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gw2 skills

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May 24th, 2015
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  1. Air Cutter (0.25/0)
  2. Send out blades of air at your foe to damage them.
  3. Damage
  4. Range: 900
  5.  
  6.  
  7. Whirlwind Boost (0.5/30)
  8. Charge forwards with the power of a whirlwind, launching foes in your path.
  9. Damage
  10. Launch: 240
  11. Crippled Ignored
  12. Chilled Ignored
  13. Range: 600
  14.  
  15.  
  16. Windblade (2.75/30)
  17. Gather wind around your sword to destroy incoming projectiles.
  18.  
  19. Sword's Wind (0.5)
  20. Direct the wind around your sword at your foe to reverse the direction they are facing.
  21. Damage
  22. Number of Targets: 5
  23. Range: 600
  24.  
  25.  
  26. Arcane Barrage (0/90)
  27. Arcane. Barrage the area around you with a large amount of energy projectiles to deal critical damage to foes.
  28. Damage
  29. Number of Impacts: 30
  30. Radius: 600
  31.  
  32.  
  33. Energy Emitter (1/100)
  34. Gadget. Charge up a gadget to continually hit its target with an energy beam over a period of time. Foes struck by the beam are weakened. Nearby allies gain vigor for each foe struck.
  35. Damage(9x)
  36. Vigor: 2 second
  37. Weakness: 2 second
  38. Duration: 8 seconds
  39. Number of Targets: 3
  40. Range: 900
  41.  
  42. Energy Manipulation Field (0.25/60)
  43. Direct your energy emitter at the target area, granting swiftness and vigor to allies and inflicting crippled and weakness on foes.
  44. Swiftness: 2 seconds
  45. Vigor: 2 seconds
  46. Crippled: 2 seconds
  47. Weakness: 2 seconds
  48. Pulses: 6
  49. Duration: 5 seconds
  50. Number of Targets: 5
  51. Radius: 300
  52. Range: 900
  53.  
  54.  
  55. Territory Turret (0.5/80)
  56. Build a turret that periodically generates a shield bubble that destroys projectiles. Allies inside the shield periodically gain protection and foes inside the shield are periodically crippled.
  57. Protection: 1 second
  58. Crippled: 1 second
  59. Duration: 5 seconds
  60. Rate of Fire: 6 seconds
  61. Radius: 240
  62. *Fortified Turrets causes this turret's first activation to reflect instead of destroy projectiles.
  63.  
  64. Charged Territory (0/60)
  65. Overcharge your turret to generate a powerful shield bubble that stuns foes on contact and destroys projectiles. Allies inside the shield periodically gain aegis and foes inside the shield are periodically chilled.
  66. Aegis: 1 second
  67. Chilled: 1 second
  68. Stun: 2 seconds
  69. Duration: 5 seconds
  70. Radius: 240
  71.  
  72. Targeted Territory (0.75/60)
  73. Remote deploy a shield bubble that destroys projectiles. Allies inside the shield periodically gain protection and foes inside the shield are periodically chilled.
  74. Protection: 1 second
  75. Chilled: 1 second
  76. Duration: 5 seconds
  77. Radius: 240
  78. Range: 600
  79.  
  80. Detonate Territory Turret
  81. Detonate your territory turret.
  82. Damage: 1270
  83. Number of Targets: 5
  84. Combo Finisher: Blast
  85. Radius: 120
  86.  
  87.  
  88. Explosive Aura (0/40)
  89. Surround yourself with volatile matter, triggering explosions when struck by foes.
  90. Damage
  91. Explosive Aura(4s): "Triggers explosions when struck. One-second cooldown."
  92. Combo Finisher: Blast
  93. Radius: 180
  94.  
  95.  
  96. Light of Ruin (0.5/120)
  97. Consecration. Call down a bright light over the target area, blinding foes while granting fury to allies. Allies in the area are healed for a small amount when foes in the area are damaged.
  98. Healing
  99. Fury: 2 second
  100. Blind: 2 second
  101. Duration: 6 seconds
  102. Radius: 240
  103. Combo Field: Light
  104. Range: 900
  105.  
  106.  
  107. Staff of Wrath (1.5/90)
  108. Spirit Weapon. Summon an arcane staff to defend you.
  109. Damage
  110. Burning(2x): 1 second
  111. Duration: 30 seconds
  112.  
  113. Command (0/20)
  114. Command the Staff of Wrath to inflict intense burning on nearby foes.
  115. Damage
  116. Burning(10x): 1 second
  117. Radius: 240
  118.  
  119.  
  120. Quicksand Trap (1/60)
  121. Trap. Set a trap that pulses immobilized and slowed on foes when triggered.
  122. Immobilized: 1 second
  123. Slowed: 1 second
  124. Duration: 4 seconds
  125. Trigger Radius: 120
  126. Effect Radius: 180
  127. Unblockable
  128.  
  129.  
  130. Spring Trap (1/60)
  131. Trap. Set a trap that launches foes when triggered.
  132. Damage
  133. Launch: 300
  134. Unblockable
  135.  
  136.  
  137. Signet of Compassion (1.25/40)
  138. Passive: Your pet gains health when you are struck. You gain health when your pet is struck.
  139. Active: Heal yourself and increase your healing power.
  140. Passive Healing
  141. Healing
  142. Compassion(6s): "Healing power increased by 200."
  143.  
  144.  
  145. Signet of the Beastmaster (1/120)
  146. Passive: You and your pet take less damage as long as your pet is alive.
  147. Active: You and your pet's next attacks critically hit.
  148. Damage Reduced: 20%
  149. Beastmaster's Strength(10s): "Your next attack critically hits."
  150. Critical Chance Increase: 100%
  151.  
  152.  
  153. Signet of Expertise (0.75/100)
  154. Passive: Gain might for each point of initiative you spent.
  155. Active: Your outgoing condition duration is increased for a period of time.
  156. Might: 2 seconds
  157. Expertise(12s): "Outgoing condition duration increased by 25%."
  158.  
  159.  
  160. Signet of the Arcane (0.75/90)
  161. Passive: Gain might whenever you swap attunement.
  162. Active: Recharge your attunements and gain fury for each attunement recharged.
  163. Might: 10 seconds
  164. Fury: 5 seconds
  165.  
  166.  
  167. Illusionist's Signet (1/120)
  168. Passive: You and your illusions gain light aura when you use a shatter skill.
  169. Active: Gain might and stability for each active illusion.
  170. Might(3x): 20 seconds
  171. Stability(3x): 20 seconds
  172. Light Aura: 2 seconds
  173.  
  174.  
  175. Signet of Consumption (0.75/120)
  176. Passive: Gain might whenever a condition is applied to you.
  177. Active: Consume all conditions on nearby allies, gaining might for each condition consumed.
  178. Passive Might: 10 seconds
  179. Active Might: 10 seconds
  180. Radius: 600
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