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skin laden kaufen by mogly :D

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Nov 2nd, 2014
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  1.  
  2.  
  3. /*Ich wünsche Viel Spaß Damin :D */
  4.  
  5.  
  6. sInfo[playerid][ges] //das ist das geschlecht müsst ihr euren systemen anpassen
  7.  
  8. //skin
  9. #define DIALOG_Skin 33
  10. new skinab[MAX_PLAYERS];
  11. new skinum;
  12. new skinum2;
  13. new skindrinne[MAX_PLAYERS];
  14.  
  15. //ongamemode
  16. new maennlich = CreateObject(19353, 144.4917, -92.6274, 1003.6879, 0.5999, 0.0000, 0.3455);
  17. SetObjectMaterialText(maennlich, "Männlich", 0, 50, "2", 30, 1, -16730675, 0, 1);
  18.  
  19. new weiblich = CreateObject(19353, 178.3165, -92.7038, 1003.1549, 0.0000, 0.0000, 179.9214);
  20. SetObjectMaterialText(weiblich, "Weiblich", 0, 50, "Arial", 30, 0, -65536, 0, 1);
  21.  
  22. //skinladen neben bs in der stadt
  23. Create3DTextLabel("Skin Lade\nDrücke die Eingabetaste um zu interagieren",gelb,-1882.2330,866.4800,35.1719,10.0,0,1);
  24. Create3DTextLabel("Skin Laden\nDrücke die Eingabetaste um zu interagieren",gelb,161.3528,-97.1105,1001.8047,10.0,0,1);
  25. Create3DTextLabel("Drücke die Eingabetaste um zu interagieren",gelb,161.2631,-83.2514,1001.8047,10.0,0,1);
  26. CreatePickup(1318,1,-1882.2330,866.4800,35.1719,-1); //skin
  27. CreatePickup(1318,1,161.3528,-97.1105,1001.8047,-1); //skin
  28. CreatePickup(1239,1,161.2631,-83.2514,1001.8047,-1); //skin
  29.  
  30. //alle skins umkleide
  31. Create3DTextLabel("Umkleideraum\nDrücke die Eingabetaste um zu interagieren",gelb,181.4227,-89.5797,1002.0307,2.0,0,1);
  32. Create3DTextLabel("Umkleideraum\nDrücke die Eingabetaste um zu interagieren",gelb,181.5242,-90.5918,1002.0234,2.0,0,1);
  33. CreatePickup(1318,1,181.4227,-89.5797,1002.0307,-1); //skin
  34. CreatePickup(1318,1,181.5242,-90.5918,1002.0234,-1); //skin
  35. // umkleide 2
  36. Create3DTextLabel("Umkleideraum\nDrücke die Eingabetaste um zu interagieren",gelb,181.4805,-86.6966,1002.0234,2.0,0,1);
  37. Create3DTextLabel("Umkleideraum\nDrücke die Eingabetaste um zu interagieren",gelb,181.2288,-85.7271,1002.0234,2.0,0,1);
  38. CreatePickup(1318,1,181.4805,-86.6966,1002.0234,-1); //skin
  39. CreatePickup(1318,1,181.2288,-85.7271,1002.0234,-1); //skin
  40. //skins i laden
  41. //männlich
  42. Create3DTextLabel("Weisse Mütze mit weissem Pulover\nDrücke die Eingabetaste um zu interagieren",gelb,154.8502,-93.9445,1001.8047,5.0,0,1);
  43. Create3DTextLabel("Braunes Hemd mit blauen Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,153.7937,-94.9958,1001.8047,5.0,0,1);
  44. Create3DTextLabel("Blaue Jacke\nDrücke die Eingabetaste um zu interagieren",gelb,152.8889,-94.0622,1001.8047,5.0,0,1);
  45. Create3DTextLabel("Oranger Pulover mit einer 12\nDrücke die Eingabetaste um zu interagieren",gelb,153.7742,-93.0661,1001.8047,5.0,0,1);
  46. Create3DTextLabel("Ceppy und langärmliches T-shirt\nDrücke die Eingabetaste um zu interagieren",gelb,152.8889,-90.7983,1001.8047,5.0,0,1);
  47. Create3DTextLabel("Weisses Hemd blaue Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,154.8476,-90.9173,1001.8047,5.0,0,1);
  48. Create3DTextLabel("Schwarzes T-shirt mit weissen Ärmeln\nDrücke die Eingabetaste um zu interagieren",gelb,155.4304,-88.9111,1001.8047,5.0,0,1);
  49. Create3DTextLabel("Grüne Jacke\nDrücke die Eingabetaste um zu interagieren",gelb,149.3011,-92.3911,1001.8047,5.0,0,1);
  50. Create3DTextLabel("Rotes T-shirt mit schwarzen langen ärmeln\nDrücke die Eingabetaste um zu interagieren",gelb,147.1926,-88.2649,1001.8047,5.0,0,1);
  51. Create3DTextLabel("Hell grünes T-shirt\nDrücke die Eingabetaste um zu interagieren",gelb,147.1938,-86.2823,1001.8047,5.0,0,1);
  52. //weiblich
  53. Create3DTextLabel("Schwarzes kleid mit Halskette\nDrücke die Eingabetaste um zu interagieren",gelb,164.7629,-91.0612,1001.8047,5.0,0,1);//12
  54. Create3DTextLabel("31 in pink mit Mütze\nDrücke die Eingabetaste um zu interagieren",gelb,165.8329,-91.9039,1001.8047,5.0,0,1);//13
  55. Create3DTextLabel("Rotes Kleid\nDrücke die Eingabetaste um zu interagieren",gelb,166.7224,-90.9645,1001.8047,5.0,0,1);//40
