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Y_Less

foreach

Mar 6th, 2011
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  1. /*----------------------------------------------------------------------------*-
  2.                     ===========================
  3.                      foreach efficient looping
  4.                     ===========================
  5. Description:
  6.     Provides efficient looping through sparse data sets, such as connected
  7.     players.  Significantly improved from the original version to be a generic
  8.     loop system, rather then purely a player loop system.  When used for
  9.     players this has constant time O(n) for number of connected players (n),
  10.     unlike standard player loops which are O(MAX_PLAYERS), regardless of the
  11.     actual number of connected players.  Even when n is MAX_PLAYERS this is
  12.     still faster.
  13. Legal:
  14.     Copyright (C) 2009 Alex "Y_Less" Cole
  15.    
  16.     The contents of this file are subject to the Mozilla Public License Version
  17.     1.1 (the "License"); you may not use this file except in compliance with
  18.     the License. You may obtain a copy of the License at
  19.     [url]http://www.mozilla.org/MPL/[/url]
  20.    
  21.     Software distributed under the License is distributed on an "AS IS" basis,
  22.     WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  23.     for the specific language governing rights and limitations under the
  24.     License.
  25.    
  26.     The Original Code is the SA:MP foreach iterator code.
  27.    
  28.     The Initial Developer of the Original Code is Alex "Y_Less" Cole.
  29. Version:
  30.     0.1.8
  31. Changelog:
  32.     05/03/11:
  33.         Added tag-free code.
  34.         Updated to YSI y_iterate compatible code.
  35.         Added self-fixing code for internal errors.
  36.     16/08/10:
  37.         Removed all the "2" versions of the functions.
  38.     14/08/10:
  39.         Added Iter_Clear to reset an array.
  40.     06/08/10:
  41.         Added special array declaration format.
  42.     18/12/09:
  43.         Added Itter_Func2 functions for multi-dimensional iterators.
  44.         Renamed foreact et al as keywords in the documentation.
  45.         Changed licensing from GPL to MPL.
  46.     02/09/09:
  47.         Fixed (again) for 0.3.
  48.         Added free slot finding.
  49.     21/08/09:
  50.         Updated to include random functions.
  51.         Made entirely stand alone.
  52.         Ported to 0.3 (separate version).
  53.         Added automatic callback hook code.
  54.         Removed debug information from stand alone version.
  55.     06/01/08:
  56.         Added debug information.
  57.     09/10/07:
  58.         Moved to system.
  59.     16/09/07:
  60.         Added list sorting.
  61.         Made this part of Y SeRver Includes, not Y Sever Includes.
  62.         Made list sorting optional.
  63.         Fixed version number.
  64.     08/09/07:
