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  1. Initialize engine version: 5.4.3f1 (01f4c123905a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
  6. Vendor: NVIDIA
  7. VRAM: 8145 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  24. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  25. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
  26. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
  27. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
  28. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
  29. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
  30. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
  31. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
  32. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
  33. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
  34. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
  35. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
  36. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
  37. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
  38. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
  39. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
  40. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
  41. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
  42. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
  43. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
  44. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
  45. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
  46. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
  47. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
  48. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
  49. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
  50. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
  51. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  52. Loading F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  53. - Completed reload, in 0.059 seconds
  54. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
  55. Platform assembly: F:\Games\Games\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
  56. OnLevelWasLoaded was found on RoomLoader
  57. This message has been deprecated and will be removed in a later version of Unity.
  58. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  59.  
  60. (Filename: Line: 375)
  61.  
  62. OnLevelWasLoaded was found on uGUI
  63. This message has been deprecated and will be removed in a later version of Unity.
  64. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  65.  
  66. (Filename: Line: 375)
  67.  
  68. OnLevelWasLoaded was found on uGUI_FeedbackCollector
  69. This message has been deprecated and will be removed in a later version of Unity.
  70. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  71.  
  72. (Filename: Line: 375)
  73.  
  74. OnLevelWasLoaded was found on uGUI_PopupMessage
  75. This message has been deprecated and will be removed in a later version of Unity.
  76. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  77.  
  78. (Filename: Line: 375)
  79.  
  80. OnLevelWasLoaded was found on Sky
  81. This message has been deprecated and will be removed in a later version of Unity.
  82. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  83.  
  84. (Filename: Line: 375)
  85.  
  86. OnLevelWasLoaded was found on OVRScreenFade
  87. This message has been deprecated and will be removed in a later version of Unity.
  88. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  89.  
  90. (Filename: Line: 375)
  91.  
  92. OnLevelWasLoaded was found on Player
  93. This message has been deprecated and will be removed in a later version of Unity.
  94. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  95.  
  96. (Filename: Line: 375)
  97.  
  98. OnLevelWasLoaded was found on JSONLevelLoader
  99. This message has been deprecated and will be removed in a later version of Unity.
  100. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  101.  
  102. (Filename: Line: 375)
  103.  
  104. OnLevelWasLoaded was found on VRConsoleCommand
  105. This message has been deprecated and will be removed in a later version of Unity.
  106. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  107.  
  108. (Filename: Line: 375)
  109.  
  110. OnLevelWasLoaded was found on LevelLoader
  111. This message has been deprecated and will be removed in a later version of Unity.
  112. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  113.  
  114. (Filename: Line: 375)
  115.  
  116. OnLevelWasLoaded was found on uGUI_PopupNotification
  117. This message has been deprecated and will be removed in a later version of Unity.
  118. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  119.  
  120. (Filename: Line: 375)
  121.  
  122. Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  123. <RI> Initializing input.
  124.  
  125. <RI> Input initialized.
  126.  
  127. desktop: 1920x1080 75Hz; virtual: 5760x1123 at 0,0
  128. <RI> Initialized touch support.
  129.  
  130. UnloadTime: 0.787787 ms
  131. FMOD Studio: Creating runtime system instance
  132.  
  133. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  134.  
  135. Loading game settings
  136.  
  137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  138.  
  139. The referenced script on this Behaviour (Game Object 'GamePerformanceMonitoring') is missing!
  140.  
  141. (Filename: Line: 1656)
  142.  
  143. Steamworks: Initialised and ready for use.
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  146.  
  147. Process name: Subnautica
  148.  
  149. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  150.  
  151. changeset 42313, QualityLevel = 1
  152.  
  153. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  154.  
  155. OK Running Win64
  156.  
  157. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  158.  
