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- Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
- Created a new 32.0 MB memory volume.
- Config::read: modules/Config matches version [ 2, 0, 0, 1222 ]
- Executable: Doomsday Engine 1.14.2 (Stable 32-bit #1222) May 7 2014 08:57:32
- Command line options:
- 0: ..\Bin\Doomsday.exe
- 1: -basedir
- 2: C:\Program Files (x86)\Doomsday/
- 3: -file
- 4: C:\Program Files (x86)\Doomsday\snowberry\addons\slide-doom-sky1.pk3
- 5: -file
- 6: C:\Program Files (x86)\Doomsday\snowberry\addons\deng-dhtp-20130813.pk3
- 7: -file
- 8: C:\Program Files (x86)\Doomsday\snowberry\addons\jdmu-doom-classic-20080930.pk3
- 9: -file
- 10: C:\Users\Brian\Documents\Doomsday Frontend\addons\library.zip
- 11: -file
- 12: C:\Program Files (x86)\Doomsday\snowberry\addons\jdui-all-20120223.pk3
- 13: -sfxchan
- 14: 256
- 15: -notexcomp
- 16: -game
- 17: doom1
- 18: -iwad
- 19: C:\Program Files (x86)\Doomsday\DOOM.WAD
- 20: -userdir
- 21: C:\Users\Brian\Documents\Doomsday Frontend\runtime/
- RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
- shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
- from archive in read-only "(basedir)\data\doomsday.pk3"
- OpenGL 3.3 supported
- Sys_GLInitialize: OpenGL information:
- Version: 4.4.0
- Renderer: GeForce GTX 560 Ti/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Capabilities:
- Compressed texture formats: 23
- Available texture units: 4
- Maximum texture anisotropy: 16
- Maximum texture size: 16384
- Line width granularity: 0.125
- Line width range: 0.5...10
- ^ : OpenGL Extensions:
- ^ : AMD extensions:
- multi_draw_indirect
- ^ : ARB extensions:
- arrays_of_arrays, base_instance, blend_func_extended, buffer_storage,
- clear_buffer_object, clear_texture, color_buffer_float, compatibility,
- compressed_texture_pixel_storage, conservative_depth, compute_shader,
- compute_variable_group_size, copy_buffer, copy_image, debug_output,
- depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
- draw_indirect, draw_elements_base_vertex, draw_instanced, enhanced_layouts,
- ES2_compatibility, ES3_compatibility, explicit_attrib_location,
- explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
- fragment_program, fragment_program_shadow, fragment_shader,
- framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
- geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64,
- half_float_pixel, half_float_vertex, imaging, indirect_parameters,
- instanced_arrays, internalformat_query, internalformat_query2,
- invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
- multi_draw_indirect, multisample, multitexture, occlusion_query,
- occlusion_query2, pixel_buffer_object, point_parameters, point_sprite,
- program_interface_query, provoking_vertex, robust_buffer_access_behavior,
- robustness, sample_shading, sampler_objects, seamless_cube_map,
- separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
- shader_draw_parameters, shader_group_vote, shader_image_load_store,
- shader_image_size, shader_objects, shader_precision, query_buffer_object,
- shader_storage_buffer_object, shader_subroutine, shader_texture_lod,
- shading_language_100, shading_language_420pack, shading_language_include,
- shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader,
- texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
- texture_buffer_range, texture_compression, texture_compression_bptc,
- texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
- texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
- texture_float, texture_gather, texture_mirror_clamp_to_edge,
- texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
- texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
- texture_rgb10_a2ui, texture_stencil8, texture_storage,
- texture_storage_multisample, texture_swizzle, texture_view, timer_query,
- transform_feedback2, transform_feedback3, transform_feedback_instanced,
- transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
- vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
- vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
- viewport_array, window_pos, sparse_texture
- ^ : ATI extensions:
- draw_buffers, texture_float, texture_mirror_once
- ^ : EXT extensions:
- texture_env_add, abgr, bgra, bindable_uniform, blend_color,
- blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