  56. Create3DTextLabel("Gelbes Shirt un schwarzer Rock\nDrücke die Eingabetaste um zu interagieren",gelb,165.7205,-89.9721,1001.8047,5.0,0,1);//56
  57. Create3DTextLabel("Schwarzes T-schirt mit Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,168.1463,-94.1117,1001.8047,5.0,0,1);//93
  58. Create3DTextLabel("Orangenes T-schirt mit Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,169.1470,-93.0657,1001.8047,5.0,0,1);//193
  59. Create3DTextLabel("T-schirt mit einer 38 und weisse Joging Hose\nDrücke die Eingabetaste um zu interagieren",gelb,170.1058,-90.9667,1001.8047,5.0,0,1);//195
  60. Create3DTextLabel("Schwarzes T-shirt mit weissen langen ärmel und Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,169.1560,-89.9723,1001.8047,5.0,0,1);//211
  61. Create3DTextLabel("Weisses T-shirt mit weissen langen ärmel und Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,167.4589,-88.9090,1001.8047,5.0,0,1);//233
  62. Create3DTextLabel("Schwarzes oberteil mit schwarzen Jeans\nDrücke die Eingabetaste um zu interagieren",gelb,171.4970,-92.5838,1001.8047,5.0,0,1);//192
  63.  
  64. //unter onpalyer disconnect
  65. if(skindrinne[playerid]==1)
  66. {
  67. skinum=0;
  68. }
  69. if(skindrinne[playerid]==2)
  70. {
  71. skinum2=0;
  72. }
  73.  
  74. //unter keystatechange
  75. if(newkeys & KEY_SECONDARY_ATTACK)
  76. //skin laden neben bs in derstadt
  77. if(IsPlayerInRangeOfPoint(playerid,1,-1882.2330,866.4800,35.1719))
  78. {
  79. SetPlayerPos(playerid,161.2971,-95.5896,1001.8047);
  80. SetPlayerFacingAngle(playerid,0.3310);
  81. SetCameraBehindPlayer(playerid);
  82. SetPlayerInterior(playerid,18);
  83. return 1;
  84. }
  85. if(IsPlayerInRangeOfPoint(playerid,1,161.3528,-97.1105,1001.8047))
  86. {
  87. if(skinab[playerid]>=1)
  88. {
  89. SendClientMessage(playerid,rot,"Du musst die Kleidung noch zurückbringen");
  90. }
  91. else
  92. {
  93. SetPlayerPos(playerid,-1884.2499,864.2092,35.1719);
  94. SetPlayerFacingAngle(playerid,128.4633);
  95. SetCameraBehindPlayer(playerid);
  96. SetPlayerInterior(playerid,0);
  97. skinab[playerid]=0;
  98. }
  99. return 1;
  100. }
  101. //skin umkleide
  102. if(IsPlayerInRangeOfPoint(playerid,1,181.5272,-89.3714,1002.0307))//rein
  103. {
  104. if(skinum==0)
  105. {
  106. if(skinab[playerid]>=1)
  107. {
  108. SetPlayerPos(playerid,180.0955,-91.8140,1002.0234);
  109. SetPlayerFacingAngle(playerid,268.9511);
  110. SetCameraBehindPlayer(playerid);
  111. SetPlayerSkin(playerid,skinab[playerid]);
  112. skinum=1;
  113. skindrinne[playerid]=1;
  114. SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
  115. ClearAnimations(playerid);
  116. if(IsPlayerAttachedObjectSlotUsed(playerid, 0)) RemovePlayerAttachedObject(playerid, 0);
  117. }
  118. else
  119. {
  120. SendClientMessage(playerid,rot,"Du brauchst noch sachen zum Anprobieren");
  121. }
  122. }
  123. else
  124. {
  125. SendClientMessage(playerid,rot,"Die Umkleide ist besetzt");
  126. }
  127. return 1;
  128. }
  129. if(IsPlayerInRangeOfPoint(playerid,1,181.5242,-90.5918,1002.0234))//raus
  130. {
  131. SetPlayerPos(playerid,181.4908,-89.0463,1002.0307);
  132. SetPlayerFacingAngle(playerid,1.2379);
  133. SetCameraBehindPlayer(playerid);
  134. if(skinab[playerid]>=1)
  135. {
  136. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  137. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  138. }
  139. SetPlayerSkin(playerid,sInfo[playerid][skin]);
  140. skinum=0;
  141. skindrinne[playerid]=0;
  142. SendClientMessage(playerid,weiss,"Falls die Kleidung dir gefällt geh zur Kasse und kauf sie dir.");
  143. SendClientMessage(playerid,weiss,"Wenn nicht such dir einen neuen oder gib die Kleidung an der Kasse zurück");
  144. return 1;
  145. }
  146. //umkleide 2
  147. if(IsPlayerInRangeOfPoint(playerid,1,181.4805,-86.6966,1002.0234))//rein
  148. {
  149. if(skinum2==0)
  150. {
  151. if(skinab[playerid]>=1)
  152. {
  153. SetPlayerPos(playerid,180.1165,-84.1502,1002.0234);
  154. SetPlayerFacingAngle(playerid,265.3348);
  155. SetCameraBehindPlayer(playerid);
  156. SetPlayerSkin(playerid,skinab[playerid]);
  157. skinum2=1;
  158. skindrinne[playerid]=2;
  159. SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