  65.         First version.
  66. Functions:
  67.     Public:
  68.         OnPlayerDisconnect - Called when a player leaves to remove them.
  69.         OnPlayerConnect - Called when a player connects to add them.
  70.     Core:
  71.         -
  72.     Stock:
  73.         Itter_ShowArray - Displays the contents of the array.
  74.         Itter_AddInternal - Add a value to an itterator.
  75.         Itter_RemoveInternal - Remove a value from an itterator.
  76.         Itter_RandomInternal - Get a random item from an itterator.
  77.         Itter_FreeInternal - Gets the first free slot in the itterator.
  78.         Itter_InitInternal - Initialises a multi-dimensional itterator.
  79.     Static:
  80.         -
  81.     Inline:
  82.         Itter_Create - Create a new itterator value set.
  83.         Itter_Add - Wraps Itter_AddInternal.
  84.         Itter_Remove - Wraps Itter_RemoveInternal.
  85.         Itter_Random - Wraps Itter_RandomInternal.
  86.         Itter_Count - Gets the number of items in an itterator.
  87.         Itter_Debug - Wraps around Itter_ShowArray.
  88.         Itter_Free - Wraps around Itter_FreeInternal.
  89.         Itter_Create2 - Create a new itterator array value set.
  90.         Itter_Add2 - Wraps Itter_AddInternal for arrays.
  91.         Itter_Remove2 - Wraps Itter_RemoveInternal for arrays.
  92.         Itter_Random2 - Wraps Itter_RandomInternal for arrays.
  93.         Itter_Count2 - Gets the number of items in an itterator array.
  94.         Itter_Debug2 - Wraps around Itter_ShowArray for arrays.
  95.         Itter_Free2 - Wraps around Itter_FreeInternal for arrays.
  96.     API:
  97.         -
  98. Callbacks:
  99.     -
  100. Hooks:
  101.     Itter_OnPlayerConnect - Hook for the OnPlayerConnect callback.
  102.     Itter_OnPlayerDisconnect - Hook for the OnPlayerDisconnect callback.
  103.     Itter_OnGameModeInit - Only exists to make the code compile correctly...
  104. Definitions:
  105.     -
  106. Enums:
  107.     -
  108. Macros:
  109.     -
  110. Keywords:
  111.     foreach - Command to loop an iterator.
  112.     foreachex - Like foreach but without a new variable.
  113.     foreach2 - Command to loop through an iterator array.
  114.     foreachex - Like foreach2 but without a new variable.
  115. Tags:
  116.     Iterator - Declare an iterator.
  117. Variables:
  118.     Global:
  119.         -
  120.     Static:
  121.         YSI_g_OPC - Records wether Itter_OnPlayerConnect exists for speed.
  122.         YSI_g_OPDC - Records wether Itter_OnPlayerDisconnect exists for speed.
  123. Commands:
  124.     -
  125. Compile options:
  126.     YSI_ITTER_NO_SORT - Removed.
  127.     FOREACH_NO_BOTS - Remove the bot iterators for smaller code.
  128.     FOREACH_NO_PLAYERS - Remove all default code for player itteration.
  129. Operators:
  130.     -
  131. Iterators:
  132.     Player - List of all players connected.
  133.     Bot - List of all bots (npcs) connected.
  134.     NPC - Alias of Bot.
  135.     Character - All players and bots.
  136. -*----------------------------------------------------------------------------*/
  137.  
  138. #define _FOREACH_LOCAL_VERSION        2
  139.  
  140. // Foreach is testing us.
  141. #if defined _FOREACH_INC_TEST
  142.     #define _FOREACH_CUR_VERSION _FOREACH_LOCAL_VERSION
  143.     #endinput
  144. #endif
  145. #if !defined _FOREACH_NO_TEST
  146.     #define _FOREACH_INC_TEST
  147.     #tryinclude <YSI\y_iterate>
  148.     #undef _FOREACH_INC_TEST
  149.     // <y_iterate> exists - test which is newer.
  150.     #if defined _inc_y_iterate
  151.         #if !defined _FOREACH_CUR_VERSION
  152.             // y_iterate exists, but it's an old version - don't try use this
  153.             // system or the variables will conflict.
  154.             #endinput
  155.         #endif
  156.         #if _FOREACH_CUR_VERSION > _FOREACH_LOCAL_VERSION
  157.             // y_iterate is newer.
  158.             #undef _inc_y_iterate
  159.             #define _FOREACH_NO_TEST
  160.             #include <YSI\y_iterate>
  161.             #endinput
  162.         #endif
  163.     #endif
  164. #endif
  165.  
  166. #if !defined _samp_included
  167.     #error "Please include a_samp or a_npc before foreach"
  168. #endif
  169.  
  170. #if defined SendChat || defined FOREACH_NO_PLAYERS
  171.     #define BOTSYNC_IS_BOT     (true)
  172. #endif
  173.  
  174. #if defined IsPlayerNPC
  175.     #define _FOREACH_BOT
  176. #endif
  177.  
  178. #if !defined BOTSYNC_IS_BOT
  179.     static
  180.         bool:YSI_g_OPC = false,
  181.         bool:YSI_g_OPDC = false;
  182. #endif
  183.  
  184. #if defined YSI_ITTER_NO_SORT
  185.     #error YSI_ITTER_NO_SORT is no longer supported by foreach.
  186. #endif
  187.  
  188. /*----------------------------------------------------------------------------*-
  189. Function:
  190.     Itter_Create2
  191. Params:
  192.     name - Itterator identifier.
  193.     size0 - Number of iterators.
  194.     size1 - Number of items per iterator.
  195. Return:
  196.     -
  197. Notes:
  198.     Creates a new array of itterator start/array pair.
  199. -*----------------------------------------------------------------------------*/
  200.  
