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  1. Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
  2. Created a new 32.0 MB memory volume.
  3. Config::read: modules/Config matches version [ 2, 0, 0, 1222 ]
  4. Executable: Doomsday Engine 1.14.2 (Stable 32-bit #1222) May 7 2014 08:57:32
  5. Command line options:
  6. 0: ..\Bin\Doomsday.exe
  7. 1: -basedir
  8. 2: C:\Program Files (x86)\Doomsday/
  9. 3: -file
  10. 4: C:\Program Files (x86)\Doomsday\snowberry\addons\slide-doom-sky1.pk3
  11. 5: -file
  12. 6: C:\Program Files (x86)\Doomsday\snowberry\addons\deng-dhtp-20130813.pk3
  13. 7: -file
  14. 8: C:\Program Files (x86)\Doomsday\snowberry\addons\jdmu-doom-classic-20080930.pk3
  15. 9: -file
  16. 10: C:\Users\Brian\Documents\Doomsday Frontend\addons\library.zip
  17. 11: -file
  18. 12: C:\Program Files (x86)\Doomsday\snowberry\addons\jdui-all-20120223.pk3
  19. 13: -sfxchan
  20. 14: 256
  21. 15: -notexcomp
  22. 16: -game
  23. 17: doom1
  24. 18: -iwad
  25. 19: C:\Program Files (x86)\Doomsday\DOOM.WAD
  26. 20: -userdir
  27. 21: C:\Users\Brian\Documents\Doomsday Frontend\runtime/
  28. RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
  29. shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
  30. from archive in read-only "(basedir)\data\doomsday.pk3"
  31. OpenGL 3.3 supported
  32. Sys_GLInitialize: OpenGL information:
  33. Version: 4.4.0
  34. Renderer: GeForce GTX 560 Ti/PCIe/SSE2
  35. Vendor: NVIDIA Corporation
  36. Capabilities:
  37. Compressed texture formats: 23
  38. Available texture units: 4
  39. Maximum texture anisotropy: 16
  40. Maximum texture size: 16384
  41. Line width granularity: 0.125
  42. Line width range: 0.5...10
  43. ^ : OpenGL Extensions:
  44. ^ : AMD extensions:
  45. multi_draw_indirect
  46. ^ : ARB extensions:
  47. arrays_of_arrays, base_instance, blend_func_extended, buffer_storage,
  48. clear_buffer_object, clear_texture, color_buffer_float, compatibility,
  49. compressed_texture_pixel_storage, conservative_depth, compute_shader,
  50. compute_variable_group_size, copy_buffer, copy_image, debug_output,
  51. depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
  52. draw_indirect, draw_elements_base_vertex, draw_instanced, enhanced_layouts,
  53. ES2_compatibility, ES3_compatibility, explicit_attrib_location,
  54. explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
  55. fragment_program, fragment_program_shadow, fragment_shader,
  56. framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
  57. geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64,
  58. half_float_pixel, half_float_vertex, imaging, indirect_parameters,
  59. instanced_arrays, internalformat_query, internalformat_query2,
  60. invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  61. multi_draw_indirect, multisample, multitexture, occlusion_query,
  62. occlusion_query2, pixel_buffer_object, point_parameters, point_sprite,
  63. program_interface_query, provoking_vertex, robust_buffer_access_behavior,
  64. robustness, sample_shading, sampler_objects, seamless_cube_map,
  65. separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
  66. shader_draw_parameters, shader_group_vote, shader_image_load_store,
  67. shader_image_size, shader_objects, shader_precision, query_buffer_object,
  68. shader_storage_buffer_object, shader_subroutine, shader_texture_lod,
  69. shading_language_100, shading_language_420pack, shading_language_include,
  70. shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader,
  71. texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
  72. texture_buffer_range, texture_compression, texture_compression_bptc,
  73. texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
  74. texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
  75. texture_float, texture_gather, texture_mirror_clamp_to_edge,
  76. texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
  77. texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
  78. texture_rgb10_a2ui, texture_stencil8, texture_storage,
  79. texture_storage_multisample, texture_swizzle, texture_view, timer_query,
  80. transform_feedback2, transform_feedback3, transform_feedback_instanced,
  81. transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
  82. vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
  83. vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
  84. viewport_array, window_pos, sparse_texture
  85. ^ : ATI extensions:
  86. draw_buffers, texture_float, texture_mirror_once
  87. ^ : EXT extensions:
  88. texture_env_add, abgr, bgra, bindable_uniform, blend_color,
  89. blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
  90. compiled_vertex_array, Cg_shader, depth_bounds_test, direct_state_access,
