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  1. Pilot
  2. The bread and butter of the Contallis system's fighting forces. The term 'Pilot' refers to somebody with a wide range of adventurer-ready skills, equipped to take on any challenge thrown at them head-on. Whether or not it's always the smartest or most efficient way to handle things is up to personal interpritation.
  3. -Ace
  4. An Ace is a special breed of Pilot who has found their calling in pistolslinging and fist-slugging action. Skilled fighters and scrappers who can out-maneuver their opponents in the sky and in the air, while delivering devistating blows.
  5. -Aviator
  6. Aviators are naturally at home behind the wheel. They're born leaders, and can provide huge boosts to group morale in any situation; on top of that they're skilled enough to be able to call in air support from their trusty ship at a moment's notice.
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  8. Weldspark
  9. A nifty term given to those who can repair anything and look good doing it. Weldsparks are what holds a party together, with biological and mechanical restoriative abilities, on top of a nasty arsenal of explosives to boot.
  10. -Technician
  11. Technicians have dabbled a little bit more, a studied a little bit more, and have found just the right formula to push their abilities even further. Capable of using catastrophic explosives and heavy-duty launchers, on top of repair skills that are unrivaled across the galaxy, they're an asset to any team who's looking to get a job done with a boom.
  12. -Mastermind
  13. Something's a bit off about a Mastermind. Maybe it's the way they look at their computers, maybe it's in their erratic and unpredictable movements. Maybe it's the fact that they've harnessed the power of technology itself to become one with their machines. A Mastermind has shed their mortal coil and become augmented, giving them the ability to cripple their foes and manipulate biogel to heal their allies.
  14. Mercenary
  15. Willing to take any job at the right price, Mercenaries are what keep the galaxy turning. Not so much the quick-witted talker or light-footed stuntman a Pilot may be, they make up for it with incredible resolve and a twitchier trigger-finger. A Mercenary is no small force, let alone with a team to back them up.
  16. -Deadeye
  17. Like the name says, Deadeyes are able to tackle a problem much better with a little bit of distance. Utilizing situational scanners to find weak points and long-range weapondry to devistate enemies from a far, they excel at taking down single targets like no others.
  18. -Brute
  19. Deciding to take the opposite end of the spectrum from their long-range brothers, Brutes are the finest brawlers and close-range fighters in the galaxy. Able to take incredible amounts of damage as well as well as dish it out with melee weapons and heavy firearms, there is nothing that can stand between a Brute and his payday.
  20. Ghost
  21. Pickpockets, bandits, thieves. Ghosts are always looking for a way to turn a situation in their favor, whether it be through subtle manipulation or a well-placed blade in the back. Never to be trusted, but eternally useful, Ghosts are an asset to any team that can make sure they're on his good side.
  22. -Banshee
  23. The name 'Banshee' is spoken in whispers. Some claim it's an old myth to scare children in their beds, yet none have seen one and told the tale. Virtually untrackable, untraceable, and completely invisible to the eye, Banshees are masters of deception, stealth and subterfuge. Where a Banshee goes, so follows death.
  24. -Poltergiest
  25. Rather than avoiding being seen alltogether, Poltergeists take advantage of it. Using hard-light technology to create deceiving clones and dazzle their enemies in brilliant displays of agility, a Poltergeist can manipulate the world and situation around them to turn the tides of battle ever towards their victory.
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