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- /*Ich wünsche Viel Spaß Damin :D */
- sInfo[playerid][ges] //das ist das geschlecht müsst ihr euren systemen anpassen
- //skin
- #define DIALOG_Skin 33
- new skinab[MAX_PLAYERS];
- new skinum;
- new skinum2;
- new skindrinne[MAX_PLAYERS];
- //ongamemode
- new maennlich = CreateObject(19353, 144.4917, -92.6274, 1003.6879, 0.5999, 0.0000, 0.3455);
- SetObjectMaterialText(maennlich, "Männlich", 0, 50, "2", 30, 1, -16730675, 0, 1);
- new weiblich = CreateObject(19353, 178.3165, -92.7038, 1003.1549, 0.0000, 0.0000, 179.9214);
- SetObjectMaterialText(weiblich, "Weiblich", 0, 50, "Arial", 30, 0, -65536, 0, 1);
- //skinladen neben bs in der stadt
- Create3DTextLabel("Skin Lade\nDrücke die Eingabetaste um zu interagieren",gelb,-1882.2330,866.4800,35.1719,10.0,0,1);
- Create3DTextLabel("Skin Laden\nDrücke die Eingabetaste um zu interagieren",gelb,161.3528,-97.1105,1001.8047,10.0,0,1);
- Create3DTextLabel("Drücke die Eingabetaste um zu interagieren",gelb,161.2631,-83.2514,1001.8047,10.0,0,1);
- CreatePickup(1318,1,-1882.2330,866.4800,35.1719,-1); //skin
- CreatePickup(1318,1,161.3528,-97.1105,1001.8047,-1); //skin
- CreatePickup(1239,1,161.2631,-83.2514,1001.8047,-1); //skin
- //alle skins umkleide
- Create3DTextLabel("Umkleideraum\nDrücke die Eingabetaste um zu interagieren",gelb,181.4227,-89.5797,1002.0307,2.0,0,1);
- Create3DTextLabel("Umkleideraum\nDrücke die Eingabetaste um zu interagieren",gelb,181.5242,-90.5918,1002.0234,2.0,0,1);
- CreatePickup(1318,1,181.4227,-89.5797,1002.0307,-1); //skin
- CreatePickup(1318,1,181.5242,-90.5918,1002.0234,-1); //skin
- // umkleide 2
- Create3DTextLabel("Umkleideraum\nDrücke die Eingabetaste um zu interagieren",gelb,181.4805,-86.6966,1002.0234,2.0,0,1);
- Create3DTextLabel("Umkleideraum\nDrücke die Eingabetaste um zu interagieren",gelb,181.2288,-85.7271,1002.0234,2.0,0,1);
- CreatePickup(1318,1,181.4805,-86.6966,1002.0234,-1); //skin
- CreatePickup(1318,1,181.2288,-85.7271,1002.0234,-1); //skin
- //skins i laden
- //männlich
- Create3DTextLabel("Weisse Mütze mit weissem Pulover\nDrücke die Eingabetaste um zu interagieren",gelb,154.8502,-93.9445,1001.8047,5.0,0,1);
- Create3DTextLabel("Braunes Hemd mit blauen Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,153.7937,-94.9958,1001.8047,5.0,0,1);
- Create3DTextLabel("Blaue Jacke\nDrücke die Eingabetaste um zu interagieren",gelb,152.8889,-94.0622,1001.8047,5.0,0,1);
- Create3DTextLabel("Oranger Pulover mit einer 12\nDrücke die Eingabetaste um zu interagieren",gelb,153.7742,-93.0661,1001.8047,5.0,0,1);
- Create3DTextLabel("Ceppy und langärmliches T-shirt\nDrücke die Eingabetaste um zu interagieren",gelb,152.8889,-90.7983,1001.8047,5.0,0,1);
- Create3DTextLabel("Weisses Hemd blaue Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,154.8476,-90.9173,1001.8047,5.0,0,1);
- Create3DTextLabel("Schwarzes T-shirt mit weissen Ärmeln\nDrücke die Eingabetaste um zu interagieren",gelb,155.4304,-88.9111,1001.8047,5.0,0,1);
- Create3DTextLabel("Grüne Jacke\nDrücke die Eingabetaste um zu interagieren",gelb,149.3011,-92.3911,1001.8047,5.0,0,1);
- Create3DTextLabel("Rotes T-shirt mit schwarzen langen ärmeln\nDrücke die Eingabetaste um zu interagieren",gelb,147.1926,-88.2649,1001.8047,5.0,0,1);
- Create3DTextLabel("Hell grünes T-shirt\nDrücke die Eingabetaste um zu interagieren",gelb,147.1938,-86.2823,1001.8047,5.0,0,1);
