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Erelye

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Apr 30th, 2017
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  1. Erelye:
  2. fakerssundery: Woah.
  3. Erelye: **PLAY GAME / ACHIEVEMENTS / MODULES / MUSIC / SOLIDUS (Pick a number between one and ten.) / CREDITS / QUIT**
  4. fakerssundery: > PLAY GAME
  5. Erelye: [**>PLAY GAME.**]
  6. Erelye: [**Loading...**]
  7. Erelye: [**Loading...**]
  8. Erelye: [**Loading...**]
  9. Erelye: [**Your name is AZURE LAPIS. You are currently a half-gem from Earth. You have been sent on a suicide mission to collect all of the VOID SHARDS of Facet Nine, a region of РУБИС territory not oft explored, so that they may be inputted into the INFINITY EYE device on ИММЕЦОН. You have traveled throughout the sectors of the facet, meeting a number of ALLIES and ENEMIES, including SOLA “CYAN” AMARANTHINE, TOPAZ, and CHAROITE, who are traveling around with you. You seem to be caught up in the arcane machinations of a number of individuals vying against each other for total supremacy of the galaxy, including ИММЕ-ДРАХИС, the current supreme ruler of gem territory in the abyss, MALPEIYC OF GETEN, an omnipresent demon to whom you owe a favor for buying a *Pen*, and AFT’MATHAI THE HORRIBLE, who you unsuccessfully attempted to murder on account of their brutality. As of late, you’ve been impaled by a / and a :, had your friends stolen away from you by some armored warmaster, and nearly transformed yourself into a puddle of throbbing flesh. You are presently in the BETA SECTOR, standing before a WHITE DOOR with a hand etched upon it, marked by the image of a green diamond.**]
  10. Erelye: [**Please enter command.**]
  11. fakerssundery: > Put your hand on the door.
  12. Erelye: [**You place your hand to the etched hand, and the door slides into the ceiling with a hiss. There is a narrow hallway on either end of the room on the other side, though it is a little dark presently.**]
  13. TwinBuilder: > Go down the hallway.
  14. Erelye: [**Which way? Left, right? Do you wish to examine the contents of your room in the darkness beforehand?**]
  15. TwinBuilder: > Examine your own room first.
  16. Erelye: [**There's a crate of pristine white metal in the corner of the room, made accessible only by a gash through what appears to be a burst of the turquoise crystals strangely congregated around that particular area. There are little gem shards encapsulated in the turquoise prison. It is of note that the crystals have left both hallways wholly accessible as well.**]
  17. fakerssundery: > Examine turquoise crystals. Have we encountered then before?
  18. Erelye: [**They are precisely the same as the turquoise crystals *infesting* the entire facility, yes.**]
  19. fakerssundery: > Examine gem shards.
  20. Erelye: [**They would appear to be bits of some form of quartz. Looks to be a jasper, most likely.**]
  21. fakerssundery: LU.
  22. fakerssundery: > Examine white metal crate.
  23. Erelye: [**The crate appears mostly unremarkable. However, it *is* locked by some sort of diamond-shaped screen that doesn't appear to have been activated yet.**]
  24. Erelye: [**This screen is mounted upon the top of the crate's sealed lid.**]
  25. fakerssundery: > Apply Bristewater to diamond shaped screen.
  26. Erelye: [**Are you *sure* you want to do that?**]
  27. fakerssundery: "lel I'll give it a miss"
  28. fakerssundery: > Go down the hallway and actually progress this game.
  29. Erelye: [**You ignore the crate for now. Do you head down the hallway to the *right*, or the hallway to the *left*?**]
  30. fakerssundery: > Right is right.
  31. Erelye: [**You turn down the right hallway. It is short, and to the point. There appears to be a door at the end, locked by the very same diamond-shaped screen. It is dark and unresponsive, even as you approach.**]
  32. fakerssundery: > Go down the left.
  33. Erelye: [**You head down the left hall. Halfway through, there appears to be another mass of the turquoise crystal just *narrowly* yielding a narrow path for further passage. Within, a carnelian commander appears to be shouting to a squad of jaspers, frozen in a single instant. She's holding something, of which *half* is hanging out of the crystal, though bits of it even there are laced with the stuff. Foul.**]
  34. Erelye: [**Please enter command.**]
  35. fakerssundery: Oh.
  36. fakerssundery: sorry about that
  37. fakerssundery: > Watch for a while, not too visible.
  38. Erelye: [**You look at the squadron of gems frozen in the stuff for several minutes. You *think* you see the crystal further creeping down the object in the carnelian's hand, but you might be imagining it.**]
  39. fakerssundery: > Look for a few minutes more.
  40. Erelye: [**You continue to observe. Nothing more of note occurs.**]
  41. fakerssundery: > Go back down the right corridor, making sure that no part of your body is visible through the cracks.
  42. Erelye: [**You turn around, and creep past the wholly inert gems to travel back to the hall with a door that does not respond to you in the slightest. What next?**]
  43. fakerssundery: > Turn back, apply Brinewater to crystal at high speeds, *nothing could possibly go wrong.*
  44. Erelye: [**You hydrokinetically apply Brinewater to the turquoise crystal back in the left hall at high velocity impacts.**]
  45. Erelye: [**Shooting out like lightning, the crystal seems to *spread* through the air, trapping the fluid inside. The fluid boils within for a short time, writhing and throbbing madly, before settling down. The narrow passage through the stuff, however, is fortunately still present.**]
  46. fakerssundery: Oh. Oh fuck.
  47. fakerssundery: BASILICUS, do I continue with thy idiocy or?
  48. Yung Venuz: hmm
  49. TwinBuilder: Don't.
  50. Yung Venuz: ^
  51. TwinBuilder: Assume whatever touches the crystal becomes crystal.
  52. Yung Venuz: If i had to guess, the crystal is a HLD refrance of sorts.
  53. fakerssundery: I'm guessing it's the death crystal in West.
  54. Yung Venuz: That crystal's effects ended rather poorly for the people who used it.
  55. fakerssundery: But turquoise.
  56. Yung Venuz: Yeah, we should probably stop.
  57. Yung Venuz: >probably
  58. fakerssundery: I mean, if you read the text, we seem to be going that way.
  59. Erelye: [**If one were to read my lips, they'd find that there is a path *through* the crystal to the other side of the hall, unblocked by death shards and large enough for you to pass through.**]
  60. fakerssundery: > Go to the other side of the hall, get through the path.
