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- using UnityEngine;
- using System.Collections;
- public class CameraController : MonoBehaviour {
- public Transform playerTransform;
- private Vector3 offset;
- private Transform thisTransform;
- // Use this for initialization
- void Start () {
- thisTransform = this.transform;
- offset = new Vector3 (thisTransform.position.x, 0.0f, thisTransform.position.z);
- }
- // Update is called once per frame
- void LateUpdate () {
- thisTransform.position = playerTransform.position + offset;
- }
- }
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