid][6], 0);
  1749.     PlayerTextDrawSetProportional(                      playerid, flag_Canada[playerid][6], 1);
  1750.     PlayerTextDrawSetShadow(                            playerid, flag_Canada[playerid][6], 1);
  1751.     PlayerTextDrawUseBox(                               playerid, flag_Canada[playerid][6], 1);
  1752.     PlayerTextDrawBoxColor(                             playerid, flag_Canada[playerid][6], -16776961);
  1753.     PlayerTextDrawTextSize(                             playerid, flag_Canada[playerid][6], 8.000000, 12.000000);
  1754.  
  1755.     flag_Canada[playerid][7] = CreatePlayerTextDraw(    playerid, X - 4.0, Y + 7.0, "ld_beat:up");
  1756.     PlayerTextDrawAlignment(                            playerid, flag_Canada[playerid][7], 2);
  1757.     PlayerTextDrawBackgroundColor(                      playerid, flag_Canada[playerid][7], 255);
  1758.     PlayerTextDrawFont(                                 playerid, flag_Canada[playerid][7], 4);
  1759.     PlayerTextDrawLetterSize(                           playerid, flag_Canada[playerid][7], 0.500000, 3.899899);
  1760.     PlayerTextDrawColor(                                playerid, flag_Canada[playerid][7], -16776961);
  1761.     PlayerTextDrawSetOutline(                           playerid, flag_Canada[playerid][7], 0);
  1762.     PlayerTextDrawSetProportional(                      playerid, flag_Canada[playerid][7], 1);
  1763.     PlayerTextDrawSetShadow(                            playerid, flag_Canada[playerid][7], 1);
  1764.     PlayerTextDrawUseBox(                               playerid, flag_Canada[playerid][7], 1);
  1765.     PlayerTextDrawBoxColor(                             playerid, flag_Canada[playerid][7], -16776961);
  1766.     PlayerTextDrawTextSize(                             playerid, flag_Canada[playerid][7], 8.000000, 12.000000);
  1767.    
  1768.     FLAG_CANADA[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1769.     PlayerTextDrawAlignment(                            playerid, FLAG_CANADA[playerid], 2);
  1770.     PlayerTextDrawLetterSize(                           playerid, FLAG_CANADA[playerid], 0.500000, 3.900000);
  1771.     PlayerTextDrawUseBox(                               playerid, FLAG_CANADA[playerid], 1);
  1772.     PlayerTextDrawAlignment(                            playerid, FLAG_CANADA[playerid], 2);
  1773.     PlayerTextDrawBoxColor(                             playerid, FLAG_CANADA[playerid], 0);
  1774.     PlayerTextDrawTextSize(                             playerid, FLAG_CANADA[playerid], 33.0, 54.5);
  1775.    
  1776.     PlayerTextDrawSetSelectable(playerid, FLAG_CANADA[playerid], 1);
  1777.     PlayerTextDrawShow(playerid, flag_Canada[playerid][0]);
  1778.     PlayerTextDrawShow(playerid, flag_Canada[playerid][1]);
  1779.     PlayerTextDrawShow(playerid, flag_Canada[playerid][2]);
  1780.     PlayerTextDrawShow(playerid, flag_Canada[playerid][3]);
  1781.     PlayerTextDrawShow(playerid, flag_Canada[playerid][4]);
  1782.     PlayerTextDrawShow(playerid, flag_Canada[playerid][5]);
  1783.     PlayerTextDrawShow(playerid, flag_Canada[playerid][6]);
  1784.     PlayerTextDrawShow(playerid, flag_Canada[playerid][7]);
  1785.     if(clickable)
  1786.     {
  1787.         PlayerTextDrawShow(playerid, FLAG_CANADA[playerid]);
  1788.     }
  1789.     flag_S[playerid][Canada] = 1;
  1790.     return 1;
  1791. }
  1792.  
  1793. stock f_showBrazil(playerid, Float:X, Float:Y, clickable)
  1794. {
  1795.     if(flag_S[playerid][Brazil] == 1) return 1;
  1796.     flag_Brazil[playerid][0] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  1797.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][0], 2);
  1798.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][0], 0.500000, 3.899899);
  1799.     PlayerTextDrawUseBox(                               playerid, flag_Brazil[playerid][0], 1);
  1800.     PlayerTextDrawBoxColor(                             playerid, flag_Brazil[playerid][0], 10173183);
  1801.     PlayerTextDrawTextSize(                             playerid, flag_Brazil[playerid][0], 33.0, 54.000000);
  1802.  
  1803.     flag_Brazil[playerid][1] = CreatePlayerTextDraw(    playerid, X - 10.0, Y - 8.0, "<");
  1804.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][1], 2);
  1805.     PlayerTextDrawFont(                                 playerid, flag_Brazil[playerid][1], 1);
  1806.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][1], 0.970000, 5.199897);
  1807.     PlayerTextDrawColor(                                playerid, flag_Brazil[playerid][1], -18939649);
  1808.     PlayerTextDrawSetOutline(                           playerid, flag_Brazil[playerid][1], 0);
  1809.     PlayerTextDrawSetShadow(                            playerid, flag_Brazil[playerid][1], 0);
  1810.  
  1811.     flag_Brazil[playerid][2] = CreatePlayerTextDraw(    playerid, X + 7.0, Y - 8.0, ">");
  1812.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][2], 2);
  1813.     PlayerTextDrawFont(                                 playerid, flag_Brazil[playerid][2], 1);
  1814.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][2], 0.970000, 5.199897);
  1815.     PlayerTextDrawColor(                                playerid, flag_Brazil[playerid][2], -18939649);
  1816.     PlayerTextDrawSetOutline(                           playerid, flag_Brazil[playerid][2], 0);
  1817.     PlayerTextDrawSetShadow(                            playerid, flag_Brazil[playerid][2], 0);
  1818.  
  1819.     flag_Brazil[playerid][3] = CreatePlayerTextDraw(    playerid, X - 10.0, Y - 8.0, "<");
  1820.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][3], 2);
  1821.     PlayerTextDrawFont(                                 playerid, flag_Brazil[playerid][3], 1);
  1822.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][3], 0.970000, 5.199897);
  1823.     PlayerTextDrawColor(                                playerid, flag_Brazil[playerid][3], -18939649);
  1824.     PlayerTextDrawSetOutline(                           playerid, flag_Brazil[playerid][3], 0);
  1825.     PlayerTextDrawSetShadow(                            playerid, flag_Brazil[playerid][3], 0);
  1826.  
  1827.     flag_Brazil[playerid][4] = CreatePlayerTextDraw(    playerid, X + 7.0, Y - 8.0, ">");
  1828.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][4], 2);
  1829.     PlayerTextDrawFont(                                 playerid, flag_Brazil[playerid][4], 1);
  1830.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][4], 0.970000, 5.199897);
  1831.     PlayerTextDrawColor(                                playerid, flag_Brazil[playerid][4], -18939649);
  1832.     PlayerTextDrawSetOutline(                           playerid, flag_Brazil[playerid][4], 0);
  1833.     PlayerTextDrawSetShadow(                            playerid, flag_Brazil[playerid][4], 0);
  1834.  
  1835.     flag_Brazil[playerid][5] = CreatePlayerTextDraw(    playerid, X - 8.0, Y - 3.0, "<");
  1836.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][5], 2);
  1837.     PlayerTextDrawFont(                                 playerid, flag_Brazil[playerid][5], 1);
  1838.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][5], 0.620000, 4.199898);
  1839.     PlayerTextDrawColor(                                playerid, flag_Brazil[playerid][5], -18939649);
  1840.     PlayerTextDrawSetOutline(                           playerid, flag_Brazil[playerid][5], 0);
  1841.     PlayerTextDrawSetShadow(                            playerid, flag_Brazil[playerid][5], 0);
  1842.  
