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launch.log

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Oct 26th, 2013
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  1. Log: Log file open, 10/26/13 01:56:25
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. Log: ... running in INSTALLED mode
  4. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  5. Init: Version: 8710
  6. Init: Epic Internal: 0
  7. Init: Compiled (32-bit): Oct 10 2013 08:59:59
  8. Init: Changelist: 25304
  9. Init: Command line: -ftEnv https://shooter-nxa.live.ws.fireteam.net/ -ftClientSecret 56be4846-77ab-43c2-9d12-13c7af702377:XnGvE8JpFXiYsBv6ODXFlauc0 -ftPresence https://live.presence.fireteam.net/ -seekfreeloading
  10. Init: Base directory: F:\New Folder (2)\nexon\extraction\appdata\Binaries\Win32\
  11. [0000.64] Init: Computer: SORIN
  12. [0000.64] Init: User: Administrator
  13. [0000.64] Init: CPU Page size=4096, Processors=2
  14. [0000.64] Init: High frequency timer resolution =3.579545 MHz
  15. [0000.64] Init: Memory total: Physical=3.2GB (3GB approx) Pagefile=5.1GB Virtual=2.0GB
  16. [0000.64] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
  17. [0000.64] Init: Object subsystem initialized
  18. [0011.58] Log: [XIGNCODE] - Initialised
  19. [0011.96] Log: Shader platform (RHI): PC-D3D-SM3
  20. [0012.41] Log: PhysX GPU Support: DISABLED
  21. [0019.73] DevShaders: ... Loaded 391 shaders (2 legacy, 0 redundant)
  22. [0019.74] DevShaders: Verifying Global Shaders for PC-D3D-SM3
  23. [0037.02] DevShaders: ... Loaded 20636 shaders (0 legacy, 0 redundant)
  24. [0037.46] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 3998 materials (0 redundant)
  25. [0050.06] Log: 104557 objects as part of root set at end of initial load.
  26. [0050.06] Log: 0 out of 0 bytes used by permanent object pool.
  27. [0050.06] Log: Initializing Engine...
  28. [0050.06] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
  29. [0050.07] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
  30. [0050.07] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
  31. [0053.93] Log: [NEXON] Ticket: 561e721e-b044-4199-9ae1-72f7b1d58361
  32. [0053.93] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
  33. [0054.31] Log: Log SDArchive : archive loaded, grabing relevant info.
  34. [0054.55] Log: Log SDArchive : cycling through toc entries.
  35. [0054.62] Log: Log SDArchive : archive successfully loaded
  36. [0054.90] Log: Working around XDK XAudio2 regression: TRUE
  37. [0055.09] Log: Wwise(R) SDK Version 2012.1.4 Build 4260. Copyright (c) 2006-2009 Audiokinetic Inc. / All Rights Reserved.
  38. [0055.13] Log: Sync Loading Sound Bank Item_Airstrike
  39. [0057.22] Log: Sync Loading Sound Bank Ambience_Shared
  40. [0057.75] Log: Sync Loading Sound Bank Item_AmmoPack_01
  41. [0057.79] Log: Sync Loading Sound Bank Vehicle_APC_01
  42. [0057.99] Log: Sync Loading Sound Bank Weapon_AssaultRifle_02
  43. [0058.28] Log: Sync Loading Sound Bank Weapon_AssaultRifle_03
  44. [0058.49] Log: Sync Loading Sound Bank Item_C4_01
  45. [0059.08] Log: Sync Loading Sound Bank Collision_Bullets
  46. [0059.16] Log: Sync Loading Sound Bank Character_CovertOps_01
  47. [0059.22] Log: Sync Loading Sound Bank Tool_Defib_01
  48. [0059.33] Log: Sync Loading Sound Bank dialogue_all_femalesquaddie1
  49. [0059.34] Log: Sync Loading Sound Bank dialogue_all_femalesquaddie2
  50. [0059.37] Log: Sync Loading Sound Bank dialogue_all_malesquaddie1
  51. [0059.40] Log: Sync Loading Sound Bank dialogue_all_malesquaddie2
  52. [0059.43] Log: Sync Loading Sound Bank dialogue_shared
  53. [0059.47] Log: Sync Loading Sound Bank Effects
  54. [0060.60] Log: Sync Loading Sound Bank Character_Engineer_01
  55. [0060.64] Log: Sync Loading Sound Bank Character_FieldOps_01
  56. [0060.68] Log: Sync Loading Sound Bank FragWeapon_Grenade_01
  57. [0060.68] Log: Sync Loading Sound Bank Weapon_Grenade_01
  58. [0061.09] Log: Sync Loading Sound Bank Weapon_Grenade_02
  59. [0061.29] Log: Sync Loading Sound Bank Weapon_Grenade_04
  60. [0061.38] Log: Sync Loading Sound Bank Weapon_GrenadeLauncher_01
  61. [0062.23] Log: Sync Loading Sound Bank GUI
  62. [0062.26] Log: Sync Loading Sound Bank HackingDevice_C4_01
  63. [0062.26] Log: Sync Loading Sound Bank Item_HealthPack_01
  64. [0062.29] Log: Sync Loading Sound Bank Weapon_Knife_01
  65. [0062.36] Log: Sync Loading Sound Bank Tool_LaserPointer_01
  66. [0062.41] Log: Sync Loading Sound Bank Weapon_MachineGun_01
  67. [0062.45] Log: Sync Loading Sound Bank Weapon_MachineGun_02
  68. [0062.49] Log: Sync Loading Sound Bank Weapon_MachinePistol_01
  69. [0062.56] Log: Sync Loading Sound Bank Weapon_MachinePistol_02
  70. [0062.61] Log: Sync Loading Sound Bank Character_Medic_01
  71. [0062.64] Log: Sync Loading Sound Bank Item_Mine_01
  72. [0063.45] Log: Sync Loading Sound Bank Weapon_MountedMG_02
  73. [0063.45] Log: Sync Loading Sound Bank Weapon_Pistol_01
  74. [0063.90] Log: Sync Loading Sound Bank Weapon_Pistol_02
  75. [0063.93] Log: Sync Loading Sound Bank Weapon_Pistol_03
  76. [0064.09] Log: Sync Loading Sound Bank Weapon_Pistol_04
  77. [0064.38] Log: Sync Loading Sound Bank Tool_Pliers_01
  78. [0064.41] Log: Sync Loading Sound Bank Character_SharedCharacters
  79. [0064.53] Log: Sync Loading Sound Bank Weapon_Shared
  80. [0065.33] Log: Sync Loading Sound Bank Weapon_Shotgun_01
  81. [0065.38] Log: Sync Loading Sound Bank Weapon_Shotgun_02
  82. [0066.22] Log: Sync Loading Sound Bank Weapon_SniperRifle_01
  83. [0066.32] Log: Sync Loading Sound Bank Weapon_SniperRifle_02
  84. [0066.42] Log: Sync Loading Sound Bank Character_Soldier_01
  85. [0066.45] Log: Sync Loading Sound Bank Weapon_SubMachineGun_01
  86. [0066.54] Log: Sync Loading Sound Bank Weapon_SubMachineGun_02
  87. [0066.61] Log: Sync Loading Sound Bank Item_Turret_01
  88. [0066.67] Log: Sync Loading Sound Bank Weapon_AssaultRifle_01
  89. [0066.85] Log: Sync Loading Sound Bank Weapon_Heavy_MachineGun_01
  90. [0067.03] Log: Sync Loading Sound Bank Weapon_MachinePistol_03
  91. [0067.09] Log: Sync Loading Sound Bank Weapon_MountedMG_01
  92. [0067.34] Log: Sync Loading Sound Bank Weapon_SniperRifle_04
  93. [0068.52] Log: Sync Loading Sound Bank WwiseDefaultBank_SniperRifle_04_Audio
  94. [0068.52] Log: Sync Loading Sound Bank Weapon_SubMachineGun_03
  95. [0068.97] Log: USING RAW INPUT
  96. [0093.27] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
  97. [0093.27] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
  98. [0093.27] Log: LocalPlayer 0 - Failed to setup default post process...
  99. [0093.46] Log: [PRESENCE] Request timeout is inhibited
  100. [0093.47] Log: LoadMap: Frontend?Name=Player?Team=255
  101. [0093.53] Log:
  102. [0093.53] DevMemory: Memory allocations reported by the OS: 476.69 MB (with 0.00 MB waste)
  103. [0093.57] Log: WorldInfo is of class 'SGWorldInfo'
  104. [0093.57] Log: Game class is 'SGGameInfoFrontend'
  105. [0093.59] Log: Primary PhysX scene will be in software.
  106. [0093.59] Log: Creating Primary PhysX Scene.
  107. [0093.60] Log: Bringing World Frontend.TheWorld up for play (0) at 2013.10.26-01.57.58
  108. [0093.60] ScriptWarning: Accessed None 'm_Slots'
  109. SGFrontendBarracksManager Frontend.TheWorld:PersistentLevel.SGFrontendBarracksManager_0
  110. Function ShooterGame.SGFrontendBarracksManager:PostBeginPlay:0016
  111. [0093.60] ScriptWarning: Accessed None 'm_Slots'
  112. SGFrontendBarracksManager Frontend.TheWorld:PersistentLevel.SGFrontendBarracksManager_0
  113. Function ShooterGame.SGFrontendBarracksManager:PostBeginPlay:0062
  114. [0093.60] Log: Bringing up level for play took: 0.018389
  115. [0093.60] ScriptWarning: Accessed None 'Profile'
  116. SDPlayerInput Frontend.TheWorld:PersistentLevel.SGFrontendPlayerController_0.SDPlayerInput_0
  117. Function SDEngine.SDPlayerInput:LoadBindingsFromProfile:00B1
  118. [0093.61] Warning: Warning, Failed to load 'SwfMovie SGHud.SG_IME': Failed to find object 'SwfMovie SGHud.SG_IME'
  119. [0093.61] Log: GFx attempted to load missing object [SGHud.SG_IME]
  120. [0093.61] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
  121. [0093.61] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
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