  201. #define Iter_Create2 Itter_Create2
  202. #define Itter_Create2(%1,%2,%3) \
  203.     new \
  204.         YSI_gS%1[%2] = {-1, ...}, \
  205.         YSI_gC%1[%2] = {0}, \
  206.         YSI_gA%1[%2][%3]
  207.  
  208. #define IteratorArray:%1[%2]<%3> \
  209.     YSI_gS%1[%2] = {-1, ...}, \
  210.     YSI_gC%1[%2] = {0}, \
  211.     YSI_gA%1[%2][%3]
  212.  
  213. /*----------------------------------------------------------------------------*-
  214. Function:
  215.     Itter_Init2
  216. Params:
  217.     itter - Name of the itterator array to initialise.
  218. Return:
  219.     -
  220. Notes:
  221.     Wrapper for Itter_InitInternal.
  222.  
  223. native Iter_Init(IteratorArray:Name[]<>);
  224.  
  225. -*----------------------------------------------------------------------------*/
  226.  
  227. #define Iter_Init Itter_Init
  228. #define Itter_Init(%1) \
  229.     Itter_InitInternal(YSI_gA%1, sizeof (YSI_gA%1), sizeof (YSI_gA%1[]))
  230.  
  231. /*----------------------------------------------------------------------------*-
  232. Function:
  233.     Itter_Create
  234. Params:
  235.     name - Itterator identifier.
  236.     size - Number of values.
  237. Return:
  238.     -
  239. Notes:
  240.     Creates a new itterator start/array pair.
  241. -*----------------------------------------------------------------------------*/
  242.  
  243. #define Iter_Create Itter_Create
  244. #define Itter_Create(%1,%2) \
  245.     new \
  246.         YSI_gS%1 = -1, \
  247.         YSI_gC%1 = 0, \
  248.         YSI_gA%1[%2] = {-1, ...}
  249.  
  250. /*----------------------------------------------------------------------------*-
  251. Array:
  252.     Iterator
  253. Notes:
  254.     Creates a new itterator start/array pair.
  255. -*----------------------------------------------------------------------------*/
  256.  
  257. #define Iterator:%1<%2> \
  258.     YSI_gS%1 = -1, \
  259.     YSI_gC%1 = 0, \
  260.     YSI_gA%1[%2] = {-1, ...}
  261.  
  262. /*----------------------------------------------------------------------------*-
  263. Function:
  264.     Itter_Add
  265. Params:
  266.     itter - Name of the itterator to add the data to.
  267.     value - Value to add to the itterator.
  268. Return:
  269.     -
  270. Notes:
  271.     Wrapper for Itter_AddInternal.
  272.  
  273. native Iter_Add(Iterator:Name<>, value);
  274.  
  275. -*----------------------------------------------------------------------------*/
  276.  
  277. #define Iter_Add Itter_Add
  278. #define Itter_Add(%1,%2) \
  279.     Itter_AddInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1, %2)
  280.  
  281. /*----------------------------------------------------------------------------*-
  282. Function:
  283.     Itter_Free
  284. Params:
  285.     itter - Name of the itterator to get the first free slot in.
  286. Return:
  287.     -
  288. Notes:
  289.     Wrapper for Itter_FreeInternal.
  290.  
  291. native Iter_Free(Iterator:Name<>);
  292.  
  293. -*----------------------------------------------------------------------------*/
  294.  
  295. #define Iter_Free Itter_Free
  296. #define Itter_Free(%1) \
  297.     Itter_FreeInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1, sizeof (YSI_gA%1))
  298.  
  299. /*----------------------------------------------------------------------------*-
  300. Function:
  301.     Itter_Remove
  302. Params:
  303.     itter - Name of the itterator to remove data from.
  304.     value - Data to remove.
  305. Return:
  306.     -
  307. Notes:
  308.     Wrapper for Itter_RemoveInternal.
  309.  
  310. native Iter_Remove(Iterator:Name<>, value);
  311.  
  312. -*----------------------------------------------------------------------------*/
  313.  
  314. #define Iter_Remove Itter_Remove
  315. #define Itter_Remove(%1,%2) \
  316.     Itter_RemoveInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1, %2)
  317.  
  318. /*----------------------------------------------------------------------------*-
  319. Function:
  320.     Itter_Random
  321. Params:
  322.     itter - Name of the itterator to get a random slot from.
  323. Return:
  324.     -
  325. Notes:
  326.     Wrapper for Itter_RandomInternal.
  327.  
  328. native Iter_Random(Iterator:Name<>);
  329.  
  330. -*----------------------------------------------------------------------------*/
  331.  
  332. #define Iter_Random Itter_Random
  333. #define Itter_Random(%1) \
  334.     Itter_RandomInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1)
  335.  
  336. /*----------------------------------------------------------------------------*-
  337. Function:
  338.     Itter_Debug
  339. Params:
  340.     itter - Name of the itterator to output debug information from.
  341. Return:
  342.     -
  343. Notes:
  344.     Wrapper for Itter_ShowArray.
  345. -*----------------------------------------------------------------------------*/
  346.  
  347. #define Iter_Debug Itter_Debug
  348. #define Itter_Debug(%1) \
  349.     Itter_ShowArray(YSI_gS%1, YSI_gA%1, YSI_gC%1)
  350.  
  351. /*----------------------------------------------------------------------------*-
  352. Function:
  353.     Itter_Count
  354. Params:
  355.     itter - Name of the itterator to get a random slot from4.
  356. Return:
  357.     -
  358. Notes:
  359.     Returns the number of items in this itterator.
  360.  
  361. native Iter_Count(Iterator:Name<>);
  362.  
  363. -*----------------------------------------------------------------------------*/
  364.  
  365. #define Iter_Count Itter_Count
  366. #define Itter_Count(%1) \
  367.     YSI_gC%1
  368.  
  369. /*----------------------------------------------------------------------------*-
  370. Function:
  371.     Itter_Clear
  372. Params:
  373.     itter - Name of the itterator empty.
  374. Return:
  375.     -
  376. Notes:
  377.     Wrapper for Itter_ClearInternal.
  378.  
  379. native Iter_Clear(IteratorArray:Name[]<>);
  380.  
  381. -*----------------------------------------------------------------------------*/
  382.  
  383. #define Iter_Clear Itter_Clear
  384. #define Itter_Clear(%1) \
  385.     Itter_ClearInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1)
  386.  
  387. /*----------------------------------------------------------------------------*-
  388. Create the internal itterators.
  389. -*----------------------------------------------------------------------------*/
  390.  
  391. #if !defined BOTSYNC_IS_BOT
  392.     new
  393.         Iterator:Player<MAX_PLAYERS>;
  394.    
  395.     #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
  396.         new
  397.             Iterator:Bot<MAX_PLAYERS>,
  398.             Iterator:Character<MAX_PLAYERS>;
  399.        
  400.         #define YSI_gNPCS YSI_gBotS
  401.         #define YSI_gNPCC YSI_gBotC
  402.         #define YSI_gNPCA YSI_gBotA
  403.     #endif
  404. #endif
  405.  
  406. /*----------------------------------------------------------------------------*-
  407. Function:
  408.     foreach
  409. Params:
  410.     data - Data to itterate through.
  411.     as - Variable to set value to.
  412. Return:
  413.     -
  414. Notes:
  415.     Not exactly the same as PHP foreach, just itterates through a list and
  416.     returns the value of the current slot but uses that slot as the next index
  417.     too.  Variables must be in the form YSI_g<name>S for the start index and
  418.     YSI_g<name>A for the data array where <name> is what's entered in data.
  419. -*----------------------------------------------------------------------------*/
  420.  
  421. #define foreach(%1,%2) \
  422.     for (new %2 = YSI_gS%1; _:%2 != -1; %2 = YSI_gA%1[%2])
  423.  
  424. /*----------------------------------------------------------------------------*-
  425. Function:
  426.     foreachex
  427. Params:
  428.     data - Data to itterate through.
  429.     as - Variable to set value to.
  430. Return:
  431.     -
  432. Notes:
  433.     Similar to foreach but doesn't declare a new variable for the itterator.
  434. -*----------------------------------------------------------------------------*/
  435.  
  436. #define foreachex(%1,%2) \
  437.     for (%2 = YSI_gS%1; _:%2 != -1; %2 = YSI_gA%1[%2])
  438.  
  439. /*----------------------------------------------------------------------------*-
  440. Function:
  441.     Itter_OnPlayerConnect
  442. Params:
  443.     playerid - Player who joined.