  1843.     flag_Brazil[playerid][6] = CreatePlayerTextDraw(    playerid, X - 8.0, Y - 3.0, "<");
  1844.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][6], 2);
  1845.     PlayerTextDrawFont(                                 playerid, flag_Brazil[playerid][6], 1);
  1846.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][6], 0.620000, 4.199898);
  1847.     PlayerTextDrawColor(                                playerid, flag_Brazil[playerid][6], -18939649);
  1848.     PlayerTextDrawSetOutline(                           playerid, flag_Brazil[playerid][6], 0);
  1849.     PlayerTextDrawSetShadow(                            playerid, flag_Brazil[playerid][6], 0);
  1850.  
  1851.     flag_Brazil[playerid][7] = CreatePlayerTextDraw(    playerid, X + 6.0, Y - 3.0, ">");
  1852.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][7], 2);
  1853.     PlayerTextDrawFont(                                 playerid, flag_Brazil[playerid][7], 1);
  1854.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][7], 0.620000, 4.199898);
  1855.     PlayerTextDrawColor(                                playerid, flag_Brazil[playerid][7], -18939649);
  1856.     PlayerTextDrawSetOutline(                           playerid, flag_Brazil[playerid][7], 0);
  1857.     PlayerTextDrawSetShadow(                            playerid, flag_Brazil[playerid][7], 0);
  1858.  
  1859.     flag_Brazil[playerid][8] = CreatePlayerTextDraw(    playerid, X + 6.0, Y - 3.0, ">");
  1860.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][8], 2);
  1861.     PlayerTextDrawFont(                                 playerid, flag_Brazil[playerid][8], 1);
  1862.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][8], 0.620000, 4.199898);
  1863.     PlayerTextDrawColor(                                playerid, flag_Brazil[playerid][8], -18939649);
  1864.     PlayerTextDrawSetOutline(                           playerid, flag_Brazil[playerid][8], 0);
  1865.     PlayerTextDrawSetShadow(                            playerid, flag_Brazil[playerid][8], 0);
  1866.  
  1867.     flag_Brazil[playerid][9] = CreatePlayerTextDraw(    playerid, X - 2.0, Y + 12.0, "_");
  1868.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][9], 2);
  1869.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][9], 0.620000, 1.099898);
  1870.     PlayerTextDrawUseBox(                               playerid, flag_Brazil[playerid][9], 1);
  1871.     PlayerTextDrawBoxColor(                             playerid, flag_Brazil[playerid][9], -18939649);
  1872.     PlayerTextDrawTextSize(                             playerid, flag_Brazil[playerid][9], 33.0, 12.000000);
  1873.  
  1874.     flag_Brazil[playerid][10] = CreatePlayerTextDraw(   playerid, X - 2.0, Y + 4.0, "O");
  1875.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][10], 2);
  1876.     PlayerTextDrawFont(                                 playerid, flag_Brazil[playerid][10], 1);
  1877.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][10], 0.719999, 2.699898);
  1878.     PlayerTextDrawColor(                                playerid, flag_Brazil[playerid][10], 2586367);
  1879.     PlayerTextDrawSetOutline(                           playerid, flag_Brazil[playerid][10], 0);
  1880.     PlayerTextDrawSetShadow(                            playerid, flag_Brazil[playerid][10], 0);
  1881.  
  1882.     flag_Brazil[playerid][11] = CreatePlayerTextDraw(   playerid, X - 2.0, Y + 4.0, "O");
  1883.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][11], 2);
  1884.     PlayerTextDrawFont(                                 playerid, flag_Brazil[playerid][11], 1);
  1885.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][11], 0.719999, 2.699898);
  1886.     PlayerTextDrawColor(                                playerid, flag_Brazil[playerid][11], 2586367);
  1887.     PlayerTextDrawSetOutline(                           playerid, flag_Brazil[playerid][11], 0);
  1888.     PlayerTextDrawSetShadow(                            playerid, flag_Brazil[playerid][11], 0);
  1889.  
  1890.     flag_Brazil[playerid][12] = CreatePlayerTextDraw(   playerid, X - 2.0, Y + 14.0, "_");
  1891.     PlayerTextDrawAlignment(                            playerid, flag_Brazil[playerid][12], 2);
  1892.     PlayerTextDrawLetterSize(                           playerid, flag_Brazil[playerid][12], 0.719999, 0.799898);
  1893.     PlayerTextDrawUseBox(                               playerid, flag_Brazil[playerid][12], 1);
  1894.     PlayerTextDrawBoxColor(                             playerid, flag_Brazil[playerid][12], 2586367);
  1895.     PlayerTextDrawTextSize(                             playerid, flag_Brazil[playerid][12], 33.0, 8.000000);
  1896.    
  1897.     FLAG_BRAZIL[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1898.     PlayerTextDrawAlignment(                            playerid, FLAG_BRAZIL[playerid], 2);
  1899.     PlayerTextDrawLetterSize(                           playerid, FLAG_BRAZIL[playerid], 0.500000, 3.900000);
  1900.     PlayerTextDrawUseBox(                               playerid, FLAG_BRAZIL[playerid], 1);
  1901.     PlayerTextDrawAlignment(                            playerid, FLAG_BRAZIL[playerid], 2);
  1902.     PlayerTextDrawBoxColor(                             playerid, FLAG_BRAZIL[playerid], 0);
  1903.     PlayerTextDrawTextSize(                             playerid, FLAG_BRAZIL[playerid], 33.0, 54.5);
  1904.    
  1905.     PlayerTextDrawSetSelectable(playerid, FLAG_BRAZIL[playerid], 1);
  1906.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][0]);
  1907.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][1]);
  1908.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][2]);
  1909.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][3]);
  1910.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][4]);
  1911.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][5]);
  1912.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][6]);
  1913.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][7]);
  1914.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][8]);
  1915.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][9]);
  1916.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][10]);
  1917.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][11]);
  1918.     PlayerTextDrawShow(playerid, flag_Brazil[playerid][12]);
  1919.     if(clickable)
  1920.     {
  1921.         PlayerTextDrawShow(playerid, FLAG_BRAZIL[playerid]);
  1922.     }
  1923.     flag_S[playerid][Brazil] = 1;
  1924.     return 1;
  1925. }
  1926.  
  1927. stock f_showTurkey(playerid, Float:X, Float:Y, clickable)
  1928. {
  1929.     if(flag_S[playerid][Turkey] == 1) return 1;
  1930.     flag_Turkey[playerid][0] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  1931.     PlayerTextDrawAlignment(                            playerid, flag_Turkey[playerid][0], 2);
  1932.     PlayerTextDrawLetterSize(                           playerid, flag_Turkey[playerid][0], 0.500000, 3.899899);
  1933.     PlayerTextDrawUseBox(                               playerid, flag_Turkey[playerid][0], 1);
  1934.     PlayerTextDrawBoxColor(                             playerid, flag_Turkey[playerid][0], -485877761);
  1935.     PlayerTextDrawTextSize(                             playerid, flag_Turkey[playerid][0], 33.0, 54.000000);
  1936.  
  1937.     flag_Turkey[playerid][1] = CreatePlayerTextDraw(    playerid, X - 9.0, Y - 1.0, "C");
  1938.     PlayerTextDrawAlignment(                            playerid, flag_Turkey[playerid][1], 2);
  1939.     PlayerTextDrawFont(                                 playerid, flag_Turkey[playerid][1], 1);
  1940.     PlayerTextDrawLetterSize(                           playerid, flag_Turkey[playerid][1], 0.899999, 3.899899);
  1941.     PlayerTextDrawColor(                                playerid, flag_Turkey[playerid][1], -1);
  1942.     PlayerTextDrawSetOutline(                           playerid, flag_Turkey[playerid][1], 0);
  1943.     PlayerTextDrawSetShadow(                            playerid, flag_Turkey[playerid][1], 0);
  1944.  
  1945.     flag_Turkey[playerid][2] = CreatePlayerTextDraw(    playerid, X + 8.0, Y + 10.0, "]");
  1946.     PlayerTextDrawAlignment(                            playerid, flag_Turkey[playerid][2], 2);
  1947.     PlayerTextDrawFont(                                 playerid, flag_Turkey[playerid][2], 2);
  1948.     PlayerTextDrawLetterSize(                           playerid, flag_Turkey[playerid][2], 0.480000, 1.899899);
  1949.     PlayerTextDrawColor(                                playerid, flag_Turkey[playerid][2], -1);
  1950.     PlayerTextDrawSetOutline(                           playerid, flag_Turkey[playerid][2], 0);
  1951.     PlayerTextDrawSetShadow(                            playerid, flag_Turkey[playerid][2], 0);
  1952.    
  1953.     FLAG_TURKEY[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  1954.     PlayerTextDrawAlignment(                            playerid, FLAG_TURKEY[playerid], 2);
  1955.     PlayerTextDrawLetterSize(                           playerid, FLAG_TURKEY[playerid], 0.500000, 3.900000);
  1956.     PlayerTextDrawUseBox(                               playerid, FLAG_TURKEY[playerid], 1);
  1957.     PlayerTextDrawAlignment(                            playerid, FLAG_TURKEY[playerid], 2);
  1958.     PlayerTextDrawBoxColor(                             playerid, FLAG_TURKEY[playerid], 0);
  1959.     PlayerTextDrawTextSize(                             playerid, FLAG_TURKEY[playerid], 33.0, 54.5);
  1960.    
  1961.     PlayerTextDrawSetSelectable(playerid, FLAG_TURKEY[playerid], 1);
  1962.     PlayerTextDrawShow(playerid, flag_Turkey[playerid][0]);
  1963.     PlayerTextDrawShow(playerid, flag_Turkey[playerid][1]);
  1964.     PlayerTextDrawShow(playerid, flag_Turkey[playerid][2]);
  1965.     if(clickable)
  1966.     {
  1967.         PlayerTextDrawShow(playerid, FLAG_TURKEY[playerid]);
  1968.     }
  1969.     flag_S[playerid][Turkey] = 1;
  1970.     return 1;
  1971. }
  1972.  
  1973. stock f_showJapan(playerid, Float:X, Float:Y, clickable)
  1974. {
  1975.     if(flag_S[playerid][Japan] == 1) return 1;
  1976.     flag_Japan[playerid][0] = CreatePlayerTextDraw(     playerid, X, Y, "_");
  1977.     PlayerTextDrawAlignment(                            playerid, flag_Japan[playerid][0], 2);
  1978.     PlayerTextDrawBackgroundColor(                      playerid, flag_Japan[playerid][0], 255);
  1979.     PlayerTextDrawFont(                                 playerid, flag_Japan[playerid][0], 1);
  1980.     PlayerTextDrawLetterSize(                           playerid, flag_Japan[playerid][0], 0.500000, 3.899899);
  1981.     PlayerTextDrawColor(                                playerid, flag_Japan[playerid][0], -1);
  1982.     PlayerTextDrawSetOutline(                           playerid, flag_Japan[playerid][0], 0);
  1983.     PlayerTextDrawSetProportional(                      playerid, flag_Japan[playerid][0], 1);
  1984.     PlayerTextDrawSetShadow(                            playerid, flag_Japan[playerid][0], 1);
  1985.     PlayerTextDrawUseBox(                               playerid, flag_Japan[playerid][0], 1);
  1986.     PlayerTextDrawBoxColor(                             playerid, flag_Japan[playerid][0], -1);
  1987.     PlayerTextDrawTextSize(                             playerid, flag_Japan[playerid][0], 33.0, 54.000000);
  1988.  
  1989.     flag_Japan[playerid][1] = CreatePlayerTextDraw(     playerid, X - 10.0, Y + 8.0, "ld_dual:light");
  1990.     PlayerTextDrawAlignment(                            playerid, flag_Japan[playerid][1], 2);
  1991.     PlayerTextDrawBackgroundColor(                      playerid, flag_Japan[playerid][1], 255);
  1992.     PlayerTextDrawFont(                                 playerid, flag_Japan[playerid][1], 4);
  1993.     PlayerTextDrawLetterSize(                           playerid, flag_Japan[playerid][1], 0.899999, 3.899899);
  1994.     PlayerTextDrawColor(                                playerid, flag_Japan[playerid][1], -1140838913);
  1995.     PlayerTextDrawSetOutline(                           playerid, flag_Japan[playerid][1], 0);
  1996.     PlayerTextDrawSetProportional(                      playerid, flag_Japan[playerid][1], 1);
  1997.     PlayerTextDrawSetShadow(                            playerid, flag_Japan[playerid][1], 0);
  1998.     PlayerTextDrawUseBox(                               playerid, flag_Japan[playerid][1], 1);
  1999.     PlayerTextDrawBoxColor(                             playerid, flag_Japan[playerid][1], 10173183);
  2000.     PlayerTextDrawTextSize(                             playerid, flag_Japan[playerid][1], 20.000000, 20.000000);
  2001.    
  2002.     FLAG_JAPAN[playerid] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  2003.     PlayerTextDrawAlignment(                            playerid, FLAG_JAPAN[playerid], 2);
  2004.     PlayerTextDrawLetterSize(                           playerid, FLAG_JAPAN[playerid], 0.500000, 3.900000);
  2005.     PlayerTextDrawUseBox(                               playerid, FLAG_JAPAN[playerid], 1);
  2006.     PlayerTextDrawAlignment(                            playerid, FLAG_JAPAN[playerid], 2);
  2007.     PlayerTextDrawBoxColor(                             playerid, FLAG_JAPAN[playerid], 0);
  2008.     PlayerTextDrawTextSize(                             playerid, FLAG_JAPAN[playerid], 33.0, 54.5);
  2009.    
  2010.     PlayerTextDrawSetSelectable(playerid, FLAG_JAPAN[playerid], 1);
  2011.     PlayerTextDrawShow(playerid, flag_Japan[playerid][0]);
  2012.     PlayerTextDrawShow(playerid, flag_Japan[playerid][1]);
  2013.     if(clickable)
  2014.     {
  2015.         PlayerTextDrawShow(playerid, FLAG_JAPAN[playerid]);
  2016.     }
  2017.     flag_S[playerid][Japan] = 1;
  2018.     return 1;
  2019. }
  2020.  
  2021. stock f_showChina(playerid, Float:X, Float:Y, clickable)
  2022. {
  2023.     if(flag_S[playerid][China] == 1) return 1;
  2024.     flag_China[playerid][0] = CreatePlayerTextDraw(     playerid, X, Y, "_");
  2025.     PlayerTextDrawAlignment(                            playerid, flag_China[playerid][0], 2);
  2026.     PlayerTextDrawBackgroundColor(                      playerid, flag_China[playerid][0], 255);
  2027.     PlayerTextDrawFont(                                 playerid, flag_China[playerid][0], 1);
  2028.     PlayerTextDrawLetterSize(                           playerid, flag_China[playerid][0], 0.500000, 3.899899);
  2029.     PlayerTextDrawColor(                                playerid, flag_China[playerid][0], -1);
  2030.     PlayerTextDrawSetOutline(                           playerid, flag_China[playerid][0], 0);
  2031.     PlayerTextDrawSetProportional(                      playerid, flag_China[playerid][0], 1);
  2032.     PlayerTextDrawSetShadow(                            playerid, flag_China[playerid][0], 1);
  2033.     PlayerTextDrawUseBox(                               playerid, flag_China[playerid][0], 1);
  2034.     PlayerTextDrawBoxColor(                             playerid, flag_China[playerid][0], -567734017);
  2035.     PlayerTextDrawTextSize(                             playerid, flag_China[playerid][0], 33.0, 54.000000);
  2036.  