  61. Erelye: [**You successfully dodge through the gash in the crystal, and reach the other end of the hall. This end appears to have at one point possessed the same sort of door that the right hall did. However, the wall is decorated with scorch marks, and the door has been blown inward, off of its hinges.**]
  62. fakerssundery: > Proceed through the door.
  63. Erelye: [**You do so. The room beyond is a bit dark, and appears horribly messy, as if someone had been *searching* for something inside. A bookshelf filled with broken technology has been slammed to the ground, cracked. On the far wall, there are two cell doors, each with a window guarded by bars.**]
  64. fakerssundery: > Inspect broken technology.
  65. Yung Venuz: >look though windows of cell doors
  66. Erelye: [**It appears to be mostly mundane. Fragments of plasma engines, half of an electrokinetic rifle, all of that jazz. Beyond cell doors, on the other hand, is an entirely different story. The window to the door on the left shows you, through the *utmost* squinting through, some sort of emaciated entity huddled upon a chair of some sort. The right door shows you nobody. However, little flickers of mechanical light from something beneath your field of vision show you there's still something in there.**]
  67. fakerssundery: hm
  68. fakerssundery: Say hello to the emaciated entity, all in agreement?
  69. Yung Venuz: uh sure
  70. Yung Venuz: what could *possibly* go wrong
  71. Yung Venuz: amirite
  72. Erelye: [**You greet the being in the cell. The chair upon which it sits seems to move toward you silently, not even the scraping of metal on metal flowing through the air. Though you can't *see* it, the entity's lips twitch into a position capable of forming words.**]
  73. Erelye: [**"ЕQ ВЕИС. ВУЛ АДВЕХОРА ИХ, ИВИ ИОПЕИЫЦ, ЫЕУС. ПОС, ПОС."**]
  74. fakerssundery: oh
  75. fakerssundery: Do we possess IC ability to speak Drenovian?
  76. Erelye: [**It can probably understand English.**]
  77. fakerssundery: ah
  78. fakerssundery: EQ VEIS. VUL ADVEHORA IH, IVI IOPEIYC, YEUS. POS, POS.
  79. fakerssundery: going into discussion to figure this out
  80. fakerssundery: > Use the magical powers of Project Solidus to translate the sentence.
  81. Erelye: [**GAME PAUSED.**]
  82. Erelye: [**INPUT: "ЕQ ВЕИС. ВУЛ АДВЕХОРА ИХ, ИВИ ИОПЕИЫЦ, ЫЕУС. ПОС, ПОС."**]
  83. Erelye: [**OUTPUT: "Greetings. You have come here, as I thought, yes. Good, good."**]
  84. fakerssundery: > Continue game
  85. Erelye: [**GAME RESUMED.**]
  86. fakerssundery: would "Were you expecting me, and do you mind speaking in a more common tongue?" be sufficiently respectful?
  87. fakerssundery: is anyone even watching this
  88. Erelye: [*That's a good question.*]
  89. Erelye: [*You wouldn't like the answer, both in reality and in fantasy.*]
  90. fakerssundery: Malpeiyc?
  91. Erelye: [**The narrator has no idea what you're talking about.** *But respect shouldn't be something you put into the equation, kid.*]
  92. fakerssundery: > "Were you expecting me, and do you mind speaking in a more common tongue?"
  93. Erelye: [**"ЫЕУС, ЕQ ЫЕУС."**]
  94. fakerssundery: > Who are you?
  95. Erelye: [**"ИХОС ЗРТЕ. ИХ, ИОУЦОС-НОРС. ИХ, ИОУЦОС ЦЛАРИСТТ."**]
  96. Erelye: [**The entity inclines its head slightly. "ЫЕУС. ЦЛАРИСТТ."**]
  97. fakerssundery: > / = Translate the sentences.
  98. Erelye: [**INPUT: "ИХОС ЗРТЕ. ИХ, ИОУЦОС-НОРС. ИХ, ИОУЦОС ЦЛАРИСТТ" and "ЫЕУС. ЦЛАРИСТТ."**]
  99. Erelye: [**OUTPUT: "That is purposeless. Here, I am not. Here, I am a dream," and "Yes. A dream."**]
  100. TwinBuilder: > "A dream? Then who's dreaming about you?"
  101. Erelye: [**The entity raises a finger to point at you.**]
  102. TwinBuilder: > "Do you... have a name?"
  103. Erelye: [**"ЫЕУС. ВУЛ ВАРДИЦИ РВИ."**]
  104. TwinBuilder: 'YES. YOU KNOW HIM.'
  105. Erelye: [*Rvi's it or they, friend.*]
  106. crystalcat: I think it's 'IT', not 'HIM'
  107. crystalcat: Hm.
  108. TwinBuilder: *RVI - him*
  109. TwinBuilder: ? ? ? ? ? ? ? ? ? ?
  110. Erelye: [*Hey, man. Not my fault your dictionary's inaccurate.*]
  111. TwinBuilder: > Can you examine the emaciated being further? Try and look for any distinguishing featuers?
  112. Erelye: [**The being appears to be clad in pale grayish-white robes. Their long hair obscures their eyes, and their hands are folded in their lap. They're holding something, and you can see a cut gemstone of a type you *just* can't quite fully see upon their palm.**]
  113. crystalcat: Calbalakrab?
  114. Erelye: [**The entity suddenly and inexplicably gives you a thumbs up for no reason.**]
  115. crystalcat: Hah.
  116. crystalcat: Hello, there.
  117. TwinBuilder: > "Could you tell us anything about the crystals that have spread throughout this whole place?"
  118. Erelye: [**CALBALAKRAB nods, gesturing to the right, to the wall of both her cell and the one beside it. "ИХИД ВУЛ ФЕЛВЦИ УЦОСЦО ПХЫЛАХ АРТИ-ИХ."**]
  119. fakerssundery: / Translate.
  120. fakerssundery: actually can you figure that out on your own
  121. crystalcat: 'WHAT YOU WANT IS IN THERE.'
  122. TwinBuilder: examine the wall she gestured to.
  123. Erelye: [**The wall is, as was aforementioned, the one shared by her cell and the cell beside it. It doesn't appear to be particularly special in of itself.**]
  124. fakerssundery: > Apply Brineswater at high velocities to the wall.
  125. crystalcat: Hm. We should enter the other cell.
