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- Air Cutter (0.25/0)
- Send out blades of air at your foe to damage them.
- Damage
- Range: 900
- Whirlwind Boost (0.5/30)
- Charge forwards with the power of a whirlwind, launching foes in your path.
- Damage
- Launch: 240
- Crippled Ignored
- Chilled Ignored
- Range: 600
- Windblade (2.75/30)
- Gather wind around your sword to destroy incoming projectiles.
- Sword's Wind (0.5)
- Direct the wind around your sword at your foe to reverse the direction they are facing.
- Damage
- Number of Targets: 5
- Range: 600
- Arcane Barrage (0/90)
- Arcane. Barrage the area around you with a large amount of energy projectiles to deal critical damage to foes.
- Damage
- Number of Impacts: 30
- Radius: 600
- Energy Emitter (1/100)
- Gadget. Charge up a gadget to continually hit its target with an energy beam over a period of time. Foes struck by the beam are weakened. Nearby allies gain vigor for each foe struck.
- Damage(9x)
- Vigor: 2 second
- Weakness: 2 second
- Duration: 8 seconds
- Number of Targets: 3
- Range: 900
- Energy Manipulation Field (0.25/60)
- Direct your energy emitter at the target area, granting swiftness and vigor to allies and inflicting crippled and weakness on foes.
- Swiftness: 2 seconds
- Vigor: 2 seconds
- Crippled: 2 seconds
- Weakness: 2 seconds
- Pulses: 6
- Duration: 5 seconds
- Number of Targets: 5
- Radius: 300
- Range: 900
- Territory Turret (0.5/80)
- Build a turret that periodically generates a shield bubble that destroys projectiles. Allies inside the shield periodically gain protection and foes inside the shield are periodically crippled.
- Protection: 1 second
- Crippled: 1 second
- Duration: 5 seconds
- Rate of Fire: 6 seconds
- Radius: 240
- *Fortified Turrets causes this turret's first activation to reflect instead of destroy projectiles.
- Charged Territory (0/60)
- Overcharge your turret to generate a powerful shield bubble that stuns foes on contact and destroys projectiles. Allies inside the shield periodically gain aegis and foes inside the shield are periodically chilled.
- Aegis: 1 second
- Chilled: 1 second
- Stun: 2 seconds
- Duration: 5 seconds
- Radius: 240
- Targeted Territory (0.75/60)
- Remote deploy a shield bubble that destroys projectiles. Allies inside the shield periodically gain protection and foes inside the shield are periodically chilled.
- Protection: 1 second
- Chilled: 1 second
- Duration: 5 seconds
- Radius: 240
- Range: 600
- Detonate Territory Turret
- Detonate your territory turret.
- Damage: 1270
- Number of Targets: 5
- Combo Finisher: Blast
- Radius: 120
- Explosive Aura (0/40)
- Surround yourself with volatile matter, triggering explosions when struck by foes.
- Damage
- Explosive Aura(4s): "Triggers explosions when struck. One-second cooldown."
- Combo Finisher: Blast
- Radius: 180
- Light of Ruin (0.5/120)
- Consecration. Call down a bright light over the target area, blinding foes while granting fury to allies. Allies in the area are healed for a small amount when foes in the area are damaged.
- Healing
- Fury: 2 second
- Blind: 2 second
- Duration: 6 seconds
- Radius: 240
- Combo Field: Light
- Range: 900
- Staff of Wrath (1.5/90)
- Spirit Weapon. Summon an arcane staff to defend you.
- Damage
- Burning(2x): 1 second
- Duration: 30 seconds
- Command (0/20)
- Command the Staff of Wrath to inflict intense burning on nearby foes.
- Damage
- Burning(10x): 1 second
- Radius: 240
- Quicksand Trap (1/60)
- Trap. Set a trap that pulses immobilized and slowed on foes when triggered.
- Immobilized: 1 second
- Slowed: 1 second
- Duration: 4 seconds
- Trigger Radius: 120
- Effect Radius: 180
- Unblockable
- Spring Trap (1/60)
- Trap. Set a trap that launches foes when triggered.
- Damage
- Launch: 300
- Unblockable
- Signet of Compassion (1.25/40)
- Passive: Your pet gains health when you are struck. You gain health when your pet is struck.
- Active: Heal yourself and increase your healing power.
- Passive Healing
- Healing
- Compassion(6s): "Healing power increased by 200."
- Signet of the Beastmaster (1/120)
- Passive: You and your pet take less damage as long as your pet is alive.
- Active: You and your pet's next attacks critically hit.
- Damage Reduced: 20%
- Beastmaster's Strength(10s): "Your next attack critically hits."
- Critical Chance Increase: 100%
- Signet of Expertise (0.75/100)
- Passive: Gain might for each point of initiative you spent.
- Active: Your outgoing condition duration is increased for a period of time.
- Might: 2 seconds
- Expertise(12s): "Outgoing condition duration increased by 25%."
- Signet of the Arcane (0.75/90)
- Passive: Gain might whenever you swap attunement.
- Active: Recharge your attunements and gain fury for each attunement recharged.
- Might: 10 seconds
- Fury: 5 seconds
- Illusionist's Signet (1/120)
- Passive: You and your illusions gain light aura when you use a shatter skill.
- Active: Gain might and stability for each active illusion.
- Might(3x): 20 seconds
- Stability(3x): 20 seconds
- Light Aura: 2 seconds
- Signet of Consumption (0.75/120)
- Passive: Gain might whenever a condition is applied to you.
- Active: Consume all conditions on nearby allies, gaining might for each condition consumed.
- Passive Might: 10 seconds
- Active Might: 10 seconds
- Radius: 600
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