  159. SystemInfo:
  160. deviceModel = MS-7977 (MSI)
  161. deviceName = BZ
  162. deviceType = Desktop
  163. deviceUniqueIdentifier = 75bb395cf0a96253706a02a06e520146a5a5b449
  164. graphicsDeviceID = 7041
  165. graphicsDeviceName = NVIDIA GeForce GTX 1070
  166. graphicsDeviceType = Direct3D11
  167. graphicsDeviceVendor = NVIDIA
  168. graphicsDeviceVendorID = 4318
  169. graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
  170. graphicsMemorySize = 8145
  171. graphicsShaderLevel = 50
  172. npotSupport = Full
  173. maxTextureSize = 16384
  174. operatingSystem = Windows 10 (10.0.0) 64bit
  175. processorCount = 4
  176. processorFrequency = 3312
  177. processorType = Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
  178. supportedRenderTargetCount = 8
  179. supports3DTextures = True
  180. supportsAccelerometer = False
  181. supportsComputeShaders = True
  182. supportsGyroscope = False
  183. supportsImageEffects = True
  184. supportsInstancing = True
  185. supportsLocationService = False
  186. supportsRawShadowDepthSampling = True
  187. supportsRenderTextures = True
  188. supportsRenderToCubemap = True
  189. supportsShadows = True
  190. supportsSparseTextures = True
  191. supportsStencil = 1
  192. supportsVibration = False
  193. systemMemorySize = 16346
  194.  
  195.  
  196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  197.  
  198. Steamworks: Received stats and achievements from Steam
  199.  
  200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  201.  
  202. Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
  203.  
  204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  205.  
  206. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  207. UnloadTime: 3.713236 ms
  208. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  209.  
  210. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  211.  
  212. L0: EstimateCompactOctreeBytes total ms: 0.4196 self ms: 0.4202
  213.  
  214. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  215.  
  216. Heartbeat CSV, time s,6.008273, GC.GetTotalMemory MB,72.16016, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,18, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
  217.  
  218. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  219.  
  220.  
  221. Unloading 1860 unused Assets to reduce memory usage. Loaded Objects now: 9574.
  222. Total: 76.500717 ms (FindLiveObjects: 0.407497 ms CreateObjectMapping: 0.584347 ms MarkObjects: 74.247116 ms DeleteObjects: 1.261140 ms)
  223.  
  224. WARNING: Did not receive valid response from session request. Response text:
  225.  
  226. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  227.  
  228. PrefabListSpawner: Spawning prefab UnitTests
  229.  
  230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  231.  
  232. PrefabListSpawner: Spawning prefab ConsoleCommands
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  235.  
  236. PrefabListSpawner: Spawning prefab TechTree
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  239.  
  240. PrefabListSpawner: Spawning prefab EcoManager
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  243.  
  244. PrefabListSpawner: Spawning prefab FPSCounter
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  247.  
  248. PrefabListSpawner: Spawning prefab IngameMenu
  249.  
  250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  251.  
  252. PrefabListSpawner: Spawning prefab WorldArrowManager
  253.  
  254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  255.  
  256. PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
  257.  
  258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  259.  
  260. PrefabListSpawner: Spawning prefab x_Clouds
  261.  
  262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  263.  
  264. PrefabListSpawner: Spawning prefab MonitorLauncher
  265.  
  266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  267.  
  268. PrefabListSpawner: Spawning prefab DNADatabase
  269.  
  270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  271.  
  272. PrefabListSpawner: Spawning prefab Exploder
  273.  
  274. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  275.  
  276. PrefabListSpawner: Spawning prefab GUI
  277.  
  278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  279.  
  280. PrefabListSpawner: Spawning prefab LootSpawner
  281.  
  282. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  283.  
  284. PrefabListSpawner: Spawning prefab TelemetryManager
  285.  
  286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  287.  
  288. PrefabListSpawner: Spawning prefab SteamEconomy
  289.  
  290. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  291.  
  292. PrefabListSpawner: Spawning prefab RandomStart
  293.  
  294. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  295.  
  296. PrefabListSpawner: Spawning prefab SchoolFishManager
  297.  
  298. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  299.  
  300. PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
  301.  
  302. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  303.  
  304. PrefabListSpawner: Spawning prefab WaterTemperatureSimulation
  305.  
  306. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  307.  
  308. PrefabListSpawner: Spawning prefab PrisonManager
  309.  
  310. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  311.  
  312. PrefabListSpawner: Spawning prefab TeleporterManager
  313.  
  314. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  315.  
  316. PrefabListSpawner: Spawning prefab VFXStoryEventsManager
  317.  
  318. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  319.  
  320. Shader 'Marmoset/Constructing/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  321. Cyclops::Awake frame 884
  322.  
  323. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  324.  
  325. L0: Loading lightmapped prefab scene Cyclops total ms: 300.1563 self ms: 300.1563
  326.  
  327. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  328.  
  329. Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
  330.  
  331. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  332.  
  333. Streamer not ready for __LIGHTMAPPED_PREFAB__
  334.  
  335. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  336.  
  337. Caching tech types for 2639 prefabs
  338.  
  339. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  340.  
  341. Loaded lightmapped prefab Cyclops frame 884
  342.  
  343. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  344.  
  345. Shader 'Marmoset/Fabricating/Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  346. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  347.  
  348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  349.  
  350. L0: Loading lightmapped prefab scene EscapePod total ms: 111.3136 self ms: 111.3136
  351.  
  352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  353.  
  354. Loaded lightmapped prefab EscapePod frame 894
  355.  
  356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  357.  
  358. L0: Loading lightmapped prefab scene Aurora total ms: 369.4488 self ms: 369.4491
  359.  
  360. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  361.  
  362. Streamer not ready for Aurora
  363.  
  364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  365.  
  366. Loaded lightmapped prefab Aurora frame 922
  367.  
  368. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  369.  
  370. PAXTerrainController::Initialize called - frame = 922
  371.  
  372. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  373.  
  374. PAXTerrainController::MountWorld frame 952
  375.  
  376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  377.  
  378. builders ready, building world..
  379.  
  380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  381.  
  382. loading static world at 'SNUnmanagedData\Build18'.
  383.  
  384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  385.  
  386. World in SNUnmanagedData\Build18 is from version 39
  387.  
  388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  389.  
  390. LargeWorld: Loading world. Frame 954.
  391.  
  392. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  393.  
  394. LargeWorld land 'Voxeland (Voxeland)'
  395.  
  396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  397.  
  398. LargeWorldStreamer::Deinitialize called, frame 954
  399.  
  400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  401.  
  402. LargeWorldStreamer::Initialize frame 954
  403.  
  404. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  405.  
  406. Read streaming settings:
  407. max frame ms 10, skip ents False, budget 200
  408.  
  409. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  410.  
  411. LargeWorldStreamer allocated space for 26,20,26 octree batches
  412.  
  413. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  414.  
  415. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  416.  
  417. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  418.  
  419. Calling LoadPrefabDatabase frame 954
  420.  
  421. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  422.  
  423. L1: Initialize prefab database (WorldEntities) total ms: 2.3698 self ms: 2.3698
  424.  
  425. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  426.  
  427. L1: Initialize protobuf serializer total ms: 0.0049 self ms: 0.0049
  428.  
  429. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  430.  
  431. L1: SaveLoadManager.Initialize total ms: 0.6212 self ms: 0.6215
  432.  
  433. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  434.  
  435. L1: Create octree compiler total ms: 2.9202 self ms: 2.9202
  436.  
  437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  438.  
  439. L1: Create batch thread total ms: 0.6431 self ms: 0.6431
  440.  
  441. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  442.  
  443. L0: Streamer initialize total ms: 106.1163 self ms: 96.3778
  444.  
  445. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  446.  
  447. Read clip map settings from SNUnmanagedData\clipmaps-recommended.json:
  448. {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":7,"chunksVertically":7,"colliders":true,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":false},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.33,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":0,"maxBlockTypes":8,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":3,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
  449.  
  450. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  451.  
  452. Prewarming all workspaces for res = 32
  453.  
  454. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  455.  
  456. Growing ChunkWorkspace to meshRes = 32
  457.  
  458. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  459.  
  460. Growing ChunkWorkspace to meshRes = 32
  461.  
  462. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  463.  
  464. ClipMapManager initialize done
  465.  
  466. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  467.  
  468. initializing first time explosion
  469.  
  470. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  471.  
  472. L0: cellManager.ResetEntityDistributions total ms: 12.3159 self ms: 12.3159
  473.  
  474. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  475.  
  476. L0: LoadSceneObjects total ms: 157.0835 self ms: 157.0835
  477.  
  478. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  479.  
  480. Cyclops::Awake frame 957
  481.  
  482. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  483.  
  484. L0: LoadGlobalRoot total ms: 129.7033 self ms: 129.7033
  485.  
  486. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  487.  
  488. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  489.  
  490. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  491.  
  492. Unregistering child entity SolarPanel(Clone)
  493.  
  494. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  495.  
  496. L0: RefreshExistingBatchesForPlayMode total ms: 59.3055 self ms: 59.3055
  497.  
  498. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  499.  
  500. loading palette for LargeWorld at 'BlockPrefabs'.
  501.  
  502. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  503.  
  504. L0: Loading palette total ms: 182.1833 self ms: 182.1833
  505.  
  506. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  507.  
  508. L0: Loading heightmap total ms: 56.4721 self ms: 56.4721
  509.  
  510. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  511.  
  512. biome map downsample factor: 4
  513.  
  514. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  515.  
  516. L0: Loading biome map total ms: 11.3422 self ms: 11.3422
  517.  
  518. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  519.  
  520. LargeWorld: calling land.Rebuild frame 962
  521.  
  522. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  523.  
  524. L0: Rebuilding land total ms: 10.9038 self ms: 10.9038
  525.  
  526. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  527.  
  528. L0: Refresh signal database total ms: 0.7399 self ms: 0.7399
  529.  
  530. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  531.  
  532. OK world mounted: SNUnmanagedData\Build18
  533.  
  534. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  535.  
  536. Entity Aurora-MainPrefab/Aurora was spawned in batch 17,18,11, block 2812,2969,1909, wspos (764.4, -70.2, -138.6), but the batch was not loaded. Shouldn't really happen.
  537.  
  538. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  539.  
  540. Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - Mesmer': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  541. Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - BurstFX': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  542. Unregistering child entity tech_light(Clone)
  543.  
  544. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  545.  
  546. Unregistering child entity tech_light(Clone)
  547.  
  548. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  549.  
  550. Unregistering child entity tech_light(Clone)
  551.  
  552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  553.  
  554. Unregistering child entity tech_light(Clone)
  555.  
  556. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  557.  
  558. Unregistering child entity tech_light(Clone)
  559.  
  560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  561.  
  562. Unregistering child entity tech_light(Clone)
  563.  
  564. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  565.  
  566. Unregistering child entity tech_light(Clone)
  567.  
  568. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  569.  
  570. Unregistering child entity tech_light(Clone)
  571.  
  572. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  573.  
  574. Unregistering child entity tech_light(Clone)
  575.  
  576. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  577.  
  578. Unregistering child entity tech_light(Clone)
  579.  
  580. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  581.  
  582. Unregistering child entity tech_light(Clone)
  583.  
  584. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  585.  
  586. Unregistering child entity tech_light(Clone)
  587.  
  588. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  589.  
  590. Unregistering child entity tech_light(Clone)
  591.  
  592. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  593.  
  594. LOADING FINISHED
  595.  
  596. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  597.  
  598. LightmappedPrefabs all loaded, maybe starting intro vignette frame 1507
  599.  
  600. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  601.  
  602. BoxColliders does not support negative scale or size.
  603. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  604. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube"
  605.  
  606. (Filename: Line: 0)
  607.  
  608. BoxColliders does not support negative scale or size.
  609. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  610. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube"
  611.  
  612. (Filename: Line: 0)
  613.  
  614. Telemetry Manager: SendEndSession called, sessionId = 585dcd807409ef4a59565ad4
  615.  
  616. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  617.  
  618. Telemetry Manager: Sent endsession
  619.  
  620. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  621.  
  622. Telemetry Manager: Endsession request is done, response text = {"message":"Session ended."}
  623.  
  624. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  625.  
  626. Setting up 1 worker threads for Enlighten.
  627. Thread -> id: adc -> priority: 1
  628. FMOD Studio: Destroying runtime system instance
  629.  
  630. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  631.  
  632. LargeWorldStreamer::Deinitialize called, frame 2053
  633.  
  634. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  635.  
  636. MainLoop aborted
  637.  
  638. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  639.  
  640. Deleting tmp folder 'F:\Games\Games\steamapps\common\Subnautica\SNAppData\SavedGames\slot0000\tmp'
  641.  
  642. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  643.  
  644. DirectoryNotFoundException: Directory 'F:\Games\Games\steamapps\common\Subnautica\SNAppData\SavedGames\slot0000\tmp' not found.
  645. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
  646. at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
  647. at System.IO.Directory.GetDirectories (System.String path) [0x00000] in <filename unknown>:0
  648. at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in <filename unknown>:0
  649. at System.IO.Directory.Delete (System.String path, Boolean recursive) [0x00000] in <filename unknown>:0
  650. at LargeWorldStreamer.Deinitialize () [0x00000] in <filename unknown>:0
  651. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  652. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  653. UnityEngine.Logger:LogException(Exception, Object)
  654. UnityEngine.Debug:LogException(Exception, Object)
  655. LargeWorldStreamer:Deinitialize()
  656. LargeWorldStreamer:OnDestroy()
  657.  
  658. (Filename: Line: -1)
  659.  
  660. LargeWorldOctreeCompiler deconstructed
  661.  
  662. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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