  160. ClearAnimations(playerid);
  161. if(IsPlayerAttachedObjectSlotUsed(playerid, 0)) RemovePlayerAttachedObject(playerid, 0);
  162. }
  163. else
  164. {
  165. SendClientMessage(playerid,rot,"Du brauchst noch sachen zum Anprobieren");
  166. }
  167. }
  168. else
  169. {
  170. SendClientMessage(playerid,rot,"Die Umkleide ist besetzt");
  171. }
  172. return 1;
  173. }
  174. if(IsPlayerInRangeOfPoint(playerid,1,181.2288,-85.7271,1002.0234))//raus
  175. {
  176. SetPlayerPos(playerid,181.3362,-87.2312,1002.0234);
  177. SetPlayerFacingAngle(playerid,179.5654);
  178. SetCameraBehindPlayer(playerid);
  179. if(skinab[playerid]>=1)
  180. {
  181. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  182. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  183. }
  184. SetPlayerSkin(playerid,sInfo[playerid][skin]);
  185. skinum2=0;
  186. skindrinne[playerid]=0;
  187. SendClientMessage(playerid,weiss,"Falls die Kleidung dir gefällt geh zur Kasse und kauf sie dir.");
  188. SendClientMessage(playerid,weiss,"Wenn nicht such dir einen neuen oder gib die Kleidung an der Kasse zurück");
  189. return 1;
  190. }
  191. //skins weib
  192. if(IsPlayerInRangeOfPoint(playerid,1,171.4970,-92.5838,1001.8047))
  193. {
  194. if(sInfo[playerid][ges]==2)
  195. {
  196. skinab[playerid]=192;
  197. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  198. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  199. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  200. }
  201. else
  202. {
  203. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  204. }
  205. return 1;
  206. }
  207. if(IsPlayerInRangeOfPoint(playerid,1,167.4589,-88.9090,1001.8047))
  208. {
  209. if(sInfo[playerid][ges]==2)
  210. {
  211. skinab[playerid]=233;
  212. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  213. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  214. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  215. }
  216. else
  217. {
  218. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  219. }
  220. return 1;
  221. }
  222. if(IsPlayerInRangeOfPoint(playerid,1,169.1560,-89.9723,1001.8047))
  223. {
  224. if(sInfo[playerid][ges]==2)
  225. {
  226. skinab[playerid]=211;
  227. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  228. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  229. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  230. }
  231. else
  232. {
  233. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  234. }
  235. return 1;
  236. }
  237. if(IsPlayerInRangeOfPoint(playerid,1,170.1058,-90.9667,1001.8047))
  238. {
  239. if(sInfo[playerid][ges]==2)
  240. {
  241. skinab[playerid]=195;
  242. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  243. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  244. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  245. }
  246. else
  247. {
  248. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  249. }
  250. return 1;
  251. }
  252. if(IsPlayerInRangeOfPoint(playerid,1,169.1470,-93.0657,1001.8047))
  253. {
  254. if(sInfo[playerid][ges]==2)
  255. {
  256. skinab[playerid]=193;
  257. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  258. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  259. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  260. }
  261. else
  262. {
  263. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  264. }
  265. return 1;
  266. }
  267. if(IsPlayerInRangeOfPoint(playerid,1,168.1463,-94.1117,1001.8047))
  268. {
  269. if(sInfo[playerid][ges]==2)
  270. {
  271. skinab[playerid]=93;
  272. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  273. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  274. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  275. }
  276. else
  277. {
  278. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  279. }
  280. return 1;
  281. }
  282. if(IsPlayerInRangeOfPoint(playerid,1,165.7205,-89.9721,1001.8047))
  283. {
  284. if(sInfo[playerid][ges]==2)
  285. {
  286. skinab[playerid]=56;
  287. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  288. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  289. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  290. }