  126. Erelye: [**CALBALAKRAB nods, but holds up a finger. "ДИАП БОЕХН. ИОЫУР БОЕХН АЛ ВУЛ. ЕУДРОУГХ."**]
  127. fakerssundery: > Alright.
  128. TwinBuilder: > "What is it?"
  129. Erelye: [**CALBALAKRAB shifts her hands on her lap. In the hand that bears her gem not, some sort of long, thin tablet of stone resides. "ЕУДРОУГХ."**]
  130. crystalcat: >Translate?
  131. Erelye: [**OUTPUT: "A message."**]
  132. fakerssundery: > Read.
  133. crystalcat: >Take, read.
  134. Erelye: [**Slowly, she raises the tablet into the air, extending it through the bars with one hand.**]
  135. Erelye: [**You take it, but then what, *precisely*?**]
  136. crystalcat: >Examine the tablet for marks that may indicate a message, for starters.
  137. Erelye: [**How specific. I like it. More than 'read,' at least. You examine the tablet.**]
  138. Erelye:
  139. fakerssundery: oh
  140. fakerssundery: > Have we seen runes such as this before?
  141. crystalcat: That's interesting.
  142. TwinBuilder: I think this is a new language.
  143. Erelye: [**Hmm. *You* haven't seen them.**]
  144. TwinBuilder: > Ask Calbalakrab: "Could you translate this for me?"
  145. Erelye: [**She waves a hand dismissively. "КАЛАИНЦИ К ЕСТОЦ, ВУЛ."**]
  146. TwinBuilder: "Malpeiyc. We need to talk."
  147. Erelye: [*Three steps ahead of ya, kid. You want the key? Use your Key. Knowledge. Unlimited knowledge.*]
  148. TwinBuilder: We have the colon and the solidus, right?
  149. Erelye: [**Correct.**]
  150. crystalcat: I think the colon is what we'll want here.
  151. Erelye: [**Also correct.** *Feel it, the colon.*]
  152. TwinBuilder: > Attempt to tap into unlimited knowledge.
  153. Erelye: [**How?**]
  154. TwinBuilder: > Stare at the colon and concentrate?
  155. crystalcat: Focus. You have already done it. The time between now and then is immaterial.
  156. Erelye: [*Tholatu 3:21, kid. "In the consequences of the will, do not merely desire something. Visualize it. Picture it occurring. In this, you will find what you desire."*]
  157. Erelye: [*Now, I'm gonna go get some demonblood popcorn for this. You're on your own.*]
  158. TwinBuilder: > Visualize the colon's power activating. See it happen in your mind.
  159. Erelye: [**You take a deep breath. In, out. You feel the knowledge flooding forth from the symbol. You see yourself reading the message. You *hear* the throbbing of your heart in your ears, the adrenaline of success pouring through your veins.**]
  160. Erelye: [**You see something in your mind's eye.**]
  161. TwinBuilder: > See what?
  162. Erelye: [**Floating symbols. Curving thoughts. Little golden flecks of light and energy flowing from the world around you, like a thick honey.**]
  163. TwinBuilder: > Examine the symbols.
  164. Erelye: <#237005474082324490>
  165. Erelye: [**Please enter command.**]
  166. TwinBuilder: > Tell Calbalakrab "...Thanks for the message."
  167. Erelye: [**CALBALAKRAB laughs at you, her levitating throne floating over to a corner of the room you can't quite see. She's gone.**]
  168. TwinBuilder: F.
  169. Yung Venuz: f
  170. TwinBuilder: > Enter the other cell?
  171. Erelye: [**You just sort of casually slice the hinges off of the right cell door with a water blade.**]
  172. Erelye: [**Kicking it in like a total badass, you step into the cell.**]
  173. TwinBuilder: > Examine cell.
  174. Yung Venuz: >examin-
  175. Erelye: [**The cell's floor is decorated by shards of prehnite. How pleasant. There's a table on the far end of the room, upon which some sort of projector, kind of akin to one you might see mounted upon the ceiling in a classroom, sitting upon it, glowing with the light you saw from the window. There's an odd square metallic device on the table as well, along with a reinforced metallic cylinder filled with the turquoise crystal.**]
  176. TwinBuilder: Examine meteallic device.
  177. Yung Venuz: >see if the projector is projecting anything
  178. Erelye: [**It appears to be some sort of digital *key* in a manner reminiscent of the door back on the right hall, its face glowing with the symbol of the Great Diamond Authority. Similarly, the projector isn't projecting anything *yet*, but there is an on switch on the thing's side.**]
  179. TwinBuilder: Turn the projector on.
  180. Yung Venuz: ^
  181. Erelye: [**You do so. A panel slides back on the thing's top, and four cylinders of peridotite levitate out of a hidden compartment. They levitate into the air, forming the shape of a perfect square. In the space between the four, a flat holographic screen of blue light appears. The stuff crackles momentarily, before forming into a *three-dimensional* image of a prehnite holding what appears to be the very same box of the turquoise crystal you see on the table. The projection is severely distorted, and flickers in and out at random.**]
  182. Erelye: [**"SP-FG16, or the Sapient Fleurine-Galena System species sixteen, is a creature reknown for its capacity for destructi--nnot advise any sort of contact with Fleurine or its secretion, as i--inadvisable for even gem life, which will peris--will be all. Prehnite Facet-9RL1 Cut-8BR out."**]
  183. Erelye: [**The broken message repeats itself over and over again.**]
  184. Yung Venuz: rip
  185. TwinBuilder: try to touch the digital key with your hand.
  186. crystalcat: Oh, *that's* the name I was looking for. Fleurine.
