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- Contents:
- - How to open the project
- - Where are the image effects?
- - What network library you use and why not a 3rd party solution?
- - So if I made a build and send it to somebody, would we be able to play multiplayer?
- FAQ:
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- Q: HOW TO OPEN THE PROJECT
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- A:
- To open the project, unzip the file first.
- Start Unity and then on the startup screen click Open. Find the project folder where you unzipped it and hit open.
- If you don't have Unity's splash screen, simply go to File/Open Project from inside Unity.
- Don't copy paste the files into an existing project.
- If you have any more questions, contact me here: unityguru23@gmail.com
- ----------------------------------------------------------------------------------------------------------------
- Q: Where are the Image effects you used on the video?
- ----------------------------------------------------------------------------------------------------------------
- A: I don't include payed products in the packages of course, you can find which ones I used and where to buy them on the intro video
- ----------------------------------------------------------------------------------------------------------------
- Q: Network Library?
- ----------------------------------------------------------------------------------------------------------------
- A: We are using uNet because it's already build in and it's not a third party solution.
- The chances of me using a third party solution (and then providing support for it) are next to nothing, so please don't ask me about 3rd party libraries.
- ----------------------------------------------------------------------------------------------------------------
- Q: So if I made a build and send it to somebody, would we be able to play multiplayer?
- ----------------------------------------------------------------------------------------------------------------
- A: With the initial release we've setup the networking with port forwarding. There's no mathcmaking yet
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