Advertisement
Guest User

Untitled

a guest
Apr 26th, 2015
189
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.78 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Skayn\Desktop\gm_bullworth_check38.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9. Loading C:\Users\Skayn\Desktop\gm_bullworth_check38.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
  12. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  13. Patching WVT material: maps/gm_bullworth_check38/dev/dev_blendmeasure_wvt_patch
  14. Patching WVT material: maps/gm_bullworth_check38/stone/blendstonefloor003asphalt_wvt_patch
  15. Patching WVT material: maps/gm_bullworth_check38/nature/infblendgrassdirt001a_wvt_patch
  16. Patching WVT material: maps/gm_bullworth_check38/nature/blenddirtgrass005a_wvt_patch
  17. Patching WVT material: maps/gm_bullworth_check38/de_train/blendgrassdirt001a_wvt_patch
  18. Patching WVT material: maps/gm_bullworth_check38/nature/blendmilground005_2_wvt_patch
  19. Patching WVT material: maps/gm_bullworth_check38/nature/blendmilground008b_2_wvt_patch
  20. Patching WVT material: maps/gm_bullworth_check38/nature/blendmilground008_2_plants_wvt_patch
  21. Patching WVT material: maps/gm_bullworth_check38/nature/blendgrassgravel002a_wvt_patch
  22. fixing up env_cubemap materials on brush sides...
  23. env_cubemap pointing at deleted brushside near (373, 1754, -124)
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  25. WARNING: node without a volume
  26. **** leaked ****
  27. Entity prop_static (-249.00 7121.00 -417.96) leaked!
  28.  
  29. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 13824.0 430.0)
  30. Leaf 0 contents: CONTENTS_SOLID
  31. Leaf 1 contents:
  32. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  33. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  34. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  35. Candidate brush IDs:
  36.  
  37.  
  38. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 13824.0 430.0)
  39. Leaf 0 contents:
  40. Leaf 1 contents: CONTENTS_SOLID
  41. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  42. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  43. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  44. Candidate brush IDs:
  45.  
  46.  
  47. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 14336.0 430.0)
  48. Leaf 0 contents:
  49. Leaf 1 contents: CONTENTS_SOLID
  50. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  51. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  52. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  53. Candidate brush IDs:
  54.  
  55.  
  56. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 12800.0 430.0)
  57. Leaf 0 contents: CONTENTS_SOLID
  58. Leaf 1 contents:
  59. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  60. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  61. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  62. Candidate brush IDs:
  63.  
  64.  
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 12800.0 430.0)
  66. Leaf 0 contents:
  67. Leaf 1 contents: CONTENTS_SOLID
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  71. Candidate brush IDs:
  72.  
  73.  
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 11776.0 430.0)
  75. Leaf 0 contents: CONTENTS_SOLID
  76. Leaf 1 contents:
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81.  
  82.  
  83. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 11776.0 430.0)
  84. Leaf 0 contents:
  85. Leaf 1 contents: CONTENTS_SOLID
  86. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  87. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  88. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  89. Candidate brush IDs:
  90.  
  91.  
  92. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 10752.0 430.0)
  93. Leaf 0 contents: CONTENTS_SOLID
  94. Leaf 1 contents:
  95. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  96. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  97. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  98. Candidate brush IDs:
  99.  
  100. *** Suppressing further FindPortalSide errors.... ***
  101. Processing areas...done (0)
  102. Building Faces...done (0)
  103. Chop Details...done (0)
  104. Find Visible Detail Sides...
  105. Merged 1942 detail faces...done (0)
  106. Merging details...done (0)
  107. FixTjuncs...
  108. Too many t-junctions to fix up! (3996 prims, max 32768 :: 65538 indices, max 65536)
  109.  
  110.  
  111. ** Executing...
  112. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
  113. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -fast "C:\Users\Skayn\Desktop\gm_bullworth_check38"
  114.  
  115. Valve Software - vvis.exe (May 15 2014)
  116. fastvis = true
  117. 8 threads
  118. reading c:\users\skayn\desktop\gm_bullworth_check38.bsp
  119. reading c:\users\skayn\desktop\gm_bullworth_check38.prt
  120. LoadPortals: couldn't read c:\users\skayn\desktop\gm_bullworth_check38.prt
  121.  
  122.  
  123. ** Executing...
  124. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
  125. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -noextra "C:\Users\Skayn\Desktop\gm_bullworth_check38"
  126.  
  127. Valve Software - vrad.exe SSE (May 14 2014)
  128.  