  187. Erelye: [**You do so. Nothing happens. It looks more like some sort of ID card than a remote, frankly.**]
  188. TwinBuilder: should we bubble the prehnite shards?
  189. Erelye: [**What now?**]
  190. Yung Venuz: probably not
  191. Yung Venuz: should we grab the box as well
  192. Yung Venuz: yeah
  193. TwinBuilder: I feel weird about grabbing the potential source of the crystal
  194. Yung Venuz: but the fact that it's not covered in the stuff suggests it might not have been the source
  195. Erelye: [**While the halls outside and the actual tower were positively *infested* with fleurine, this room and the cells have been wholly clean, for reference. Odd.**]
  196. TwinBuilder: could it do any harm in our inventory?
  197. TwinBuilder: hm.....
  198. TwinBuilder: that's a good point.
  199. TwinBuilder: ...oh.
  200. Erelye: [**For all you know, the thing could spontaneously explode, and freeze you in horrible crystalline stasis from the inside of your gem *out*.**]
  201. TwinBuilder: :|
  202. TwinBuilder: leave it
  203. Erelye: [**You leave the cylinder, wisely.**]
  204. Erelye: [**Please enter command.**]
  205. TwinBuilder: Anything else of note in the room?
  206. Erelye: [**Beyond the cylinder, key, projector, and shards? No.**]
  207. TwinBuilder: I'm stumped on how toa ctivate the digital key
  208. TwinBuilder: You said it was like an ID card so do we have an ID?
  209. Erelye: [**The key's main face appears to be a miniature version of the larger diamond symbols on the white crate in the intersection, and the door in the right hall.**]
  210. Erelye: [**You'd imagine that would be the transmitter, whereas the miniature databank on the back of it stores the various codes to the doors and locks here.**]
  211. TwinBuilder: fuck I need to afk but I'll be back soon
  212. TwinBuilder: examine databank?
  213. Bomber57: Did we bubble those shards yet? If it is the agreed upon thing for us to do, that is.
  214. Erelye: [**It's a little box of circuitry on the back, powered by a bit of... *glass*? Also, you have not yet bubbled the shards.**]
  215. TwinBuilder: bubble the shards, sure.
  216. TwinBuilder: try and activate the databank?
  217. Erelye: [**You bubble the shards, refraining from sending them back to the wreck that is presently your ship back in the Pi Sector. Similarly, you fail to activate the databank, as there is no external interaction mechanism. From what you can see, it is in fact like some sort of identification card in that you wave the thing's transmitter over the diamond-shaped screens of, say, the crate and the door, and the thing will transmit activation codes from the databank, unsealing the object in question.**]
  218. TwinBuilder: ooh. I see.
  219. TwinBuilder: take it, then.
  220. Erelye: [**You do so.**]
  221. TwinBuilder: now head back to that white crate.
  222. Erelye: [**You are now back there, after narrowly dodging through the mass of fleurine in the hall.**]
  223. TwinBuilder: activate it.
  224. Erelye: [**You do so, and the crate's lid pops up with a hiss. You remove it to find six metal orbs arranged in the shape of a hexagon within.**]
  225. TwinBuilder: Examine orbs.
  226. Erelye: [**Fleurine Destabilizer: A pale handheld orb of metal with a single glass window outputting an ominous teal light. At first glance, you think that someone has managed to harness the deadly power of fleurine offensively in the form of some sort of horrific grenade, though you are not certain whether or not this resulted in the damage to this very tower you see today. For the scientists and technicians of the court of a Diamond, resources are limitless. **]
  227. TwinBuilder: ...take them.
  228. Yung Venuz: nice
  229. Erelye: [**You take all six.**]
  230. Yung Venuz: and by nice i mean "why
  231. Erelye: [**Science isn't about why, it's about why not! And 'it'll kill hundreds of people and result in the abandonment of this facility' is not a valid answer.**]
  232. TwinBuilder: now go activate the door in the right hallway.
  233. TwinBuilder: prepare yourself.
  234. Erelye: [**You do so. The door hisses and descends into the floor to reveal a lift platform.**]
  235. Yung Venuz: True, true.
  236. TwinBuilder: Step on lift platform.
  237. TwinBuilder: Ascend/descend.
  238. Erelye: [**You step onto the platform. Immediately, it shoots upward, startling you. In a few short moments, it stops, and a panel in the wall opens up, revealing a new hall. From what you can glean of the cool voice whispering Drenovian announcements over the elevator's speaker, you are now on one of the penultimate floors of the tower.**]
  239. TwinBuilder: examine hall.
  240. Erelye: [**As are the rest of the halls in this facility, the thing is a bit narrow. There is a mass of fleurine hanging from the ceiling about halfway through the hall, and there is some odd device you can't wholly see hooked up to the door on the far end of the hall. There is a figure standing below the fleurine, panting heavily. Their back is turned to you.**]
  241. TwinBuilder: can you see any distinguishing features of the figure?
  242. Erelye: [**They appear to be tall and bulky, as if they were some sort of soldier. They hold an object you can't quite discern from this distance in one hand, and their general bodily posture reeks of incredible desperation.**]
  243. Erelye: [**Oh, and they're covered in fleurine. That's probably important to mention.**]
  244. TwinBuilder: Reminds me of the Hanged Man.
  245. Erelye: [**What, the Dread King? Nah, he's long dead.**]
  246. TwinBuilder: Oh, LU.
  247. Erelye: [**After all, *you* killed him.**]
  248. TwinBuilder: Walk forward. Try not to let the figure know you're there.
  249. Erelye: [**You take a step forward, and then another. Soon enough, you're a couple steps behind the gem. But, there's one problem. She blocks the path to proceed.**]
  250. TwinBuilder: Can you examine the odd device hooked up to the door now?
  251. Erelye: [**Yes. It appears to be some sort of odd lock with an input-output mechanism and scanner for what appears to be some sort of... *euphonious* scroll.**]
  252. TwinBuilder: A scroll that's pleasing to the ear
  253. TwinBuilder: Do you mean the thing Calbalakrab gave us?
  254. Erelye: [**No, I probably mean the Euphonious Scroll.**]
  255. Erelye: [**From the first room in the tower you explored.**]
  256. TwinBuilder: Ah, okay.
  257. TwinBuilder: I doubt we can just ask the gem to proceed, so...
  258. Erelye: [**They still haven't noticed you in the slightest.**]
  259. TwinBuilder: do we have anything that makes us invisible
  260. Erelye: [**Not that you know of.**]
  261. Erelye: [**You note the fleurine slowly creeping down her legs as you stand there behind her.**]
  262. TwinBuilder: I was about to say 'make a water hand and throw her into the ceiling that's covered in fleurine,' but wouldn't our water hand be affected too
  263. Erelye: [**If it's of the size necessary to force a humanoid up there, most likely. You could probably slit a water blade through the area between her shoulder blades, which has not yet been infested with the foul crystal, however. As long as you pull it off.**]