  444. Return:
  445.     -
  446. Notes:
  447.     Adds a player to the loop data.  Now sorts the list too.  Note that I found
  448.     the most bizzare bug ever (I *think* it may be a compiler but, but it
  449.     requires further investigation), basically it seems that multiple variables
  450.     were being treated as the same variable (namely YSI_gBotS and
  451.     YSI_gCharacterS were the same and YSI_gBotC and YSI_gCharacterC were the
  452.     same).  Adding print statements which reference these variables seem to fix
  453.     the problem, and I've tried to make sure that the values will never actually
  454.     get printed.
  455. -*----------------------------------------------------------------------------*/
  456.  
  457. #if !defined BOTSYNC_IS_BOT
  458.     public
  459.         OnPlayerConnect(playerid)
  460.     {
  461.         #if defined _FOREACH_BOT
  462.             if (!IsPlayerNPC(playerid))
  463.             {
  464.                 Itter_Add(Player, playerid);
  465.             }
  466.             #if !defined FOREACH_NO_BOTS
  467.                 else
  468.                 {
  469.                     Itter_Add(Bot, playerid);
  470.                 }
  471.                 #pragma tabsize 4
  472.                 Itter_Add(Character, playerid);
  473.             #endif
  474.         #else
  475.             Itter_Add(Player, playerid);
  476.         #endif
  477.         if (YSI_g_OPC)
  478.         {
  479.             return CallLocalFunction("Itter_OnPlayerConnect", "i", playerid);
  480.         }
  481.         return 1;
  482.     }
  483.    
  484.     #if defined _ALS_OnPlayerConnect
  485.         #undef OnPlayerConnect
  486.     #else
  487.         #define _ALS_OnPlayerConnect
  488.     #endif
  489.     #define OnPlayerConnect Itter_OnPlayerConnect
  490.    
  491.     forward
  492.         Itter_OnPlayerConnect(playerid);
  493. #endif
  494.  
  495. /*----------------------------------------------------------------------------*-
  496. Function:
  497.     Itter_OnGameModeInit
  498. Params:
  499.     -
  500. Return:
  501.     -
  502. Notes:
  503.     There are WIERD bugs in this script, seemingly caused by the compiler, so
  504.     this hopefully fixes them.  The OnFilterScriptInit code is written to be
  505.     very fast by utilising the internal array structure instead of the regular
  506.     Add functions.
  507. -*----------------------------------------------------------------------------*/
  508.  
  509. #if !defined BOTSYNC_IS_BOT
  510.     #if defined FILTERSCRIPT
  511.         public
  512.             OnFilterScriptInit()
  513.         {
  514.             if (YSI_gCPlayer)
  515.             {
  516.                 print("foreach error: Something went wrong again!  Please tell Y_less");
  517.                 // Try reset.
  518.                 #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
  519.                     printf("%d", YSI_gSBot);
  520.                     printf("%d", YSI_gCBot);
  521.                     printf("%d", YSI_gSCharacter);
  522.                     printf("%d", YSI_gCCharacter);
  523.                    
