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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Skayn\Desktop\gm_bullworth_check38.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\Skayn\Desktop\gm_bullworth_check38.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/gm_bullworth_check38/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/gm_bullworth_check38/stone/blendstonefloor003asphalt_wvt_patch
- Patching WVT material: maps/gm_bullworth_check38/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/gm_bullworth_check38/nature/blenddirtgrass005a_wvt_patch
- Patching WVT material: maps/gm_bullworth_check38/de_train/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/gm_bullworth_check38/nature/blendmilground005_2_wvt_patch
- Patching WVT material: maps/gm_bullworth_check38/nature/blendmilground008b_2_wvt_patch
- Patching WVT material: maps/gm_bullworth_check38/nature/blendmilground008_2_plants_wvt_patch
- Patching WVT material: maps/gm_bullworth_check38/nature/blendgrassgravel002a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (373, 1754, -124)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- WARNING: node without a volume
- **** leaked ****
- Entity prop_static (-249.00 7121.00 -417.96) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 13824.0 430.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 13824.0 430.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 14336.0 430.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 12800.0 430.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 12800.0 430.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 11776.0 430.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 11776.0 430.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 10752.0 430.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1942 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- Too many t-junctions to fix up! (3996 prims, max 32768 :: 65538 indices, max 65536)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -fast "C:\Users\Skayn\Desktop\gm_bullworth_check38"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 8 threads
- reading c:\users\skayn\desktop\gm_bullworth_check38.bsp
- reading c:\users\skayn\desktop\gm_bullworth_check38.prt
- LoadPortals: couldn't read c:\users\skayn\desktop\gm_bullworth_check38.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" -noextra "C:\Users\Skayn\Desktop\gm_bullworth_check38"
- Valve Software - vrad.exe SSE (May 14 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\users\skayn\desktop\gm_bullworth_check38.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (2.78 seconds)
- 29874 faces
- 38 degenerate faces
- 2910700 square feet [419140896.00 square inches]
- 25 Displacements
- 92792 Square Feet [13362062.00 Square Inches]
- sun extent from map=0.000000
- 541 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
- Build Patch/Sample Hash Table(s).....Done<0.0491 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 99/1024 4752/49152 ( 9.7%)
- brushes 5450/8192 65400/98304 (66.5%)
- brushsides 44147/65536 353176/524288 (67.4%)
- planes 33886/65536 677720/1310720 (51.7%)
- vertexes 50770/65536 609240/786432 (77.5%)
- nodes 16914/65536 541248/2097152 (25.8%)
- texinfos 6300/12288 453600/884736 (51.3%)
- texdata 389/2048 12448/65536 (19.0%)
- dispinfos 25/0 4400/0 ( 0.0%)
- disp_verts 2025/0 40500/0 ( 0.0%)
- disp_tris 3200/0 6400/0 ( 0.0%)
- disp_lmsamples 201508/0 201508/0 ( 0.0%)
- faces 29874/65536 1672944/3670016 (45.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 16602/65536 929712/3670016 (25.3%)
- leaves 17014/65536 544448/2097152 (26.0%)
- leaffaces 37439/65536 74878/131072 (57.1%)
- leafbrushes 18462/65536 36924/131072 (28.2%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 213908/512000 855632/2048000 (41.8%)
- edges 131837/256000 527348/1024000 (51.5%)
- LDR worldlights 541/8192 47608/720896 ( 6.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 4112/32768 41120/327680 (12.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 65370/65536 130740/131072 (99.7%) VERY FULL!
- cubemapsamples 32/1024 512/16384 ( 3.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 8991688/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 600491/393216 (152.7%) VERY FULL!
- LDR ambient table 17014/65536 68056/262144 (26.0%)
- HDR ambient table 17014/65536 68056/262144 (26.0%)
- LDR leaf ambient 62122/65536 1739416/1835008 (94.8%) VERY FULL!
- HDR leaf ambient 17014/65536 476392/1835008 (26.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/327724 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/25810 ( 0.0%)
- pakfile [variable] 14665713/0 ( 0.0%)
- physics [variable] 2014452/4194304 (48.0%)
- physics terrain [variable] 9825/1048576 ( 0.9%)
- Level flags = 0
- Total triangle count: 87151
- Writing c:\users\skayn\desktop\gm_bullworth_check38.bsp
- 59 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Skayn\Desktop\gm_bullworth_check38.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\gm_bullworth_check38.bsp"
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