- //weiblich
- Create3DTextLabel("Schwarzes kleid mit Halskette\nDrücke die Eingabetaste um zu interagieren",gelb,164.7629,-91.0612,1001.8047,5.0,0,1);//12
- Create3DTextLabel("31 in pink mit Mütze\nDrücke die Eingabetaste um zu interagieren",gelb,165.8329,-91.9039,1001.8047,5.0,0,1);//13
- Create3DTextLabel("Rotes Kleid\nDrücke die Eingabetaste um zu interagieren",gelb,166.7224,-90.9645,1001.8047,5.0,0,1);//40
- Create3DTextLabel("Gelbes Shirt un schwarzer Rock\nDrücke die Eingabetaste um zu interagieren",gelb,165.7205,-89.9721,1001.8047,5.0,0,1);//56
- Create3DTextLabel("Schwarzes T-schirt mit Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,168.1463,-94.1117,1001.8047,5.0,0,1);//93
- Create3DTextLabel("Orangenes T-schirt mit Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,169.1470,-93.0657,1001.8047,5.0,0,1);//193
- Create3DTextLabel("T-schirt mit einer 38 und weisse Joging Hose\nDrücke die Eingabetaste um zu interagieren",gelb,170.1058,-90.9667,1001.8047,5.0,0,1);//195
- Create3DTextLabel("Schwarzes T-shirt mit weissen langen ärmel und Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,169.1560,-89.9723,1001.8047,5.0,0,1);//211
- Create3DTextLabel("Weisses T-shirt mit weissen langen ärmel und Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,167.4589,-88.9090,1001.8047,5.0,0,1);//233
- Create3DTextLabel("Schwarzes oberteil mit schwarzen Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,171.4970,-92.5838,1001.8047,5.0,0,1);//192
- //unter onpalyer disconnect
- if(skindrinne[playerid]==1)
- {
- skinum=0;
- }
- if(skindrinne[playerid]==2)
- {
- skinum2=0;
- }
- //unter keystatechange
- if(newkeys & KEY_SECONDARY_ATTACK)
- //skin laden neben bs in derstadt
- if(IsPlayerInRangeOfPoint(playerid,1,-1882.2330,866.4800,35.1719))
- {
- SetPlayerPos(playerid,161.2971,-95.5896,1001.8047);
- SetPlayerFacingAngle(playerid,0.3310);
- SetCameraBehindPlayer(playerid);
- SetPlayerInterior(playerid,18);
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,161.3528,-97.1105,1001.8047))
- {
- if(skinab[playerid]>=1)
- {
- SendClientMessage(playerid,rot,"Du musst die Kleidung noch zurückbringen");
- }
- else
- {
- SetPlayerPos(playerid,-1884.2499,864.2092,35.1719);
- SetPlayerFacingAngle(playerid,128.4633);
- SetCameraBehindPlayer(playerid);
- SetPlayerInterior(playerid,0);
- skinab[playerid]=0;
- }
- return 1;
- }
- //skin umkleide
- if(IsPlayerInRangeOfPoint(playerid,1,181.5272,-89.3714,1002.0307))//rein
- {
- if(skinum==0)
- {
- if(skinab[playerid]>=1)
- {
- SetPlayerPos(playerid,180.0955,-91.8140,1002.0234);
- SetPlayerFacingAngle(playerid,268.9511);
- SetCameraBehindPlayer(playerid);
- SetPlayerSkin(playerid,skinab[playerid]);
- skinum=1;
- skindrinne[playerid]=1;
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
- ClearAnimations(playerid);
- if(IsPlayerAttachedObjectSlotUsed(playerid, 0)) RemovePlayerAttachedObject(playerid, 0);
- }
- else
- {
- SendClientMessage(playerid,rot,"Du brauchst noch sachen zum Anprobieren");
- }
- }
- else
- {
- SendClientMessage(playerid,rot,"Die Umkleide ist besetzt");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,181.5242,-90.5918,1002.0234))//raus
- {
- SetPlayerPos(playerid,181.4908,-89.0463,1002.0307);
- SetPlayerFacingAngle(playerid,1.2379);
- SetCameraBehindPlayer(playerid);
- if(skinab[playerid]>=1)
- {
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- SetPlayerSkin(playerid,sInfo[playerid][skin]);
- skinum=0;
- skindrinne[playerid]=0;
- SendClientMessage(playerid,weiss,"Falls die Kleidung dir gefällt geh zur Kasse und kauf sie dir.");
- SendClientMessage(playerid,weiss,"Wenn nicht such dir einen neuen oder gib die Kleidung an der Kasse zurück");
- return 1;
- }
- //umkleide 2
- if(IsPlayerInRangeOfPoint(playerid,1,181.4805,-86.6966,1002.0234))//rein
- {
- if(skinum2==0)
- {
- if(skinab[playerid]>=1)
- {
- SetPlayerPos(playerid,180.1165,-84.1502,1002.0234);
- SetPlayerFacingAngle(playerid,265.3348);
- SetCameraBehindPlayer(playerid);
- SetPlayerSkin(playerid,skinab[playerid]);
- skinum2=1;
- skindrinne[playerid]=2;
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
- ClearAnimations(playerid);
- if(IsPlayerAttachedObjectSlotUsed(playerid, 0)) RemovePlayerAttachedObject(playerid, 0);
- }
- else
- {
- SendClientMessage(playerid,rot,"Du brauchst noch sachen zum Anprobieren");
- }
- }
- else
- {
- SendClientMessage(playerid,rot,"Die Umkleide ist besetzt");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,181.2288,-85.7271,1002.0234))//raus
- {
- SetPlayerPos(playerid,181.3362,-87.2312,1002.0234);
- SetPlayerFacingAngle(playerid,179.5654);
- SetCameraBehindPlayer(playerid);
- if(skinab[playerid]>=1)
- {
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- SetPlayerSkin(playerid,sInfo[playerid][skin]);
- skinum2=0;
- skindrinne[playerid]=0;
- SendClientMessage(playerid,weiss,"Falls die Kleidung dir gefällt geh zur Kasse und kauf sie dir.");
- SendClientMessage(playerid,weiss,"Wenn nicht such dir einen neuen oder gib die Kleidung an der Kasse zurück");
- return 1;
- }
- //skins weib
- if(IsPlayerInRangeOfPoint(playerid,1,171.4970,-92.5838,1001.8047))
- {
- if(sInfo[playerid][ges]==2)
- {
- skinab[playerid]=192;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,167.4589,-88.9090,1001.8047))
- {
- if(sInfo[playerid][ges]==2)
- {
- skinab[playerid]=233;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,169.1560,-89.9723,1001.8047))
- {
- if(sInfo[playerid][ges]==2)
- {
- skinab[playerid]=211;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,170.1058,-90.9667,1001.8047))
- {
- if(sInfo[playerid][ges]==2)
- {
- skinab[playerid]=195;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,169.1470,-93.0657,1001.8047))
- {
- if(sInfo[playerid][ges]==2)
- {
- skinab[playerid]=193;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,168.1463,-94.1117,1001.8047))
- {
- if(sInfo[playerid][ges]==2)
- {
- skinab[playerid]=93;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,165.7205,-89.9721,1001.8047))
- {
- if(sInfo[playerid][ges]==2)
- {
- skinab[playerid]=56;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,166.7224,-90.9645,1001.8047))
- {
- if(sInfo[playerid][ges]==2)
- {
- skinab[playerid]=40;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,165.8329,-91.9039,1001.8047))
- {
- if(sInfo[playerid][ges]==2)
- {
- skinab[playerid]=13;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,164.7629,-91.0612,1001.8047))
- {
- if(sInfo[playerid][ges]==2)
- {
- skinab[playerid]=12;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- //skins männ
- if(IsPlayerInRangeOfPoint(playerid,1,154.8502,-93.9445,1001.8047))//skin weisse mütze
- {
- if(sInfo[playerid][ges]==1)
- {
- skinab[playerid]=2;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,153.7937,-94.9958,1001.8047))//skin weisse mütze
- {
- if(sInfo[playerid][ges]==1)
- {
- skinab[playerid]=4;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,152.8889,-94.0622,1001.8047))//skin weisse mütze
- {
- if(sInfo[playerid][ges]==1)
- {
- skinab[playerid]=7;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,153.7742,-93.0661,1001.8047))//skin weisse mütze
- {
- if(sInfo[playerid][ges]==1)
- {
- skinab[playerid]=22;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,152.8889,-90.7983,1001.8047))//skin weisse mütze
- {
- if(sInfo[playerid][ges]==1)
- {
- skinab[playerid]=23;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,154.8476,-90.9173,1001.8047))//skin weisse mütze
- {
- if(sInfo[playerid][ges]==1)
- {
- skinab[playerid]=46;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,155.4304,-88.9111,1001.8047))//skin weisse mütze
- {
- if(sInfo[playerid][ges]==1)
- {
- skinab[playerid]=98;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,149.3011,-92.3911,1001.8047))//skin weisse mütze
- {
- if(sInfo[playerid][ges]==1)
- {
- skinab[playerid]=101;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,147.1926,-88.2649,1001.8047))//skin weisse mütze
- {
- if(sInfo[playerid][ges]==1)
- {
- skinab[playerid]=170;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,147.1938,-86.2823,1001.8047))//skin weisse mütze
- {
- if(sInfo[playerid][ges]==1)
- {
- skinab[playerid]=188;
- SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
- SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
- }
- else
- {
- SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
- }
- return 1;
- }
- if(IsPlayerInRangeOfPoint(playerid,1,161.2631,-83.2514,1001.8047))
- {
- if(GetPlayerVirtualWorld(playerid)==0)
- {
- ShowPlayerDialog(playerid,DIALOG_Skin,DIALOG_STYLE_LIST,"Skin Laden","Kleidung kaufen kosten 65$\nKleidung zurück geben\nÜberfallen","Auswählen","Abbrechen");
- return 1;
- }
- return 1;
- }
- //dialog
- if(dialogid==DIALOG_Skin)
- {
- if(response)
- {
- if(listitem==0)//bei skinkaufen
- {
- if(skinab[playerid]>=1)
- {
- if(GetPlayerVirtualWorld(playerid)==0)
- {
- if(GetPlayerMoney(playerid)<=65)
- {
- SendClientMessage(playerid,rot,"Du hast nicht genug geld dabei");
- }
- else
- {
- GivePlayerMoney(playerid,-65);
- SetPlayerSkin(playerid,skinab[playerid]);
- SendClientMessage(playerid,gruen,"Kassiererin: Beeren sie uns bald wieder");
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
- ClearAnimations(playerid);
- if(IsPlayerAttachedObjectSlotUsed(playerid, 0)) RemovePlayerAttachedObject(playerid, 0);
- skinab[playerid]=0;
- }
- }
- }
- else
- {
- SendClientMessage(playerid,rot,"Kassiererin: Sie müssen die Kleidung schon herbringen");
- }
- }
- if(listitem==1)//bei skin zurück
- {
- if(skinab[playerid]>=1)
- {
- skinab[playerid]=0;
- SendClientMessage(playerid,gruen,"Schade eventuell einanderes mal bis Bald");
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
- ClearAnimations(playerid);
- if(IsPlayerAttachedObjectSlotUsed(playerid, 0)) RemovePlayerAttachedObject(playerid, 0);
- }
- else
- {
- SendClientMessage(playerid,rot,"Kassiererin: sie Haben keine Kleidung die man zurück geben kann");
- }
- }
- if(listitem==2)//bei überfallen
- {
- //habe ich raus gemacht weild as nicht zum system dazu gehört
- }
- }
- else
- {
- SendClientMessage(playerid,weiss,"Bis später");
- }
- }
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