  524.                 #endif
  525.                 printf("%d", YSI_gSPlayer);
  526.                 printf("%d", YSI_gCPlayer);
  527.             }
  528.             #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
  529.                 new
  530.                     lastBot = -1,
  531.                     lastCharacter = -1;
  532.             #endif
  533.             new
  534.                 lastPlayer = -1;
  535.             for (new i = 0; i != MAX_PLAYERS; ++i)
  536.             {
  537.                 if (IsPlayerConnected(i))
  538.                 {
  539.                     #if defined _FOREACH_BOT
  540.                         if (!IsPlayerNPC(i))
  541.                         {
  542.                             if (lastPlayer == -1)
  543.                             {
  544.                                 YSI_gSPlayer = i;
  545.                             }
  546.                             else
  547.                             {
  548.                                 YSI_gAPlayer[lastPlayer] = i;
  549.                             }
  550.                             ++YSI_gCPlayer;
  551.                             lastPlayer = i;
  552.                         }
  553.                         #if !defined FOREACH_NO_BOTS
  554.                             else
  555.                             {
  556.                                 if (lastBot == -1)
  557.                                 {
  558.                                     YSI_gSBot = i;
  559.                                 }
  560.                                 else
  561.                                 {
  562.                                     YSI_gABot[lastBot] = i;
  563.                                 }
  564.                                 ++YSI_gCBot;
  565.                                 lastBot = i;
  566.                             }
  567.                             #pragma tabsize 4
  568.                             if (lastCharacter == -1)
  569.                             {
  570.                                 YSI_gSCharacter = i;
  571.                             }
  572.                             else
  573.                             {
  574.                                 YSI_gACharacter[lastCharacter] = i;
  575.                             }
  576.                             ++YSI_gCCharacter;
  577.                             lastCharacter = i;
  578.                         #endif
  579.                     #else
  580.                         if (lastPlayer == -1)
  581.                         {
  582.                             YSI_gSPlayer = i;
  583.                         }
  584.                         else
  585.                         {
  586.                             YSI_gAPlayer[lastPlayer] = i;
  587.                         }
  588.                         ++YSI_gCPlayer;
  589.                         lastPlayer = i;
  590.                     #endif
  591.                 }
  592.             }
  593.             YSI_g_OPC = (funcidx("Itter_OnPlayerConnect") != -1);
  594.             YSI_g_OPDC = (funcidx("Itter_OnPlayerDisconnect") != -1);
  595.             CallLocalFunction("Itter_OnFilterScriptInit", "");
  596.         }
  597.        
  598.         #if defined _ALS_OnFilterScriptInit
  599.             #undef OnFilterScriptInit
  600.         #else
  601.             #define _ALS_OnFilterScriptInit
  602.         #endif
  603.         #define OnFilterScriptInit Itter_OnFilterScriptInit
  604.        
  605.         forward Itter_OnFilterScriptInit();
  606.     #else
  607.         public
  608.             OnGameModeInit()
  609.         {
  610.             if (YSI_gCPlayer)
  611.             {
  612.                 print("foreach error: Something went wrong again!  Is this a Filterscript and have you");
  613.                 print("foreach error: got \"#define FILTERSCRIPT\" above all your includes?  Resetting...");
  614.                 #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
  615.                     printf("%d", YSI_gSBot);
  616.                     printf("%d", YSI_gCBot);
  617.                     printf("%d", YSI_gSCharacter);
  618.                     printf("%d", YSI_gCCharacter);
  619.                     YSI_gCBot = 0;
  620.                     YSI_gCCharacter = 0;
  621.                     YSI_gSBot = -1;
  622.                     YSI_gSCharacter = -1;
  623.                 #endif
  624.                 printf("%d", YSI_gSPlayer);
  625.                 printf("%d", YSI_gCPlayer);
  626.                 YSI_gCPlayer = 0;
  627.                 YSI_gSPlayer = -1;
  628.                 for (new i = 0; i != MAX_PLAYERS; ++i)
  629.                 {
  630.                     #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
  631.                         YSI_gABot[i] = -1;
  632.                         YSI_gACharacter[i] = -1;
  633.                     #endif
  634.                     YSI_gAPlayer[i] = -1;
  635.                 }
  636.             }
  637.             YSI_g_OPC = (funcidx("Itter_OnPlayerConnect") != -1);
  638.             YSI_g_OPDC = (funcidx("Itter_OnPlayerDisconnect") != -1);
  639.             CallLocalFunction("Itter_OnGameModeInit", "");
  640.         }
  641.        
  642.         #if defined _ALS_OnGameModeInit
  643.             #undef OnGameModeInit
  644.         #else
  645.             #define _ALS_OnGameModeInit
  646.         #endif
  647.         #define OnGameModeInit Itter_OnGameModeInit
  648.        
  649.         forward
  650.             Itter_OnGameModeInit();
  651.     #endif
  652. #endif
  653.  
  654. /*----------------------------------------------------------------------------*-
  655. Function:
  656.     Itter_OnPlayerDisconnect
  657. Params:
  658.     playerid - Player who left.
  659. Return:
  660.     -
  661. Notes:
  662.     Removes a player from the loop data.
  663. -*----------------------------------------------------------------------------*/
  664.  