  291. else
  292. {
  293. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  294. }
  295. return 1;
  296. }
  297. if(IsPlayerInRangeOfPoint(playerid,1,166.7224,-90.9645,1001.8047))
  298. {
  299. if(sInfo[playerid][ges]==2)
  300. {
  301. skinab[playerid]=40;
  302. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  303. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  304. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  305. }
  306. else
  307. {
  308. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  309. }
  310. return 1;
  311. }
  312. if(IsPlayerInRangeOfPoint(playerid,1,165.8329,-91.9039,1001.8047))
  313. {
  314. if(sInfo[playerid][ges]==2)
  315. {
  316. skinab[playerid]=13;
  317. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  318. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  319. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  320. }
  321. else
  322. {
  323. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  324. }
  325. return 1;
  326. }
  327. if(IsPlayerInRangeOfPoint(playerid,1,164.7629,-91.0612,1001.8047))
  328. {
  329. if(sInfo[playerid][ges]==2)
  330. {
  331. skinab[playerid]=12;
  332. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  333. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  334. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  335. }
  336. else
  337. {
  338. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  339. }
  340. return 1;
  341. }
  342. //skins männ
  343. if(IsPlayerInRangeOfPoint(playerid,1,154.8502,-93.9445,1001.8047))//skin weisse mütze
  344. {
  345. if(sInfo[playerid][ges]==1)
  346. {
  347. skinab[playerid]=2;
  348. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  349. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  350. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  351. }
  352. else
  353. {
  354. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  355. }
  356. return 1;
  357. }
  358. if(IsPlayerInRangeOfPoint(playerid,1,153.7937,-94.9958,1001.8047))//skin weisse mütze
  359. {
  360. if(sInfo[playerid][ges]==1)
  361. {
  362. skinab[playerid]=4;
  363. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  364. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  365. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  366. }
  367. else
  368. {
  369. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  370. }
  371. return 1;
  372. }
  373. if(IsPlayerInRangeOfPoint(playerid,1,152.8889,-94.0622,1001.8047))//skin weisse mütze
  374. {
  375. if(sInfo[playerid][ges]==1)
  376. {
  377. skinab[playerid]=7;
  378. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  379. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  380. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  381. }
  382. else
  383. {
  384. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  385. }
  386. return 1;
  387. }
  388. if(IsPlayerInRangeOfPoint(playerid,1,153.7742,-93.0661,1001.8047))//skin weisse mütze
  389. {
  390. if(sInfo[playerid][ges]==1)
  391. {
  392. skinab[playerid]=22;
  393. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  394. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  395. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  396. }
  397. else
  398. {
  399. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  400. }
  401. return 1;
  402. }
  403. if(IsPlayerInRangeOfPoint(playerid,1,152.8889,-90.7983,1001.8047))//skin weisse mütze
  404. {
  405. if(sInfo[playerid][ges]==1)
  406. {
  407. skinab[playerid]=23;
  408. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  409. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  410. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  411. }
  412. else
  413. {
  414. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  415. }
  416. return 1;
  417. }
  418. if(IsPlayerInRangeOfPoint(playerid,1,154.8476,-90.9173,1001.8047))//skin weisse mütze
  419. {
  420. if(sInfo[playerid][ges]==1)
  421. {
  422. skinab[playerid]=46;
  423. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  424. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  425. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  426. }
