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Feb 23rd, 2017
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class TestDataViewModel
  6. {
  7. public const string JSON_FIELDNAME_MY_INT = "intDataField";
  8. public const string JSON_FIELDNAME_MY_FLOAT = "floatDataField";
  9. public const string JSON_FIELDNAME_MY_STRING = "stringDataField";
  10.  
  11. public const string JSON_FIELDNAME_MY_INT_ARR = "intArray";
  12. public const string JSON_FIELDNAME_MY_STRING_ARR = "stringArray";
  13.  
  14. private int challengeModelFK;
  15.  
  16. private TestDataModel _testDataModel;
  17.  
  18. public bool InitFromJson(string json)
  19. {
  20. bool rtn = false;
  21.  
  22. //if (fieldName == JSON_FIELDNAME_MY_INT)
  23. //{
  24. // _testDataModel.myInt = // get the json data from that field
  25. //}
  26.  
  27. return rtn;
  28. }
  29. }
  30.  
  31.  
  32. public class TestDataModel
  33. {
  34. private int _myInt;
  35. private float myFloat;
  36. private string myString;
  37.  
  38. private int[] myIntArr;
  39. private string[] myStringArr;
  40.  
  41. private GameObject challengeViewModel;
  42.  
  43. public int myInt { get { return _myInt; } set { _myInt = value; } }
  44.  
  45.  
  46.  
  47. //public int myInt()
  48. //{
  49. // return _myInt;
  50. //}
  51. //public void myInt(int value)
  52. //{
  53. // _myInt = value;
  54. //}
  55. }
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