- compiled_vertex_array, Cg_shader, depth_bounds_test, direct_state_access,
- draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
- framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
- framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4,
- multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
- pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
- secondary_color, separate_shader_objects, separate_specular_color,
- shader_integer_mix, shader_image_load_store, shadow_funcs, stencil_two_side,
- stencil_wrap, texture3D, texture_array, texture_buffer_object,
- texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
- texture_compression_s3tc, texture_cube_map, texture_edge_clamp,
- texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
- texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
- texture_object, texture_shared_exponent, texture_sRGB, texture_sRGB_decode,
- texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array,
- vertex_array_bgra, vertex_attrib_64bit, import_sync_object
- ^ : EXTX extensions:
- framebuffer_mixed_formats
- ^ : IBM extensions:
- rasterpos_clip, texture_mirrored_repeat
- ^ : KHR extensions:
- debug
- ^ : KTX extensions:
- buffer_region
- ^ : NV extensions:
- bindless_multi_draw_indirect, blend_equation_advanced, blend_square,
- compute_program5, conditional_render, copy_depth_to_color, copy_image,
- depth_buffer_float, depth_clamp, draw_texture, ES1_1_compatibility,
- explicit_multisample, fence, float_buffer, fog_distance, fragment_program,
- fragment_program_option, fragment_program2, framebuffer_multisample_coverage,
- geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5,
- gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
- light_max_exponent, multisample_coverage, multisample_filter_hint,
- occlusion_query, packed_depth_stencil, parameter_buffer_object,
- parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite,
- primitive_restart, register_combiners, register_combiners2,
- shader_atomic_counters, shader_atomic_float, shader_buffer_load,
- shader_storage_buffer_object, texgen_reflection, texture_barrier,
- texture_compression_vtc, texture_env_combine4, texture_expand_normal,
- texture_multisample, texture_rectangle, texture_shader, texture_shader2,
- texture_shader3, transform_feedback, transform_feedback2, vertex_array_range,
- vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
- vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option,
- vertex_program3
- ^ : NVX extensions:
- conditional_render, gpu_memory_info, shader_thread_group
- ^ : S3 extensions:
- s3tc
- ^ : SGIS extensions:
- generate_mipmap, texture_lod
- ^ : SGIX extensions:
- depth_texture, shadow
- ^ : SUN extensions:
- slice_accum
- ^ : WGL extensions:
- EXT_swap_control
- ^ : WIN extensions:
- swap_hint
- ^ : Extensions (WGL):
- ^ : WGL extensions:
- ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
- ARB_create_context_robustness, ARB_extensions_string, ARB_make_current_read,
- ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
- ARB_render_texture, ATI_pixel_format_float, EXT_create_context_es_profile,
- EXT_create_context_es2_profile, EXT_extensions_string, EXT_framebuffer_sRGB,
- EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
- NVX_DX_interop, NV_DX_interop, NV_DX_interop2, NV_delay_before_swap,
- NV_float_buffer, NV_multisample_coverage, NV_render_depth_texture,
- NV_render_texture_rectangle
- FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
- Audio configuration:
- CD: FMOD/CD
- Music: FMOD/Ext
- SFX: FMOD
- Initialized 256 sound effect channels
- Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
- User-supplied IWAD path: "C:/Program Files (x86)/Doomsday/"
- Locating "HACX - Twitch 'n Kill"...
- ! hacx.wad: missing
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Not playable (incomplete resources)
- Locating "Chex(R) Quest"...
- ! chex.wad: missing
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Not playable (incomplete resources)
- Locating "Final DOOM: TNT: Evilution"...
- - tnt.wad: "(basedir)\TNT.WAD"
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Playable
- Locating "Final DOOM: The Plutonia Experiment"...
- - plutonia.wad: "(basedir)\PLUTONIA.WAD"
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Playable
- Locating "DOOM 2: Hell on Earth"...
- - doom2.wad or doom2f.wad: "(basedir)\DOOM2.WAD"
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Playable
- Locating "Ultimate DOOM"...
- - doom.wad or doomu.wad: "(basedir)\DOOM.WAD"
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Playable
- Locating "DOOM Registered"...
- - doom.wad: "(basedir)\DOOM.WAD"
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Playable
- Locating "DOOM Shareware"...
- ! doom1.wad: missing
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Not playable (incomplete resources)
- Locating "Heretic: Shadow of the Serpent Riders"...
- - heretic.wad: "(basedir)\HERETIC.WAD"
- - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
- => Playable
- Locating "Heretic Registered"...
- - heretic.wad: "(basedir)\HERETIC.WAD"
- - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
- => Playable
- Locating "Heretic Shareware"...
- ! heretic1.wad: missing
- - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
- => Not playable (incomplete resources)
- Locating "Hexen: Deathkings of the Dark Citadel"...
- - hexen.wad: "(basedir)\HEXEN.WAD"
- - hexdd.wad: "(basedir)\HEXDD.WAD"
- - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- => Playable
- Locating "Hexen"...
- - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- - hexen.wad: "(basedir)\HEXEN.WAD"
- => Playable
- Locating "Hexen v1.0"...
- ! hexen.wad: missing
- - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- => Not playable (incomplete resources)
- Locating "Hexen 4-map Demo"...
- ! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- => Not playable (incomplete resources)
- Locating "Hexen 4-map Beta Demo"...
- ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- => Not playable (incomplete resources)
- Selecting game 'doom1'...
- Path "auto" now mapped to "data\jdoom\auto"
- Path "auto" now mapped to "defs\jdoom\auto"
- Loading game resources...
- IWAD identification: 0xdb003a
- ResourceSystem > loadCompositeTextureDefs:
- Loaded all 125 texture definitions from "(basedir)\DOOM.WAD:(basedir)\TEXTURE1.lmp"
- ^ : Loaded all 162 texture definitions from "(basedir)\DOOM.WAD:(basedir)\TEXTURE2.lmp"
- Parsing primary config "configs\doom\game.cfg"...
- Def_Read: Parsing definition files...
- ^ : Definitions:
- ^ : 28 animation groups
- 6 composite fonts
- 8 finales
- 9 lights
- 29 map infos
- 11 materials
- 6 models
- 19 particle generators
- 5 skies
- 74 songs
- 110 sound effects
- 138 sprite names
- 974 states
- 98 surface decorations
- 46 surface reflections
- 368 text strings
- 8 texture environments
- 140 things
- ResourceSystem > setupModel: Failed to locate "side1.pcx" (#0) for model "(basedir)\data\
- jdoom\models\unitquad.md2"
- ^ : Failed to locate "side2.pcx" (#1) for model "(basedir)\data\jdoom\models\
- unitquad.md2"
- ^ : Failed to locate "side3.pcx" (#2) for model "(basedir)\data\jdoom\models\
- unitquad.md2"
- ^ : Failed to locate "side4.pcx" (#3) for model "(basedir)\data\jdoom\models\
- unitquad.md2"
- ^ : Failed to locate "side5.pcx" (#4) for model "(basedir)\data\jdoom\models\
- unitquad.md2"
- ^ : Failed to locate "side6.pcx" (#5) for model "(basedir)\data\jdoom\models\
- unitquad.md2"
- ^ : Model "(basedir)\data\jdoom\models\unitquad.md2" will be rendered without a skin
- (none found)
- ResourceSystem: Model init completed in 0.11 seconds
- Available maps:
- E1M1-E1M9 .\DOOM.WAD
- E2M1-E2M9 .\DOOM.WAD
- E3M1-E3M9 .\DOOM.WAD
- E4M1-E4M9 .\DOOM.WAD
- DOOM Registered
- S_StartMusic: Starting music 'intro'
- MasterWorker: Received 3 servers from master
- Unloaded game
- Z_Shutdown: Used 1 volumes, total 33554432 bytes.
- Restoring original display mode due to shutdown
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