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- /*Tłumaczenie filterscripts przez =X=*/
- #include <a_samp>
- #define COLOR_DARKGOLD 0x808000AA
- #define COLOR_RED 0xFF0000AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define YELLOW 0xFFFF00AA
- #define LIME 0x00FF00FF
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- #define HOLDING(%0) \
- ((newkeys & (%0)) == (%0))
- #define RELEASED(%0) \
- (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
- #define buspoint1 -1998.7400,174.6382,27.6473
- #define buspoint2 -1805.8813,600.1848,34.8620
- #define buspoint3 -1601.1205,726.2743,11.1720
- #define buspoint4 -1612.7714,857.1121,7.6761
- #define buspoint5 -1766.0300,935.1175,24.8755
- #define buspoint6 -1904.0560,811.3516,36.1556
- #define buspoint7 -2648.9529,570.7150,14.5943
- #define buspoint8 -2614.7012,215.6137,5.2519
- #define buspoint9 -2150.6584,148.2724,35.3053
- #define buspoint10 -2061.5159,-74.0719,34.8552
- new IsBusJob[MAX_PLAYERS];
- new bus1;
- new bus2;
- new bus3;
- new busdriver[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- bus1 = AddStaticVehicle(431,-1988.7975,192.1375,27.6358,359.7323,75,59); // Autobus1
- bus2 = AddStaticVehicle(431,-1988.8607,178.5440,27.6378,359.7324,75,59); // Autobus2
- bus3 = AddStaticVehicle(431,-1988.9200,165.7481,27.6426,359.7370,75,59); // Autobus3
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/sluzba", cmdtext, true, 10) == 0)
- {
- new veh = GetPlayerVehicleID(playerid);
- if(veh == bus3 || veh == bus2 || veh == bus1)
- {
- busdriver[playerid] = 1;
- SetPlayerCheckpoint(playerid, buspoint1, 3.0);
- GameTextForPlayer(playerid, "~g~MISJA KIEROWCY AUTOBUSU START", 3000, 3);
- new name[MAX_PLAYER_NAME], string[48];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "|i| %s Postanowił zostać kierowcą autobusu.", name );
- SendClientMessageToAll(COLOR_RED, string);
- return 1;
- }
- SendClientMessage(playerid, COLOR_RED,"|i| Musisz być w autobusie, aby rozpocząć pracę");
- }
- if (strcmp("/sluzba-info", cmdtext, true, 10) == 0)
- {
- SendClientMessage(playerid, COLOR_YELLOW, ".");
- SendClientMessage(playerid, COLOR_YELLOW, ".");
- SendClientMessage(playerid, COLOR_YELLOW, ".");
- SendClientMessage(playerid, COLOR_YELLOW, "!");
- return 1;
- }
- return 0;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
- busdriver[playerid] = 0;
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- new veh = GetPlayerVehicleID(playerid);
- if(veh == bus3 || veh == bus2 || veh == bus1)
- if (newkeys==KEY_SUBMISSION && IsBusJob[playerid] == 0 && veh == bus1 || veh == bus3 || veh == bus2)
- {
- SendClientMessage(playerid, LIME, "|i| Rozpoczełeś pracę, w firmie autobusowej!");
- IsBusJob[playerid] = 1;
- busdriver[playerid] = 1;
- SetPlayerCheckpoint(playerid, buspoint1, 3.0);
- GameTextForPlayer(playerid, "~g~KIEROWCA AUTOBUSU STARTUJE", 3000, 3);
- new name[MAX_PLAYER_NAME], string[48];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "|i| %s Postanowił zostać kierowcą autobusu.", name );
- SendClientMessageToAll(LIME, string);
- SendClientMessage(playerid, COLOR_RED,"|i| Musisz być w autobusie, aby rozpocząć misję!");
- }
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- new veh = GetPlayerVehicleID(playerid);
- if(veh == bus3 || veh == bus2 || veh == bus1)
- {
- if (IsPlayerInRangeOfPoint(playerid, 7.0,buspoint1))
- {
- SetPlayerCheckpoint(playerid, buspoint2, 7.0);
- SendClientMessage(playerid, LIME,"|i| Dojechałeś do dworca w San Fierro, i zarobiłeś 500$");
- GivePlayerMoney(playerid, 500);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,buspoint2))
- {
- SetPlayerCheckpoint(playerid, buspoint3, 7.0);
- SendClientMessage(playerid, LIME,"|i| Dojechałeś do Cluckin Bell, i zarobiłeś 500$.");
- GivePlayerMoney(playerid, 500);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,buspoint3))
- {
- SetPlayerCheckpoint(playerid, buspoint4, 7.0);
- SendClientMessage(playerid, LIME,"|i| Dojechałeś na komisariat policji, i zarobiłeś 500$.");
- GivePlayerMoney(playerid, 500);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,buspoint4))
- {
- SetPlayerCheckpoint(playerid, buspoint5, 7.0);
- SendClientMessage(playerid, LIME,"|i| Dojechałeś do San Fierro Bank, i zarobiłeś 500$.");
- GivePlayerMoney(playerid, 500);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,buspoint5))
- {
- SetPlayerCheckpoint(playerid, buspoint6, 7.0);
- SendClientMessage(playerid, LIME,"|i| Dojechałeś do Burger Shot, i zarobiłeś 500$.");
- GivePlayerMoney(playerid, 500);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,buspoint6))
- {
- SetPlayerCheckpoint(playerid, buspoint7, 7.0);
- SendClientMessage(playerid, LIME,"|i| Dojechałeś do składu amunicji, i zarobiłeś 500$.");
- GivePlayerMoney(playerid, 500);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,buspoint7))
- {
- SetPlayerCheckpoint(playerid, buspoint8, 7.0);
- SendClientMessage(playerid, LIME,"|i| Dojechałeś do ?????????, i zarobiłeś 500$.");
- GivePlayerMoney(playerid, 500);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,buspoint8))
- {
- SetPlayerCheckpoint(playerid, buspoint9, 7.0);
- SendClientMessage(playerid, LIME,"|i| Dojechałeś do ??????????, i zarobiłeś 500$.");
- GivePlayerMoney(playerid, 500);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,buspoint9))
- {
- SetPlayerCheckpoint(playerid, buspoint10, 7.0);
- SendClientMessage(playerid, LIME,"|i| Dojechałeś do Don's RubberShop, i zarobiłeś 500$.");
- GivePlayerMoney(playerid, 500);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,buspoint10))
- {
- SendClientMessage(playerid, LIME,"|i| Wpisz: /sluzba, aby ponownie uruchomić misję kierowcy autobusu!");
- GivePlayerMoney(playerid, 500);
- DisablePlayerCheckpoint(playerid);
- busdriver[playerid] = 0;
- }
- }
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- if(!ispassenger){
- if(vehicleid == bus3 || vehicleid == bus2 || vehicleid == bus1)
- {
- SendClientMessage(playerid, YELLOW, "|i| ABY URUCHOMIĆ MISJĘ KIEROWCY AUTOBUSU WCISNIJ 2");
- GameTextForPlayer(playerid, "~y~ABY WYKONYWAC MISJE KIEROWCY AUTOBUSU~n~~b~WCISNIJ 2",3000,3);
- }
- }
- return 0;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- if((busdriver[playerid]) == 1)
- {
- busdriver[playerid]= 0;
- SendClientMessage(playerid, COLOR_RED, "|i| Wysiadłeś ze swojego autobusu! aby ponownie przejść misję, wpisz: /sluzba");
- }else if((busdriver[playerid]) == 0){
- // Nic!
- }
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- DisablePlayerCheckpoint(playerid);
- busdriver[playerid] = 0;
- return 1;
- }
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