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FluffyHarbinger

Harbingers: Bulwarks 1

Jul 30th, 2012
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  1. Harbingers: Bulwarks
  2. > ENFF 23rd regional command
  3. > An average unit with around three-hundred men
  4. > The assessment division has been antsy lately
  5. > Some theme park called skettie land has opened recently
  6. > Lots of pets and strays have gathered towards the park but you don't see the problem
  7. > So the local fluffies gather in one place
  8. > Makes your job easier
  9. > You are the unit commander for the ENFF-E23 Bulwarks
  10. > You used to be a demolition and construction worker
  11. > Rather than close the company and sell the vehicles you offered your services to ENFF
  12. > The Cleveland based unit already had one dozer but your vehicles created a fleet
  13. > Your tactics of mobile walls worked well in the city setting
  14. > Masses of fluffies boxed in and crushed by vehicles
  15. > Woodchippers are also widely employed
  16. > The themepark calls in your chippers more than anyone
  17. > Recently you haven't been deployed outside the city
  18. > Huge herds are stopped on the city edges in culdesacs, parks, and parking lots
  19. > But, so far no large herds have penetrated your defenses
  20. > You can understand those who see the mountian of spaghetti want to run to it
  21. > But, herds as far as the next county in all directions are drawn towards it
  22. > The A boys even claim some herds travel over state lines to reach the theme park
  23. > Crazy
  24. > Fluffies can't even survive in familiar territory
  25. > How are they migrating?
  26. > Where do they even find out about skettie land?
  27. > Well, it's not your job to trak ponies
  28. > You crush them
  29. > Driving your fleet of vehicles out towards a city park with a herd nearing 1000 resting there
  30. > You ride in the compactor roller with two agents on the sides
  31. > Behind you a truck carrying parking barracades
  32. > And a van with your agents taking up the rear
  33. > You arrive and are half way through walling off exits to the park when a call comes in
  34. > "E23! E23! Emergency situation! Several megaherds have combined and are making their way into the Cleveland area!"
  35. "What are you talking about? Where is this herd?"
  36. > "It's not just a herd, it's several dozen megaherds!"
  37. "Well where are they coming from calm down man!"
  38. > "They aren't coming from one direction they're headed from all sides! There are thousands and rising!"
  39. > Damint, what was the A company doing?!
  40. > "It'll be a few days till they arrive in the Cleveland area if they move at a reasonable pace."
  41. "Okay, so what's the plan this is way beyond the scope of our unit alone"
  42. > "We've contacted ENFF 1, 3, 7, 11, 14, 22, 24, and 31 their agents are on their way now"
  43. > "We have to secure the area until they arrive"
  44. "Okay I'll pull my men back from this job"
  45. "We need to prepare city wide defenses"
  46. > "We'll get D team on coordinating with the local authorities and contact the national guard"
  47. > The next few days are agonizing
  48. > Local authorities laugh at the threat of fluffy pony invasion
  49. > The national guard is also unwilling to respond
  50. > "Just do your jobs and cull them while they are in the woods"
  51. > Even your fellow devisions are unwilling to respond
  52. > "Look, if you guys in the 23rd unit can't handle a few ponies then you should hire new help."
  53. > You have few options
  54. > You decide to attempt to kill the maximum number while you are able to operate
  55. > Field agents are employed en' mass to stall the onslaught as much as they can
  56. > The E team exterminators even the A team scouts, C team cleanup crews, and the B team trainees are sent into the fray
  57. > For two solid days tens of thousands of ponies are slain
  58. > It doesn't even decrease the hoard by a trickle
  59. > The A teams are getting sacked for this
  60. > They got too lazy and let the activity in the fields outside the city go unchecked
  61. > Over 250,000 fluffies have been confirmed
  62. > An estemated 750,000 are within a days travel of skettie land
  63. > That place is gonna be ground zero in less than 24 hours
  64. > Field agents are pulled back and all men are deployed in the surroundings of skettie land
  65. > The park manager is less than pleased that 300 men in exterminator uniforms and a fleet of dozers, rollers, and vehicles are deployed in the parking lot
  66. > You try to warn him
  67. > It's to no avail
  68. > Even now there are more strays here than usual
  69. > Within the hour the baracades are set up at the entrances
  70. > Agents are instructed to hold the tide while they evacuate
  71. > Then you see them
  72. > A swarm of screaming crying fluffies are running down the street
  73. > "Fwuffy suu happy! Skettie wand wight hewe! Fwuffy make it!"
  74. > They are literally crying with joy
  75. > The hell they'll face as they encounter the barracade will change that
  76. > The men behind the waist high concrete walls are armed with various construction implements
  77. > Some have fire hoses waiting to fire
  78. > The vehicles are positioned to run around the park fence crushing all in their path
  79. > Then the fluffies hit the barracade
  80. > All hell breaks loose
  81. > They paw at the concrete practically rubbing their hooves raw and screaming to be let through
  82. > "FWUFFY HEWE WET IN! WAN SKETTIE! WAN FUN! WET IN NOW NOWWWW! NEEEEAAA!"
  83. > They're screaming and tantruming as the hoses are turned on them
  84. > Dozens are torn to shreds as the powerful sprays send fluff flying across the street
  85. > Waterlogged bodies slam into brickwork and lamp posts shattering and leaving fluffy caracases on the walls
  86. > Those who get too close to the wall are begining to pile up
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