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- // NULL MOVEMENT
- // ----------------------------------------------------------------------------
- // Possibly the most important and useful script for any player for any
- // class. This simply prevents your left/right (strafing) movement from
- // ever being "cancelled out" due to both left and right strafe keys
- // being pressed at the same time; therefore, if you press both strafe
- // keys at the same time, only the key most recently pressed will be executed.
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- // MORE THAN 3 WEAPON SCROLLING THINGY
- //-----------------------------------------------------------------------------
- Alias num1 "slot1; bind MWHEELUP num3; bind MWHEELDOWN num2"
- alias num2 "slot2; bind MWHEELUP num1; bind MWHEELDOWN num3"
- alias num3 "slot3; bind MWHEELUP num2; bind MWHEELDOWN num1"
- // ALT TAB FIX
- // ----------------------------------------------------------------------------
- Alias altabfix "record bugfix; wait 15; stop"
- bind "F9" "altabfix"
- // ----------------------------------------------------------------------------
- // Sound
- // ----------------------------------------------------------------------------
- // I'd be hesitant to say that you would see a great deal of performance
- // improvement from lowering the sound quality, but in my experience as a
- // competitive TF2 player, lowering the sound quality makes determination of
- // directionality and distance that much easier. You may see a small FPS gain
- // with these settings, or you may not, either way will likely have a
- // negligible effect on performance.
- // ----------------------------------------------------------------------------
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
- // helpful in the past, as it seems to (for whatever
- // reason) reduce the number of TDRs experienced during
- // gameplay. There's some pretty good information on
- // TDRs (nerds only) here:
- // http://forums.nvidia.com/index.php?showtopic=65161
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
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