  427. else
  428. {
  429. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  430. }
  431. return 1;
  432. }
  433. if(IsPlayerInRangeOfPoint(playerid,1,155.4304,-88.9111,1001.8047))//skin weisse mütze
  434. {
  435. if(sInfo[playerid][ges]==1)
  436. {
  437. skinab[playerid]=98;
  438. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  439. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  440. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  441. }
  442. else
  443. {
  444. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  445. }
  446. return 1;
  447. }
  448. if(IsPlayerInRangeOfPoint(playerid,1,149.3011,-92.3911,1001.8047))//skin weisse mütze
  449. {
  450. if(sInfo[playerid][ges]==1)
  451. {
  452. skinab[playerid]=101;
  453. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  454. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  455. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  456. }
  457. else
  458. {
  459. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  460. }
  461. return 1;
  462. }
  463. if(IsPlayerInRangeOfPoint(playerid,1,147.1926,-88.2649,1001.8047))//skin weisse mütze
  464. {
  465. if(sInfo[playerid][ges]==1)
  466. {
  467. skinab[playerid]=170;
  468. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  469. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  470. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  471. }
  472. else
  473. {
  474. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  475. }
  476. return 1;
  477. }
  478. if(IsPlayerInRangeOfPoint(playerid,1,147.1938,-86.2823,1001.8047))//skin weisse mütze
  479. {
  480. if(sInfo[playerid][ges]==1)
  481. {
  482. skinab[playerid]=188;
  483. SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
  484. SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
  485. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
  486. }
  487. else
  488. {
  489. SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
  490. }
  491. return 1;
  492. }
  493.  
  494. if(IsPlayerInRangeOfPoint(playerid,1,161.2631,-83.2514,1001.8047))
  495. {
  496. if(GetPlayerVirtualWorld(playerid)==0)
  497. {
  498. ShowPlayerDialog(playerid,DIALOG_Skin,DIALOG_STYLE_LIST,"Skin Laden","Kleidung kaufen kosten 65$\nKleidung zurück geben\nÜberfallen","Auswählen","Abbrechen");
  499. return 1;
  500. }
  501. return 1;
  502. }
  503.  
  504.  
  505. //dialog
  506.  
  507. if(dialogid==DIALOG_Skin)
  508. {
  509. if(response)
  510. {
  511. if(listitem==0)//bei skinkaufen
  512. {
  513. if(skinab[playerid]>=1)
  514. {
  515. if(GetPlayerVirtualWorld(playerid)==0)
  516. {
  517. if(GetPlayerMoney(playerid)<=65)
  518. {
  519. SendClientMessage(playerid,rot,"Du hast nicht genug geld dabei");
  520. }
  521. else
  522. {
  523. GivePlayerMoney(playerid,-65);
  524. SetPlayerSkin(playerid,skinab[playerid]);
  525. SendClientMessage(playerid,gruen,"Kassiererin: Beeren sie uns bald wieder");
  526. SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
  527. ClearAnimations(playerid);
  528. if(IsPlayerAttachedObjectSlotUsed(playerid, 0)) RemovePlayerAttachedObject(playerid, 0);
  529. skinab[playerid]=0;
  530. }
  531. }
  532. }
  533. else
  534. {
  535. SendClientMessage(playerid,rot,"Kassiererin: Sie müssen die Kleidung schon herbringen");
  536. }
  537. }
  538. if(listitem==1)//bei skin zurück
  539. {
  540. if(skinab[playerid]>=1)
  541. {
  542. skinab[playerid]=0;
  543. SendClientMessage(playerid,gruen,"Schade eventuell einanderes mal bis Bald");
  544. SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
  545. ClearAnimations(playerid);
  546. if(IsPlayerAttachedObjectSlotUsed(playerid, 0)) RemovePlayerAttachedObject(playerid, 0);
  547. }
  548. else
  549. {
  550. SendClientMessage(playerid,rot,"Kassiererin: sie Haben keine Kleidung die man zurück geben kann");
  551. }
  552. }
  553. if(listitem==2)//bei überfallen
  554. {
  555. //habe ich raus gemacht weild as nicht zum system dazu gehört
  556. }
  557. }
  558. else
  559. {
  560. SendClientMessage(playerid,weiss,"Bis später");
  561. }
  562. }
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