  665. #if !defined BOTSYNC_IS_BOT
  666.     public
  667.         OnPlayerDisconnect(playerid, reason)
  668.     {
  669.         #if defined _FOREACH_BOT
  670.             if (!IsPlayerNPC(playerid))
  671.             {
  672.                 Itter_Remove(Player, playerid);
  673.             }
  674.             #if !defined FOREACH_NO_BOTS
  675.                 else
  676.                 {
  677.                     Itter_Remove(Bot, playerid);
  678.                 }
  679.                 #pragma tabsize 4
  680.                 Itter_Remove(Character, playerid);
  681.             #endif
  682.         #else
  683.             Itter_Remove(Player, playerid);
  684.         #endif
  685.         if (YSI_g_OPDC)
  686.         {
  687.             return CallLocalFunction("Itter_OnPlayerDisconnect", "ii", playerid, reason);
  688.         }
  689.         return 1;
  690.     }
  691.    
  692.     #if defined _ALS_OnPlayerDisconnect
  693.         #undef OnPlayerDisconnect
  694.     #else
  695.         #define _ALS_OnPlayerDisconnect
  696.     #endif
  697.     #define OnPlayerDisconnect Itter_OnPlayerDisconnect
  698.    
  699.     forward
  700.         Itter_OnPlayerDisconnect(playerid, reason);
  701. #endif
  702.  
  703. /*----------------------------------------------------------------------------*-
  704. Function:
  705.     Itter_ShowArray
  706. Params:
  707.     start - Itterator start point.
  708.     members[] - Itterator contents.
  709.     size - Number of itterator values
  710. Return:
  711.     -
  712. Notes:
  713.     Pure debug function.  Has regular prints not debug prints
  714.     as it's only called when debug is on.
  715. -*----------------------------------------------------------------------------*/
  716.  
  717. stock
  718.     Itter_ShowArray(start, members[], size)
  719. {
  720.     static
  721.         sString[61];
  722.     new
  723.         i,
  724.         j = 10;
  725.     printf("Start: %d", start);
  726.     printf("Size:  %d", size);
  727.     while (i < size)
  728.     {
  729.         sString[0] = '\0';
  730.         while (i < j && i < size)
  731.         {
  732.             format(sString, sizeof (sString), "%s, %d", sString, members[i]);
  733.             i++;
  734.         }
  735.         printf("Array (%d): %s", j, sString);
  736.         j += 10;
  737.     }
  738. }
  739.  
  740. /*----------------------------------------------------------------------------*-
  741. Function:
  742.     Itter_RandomInternal
  743. Params:
  744.     start - Array start index.
  745.     count - Number of items in the itterator.
  746.     array[] - Itterator data.
  747. Return:
  748.     -
  749. Notes:
  750.     Returns a random value from an iterator.
  751. -*----------------------------------------------------------------------------*/
  752.  
  753. stock
  754.     Itter_RandomInternal(start, count, array[])
  755. {
  756.     if (count == 0)
  757.     {
  758.         return -1;
  759.     }
  760.     new
  761.         rnd = random(count),
  762.         cur = start;
  763.     while (cur != -1)
  764.     {
  765.         if (rnd--)
  766.         {
  767.             cur = array[cur];
  768.         }
  769.         else
  770.         {
  771.             return cur;
  772.         }
  773.     }
  774.     return -1;
  775. }
  776.  
  777. /*----------------------------------------------------------------------------*-
  778. Function:
  779.     Itter_FreeInternal
  780. Params:
  781.     start - Array start index.
  782.     count - Number of items in the itterator.
  783.     array[] - Itterator data.
  784.     size - Size of the itterator.
  785. Return:
  786.     -
  787. Notes:
  788.     Finds the first free slot in the itterator.  Itterators now HAVE to be
  789.     sorted for this function to work correctly as it uses that fact to decide
  790.     wether a slot is unused or the last one.  If you want to use the slot
  791.     straight after finding it the itterator will need to re-find it to add in
  792.     the data.
  793. -*----------------------------------------------------------------------------*/
  794.  
  795. stock
  796.     Itter_FreeInternal(start, count, array[], size)
  797. {
  798.     if (count == size)
  799.     {
  800.         return -1;
  801.     }
  802.     else if (count == 0)
  803.     {
  804.         return 0;
  805.     }
  806.     new
  807.         first = 0;
  808.     while (first != -1)
  809.     {
  810.         if (first == start)
  811.         {
  812.             start = array[start];
  813.         }
  814.         else if (array[first] == -1)
  815.         {
  816.             return first;
  817.         }
  818.         ++first;
  819.     }
  820.     return -1;
  821. }
  822.  
  823. /*----------------------------------------------------------------------------*-
  824. Function:
  825.     Itter_AddInternal
  826. Params:
  827.     &start - Array start index.
  828.     &count - Number of items in the itterator.
  829.     array[] - Itterator data.
  830.     value - Item to add.
  831. Return:
  832.     -
  833. Notes:
  834.     Adds a value to a given itterator set.
  835. -*----------------------------------------------------------------------------*/
  836.  
  837. stock
  838.     Itter_AddInternal(&start, &count, array[], value)
  839. {
  840.     if (array[value] != -1)
  841.     {
  842.         return 0;
  843.     }
  844.     ++count;
  845.     if (start == -1)
  846.     {
  847.         start = value;
  848.     }
  849.     else if (start > value)
  850.     {
  851.         array[value] = start;
  852.         start = value;
  853.     }
  854.     else
  855.     {
  856.         new
  857.             cur = start,
  858.             last;
  859.         do
  860.         {
  861.             last = cur;
  862.             cur = array[cur];
  863.             if (cur > value)
  864.             {
  865.                 array[value] = cur;
  866.                 array[last] = value;
  867.                 return 1;
  868.             }
  869.         }
  870.         while (cur != -1);
  871.         array[last] = value;
  872.     }
  873.     return 1;
  874. }
  875.  
  876. /*----------------------------------------------------------------------------*-
  877. Function:
  878.     Itter_RemoveInternal
  879. Params:
  880.     &start - Array start index.
  881.     &count - Number of items in the itterator.
  882.     array[] - Itterator data.
  883.     value - Item to remove.
  884. Return:
  885.     -
  886. Notes:
  887.     Removes a value from an itterator.
  888. -*----------------------------------------------------------------------------*/
  889.  
  890. stock
  891.     Itter_RemoveInternal(&start, &count, array[], value)
  892. {
  893.     if (start == -1)
  894.     {
  895.         return 0;
  896.     }
  897.     if (start == value)
  898.     {
  899.         start = array[value];
  900.     }
  901.     else
  902.     {
  903.         new
  904.             cur = start;
  905.         while (array[cur] != value)
  906.         {
  907.             cur = array[cur];
  908.             if (cur == -1)
  909.             {
  910.                 return 0;
  911.             }
  912.         }
  913.         array[cur] = array[value];
  914.     }
  915.     array[value] = -1;
  916.     --count;
  917.     return 1;
  918. }
  919.  
  920. /*----------------------------------------------------------------------------*-
  921. Function:
  922.     Itter_ClearInternal
  923. Params:
  924.     &start - Array start index.
  925.     &count - Number of items in the itterator.
  926.     array[] - Itterator data.
  927. Return:
  928.     -
  929. Notes:
  930.     Resets an iterator.
  931. -*----------------------------------------------------------------------------*/
  932.  
  933. stock
  934.     Itter_ClearInternal(&start, &count, array[])
  935. {
  936.     if (start != -1)
  937.     {
  938.         new
  939.             cur = start,
  940.             next = array[cur];
  941.         start = -1;
  942.         count = 0;
  943.         while (next != -1)
  944.         {
  945.             array[cur] = -1;
  946.             cur = next;
  947.             next = array[cur];
  948.         }
  949.     }
  950. }
  951.  
  952. /*----------------------------------------------------------------------------*-
  953. Function:
  954.     Itter_InitInternal
  955. Params:
  956.     array[][] - Itterator array to initialise.
  957.     s0 - Size of first dimension.
  958.     s1 - Size of second dimension.
  959. Return:
  960.     -
  961. Notes:
  962.     Multi-dimensional arrays can't be initialised at compile time, so need to be
  963.     done at run time, which is slightly annoying.
  964. -*----------------------------------------------------------------------------*/
  965.  
  966. stock
  967.     Itter_InitInternal(arr[][], s0, s1)
  968. {
  969.     for (new i = 0; i != s0; ++i)
  970.     {
  971.         for (new j = 0; j != s1; ++j)
  972.         {
  973.             arr[i][j] = -1;
  974.         }
  975.     }
  976. }
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