  91. draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
  92. framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
  93. framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4,
  94. multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
  95. pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
  96. secondary_color, separate_shader_objects, separate_specular_color,
  97. shader_integer_mix, shader_image_load_store, shadow_funcs, stencil_two_side,
  98. stencil_wrap, texture3D, texture_array, texture_buffer_object,
  99. texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
  100. texture_compression_s3tc, texture_cube_map, texture_edge_clamp,
  101. texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
  102. texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
  103. texture_object, texture_shared_exponent, texture_sRGB, texture_sRGB_decode,
  104. texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array,
  105. vertex_array_bgra, vertex_attrib_64bit, import_sync_object
  106. ^ : EXTX extensions:
  107. framebuffer_mixed_formats
  108. ^ : IBM extensions:
  109. rasterpos_clip, texture_mirrored_repeat
  110. ^ : KHR extensions:
  111. debug
  112. ^ : KTX extensions:
  113. buffer_region
  114. ^ : NV extensions:
  115. bindless_multi_draw_indirect, blend_equation_advanced, blend_square,
  116. compute_program5, conditional_render, copy_depth_to_color, copy_image,
  117. depth_buffer_float, depth_clamp, draw_texture, ES1_1_compatibility,
  118. explicit_multisample, fence, float_buffer, fog_distance, fragment_program,
  119. fragment_program_option, fragment_program2, framebuffer_multisample_coverage,
  120. geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5,
  121. gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
  122. light_max_exponent, multisample_coverage, multisample_filter_hint,
  123. occlusion_query, packed_depth_stencil, parameter_buffer_object,
  124. parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite,
  125. primitive_restart, register_combiners, register_combiners2,
  126. shader_atomic_counters, shader_atomic_float, shader_buffer_load,
  127. shader_storage_buffer_object, texgen_reflection, texture_barrier,
  128. texture_compression_vtc, texture_env_combine4, texture_expand_normal,
  129. texture_multisample, texture_rectangle, texture_shader, texture_shader2,
  130. texture_shader3, transform_feedback, transform_feedback2, vertex_array_range,
  131. vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
  132. vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option,
  133. vertex_program3
  134. ^ : NVX extensions:
  135. conditional_render, gpu_memory_info, shader_thread_group
  136. ^ : S3 extensions:
  137. s3tc
  138. ^ : SGIS extensions:
  139. generate_mipmap, texture_lod
  140. ^ : SGIX extensions:
  141. depth_texture, shadow
  142. ^ : SUN extensions:
  143. slice_accum
  144. ^ : WGL extensions:
  145. EXT_swap_control
  146. ^ : WIN extensions:
  147. swap_hint
  148. ^ : Extensions (WGL):
  149. ^ : WGL extensions:
  150. ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
  151. ARB_create_context_robustness, ARB_extensions_string, ARB_make_current_read,
  152. ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
  153. ARB_render_texture, ATI_pixel_format_float, EXT_create_context_es_profile,
  154. EXT_create_context_es2_profile, EXT_extensions_string, EXT_framebuffer_sRGB,
  155. EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
  156. NVX_DX_interop, NV_DX_interop, NV_DX_interop2, NV_delay_before_swap,
  157. NV_float_buffer, NV_multisample_coverage, NV_render_depth_texture,
  158. NV_render_texture_rectangle
  159. FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
  160. Audio configuration:
  161. CD: FMOD/CD
  162. Music: FMOD/Ext
  163. SFX: FMOD
  164. Initialized 256 sound effect channels
  165. Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
  166. User-supplied IWAD path: "C:/Program Files (x86)/Doomsday/"
  167. Locating "HACX - Twitch 'n Kill"...
  168. ! hacx.wad: missing
  169. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  170. => Not playable (incomplete resources)
  171. Locating "Chex(R) Quest"...
  172. ! chex.wad: missing
  173. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  174. => Not playable (incomplete resources)
  175. Locating "Final DOOM: TNT: Evilution"...
  176. - tnt.wad: "(basedir)\TNT.WAD"
  177. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  178. => Playable
  179. Locating "Final DOOM: The Plutonia Experiment"...
  180. - plutonia.wad: "(basedir)\PLUTONIA.WAD"
  181. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  182. => Playable
  183. Locating "DOOM 2: Hell on Earth"...
  184. - doom2.wad or doom2f.wad: "(basedir)\DOOM2.WAD"
