Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class TestDataViewModel
- {
- public const string JSON_FIELDNAME_MY_INT = "intDataField";
- public const string JSON_FIELDNAME_MY_FLOAT = "floatDataField";
- public const string JSON_FIELDNAME_MY_STRING = "stringDataField";
- public const string JSON_FIELDNAME_MY_INT_ARR = "intArray";
- public const string JSON_FIELDNAME_MY_STRING_ARR = "stringArray";
- private int challengeModelFK;
- private TestDataModel _testDataModel;
- public bool InitFromJson(string json)
- {
- bool rtn = false;
- //if (fieldName == JSON_FIELDNAME_MY_INT)
- //{
- // _testDataModel.myInt = // get the json data from that field
- //}
- return rtn;
- }
- }
- public class TestDataModel
- {
- private int _myInt;
- private float myFloat;
- private string myString;
- private int[] myIntArr;
- private string[] myStringArr;
- private GameObject challengeViewModel;
- public int myInt { get { return _myInt; } set { _myInt = value; } }
- //public int myInt()
- //{
- // return _myInt;
- //}
- //public void myInt(int value)
- //{
- // _myInt = value;
- //}
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement