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athos_k

SharpForce readme

Dec 2nd, 2016
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  1. Contents:
  2.  
  3. - How to open the project
  4. - Where are the image effects?
  5. - What network library you use and why not a 3rd party solution?
  6. - So if I made a build and send it to somebody, would we be able to play multiplayer?
  7.  
  8. FAQ:
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  10. ----------------------------------------------------------------------------------------------------------------
  11. Q: HOW TO OPEN THE PROJECT
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  13. A:
  14.  
  15. To open the project, unzip the file first.
  16. Start Unity and then on the startup screen click Open. Find the project folder where you unzipped it and hit open.
  17. If you don't have Unity's splash screen, simply go to File/Open Project from inside Unity.
  18. Don't copy paste the files into an existing project.
  19.  
  20.  
  21. If you have any more questions, contact me here: unityguru23@gmail.com
  22.  
  23.  
  24. ----------------------------------------------------------------------------------------------------------------
  25. Q: Where are the Image effects you used on the video?
  26. ----------------------------------------------------------------------------------------------------------------
  27.  
  28. A: I don't include payed products in the packages of course, you can find which ones I used and where to buy them on the intro video
  29.  
  30.  
  31. ----------------------------------------------------------------------------------------------------------------
  32. Q: Network Library?
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  34.  
  35. A: We are using uNet because it's already build in and it's not a third party solution.
  36. The chances of me using a third party solution (and then providing support for it) are next to nothing, so please don't ask me about 3rd party libraries.
  37.  
  38. ----------------------------------------------------------------------------------------------------------------
  39. Q: So if I made a build and send it to somebody, would we be able to play multiplayer?
  40. ----------------------------------------------------------------------------------------------------------------
  41.  
  42. A: With the initial release we've setup the networking with port forwarding. There's no mathcmaking yet
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