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Dec 11th, 2014
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  1. // NULL MOVEMENT
  2. // ----------------------------------------------------------------------------
  3. // Possibly the most important and useful script for any player for any
  4. // class. This simply prevents your left/right (strafing) movement from
  5. // ever being "cancelled out" due to both left and right strafe keys
  6. // being pressed at the same time; therefore, if you press both strafe
  7. // keys at the same time, only the key most recently pressed will be executed.
  8.  
  9. alias +mfwd "-back;+forward;alias checkfwd +forward"
  10. alias +mback "-forward;+back;alias checkback +back"
  11. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  12. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  13. alias -mfwd "-forward;checkback;alias checkfwd none"
  14. alias -mback "-back;checkfwd;alias checkback none"
  15. alias -mleft "-moveleft;checkright;alias checkleft none"
  16. alias -mright "-moveright;checkleft;alias checkright none"
  17. alias checkfwd none
  18. alias checkback none
  19. alias checkleft none
  20. alias checkright none
  21. alias none ""
  22. bind w +mfwd
  23. bind s +mback
  24. bind a +mleft
  25. bind d +mright
  26.  
  27. // MORE THAN 3 WEAPON SCROLLING THINGY
  28. //-----------------------------------------------------------------------------
  29.  
  30. Alias num1 "slot1; bind MWHEELUP num3; bind MWHEELDOWN num2"
  31. alias num2 "slot2; bind MWHEELUP num1; bind MWHEELDOWN num3"
  32. alias num3 "slot3; bind MWHEELUP num2; bind MWHEELDOWN num1"
  33.  
  34. // ALT TAB FIX
  35. // ----------------------------------------------------------------------------
  36.  
  37. Alias altabfix "record bugfix; wait 15; stop"
  38. bind "F9" "altabfix"
  39.  
  40. // ----------------------------------------------------------------------------
  41. // Sound
  42. // ----------------------------------------------------------------------------
  43. // I'd be hesitant to say that you would see a great deal of performance
  44. // improvement from lowering the sound quality, but in my experience as a
  45. // competitive TF2 player, lowering the sound quality makes determination of
  46. // directionality and distance that much easier. You may see a small FPS gain
  47. // with these settings, or you may not, either way will likely have a
  48. // negligible effect on performance.
  49. // ----------------------------------------------------------------------------
  50. dsp_enhance_stereo 0
  51. dsp_slow_cpu 1
  52. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  53. // helpful in the past, as it seems to (for whatever
  54. // reason) reduce the number of TDRs experienced during
  55. // gameplay. There's some pretty good information on
  56. // TDRs (nerds only) here:
  57. // http://forums.nvidia.com/index.php?showtopic=65161
  58. snd_pitchquality 0
  59. snd_spatialize_roundrobin 1
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