  185. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  186. => Playable
  187. Locating "Ultimate DOOM"...
  188. - doom.wad or doomu.wad: "(basedir)\DOOM.WAD"
  189. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  190. => Playable
  191. Locating "DOOM Registered"...
  192. - doom.wad: "(basedir)\DOOM.WAD"
  193. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  194. => Playable
  195. Locating "DOOM Shareware"...
  196. ! doom1.wad: missing
  197. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  198. => Not playable (incomplete resources)
  199. Locating "Heretic: Shadow of the Serpent Riders"...
  200. - heretic.wad: "(basedir)\HERETIC.WAD"
  201. - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
  202. => Playable
  203. Locating "Heretic Registered"...
  204. - heretic.wad: "(basedir)\HERETIC.WAD"
  205. - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
  206. => Playable
  207. Locating "Heretic Shareware"...
  208. ! heretic1.wad: missing
  209. - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
  210. => Not playable (incomplete resources)
  211. Locating "Hexen: Deathkings of the Dark Citadel"...
  212. - hexen.wad: "(basedir)\HEXEN.WAD"
  213. - hexdd.wad: "(basedir)\HEXDD.WAD"
  214. - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
  215. => Playable
  216. Locating "Hexen"...
  217. - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
  218. - hexen.wad: "(basedir)\HEXEN.WAD"
  219. => Playable
  220. Locating "Hexen v1.0"...
  221. ! hexen.wad: missing
  222. - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
  223. => Not playable (incomplete resources)
  224. Locating "Hexen 4-map Demo"...
  225. ! hexen.wad or machexendemo.wad or hexendemo.wad: missing
  226. - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
  227. => Not playable (incomplete resources)
  228. Locating "Hexen 4-map Beta Demo"...
  229. ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
  230. - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
  231. => Not playable (incomplete resources)
  232. Selecting game 'doom1'...
  233. Path "auto" now mapped to "data\jdoom\auto"
  234. Path "auto" now mapped to "defs\jdoom\auto"
  235. Loading game resources...
  236. IWAD identification: 0xdb003a
  237. ResourceSystem > loadCompositeTextureDefs:
  238. Loaded all 125 texture definitions from "(basedir)\DOOM.WAD:(basedir)\TEXTURE1.lmp"
  239. ^ : Loaded all 162 texture definitions from "(basedir)\DOOM.WAD:(basedir)\TEXTURE2.lmp"
  240. Parsing primary config "configs\doom\game.cfg"...
  241. Def_Read: Parsing definition files...
  242. ^ : Definitions:
  243. ^ : 28 animation groups
  244. 6 composite fonts
  245. 8 finales
  246. 9 lights
  247. 29 map infos
  248. 11 materials
  249. 6 models
  250. 19 particle generators
  251. 5 skies
  252. 74 songs
  253. 110 sound effects
  254. 138 sprite names
  255. 974 states
  256. 98 surface decorations
  257. 46 surface reflections
  258. 368 text strings
  259. 8 texture environments
  260. 140 things
  261. ResourceSystem > setupModel: Failed to locate "side1.pcx" (#0) for model "(basedir)\data\
  262. jdoom\models\unitquad.md2"
  263. ^ : Failed to locate "side2.pcx" (#1) for model "(basedir)\data\jdoom\models\
  264. unitquad.md2"
  265. ^ : Failed to locate "side3.pcx" (#2) for model "(basedir)\data\jdoom\models\
  266. unitquad.md2"
  267. ^ : Failed to locate "side4.pcx" (#3) for model "(basedir)\data\jdoom\models\
  268. unitquad.md2"
  269. ^ : Failed to locate "side5.pcx" (#4) for model "(basedir)\data\jdoom\models\
  270. unitquad.md2"
  271. ^ : Failed to locate "side6.pcx" (#5) for model "(basedir)\data\jdoom\models\
  272. unitquad.md2"
  273. ^ : Model "(basedir)\data\jdoom\models\unitquad.md2" will be rendered without a skin
  274. (none found)
  275. ResourceSystem: Model init completed in 0.11 seconds
  276. Available maps:
  277. E1M1-E1M9 .\DOOM.WAD
  278. E2M1-E2M9 .\DOOM.WAD
  279. E3M1-E3M9 .\DOOM.WAD
  280. E4M1-E4M9 .\DOOM.WAD
  281.  
  282.  
  283. DOOM Registered
  284.  
  285.  
  286. S_StartMusic: Starting music 'intro'
  287. MasterWorker: Received 3 servers from master
  288. Unloaded game
  289. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  290. Restoring original display mode due to shutdown
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