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- dayz_originalPlayer = player;
- fnc_debug = {
- debugMonitor = true;
- while {debugMonitor} do
- {
- _killsH = player getVariable["humanKills",0];
- _killsB = player getVariable["banditKills",0];
- _humanity = player getVariable["humanity",0];
- _clientfps =round diag_fps;
- _tL = ((14280 - time) / 60);
- _tL = round(_tL);
- hintSilent parseText format ["
- <t size='2'font='Bitstream'align='center'color='#660000'>W.I.C.K.E.D.</t><br/>
- <t size='1'font='Bitstream'align='left'color='#CC0000'>Blood:</t><t size='1' font='Bitstream'align='right'color='#CC0000'>%1</t><br/>
- <t size='1'font='Bitstream'align='left'color='#0066FF'>Humanity:</t><t size='1'font='Bitstream'align='right'color='#0066FF'>%2</t><br/>
- <t size='1'font='Bitstream'align='left'color='#FF9900'>Murders:</t><t size='1'font='Bitstream'align='right'color='#FF9900'>%3</t><br/>
- <t size='1'font='Bitstream'align='left'color='#666666'>Bandits Killed:</t><t size='1'font='Bitstream'align='right'color='#666666'>%4</t><br/>
- <t size='1'font='Bitstream'align='left'color='#00CC33'>Survived:</t><t size='1'font='Bitstream'align='right'color='#00CC33'>%5 Days</t><br/>
- <t size='1'font='Bitstream'align='left'color='#FFFFFF'>FPS:</t><t size='1'font='Bitstream'align='right'color='#FFCC00'>%6</t><br/>
- <t size='1'font='Bitstream'align='left'color='#FFFFFF'>Time until restart:</t><t size='0.75'font='Bitstream'align='right' color='#FFCC00'>%7mins</t><br/>
- <t size='1'font='Bitstream'align='left'color='#FFFFFF'>Vehicles:</t><t size='0.80'font='Bitstream'align='right'color='#FFCC00'>%8</t><br/>
- <t size='1.5'font='Bitstream'align='center'color='#006600'>%9</t><br/>
- <t size='1'font='Bitstream'align='center' color='#104E8B' >Press F11 to toggle! </t><br/>
- ",r_player_blood,round _humanity,_killsH,_killsB,dayz_Survived,(_clientfps),(_tL),(count([6800, 9200, 0] nearEntities [["Car","Motorcycle","Tank","Air","Ship"],25000])),dayz_playerName];
- sleep 1;
- };
- };
- [] spawn fnc_debug;
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