  2037.     flag_China[playerid][1] = CreatePlayerTextDraw(     playerid, X - 19.0, Y - 2.0, "]");
  2038.     PlayerTextDrawAlignment(                            playerid, flag_China[playerid][1], 2);
  2039.     PlayerTextDrawBackgroundColor(                      playerid, flag_China[playerid][1], 255);
  2040.     PlayerTextDrawFont(                                 playerid, flag_China[playerid][1], 2);
  2041.     PlayerTextDrawLetterSize(                           playerid, flag_China[playerid][1], 0.549999, 2.399899);
  2042.     PlayerTextDrawColor(                                playerid, flag_China[playerid][1], -2227969);
  2043.     PlayerTextDrawSetOutline(                           playerid, flag_China[playerid][1], 0);
  2044.     PlayerTextDrawSetProportional(                      playerid, flag_China[playerid][1], 1);
  2045.     PlayerTextDrawSetShadow(                            playerid, flag_China[playerid][1], 0);
  2046.  
  2047.     flag_China[playerid][2] = CreatePlayerTextDraw(     playerid, X - 7.0, Y - 1.0, "]");
  2048.     PlayerTextDrawAlignment(                            playerid, flag_China[playerid][2], 2);
  2049.     PlayerTextDrawBackgroundColor(                      playerid, flag_China[playerid][2], 255);
  2050.     PlayerTextDrawFont(                                 playerid, flag_China[playerid][2], 2);
  2051.     PlayerTextDrawLetterSize(                           playerid, flag_China[playerid][2], 0.160000, 0.699899);
  2052.     PlayerTextDrawColor(                                playerid, flag_China[playerid][2], -2227969);
  2053.     PlayerTextDrawSetOutline(                           playerid, flag_China[playerid][2], 0);
  2054.     PlayerTextDrawSetProportional(                      playerid, flag_China[playerid][2], 1);
  2055.     PlayerTextDrawSetShadow(                            playerid, flag_China[playerid][2], 0);
  2056.  
  2057.     flag_China[playerid][3] = CreatePlayerTextDraw(     playerid, X - 7.0, Y + 14.0, "]");
  2058.     PlayerTextDrawAlignment(                            playerid, flag_China[playerid][3], 2);
  2059.     PlayerTextDrawBackgroundColor(                      playerid, flag_China[playerid][3], 255);
  2060.     PlayerTextDrawFont(                                 playerid, flag_China[playerid][3], 2);
  2061.     PlayerTextDrawLetterSize(                           playerid, flag_China[playerid][3], 0.160000, 0.699899);
  2062.     PlayerTextDrawColor(                                playerid, flag_China[playerid][3], -2227969);
  2063.     PlayerTextDrawSetOutline(                           playerid, flag_China[playerid][3], 0);
  2064.     PlayerTextDrawSetProportional(                      playerid, flag_China[playerid][3], 1);
  2065.     PlayerTextDrawSetShadow(                            playerid, flag_China[playerid][3], 0);
  2066.  
  2067.     flag_China[playerid][4] = CreatePlayerTextDraw(     playerid, X - 4.0, Y + 4.0, "]");
  2068.     PlayerTextDrawAlignment(                            playerid, flag_China[playerid][4], 2);
  2069.     PlayerTextDrawBackgroundColor(                      playerid, flag_China[playerid][4], 255);
  2070.     PlayerTextDrawFont(                                 playerid, flag_China[playerid][4], 2);
  2071.     PlayerTextDrawLetterSize(                           playerid, flag_China[playerid][4], 0.160000, 0.699899);
  2072.     PlayerTextDrawColor(                                playerid, flag_China[playerid][4], -2227969);
  2073.     PlayerTextDrawSetOutline(                           playerid, flag_China[playerid][4], 0);
  2074.     PlayerTextDrawSetProportional(                      playerid, flag_China[playerid][4], 1);
  2075.     PlayerTextDrawSetShadow(                            playerid, flag_China[playerid][4], 0);
  2076.  
  2077.     flag_China[playerid][5] = CreatePlayerTextDraw(     playerid, X - 4.0, Y + 9.0, "]");
  2078.     PlayerTextDrawAlignment(                            playerid, flag_China[playerid][5], 2);
  2079.     PlayerTextDrawBackgroundColor(                      playerid, flag_China[playerid][5], 255);
  2080.     PlayerTextDrawFont(                                 playerid, flag_China[playerid][5], 2);
  2081.     PlayerTextDrawLetterSize(                           playerid, flag_China[playerid][5], 0.160000, 0.699899);
  2082.     PlayerTextDrawColor(                                playerid, flag_China[playerid][5], -2227969);
  2083.     PlayerTextDrawSetOutline(                           playerid, flag_China[playerid][5], 0);
  2084.     PlayerTextDrawSetProportional(                      playerid, flag_China[playerid][5], 1);
  2085.     PlayerTextDrawSetShadow(                            playerid, flag_China[playerid][5], 0);
  2086.    
  2087.     FLAG_CHINA[playerid] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  2088.     PlayerTextDrawAlignment(                            playerid, FLAG_CHINA[playerid], 2);
  2089.     PlayerTextDrawLetterSize(                           playerid, FLAG_CHINA[playerid], 0.500000, 3.900000);
  2090.     PlayerTextDrawUseBox(                               playerid, FLAG_CHINA[playerid], 1);
  2091.     PlayerTextDrawAlignment(                            playerid, FLAG_CHINA[playerid], 2);
  2092.     PlayerTextDrawBoxColor(                             playerid, FLAG_CHINA[playerid], 0);
  2093.     PlayerTextDrawTextSize(                             playerid, FLAG_CHINA[playerid], 33.0, 54.5);
  2094.    
  2095.     PlayerTextDrawSetSelectable(playerid, FLAG_CHINA[playerid], 1);
  2096.     PlayerTextDrawShow(playerid, flag_China[playerid][0]);
  2097.     PlayerTextDrawShow(playerid, flag_China[playerid][1]);
  2098.     PlayerTextDrawShow(playerid, flag_China[playerid][2]);
  2099.     PlayerTextDrawShow(playerid, flag_China[playerid][3]);
  2100.     PlayerTextDrawShow(playerid, flag_China[playerid][4]);
  2101.     PlayerTextDrawShow(playerid, flag_China[playerid][5]);
  2102.     if(clickable)
  2103.     {
  2104.         PlayerTextDrawShow(playerid, FLAG_CHINA[playerid]);
  2105.     }
  2106.     flag_S[playerid][China] = 1;
  2107.     return 1;
  2108. }
  2109.  
  2110. stock f_showArgentinia(playerid, Float:X, Float:Y, clickable)
  2111. {
  2112.     if(flag_S[playerid][Argentinia] == 1) return 1;
  2113.     flag_Argentinia[playerid][0] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  2114.     PlayerTextDrawAlignment(                                playerid, flag_Argentinia[playerid][0], 2);
  2115.     PlayerTextDrawBackgroundColor(                          playerid, flag_Argentinia[playerid][0], 255);
  2116.     PlayerTextDrawFont(                                     playerid, flag_Argentinia[playerid][0], 1);
  2117.     PlayerTextDrawLetterSize(                               playerid, flag_Argentinia[playerid][0], 0.500000, 3.899899);
  2118.     PlayerTextDrawColor(                                    playerid, flag_Argentinia[playerid][0], -1);
  2119.     PlayerTextDrawSetOutline(                               playerid, flag_Argentinia[playerid][0], 0);
  2120.     PlayerTextDrawSetProportional(                          playerid, flag_Argentinia[playerid][0], 1);
  2121.     PlayerTextDrawSetShadow(                                playerid, flag_Argentinia[playerid][0], 1);
  2122.     PlayerTextDrawUseBox(                                   playerid, flag_Argentinia[playerid][0], 1);
  2123.     PlayerTextDrawBoxColor(                                 playerid, flag_Argentinia[playerid][0], -1);
  2124.     PlayerTextDrawTextSize(                                 playerid, flag_Argentinia[playerid][0], 33.0, 54.000000);
  2125.  
  2126.     flag_Argentinia[playerid][1] = CreatePlayerTextDraw(    playerid, X, Y, "_");
  2127.     PlayerTextDrawAlignment(                                playerid, flag_Argentinia[playerid][1], 2);
  2128.     PlayerTextDrawBackgroundColor(                          playerid, flag_Argentinia[playerid][1], 255);
  2129.     PlayerTextDrawFont(                                     playerid, flag_Argentinia[playerid][1], 1);
  2130.     PlayerTextDrawLetterSize(                               playerid, flag_Argentinia[playerid][1], 0.500000, 0.899899);
  2131.     PlayerTextDrawColor(                                    playerid, flag_Argentinia[playerid][1], -1);
  2132.     PlayerTextDrawSetOutline(                               playerid, flag_Argentinia[playerid][1], 0);
  2133.     PlayerTextDrawSetProportional(                          playerid, flag_Argentinia[playerid][1], 1);
  2134.     PlayerTextDrawSetShadow(                                playerid, flag_Argentinia[playerid][1], 1);
  2135.     PlayerTextDrawUseBox(                                   playerid, flag_Argentinia[playerid][1], 1);
  2136.     PlayerTextDrawBoxColor(                                 playerid, flag_Argentinia[playerid][1], 1974263807);
  2137.     PlayerTextDrawTextSize(                                 playerid, flag_Argentinia[playerid][1], 33.0, 54.000000);
  2138.  
  2139.     flag_Argentinia[playerid][2] = CreatePlayerTextDraw(    playerid, X, Y + 27.0, "_");
  2140.     PlayerTextDrawAlignment(                                playerid, flag_Argentinia[playerid][2], 2);
  2141.     PlayerTextDrawBackgroundColor(                          playerid, flag_Argentinia[playerid][2], 255);
  2142.     PlayerTextDrawFont(                                     playerid, flag_Argentinia[playerid][2], 1);
  2143.     PlayerTextDrawLetterSize(                               playerid, flag_Argentinia[playerid][2], 0.500000, 0.899899);
  2144.     PlayerTextDrawColor(                                    playerid, flag_Argentinia[playerid][2], -1);
  2145.     PlayerTextDrawSetOutline(                               playerid, flag_Argentinia[playerid][2], 0);
  2146.     PlayerTextDrawSetProportional(                          playerid, flag_Argentinia[playerid][2], 1);
  2147.     PlayerTextDrawSetShadow(                                playerid, flag_Argentinia[playerid][2], 1);
  2148.     PlayerTextDrawUseBox(                                   playerid, flag_Argentinia[playerid][2], 1);
  2149.     PlayerTextDrawBoxColor(                                 playerid, flag_Argentinia[playerid][2], 1974263807);
  2150.     PlayerTextDrawTextSize(                                 playerid, flag_Argentinia[playerid][2], 33.0, 54.000000);
  2151.    
  2152.     FLAG_ARGENTINIA[playerid] = CreatePlayerTextDraw(   playerid, X, Y, "_");
  2153.     PlayerTextDrawAlignment(                                playerid, FLAG_ARGENTINIA[playerid], 2);
  2154.     PlayerTextDrawLetterSize(                               playerid, FLAG_ARGENTINIA[playerid], 0.500000, 3.900000);
  2155.     PlayerTextDrawUseBox(                                   playerid, FLAG_ARGENTINIA[playerid], 1);
  2156.     PlayerTextDrawAlignment(                                playerid, FLAG_ARGENTINIA[playerid], 2);
  2157.     PlayerTextDrawBoxColor(                                 playerid, FLAG_ARGENTINIA[playerid], 0);
  2158.     PlayerTextDrawTextSize(                                 playerid, FLAG_ARGENTINIA[playerid], 33.0, 54.5);
  2159.    
  2160.     PlayerTextDrawSetSelectable(playerid, FLAG_ARGENTINIA[playerid], 1);
  2161.     PlayerTextDrawShow(playerid, flag_Argentinia[playerid][0]);
  2162.     PlayerTextDrawShow(playerid, flag_Argentinia[playerid][1]);
  2163.     PlayerTextDrawShow(playerid, flag_Argentinia[playerid][2]);
  2164.     if(clickable)
  2165.     {
  2166.         PlayerTextDrawShow(playerid, FLAG_ARGENTINIA[playerid]);
  2167.     }
  2168.     flag_S[playerid][Argentinia] = 1;
  2169.     return 1;
  2170. }
  2171.  
  2172. stock f_showPortugal(playerid, Float:X, Float:Y, clickable)
  2173. {
  2174.     if(flag_S[playerid][Portugal] == 1) return 1;
  2175.     flag_Portugal[playerid][0] = CreatePlayerTextDraw(      playerid, X, Y, "_");
  2176.     PlayerTextDrawAlignment(                                playerid, flag_Portugal[playerid][0], 2);
  2177.     PlayerTextDrawBackgroundColor(                          playerid, flag_Portugal[playerid][0], 255);
  2178.     PlayerTextDrawFont(                                     playerid, flag_Portugal[playerid][0], 1);
  2179.     PlayerTextDrawLetterSize(                               playerid, flag_Portugal[playerid][0], 0.500000, 3.899899);
  2180.     PlayerTextDrawColor(                                    playerid, flag_Portugal[playerid][0], -1);
  2181.     PlayerTextDrawSetOutline(                               playerid, flag_Portugal[playerid][0], 0);
  2182.     PlayerTextDrawSetProportional(                          playerid, flag_Portugal[playerid][0], 1);
  2183.     PlayerTextDrawSetShadow(                                playerid, flag_Portugal[playerid][0], 1);
  2184.     PlayerTextDrawUseBox(                                   playerid, flag_Portugal[playerid][0], 1);
  2185.     PlayerTextDrawBoxColor(                                 playerid, flag_Portugal[playerid][0], -16776961);
  2186.     PlayerTextDrawTextSize(                                 playerid, flag_Portugal[playerid][0], 33.0, 54.000000);
  2187.  
  2188.     flag_Portugal[playerid][1] = CreatePlayerTextDraw(      playerid, X - 18.0, Y, "_");
  2189.     PlayerTextDrawAlignment(                                playerid, flag_Portugal[playerid][1], 2);
  2190.     PlayerTextDrawBackgroundColor(                          playerid, flag_Portugal[playerid][1], 255);
  2191.     PlayerTextDrawFont(                                     playerid, flag_Portugal[playerid][1], 1);
  2192.     PlayerTextDrawLetterSize(                               playerid, flag_Portugal[playerid][1], 0.500000, 3.899899);
  2193.     PlayerTextDrawColor(                                    playerid, flag_Portugal[playerid][1], -1);
  2194.     PlayerTextDrawSetOutline(                               playerid, flag_Portugal[playerid][1], 0);
  2195.     PlayerTextDrawSetProportional(                          playerid, flag_Portugal[playerid][1], 1);
  2196.     PlayerTextDrawSetShadow(                                playerid, flag_Portugal[playerid][1], 1);
  2197.     PlayerTextDrawUseBox(                                   playerid, flag_Portugal[playerid][1], 1);
  2198.     PlayerTextDrawBoxColor(                                 playerid, flag_Portugal[playerid][1], 6684927);
  2199.     PlayerTextDrawTextSize(                                 playerid, flag_Portugal[playerid][1], 33.0, 18.000000);
  2200.  
  2201.     flag_Portugal[playerid][2] = CreatePlayerTextDraw(      playerid, X - 16.0, Y + 8.0, "ld_dual:light");
  2202.     PlayerTextDrawAlignment(                                playerid, flag_Portugal[playerid][2], 2);
  2203.     PlayerTextDrawBackgroundColor(                          playerid, flag_Portugal[playerid][2], 255);
  2204.     PlayerTextDrawFont(                                     playerid, flag_Portugal[playerid][2], 4);
  2205.     PlayerTextDrawLetterSize(                               playerid, flag_Portugal[playerid][2], 0.500000, 3.899899);
  2206.     PlayerTextDrawColor(                                    playerid, flag_Portugal[playerid][2], -65281);
  2207.     PlayerTextDrawSetOutline(                               playerid, flag_Portugal[playerid][2], 0);
  2208.     PlayerTextDrawSetProportional(                          playerid, flag_Portugal[playerid][2], 1);
  2209.     PlayerTextDrawSetShadow(                                playerid, flag_Portugal[playerid][2], 1);
  2210.     PlayerTextDrawUseBox(                                   playerid, flag_Portugal[playerid][2], 1);
  2211.     PlayerTextDrawBoxColor(                                 playerid, flag_Portugal[playerid][2], -65281);
  2212.     PlayerTextDrawTextSize(                                 playerid, flag_Portugal[playerid][2], 18.000000, 18.000000);
  2213.    
  2214.     FLAG_PORTUGAL[playerid] = CreatePlayerTextDraw( playerid, X, Y, "_");
  2215.     PlayerTextDrawAlignment(                                playerid, FLAG_PORTUGAL[playerid], 2);
  2216.     PlayerTextDrawLetterSize(                               playerid, FLAG_PORTUGAL[playerid], 0.500000, 3.900000);
  2217.     PlayerTextDrawUseBox(                                   playerid, FLAG_PORTUGAL[playerid], 1);
  2218.     PlayerTextDrawAlignment(                                playerid, FLAG_PORTUGAL[playerid], 2);
  2219.     PlayerTextDrawBoxColor(                                 playerid, FLAG_PORTUGAL[playerid], 0);
  2220.     PlayerTextDrawTextSize(                                 playerid, FLAG_PORTUGAL[playerid], 33.0, 54.5);
  2221.    
  2222.     PlayerTextDrawSetSelectable(playerid, FLAG_PORTUGAL[playerid], 1);
  2223.     PlayerTextDrawShow(playerid, flag_Portugal[playerid][0]);
  2224.     PlayerTextDrawShow(playerid, flag_Portugal[playerid][1]);
  2225.     PlayerTextDrawShow(playerid, flag_Portugal[playerid][2]);
  2226.     if(clickable)
  2227.     {
  2228.         PlayerTextDrawShow(playerid, FLAG_PORTUGAL[playerid]);
  2229.     }
  2230.     flag_S[playerid][Portugal] = 1;
  2231.     return 1;
  2232. }
  2233.  
  2234.  
  2235. //=========================================================================
  2236.  
  2237. stock f_hideGermany(playerid)
  2238. {  
  2239.     PlayerTextDrawDestroy(playerid, flag_Germany[playerid][0]);
  2240.     PlayerTextDrawDestroy(playerid, flag_Germany[playerid][1]);
  2241.     PlayerTextDrawDestroy(playerid, flag_Germany[playerid][2]);
  2242.     PlayerTextDrawDestroy(playerid, FLAG_GERMANY[playerid]);
  2243.     flag_S[playerid][Germany] = 0;
  2244.     return 1;
  2245. }
  2246.  
  2247. stock f_hideNetherlands(playerid)
  2248. {
  2249.     PlayerTextDrawDestroy(playerid, flag_Netherlands[playerid][0]);
  2250.     PlayerTextDrawDestroy(playerid, flag_Netherlands[playerid][1]);
  2251.     PlayerTextDrawDestroy(playerid, flag_Netherlands[playerid][2]);
  2252.     PlayerTextDrawDestroy(playerid, FLAG_NETHERLANDS[playerid]);
  2253.     flag_S[playerid][Netherlands] = 0;
  2254.     return 1;
  2255. }
  2256.  
  2257. stock f_hideRussia(playerid)
  2258. {
  2259.     PlayerTextDrawDestroy(playerid, flag_Russia[playerid][0]);
  2260.     PlayerTextDrawDestroy(playerid, flag_Russia[playerid][1]);
  2261.     PlayerTextDrawDestroy(playerid, flag_Russia[playerid][2]);
  2262.     PlayerTextDrawDestroy(playerid, FLAG_RUSSIA[playerid]);
  2263.     flag_S[playerid][Russia] = 0;
  2264.     return 1;
  2265. }
  2266.  
  2267. stock f_hideAustria(playerid)
  2268. {
  2269.     PlayerTextDrawDestroy(playerid, flag_Austria[playerid][0]);
  2270.     PlayerTextDrawDestroy(playerid, flag_Austria[playerid][1]);
  2271.     PlayerTextDrawDestroy(playerid, flag_Austria[playerid][2]);
  2272.     PlayerTextDrawDestroy(playerid, FLAG_AUSTRIA[playerid]);
  2273.     flag_S[playerid][Austria] = 0;
  2274.     return 1;
  2275. }
  2276.  
  2277. stock f_hideBulgaria(playerid)
  2278. {
  2279.     PlayerTextDrawDestroy(playerid, flag_Bulgaria[playerid][0]);
  2280.     PlayerTextDrawDestroy(playerid, flag_Bulgaria[playerid][1]);
  2281.     PlayerTextDrawDestroy(playerid, flag_Bulgaria[playerid][2]);
  2282.     PlayerTextDrawDestroy(playerid, FLAG_BULGARIA[playerid]);
  2283.     flag_S[playerid][Bulgaria] = 0;
  2284.     return 1;
  2285. }
  2286.  
  2287. stock f_hideLithuania(playerid)
  2288. {
  2289.     PlayerTextDrawDestroy(playerid, flag_Lithuania[playerid][0]);
  2290.     PlayerTextDrawDestroy(playerid, flag_Lithuania[playerid][1]);
  2291.     PlayerTextDrawDestroy(playerid, flag_Lithuania[playerid][2]);
  2292.     PlayerTextDrawDestroy(playerid, FLAG_LITHUANIA[playerid]);
  2293.     flag_S[playerid][Lithuania] = 0;
  2294.     return 1;
  2295. }
  2296.  
  2297. stock f_hideEstonia(playerid)
  2298. {
  2299.     PlayerTextDrawDestroy(playerid, flag_Estonia[playerid][0]);
  2300.     PlayerTextDrawDestroy(playerid, flag_Estonia[playerid][1]);
  2301.     PlayerTextDrawDestroy(playerid, flag_Estonia[playerid][2]);
  2302.     PlayerTextDrawDestroy(playerid, FLAG_ESTONIA[playerid]);
  2303.     flag_S[playerid][Estonia] = 0;
  2304.     return 1;
  2305. }
  2306.  
  2307. stock f_hideLuxembourg(playerid)
  2308. {
  2309.     PlayerTextDrawDestroy(playerid, flag_Luxembourg[playerid][0]);
  2310.     PlayerTextDrawDestroy(playerid, flag_Luxembourg[playerid][1]);
  2311.     PlayerTextDrawDestroy(playerid, flag_Luxembourg[playerid][2]);
  2312.     PlayerTextDrawDestroy(playerid, FLAG_LUXEMBOURG[playerid]);
  2313.     flag_S[playerid][Luxembourg] = 0;
  2314.     return 1;
  2315. }
  2316.  
  2317. stock f_hideHungary(playerid)
  2318. {
  2319.     PlayerTextDrawDestroy(playerid, flag_Hungary[playerid][0]);
  2320.     PlayerTextDrawDestroy(playerid, flag_Hungary[playerid][1]);
  2321.     PlayerTextDrawDestroy(playerid, flag_Hungary[playerid][2]);
  2322.     PlayerTextDrawDestroy(playerid, FLAG_HUNGARY[playerid]);
  2323.     flag_S[playerid][Hungary] = 0;
  2324.     return 1;
  2325. }
  2326.  
  2327. stock f_hideArmenia(playerid)
  2328. {
  2329.     PlayerTextDrawDestroy(playerid, flag_Armenia[playerid][0]);
  2330.     PlayerTextDrawDestroy(playerid, flag_Armenia[playerid][1]);
  2331.     PlayerTextDrawDestroy(playerid, flag_Armenia[playerid][2]);
  2332.     PlayerTextDrawDestroy(playerid, FLAG_ARMENIA[playerid]);
  2333.     flag_S[playerid][Armenia] = 0;
  2334.     return 1;
  2335. }
  2336.  
  2337. stock f_hidePoland(playerid)
  2338. {
  2339.     PlayerTextDrawDestroy(playerid, flag_Poland[playerid][0]);
  2340.     PlayerTextDrawDestroy(playerid, flag_Poland[playerid][1]);
  2341.     PlayerTextDrawDestroy(playerid, FLAG_POLAND[playerid]);
  2342.     flag_S[playerid][Poland] = 0;
  2343.     return 1;
  2344. }
  2345.  
  2346. stock f_hideCzechRepublic(playerid)
  2347. {
  2348.     PlayerTextDrawDestroy(playerid, flag_CzechRepublic[playerid][0]);
  2349.     PlayerTextDrawDestroy(playerid, flag_CzechRepublic[playerid][1]);
  2350.     PlayerTextDrawDestroy(playerid, flag_CzechRepublic[playerid][2]);
  2351.     PlayerTextDrawDestroy(playerid, flag_CzechRepublic[playerid][3]);
  2352.     PlayerTextDrawDestroy(playerid, flag_CzechRepublic[playerid][4]);
  2353.     PlayerTextDrawDestroy(playerid, flag_CzechRepublic[playerid][5]);
  2354.     PlayerTextDrawDestroy(playerid, flag_CzechRepublic[playerid][6]);
  2355.     PlayerTextDrawDestroy(playerid, FLAG_CZECH_REPUBLIC[playerid]);
  2356.     flag_S[playerid][CzechRepublic] = 0;
  2357.     return 1;
  2358. }
  2359.  
  2360. stock f_hideUkraine(playerid)
  2361. {
  2362.     PlayerTextDrawDestroy(playerid, flag_Ukraine[playerid][0]);
  2363.     PlayerTextDrawDestroy(playerid, flag_Ukraine[playerid][1]);
  2364.     PlayerTextDrawDestroy(playerid, FLAG_UKRAINE[playerid]);
  2365.     flag_S[playerid][Ukraine] = 0;
  2366.     return 1;
  2367. }
  2368.  
  2369. stock f_hideItaly(playerid)
  2370. {
  2371.     PlayerTextDrawDestroy(playerid, flag_Italy[playerid][0]);
  2372.     PlayerTextDrawDestroy(playerid, flag_Italy[playerid][1]);
  2373.     PlayerTextDrawDestroy(playerid, flag_Italy[playerid][2]);
  2374.     PlayerTextDrawDestroy(playerid, FLAG_ITALY[playerid]);
  2375.     flag_S[playerid][Italy] = 0;
  2376.     return 1;
  2377. }
  2378.  
  2379. stock f_hideFrance(playerid)
  2380. {
  2381.     PlayerTextDrawDestroy(playerid, flag_France[playerid][0]);
  2382.     PlayerTextDrawDestroy(playerid, flag_France[playerid][1]);
  2383.     PlayerTextDrawDestroy(playerid, flag_France[playerid][2]);
  2384.     PlayerTextDrawDestroy(playerid, FLAG_FRANCE[playerid]);
  2385.     flag_S[playerid][France] = 0;
  2386.     return 1;
  2387. }
  2388.  
  2389. stock f_hideIreland(playerid)
  2390. {
  2391.     PlayerTextDrawDestroy(playerid, flag_Ireland[playerid][0]);
  2392.     PlayerTextDrawDestroy(playerid, flag_Ireland[playerid][1]);
  2393.     PlayerTextDrawDestroy(playerid, flag_Ireland[playerid][2]);
  2394.     PlayerTextDrawDestroy(playerid, FLAG_IRELAND[playerid]);
  2395.     flag_S[playerid][Ireland] = 0;
  2396.     return 1;
  2397. }
  2398.  
  2399. stock f_hideRomania(playerid)
  2400. {
  2401.     PlayerTextDrawDestroy(playerid, flag_Romania[playerid][0]);
  2402.     PlayerTextDrawDestroy(playerid, flag_Romania[playerid][1]);
  2403.     PlayerTextDrawDestroy(playerid, flag_Romania[playerid][2]);
  2404.     PlayerTextDrawDestroy(playerid, FLAG_ROMANIA[playerid]);
  2405.     flag_S[playerid][Romania] = 0;
  2406.     return 1;
  2407. }
  2408.  
  2409. stock f_hideBelgium(playerid)
  2410. {
  2411.     PlayerTextDrawDestroy(playerid, flag_Belgium[playerid][0]);
  2412.     PlayerTextDrawDestroy(playerid, flag_Belgium[playerid][1]);
  2413.     PlayerTextDrawDestroy(playerid, flag_Belgium[playerid][2]);
  2414.     PlayerTextDrawDestroy(playerid, FLAG_BELGIUM[playerid]);
  2415.     flag_S[playerid][Belgium] = 0;
  2416.     return 1;
  2417. }
  2418.  
  2419. stock f_hideSweden(playerid)
  2420. {
  2421.     PlayerTextDrawDestroy(playerid, flag_Sweden[playerid][0]);
  2422.     PlayerTextDrawDestroy(playerid, flag_Sweden[playerid][1]);
  2423.     PlayerTextDrawDestroy(playerid, flag_Sweden[playerid][2]);
  2424.     PlayerTextDrawDestroy(playerid, FLAG_SWEDEN[playerid]);
  2425.     flag_S[playerid][Sweden] = 0;
  2426.     return 1;
  2427. }
  2428.  
  2429. stock f_hideFinland(playerid)
  2430. {
  2431.     PlayerTextDrawDestroy(playerid, flag_Finland[playerid][0]);
  2432.     PlayerTextDrawDestroy(playerid, flag_Finland[playerid][1]);
  2433.     PlayerTextDrawDestroy(playerid, flag_Finland[playerid][2]);
  2434.     PlayerTextDrawDestroy(playerid, FLAG_FINLAND[playerid]);
  2435.     flag_S[playerid][Finland] = 0;
  2436.     return 1;
  2437. }
  2438.  
  2439. stock f_hideDenmark(playerid)
  2440. {
  2441.     PlayerTextDrawDestroy(playerid, flag_Denmark[playerid][0]);
  2442.     PlayerTextDrawDestroy(playerid, flag_Denmark[playerid][1]);
  2443.     PlayerTextDrawDestroy(playerid, flag_Denmark[playerid][2]);
  2444.     PlayerTextDrawDestroy(playerid, FLAG_DENMARK[playerid]);
  2445.     flag_S[playerid][Denmark] = 0;
  2446.     return 1;
  2447. }
  2448.  
  2449. stock f_hideNorway(playerid)
  2450. {
  2451.     PlayerTextDrawDestroy(playerid, flag_Norway[playerid][0]);
  2452.     PlayerTextDrawDestroy(playerid, flag_Norway[playerid][1]);
  2453.     PlayerTextDrawDestroy(playerid, flag_Norway[playerid][2]);
  2454.     PlayerTextDrawDestroy(playerid, flag_Norway[playerid][3]);
  2455.     PlayerTextDrawDestroy(playerid, flag_Norway[playerid][4]);
  2456.     PlayerTextDrawDestroy(playerid, flag_Norway[playerid][5]);
  2457.     PlayerTextDrawDestroy(playerid, FLAG_NORWAY[playerid]);
  2458.     flag_S[playerid][Norway] = 0;
  2459.     return 1;
  2460. }
  2461.  
  2462. stock f_hideIceland(playerid)
  2463. {
  2464.     PlayerTextDrawDestroy(playerid, flag_Iceland[playerid][0]);
  2465.     PlayerTextDrawDestroy(playerid, flag_Iceland[playerid][1]);
  2466.     PlayerTextDrawDestroy(playerid, flag_Iceland[playerid][2]);
  2467.     PlayerTextDrawDestroy(playerid, flag_Iceland[playerid][3]);
  2468.     PlayerTextDrawDestroy(playerid, flag_Iceland[playerid][4]);
  2469.     PlayerTextDrawDestroy(playerid, flag_Iceland[playerid][5]);
  2470.     PlayerTextDrawDestroy(playerid, FLAG_ICELAND[playerid]);
  2471.     flag_S[playerid][Iceland] = 0;
  2472.     return 1;
  2473. }
  2474.  
  2475. stock f_hideSpain(playerid)
  2476. {
  2477.     PlayerTextDrawDestroy(playerid, flag_Spain[playerid][0]);
  2478.     PlayerTextDrawDestroy(playerid, flag_Spain[playerid][1]);
  2479.     PlayerTextDrawDestroy(playerid, flag_Spain[playerid][2]);
  2480.     PlayerTextDrawDestroy(playerid, FLAG_SPAIN[playerid]);
  2481.     flag_S[playerid][Spain] = 0;
  2482.     return 1;
  2483. }
  2484.  
  2485. stock f_hideUSA(playerid)
  2486. {
  2487.     PlayerTextDrawDestroy(playerid, flag_USA[playerid][0]);
  2488.     PlayerTextDrawDestroy(playerid, flag_USA[playerid][1]);
  2489.     PlayerTextDrawDestroy(playerid, flag_USA[playerid][2]);
  2490.     PlayerTextDrawDestroy(playerid, flag_USA[playerid][3]);
  2491.     PlayerTextDrawDestroy(playerid, flag_USA[playerid][4]);
  2492.     PlayerTextDrawDestroy(playerid, flag_USA[playerid][5]);
  2493.     PlayerTextDrawDestroy(playerid, flag_USA[playerid][6]);
  2494.     PlayerTextDrawDestroy(playerid, flag_USA[playerid][7]);
  2495.     PlayerTextDrawDestroy(playerid, flag_USA[playerid][8]);
  2496.     PlayerTextDrawDestroy(playerid, FLAG_USA[playerid]);
  2497.     flag_S[playerid][USA] = 0;
  2498.     return 1;
  2499. }
  2500.  
  2501. stock f_hideSwitzerland(playerid)
  2502. {
  2503.     PlayerTextDrawDestroy(playerid, flag_Switzerland[playerid][0]);
  2504.     PlayerTextDrawDestroy(playerid, flag_Switzerland[playerid][1]);
  2505.     PlayerTextDrawDestroy(playerid, FLAG_SWITZERLAND[playerid]);
  2506.     flag_S[playerid][Switzerland] = 0;
  2507.     return 1;
  2508. }
  2509.  
  2510. stock f_hideEngland(playerid)
  2511. {
  2512.     PlayerTextDrawDestroy(playerid, flag_England[playerid][0]);
  2513.     PlayerTextDrawDestroy(playerid, flag_England[playerid][1]);
  2514.     PlayerTextDrawDestroy(playerid, flag_England[playerid][2]);
  2515.     PlayerTextDrawDestroy(playerid, FLAG_ENGLAND[playerid]);
  2516.     flag_S[playerid][England] = 0;
  2517.     return 1;
  2518. }
  2519.  
  2520. stock f_hideCanada(playerid)
  2521. {
  2522.     PlayerTextDrawDestroy(playerid, flag_Canada[playerid][0]);
  2523.     PlayerTextDrawDestroy(playerid, flag_Canada[playerid][1]);
  2524.     PlayerTextDrawDestroy(playerid, flag_Canada[playerid][2]);
  2525.     PlayerTextDrawDestroy(playerid, flag_Canada[playerid][3]);
  2526.     PlayerTextDrawDestroy(playerid, flag_Canada[playerid][4]);
  2527.     PlayerTextDrawDestroy(playerid, flag_Canada[playerid][5]);
  2528.     PlayerTextDrawDestroy(playerid, flag_Canada[playerid][6]);
  2529.     PlayerTextDrawDestroy(playerid, flag_Canada[playerid][7]);
  2530.     PlayerTextDrawDestroy(playerid, FLAG_CANADA[playerid]);
  2531.     flag_S[playerid][Canada] = 0;
  2532.     return 1;
  2533. }
  2534.  
  2535. stock f_hideBrazil(playerid)
  2536. {
  2537.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][0]);
  2538.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][1]);
  2539.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][2]);
  2540.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][3]);
  2541.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][4]);
  2542.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][5]);
  2543.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][6]);
  2544.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][7]);
  2545.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][8]);
  2546.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][9]);
  2547.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][10]);
  2548.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][11]);
  2549.     PlayerTextDrawDestroy(playerid, flag_Brazil[playerid][12]);
  2550.     PlayerTextDrawDestroy(playerid, FLAG_BRAZIL[playerid]);
  2551.     flag_S[playerid][Brazil] = 0;
  2552.     return 1;
  2553. }
  2554.  
  2555. stock f_hideTurkey(playerid)
  2556. {
  2557.     PlayerTextDrawDestroy(playerid, flag_Turkey[playerid][0]);
  2558.     PlayerTextDrawDestroy(playerid, flag_Turkey[playerid][1]);
  2559.     PlayerTextDrawDestroy(playerid, flag_Turkey[playerid][2]);
  2560.     PlayerTextDrawDestroy(playerid, FLAG_TURKEY[playerid]);
  2561.     flag_S[playerid][Turkey] = 0;
  2562.     return 1;
  2563. }
  2564.  
  2565. stock f_hideJapan(playerid)
  2566. {
  2567.     PlayerTextDrawDestroy(playerid, flag_Japan[playerid][0]);
  2568.     PlayerTextDrawDestroy(playerid, flag_Japan[playerid][1]);
  2569.     PlayerTextDrawDestroy(playerid, FLAG_JAPAN[playerid]);
  2570.     flag_S[playerid][Japan] = 0;
  2571.     return 1;
  2572. }
  2573.  
  2574. stock f_hideChina(playerid)
  2575. {
  2576.     PlayerTextDrawDestroy(playerid, flag_China[playerid][0]);
  2577.     PlayerTextDrawDestroy(playerid, flag_China[playerid][1]);
  2578.     PlayerTextDrawDestroy(playerid, flag_China[playerid][2]);
  2579.     PlayerTextDrawDestroy(playerid, flag_China[playerid][3]);
  2580.     PlayerTextDrawDestroy(playerid, flag_China[playerid][4]);
  2581.     PlayerTextDrawDestroy(playerid, flag_China[playerid][5]);
  2582.     PlayerTextDrawDestroy(playerid, FLAG_CHINA[playerid]);
  2583.     flag_S[playerid][China] = 0;
  2584.     return 1;
  2585. }
  2586.  
  2587. stock f_hideArgentinia(playerid)
  2588. {
  2589.     PlayerTextDrawDestroy(playerid, flag_Argentinia[playerid][0]);
  2590.     PlayerTextDrawDestroy(playerid, flag_Argentinia[playerid][1]);
  2591.     PlayerTextDrawDestroy(playerid, flag_Argentinia[playerid][2]);
  2592.     PlayerTextDrawDestroy(playerid, FLAG_ARGENTINIA[playerid]);
  2593.     flag_S[playerid][Argentinia] = 0;
  2594.     return 1;
  2595. }
  2596.  
  2597. stock f_hidePortugal(playerid)
  2598. {
  2599.     PlayerTextDrawDestroy(playerid, flag_Portugal[playerid][0]);
  2600.     PlayerTextDrawDestroy(playerid, flag_Portugal[playerid][1]);
  2601.     PlayerTextDrawDestroy(playerid, flag_Portugal[playerid][2]);
  2602.     PlayerTextDrawDestroy(playerid, FLAG_PORTUGAL[playerid]);
  2603.     flag_S[playerid][Portugal] = 0;
  2604.     return 1;
  2605. }
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