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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(1387248423) SRandInit(1387248425).
  3. LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
  4. LogStats: Stats thread started at 0.081896
  5. LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
  6. LogInit: API Version: 2927265
  7. LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
  8. LogInit: Compiled with Visual C++: 19.00.23026.00
  9. LogInit: Build Configuration: Development
  10. LogInit: Branch Name: ++UE4+Release-4.11
  11. LogInit: Command line: -EpicPortal
  12. LogInit: Base directory: D:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/
  13. LogInit: Installed Engine Build: 1
  14. LogInit: Using libcurl 7.41.0
  15. LogInit: - built for x86_64-pc-win32
  16. LogInit: - supports SSL with WinSSL
  17. LogInit: - other features:
  18. LogInit: CURL_VERSION_SSL
  19. LogInit: CURL_VERSION_IPV6
  20. LogInit: CURL_VERSION_ASYNCHDNS
  21. LogInit: CURL_VERSION_LARGEFILE
  22. LogInit: CURL_VERSION_IDN
  23. LogInit: CurlRequestOptions (configurable via config and command line):
  24. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  25. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  26. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  27. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  28. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  29. LogInit: Object subsystem initialized
  30. LogInit: Selected Device Profile: [Windows]
  31. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  32. LogInit: Computer: X-20
  33. LogInit: User: Admin
  34. LogInit: CPU Page size=65536, Cores=2
  35. LogInit: High frequency timer resolution =2.864707 MHz
  36. LogMemory: Memory total: Physical=8.0GB (8GB approx)
  37. LogMemory: Platform Memory Stats for Windows
  38. LogMemory: Process Physical Memory: 312.58 MB used, 312.58 MB peak
  39. LogMemory: Process Virtual Memory: 315.00 MB used, 315.00 MB peak
  40. LogMemory: Physical Memory: 3578.65 MB used, 8191.05 MB total
  41. LogMemory: Virtual Memory: 616.90 MB used, 8388608.00 MB total
  42. LogTextLocalizationManager: No specific translations for ('en-SG') exist, so ('en') translations will be used.
  43. LogD3D11RHI: D3D11 adapters:
  44. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 570' (Feature Level 11_0)
  45. LogD3D11RHI: 1232MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory, 2 output[s]
  46. LogD3D11RHI: Chosen D3D11 Adapter: 0
  47. LogD3D11RHI: Creating new Direct3DDevice
  48. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 570
  49. LogD3D11RHI: Driver Version: Unknown (internal Unknown)
  50. LogD3D11RHI: Driver Date: Unknown
  51. LogRHI: Texture pool is 862 MB (70% of 1232 MB)
  52. LogD3D11RHI: Async texture creation enabled
  53. LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/Admin/Documents/Unreal Projects/StarShine/Intermediate/Shaders/WorkingDirectory/5684/).
  54. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Admin/AppData/Local/Temp/UnrealShaderWorkingDir/736C6EEC4B418F9DE3E48B9A7EF4159D/'.
  55. LogShaderCompilers:Display: Using Local Shader Compiler.
  56. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  57. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  58. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  59. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  60. LogTemp:Display: Loaded TP WindowsTargetPlatform
  61. LogTemp:Display: Loaded TP AndroidTargetPlatform
  62. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  63. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  64. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  65. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  66. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  67. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  68. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  69. LogTemp:Display: Loaded TP HTML5TargetPlatform
  70. LogTemp:Display: Loaded TP IOSTargetPlatform
  71. LogTemp:Display: Loaded TP TVOSTargetPlatform
  72. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  73. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  74. LogTemp:Display: Loaded TP LinuxTargetPlatform
  75. LogTargetPlatformManager:Display: Building Assets For Windows
  76. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  77. LogDerivedDataCache: Loaded boot cache 0.14s 46MB C:/Users/Admin/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
  78. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Admin/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
  79. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Admin/Documents/Unreal Projects/StarShine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  80. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  81. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Admin/Documents/Unreal Projects/StarShine/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  82. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  83. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  84. LogDerivedDataCache: Using Local data cache path C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  85. LogInit: Selected Device Profile: [Windows]
  86. LogContentStreaming: Texture pool size is 0.00 MB
  87. LogMaterial: Uniform references updated for custom material expression Custom.
  88. LogMeshUtilities: No automatic mesh reduction module available
  89. LogMeshUtilities: No automatic mesh merging module available
  90. LogMeshUtilities: No distributed automatic mesh merging module available
  91. LogUObjectArray: 27679 objects as part of root set at end of initial load.
  92. LogUObjectAllocator: 5591600 out of 0 bytes used by permanent object pool.
  93. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  94. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  95. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  96. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  97. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  98. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  99. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  100. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  101. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  102. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  103. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  104. SourceControl: Info Source control is disabled
  105. SourceControl: Info Source control is disabled
  106. SourceControl: Info Source control is disabled
  107. SourceControl: Info Source control is disabled
  108. LogHMD: Failed to initialize OpenVR with code 110
  109. LogEngine: Initializing Engine...
  110. LogAIModule: Creating AISystem for world NewWorld
  111. LogInit: XAudio2 using 'Динамики (Устройство с поддержкой High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  112. LogInit: FAudioDevice initialized.
  113. LogDerivedDataCache: Saved boot cache 0.06s 46MB C:/Users/Admin/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
  114. LogInit: Texture streaming: Enabled
  115. LogInit: Transaction tracking system initialized
  116. LogAssetRegistry: FAssetRegistry took 0.0199 seconds to start up
  117. BlueprintLog: New page: Editor Load
  118. LocalizationService: Info Localization service is disabled
  119. LogCook:Display: Max memory allowance for cook 8192mb
  120. LogCook:Display: Mobile HDR setting 0
  121. LogCook:Display: Done creating registry. It took 0.00s.
  122. LogFileCache: Scanning file cache for directory 'D:/Users/Admin/Documents/Unreal Projects/StarShine/Content/' took 0.06s
  123. SourceControl: Info Source control is disabled
  124. Cmd: MAP LOAD FILE="../../../../../../Users/Admin/Documents/Unreal Projects/StarShine/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  125. LightingResults: New page: Lighting Build
  126. MapCheck: New page: Map Check
  127. LightingResults: New page: Lighting Build
  128. LogAIModule: Creating AISystem for world FirstPersonExampleMap
  129. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  130. Cmd: MAP CHECKDEP NOCLEARLOG
  131. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 39.518ms to complete.
  132. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 0.263
  133. LogCollectionManager: Loaded 0 collections in 0.003590 seconds
  134. LogFileCache: Scanning file cache for directory 'D:/Users/Admin/Documents/Unreal Projects/StarShine/Saved/Collections/' took 0.01s
  135. LogFileCache: Scanning file cache for directory 'D:/Users/Admin/Documents/Unreal Projects/StarShine/Content/Developers/Admin/Collections/' took 0.01s
  136. LogFileCache: Scanning file cache for directory 'D:/Users/Admin/Documents/Unreal Projects/StarShine/Content/Collections/' took 0.01s
  137. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
  138. LogContentBrowser: Native class hierarchy populated in 0.0117 seconds. Added 1933 classes and 331 folders.
  139. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  140. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  141. LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 12 classes and 0 folders.
  142. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
  143. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0005 seconds. Added 1 classes and 2 folders.
  144. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
  145. LogCrashTracker: Crashtracker disabled due to settings.
  146. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  147. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
  148. LogLoad: Full Startup: 12.44 seconds (BP compile: 0.02 seconds)
  149. LogExternalProfiler: Found external profiler: VSPerf
  150. LogExternalProfiler: Using external profiler: VSPerf
  151. LogOcInput: OculusInput pre-init called
  152. LogContentStreaming: Texture pool size now 700 MB
  153. LogRenderer: Reallocating scene render targets to support 1528x904 (Frame:2).
  154. LogAssetRegistry: Asset discovery search completed in 4.5054 seconds
  155. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)
  156. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000206 seconds (updated 0 objects)
  157. LogRenderer: Reallocating scene render targets to support 1528x944 (Frame:210).
  158. LogPlayLevel: Launcher Device ID: Android_ATC@0a2e5ed3
  159. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  160. LogChunkManifestGenerator: bChunkHardReferencesOnly: 0
  161. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_14d8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_17f4_0///####STATCAT_Advanced####
  162. LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1
  163. LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
  164. LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0
  165. LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
  166. LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
  167. LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
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