  129. Valve Radiosity Simulator
  130. 8 threads
  131. [Reading texlights from 'lights.rad']
  132. [2 texlights parsed from 'lights.rad']
  133.  
  134. Loading c:\users\skayn\desktop\gm_bullworth_check38.bsp
  135. No vis information, direct lighting only.
  136. Setting up ray-trace acceleration structure... Done (2.78 seconds)
  137. 29874 faces
  138. 38 degenerate faces
  139. 2910700 square feet [419140896.00 square inches]
  140. 25 Displacements
  141. 92792 Square Feet [13362062.00 Square Inches]
  142. sun extent from map=0.000000
  143. 541 direct lights
  144. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
  145. Build Patch/Sample Hash Table(s).....Done<0.0491 sec>
  146. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  147. FinalLightFace Done
  148. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  149. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  150. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
  151. Writing leaf ambient...done
  152. Ready to Finish
  153.  
  154. Object names Objects/Maxobjs Memory / Maxmem Fullness
  155. ------------ --------------- --------------- --------
  156. models 99/1024 4752/49152 ( 9.7%)
  157. brushes 5450/8192 65400/98304 (66.5%)
  158. brushsides 44147/65536 353176/524288 (67.4%)
  159. planes 33886/65536 677720/1310720 (51.7%)
  160. vertexes 50770/65536 609240/786432 (77.5%)
  161. nodes 16914/65536 541248/2097152 (25.8%)
  162. texinfos 6300/12288 453600/884736 (51.3%)
  163. texdata 389/2048 12448/65536 (19.0%)
  164. dispinfos 25/0 4400/0 ( 0.0%)
  165. disp_verts 2025/0 40500/0 ( 0.0%)
  166. disp_tris 3200/0 6400/0 ( 0.0%)
  167. disp_lmsamples 201508/0 201508/0 ( 0.0%)
  168. faces 29874/65536 1672944/3670016 (45.6%)
  169. hdr faces 0/65536 0/3670016 ( 0.0%)
  170. origfaces 16602/65536 929712/3670016 (25.3%)
  171. leaves 17014/65536 544448/2097152 (26.0%)
  172. leaffaces 37439/65536 74878/131072 (57.1%)
  173. leafbrushes 18462/65536 36924/131072 (28.2%)
  174. areas 5/256 40/2048 ( 2.0%)
  175. surfedges 213908/512000 855632/2048000 (41.8%)
  176. edges 131837/256000 527348/1024000 (51.5%)
  177. LDR worldlights 541/8192 47608/720896 ( 6.6%)
  178. HDR worldlights 0/8192 0/720896 ( 0.0%)
  179. leafwaterdata 0/32768 0/393216 ( 0.0%)
  180. waterstrips 4112/32768 41120/327680 (12.5%)
  181. waterverts 0/65536 0/786432 ( 0.0%)
  182. waterindices 65370/65536 130740/131072 (99.7%) VERY FULL!
  183. cubemapsamples 32/1024 512/16384 ( 3.1%)
  184. overlays 0/512 0/180224 ( 0.0%)
  185. LDR lightdata [variable] 8991688/0 ( 0.0%)
  186. HDR lightdata [variable] 0/0 ( 0.0%)
  187. visdata [variable] 0/16777216 ( 0.0%)
  188. entdata [variable] 600491/393216 (152.7%) VERY FULL!
  189. LDR ambient table 17014/65536 68056/262144 (26.0%)
  190. HDR ambient table 17014/65536 68056/262144 (26.0%)
  191. LDR leaf ambient 62122/65536 1739416/1835008 (94.8%) VERY FULL!
  192. HDR leaf ambient 17014/65536 476392/1835008 (26.0%)
  193. occluders 0/0 0/0 ( 0.0%)
  194. occluder polygons 0/0 0/0 ( 0.0%)
  195. occluder vert ind 0/0 0/0 ( 0.0%)
  196. detail props [variable] 1/327724 ( 0.0%)
  197. dtl prp lght [variable] 1/4 (25.0%)
  198. HDR dtl prp lght [variable] 1/4 (25.0%)
  199. static props [variable] 1/25810 ( 0.0%)
  200. pakfile [variable] 14665713/0 ( 0.0%)
  201. physics [variable] 2014452/4194304 (48.0%)
  202. physics terrain [variable] 9825/1048576 ( 0.9%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 87151
  207. Writing c:\users\skayn\desktop\gm_bullworth_check38.bsp
  208. 59 seconds elapsed
  209.  
  210. ** Executing...
  211. ** Command: Copy File
  212. ** Parameters: "C:\Users\Skayn\Desktop\gm_bullworth_check38.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\gm_bullworth_check38.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement