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GS2 Problem 20June

Jun 19th, 2014
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  1. Golden Sun 2 Problem of the day 20th June 2014
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  3. Segment: Gabomba Statue
  4. Area: The cog that you need to use lash to stop it from moving
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  6. Problem: I'm getting exceptionally weird behaviour when using lash on the cog. There's some unknown variable which is causing the GRN to differ after lash has been used. Typically this points to Felix's position as a variable that needs to be controlled (as is the case with move) however I can rule this out as a factor, here's why:
  7. - I have two save states which have identical BRN/GRN seed
  8. - One save state always gives 808527131 after using lash on the cog regardless of position of Felix or the Lash pole
  9. - The other save state always gives 985349321 after using lash on the cog, also regardless of position
  10. - Both states were generated from the same "base" file, the only thing which happened between the base file and the current save states is a battle which was cleared using the same commands (at different speeds on a frame level)
  11. - Frame by frame analysis of the lash animation working showed that the 9853 file has the lash hand grip the rope for one frame longer than the 8085 file
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  13. The only thing I can come up with to explain this is that when Felix loads back into the room after the battle (and I know for a fact that this loading happens) the objects in the room are reloaded and depending on how they load the results of the lash can differ...
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  15. With that said I don't have a good methodology to test that; so I'm open to ideas either how I should go about testing it OR ideas on why I'm experiencing this weird behaviour.
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  17. EDIT: Seems related to the angles at which the lash will be successful. Sometimes you will be able to lash it when the "post" is at the top of the cog, other times you won't be able to. Very weird.
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  19. EDITEDIT: I was right! http://imgur.com/OrMbnxs that is what is causing the problem
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