  264. TwinBuilder: Try it, then.
  265. TwinBuilder: The water blade.
  266. Erelye: !coin
  267. Gravebot:
  268. Erelye: !roll 1 20
  269. Gravebot: <@179312636616245248> rolled a 20 sided dice 1 times for a total of **9** (average: 9):
  270. 9
  271. TwinBuilder: oh dios mio
  272. Erelye: [**That's unfortunate. You stab her through the back, and she leaps around. At that point, you truly sight the extent of the infestation of the stuff. Her entire face has been covered in an opaque death-mask of fleurine, and it runs down her front as she shudders. She literally cannot see you, looking you directly in the face.**]
  273. TwinBuilder: back away, quickly.
  274. TwinBuilder: is there any way we could kill her at long range?
  275. Erelye: [**You swiftly step back. You *might* be able to strike her through the left arm with a high-pressure water bolt, which is presently unaffected, but you aren't fully certain how effective that might be in the art of killing someone.**]
  276. Erelye: [**Similarly, her gemstone is mounted upon her left shoulder, presently unaffected and untouched by fleurine. If you miss, you could hit it.**]
  277. TwinBuilder: Alright then. Go for it.
  278. TwinBuilder: Fuck my life.
  279. Erelye: [**You miss entirely, and strike her in the chest, adding a new spike of fleurine to the shining armor, shall we say, there. This knocks her backwards a foot or two. You can hear some sort of muffled shouting from inside the death mask of fleurine, but can make out no words.**]
  280. TwinBuilder: Try again, before she starts moving.
  281. Erelye: [**You fire a shot of water straight through her arm. This knocks her to the ground, where the weight of the fleurine keeps her from rising. She looks, from what little you can see of the gem, nearly dead.**]
  282. TwinBuilder: Walk a bit closer and fire a water blade through her arm once more. Think of a witty one-liner as you do so.
  283. theedgeofstevensknife: Take a fucking sip, babe.
  284. Erelye: [**You sever her arm with a water blade, and it goes flying to the other end of the room, gem still attached. As you dodge through the dust of your slain kill and the collapsing fleurine ex-armor, you mutter something to the tune of "hate to cut and run" under your breath.**]
  285. TwinBuilder: Perfect.
  286. fakerssundery: Kek.
  287. Yung Venuz: kek
  288. TwinBuilder: AFK once more, but bubble the thing, I suppose?
  289. Erelye: [**It is of note that the gem itself seems wholly operational and untouched by both fleurine and corruption. Are you sure you still want to bubble it?**]
  290. theedgeofstevensknife: Contemplate how hostile they would be
  291. theedgeofstevensknife: espc. considering the fact that they attacked you
  292. Erelye: [**I mean, you'd imagine *anything* would be significantly better than being blinded and weighed down by a suit of infectious and suffocating crystal.**]
  293. Yung Venuz: ^
  294. theedgeofstevensknife: I mean I guess
  295. Yung Venuz: also they didn't really see or hear us probably
  296. Erelye: [**This seems to be the case, yes.**]
  297. Yung Venuz: >bubble et
  298. Yung Venuz: we can murder them later if it comes to that
  299. fakerssundery: you sure?
  300. Yung Venuz: probably
  301. fakerssundery: the aeonic oracle seems to be implying they're cool and good
  302. theedgeofstevensknife: Just kind of leave them to respawn, but open the door first
  303. fakerssundery: ^ generic
  304. Erelye: [**Very well. You take what you now identify to be a *larimar* gemstone in one hand. It's warm to the touch. You now have free access to the door and its mechanism.**]
  305. fakerssundery: > Is it open?
  306. Erelye: [**It is not. As was aforementioned, the mechanism in question has an input and output slot set for the Euphonious Scroll, along with a large scanner.**]
  307. Yung Venuz: shall we enter? we have the key so
  308. Erelye: [**Shall you?**]
  309. fakerssundery: > Yes.
  310. Yung Venuz: >ye
  311. Erelye: [**You place the Euphonious Scroll in the machine's input slot. It is pulled into an internal chamber, and a number of clicks resonate throughout the hall. An entirely different item pops out of the output slot, and the door opens.**]
  312. TwinBuilder: examine new item.
  313. Erelye: [**Euphonious Interface: A small rectangular box made of glass and metal. Looking through the glass, one can quite clearly see a scroll whose contents are of a euphonious nature resting within. The device’s metal caps are screwed on tight, and four glowing buttons reside on the side of the interface. Each is labeled with a bit of Cyrillic. A yellow button reads “ИОС УЦОСУ ДРЕН-РУБИС,” a blue button “ВУЛ ЗВИРЦИ АЛ РВИХ,” a green button “ЧОПХИД ЕQ ЛАТ,” and a red button “ИХ УЦОСЦО ПЕИЫЦТ.” None of them appear to be pressed down at the present time. There is also a small speaker upon the face of the bottom cap of the interface.**]
  314. Yung Venuz: oooo nice
  315. crystalcat: Let's see.
  316. TwinBuilder: "WE ARE THE CRYSTAL GEMS," "DO IT FOR HER," "PEACE AND LOVE," "HERE COMES A THOUGHT."
  317. crystalcat: We are the Crystal Gems, vul zvirci al rvix, _opxid eq lat, ix -- you got it.
  318. TwinBuilder: Press the yellow button.
  319. Erelye: [**You do so. The *white* ink on the scroll inside the interface glows slightly, and the interface begins playing a crackly edition of a song you've never heard of involving evil being on the rise, going out for pizza, and gemstones that are also crystals, all on repeat. Odd.**]
  320. TwinBuilder: Okay, that confirms my suspiscions.
  321. TwinBuilder: Hm. I wonder.
  322. TwinBuilder: Is it possible for more than one button to be pressed at a time.
  323. Erelye: [**You press another button, starting another song you've never heard of. The first song ceases, and the yellow button pops up.**]
  324. TwinBuilder: F.
  325. TwinBuilder: Okay then.
  326. TwinBuilder: What does the Euphonious Scroll say, exactly? I don't remember.
  327. TwinBuilder: After you recall that information, head through the door.
  328. Erelye: [**The lyrics to four songs in white ink, you recall. You head through the door into a *massive* square chamber in pitch darkness.**]
  329. TwinBuilder: Ah.
  330. Erelye: [**The door hisses shut and emits a click the second you step through.**]
  331. TwinBuilder: Can you make a light source?
  332. Erelye: [**Then, the lights come on.**]
  333. Erelye: [**Not on the ceiling, but the floor. A chess board of glowing white tiles. Kind of reminds you of some sort of *dance floor*.**]
  334. TwinBuilder: Oh boy.
  335. theedgeofstevensknife: Wait to see if any tiles glow specifically more
  336. Erelye: [**You wait. As you do so, the room's speakers seem to hook up to the Euphonious Interface, playing the very same song full-blast. This is something you could sing to. This is something you could dance to. This is the kind of MUSIC you like.**]
  337. Erelye: [**Then, a number of tiles in the center of the room glow blue, clicks and grinding becoming evident underneath the song.**]
  338. theedgeofstevensknife: gotcha...
  339. theedgeofstevensknife: so uh
  340. Erelye: [**Two beings drop from the darkness of the ceiling above, landing upon their feet with a light crunch.**]
  341. theedgeofstevensknife: okay.
  342. Yung Venuz: uh
  343. theedgeofstevensknife: Examine blue tiles.
  344. Erelye: [**The blue tiles are centralized directly upon the location the two entities landed at. A sort of target, perhaps.**]
  345. Erelye: [**After a few seconds, they turn white again.**]
  346. TwinBuilder: Examine the figures.
  347. Erelye: [**They advance toward you menacingly, compelled by the MUSIC. In order to do *that*, you'd have to engage in some sort of combative assault!**]
  348. TwinBuilder: I wish to engage in combat.
  349. Erelye: **ASSAULT / UTILIZE / COALESCE / OBSERVE
  350. CURRENT SONG: ВУЛ ЗВИРЦИ АЛ РВИХ.**
  351. TwinBuilder: OBSERVE.
  352. Erelye: [**Encrusted Amber: 11/12 HP. Contagion **II**.
  353. NOTES: A dainty amber, skin tinted orange, accentuated clothing almost *diaphanous*, in a sense. Or, it would be, if not for the layers of crystalline fleurine covering the entire left half of their body, and their head itself. Their right hand-mounted gem is half-encrusted with the crystal. You’re quite glad the head is covered. No doubt the screams of this entity would wrack your very being, if only they could speak. Of course, such screams might have held great value. For all you know, they might have been manufactured for a Diamond, what with the location. Hah.
  354.  
  355. Encrusted Jasper: 19/25 HP. Contagion **III**.
  356. NOTES: An imposing behemoth of a jasper, entrapped within what you’d almost term a *full-body* suit of fleurine, if not for breakages at major joints, and the lack of anything upon the hands. You can barely see anything of the gem beneath, but you can certainly see self-imposed claw-marks on the surface of the crystal sealing the quartz soldier away.**]
  357. TwinBuilder: Great.
  358. TwinBuilder: So, ASSAULT, stay from a distance, and try to use more water blades to cut straight through whatever isn't affected by the fluerine.
  359. Erelye: [**Which gem do you attack in particular?**]
  360. theedgeofstevensknife: Try to take down Amber first so it's not one on two
  361. Erelye: [**You deal a *heavy* blow to the right side of the amber's body. It is blown back a considerable distance at *just* the right moment in the song, sending chills down your spine.**]
  362. Erelye: [**ENEMY TURN.**]
  363. TwinBuilder: Beautiful. What's less beauteiful is /afk
  364. Erelye: [**The jasper leaps forth as the amber is momentarily stunned, and proceeds to deck you in the face with fleurine-less hands. You slam into the wall with a groan, and the white of the tiles all shifts to red in unison.**]
  365. Erelye: [**YOUR TURN**]
  366. Erelye: **ASSAULT / UTILIZE / COALESCE / OBSERVE
  367. CURRENT SONG: ВУЛ ЗВИРЦИ АЛ РВИХ.**
  368. Erelye: [**It is of note that pressing buttons on the interface does not expend a turn.**]
  369. theedgeofstevensknife: hm
  370. theedgeofstevensknife: press the red button
  371. Erelye: **CURRENT SONG: ИХ УЦОСЦО ПЕИЫЦТ.**
  372. theedgeofstevensknife: Observe?
  373. Erelye: [**Azure Lapis: 8/17 HP. Euphonious: N (go with the flow).
  374.  
  375. Encrusted Amber: 5/12 HP. Contagion I**I**.
  376. NOTES: A dainty amber, skin tinted orange, accentuated clothing almost *diaphanous*, in a sense. Or, it would be, if not for the layers of crystalline fleurine covering the entire left half of their body, and their head itself. Their right hand-mounted gem is half-encrusted with the crystal. You’re quite glad the head is covered. No doubt the screams of this entity would wrack your very being, if only they could speak. Of course, such screams might have held great value. For all you know, they might have been manufactured for a Diamond, what with the location. Hah.
  377.  
  378. Encrusted Jasper: 19/25 HP. Contagion I**II**.
  379. NOTES: An imposing behemoth of a jasper, entrapped within what you’d almost term a *full-body* suit of fleurine, if not for breakages at major joints, and the lack of anything upon the hands. You can barely see anything of the gem beneath, but you can certainly see self-imposed claw-marks on the surface of the crystal sealing the quartz soldier away.**]
  380. theedgeofstevensknife: Carve off Amber's left limbs.
  381. Erelye: [**You stab the amber in the arm, lunging forward carefully. This continues to daze her, knocking the gem onto the ground.**]
  382. Erelye: [**ENEMY TURN.**]
  383. Erelye: [**The jasper charges at you, and misses, digging her arm half a meter into the wall.**]
  384. Erelye: [**The tiles switch color again, this time becoming green.**]
  385. Erelye: [**YOUR TURN.**]
  386. Erelye: **ASSAULT / UTILIZE / COALESCE / OBSERVE
  387. CURRENT SONG: ИХ УЦОСЦО ПЕИЫЦТ.**
  388. theedgeofstevensknife: Switch to green, observe.
  389. Erelye: **CURRENT SONG: ЧОПХИД ЕQ ЛАТ.**
  390. Erelye: [** Azure Lapis: 8/17 HP.
  391.  
  392. Encrusted Amber: 2/12 HP. Contagion II. Stunned.
  393. NOTES: A dainty amber, skin tinted orange, accentuated clothing almost *diaphanous*, in a sense. Or, it would be, if not for the layers of crystalline fleurine covering the entire left half of their body, and their head itself. Their right hand-mounted gem is half-encrusted with the crystal. You’re quite glad the head is covered. No doubt the screams of this entity would wrack your very being, if only they could speak. Of course, such screams might have held great value. For all you know, they might have been manufactured for a Diamond, what with the location. Hah.
  394.  
  395. Encrusted Jasper: 19/25 HP. Contagion II**I**.
  396. NOTES: An imposing behemoth of a jasper, entrapped within what you’d almost term a *full-body* suit of fleurine, if not for breakages at major joints, and the lack of anything upon the hands. You can barely see anything of the gem beneath, but you can certainly see self-imposed claw-marks on the surface of the crystal sealing the quartz soldier away.**]
  397. crystalcat: Hm.
  398. theedgeofstevensknife: Cut off Jasper's hand (the one not in the wall.)
  399. crystalcat: Wait.
  400. crystalcat: I believe matching colors here might give some benefit.
  401. theedgeofstevensknife: I did
  402. Erelye: [**You have them.**]
  403. crystalcat: Ah.
  404. Erelye: [**You slice the hand clean off with a water blade. The jasper howls a muffled howl, struggling to pull her limb out of the wall yet still.**]
  405. Erelye: [**ENEMY TURN.**]
  406. Erelye: [**The jasper finally pulls herself free. The amber remains in a stunned daze on the floor, virtually useless. As such, the jasper picks her up by the encrusted arm, and throws her at you violently. Fortunately, you manage to dodge the body as it strikes the wall with a dull crack. Dust flows forth into the room from behind you.**]
  407. Erelye: [**The tiles turn yellow.**]
  408. Erelye: [**YOUR TURN.**]
  409. Erelye: **ASSAULT / UTILIZE / COALESCE / OBSERVE
  410. CURRENT SONG: ЧОПХИД ЕQ ЛАТ.**
  411. theedgeofstevensknife: Switch to yellow, observe.
  412. Erelye: **CURRENT SONG: ИОС УЦОСУ ДРЕН-РУБИС.**
  413. Erelye: [**Azure Lapis: 8/17 HP.
  414.  
  415. Encrusted Jasper: 10/25 HP. Contagion III.
  416. NOTES: An imposing behemoth of a jasper, entrapped within what you’d almost term a *full-body* suit of fleurine, if not for breakages at major joints, and the lack of anything upon the hands. You can barely see anything of the gem beneath, but you can certainly see self-imposed claw-marks on the surface of the crystal sealing the quartz soldier away.**]
  417. theedgeofstevensknife: Attempt to cut Jasper's ... uh, whichever leg isn't the side her functioning hand is on off?
  418. theedgeofstevensknife: at the knee.
  419. Erelye: [**You successfully slice the jasper's leg off at the knee. She collapses to the ground with a crunch, enraged.**]
  420. Erelye: [**ENEMY TURN.**]
  421. Erelye: **C O N T A G I O N**
  422. theedgeofstevensknife: oh great
  423. Erelye: [**With one remaining hand, the jasper tears a hunk of fleurine off of her body. Faster than you can dodge, she hurls it at you. You feel something sharp pierce your left arm.**]
  424. theedgeofstevensknife: oh great
  425. theedgeofstevensknife: maybe should have cut off her other hand, whatever
  426. Erelye: [**The tiles turn blue.**]
  427. Erelye: [**Your turn.**]
  428. Erelye: **ASSAULT / UTILIZE / COALESCE / OBSERVE
  429. CURRENT SONG: ИОС УЦОСУ ДРЕН-РУБИС.**
  430. theedgeofstevensknife: Switch to blue, cut off her other hand.
  431. crystalcat: I wonder if we can shapeshift the fleurine off ourselves after the fight is over.
  432. Erelye: **CURRENT SONG: ВУЛ ЗВИРЦИ АЛ РВИХ.**
  433. theedgeofstevensknife: I mean I'd assume we could just poof ourselves and hope that the fleurine doesn't gro onto us
  434. crystalcat: yeah
  435. theedgeofstevensknife: or if we were especially daring just cut the fleurine off ourselves and go someplace for extra safety
  436. Erelye: [**You just sort of stab at the jasper's hand, mostly unsuccessfully.**]
  437. TwinBuilder: Amputate. Amputate.
  438. TwinBuilder: AMPUTATE.
  439. Erelye: [**You'll have to save that for A) your turn, and B) a time when instantly poofing is relatively alright.**]
  440. Erelye: [**ENEMY TURN.**]
  441. Erelye: [**The jasper misses you with an angered strike of her one remaining fist. You would sigh in relief, but you feel the fleurine creeping up your arm slowly.**]
  442. Erelye: [**The tiles switch to yellow.**]
  443. Erelye: [**YOUR TURN.**]
  444. theedgeofstevensknife: Switch to yellow, observe.
  445. Erelye: **ASSAULT / UTILIZE / COALESCE / OBSERVE
  446. CURRENT SONG: ИОС УЦОСУ ДРЕН-РУБИС.**
  447. Erelye: [**Azure Lapis: 4/17 HP. Afflicted by fleurine.
  448.  
  449. Encrusted Jasper: 2/25 HP. Contagion **III**.
  450. NOTES: An imposing behemoth of a jasper, entrapped within what you’d almost term a *full-body* suit of fleurine, if not for breakages at major joints, and the lack of anything upon the hands. You can barely see anything of the gem beneath, but you can certainly see self-imposed claw-marks on the surface of the crystal sealing the quartz soldier away.**]
  451. theedgeofstevensknife: Might as well finish it.... decapitate Jasper.
  452. Erelye: [**You casually decapitate her.**]
  453. Erelye: [**Dust flows out of the holes in the fleurine armor.**]
  454. Erelye: [**Speaking of which, that's still a thing that exists. The fleurine is nearing your shoulder.**]
  455. theedgeofstevensknife: yeah, yeah. Uh, bubble jasper and amber, then amputate your arm.
  456. Erelye: [**You quickly bubble the two gems.**]
  457. Erelye: [**Standing tall and panicked, you casually proceed to relieve yourself of your own arm. Everything fades to black. Poof.**]
  458. Erelye: [**...**]
  459. Erelye: [**...**]
  460. Erelye: [**...**]
  461. Erelye: [**You regenerate. You're not sure how long it has been, but it doesn't *seem* to have been more than a few hours.**]
  462. Erelye: [**With a hiss, another door opens on the far end of the room as the tiles fade to white.**]
  463. crystalcat: Make sure you're clear of fleurine.
  464. Erelye: [**You're all clear, though it *did* leave a series of jagged regenerated scars along you arm. You're sure they'll go quite well with the burns.**]
  465. theedgeofstevensknife: ...alright then
  466. Erelye: [**Please enter command.**]
  467. crystalcat: Enter door, being wary of fleurine.
  468. Erelye: [**You enter the door. Beyond is a pristine narrow white hall, devoid of fleurine in the slightest. At the end is a door marked by a diamond-shaped screen.**]
  469. crystalcat: Examine screen.
  470. Erelye: [**You examine the screen. It is of precisely the same type as the one on the door of the right hall a floor down, and the one on the crate.**]
  471. Erelye: [**Please enter command.**]
  472. crystalcat: Ah. Hm.
  473. crystalcat: Remind me what those were like?
  474. Erelye: [**You use the key you got in the second cell on them by waving the transmitter over the screen, and the door opens.**]
  475. crystalcat: Do so, then.
  476. Erelye: [**You open the door with a hiss of machinery. Another lift lies beyond.**]
  477. crystalcat: Enter the lift, activate it.
  478. Erelye: [**The second you step onto the lift, it begins to rise up into the air with the sound of whirring. Unlike the first lift, this one passes by a number of windows, which you peek out of, showing you that you are presently a good one to two hundred meters above the ground. The lift halts after twenty seconds of travel, and the door opens. From what you could see from the windows and the like, you're on the top floor.**]
  479. crystalcat: Exit lift, examine area.
  480. Erelye: [**You enter the room. The first thing you see is that the room, beyond a certain point, is pitch black. You can't see a thing beyond. However, there are two main things of note in the area you *can* see, which appears to be some sort of large balcony. One, a massive throne levitating a meter above the floor. Two, some sort of gray crystalline *desk* of a slightly curving nature a few meters before it. There's a hand symbol with the image of a green diamond in it on the left arm of the throne.**]
  481. crystalcat: What color is the throne, or is it simply colorless.
  482. Erelye: [**The same color as the desk. So, a bit of a grayish color.**]
  483. crystalcat: Hm. This suggests Calbalakrab to me.
  484. crystalcat: Or Gray Diamond, of course...
  485. crystalcat: hm.
  486. crystalcat: Approach the throne.
  487. Erelye: [**You approach the throne. As you do so, it shrinks in size massively, and continues to float, though only about a foot up from the ground. It is as if it sensed your presence.**]
  488. crystalcat: I guess we should, likely, sit on the throne.
  489. Erelye: [**You do so. Nothing happens, though the hand symbol with the green diamond in it *does* continue to catch your eye.**]
  490. crystalcat: That was my next idea.
  491. crystalcat: Place your hand on the symbol.
  492. Erelye: [**You put your palm to the hand. Green light floods out from beneath your fingers, and the bottom edges of the desk glow white momentarily, before the thing slides backward, and rests directly before you. The desk's top glows, and a green holographic screen displaying but two options is projected.**]
  493. Erelye: **ДРЕНОВИТ-ЗИ | ENGLISH**
  494. crystalcat: DRENOVIT-ZI | ENGLISH
  495. crystalcat: hm
  496. crystalcat: I have the strangest feeling that one of the two is a trap. Because the desk
  497. crystalcat: *'s original owner would likely always choose Drenovian, that is.
  498. crystalcat: >DRENOVIT-ZI
  499. Erelye: [**You select the former of the two options. Immediately, the small screen goes blank, and grows massively in size. All at once, pie charts, graphs, maps, and lines of Cyrillic text with regards to the functioning of a stable gem colony spring to life. The screen floats back slightly as two smaller ones appear on the side, both with Y/N sliders. One reads 'ЦЕРС,' the other 'ИЕНЕИУТЛХ.'**]
  500. Erelye: [**The image of a globe is also formed in the shape of a green hologram.**]
  501. crystalcat: CERS, IENEIUTLH. Translate?
  502. Erelye: [**This model of a plent begins to move sporadically, depicting various dots and points of interest, along with *cities*, one of which reads 'WВЕРУ ГЕТЕН,' even. A mass of white dots drops from the far edge of the hologram's projector-radius, descending upon the planet in various precise locations and chanching hundreds of dots from green to red in instants, as a massive white dot strikes the planet's hologram, and continues through to the center. The planet then promptly explodes into holographic fragments, and the hologram resets, replaying what, from a timer below it, appears to be the same five hours over and over again.**]
  503. Erelye: [**INPUT: "CERS, IENEIUTLH."**]
  504. Erelye: [**OUTPUT: "Light, elevator."**]
  505. crystalcat: Light on, elevator on as well.
  506. Erelye: [**You activate the elevator first. Out of the corner of your eye, you can see part of the floor, perhaps a couple of tiles at best, glow, depressing themselves into the ground slightly. Then, the lights for the remainder of the room come on.**]
  507. Erelye: [**A monolithic chamber lies below the balcony upon which you sit. There are various terminals and crates below on the actual floor of the level. This, however, is not the prime interest here. No, that would go to the *mass* of fleurine hanging from the ceiling on the far end of the room, filling a massive hole that had been torn into it by who-knows-what. The stuff continues to extend diagonally down, all the way to the center of the room below. There, mere inches above something you can't *fully* make out from the throne, a warhead hangs, just *barely* kept from striking the ground by the fleurine. The explosive is angular, and efficiently designed. Marked on the side is but the word 'ГЕОь' in fading red paint.**]
  508. Erelye: [**As if turning on the lights had struck a corrupted system, a slightly-distorted audio file begins to finally play on repeat, in the voice of the very pearl you met with Vardiveig, back in the Upsilon Sector.**]
  509. crystalcat: GEO' ...
  510. Erelye: [**"ЕQ ВЕИС, ГWЕ-ДРАХИС!"**]
  511. Erelye: [**Over, and over, and over, and over. The shape beneath the halted warhead begins to stir.**]
  512. crystalcat: Oh, uh, crap.
  513. Erelye: [**Would you like to save your game?**]
  514. crystalcat: Yes.
  515. Erelye: [**Saving...**]
  516. Erelye: [**Saving...**]
  517. Erelye: [**Saving...**]
  518. Erelye: [**Would you like to quit?**]
  519. crystalcat: ..Yeah.
  520. crystalcat: Gotta do other stuff.
  521. Erelye: [**Game quit.**]
  522. **ТХЕ ЕЫЕС ОФ ТХЕ АУГУР СЕЕ ЫОУР СТЕПС.**
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